Pokémon TCG Almanac · 1997

1997 Japanese edition almanac

Japanese edition3 sets · 161 cards

Every card in this yearbook was printed in Japan — the English-language game had not launched yet. English printings of this year's cards reached players in 1999 and 2000, and they are not the same card list: English Jungle has 64 cards against Japan's 48, English Fossil 62 against 48, English Team Rocket 83 against 65. Those printings sit in the 1999 and 2000 English editions.

From the second expansion to the fourth — all 161 cards released this year, one by one.

1996 launched the Pokémon TCG; 1997 is the year it became a boom. Jungle in March, Mystery of the Fossils in June, Team Rocket in November — three expansions in twelve months, more than doubling the number of cards in print.

1997 is also the year promos took off: magazine inserts, stamp-rally handouts, corporate tie-ins, tournament prizes. Cards you could not buy in a shop multiplied at once. So this almanac keeps the cards you could buy and the cards you could not in separate sections.

3Sets
161Cards
49Holo + Secret
24Promos
9Artists

How to read this page. Every section below opens and closes. Start with “What happened this year” for the timeline, then open “Special cards” — magazine inserts, handouts and tournament prizes all live there, ahead of the regular expansions. Each set follows, split by type, with a card face and a note for every card.

Stats are as printed on the card. The Japanese name leads and the English name sits underneath. Inserts, handouts and tournament prizes are gathered in section ②, ahead of the regular expansions.

How many Japanese Pokémon cards are documented in 1997?

This page documents 161 main-series cards across three products on three release dates in 1997. It covers cards printed in Japan only; printings for other editions are tracked separately.

Publication editionJapanese edition
Products3
Cards161
Release dates3 (1997-03-05 – 1997-11-21)
Series codesPMCG2, PMCG3, PMCG4
Card faces on recordall 161
Latest release on record1997-11-21
Which Japanese edition sets were released in 1997?

2nd expansion · Pokémon Jungle (1997-03-05, 48 cards) · 3rd expansion · Mystery of the Fossils (1997-06-21, 48 cards) · 4th expansion · Team Rocket (1997-11-21, 65 cards).

How many main-series cards does this page record for 1997?

161 cards across three products, an average of 53.7 cards per product. This is the main-series archive count, not a claim that every promo and event card from the year is itemised here.

What release dates does this page cover?

3 release dates, from 1997-03-05 to 1997-11-21.

How many of these 161 cards are shown with a card face?

All 161 cards have a card face on record.

What happened this year

8 key dates
  • The February 1997 issue of CoroCoro Comic came with a Mew card. Glossy, torn out of the insert page the same way as Pikachu and Jigglypuff the year before. This one card starts the 1997 run of inserts.

  • Second expansion, Pokémon Jungle — 48 cards. The theme is the Safari Zone, and Grass alone accounts for 18 cards. It contains exactly one Trainer card (Poké Ball), an odd shape for an expansion.

  • The Pokémon anime premiered on TV. The card boom accelerates from here, and from spring onward shops kept selling out. Children who could not buy packs drifted toward the inserts and handouts.

  • Playmats went on sale in three colours (red, green, black), each with a Slowpoke card sealed face-down inside. In 1997, cards increasingly arrived as something that came with a product rather than something you bought.

  • Third expansion, Mystery of the Fossils — 48 cards. The fossil Pokémon arrive, and Omanyte, Kabuto and Aerodactyl are played from the Trainer card Mysterious Fossil, turning the games' “revive a fossil” step into a rule. The three legendary birds and Mew all landed in this set too.

  • The JR East stamp rally (until 17 August). People who collected stamps across stations received matte versions of Surfing Pikachu and Mew. 1997 is also the year you had to walk to get the cards that shops did not sell.

  • Fourth expansion, Team Rocket — 65 cards. Pokémon with “Dark” in the name arrive, and 29 of the 65 cards are Dark. Rainbow Energy also starts here. It was the series' first attempt to build a set around the villains' side.

  • The January 1998 issue of CoroCoro Comic went on sale, with Meowth and Computer Error. The cover says 1998; it reached shops in December 1997. This almanac files it under the year it actually appeared.

Inserts, handouts & prizes

24 entries

The cards you could not buy, in release order: magazine inserts, pack-ins, event handouts, tournament prizes. Same artwork, different route — and the route decides both the price and how many clean copies survive.

Mew (glossy)

15 Jan 1997 · CoroCoro Comic, February 1997 issue

PROMO

The insert in the February 1997 issue of CoroCoro Comic. Glossy stock, meant to be torn out of the insert page and played. Mew was almost unobtainable in the games at the time, so printing it on a card was the first time the mythical Pokémon could actually be held — which is why this insert is remembered as an event rather than a freebie.

Slowpoke

2 May 1997 · packed with playmats

BUNDLE

One copy was sealed face-down inside each of the three playmats (red, green, black). It was only ever available as a mat accessory, and most copies went straight onto a table, so undamaged examples are limited.

Mewtwo (CoroCoro version)

15 May 1997 · CoroCoro Comic, June 1997 issue

PROMO

An insert from a little over six weeks after the anime premiered on 1 April 1997. Even though it is the same Pokémon, the artwork is different from the fan-book version released five days later, so the two are collected as separate cards.

Mewtwo (fan book version)

20 May 1997 · Pokémon Fan Book insert

PROMO

Bound into the Pokémon Fan Book. Because it came inside a book, many copies carry a tear line or a crease along the spine; copies that were never detached are the ones collectors pay for.

Super Energy Retrieval

20 May 1997 · Pokémon Fan Book insert

PROMO

The Trainer card that came in the same book. It was distributed only through that book and never appeared in a regular expansion pack, and promo Trainers were almost never reprinted — so today it is the first card people get stuck on when rebuilding a 1997 deck.

Electabuzz

Electabuzz

13 Jun 1997 · packed with the official card file

BUNDLE

Shipped hidden behind the insert of the 104-pocket official card file. You could not tell it was there without opening the box, and plenty of buyers in 1997 never realised they had received a card at all.

No.1 / No.2 / No.3 Trainer (official tournament)

1997 · prize for reaching the official tournament finals

TOURNAMENTPRIZE

Three cards given only to players who reached the finals of the 1997 official Pokémon Card Game tournament. They were never sold and never given away in a draw, so the surviving count can only be estimated from tournament records. They sit at the very top of the promo hierarchy today.

Pikachu, Jigglypuff & Clefairy (jumbo)

15 Jun 1997 · CoroCoro Comic, July 1997 issue

JUMBO

The jumbo card insert from the July 1997 issue of CoroCoro Comic: three Pokémon on one oversized sheet, made for play and too big for a normal deck. It was printed to be kept uncut, and a crease in it cannot be repaired.

Surfing Pikachu (matte)

9–17 Aug 1997 · JR East stamp rally

EVENT

The matte version, handed to people who completed the JR East stamp rally. You had to travel between stations to earn it, so not every child collecting in 1997 ended up with one. A glossy print of the same artwork came out on 15 August, in the middle of the rally, as a CoroCoro insert — the two are the same card in two printings.

Mew (matte)

9–17 Aug 1997 · JR East stamp rally

EVENT

The second card from the stamp rally: the January CoroCoro Mew artwork, reprinted matte. To tell the two apart, do not look at how the light falls — look at the paper's own reflectance; the matte print photographs slightly darker and flatter head-on.

Surfing Pikachu (glossy)

Surfing Pikachu (glossy)

15 Aug 1997 · CoroCoro Comic, September 1997 issue

PROMO

The glossy print, from the September 1997 issue of CoroCoro Comic. Same artwork as the stamp-rally card, different paper. This is the mass-distributed side of the pair, so it is easy to find on its own — condition is what separates one copy from another.

Imakuni?

15 Aug 1997 · CoroCoro Comic, September 1997 issue

PROMO

A Trainer card of the manga artist Imakuni? himself. A real person on a card was an exception then and is an exception now — it was made as a joke. Most copies were torn out of the same issue as the Surfing Pikachu, so singles that survived on their own are scarcer.

Articuno, Zapdos & Moltres (jumbo)

15 Sep 1997 · CoroCoro Comic, October 1997 issue

JUMBO

A jumbo card with all three legendary birds on one sheet. By then all three were already available in regular expansions — Zapdos since the 1996 first set, Articuno and Moltres since the third expansion three months earlier. So this is not a new card: it is a souvenir that puts the completed trio on one sheet.

Arcanine (Toyota)

Oct–Dec 1997 · Toyota promotion

EVENT

A corporate tie-in card handed out in showrooms during a Toyota promotion. The card itself carries Toyota branding, which sets it apart from any regular release. The window was short, and in 1997 it was treated as advertising for children — which is why so few survived.

Pikachu (Toyota)

Oct–Dec 1997 · Toyota promotion

EVENT

The other half of the Toyota promotion. Two cards were given out in the same campaign, and plenty of collections hold only one of them. Corporate-branded cards never get a reprint, so clean copies only ever get rarer.

Flying Pikachu

Flying Pikachu

15 Oct 1997 · CoroCoro Comic, November 1997 issue

PROMO

The insert of Pikachu crossing the sky under balloons. Surfing and flying Pikachu arriving in the same year shows what the inserts were for: a special-looking Pikachu sold magazines.

No.1 / No.2 / No.3 Trainer (Lizardon Mega Battle)

1997 · 1st–3rd place, regional rounds

TOURNAMENTPRIZE

Three cards awarded to the top three finishers at regional rounds of the Lizardon Mega Battle. They share a name with the finals prize but come from a different distribution route — these are the regional side. Only three people per venue received one, and some venues handed out a single copy of each.

Dark Persian

Dark Persian

18 Nov 1997 · Pokémon Card Fan, Vol. 3

PROMO

The card distributed with Pokémon Card Fan Vol. 3. Its “Dark” prefix belongs to the same wave as the fourth expansion, Team Rocket — and this copy reached club members three days before that set went on sale on 21 November.

Pikachu / Mew / Mewtwo (World Hobby Fair sheet)

Dec 1997 · Next Generation World Hobby Fair

EVENT

Three cards on one uncut sheet, handed out at the venue. Most were kept whole, which means separated singles are now the scarcer form — an unusual case where the intact sheet is worth more than the cards.

Cool Porygon

Cool Porygon

10 Dec 1997 – 31 Jan 1998 · Nintendo 64 double-get campaign

EVENT

One of the cards given for buying a Nintendo 64 and a qualifying game together. A Porygon in sunglasses is a joke illustration, and 1997 is the year the inserts started doing that. The campaign window was only seven weeks long.

Hungry Snorlax

10 Dec 1997 – 31 Jan 1998 · Nintendo 64 double-get campaign

EVENT

The other card from the same Nintendo 64 campaign — a Snorlax caught mid-meal, again on the joke side. They were given out as a pair, and today's singles mostly exist because someone split a set.

Meowth

Meowth

15 Dec 1997 · CoroCoro Comic, January 1998 issue

PROMO

An insert from the January 1998 issue, but it went on sale on 15 December 1997. Because the cover date and the on-sale date differ, this almanac files it under the year it actually appeared — which is also why this card does not show up in the 1998 list.

Computer Error

Computer Error

15 Dec 1997 · CoroCoro Comic, January 1998 issue

PROMO

The glossy Trainer from the same issue as Meowth. Unusually for a promo Trainer of the period, it was almost never reprinted. In years where an issue carried two cards, how carefully they were separated decides the condition you find today.

Pokémon Illustrator

1997–1998 · illustration contest grand prize

PRIZE

Made as the grand prize of an illustration contest. It was never sold, and the number distributed has never been officially published. This is the card named today when people talk about the most expensive Pokémon card in the world, and what sets its price is condition and provenance — whether you can show who it was awarded to.

Names are Japanese, with an English name only where an international equivalent exists. Most corporate tie-ins and tournament prizes never left Japan and have no international printing. Card images are scans of the international release with the same artwork, not photographs of the Japanese card.

2nd expansion · Pokémon Jungle

1997-03-0548 cardsHOLO 16¥291
Jungle
Packaging (official product catalogue)

Pokémon Jungle

PMCG2Out of print
Released
1997-03-05
Original price
¥291 tax incl.
Per pack
10 cards48 kinds
Pack spread
6● 3◆ 1★
Per box
60 packs
Publisher
Media Factory

Second expansion. Pack configuration and price were unchanged from the first set at 291 yen. Boxes held 60 packs, and buying a whole box was normal at the time.

48 cards set in the Safari Zone. Grass takes 18 of them — over a third of the set — followed by Fighting and Colorless. Eevee and its three evolutions (Vaporeon, Jolteon, Flareon) debut here, and the way they were split across types set the template for later sets.

Exactly one Trainer card: Poké Ball. From a deck-building point of view this set adds nothing on its own — like every expansion of the period, it was meant to be mixed with the first set.

Grass18 cardsHOLO 6

18 cards · listed in original order.

Nidoran♀ — ニドラン♀ (1997)
001

Nidoran♀ニドラン♀

COMMON
GrassHP 60BasicDex No. 029Illus. Ken Sugimori
Fury Swipes 10x (Grass)
Call for Family (Grass×2)

60 HP is on the tough side for a Basic, and both attacks run on one or two Grass energy — easy to put down and easy to evolve from.

Oddish — ナゾノクサ (1997)
002

Oddishナゾノクサ

COMMON
GrassHP 50BasicDex No. 043Illus. Keiji Kinebuchi
Stun Spore 10 (Grass)
Sprout (Grass×2)

50 HP, retreat cost 1, and ten damage for a single Grass energy: a card you put down early and evolve later — the first step of the Vileplume line.

Paras — パラス (1997)
003

Parasパラス

COMMON
GrassHP 40BasicDex No. 046Illus. Ken Sugimori
Scratch 20 (Colorless×2)
Spore (Grass×2)

Only 40 HP, but 20 damage for two Colorless energy. It works without committing Grass energy, which makes it a placeholder until Parasect arrives.

Venonat — コンパン (1997)
004

Venonatコンパン

COMMON
GrassHP 40BasicDex No. 048Illus. Mitsuhiro Arita
Stun Spore 10 (Grass)
Leech Life 10 (Grass, Colorless)

40 HP and two attacks that both deal 10. On numbers alone it looks weak — but in 1997 a Basic's job was often just to survive until it evolved into Venomoth.

Bellsprout — マダツボミ (1997)
005

Bellsproutマダツボミ

COMMON
GrassHP 40BasicDex No. 069Illus. Kagemaru Himeno
Vine Whip 10 (Grass)
Call for Family (Grass)

A 40 HP Basic: ten damage for one Grass energy, built to carry the three-stage line up to Victreebel.

Exeggcute — タマタマ (1997)
006

Exeggcuteタマタマ

COMMON
GrassHP 50BasicDex No. 102Illus. Mitsuhiro Arita
Hypnosis (Psychic)
Leech Seed 20 (Grass×2)

50 HP with retreat cost 3 — and a Psychic-cost attack on a Grass Pokémon. That unusual mix forced players to decide whether to splash a second colour.

Butterfree — バタフリー (1997)
007

Butterfreeバタフリー

UNCOMMON
GrassHP 70Stage 2Dex No. 012Illus. Kagemaru Himeno
Whirlwind 20 (Colorless×2)
Mega Drain 40 (Grass×4)

A Stage 2 at 70 HP. Mega Drain wants four Grass energy for 40 damage, which shows how much of a Stage 2's value sat in simply getting it into play back then.

Nidorina — ニドリーナ (1997)
008

Nidorinaニドリーナ

UNCOMMON
GrassHP 70Stage 1Dex No. 030Illus. Ken Sugimori
Supersonic (Grass)
Double Kick 30x (Grass, Colorless×2)

A 70 HP Stage 1. Double Kick deals 30 per successful flip — coin luck on top of an average of about 30, which is exactly how 1997 designed damage.

Gloom — クサイハナ (1997)
009

Gloomクサイハナ

UNCOMMON
GrassHP 60Stage 1Dex No. 044Illus. Keiji Kinebuchi
Poisonpowder (Grass)
Foul Odor 20 (Grass×2)

A 60 HP Stage 1. Its Foul Odor attack costs two Grass for 20. A link in the chain to Vileplume, not a card you attack with on its own.

Parasect — パラセクト (1997)
010

Parasectパラセクト

UNCOMMON
GrassHP 60Stage 1Dex No. 047Illus. Ken Sugimori
Spore (Grass×2)
Slash 30 (Colorless×3)

A 60 HP Stage 1. Slash costs three Colorless for 30, so it keeps working in games where the Grass energy never shows up — the Paras line was the steady part of a Grass deck.

Weepinbell — ウツドン (1997)
011

Weepinbellウツドン

UNCOMMON
GrassHP 70Stage 1Dex No. 070Illus. Kagemaru Himeno
Poisonpowder 10 (Grass)
Razor Leaf 30 (Grass×2)

A 70 HP Stage 1 with a cheap 10 and a two-Grass 30 — two attacks you can climb in order. It held the middle of Jungle's Grass line.

Exeggutor — ナッシー (1997)
012

Exeggutorナッシー

UNCOMMON
GrassHP 80Stage 1Dex No. 103Illus. Kagemaru Himeno
Teleport (Psychic)
Big Eggsplosion 20x (Colorless)

An 80 HP Stage 1 with retreat cost 3. Big Eggsplosion costs a single Colorless for 20×, so it fits decks that run no Grass at all. It evolves from Exeggcute.

Nidoqueen — ニドクイン (1997)
013

Nidoqueenニドクイン

HOLO RARE
GrassHP 90Stage 2Dex No. 031Illus. Ken Sugimori
Boyfriends 20+ (Grass, Colorless)
Mega Punch 50 (Grass×2, Colorless×2)

A holo Stage 2 at 90 HP, with Boyfriends at 20+ and Mega Punch at 50. Mega Punch costs two Grass and two Colorless — that price is the weight of a Stage 2 in 1997.

Vileplume — ラフレシア (1997)
014

Vileplumeラフレシア

HOLO RARE
GrassHP 80Stage 2Dex No. 045Illus. Keiji Kinebuchi
Petal Dance 40x (Grass×3)

Ability Heal

An 80 HP holo Stage 2. Petal Dance costs three Grass for 40×, and it also carries the Pokémon Power Heal — the finisher of a Grass deck, evolved from Gloom.

Venomoth — モルフォン (1997)
015

Venomothモルフォン

HOLO RARE
GrassHP 70Stage 1Dex No. 049Illus. Ken Sugimori
Venom Powder 10 (Grass×2)

Ability Shift

A 70 HP holo Stage 1 with zero retreat cost, which mattered far more in play than its ten-damage Venom Powder. It also carries the Pokémon Power Shift.

Victreebel — ウツボット (1997)
016

Victreebelウツボット

HOLO RARE
GrassHP 80Stage 2Dex No. 071Illus. Ken Sugimori
Lure (Grass)
Acid 20 (Grass×2)

An 80 HP holo Stage 2 with Lure and a 20-damage Acid, both running on one or two Grass. Evolve it from Weepinbell and put it at the front of a Grass deck.

Scyther — ストライク (1997)
017

Scytherストライク

HOLO RARE
GrassHP 70BasicDex No. 123Illus. Ken Sugimori
Swords Dance (Grass)
Slash 30 (Colorless×3)

A 70 HP holo with zero retreat — a Basic printed as a holo, which was unusual. Swords Dance first, then Slash for 30: a card that wants to be in front.

Pinsir — カイロス (1997)
018

Pinsirカイロス

HOLO RARE
GrassHP 60BasicDex No. 127Illus. Kagemaru Himeno
Irongrip 20 (Grass×2)
Guillotine 50 (Grass×2, Colorless×2)

A 60 HP holo with a two-step attack ladder, from two Grass up to two Grass and two Colorless. Pinsir made its first appearance in this set.

Fire2 cardsHOLO 1

2 cards · listed in original order.

Rapidash — ギャロップ (1997)
019

Rapidashギャロップ

UNCOMMON
FireHP 70Stage 1Dex No. 078Illus. Mitsuhiro Arita
Stomp 20+ (Colorless×2)
Agility 30 (Fire×2, Colorless)

A 70 HP Stage 1 with zero retreat. Stomp at 20+ costs just two Colorless, no Fire required, so it speeds up a Fire deck rather than depending on it.

Flareon — ブースター (1997)
020

Flareonブースター

HOLO RARE
FireHP 70Stage 1Dex No. 136Illus. Kagemaru Himeno
Quick Attack 10+ (Colorless×2)
Flamethrower 60 (Fire×2, Colorless×2)

A 70 HP holo Stage 1. Quick Attack costs two Colorless for 10+, Flamethrower two Fire and two Colorless for 60. The Fire branch of Eevee's three evolutions, all of which debut in this set.

Water3 cardsHOLO 1

3 cards · listed in original order.

Goldeen — トサキント (1997)
021

Goldeenトサキント

COMMON
WaterHP 40BasicDex No. 118Illus. Kagemaru Himeno
Horn Attack 10 (Water)

A 40 HP Basic that deals 10 for a single Water energy, with zero retreat cost so it can be pulled straight back. It exists to become Seaking.

Seaking — アズマオウ (1997)
022

Seakingアズマオウ

UNCOMMON
WaterHP 70Stage 1Dex No. 119Illus. Kagemaru Himeno
Horn Attack 10 (Water)
Waterfall 30 (Water, Colorless)

A 70 HP Stage 1 with Horn Attack at 10 and Waterfall at 30 — one Water, then one Water and one Colorless. A straight, honest curve.

Vaporeon — シャワーズ (1997)
023

Vaporeonシャワーズ

HOLO RARE
WaterHP 80Stage 1Dex No. 134Illus. Kagemaru Himeno
Quick Attack 10+ (Colorless×2)
Water Gun 30+ (Water×2, Colorless)

An 80 HP holo Stage 1. Quick Attack costs only two Colorless, so it functions even before any Water energy shows up — the Water branch of Eevee's three evolutions.

Lightning3 cardsHOLO 2

3 cards · listed in original order.

Pikachu — ピカチュウ (1997)
024

Pikachuピカチュウ

COMMON
LightningHP 50BasicDex No. 025Illus. Ken Sugimori
Spark 20 (Lightning×2)

The 50 HP Pikachu: Spark costs two Lightning for 20, a plain-stat Pikachu for a year that printed several. It evolves into Raichu.

Electrode — マルマイン (1997)
025

Electrodeマルマイン

HOLO RARE
LightningHP 90Stage 1Dex No. 101Illus. Mitsuhiro Arita
Tackle 20 (Colorless×2)
Chain Lightning 20 (Lightning×3)

90 HP is exceptional for a Stage 1. Chain Lightning costs three Lightning for only 20, but Tackle runs on two Colorless — that is the attack you actually use.

Jolteon — サンダース (1997)
026

Jolteonサンダース

HOLO RARE
LightningHP 70Stage 1Dex No. 135Illus. Kagemaru Himeno
Quick Attack 10+ (Colorless×2)
Pin Missile 20x (Lightning×2, Colorless)

A 70 HP holo Stage 1. Pin Missile costs two Lightning and a Colorless for 20×, Quick Attack two Colorless for 10+. A Lightning Pokémon that chips rather than hits.

Psychic1 cardsHOLO 1

1 cards · listed in original order.

Mr. Mime — バリヤード (1997)
027

Mr. Mimeバリヤード

HOLO RARE
PsychicHP 40BasicDex No. 122Illus. Ken Sugimori
Meditate 10+ (Psychic, Colorless)

Ability Invisible Wall

A holo with only 40 HP, a card whose stats and status do not match up. It carries the Pokémon Power Invisible Wall, and Meditate costs one Psychic and one Colorless for 10+.

Fighting6 cards

6 cards · listed in original order.

Mankey — マンキー (1997)
028

Mankeyマンキー

COMMON
FightingHP 30BasicDex No. 056Illus. Kagemaru Himeno
Scratch 10 (Colorless)

Ability Peek

At 30 HP this is among the frailest Basics in the set. Scratch costs one Colorless for 10, and its Pokémon Power Peek marks it as a card you play to look, not to hit.

Cubone — カラカラ (1997)
029

Cuboneカラカラ

COMMON
FightingHP 40BasicDex No. 104Illus. Mitsuhiro Arita
Snivel (Colorless)
Rage 10+ (Fighting×2)

A 40 HP Cubone: Rage costs two Fighting for 10+, Snivel a single Colorless. Groundwork for the holo Marowak, not a card that leads.

Rhyhorn — サイホーン (1997)
030

Rhyhornサイホーン

COMMON
FightingHP 70BasicDex No. 111Illus. Mitsuhiro Arita
Leer (Colorless)
Horn Attack 30 (Fighting, Colorless×2)

A 70 HP Basic with retreat cost 3. Horn Attack costs one Fighting and two Colorless for 30 — 30 damage that early was rare in this set.

Primeape — オコリザル (1997)
031

Primeapeオコリザル

UNCOMMON
FightingHP 70Stage 1Dex No. 057Illus. Kagemaru Himeno
Fury Swipes 20x (Fighting×2)
Tantrum 50 (Fighting×2, Colorless)

A 70 HP Stage 1. Fury Swipes at 20× and Tantrum at 50, both starting from two Fighting — that is where its speed comes from. Evolves from Mankey.

Marowak — ガラガラ (1997)
032

Marowakガラガラ

UNCOMMON
FightingHP 60Stage 1Dex No. 105Illus. Mitsuhiro Arita
Bonemerang 30x (Fighting×2)
Call for Friend (Fighting×2, Colorless)

A 60 HP Stage 1. Bonemerang costs two Fighting for 30×, and it carries a third attack, Call for Friend — one card doing two jobs.

Rhydon — サイドン (1997)
033

Rhydonサイドン

UNCOMMON
FightingHP 100Stage 1Dex No. 112Illus. Kagemaru Himeno
Horn Attack 30 (Fighting, Colorless×2)
Ram 50 (Fighting×4)

100 HP, the largest in the set. Ram costs four Fighting for 50 — the era's trade-off of weight for toughness, printed plainly.

Colorless14 cardsHOLO 5

14 cards · listed in original order.

Spearow — オニスズメ (1997)
034

Spearowオニスズメ

COMMON
ColorlessHP 50BasicDex No. 021Illus. Mitsuhiro Arita
Peck 10 (Colorless)
Mirror Move (Colorless×3)

A 50 HP Basic with zero retreat, so it can be swapped in and out freely. Peck at 10 plus Mirror Move; it leads into Fearow.

Jigglypuff — プリン (1997)
035

Jigglypuffプリン

COMMON
ColorlessHP 60BasicDex No. 039Illus. Kagemaru Himeno
Lullaby (Colorless)
Pound 20 (Colorless×2)

The 60 HP Jigglypuff. Lullaby costs one Colorless, Pound two for 20 — it runs entirely on Colorless. It evolves into Wigglytuff.

Meowth — ニャース (1997)
036

Meowthニャース

COMMON
ColorlessHP 50BasicDex No. 052Illus. Mitsuhiro Arita
Pay Day 10 (Colorless×2)

50 HP, with Pay Day at two Colorless for 10. This is the only Meowth in the set — a card that exists to become Persian.

Eevee — イーブイ (1997)
037

Eeveeイーブイ

COMMON
ColorlessHP 50BasicDex No. 133Illus. Kagemaru Himeno
Tail Wag (Colorless)
Quick Attack 10+ (Colorless×2)

The 50 HP Eevee. Quick Attack costs two Colorless for 10+, Tail Wag one. The starting point of all three evolutions — the Eevee line debuts in this set.

Fearow — オニドリル (1997)
038

Fearowオニドリル

UNCOMMON
ColorlessHP 70Stage 1Dex No. 022Illus. Mitsuhiro Arita
Agility 20 (Colorless×3)
Drill Peck 40 (Colorless×4)

A 70 HP Stage 1 with zero retreat. Drill Peck costs four Colorless for 40, Agility three for 20. It asks for no specific colour, so it slotted into any deck.

Persian — ペルシアン (1997)
039

Persianペルシアン

UNCOMMON
ColorlessHP 70Stage 1Dex No. 053Illus. Kagemaru Himeno
Scratch 20 (Colorless×2)
Pounce 30 (Colorless×3)

A 70 HP Stage 1 with zero retreat. Scratch at 20 and Pounce at 30 climb from two Colorless to three, with nothing clever in between. Evolves from Meowth.

Dodrio — ドードリオ (1997)
040

Dodrioドードリオ

UNCOMMON
ColorlessHP 70Stage 1Dex No. 085Illus. Mitsuhiro Arita
Rage 10+ (Colorless×3)

Ability Retreat Aid

A 70 HP Stage 1 with zero retreat and Rage at three Colorless for 10+. Its Pokémon Power, Retreat Aid, makes it a card built around getting out of the way.

Lickitung — ベロリンガ (1997)
041

Lickitungベロリンガ

UNCOMMON
ColorlessHP 90BasicDex No. 108Illus. Mitsuhiro Arita
Tongue Wrap 10 (Colorless)
Supersonic (Colorless×2)

A 90 HP Basic with retreat cost 3. Tongue Wrap at 10 and Supersonic: a card that holds the field by being hard to remove.

Tauros — ケンタロス (1997)
042

Taurosケンタロス

UNCOMMON
ColorlessHP 60BasicDex No. 128Illus. Kagemaru Himeno
Stomp 20 (Colorless×2)
Rampage 20+ (Colorless×3)

A 60 HP Basic with retreat cost 2. Stomp at 20 and Rampage at 20+, both starting from two Colorless. One of the set's big Colorless bodies alongside Kangaskhan.

Pidgeot — ピジョット (1997)
043

Pidgeotピジョット

HOLO RARE
ColorlessHP 80Stage 2Dex No. 018Illus. Kagemaru Himeno
Wing Attack 20 (Colorless×2)
Hurricane 30 (Colorless×3)

An 80 HP holo Stage 2 with zero retreat. Wing Attack at 20 and Hurricane at 30 cost nothing but Colorless, which made it the Stage 2 you could put in any deck.

Clefable — ピクシー (1997)
044

Clefableピクシー

HOLO RARE
ColorlessHP 70Stage 1Dex No. 036Illus. Mitsuhiro Arita
Metronome (Colorless)
Minimize (Colorless×2)

A 70 HP holo Stage 1. Metronome and Minimize both cost one or two Colorless — a card built to stay alive rather than to deal damage. Evolves from Clefairy.

Wigglytuff — プクリン (1997)
045

Wigglytuffプクリン

HOLO RARE
ColorlessHP 80Stage 1Dex No. 040Illus. Mitsuhiro Arita
Lullaby (Colorless)
Do the Wave 10+ (Colorless×3)

An 80 HP holo Stage 1. Do the Wave costs three Colorless for 10+, scaling with how wide your bench is — a card that rewards decks which fill the field.

Kangaskhan — ガルーラ (1997)
046

Kangaskhanガルーラ

HOLO RARE
ColorlessHP 90BasicDex No. 115Illus. Mitsuhiro Arita
Fetch (Colorless)
Comet Punch 20x (Colorless×4)

A 90 HP Basic printed as a holo. Comet Punch costs four Colorless for 20×, Fetch a single Colorless — one of the set's defining sturdy Colorless bodies.

Snorlax — カビゴン (1997)
047

Snorlaxカビゴン

HOLO RARE
ColorlessHP 90BasicDex No. 143Illus. Ken Sugimori
Body Slam 30 (Colorless×4)

Ability Thick Skinned

A 90 HP holo with a retreat cost of 4 — extreme even for the era. Body Slam costs four Colorless for 30, and its Pokémon Power Thick Skinned confirms the design: once it is down, it is not going anywhere.

Trainer1 cards

1 cards · listed in original order.

Poké Ball — モンスターボール (1997)
048

Poké Ballモンスターボール

COMMON
TrainerIllus. Keiji Kinebuchi

Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.

The only Trainer card in the set. Called Monster Ball in Japanese and Poké Ball internationally — one Trainer out of 48 cards tells you exactly what kind of expansion this was.

3rd expansion · Mystery of the Fossils

1997-06-2148 cardsHOLO 16¥291
Fossil
Packaging (official product catalogue)

Mystery of the Fossils

PMCG3Out of print
Released
1997-06-21
Original price
¥291 tax incl.
Per pack
10 cards48 kinds
Pack spread
6● 3◆ 1★
Per box
60 packs
Publisher
Media Factory

Third expansion, released in June 1997 — right around the time Japan's consumption tax went from 3% to 5%. The price printed on the pack stayed at 291 yen.

The fossil Pokémon, all three legendary birds and Mew — this is where 1997's most wanted singles cluster. Water leads with 14 cards, followed by Psychic and Fighting. Gengar, Ditto and Dragonite join here as well.

The fossil Pokémon are not Basic Pokémon you play from hand: they come into play from the Trainer card Mysterious Fossil. The games' fossil-revival step became a card rule.

Grass7 cardsHOLO 1

7 cards · listed in original order.

Ekans — アーボ (1997)
001

Ekansアーボ

COMMON
GrassHP 40BasicDex No. 023Illus. Kagemaru Himeno
Spit Poison (Grass)
Wrap 20 (Colorless, Grass)

A 40 HP Ekans. Spit Poison costs one Grass, Wrap one Grass and one Colorless for 20 — a cheap two-step ladder on the way to Arbok.

Zubat — ズバット (1997)
002

Zubatズバット

COMMON
GrassHP 40BasicDex No. 041Illus. Kagemaru Himeno
Supersonic (Colorless×2)
Leech Life 10 (Grass, Colorless)

A 40 HP Zubat with zero retreat. Leech Life costs one Grass and one Colorless for 10, Supersonic two Colorless. Free to swap out at any time.

Grimer — ベトベター (1997)
003

Grimerベトベター

COMMON
GrassHP 50BasicDex No. 088Illus. Mitsuhiro Arita
Nasty Goo 10 (Colorless)
Minimize (Grass)

A 50 HP Grimer. Nasty Goo costs a single Colorless for 10, so it works even with no Grass in hand. It evolves into Muk.

Arbok — アーボック (1997)
004

Arbokアーボック

UNCOMMON
GrassHP 60Stage 1Dex No. 024Illus. Ken Sugimori
Terror Strike 10 (Grass)
Poison Fang 20 (Grass×2, Colorless)

A 60 HP Stage 1 with retreat cost 2. Terror Strike at 10 and Poison Fang at 20 both begin from one Grass, which is where its speed comes from.

Golbat — ゴルバット (1997)
005

Golbatゴルバット

UNCOMMON
GrassHP 60Stage 1Dex No. 042Illus. Kagemaru Himeno
Wing Attack 30 (Colorless×3)
Leech Life 20 (Grass×2, Colorless)

A 60 HP Stage 1 with zero retreat. Wing Attack costs three Colorless for 30, Leech Life two Grass and one Colorless for 20 — 30 damage that asks for no particular colour.

Weezing — マタドガス (1997)
006

Weezingマタドガス

UNCOMMON
GrassHP 60Stage 1Dex No. 110Illus. Mitsuhiro Arita
Smog 20 (Grass×2)
Selfdestruct 60 (Grass×2, Colorless)

A 60 HP Stage 1. Smog at 20 and Selfdestruct at 60 mean two Grass gets you to 60. Self-destruct attacks of this era were finishers, not throwaways.

Muk — ベトベトン (1997)
007

Mukベトベトン

HOLO RARE
GrassHP 70Stage 1Dex No. 089Illus. Mitsuhiro Arita
Sludge 30 (Grass×3)

Ability Toxic Gas

A 70 HP holo Stage 1. Sludge costs three Grass for 30 and it carries the Pokémon Power Toxic Gas. Evolved from Grimer, it sits at the heavy end of a Grass deck.

Fire2 cardsHOLO 1

2 cards · listed in original order.

Magmar — ブーバー (1997)
008

Magmarブーバー

UNCOMMON
FireHP 70BasicDex No. 126Illus. Mitsuhiro Arita
Smokescreen 10 (Fire)
Smog 20 (Fire×2)

A 70 HP Magmar built from just two cheap attacks: Smokescreen at one Fire for 10, Smog at two Fire for 20. High HP for a Basic.

Moltres — ファイヤー (1997)
009

Moltresファイヤー

HOLO RARE
FireHP 70BasicDex No. 146Illus. Mitsuhiro Arita
Wildfire (Fire)
Dive Bomb 80 (Fire×4)

A holo Basic — Moltres. Dive Bomb costs four Fire for 80, among the largest numbers in the set. Of the three birds, Articuno and Moltres entered regular packs here for the first time; Zapdos had already appeared in the 1996 first set.

Water14 cardsHOLO 2

14 cards · listed in original order.

Psyduck — コダック (1997)
010

Psyduckコダック

COMMON
WaterHP 50BasicDex No. 054Illus. Kagemaru Himeno
Headache (Psychic)
Fury Swipes 10x (Water)

A 50 HP Psyduck. Headache costs one Psychic, Fury Swipes one Water for 10× — two different energy types on one Basic.

Tentacool — メノクラゲ (1997)
011

Tentacoolメノクラゲ

COMMON
WaterHP 30BasicDex No. 072Illus. Kagemaru Himeno
Acid 10 (Water)

Ability Cowardice

30 HP and zero retreat — Tentacool. Acid costs one Water for 10, and its Pokémon Power Cowardice makes the intent plain: this card is built to get out of the way.

Shellder — シェルダー (1997)
012

Shellderシェルダー

COMMON
WaterHP 30BasicDex No. 090Illus. Mitsuhiro Arita
Supersonic (Water)
Hide in Shell (Water)

A 30 HP Shellder. Supersonic and Hide in Shell both cost a single Water, and neither deals damage — a card that exists purely to become Cloyster.

Krabby — クラブ (1997)
013

Krabbyクラブ

COMMON
WaterHP 50BasicDex No. 098Illus. Mitsuhiro Arita
Call for Family (Water)
Irongrip 20 (Water, Colorless)

A 50 HP Krabby with retreat cost 2. Irongrip costs one Water and one Colorless for 20, Call for Family one Water — groundwork for Kingler.

Horsea — タッツ (1997)
014

Horseaタッツ

COMMON
WaterHP 40BasicDex No. 116Illus. Mitsuhiro Arita
Smokescreen 10 (Water)

A 40 HP Horsea with zero retreat and exactly one attack — Smokescreen, one Water for 10. It evolves into Seadra.

Omanyte — オムナイト (1997)
015

Omanyteオムナイト

COMMON
WaterHP 40Stage 1Dex No. 138Illus. Kagemaru Himeno
Water Gun 10+ (Water)

Ability Clairvoyance

A Stage 1 you play from a fossil — not from your hand, but from the Trainer card Mysterious Fossil. Water Gun costs one Water for 10+, and it carries the Pokémon Power Clairvoyance.

Golduck — ゴルダック (1997)
016

Golduckゴルダック

UNCOMMON
WaterHP 70Stage 1Dex No. 055Illus. Kagemaru Himeno
Psyshock 10 (Psychic)
Hyper Beam 20 (Water×2, Colorless)

A 70 HP Stage 1. Psyshock costs one Psychic for 10, Hyper Beam two Water and one Colorless for 20 — evolved from Psyduck, it let a Water deck splash a single Psychic card.

Tentacruel — ドククラゲ (1997)
017

Tentacruelドククラゲ

UNCOMMON
WaterHP 60Stage 1Dex No. 073Illus. Kagemaru Himeno
Supersonic (Water)
Jellyfish Sting 10 (Water×2)

A 60 HP Stage 1 with zero retreat. Jellyfish Sting costs two Water for 10 and Supersonic one Water — a card built entirely out of cheap attacks.

Cloyster — パルシェン (1997)
018

Cloysterパルシェン

UNCOMMON
WaterHP 50Stage 1Dex No. 091Illus. Kagemaru Himeno
Clamp 30 (Water×2)
Spike Cannon 30x (Water×2)

A 50 HP Stage 1. Clamp and Spike Cannon both cost two Water and give 30 or 30× — two attacks at one price, with nothing else on the card.

Kingler — キングラー (1997)
019

Kinglerキングラー

UNCOMMON
WaterHP 60Stage 1Dex No. 099Illus. Kagemaru Himeno
Flail 10x (Water)
Crabhammer 40 (Water×2, Colorless)

A 60 HP Stage 1 with retreat cost 3. Flail costs one Water for 10×, Crabhammer two Water and one Colorless for 40 — slow, but it reaches 40.

Seadra — シードラ (1997)
020

Seadraシードラ

UNCOMMON
WaterHP 60Stage 1Dex No. 117Illus. Ken Sugimori
Water Gun 20+ (Water, Colorless)
Agility 20 (Water, Colorless×2)

A 60 HP Stage 1. Water Gun costs one Water and one Colorless for 20+, Agility one Water and two Colorless for 20 — evolved from Horsea, it forms the cheap front line of a Water deck.

Omastar — オムスター (1997)
021

Omastarオムスター

UNCOMMON
WaterHP 70Stage 2Dex No. 139Illus. Ken Sugimori
Water Gun 20+ (Water, Colorless)
Spike Cannon 30x (Water×2)

A 70 HP Stage 2. Water Gun at 20+ and Spike Cannon at 30× both run on two Water at most. Evolves from Omanyte.

Lapras — ラプラス (1997)
022

Laprasラプラス

HOLO RARE
WaterHP 80BasicDex No. 131Illus. Ken Sugimori
Water Gun 10+ (Water)
Confuse Ray 10 (Water×2)

An 80 HP Basic printed as a holo. Water Gun at 10+ and Confuse Ray at 10 cost one to two Water. Lapras made its first appearance in this set.

Articuno — フリーザー (1997)
023

Articunoフリーザー

HOLO RARE
WaterHP 70BasicDex No. 144Illus. Mitsuhiro Arita
Freeze Dry 30 (Water×3)
Blizzard 50 (Water×4)

A 70 HP holo Basic. Freeze Dry costs three Water for 30, Blizzard four Water for 50 — that four-energy price was what a finisher cost in 1997.

Lightning3 cardsHOLO 3

3 cards · listed in original order.

Raichu — ライチュウ (1997)
024

Raichuライチュウ

HOLO RARE
LightningHP 90Stage 1Dex No. 026Illus. Mitsuhiro Arita
Gigashock 30 (Lightning×4)

A 90 HP holo Stage 1. Gigashock costs four Lightning for 30 — extremely expensive for the damage. The first set already had a Raichu; this is the second.

Magneton — レアコイル (1997)
025

Magnetonレアコイル

HOLO RARE
LightningHP 80Stage 1Dex No. 082Illus. Ken Sugimori
Sonicboom 20 (Lightning, Colorless)
Selfdestruct 100 (Lightning×4)

An 80 HP Stage 1. Sonicboom costs one Lightning and one Colorless for 20; Selfdestruct costs four Lightning for 100 — the gap between 20 and 100 is the whole card. The first set already had a Magneton, so this is the second.

Zapdos — サンダー (1997)
026

Zapdosサンダー

HOLO RARE
LightningHP 80BasicDex No. 145Illus. Mitsuhiro Arita
Thunderstorm 40 (Lightning×4)

An 80 HP holo Basic. Thunderstorm costs four Lightning for 40 — expensive for a modest number. A different card from the first set's Zapdos, and this one has 80 HP.

Psychic7 cardsHOLO 4

7 cards · listed in original order.

Slowpoke — ヤドン (1997)
027

Slowpokeヤドン

COMMON
PsychicHP 50BasicDex No. 079Illus. Miki Tanaka
Spacing Out (Colorless)
Scavenge (Psychic×2)

A 50 HP Slowpoke built from two attacks that deal no damage: Spacing Out at one Colorless, Scavenge at two Psychic. It evolves into Slowbro.

Slowbro — ヤドラン (1997)
028

Slowbroヤドラン

UNCOMMON
PsychicHP 60Stage 1Dex No. 080Illus. Kagemaru Himeno
Psyshock 20 (Psychic×2)

Ability Strange Behavior

A 60 HP Stage 1. Psyshock costs two Psychic for 20, and it carries the Pokémon Power Strange Behavior. Evolved from Slowpoke, it is a staple of Psychic decks.

Gastly — ゴース (1997)
029

Gastlyゴース

UNCOMMON
PsychicHP 50BasicDex No. 092Illus. Mitsuhiro Arita
Lick 10 (Psychic)
Energy Conversion (Psychic×2)

A 50 HP Gastly with zero retreat. Lick costs one Psychic for 10, Energy Conversion two — the first step of the three-stage line up to Gengar.

Haunter — ゴースト (1997)
030

Haunterゴースト

HOLO RARE
PsychicHP 50Stage 1Dex No. 093Illus. Ken Sugimori
Nightmare 10 (Psychic, Colorless)

Ability Transparency

A 50 HP Stage 1 with zero retreat. Nightmare costs one Psychic and one Colorless for 10, and it carries the Pokémon Power Transparency. One step from Gengar.

Gengar — ゲンガー (1997)
031

Gengarゲンガー

HOLO RARE
PsychicHP 80Stage 2Dex No. 094Illus. Keiji Kinebuchi
Dark Mind 30 (Psychic×3)

Ability Curse

An 80 HP holo Stage 2. Dark Mind costs three Psychic for 30, and it carries the Pokémon Power Curse. Gengar debuts here — it was not in the first set.

Hypno — スリーパー (1997)
032

Hypnoスリーパー

HOLO RARE
PsychicHP 90Stage 1Dex No. 097Illus. Ken Sugimori
Prophecy (Psychic)
Dark Mind 30 (Psychic×3)

90 HP — exceptional for a Stage 1. Prophecy costs one Psychic, Dark Mind three for 30. Printed as a holo in this set.

Mew — ミュウ (1997)
033

Mewミュウ

HOLO RARE
PsychicHP 50BasicDex No. 151Illus. Ken Sugimori
Psywave 10× (Psychic)
Devolution Beam (Psychic×2)

A 50 HP holo — a legendary Pokémon printed as a Basic. Psywave costs one Psychic for 10×, Devolution Beam two. The international Fossil set left it out; in English it was issued separately as Black Star Promo #8.

Fighting8 cardsHOLO 3

8 cards · listed in original order.

Geodude — イシツブテ (1997)
034

Geodudeイシツブテ

COMMON
FightingHP 50BasicDex No. 074Illus. Kagemaru Himeno
Stone Barrage 10x (Fighting, Colorless)

A 50 HP Geodude with a single attack: Stone Barrage, one Fighting and one Colorless for 10×. The start of the line to Graveler and Golem.

Kabuto — カブト (1997)
035

Kabutoカブト

COMMON
FightingHP 30Stage 1Dex No. 140Illus. Ken Sugimori
Scratch 10 (Colorless)

Ability Kabuto Armor

A 30 HP fossil Pokémon — played from the Trainer card Mysterious Fossil rather than from your hand. Scratch costs one Colorless for 10, and it carries the Pokémon Power Kabuto Armor.

Sandslash — サンドパン (1997)
036

Sandslashサンドパン

UNCOMMON
FightingHP 70Stage 1Dex No. 028Illus. Ken Sugimori
Slash 20 (Colorless×2)
Fury Swipes 20x (Fighting×2)

A 70 HP Stage 1. Slash costs two Colorless for 20 and Fury Swipes two Fighting for 20× — one colourless attack and one that scales with Fighting on the same card.

Graveler — ゴローン (1997)
037

Gravelerゴローン

UNCOMMON
FightingHP 60Stage 1Dex No. 075Illus. Kagemaru Himeno
Harden (Fighting×2)
Rock Throw 40 (Fighting×2, Colorless)

A 60 HP Stage 1. Rock Throw costs two Fighting and one Colorless for 40, a big number for Fighting in this set. Harden costs two Fighting. One step from Golem.

Golem — ゴローニャ (1997)
038

Golemゴローニャ

UNCOMMON
FightingHP 80Stage 2Dex No. 076Illus. Kagemaru Himeno
Avalanche 60 (Fighting×3, Colorless)
Selfdestruct 100 (Fighting×4)

An 80 HP Stage 2 with retreat cost 4. Avalanche costs three Fighting and one Colorless for 60; Selfdestruct four Fighting for 100 — it cannot retreat, but it reaches 100.

Hitmonlee — サワムラー (1997)
039

Hitmonleeサワムラー

HOLO RARE
FightingHP 60BasicDex No. 106Illus. Ken Sugimori
Stretch Kick (Fighting×2)
High Jump Kick 50 (Fighting×3)

A 60 HP holo Basic. Stretch Kick costs two Fighting, High Jump Kick three for 50 — 50 damage off cheap energy, which is why it led Fighting decks.

Kabutops — カブトプス (1997)
040

Kabutopsカブトプス

HOLO RARE
FightingHP 60Stage 2Dex No. 141Illus. Ken Sugimori
Sharp Sickle 30 (Fighting×2)
Absorb 40 (Fighting×4)

A 60 HP holo Stage 2. Sharp Sickle costs two Fighting for 30, Absorb four for 40. It evolves from Kabuto — a Stage 2 you raise out of a fossil, which was a new shape for the game.

Aerodactyl — プテラ (1997)
041

Aerodactylプテラ

HOLO RARE
FightingHP 60Stage 1Dex No. 142Illus. Kagemaru Himeno
Wing Attack 30 (Colorless×3)

Ability Prehistoric Power

A 60 HP holo fossil Pokémon. Wing Attack costs three Colorless for 30 with no colour requirement, and it carries the Pokémon Power Prehistoric Power. Like Omanyte and Kabuto, it is a Stage 1 you bring out of the Trainer card Mysterious Fossil.

Colorless2 cardsHOLO 2

2 cards · listed in original order.

Ditto — メタモン (1997)
042

Dittoメタモン

HOLO RARE
ColorlessHP 50BasicDex No. 132Illus. Keiji Kinebuchi

Ability Transform

A holo with no attacks at all — a 50 HP Basic that exists entirely through the Pokémon Power Transform. Ditto debuts in this set.

Dragonite — カイリュー (1997)
043

Dragoniteカイリュー

HOLO RARE
ColorlessHP 100Stage 2Dex No. 149Illus. Kagemaru Himeno
Slam 40x (Colorless×4)

Ability Step In

100 HP as a holo Stage 2. Slam costs four Colorless for 40×, and it carries the Pokémon Power Step In. Dragonite debuts in this set.

Trainer5 cards

5 cards · listed in original order.

Energy Search — エネルギー転送 (1997)
044

Energy Searchエネルギー転送

COMMON
TrainerIllus. Keiji Kinebuchi

Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.

A Trainer that fetches one basic Energy from your deck. Unglamorous, but every deck of this period ran it — raising a Stage 2 requires a way to find energy.

Gambler — ギャンブラー (1997)
045

Gamblerギャンブラー

COMMON
TrainerIllus. Keiji Kinebuchi

Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card.

Shuffle your hand back into the deck, then flip a coin: heads draws 8, tails draws 1. An extreme gamble, and a good example of how much 1997 was willing to leave to a flip.

Mysterious Fossil — なにかの化石 (1997)
046

Mysterious Fossilなにかの化石

COMMON
TrainerIllus. Keiji Kinebuchi

Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.

The mechanism the whole set is built around. It is played as if it were a Basic Pokémon, and Omanyte, Kabuto and Aerodactyl all evolve from it — the games' fossil-revival step turned into a card rule.

Recycle — リサイクル (1997)
047

Recycleリサイクル

COMMON
TrainerIllus. Keiji Kinebuchi

Flip a coin. If heads, put a card in your discard pile on top of your deck.

Flip a coin; on heads, put a card from your discard pile on top of your deck. A tails does nothing, but in 1997 this was one of the few ways to get a discarded card back.

Mr. Fuji — フジろうじん (1997)
048

Mr. Fujiフジろうじん

UNCOMMON
TrainerIllus. Ken Sugimori

Choose a Pokémon on your Bench. Shuffle it and any cards attached to it into your deck.

Pick a Benched Pokémon and shuffle it, with everything attached, back into your deck. A way to pull a damaged Stage 2 out and raise it again — one of the cards that made long games possible.

4th expansion · Team Rocket

1997-11-2165 cardsHOLO 16¥291
Team Rocket
Packaging (official product catalogue)

Rocket Gang

PMCG4Out of print
Released
1997-11-21
Original price
¥291 tax incl.
Per pack
10 cards65 kinds
Pack spread
6● 3◆ 1★
Per box
60 packs
Publisher
Media Factory

Fourth expansion. Japan got 65 cards, one of which sits outside the ★ numbering as a secret card. Pack configuration and price were unchanged again.

At 65 cards this is noticeably larger than the two sets before it. 29 cards carry “Dark” in the name, and the Dark version of a Pokémon has different stats and attacks from the ordinary one. Rainbow Energy also arrives here.

Dark Pokémon hit harder but carry a cost: heavier retreat, lower HP, or attacks that damage themselves. They are not simply better versions of the ordinary card — that trade-off is the whole design of the set.

Grass11 cardsHOLO 4

11 cards · listed in original order.

Ekans — アーボ (1997)
001

Ekansアーボ

COMMON
GrassHP 50BasicDex No. 023Illus. Ken Sugimori
Bite 10 (Colorless)
Poison Sting 20 (Grass×2)

A 50 HP Ekans. Bite costs one Colorless for 10, Poison Sting two Grass for 20. Mystery of the Fossils printed an Ekans the same year, so this is the second.

Zubat — ズバット (1997)
002

Zubatズバット

COMMON
GrassHP 40BasicDex No. 041Illus. Mitsuhiro Arita
Ram 10 (Colorless)
Bite 20 (Grass, Colorless)

A 40 HP Zubat with zero retreat. Ram costs one Colorless for 10, Bite one Grass and one Colorless for 20 — two cheap attacks, nothing more.

Oddish — ナゾノクサ (1997)
003

Oddishナゾノクサ

COMMON
GrassHP 50BasicDex No. 043Illus. Kagemaru Himeno
Sleep Powder (Grass)
Poisonpowder (Grass)

A 50 HP Oddish where both attacks deal zero damage — Sleep Powder and Poisonpowder each cost one Grass. A card whose entire job is inflicting a condition.

Grimer — ベトベター (1997)
004

Grimerベトベター

COMMON
GrassHP 40BasicDex No. 088Illus. Kagemaru Himeno
Poison Gas (Grass)
Sticky Hands 10+ (Grass×2)

A 40 HP Grimer. Poison Gas costs one Grass, Sticky Hands two for 10+ — groundwork for Dark Muk.

Koffing — ドガース (1997)
005

Koffingドガース

COMMON
GrassHP 40BasicDex No. 109Illus. Sumiyoshi Kizuki
Tackle 10 (Colorless)
Poison Gas 20 (Grass, Colorless)

A 40 HP Koffing. Tackle costs one Colorless for 10, Poison Gas one Grass and one Colorless for 20 — the first step toward Dark Weezing.

Dark Gloom — わるいクサイハナ (1997)
006

Dark Gloomわるいクサイハナ

UNCOMMON
GrassHP 50Stage 1Dex No. 044Illus. Kagemaru Himeno
Poisonpowder 10 (Grass×2)

Ability Pollen Stench

A 50 HP Dark Stage 1. Poisonpowder costs two Grass for 10, and it carries the Pokémon Power Pollen Stench. Its HP is 10 lower than the ordinary Gloom — that is the trade Dark Pokémon make.

Dark Muk — わるいベトベトン (1997)
007

Dark Mukわるいベトベトン

UNCOMMON
GrassHP 60Stage 1Dex No. 089Illus. Kagemaru Himeno
Sludge Punch 20 (Grass×2)

Ability Sticky Goo

A 60 HP Dark Stage 1. Sludge Punch costs two Grass for 20, and it carries the Pokémon Power Sticky Goo. Dark Pokémon are often built to do their work through a power rather than an attack.

Dark Arbok — わるいアーボック (1997)
008

Dark Arbokわるいアーボック

HOLO RARE
GrassHP 60Stage 1Dex No. 024Illus. Mitsuhiro Arita
Stare (Grass×2)
Poison Vapor 10 (Grass×3)

A 60 HP holo Dark Stage 1. Stare costs two Grass, Poison Vapor three for 10. Three Grass for 10 damage is exactly how Dark Pokémon are built: attacking is the expensive part.

Dark Golbat — わるいゴルバット (1997)
009

Dark Golbatわるいゴルバット

HOLO RARE
GrassHP 50Stage 1Dex No. 042Illus. Mitsuhiro Arita
Flitter (Grass×2)

Ability Sneak Attack

A 50 HP holo Dark Stage 1 with zero retreat. Its only attack is Flitter, and it carries the Pokémon Power Sneak Attack — a Dark Pokémon that works without attacking.

Dark Vileplume — ラフレシア (1997)
010

Dark Vileplumeラフレシア

HOLO RARE
GrassHP 60Stage 2Dex No. 045Illus. Kagemaru Himeno
Petal Whirlwind 30x (Grass×3)

Ability Hay Fever

A 60 HP holo Stage 2. Petal Whirlwind costs three Grass for 30×, and it carries the Pokémon Power Hay Fever. Evolved from Gloom, it is where a Grass deck ends up.

Dark Weezing — わるいマタドガス (1997)
011

Dark Weezingわるいマタドガス

HOLO RARE
GrassHP 60Stage 1Dex No. 110Illus. Shin-ichi Yoshida
Mass Explosion 20x (Grass, Colorless)
Stun Gas 20 (Grass×3)

A 60 HP holo Dark Stage 1. Mass Explosion costs one Grass and one Colorless for 20×, Stun Gas three Grass for 20 — a cheap attack and an expensive one on the same card.

Fire6 cardsHOLO 1

6 cards · listed in original order.

Charmander — ヒトカゲ (1997)
012

Charmanderヒトカゲ

COMMON
FireHP 40BasicDex No. 004Illus. Kagemaru Himeno
Fire Tail 20 (Fire)

Ability Gather Fire

A 40 HP Charmander. Fire Tail costs one Fire for 20, and it carries the Pokémon Power Gather Fire — the start of the line to Dark Charmeleon and Dark Charizard.

Ponyta — ポニータ (1997)
013

Ponytaポニータ

COMMON
FireHP 50BasicDex No. 077Illus. Atsuko Nishida
Ember 30 (Fire, Colorless)

A 50 HP Ponyta. Ember costs one Fire and one Colorless for 30 — exceptional efficiency for a Basic in this set. It evolves into Dark Rapidash.

Dark Rapidash — わるいギャロップ (1997)
014

Dark Rapidashわるいギャロップ

COMMON
FireHP 60Stage 1Dex No. 078Illus. Kagemaru Himeno
Rear Kick 20 (Colorless×2)
Flame Pillar 30 (Fire×2)

A 60 HP Dark Stage 1 with zero retreat. Rear Kick costs two Colorless for 20, Flame Pillar two Fire for 30 — that zero retreat mattered in play.

Dark Charmeleon — わるいリザード (1997)
015

Dark Charmeleonわるいリザード

UNCOMMON
FireHP 50Stage 1Dex No. 005Illus. Kagemaru Himeno
Tail Slap 20 (Colorless×2)
Fireball 70 (Fire×3)

A 50 HP Dark Stage 1. Fireball costs three Fire for 70 — remarkable damage for a Stage 1. With only 50 HP, though, it was always a card that expected to be knocked out in return.

Dark Flareon — わるいブースター (1997)
016

Dark Flareonわるいブースター

UNCOMMON
FireHP 50Stage 1Dex No. 136Illus. Mitsuhiro Arita
Rage 10+ (Colorless)
Playing with Fire 30+ (Fire×2)

A 50 HP Dark Stage 1. Rage costs one Colorless for 10+, Playing with Fire two Fire for 30+. Twenty HP below the ordinary Flareon, in exchange for cheaper attacks.

Dark Charizard — わるいリザードン (1997)
017

Dark Charizardわるいリザードン

HOLO RARE
FireHP 80Stage 2Dex No. 006Illus. Ken Sugimori
Nail Flick 10 (Colorless)
Continuous Fireball 50x (Fire×2)

Dark Charizard, 80 HP, holo. Nail Flick costs one Colorless for 10; Continuous Fireball costs two Fire for 50×. Reaching 50 off just two Fire is the whole point of the card, and it is a different animal from the Charizard in the Base Set.

Water8 cardsHOLO 2

8 cards · listed in original order.

Squirtle — ゼニガメ (1997)
018

Squirtleゼニガメ

COMMON
WaterHP 50BasicDex No. 007Illus. Atsuko Nishida
Shell Attack 20 (Colorless×2)

A 50 HP Squirtle. Shell Attack costs two Colorless for 20 — it needs neither Fire nor Water. It leads to Dark Wartortle and Dark Blastoise.

Psyduck — コダック (1997)
019

Psyduckコダック

COMMON
WaterHP 50BasicDex No. 054Illus. Mitsuhiro Arita
Dizziness (Psychic)
Water Gun 20+ (Colorless, Water)

A 50 HP Psyduck. Dizziness costs one Psychic, Water Gun one Colorless and one Water for 20+ — one card handling two colours. It evolves into Dark Golduck.

Magikarp — コイキング (1997)
020

Magikarpコイキング

COMMON
WaterHP 30BasicDex No. 129Illus. Kagemaru Himeno
Flop 10 (Colorless)
Rapid Evolution (Water×3)

30 HP — Magikarp. Flop costs one Colorless for 10; Rapid Evolution three Water. A card you put down purely so it can evolve — then and now, the win is getting it to survive.

Dark Wartortle — わるいカメール (1997)
021

Dark Wartortleわるいカメール

UNCOMMON
WaterHP 60Stage 1Dex No. 008Illus. Kagemaru Himeno
Doubleslap 10x (Water)
Mirror Shell (Water, Colorless)

A 60 HP Dark Stage 1. Doubleslap costs one Water for 10×, Mirror Shell one Water and one Colorless. The middle of the line to Dark Blastoise, and the card that keeps a Water deck moving.

Dark Golduck — わるいゴルダック (1997)
022

Dark Golduckわるいゴルダック

UNCOMMON
WaterHP 60Stage 1Dex No. 055Illus. Mitsuhiro Arita
Third Eye (Psychic)
Super Psy 50 (Psychic×2, Colorless)

A 60 HP Dark Stage 1. Third Eye costs one Psychic, Super Psy two Psychic and one Colorless for 50. A Water Pokémon reaching 50 off Psychic energy — one card working in two colours.

Dark Vaporeon — わるいシャワーズ (1997)
023

Dark Vaporeonわるいシャワーズ

UNCOMMON
WaterHP 60Stage 1Dex No. 134Illus. Mitsuhiro Arita
Bite 30 (Colorless×3)
Whirlpool 20 (Water×2, Colorless)

A 60 HP Dark Stage 1. Bite costs three Colorless for 30, Whirlpool two Water and one Colorless for 20 — 30 damage off pure Colorless means it is never dead in the early game.

Dark Blastoise — わるいカメックス (1997)
024

Dark Blastoiseわるいカメックス

HOLO RARE
WaterHP 70Stage 2Dex No. 009Illus. Mitsuhiro Arita
Hydrocannon 30+ (Water×2)
Rocket Tackle 40 (Water, Colorless×2)

A 70 HP holo Stage 2. Hydrocannon costs two Water for 30+, Rocket Tackle one Water and two Colorless for 40 — it starts working on two Water, which is what separates it from the ordinary Blastoise.

Dark Gyarados — わるいギャラドス (1997)
025

Dark Gyaradosわるいギャラドス

HOLO RARE
WaterHP 70Stage 1Dex No. 130Illus. Kagemaru Himeno
Ice Beam 30 (Water×3)

Ability Final Beam

A 70 HP holo Dark Stage 1. Ice Beam costs three Water for 30, and it carries the Pokémon Power Final Beam — the end of the two-step line that starts at Magikarp.

Lightning5 cardsHOLO 1

5 cards · listed in original order.

Magnemite — コイル (1997)
026

Magnemiteコイル

COMMON
LightningHP 40BasicDex No. 081Illus. Miki Tanaka
Tackle 20 (Colorless×2)
Magnetism 10+ (Lightning, Colorless)

A 40 HP Magnemite. Tackle costs two Colorless for 20, Magnetism one Lightning and one Colorless for 10+ — the start of the line to Dark Magneton.

Voltorb — ビリリダマ (1997)
027

Voltorbビリリダマ

COMMON
LightningHP 40BasicDex No. 100Illus. Ken Sugimori
Speed Ball 20 (Lightning)

A 40 HP Voltorb. Speed Ball costs a single Lightning for 20 — among the cheapest 20 damage in the set. It evolves into Dark Electrode.

Dark Electrode — わるいマルマイン (1997)
028

Dark Electrodeわるいマルマイン

UNCOMMON
LightningHP 60Stage 1Dex No. 101Illus. Ken Sugimori
Rolling Tackle 10 (Colorless)
Energy Bomb 30 (Lightning×2)

A 60 HP Dark Stage 1. Rolling Tackle costs one Colorless for 10, Energy Bomb two Lightning for 30 — two cheap attacks, unusually straightforward for a Dark Pokémon.

Dark Jolteon — わるいサンダース (1997)
029

Dark Jolteonわるいサンダース

UNCOMMON
LightningHP 50Stage 1Dex No. 135Illus. Mitsuhiro Arita
Lightning Flash 20 (Lightning)
Thunder Attack 30 (Lightning×2, Colorless)

A 50 HP Dark Stage 1. Lightning Flash costs one Lightning for 20, Thunder Attack two Lightning and one Colorless for 30. Twenty HP below the ordinary Jolteon, in exchange for speed.

Dark Magneton — わるいレアコイル (1997)
030

Dark Magnetonわるいレアコイル

HOLO RARE
LightningHP 60Stage 1Dex No. 082Illus. Miki Tanaka
Sonicboom 40 (Grass×2, Colorless×2)
Magnetic Lines 30 (Lightning×2)

A 60 HP holo Dark Stage 1. Sonicboom hits for 40 and Magnetic Lines for 30 off two Lightning — two attacks at 40 and 30, an aggressively tuned Magneton.

Psychic7 cardsHOLO 3

7 cards · listed in original order.

Abra — ケーシィ (1997)
031

Abraケーシィ

COMMON
PsychicHP 40BasicDex No. 063Illus. Sumiyoshi Kizuki
Vanish (Psychic)
Psyshock 10 (Psychic)

A 40 HP Abra. Both Vanish and the 10-damage Psyshock cost a single Psychic — a card built purely out of cheap options. It leads to Dark Kadabra and Dark Alakazam.

Slowpoke — ヤドン (1997)
032

Slowpokeヤドン

COMMON
PsychicHP 50BasicDex No. 079Illus. Sumiyoshi Kizuki
Afternoon Nap (Colorless)
Headbutt 10 (Psychic)

A 50 HP Slowpoke. Afternoon Nap costs one Colorless, Headbutt one Psychic for 10 — groundwork for Dark Slowbro.

Drowzee — スリープ (1997)
033

Drowzeeスリープ

COMMON
PsychicHP 50BasicDex No. 096Illus. Kagemaru Himeno
Nightmare 10 (Psychic, Colorless)

Ability Long Distance Hypnosis

A 50 HP Drowzee. Nightmare costs one Psychic and one Colorless for 10, and it carries the Pokémon Power Long Distance Hypnosis — the base for Dark Hypno.

Dark Kadabra — わるいユンゲラー (1997)
034

Dark Kadabraわるいユンゲラー

UNCOMMON
PsychicHP 50Stage 1Dex No. 064Illus. Kagemaru Himeno
Mind Shock 30 (Psychic×2)

Ability Matter Exchange

A 50 HP Dark Stage 1. Mind Shock costs two Psychic for 30, and it carries the Pokémon Power Matter Exchange. Evolved from Abra, it leads on to Alakazam.

Dark Alakazam — わるいフーディン (1997)
035

Dark Alakazamわるいフーディン

HOLO RARE
PsychicHP 60Stage 2Dex No. 065Illus. Ken Sugimori
Teleport Blast 30 (Psychic×2, Colorless)
Mind Shock 40 (Psychic×3)

A 60 HP holo Dark Stage 2. Teleport Blast at 30 and Mind Shock at 40 both finish on two to three Psychic, and its HP stays at 60 — the Dark Pokémon tax on a Stage 2.

Dark Slowbro — わるいヤドラン (1997)
036

Dark Slowbroわるいヤドラン

HOLO RARE
PsychicHP 60Stage 1Dex No. 080Illus. Mitsuhiro Arita
Fickle Attack 40 (Psychic×2)

Ability Reel In

A 60 HP holo Dark Stage 1. Fickle Attack costs two Psychic for 40 — exceptional efficiency for a Stage 1. It also carries the Pokémon Power Reel In.

Dark Hypno — わるいスリーパー (1997)
037

Dark Hypnoわるいスリーパー

HOLO RARE
PsychicHP 60Stage 1Dex No. 097Illus. Kagemaru Himeno
Psypunch 20 (Psychic)
Bench Manipulation 20x (Psychic×2, Colorless)

A 60 HP holo Dark Stage 1. Psypunch costs one Psychic for 20, Bench Manipulation two Psychic and one Colorless for 20× — a card that chips away cheaply.

Fighting7 cardsHOLO 2

7 cards · listed in original order.

Diglett — ディグダ (1997)
038

Diglettディグダ

COMMON
FightingHP 40BasicDex No. 050Illus. Sumiyoshi Kizuki
Dig Under (Fighting)
Scratch 20 (Fighting, Colorless)

A 40 HP Diglett with zero retreat. Dig Under costs one Fighting, Scratch one Fighting and one Colorless for 20 — the start of the line to Dark Dugtrio.

Mankey — マンキー (1997)
039

Mankeyマンキー

COMMON
FightingHP 40BasicDex No. 056Illus. Sumiyoshi Kizuki
Mischief (Colorless)
Anger 20+ (Colorless, Fighting)

A 40 HP Mankey with zero retreat. Mischief costs one Colorless, Anger one Colorless and one Fighting for 20+ — it evolves into Dark Primeape.

Machop — ワンリキー (1997)
040

Machopワンリキー

COMMON
FightingHP 50BasicDex No. 066Illus. Ken Sugimori
Punch 20 (Colorless×2)
Kick 30 (Fighting, Colorless×2)

A 50 HP Machop. Punch costs two Colorless for 20, Kick one Fighting and two Colorless for 30 — the first step of the three-stage line to Dark Machoke and Dark Machamp.

Dark Primeape — わるいオコリザル (1997)
041

Dark Primeapeわるいオコリザル

UNCOMMON
FightingHP 60Stage 1Dex No. 057Illus. Mitsuhiro Arita
Frenzied Attack 40 (Fighting×2)

Ability Frenzy

A 60 HP Dark Stage 1. Frenzied Attack costs two Fighting for 40, and it carries the Pokémon Power Frenzy — one attack, 40 damage, unusually aggressive for a Dark Pokémon.

Dark Machoke — わるいゴーリキー (1997)
042

Dark Machokeわるいゴーリキー

UNCOMMON
FightingHP 60Stage 1Dex No. 067Illus. Mitsuhiro Arita
Drag Off 20 (Fighting×2, Colorless)
Knock Back 30 (Fighting×2, Colorless)

A 60 HP Dark Stage 1. Drag Off at 20 and Knock Back at 30 cost the same two Fighting and one Colorless. One step from Dark Machamp.

Dark Dugtrio — わるいダグトリオ (1997)
043

Dark Dugtrioわるいダグトリオ

HOLO RARE
FightingHP 50Stage 1Dex No. 051Illus. Kagemaru Himeno
Knock Down 20+ (Fighting×2)

Ability Sinkhole

A 50 HP holo Dark Stage 1. Knock Down costs two Fighting for 20+, and it carries the Pokémon Power Sinkhole — evolved from Diglett, it is the disruptive piece in a Fighting deck.

Dark Machamp — わるいカイリキー (1997)
044

Dark Machampわるいカイリキー

HOLO RARE
FightingHP 70Stage 2Dex No. 068Illus. Mitsuhiro Arita
Mega Punch 30 (Fighting×2)
Fling (Fighting×3, Colorless)

A 70 HP holo Dark Stage 2 with retreat cost 3. Mega Punch costs two Fighting for 30, Fling three Fighting and one Colorless. Even as a Dark Stage 2, its HP stays capped at 70.

Colorless9 cardsHOLO 1

9 cards · listed in original order.

Rattata — コラッタ (1997)
045

Rattataコラッタ

COMMON
ColorlessHP 40BasicDex No. 019Illus. Atsuko Nishida
Quick Attack 10+ (Colorless)

Ability Trickery

A 40 HP Rattata with zero retreat. Quick Attack costs one Colorless for 10+, and it carries the Pokémon Power Trickery. It evolves into Dark Raticate.

Dark Raticate — わるいラッタ (1997)
046

Dark Raticateわるいラッタ

COMMON
ColorlessHP 50Stage 1Dex No. 020Illus. Shin-ichi Yoshida
Gnaw 20 (Colorless×2)
Hyper Fang 50 (Colorless×3)

A 50 HP Dark Stage 1. Gnaw costs two Colorless for 20, Hyper Fang three for 50 — reaching 50 on Colorless alone was rare in this set.

Meowth — ニャース (1997)
047

Meowthニャース

COMMON
ColorlessHP 40BasicDex No. 052Illus. Atsuko Nishida
Coin Hurl (Colorless×2)

A 40 HP Meowth with one attack that deals no damage — Coin Hurl, at two Colorless. A card that exists to become Dark Persian.

Dark Persian — わるいペルシアン (1997)
048

Dark Persianわるいペルシアン

COMMON
ColorlessHP 60Stage 1Dex No. 053Illus. Shin-ichi Yoshida
Fascinate (Colorless)
Poison Claws 10 (Colorless×2)

A 60 HP Dark Stage 1 with zero retreat, running Fascinate and a 10-damage Poison Claws. A card of the same name was also given out through the fan club that month; this is the pack version.

Eevee — イーブイ (1997)
049

Eeveeイーブイ

COMMON
ColorlessHP 40BasicDex No. 133Illus. Atsuko Nishida
Tackle 10 (Colorless)
Sand-attack 10 (Colorless×2)

A 40 HP Eevee. Tackle and Sand-attack both cost one or two Colorless. The second Eevee of the year, and this one evolves into the Dark versions of the three evolutions.

Porygon — ポリゴン (1997)
050

Porygonポリゴン

COMMON
ColorlessHP 40BasicDex No. 137Illus. Keiji Kinebuchi
Conversion 1 (Colorless)
Psybeam 20 (Colorless×3)

A 40 HP Porygon with zero retreat. Conversion 1 costs one Colorless, Psybeam three for 20. It arrived on a card in the same year the anime episode featuring it caused a national incident.

Dratini — ミニリュウ (1997)
051

Dratiniミニリュウ

COMMON
ColorlessHP 40BasicDex No. 147Illus. Kagemaru Himeno
Wrap 10 (Colorless×2)

A 40 HP Dratini with a single attack — Wrap, two Colorless for 10. The first step of the three-stage line to Dark Dragonair and Dark Dragonite.

Dark Dragonair — わるいハクリュー (1997)
052

Dark Dragonairわるいハクリュー

UNCOMMON
ColorlessHP 60Stage 1Dex No. 148Illus. Kagemaru Himeno
Tail Strike 20+ (Colorless×3)

Ability Evolutionary Light

A 60 HP Dark Stage 1. Tail Strike costs three Colorless for 20+, and it carries the Pokémon Power Evolutionary Light. One step from Dark Dragonite.

Dark Dragonite — わるいカイリュー (1997)
053

Dark Dragoniteわるいカイリュー

HOLO RARE
ColorlessHP 70Stage 2Dex No. 149Illus. Mitsuhiro Arita
Giant Tail 70 (Colorless×4)

Ability Summon Minions

A 70 HP holo Dark Stage 2. Giant Tail costs four Colorless for 70, and it carries the Pokémon Power Summon Minions. Four Colorless for 70 is among the biggest hits in the set.

Trainer9 cardsHOLO 2

9 cards · listed in original order.

Sleep! — ねむれ!ねむれ! (1997)
054

Sleep!ねむれ!ねむれ!

COMMON
TrainerIllus. Sumiyoshi Kizuki

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Flip a coin; on heads the Defending Pokémon is Asleep. No damage at all — but decks of this era valued a single skipped turn highly enough to run it.

Digger — バトル場は穴だらけ! (1997)
055

Diggerバトル場は穴だらけ!

COMMON
TrainerIllus. Sumiyoshi Kizuki

Flip a coin. If tails, do 10 damage to your Active Pokémon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokémon. If heads, you flip a coin. Keep doing this until a player gets tails.

A Trainer decided entirely by flips: tails puts 10 damage on your own Active Pokémon; heads makes your opponent flip, and if they miss, the 10 lands on them.

Goop Gas Attack — まきちらせ!ベトベトガス (1997)
056

Goop Gas Attackまきちらせ!ベトベトガス

COMMON
TrainerIllus. Sumiyoshi Kizuki

All Pokémon Powers stop working until the end of your opponent's next turn.

Stops every Pokémon Power until the end of your opponent's next turn. In a set where Dark Pokémon work through powers, this card was either devastating or dead depending on the matchup.

Nightly Garbage Run — 夜の廃品回収 (1997)
057

Nightly Garbage Run夜の廃品回収

COMMON
TrainerIllus. Sumiyoshi Kizuki

Choose up to 3 Basic Pokémon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck.

Pick up to three Basic Pokémon, Evolution cards and/or basic Energy cards from your discard pile and shuffle them back in. Dark cards burn through the discard, so this is what stops a deck from running dry.

Challenge! — たたきつけろ!挑戦状 (1997)
058

Challenge!たたきつけろ!挑戦状

UNCOMMON
TrainerIllus. Kagemaru Himeno

Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokémon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.

You challenge your opponent: if they decline, you draw two cards; if they accept, they flip a coin. A negotiation rather than a rule — very much a 1997 idea.

Imposter Oak's Revenge — にせオーキドの逆襲 (1997)
059

Imposter Oak's Revengeにせオーキドの逆襲

UNCOMMON
TrainerIllus. Ken Sugimori

Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards.

Discard one card to play it: your opponent shuffles their hand into their deck and draws four. It breaks their hand — and hands them four fresh cards to do it.

The Boss's Way — ボスのやりかた (1997)
060

The Boss's Wayボスのやりかた

UNCOMMON
TrainerIllus. Ken Sugimori

Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.

Search your deck for an Evolution card with Dark in its name. A search card written specifically for decks built on Dark Pokémon.

Rocket's Sneak Attack — ロケット団のおねーさん (1997)
061

Rocket's Sneak Attackロケット団のおねーさん

HOLO RARE
TrainerIllus. Ken Sugimori

Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.

Look at your opponent's hand and shuffle one Trainer card back into their deck — a holo Trainer that takes one card out of their plan, exactly the kind of interference this set runs on.

Here Comes Team Rocket! — ロケット団参上! (1997)
062

Here Comes Team Rocket!ロケット団参上!

SECRET RARE
TrainerIllus. Ken Sugimori

Each player plays with his or her Prize cards face up for the rest of the game.

The set's secret card. It changes a rule: both players play with their Prize cards face up for the rest of the game. Numbered 062, it sits inside the ordinary run of 65.

Energy3 cardsHOLO 1

3 cards · listed in original order.

Potion Energy — きずぐすり配合エネルギー (1997)
063

Potion Energyきずぐすり配合エネルギー

COMMON
EnergyIllus. Keiji Kinebuchi

If you play this card from your hand, remove 1 damage counter from the Pokémon you attach it to, if it has any. Potion Energy provides Colorless energy. (Doesn't count as a basic Energy card.)

An Energy that removes one damage counter from the Pokémon it is attached to, and provides Colorless. Dark Pokémon run low on HP, so this one counter often decided whether something survived.

Full Heal Energy — なんでもなおし配合エネルギー (1997)
064

Full Heal Energyなんでもなおし配合エネルギー

COMMON
EnergyIllus. Keiji Kinebuchi

If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy provides Colorless energy. (Doesn't count as a basic Energy card.)

An Energy that clears Asleep, Confused, Paralyzed and Poisoned from the Pokémon it is attached to, while providing Colorless. It was the usual answer to decks that won by inflicting conditions.

Rainbow Energy — レインボーエネルギー (1997)
065

Rainbow Energyレインボーエネルギー

HOLO RARE
EnergyIllus. Takumi Akabane

Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)

An Energy that counts as every type of basic Energy — but only ever provides one at a time. New in this set, and the card that made multi-colour decks practical for the first time.

What came after

4 entries
  • International Jungle, 64 cards. On top of the 48 Japanese cards it adds 16 non-holo prints that exist only in English — the same 16 rares, printed a second time without foil.

  • International Fossil, 62 cards. It does not include Mew, which the Japanese set had. Mew was issued separately as Black Star Promo #8.

  • Base Set 2, 130 cards. A reprint set drawn from the first set, Jungle and Fossil — which gave many 1997 cards a second printing.

  • International Team Rocket, 82 cards plus one secret. Seventeen more than the Japanese 65, with additional Dark Pokémon.

Japanese and international releases do not contain the same number of cards, even when the artwork matches. Different printers, different markets — they are still priced separately today. Treating a 1997 Japanese card and its 1999 English counterpart as “the same card” will misread the market.

Evidence & release sources

3 of 3 linked

Release dates and product identities are connected to the Japanese edition release register by set code. Sources are printed per product so a reader can check the claim without trusting this page alone. Unmatched products say so instead of borrowing another edition’s citation.

About the data

Card names, set order, rarity and illustrators come from TCGdex's Japanese listings (PMCG2 / PMCG3 / PMCG4) and pokemontcg.io's international listings (Jungle / Fossil / Team Rocket).

Set dates are the official release dates. Promo dates follow the magazine on-sale date and the distribution window. Where a cover date and an on-sale date differ, the card is filed under the year it went on sale.

Card images are scans of the international release with the same artwork. No public scans of the 1997 Japanese cards exist, so the international print stands in. Where the artwork itself differs between the two, the entry says so.

HP, attack names and damage follow the international card text. The Japanese dataset mixes machine translation into attack names and effects (e.g. “call the family”, “敏ility性”), so it cannot be cited as the official wording.

For 17 of the insert and distribution cards, no public scan of the card face could be found. Those entries are described in text only, without a card image — they are not cards that failed to exist.

Pack prices, pack spreads and box counts follow what the publisher (Media Factory) printed at the time. Prices are the original retail prices including tax, not current market values. The 1st Starter Pack was printed as ¥1,300 excluding tax, so it is listed that way.

1997 · 3 sets / 161 cards / 24 promo entries