Pokémon TCG Almanac · 2001

2001 Japanese edition almanac

This page covers Japan's 431 cards in four sets. The English market shipped three sets that year, 159 cards, and every one of them was Japanese material from 1999 and 2000 — see the 2001 English edition. ★VS, ★web and the Base Expansion Pack were never published in English at all.

A new card back, numbered promos and the e-Reader — 431 cards across four sets.

On 20 April 2001 the tenth expansion, Darkness, and to Light…, closed out the neo series. 113 cards, ten to a pack. It brought in Light Pokémon for the first time and eight Shining cards. At this point the card back was still the original 1996 design.

The breaks all come in the second half. ★VS on 19 July changed the card back to the design still in use. ★web on 20 October introduced Supporters officially and split Pokémon Power into Poké-Power and Poké-Body. Then the Base Expansion Pack on 1 December added e-Reader dot codes, redrew the frame, moved the illustrator to the bottom centre and dropped the Pokédex text. The card was redesigned three times in one year.

4Sets
431Cards
65Holo
24Promos
33Artists

Each entry shows the card face on the left and name, HP, type, stage, artist and attacks on the right. The pack details below each set give the original price, the pack spread and the publisher. The edition buttons at the top lead to the other printing of this year, which has its own yearbook and its own card list.

The card faces of 2001 come from three different places. ①The tenth expansion and ★VS use Japanese original scans — few are online, and their condition varies. ②The Base Expansion Pack borrows English Expedition Base Set scans, since both are e-Card 1 with identical artwork. ③★web is entirely reprints, so it borrows the same cards from the 1996–2000 pages. ★VS and ★web have no English edition, so only Japanese faces exist for them.

How many Japanese Pokémon cards are documented in 2001?

This page documents 431 main-series cards across four products on four release dates in 2001. It covers cards printed in Japan only; printings for other editions are tracked separately.

Publication editionJapanese edition
Products4
Cards431
Release dates4 (2001-04-20 – 2001-12-01)
Series codesneo4, VS1, web1, E1
Card faces on record427 of 431
Latest release on record2001-12-01
Which Japanese edition sets were released in 2001?

10th expansion · Darkness, and to Light… (2001-04-20, 113 cards) · Pokémon Card ★VS (2001-07-19, 142 cards) · Pokémon Card ★web (2001-10-20, 48 cards) · Base Expansion Pack (e-Card 1) (2001-12-01, 128 cards).

How many main-series cards does this page record for 2001?

431 cards across four products, an average of 107.8 cards per product. This is the main-series archive count, not a claim that every promo and event card from the year is itemised here.

What release dates does this page cover?

4 release dates, from 2001-04-20 to 2001-12-01.

Do these Japanese cards have English-edition counterparts?

128 of 431 cards (29.7%) carry a mapping to an English-edition card; the remaining 303 are Japanese-only printings or not yet paired.

How many of these 431 cards are shown with a card face?

427 of 431 cards have a card face on record; the other 4 are listed without one rather than showing a card face from a different printing.

What happened this year

12 entries
  • Pokémon Card GB2: Here Comes Team GR! ships for Game Boy Color, with Lugia and Team GR's Mewtwo packed inside the box. Both carry a "GB" stamp where the set symbol goes, and both are printed with a note that they cannot be used in official tournaments.

  • Intro Pack ★neo goes on sale — two half decks (Chikorita and Totodile), each with a ten-card side deck. It was the first Japanese product built around the half-deck-plus-side-deck idea, and the template for the preconstructed decks that followed.

  • Darkness, and to Light…, the tenth expansion. 113 cards, ten to a pack. Light Pokémon debut, and eight Shining cards appear. The card back is still the original design, and so is the frame.

  • English Neo Discovery — 75 cards, eleven months after Japan's Crossing the Ruins… of 7 July 2000. In June 2001 the English market was still walking through Japan's July 2000.

  • Celebi: Voice of the Forest opens. Moviegoers received Kecleon 001/P — the first numbered Japanese promo, the format every Japanese promo has used since. The card carries e-Reader dot codes, so the codes reached players before the hardware did.

  • Pokémon Card ★VS — 141 cards plus one secret. The card back changes with this set to the design still in use, and numbering moves from Pokédex order to a straight run. A pack held 30 cards at ¥690, not the usual ten at ¥300.

  • English Southern Islands — 18 cards, a full two years after Japan's 17 July 1999 release. It came as two folders of nine, tied to the film's release.

  • Nintendo Spaceworld runs in Tokyo. Celebi 006/P was given out at the venue and also inserted in the official guidebook. It is a different drawing from the 007/P of September.

  • English Neo Revelation — 66 cards, ten months after Japan's Awakening Legends of 23 November 2000. That left the English neo series with one set to go: Neo Destiny.

  • Pokémon Card ★web — 48 cards, every one a reprint. Supporters become an official class, and Pokémon Power splits into Poké-Power and Poké-Body. It was sold only through Pokémon Center Online, in packs of ten (nine non-holo plus one holo) rather than the usual format.

  • The Base Expansion Pack (e-Card 1) and the Card e Reader launch the same day. 128 cards, five to a pack at ¥191 plus tax. Dot codes run down the left edge and along the bottom; the frame, the illustrator credit, the set symbol and the Pokédex text all changed. A Starter Pack (¥900 plus tax) shipped the same day.

  • The Starter Triple Get campaign opens. Send three Starter Deck barcodes on a postcard and you entered a draw for a set of three holofoil promos — Red/Green or Gold/Silver, 10,000 sets in all. The first draw was 31 December, and most prizes arrived in 2002.

Inserts, handouts & prizes

24 entries

The cards you could not buy, in the order they reached people in Japan, with the one English card last. 2001 is the year Japanese promos got numbers: 001/P through 011/P all fall inside it. Numbering gave a fixed order to cards that until then collectors could only describe by nickname.

Dunsparce

Jan 2001 (insert, Pokémon Card Information Vol. 1)

PROMO

The first card of 2001, and the launch-issue insert of Pokémon Card Information, a thin magazine that came out only a few times a year — most people bought it for the card. Each issue carried a different card: Bellossom in Vol. 2, Pryce's Lapras in Vol. 3. Dunsparce had almost no cards at that point, so this was its debut.

Dark Ivysaur / Dark Venusaur

Mar 2001 (insert, Pokémon Card Trainers Vol. 10)

PROMO

A two-card insert: the Dark versions of Ivysaur and Venusaur. At the time "Dark" marked Team Rocket's Pokémon, but these two have no Rocket connection — they are simply ill-tempered individuals, carrying "Dark" in the name only. Both were reprinted in Pokémon Card ★ web that October, with essentially the same artwork, so a photo of this insert is the best reference for web 017 and 041.

Lugia / Team GR's Mewtwo

28 Mar 2001 (bundled with Pokémon Card GB2, Game Boy Color)

BUNDLE

Two cards packed inside the box of Pokémon Card GB2: Here Comes Team GR! for Game Boy Color — not a pre-order bonus, but in the box itself. A "GB" stamp sits where the set symbol normally goes, marking them as outside the booster line, and both carry a printed note that they cannot be used in official tournaments — souvenirs rather than playable cards. At that point this was Japan's only Team Rocket's Mewtwo.

Bellossom

Apr 2001 (insert, Pokémon Card Information Vol. 2)

PROMO

The second insert from Pokémon Card Information, following Dunsparce. Bellossom had only two cards before this, so this made three. Inserts were printed on the same stock as the magazine and torn along a perforation, so many survivors have a ragged edge — clean copies are scarce.

Dark Fearow

12 Apr 2001 (insert, Pokémon Card GB2 official guidebook)

BUNDLE

Bound into the official guidebook for GB2 — a separate route from the two cards inside the game box. The same game thus produced three cards across two channels, which is typical of this year. Because the guidebook sold widely as a strategy book, this is the easiest of the three to find.

Shining Mew

15 Apr 2001 (CoroCoro Comic, May 2001 issue)

PROMO

A Shining Mew bound into the main CoroCoro Comic. "Shining" was the alternate-colour legendary line running through the late neo sets, and Mew was its most wanted card. Japan only ever produced this one Shining Mew; no second artwork followed. As a magazine bind-in, a centre crease is the norm.

No.1 / No.2 / No.3 Trainer (Spring 2001)

Spring 2001, Neo Spring Road — regional and national finals

TOURNAMENT

Prize cards from the spring 2001 Neo Spring Road tournament. Different cards went to first, second and third place at both the regional events and the national final — six in total. The card name is the placement itself (No.1 / No.2 / No.3), and all three share one illustration in different colours. The design was redrawn every year, and the 2001 frame differs from the previous seasons'. Only entrants could receive them, so survivors are very few.

Kecleon 001/P

7 Jul 2001, handed to cinema-goers at Celebi: Voice of the Forest

PROMO

The first numbered Japanese promo card. Earlier handouts had no index number and collectors had to describe them by nickname; from this year a "P" suffix and a running number were applied, and every Japanese promo since has followed. Handed out at the cinema, it is also the first theatrical handout to carry e-Reader dot codes — and at that point the e-Reader hardware had not yet gone on sale in Japan, so the unreadable code arrived first. Several printings with small differences are known.

Rocket's Scizor 002/P

Jul 2001 (insert, Pokémon Card Trainers Vol. 12)

PROMO

The second P-series card, inserted in Pokémon Card Trainers Vol. 12. Rocket's Pokémon had gone quiet since the 2000 Team Rocket set, so this was the first addition in a while, and it remains the only Rocket's Scizor. The same issue carried the announcement for the VS set, coming on 19 July — this went on sale just ahead of it.

Rocket's Sneasel 003/P

Jul 2001 (CoroCoro Comic, August 2001 issue)

PROMO

The third P-series card, bound into the August CoroCoro. Sneasel had only just debuted in the 2000 Neo Genesis set, and this is its only Rocket version. As a summer-holiday issue it carried many extras, which made the card awkward to extract cleanly, and its bound-in position shifts between copies, so the tear marks vary.

Pikachu 004/P / Larvitar 005/P

Jul–Sep 2001, All Nippon Airways "Pokémon Card e ANA Special '01"

EVENT

Two cards from an in-flight giveaway on All Nippon Airways. ANA was flying its Pikachu Jet at the time, and this was a promotion for passengers. It falls in the first stretch of cards carrying an "e" in the name, and both have e-Reader dot codes. The Pikachu is not in an ANA uniform — the ordinary artwork simply carries the ANA logo. The airline ran several such campaigns that year, and you had to fly to get one, which put collectors outside the big cities at a disadvantage.

Pryce's Lapras

19 Jul 2001 (insert, Pokémon Card Information Vol. 3)

PROMO

The Vol. 3 insert, out the same day as the VS set. That issue was a VS feature, and the insert matched VS's premise of Gym Leaders' Pokémon. Pryce is the Ice-type Gym Leader, and Lapras was still thin on cards. The magazine folded after this issue, so the insert run ends at three.

Hoppip

23 Jul 2001 (manga vol. 5, How I Became a Pokémon Card)

PROMO

Bound into volume 5 of the card-themed manga, which had been including one card per volume since vol. 4 (Sunkern) in 2000. Hoppip had two cards before this, so this made three. Because the card is bound in with the story pages, removing it tends to tear the text, and many copies survive uncut.

No.1 / No.2 / No.3 Trainer (Summer 2001)

Summer 2001, Neo Summer Road — regional and national finals

TOURNAMENT

Prize cards from the summer Neo Summer Road, the same six-card structure as spring. Two seasons ran that year, each with regional events and a national final, so twelve cards of this format were produced in 2001 alone. They read No.1 / No.2 / No.3 in both seasons and the artwork differs between them, which makes confusion easy. Summer drew more entrants, so slightly more survive.

Celebi 006/P

Aug 2001 (insert, Nintendo Spaceworld 2001 official guidebook)

PROMO

The insert in the official guidebook for Nintendo Spaceworld, held in Tokyo in August 2001. The venue ran a Celebi giveaway, and this was the commemorative card for attendees. The two Celebi promos of 2001 do not share artwork: 006/P follows the film's composition, while 007/P is a separate drawing by another artist. It was venue-only and never reached shops or mail order, which made it hard to obtain even then — it remains one of the scarcer 2001 promos.

Timeless Celebi [Jumbo] 001/J

15 Aug 2001 (CoroCoro Comic, September 2001 issue)

JUMBO

The first card of the J series, dedicated to jumbos — numbered jumbo cards in Japan begin with this year. Bound into the September CoroCoro to coincide with the film's release. The J series ran to only two cards, the second being Latias and Latios in 2002. At roughly four times the area of a normal card and bound into a magazine, a centre crease is normal; clean copies are rare.

Celebi 007/P / Bill 009/P

Sep 2001 (insert, Pokémon Card Trainers Vol. 13)

PROMO

This issue carried two cards at once. Celebi 007/P uses different artwork from 006/P — one Pokémon with two numbers in the same year, which is unusual. And Bill 009/P is Japan's first Supporter card. Supporter became an official card class two months later in Pokémon Card ★ web, so this promo previewed the category itself: Bill is both Supporter No. 1 and the first appearance of the class.

_____'s Pikachu

23 Sep 2001 (manga vol. 6, How I Became a Pokémon Card)

PROMO

Bound into volume 6, following Hoppip in vol. 5. The card name opens with a blank for your own name — carrying the game's habit of naming your save file over into a card. Copies exist both filled in and left blank, and collectors prefer the blank ones. This volume was the last in the series to include a card.

Tropical Wind 008/P

Summer 2001, Tropical Mega Battle 2001 finals, participation prize

TOURNAMENT

The participation prize at the finals of Tropical Mega Battle, the invitation-only summer event. Only qualifiers attended, and the artwork changed every year. Unusually for a Trainer card, it is named after wind, and its effect follows suit. Only as many exist as there were finalists, which puts it among the scarcest 2001 promos.

Shining Magikarp / Tropical Present

Summer 2001, Pokémon Card Fan Club rewards

BUNDLE

Two cards for Fan Club members. Shining Magikarp was redeemed for 600 points, and with few ways to earn them at the time, 600 was a distant number. Tropical Present was a postcard-format card mailed to members, on different stock from a normal card. Neither was obtainable without membership, and both had to be cut from a backing sheet, so the cut edge varies from copy to copy.

Ho-Oh 010/P

Nov 2001 (CoroCoro Comic, December 2001 issue)

PROMO

Bound into the December CoroCoro and, for the P series, the first plain single-Pokémon card in a while (002/P–005/P were Rocket, ANA and promo tie-ins; 006/P–009/P were Celebi and Bill). Ho-Oh had already appeared as a holo in the 2000 Neo Revelation set, and this is separate artwork. As a year-end issue it printed in large numbers, making it one of the easier 2001 promos to find.

Rapidash 011/P

Dec 2001 (CoroCoro Comic, January 2002 issue)

PROMO

The last P card distributed in 2001. It went on sale in December 2001 but the issue is dated January 2002, so it straddles the year boundary. Rapidash had few cards, and this was its second. With 011/P the 2001 run of the P series closes; from 012/P the numbering passes to an e-Card lottery campaign.

Starter Triple Get 012/P–017/P

From 1 Dec 2001 (first draw 31 Dec 2001, running to 30 Apr 2002)

PRIZE

A mail-in lottery: three barcodes from e-series Starter Decks (¥900 each) on a postcard, and winners received a set of three promos. Two courses — Red/Green (Venusaur, Blastoise, Charizard) and Gold/Silver (Meganium, Feraligatr, Typhlosion) — with 5,000 sets each, 10,000 in total, spread over five draws. The cards reuse the regular artwork from the main set, reissued in Cosmos Holofoil, and because a single entry delivered all three, you could not obtain just one. It opened at the end of 2001, with most fulfilment falling in 2002.

Celebi (Wizards Black Star Promo 50)

2001, English release (with cinema ticket and e-Reader advert)

PROMO

Not a Japanese card but an English-market release, placed last. It came with a bought cinema ticket for Celebi: Voice of the Forest, bagged together with a sheet of e-Reader advertising printed on both sides. It was the first English promo to adopt the new e-Card design, with a frame markedly different from earlier English cards. The first printing misspells the artist as "Hajime Kusajim", corrected later.

2001 is the year the channels multiplied: magazine inserts, a game bundle, a guidebook bind-in, cinema handouts, an airline cabin, a venue-only giveaway, fan club point redemption, a manga volume, CoroCoro, and tournament prizes and lotteries. The same Celebi reached people three ways — 006/P, 007/P and the 001/J jumbo — with different artwork and different sizes, which sums up the year. Where no public scan of the card face could be confirmed, it is left without a photo rather than filled with a different image.

10th expansion · Darkness, and to Light…

2001-04-20113 cardsHOLO 16¥315
Darkness, and to Light…
Packaging (official product catalogue)

Neo Destiny

neo4Out of print
Released
2001-04-20
Original price
¥315 tax incl.
Per pack
10 cards113 kinds
Per box
60 packs
Publisher
Media Factory

The last set of the neo series. 113 cards, ten to a pack at ¥315 including tax, sixty packs a box. Sixteen holofoil plus eight Shining cards, and the debut of Light Pokémon. The card back is still the original 1996 design — this is the last regular set printed with it. The price held at ¥315 across sets seven through nine and did not change here. The common / uncommon / holo ratio was never published, so it is not stated.

20 April 2001 — the last of the neo series. Ninety-eight Pokémon, fourteen Trainers and one Special Energy card, ten to a pack. Light Pokémon appear here for the first time.

Fifty-four Basic, twenty-six Stage 1, ten Stage 2 and eight Baby. Eight Shining cards — Celebi, Charizard, Raichu, Mewtwo, Kabutops, Tyranitar, Steelix and Noctowl — and unlike the Shining Magikarp and Gyarados of 2000, these sit in the ordinary card list rather than as secrets. The source reports all eight as "Rare", which is how they appear below. The card back is still the original; it changes with ★VS in July.

Grass13 cardsHOLO 1

13 cards · listed in original order.

Venonat — コンパン (2001)
001

Venonatコンパン

COMMON
GrassHP 40BasicIllus. Masako Yamashita

A Bug-type in the games but Grass on the card. 40 HP Basic with retreat 1. Its evolution Venomoth is in the same set, and this opens the Grass run.

Ledyba — レディバ (2001)
002

Ledybaレディバ

COMMON
GrassHP 40BasicIllus. Tomokazu Komiya

A 40 HP Basic. Its evolution Ledian appears here as the Light version; the ordinary Ledian is in the 2000 eighth expansion. So the line assembled from this set is the Light one.

Sunkern — ヒマナッツ (2001)
003

Sunkernヒマナッツ

COMMON
GrassHP 40BasicIllus. Etsuya Hattori

A 40 HP Basic. Sunkern had very few cards at this point — this one and a 2000 manga insert were about it. Its evolution Sunflora is here too, as a Light card.

Light Sunflora — やさしいキマワリ (2001)
004

Light Sunfloraやさしいキマワリ

COMMON
GrassHP 80Stage 1Illus. Toshinao Aoki

The Light Sunflora. Grass, 80 HP, Stage 1 — set higher than the ordinary print. Light was introduced in this set, and the pattern is consistent: more HP, and attacks pushed toward support.

Pineco — クヌギダマ (2001)
005

Pinecoクヌギダマ

COMMON
GrassHP 40BasicIllus. Ken Sugimori

A 40 HP Basic with retreat 2. Its evolution Forretress is here as the Dark version; the ordinary one is in the 2000 eighth expansion. This is the third Pineco card since 2000.

Light Venomoth — やさしいモルフォン (2001)
006

Light Venomothやさしいモルフォン

UNCOMMON
GrassHP 80Stage 1Illus. Masako Yamashita

The Light Venomoth. Grass, 80 HP. The ordinary print in the 2000 seventh expansion had 70, so this is ten higher — a clean case of the Light HP bump showing up in the numbers.

Scyther — ストライク (2001)
007

Scytherストライク

UNCOMMON
GrassHP 60BasicIllus. Shin-ichi Yoshida

Grass, 60 HP Basic, retreat 1. Scyther had been printed many times since the 1996 Base Set, but this is its first appearance as a Grass card — through 2000 it was mostly Colorless or Metal.

Dark Forretress — わるいフォレトス (2001)
008

Dark Forretressわるいフォレトス

UNCOMMON
GrassHP 60Stage 1Illus. Mitsuhiro Arita

The Dark Forretress. Grass, 60 HP, Stage 1. The ordinary print (2000, eighth expansion) was Metal at 70 HP — so the type moved to Grass and HP dropped by ten. Worth remembering that Dark does not always mean more HP.

Heracross — ヘラクロス (2001)
009

Heracrossヘラクロス

UNCOMMON
GrassHP 60Basic

Grass, 60 HP Basic, retreat 2. Heracross had only just debuted in the 2000 seventh expansion, and this is its second card. At the time it was not yet treated as the go-to strong Bug — more of a supporting role.

Light Ledian — やさしいレディアン (2001)
010

Light Ledianやさしいレディアン

RARE
GrassHP 70Stage 1Illus. Tomokazu Komiya

The Light Ledian. Grass, 70 HP, rare. Paired with Ledyba (002) in the same set, so the whole line closes inside this one expansion. Most Light cards are uncommon; this one is rare.

Dark Ariados — わるいアリアドス (2001)
011

Dark Ariadosわるいアリアドス

RARE
GrassHP 60Stage 1Illus. Toshinao Aoki

The Dark Ariados. Grass, 60 HP, Stage 1, rare. Ariados had only debuted in the 2000 seventh expansion, so the Dark version arrived by its third set — quickly, by the standards of the era.

Dark Crobat — わるいクロバット (2001)
012

Dark Crobatわるいクロバット

HOLO RARE
GrassHP 70Stage 2

A Grass Crobat. Poison/Flying in the games, but here Grass at 70 HP as a Stage 2 — the closer for this set's Grass run. A Dark Stage 2 as the holo is the pattern repeated across every type in this expansion.

Shining Celebi — ひかるセレビィ (2001)
013

Shining Celebiひかるセレビィ

RARE
GrassHP 50BasicIllus. Hironobu Yoshida

One of the eight Shining cards here. Grass, 50 HP Basic, marked rare. Where the 2000 Shining Magikarp and Gyarados were secrets, these sit in the ordinary list, so working through the numbers will always reach them. The treatment is a metallic sheen over a non-holo base, which does not read like an ordinary holo.

Fire12 cardsHOLO 3

12 cards · listed in original order.

Vulpix — ロコン (2001)
014

Vulpixロコン

COMMON
FireHP 50BasicIllus. Masako Yamashita

Fire, 50 HP Basic. This is the fifth Vulpix since 1996, and unusually for this set it is neither Light nor Dark. Its evolution Ninetales is here as a Light card.

Growlithe — ガーディ (2001)
015

Growlitheガーディ

COMMON
FireHP 50BasicIllus. Atsuko Nishida

Fire, 50 HP Basic — another plain card. Its evolution Arcanine appears here as a Light holo, so the line runs ordinary Basic into Light Stage 1.

Cyndaquil — ヒノアラシ (2001)
016

Cyndaquilヒノアラシ

COMMON
FireHP 40BasicIllus. Yukiko Baba

Fire, 40 HP Basic. One of the Gold/Silver starters and its third card since the 2000 seventh expansion. 40 HP is low, but it anchors the line in this set.

Slugma — マグマッグ (2001)
017

Slugmaマグマッグ

COMMON
FireHP 50BasicIllus. Ken Sugimori

Fire, 50 HP Basic, retreat 2. Slugma had only debuted in the 2000 eighth expansion, so this is its second card. Its evolution Magcargo is here as a Dark card.

Light Ninetales — やさしいキュウコン (2001)
018

Light Ninetalesやさしいキュウコン

UNCOMMON
FireHP 90Stage 1Illus. Masako Yamashita

The Light Ninetales. Fire, 90 HP. Light cards generally run high, and 90 is a lot for a Stage 1 — the ordinary Ninetales of 2000 sat at 70.

Light Flareon — やさしいブースター (2001)
019

Light Flareonやさしいブースター

UNCOMMON
FireHP 80Stage 1Illus. Atsuko Nishida

The Light Flareon. Fire, 80 HP. All three Eevee evolutions in this set — Flareon, Vaporeon and Jolteon — are Light cards, and laid side by side the HP and type pairings line up neatly.

Dark Quilava — わるいマグマラシ (2001)
020

Dark Quilavaわるいマグマラシ

UNCOMMON
FireHP 60Stage 1Illus. Mitsuhiro Arita

The Dark Quilava. Fire, 60 HP, Stage 1. The ordinary print in the 2000 seventh expansion had 70, so this one trades HP away — with the attacks pushed toward offence instead.

Light Arcanine — やさしいウインディ (2001)
021

Light Arcanineやさしいウインディ

HOLO RARE
FireHP 100Stage 1Illus. Atsuko Nishida

The Light Arcanine, one of this set's holos. Fire at 100 HP is top of the range for a Stage 1. Paired with Growlithe (015), the line closes inside this set. A 100 HP Stage 1 was still uncommon then and worked as a wall.

Dark Typhlosion — わるいバクフーン (2001)
022

Dark Typhlosionわるいバクフーン

HOLO RARE
FireHP 80Stage 2Illus. Mitsuhiro Arita

The Dark Typhlosion. Fire, 80 HP, Stage 2, holo. Cyndaquil (016) into Quilava (020) into this card — all three stages are in one set. Note that both the middle and the final are Dark, making it a mixed line.

Dark Magcargo — わるいマグカルゴ (2001)
023

Dark Magcargoわるいマグカルゴ

RARE
FireHP 60Stage 1Illus. Toshinao Aoki

The Dark Magcargo. Fire, 60 HP, completing the line with Slugma (017). Magcargo had only debuted in the 2000 eighth expansion, so its Dark version arrived by the third set.

Dark Houndoom — わるいヘルガー (2001)
024

Dark Houndoomわるいヘルガー

HOLO RARE
FireHP 60Stage 1Illus. Kagemaru Himeno

The Dark Houndoom, a holo here. Fire, 60 HP, Stage 1. Its pre-evolution Houndour sits at 081 in this same set as a Darkness card — so evolving flips it to Fire, an unusual reversal where the corrupted form is the Fire one.

Shining Charizard — ひかるリザードン (2001)
025

Shining Charizardひかるリザードン

RARE
FireHP 100BasicIllus. Hironobu Yoshida

The headline Shining card. Fire, 100 HP, Basic, with a heavy attack asking five Energy — three Fire and two Lightning. A Basic at 100 HP is the Shining formula: no evolution, but the bulk of a Stage 2. It was among the most wanted cards of 2001 and, even then, clean copies were hard to find.

Water16 cardsHOLO 2

16 cards · listed in original order.

Psyduck — コダック (2001)
026

Psyduckコダック

COMMON
WaterHP 50BasicIllus. Yuka Morii

Water, 50 HP Basic, retreat 1. Psyduck had not appeared since 1997; here it is a plain card. Its evolution Golduck is in the set as a Light one.

Seel — パウワウ (2001)
027

Seelパウワウ

COMMON
WaterHP 50BasicIllus. Masako Yamashita

Water, 50 HP Basic. The third Seel since the 2000 eighth expansion. Its evolution Dewgong is here as a Light card, so the line closes inside this set.

Totodile — ワニノコ (2001)
028

Totodileワニノコ

COMMON
WaterHP 50BasicIllus. Miki Tanaka

Water, 50 HP Basic. The Gold/Silver Water starter, a plain card here. Its evolutions are both Dark — Croconaw and then Feraligatr — so the line turns to Darkness partway through.

Swinub — ウリムー (2001)
029

Swinubウリムー

COMMON
WaterHP 50BasicIllus. Kagemaru Himeno

Water, 50 HP Basic, retreat 1. Swinub debuted in the 2000 eighth expansion; this is its second card. Its evolution Piloswine is here as a Light one.

Remoraid — テッポウオ (2001)
030

Remoraidテッポウオ

COMMON
WaterHP 40Basic

Water, 40 HP Basic. Remoraid had only two cards before this, making this the third. At 40 HP it is thin, and is clearly meant to be evolved.

Mantine — マンタイン (2001)
031

Mantineマンタイン

COMMON
WaterHP 60BasicIllus. Yukiko Baba

Water, 60 HP Basic, retreat 1. Mantine had only debuted in the 2000 eighth expansion and this is its second card. The evolution from Remoraid (030) did not exist in the card game then, so this stood alone.

Light Golduck — やさしいゴルダック (2001)
032

Light Golduckやさしいゴルダック

UNCOMMON
WaterHP 80Stage 1Illus. Atsuko Nishida

The Light Golduck. Water, 80 HP, Stage 1, completing the line with Psyduck (026). The ordinary Golduck in the 2000 eighth expansion had 70, so ten more here.

Light Dewgong — やさしいジュゴン (2001)
033

Light Dewgongやさしいジュゴン

UNCOMMON
WaterHP 80Stage 1Illus. Masako Yamashita

The Light Dewgong. Water, 80 HP, completing the line with Seel (027). The 2000 ordinary print was 70, again ten more. Across this set the Light bonus settles at a flat ten HP.

Light Vaporeon — やさしいシャワーズ (2001)
034

Light Vaporeonやさしいシャワーズ

UNCOMMON
WaterHP 80Stage 1Illus. Kagemaru Himeno

The Light Vaporeon. Water, 80 HP, one of the three Eevee evolutions here, all Light. The ordinary Vaporeon in the 2000 seventh expansion sat at 70.

Dark Omanyte — わるいオムナイト (2001)
035

Dark Omanyteわるいオムナイト

UNCOMMON
WaterHP 40Stage 1Illus. Tomokazu Komiya

The Dark Omanyte. Water, 40 HP. Note that Omanyte is printed as a Stage 1 with no Basic beneath it. At 40 HP the Dark version is very thin, built around attacking.

Dark Croconaw — わるいアリゲイツ (2001)
036

Dark Croconawわるいアリゲイツ

UNCOMMON
WaterHP 60Stage 1Illus. Shin-ichi Yoshida

The Dark Croconaw. Water, 60 HP, Stage 1, continuing from Totodile (028). The ordinary print in the 2000 seventh expansion had 70.

Dark Octillery — わるいオクタン (2001)
037

Dark Octilleryわるいオクタン

UNCOMMON
WaterHP 60Stage 1Illus. Shin-ichi Yoshida

The Dark Octillery. Water, 60 HP. There was no Remoraid-to-Octillery line in the card game then, so this stands alone. A Pokémon that had only debuted in the 2000 eighth expansion already had a Dark print.

Dark Omastar — わるいオムスター (2001)
038

Dark Omastarわるいオムスター

RARE
WaterHP 70Stage 2Illus. Tomokazu Komiya

The Dark Omastar. Water, 70 HP, Stage 2, rare. It continues from Omanyte (035), which is itself a Stage 1 with no Basic, so the line is effectively two cards deep.

Dark Feraligatr — わるいオーダイル (2001)
039

Dark Feraligatrわるいオーダイル

HOLO RARE
WaterHP 80Stage 2Illus. Atsuko Nishida

The Dark Feraligatr, a holo here. Water, 80 HP, Stage 2. Totodile (028) into Croconaw (036) into this card — all three stages in one set, with both the middle and final Dark, the same shape as Typhlosion (022).

Light Azumarill — やさしいマリルリ (2001)
040

Light Azumarillやさしいマリルリ

HOLO RARE
WaterHP 80Stage 1Illus. Yuka Morii

The Light Azumarill, a holo. Water, 80 HP, Stage 1. The Marill and Azurill lines did not exist in the card game then, so this stands alone. Water gets two holos here — this and Feraligatr — making it the thickest type in the set.

Light Piloswine — やさしいイノムー (2001)
041

Light Piloswineやさしいイノムー

RARE
WaterHP 90Stage 1Illus. Yukiko Baba

The Light Piloswine. Water, 90 HP, Stage 1, rare, completing the line with Swinub (029). 90 HP on a Stage 1 is high, and sits near the top of this set's Light cards.

Lightning6 cardsHOLO 1

6 cards · listed in original order.

Mareep — メリープ (2001)
042

Mareepメリープ

COMMON
LightningHP 50BasicIllus. Kagemaru Himeno

Lightning, 50 HP Basic. Mareep debuted in the 2000 seventh expansion and this is its second card. Both evolutions — Flaaffy and Ampharos — are Dark, the same shape as the Totodile line.

Light Jolteon — やさしいサンダース (2001)
043

Light Jolteonやさしいサンダース

UNCOMMON
LightningHP 70Stage 1Illus. Naoyo Kimura

The Light Jolteon. Lightning, 70 HP — the lowest of the three Eevee evolutions here, with Flareon and Vaporeon both at 80. The type difference shows up directly in the numbers.

Dark Flaaffy — わるいモココ (2001)
044

Dark Flaaffyわるいモココ

UNCOMMON
LightningHP 60Stage 1Illus. Kagemaru Himeno

The Dark Flaaffy. Lightning, 60 HP, Stage 1, continuing from Mareep (042). The ordinary print in the 2000 seventh expansion had 70, so the Dark version runs ten lower.

Light Lanturn — やさしいランターン (2001)
045

Light Lanturnやさしいランターン

RARE
LightningHP 80Stage 1Illus. Miki Tanaka

The Light Lanturn. Lightning, 80 HP, rare. The Chinchou line did not exist in the card game then, so this stands alone. It had only debuted in the 2000 eighth expansion, and the Light version arrived by its second set.

Dark Ampharos — わるいデンリュウ (2001)
046

Dark Ampharosわるいデンリュウ

HOLO RARE
LightningHP 70Stage 2Illus. Kagemaru Himeno

The Dark Ampharos, a holo. Lightning, 70 HP, Stage 2. Mareep (042) into Flaaffy (044) into this card — all three stages here, and this is one of two lines in the set where the Darkness runs the whole way.

Shining Raichu — ひかるライチュウ (2001)
047

Shining Raichuひかるライチュウ

RARE
LightningHP 70BasicIllus. Hironobu Yoshida

One of the eight Shining cards. Lightning, 70 HP, Basic. Its attack asks for two Water among the cost, which makes it awkward in a mono-Lightning deck. All eight Shining cards here are Basics with no evolutionary line.

Psychic21 cardsHOLO 2

21 cards · listed in original order.

Gastly — ゴース (2001)
048

Gastlyゴース

COMMON
PsychicHP 40BasicIllus. Aya Kusube

Psychic, 40 HP Basic with no retreat cost — the fourth Gastly since 1996, and free to withdraw. Its evolution Haunter is here as a Dark card.

Exeggcute — タマタマ (2001)
049

Exeggcuteタマタマ

COMMON
PsychicHP 40BasicIllus. Toshinao Aoki

Psychic, 40 HP Basic. Exeggcute is unusual in also using a Grass attack, which means a Psychic deck has to carry a Grass Energy or two. Its evolution Exeggutor is here as a Dark card.

Unown L — アンノーン (2001)
050

Unown Lアンノーン

COMMON
PsychicHP 50Basic

Unown L. Psychic, 50 HP Basic. This set carries twelve Unown — L, S, T, V, C, P, Q, Z, G, H, W and X — and HP and rarity differ letter by letter, which is how the series was built. L is a 50 HP common.

Unown S — アンノーン (2001)
051

Unown Sアンノーン

COMMON
PsychicHP 50Basic

Unown S. Psychic, 50 HP, common. It shares L's 50 HP but asks one more Energy for its attack, and that kind of small variation is applied letter by letter across all twelve.

Unown T — アンノーン (2001)
052

Unown Tアンノーン

COMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown T. Psychic, 40 HP, common. Nine of the twelve sit at 40 HP — T, V, C, P, Q, Z, G, H and W — a step thinner than the 50 HP group of L, S and X.

Unown V — アンノーン (2001)
053

Unown Vアンノーン

COMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown V. Psychic, 40 HP, common. The full A-to-Z run of twenty-six had already appeared in the 2000 eighth expansion, so these twelve are a second pass — the same letters, but different cards.

Light Slowbro — やさしいヤドラン (2001)
054

Light Slowbroやさしいヤドラン

UNCOMMON
PsychicHP 80Stage 1Illus. Tomokazu Komiya

The Light Slowbro. Psychic, 80 HP, Stage 1. The Slowpoke line did exist, with an ordinary print in the 2000 eighth expansion. 80 HP on a Stage 1 is the standard Light figure in this set.

Dark Haunter — わるいゴースト (2001)
055

Dark Haunterわるいゴースト

UNCOMMON
PsychicHP 50Stage 1Illus. Aya Kusube

The Dark Haunter. Psychic, 50 HP, Stage 1, continuing from Gastly (048). The ordinary print in the 2000 seventh expansion had 60, so this runs ten lower.

Dark Exeggutor — わるいナッシー (2001)
056

Dark Exeggutorわるいナッシー

UNCOMMON
PsychicHP 60Stage 1Illus. Toshinao Aoki

The Dark Exeggutor. Psychic, 60 HP, Stage 1, completing the line with Exeggcute (049). It still carries a Grass attack, as the ordinary print does, so the deck has to splash a second colour.

Unown C — アンノーン (2001)
057

Unown Cアンノーン

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown C. Psychic, 40 HP, and from here the letters move up to uncommon. Four sit in this band — C, P, Q and Z — with the same HP as the commons and only the rarity differing.

Unown P — アンノーン (2001)
058

Unown Pアンノーン

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown P. Psychic, 40 HP, uncommon. The twelve letters climb in blocks of four: commons L, S, T, V; uncommons C, P, Q, Z; rares G, H, W, X.

Unown Q — アンノーン (2001)
059

Unown Qアンノーン

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown Q. Psychic, 40 HP, uncommon. Set against the other uncommons — C, P and Z — the attack cost is essentially the same, so what differs is the letter and the art. Collecting all twelve is the point.

Unown Z — アンノーン (2001)
060

Unown Zアンノーン

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown Z. Psychic, 40 HP, uncommon — the last letter of the alphabet. Collectors lay the twelve out in alphabetical order, but the set order does not follow the alphabet.

Dark Slowking — わるいヤドキング (2001)
061

Dark Slowkingわるいヤドキング

RARE
PsychicHP 60Stage 1Illus. Tomokazu Komiya

The Dark Slowking. Psychic, 60 HP, Stage 1, rare. The Slowpoke line existed, with an ordinary print in the 2000 eighth expansion. Note that it is rare without being holo — the usual shape of this set's rare tier.

Unown G — アンノーン (2001)
062

Unown Gアンノーン

RARE
PsychicHP 40BasicIllus. CR CG gangs

Unown G. Psychic, 40 HP, and from here the letters are rare. Four sit in this band — G, H, W and X — with the first three at 40 HP and only X at 50.

Unown H — アンノーン (2001)
063

Unown Hアンノーン

RARE
PsychicHP 40BasicIllus. CR CG gangs

Unown H. Psychic, 40 HP, rare. The rules of the time allowed only four Unown in a deck, so despite twelve existing here the series was always more of a collection than a playset.

Unown W — アンノーン (2001)
064

Unown Wアンノーン

RARE
PsychicHP 40BasicIllus. CR CG gangs

Unown W. Psychic, 40 HP, rare. All four rares look alike at a glance — the letter is drawn large at the centre of the art, so you have to look closely to tell them apart.

Unown X — アンノーン (2001)
065

Unown Xアンノーン

RARE
PsychicHP 50Basic

Unown X. Psychic, 50 HP, rare — the only rare among the twelve at 50 HP. Since L and S are 50 HP commons, the HP alone tells you nothing about rarity.

Dark Gengar — わるいゲンガー (2001)
066

Dark Gengarわるいゲンガー

HOLO RARE
PsychicHP 70Stage 2Illus. Aya Kusube

The Dark Gengar, a holo. Psychic, 70 HP, Stage 2. Gastly (048) into Haunter (055) into this card — all three stages here. Psychic gets only two holos, this and Espeon (067), and both are Dark.

Dark Espeon — わるいエーフィ (2001)
067

Dark Espeonわるいエーフィ

HOLO RARE
PsychicHP 60Stage 1Illus. Atsuko Nishida

The Dark Espeon, a holo. Psychic, 60 HP, Stage 1. Four Eevee evolutions appear in this set, and the split is neat: Flareon, Vaporeon and Jolteon are Light; only Espeon is Dark.

Shining Mewtwo — ひかるミュウツー (2001)
068

Shining Mewtwoひかるミュウツー

RARE
PsychicHP 70BasicIllus. Hironobu Yoshida

One of the eight Shining cards. Psychic, 70 HP, Basic. Japan produced only this one Shining Mewtwo, never reissued with new art. It is among the most wanted of the eight, and clean copies are scarce.

Fighting12 cardsHOLO 2

12 cards · listed in original order.

Machop — ワンリキー (2001)
069

Machopワンリキー

COMMON
FightingHP 40BasicIllus. Toshinao Aoki

Fighting, 40 HP Basic, retreat 1 — the fourth Machop since 1996. Both evolutions, Machoke and Machamp, are Light here, so this set pushes the Fighting line toward the bright side.

Hitmonchan — エビワラー (2001)
070

Hitmonchanエビワラー

COMMON
FightingHP 60BasicIllus. Shin-ichi Yoshida

Fighting, 60 HP Basic, retreat 1 — the fourth Hitmonchan since the 1996 Base Set. It has no evolutionary line, and this set carries three separate Fighting lines: Hitmonchan, Hitmonlee and the Machop family.

Gligar — グライガー (2001)
071

Gligarグライガー

COMMON
FightingHP 50BasicIllus. Ken Sugimori

Fighting, 50 HP Basic. Gligar debuted in the 2000 seventh expansion and this is its second card. It has no evolutionary line and was still thin on cards at this point.

Phanpy — ゴマゾウ (2001)
072

Phanpyゴマゾウ

COMMON
FightingHP 40BasicIllus. Miki Tanaka

Fighting, 40 HP Basic, retreat 1. Phanpy had only debuted in the 2000 eighth expansion; this is its second card. Its evolution Donphan appears here as a Dark holo.

Larvitar — ヨーギラス (2001)
073

Larvitarヨーギラス

COMMON
FightingHP 40BasicIllus. Ken Sugimori

Fighting, 40 HP Basic. Larvitar debuted in the 2000 eighth expansion and this is its second card. Both evolutions are Dark, and all three stages sit in this set.

Light Machoke — やさしいゴーリキー (2001)
074

Light Machokeやさしいゴーリキー

UNCOMMON
FightingHP 80Stage 1Illus. Miki Tanaka

The Light Machoke. Fighting, 80 HP, Stage 1, continuing from Machop (069). The ordinary print in the 2000 seventh expansion had 70, so ten more here.

Hitmonlee — サワムラー (2001)
075

Hitmonleeサワムラー

UNCOMMON
FightingHP 60BasicIllus. Yukiko Baba

Fighting, 60 HP Basic, retreat 1. Hitmonlee is the partner to Hitmonchan, and both appear here. With Hitmonchan also at 60 HP and retreat 1, the two are near-equivalent.

Dark Pupitar — わるいサナギラス (2001)
076

Dark Pupitarわるいサナギラス

UNCOMMON
FightingHP 60Stage 1Illus. Mitsuhiro Arita

The Dark Pupitar. Fighting, 60 HP, Stage 1, continuing from Larvitar (073). A cocoon stage printed as Dark is unusual, and with Tyranitar also Dark, the whole three-stage line leans that way.

Light Machamp — やさしいカイリキー (2001)
077

Light Machampやさしいカイリキー

RARE
FightingHP 100Stage 2Illus. Miki Tanaka

The Light Machamp. Fighting, 100 HP, Stage 2, rare. Machop (069) into Machoke (074) into this card — all three stages here. A 100 HP Stage 2 that is not holo is a quiet but solid card.

Dark Donphan — わるいドンファン (2001)
078

Dark Donphanわるいドンファン

HOLO RARE
FightingHP 60Stage 1Illus. Shin-ichi Yoshida

The Dark Donphan, a holo. Fighting, 60 HP, Stage 1, completing the line with Phanpy (072). A holo at 60 HP is on the low side for this set — it is built around its effect rather than its bulk.

Dark Tyranitar — わるいバンギラス (2001)
079

Dark Tyranitarわるいバンギラス

HOLO RARE
FightingHP 90Stage 2Illus. Shin-ichi Yoshida

The Dark Tyranitar, a holo. Fighting, 90 HP, Stage 2. Larvitar (073) into Pupitar (076) into this card. The same set also carries a Shining Tyranitar (082), so one Pokémon appears twice — this one Fighting, the Shining one Darkness.

Shining Kabutops — ひかるカブトプス (2001)
080

Shining Kabutopsひかるカブトプス

RARE
FightingHP 80BasicIllus. Hironobu Yoshida

One of the eight Shining cards. Fighting, 80 HP, Basic. Kabutops is a fossil Pokémon normally printed as a Stage 2, but this Shining version is a Basic — playable at 80 HP without evolving.

Darkness2 cards

2 cards · listed in original order.

Houndour — デルビル (2001)
081

Houndourデルビル

COMMON
DarknessHP 40BasicIllus. Yukiko Baba

Darkness, 40 HP Basic, retreat 1. Houndour debuted in the 2000 eighth expansion; this is its second card. It is a Darkness Basic here, but its evolution Houndoom (024) is Fire.

Shining Tyranitar — ひかるバンギラス (2001)
082

Shining Tyranitarひかるバンギラス

RARE
DarknessHP 80BasicIllus. Ken Sugimori

One of the eight Shining cards. Darkness, 80 HP, Basic — and an unusual case of the same Pokémon appearing as both Dark (079) and Shining in one set. Among the eight, this is the only Darkness card.

Metal2 cardsHOLO 1

2 cards · listed in original order.

Dark Scizor — わるいハッサム (2001)
083

Dark Scizorわるいハッサム

HOLO RARE
MetalHP 70Stage 1Illus. Mitsuhiro Arita

The Dark Scizor, a holo. Metal, 70 HP, Stage 1. Scyther (007) is Grass, so evolving moves it to Metal. This set carries only two Metal cards, and this holo is one of them.

Shining Steelix — ひかるハガネール (2001)
084

Shining Steelixひかるハガネール

RARE
MetalHP 90BasicIllus. Ken Sugimori

One of the eight Shining cards. Metal, 90 HP, Basic. Steelix is normally a Stage 2, but this Shining version is a Basic. It is the only Metal Shining card, and among the eight it is considered one of the scarcer ones.

Colorless14 cardsHOLO 3

14 cards · listed in original order.

Jigglypuff — プリン (2001)
085

Jigglypuffプリン

COMMON
ColorlessHP 50BasicIllus. Yuka Morii

Colorless, 50 HP Basic, retreat 1 — the fifth Jigglypuff since 1996. Its evolution Wigglytuff appears here twice, once Light and once Dark, which is an unusual pairing.

Porygon — ポリゴン (2001)
086

Porygonポリゴン

COMMON
ColorlessHP 50Basic

Colorless, 50 HP Basic. Porygon had not appeared since 1997. Its evolution Porygon2 is here as a Dark holo, while this remains a plain card.

Dratini — ミニリュウ (2001)
087

Dratiniミニリュウ

COMMON
ColorlessHP 40BasicIllus. Yuka Morii

Colorless, 40 HP Basic, retreat 1 — the third Dratini since 1996. Both evolutions, Dragonair and Dragonite, are Light, so all three stages sit on the bright side.

Togepi — トゲピー (2001)
088

Togepiトゲピー

COMMON
ColorlessHP 40BasicIllus. Yuka Morii

Colorless, 40 HP Basic. Togepi debuted in the 2000 seventh expansion; this is its second card. Its evolution Togetic is here as a Light holo.

Girafarig — キリンリキ (2001)
089

Girafarigキリンリキ

COMMON
ColorlessHP 60BasicIllus. Yuka Morii

Colorless, 60 HP Basic, retreat 1. Girafarig debuted in the 2000 eighth expansion and this is its second card. It has no evolutionary line and was still thin on cards.

Light Wigglytuff — やさしいプクリン (2001)
090

Light Wigglytuffやさしいプクリン

UNCOMMON
ColorlessHP 80Stage 1Illus. Naoyo Kimura

The Light Wigglytuff. Colorless, 80 HP, Stage 1, continuing from Jigglypuff (085). The set also carries a Dark version (091), so there are two ways to evolve it.

Dark Wigglytuff — わるいプクリン (2001)
091

Dark Wigglytuffわるいプクリン

UNCOMMON
ColorlessHP 60Stage 1Illus. Miki Tanaka

The Dark Wigglytuff. Colorless, 60 HP, Stage 1 — twenty lower than the Light one, with its attacks shifted toward disruption. Put the two side by side and the split is clear: Light for HP, Dark for effect.

Chansey — ラッキー (2001)
092

Chanseyラッキー

UNCOMMON
ColorlessHP 90BasicIllus. Yuka Morii

Colorless, 90 HP Basic, retreat 2 — the fourth Chansey since 1996. 90 HP on a Basic was high for the time, and it works as a wall without evolving.

Light Dragonair — やさしいハクリュー (2001)
093

Light Dragonairやさしいハクリュー

RARE
ColorlessHP 80Stage 1Illus. Atsuko Nishida

The Light Dragonair. Colorless, 80 HP, Stage 1, rare, continuing from Dratini (087). It is rare without being holo — the set carries four Colorless holos, and Dragonair is not among them.

Light Dragonite — やさしいカイリュー (2001)
094

Light Dragoniteやさしいカイリュー

HOLO RARE
ColorlessHP 100Stage 2Illus. Atsuko Nishida

The Light Dragonite, a holo. Colorless, 100 HP, Stage 2. Dratini (087) into Dragonair (093) into this card — all three stages here. A 100 HP Stage 2 and holo makes it the headline Colorless card of the set.

Light Togetic — やさしいトゲチック (2001)
095

Light Togeticやさしいトゲチック

HOLO RARE
ColorlessHP 60Stage 1Illus. Naoyo Kimura

The Light Togetic, a holo. Colorless, 60 HP, Stage 1, completing the line with Togepi (088). A holo at 60 HP is on the low side, but with the Basic at 40 the line reads consistently.

Dark Ursaring — わるいリングマ (2001)
096

Dark Ursaringわるいリングマ

RARE
ColorlessHP 60Stage 1Illus. Mitsuhiro Arita

The Dark Ursaring. Colorless, 60 HP, Stage 1, rare. The Teddiursa line existed, with an ordinary print in the 2000 seventh expansion. The Dark version keeps the same 60 HP — a rare case of no reduction.

Dark Porygon2 — わるいポリゴン2 (2001)
097

Dark Porygon2わるいポリゴン2

HOLO RARE
ColorlessHP 60Stage 1

The Dark Porygon2, a holo. Colorless, 60 HP, Stage 1, continuing from Porygon (086). Porygon2 had only debuted in the 2000 eighth expansion, so its Dark version arrived by the third set.

Shining Noctowl — ひかるヨルノズク (2001)
098

Shining Noctowlひかるヨルノズク

RARE
ColorlessHP 60BasicIllus. Ken Sugimori

The last of the eight Shining cards. Colorless, 60 HP, Basic. Noctowl is normally a Stage 1, but this Shining version is a Basic. By type the eight fall out perfectly: one each of Grass, Fire, Lightning, Psychic, Fighting, Darkness, Metal and Colorless.

Trainer14 cards

14 cards · listed in original order.

Heal Powder — ばんのうごな (2001)
099

Heal Powderばんのうごな

COMMON
TrainerIllus. Milky Isobe

A Trainer (Goods). A cure-all in name, and one of the cards that clears status conditions in bulk. In 2001 Trainers were not yet split into Goods and Supporters — they were all simply "Trainer".

Mail from Bill — マサキのメール (2001)
100

Mail from Billマサキのメール

COMMON
TrainerIllus. Tomokazu Komiya

A Trainer (Goods) framed as a letter from Bill, in the hand-refresh family. In 2001 Trainers named after characters were on the rise, a trend the ★VS set pushed further.

Energy Stadium — エネルギースタジアム (2001)
101

Energy Stadiumエネルギースタジアム

UNCOMMON
TrainerIllus. Keiji Kinebuchi

A Trainer (Stadium). Stadiums stay in play and only one can be out at a time. This set carries three — this, Lucky Stadium and Broken Ground Gym — which was a lot for one expansion.

Energy Amplifier — エネルギー増幅装置 (2001)
102

Energy Amplifierエネルギー増幅装置

UNCOMMON
TrainerIllus. Ken Sugimori

A Trainer (Goods) built around Energy — the search-and-rearrange family. This set is unusually thick with Energy Trainers, four in all (101, 102, 109, 113), matching how decks were built at the time.

Counterattack Claws — はんげきのツメ (2001)
103

Counterattack Clawsはんげきのツメ

UNCOMMON
TrainerIllus. Sumiyoshi Kizuki

A Trainer (Goods) with an openly aggressive name. Most 2001 Trainers state their effect in the name, and all fifteen in this set follow that habit.

Magnifier — ピントレンズ (2001)
104

Magnifierピントレンズ

UNCOMMON
TrainerIllus. Keiji Kinebuchi

A Trainer (Goods) — a magnifier, in the family that interacts with coin flips and accuracy. Note that Pokémon Tools were still a subcategory of Trainer in 2001, not a separate card type.

Pokémon Personality Test — ポケモン性格判定 (2001)
105

Pokémon Personality Testポケモン性格判定

UNCOMMON
TrainerIllus. Hideki Kazama

A Trainer (Goods) that manipulates the deck or hand — one of the odder ones. Across the fifteen Trainers here the roles split cleanly into healing, searching, disruption and field control, which shows the design intent.

Lucky Stadium — ラッキースタジアム (2001)
106

Lucky Stadiumラッキースタジアム

UNCOMMON
TrainerIllus. Imakuni?

A Trainer (Stadium), one of three here. Because Stadiums overwrite one another, carrying all three overlaps in role, and in practice decks ran only one or two.

Team Rocket's Evil Deeds — ロケット団の暗躍 (2001)
107

Team Rocket's Evil Deedsロケット団の暗躍

UNCOMMON
TrainerIllus. Keiji Kinebuchi

A Trainer (Goods) in the disruption family. This set has little Team Rocket material, and this single Trainer is the only nod to it.

Thought Wave Machine — 怪電波マシーン (2001)
108

Thought Wave Machine怪電波マシーン

RARE
TrainerIllus. Tomokazu Komiya

A rare Trainer (Goods) that interferes with the opponent's hand or deck. Five Trainers sit at rare here (108–112), and each swings the game hard on a single use.

EXP. ALL — 学習装置 (2001)
109

EXP. ALL学習装置

RARE
TrainerIllus. Ken Sugimori

A rare Trainer (Goods). EXP. ALL takes the experience from a knocked-out Pokémon and moves it elsewhere — the in-game item turned into a card, part of a run of game items being ported into the TCG at the time.

Broken Ground Gym — でこぼこジム (2001)
110

Broken Ground Gymでこぼこジム

RARE
TrainerIllus. Ken Sugimori

A rare Trainer (Stadium), and the only rare among this set's three Stadiums. A Stadium at rare is unusual, which suggests the effect was judged unusually far-reaching.

Impostor Oak's Invention — にせオーキドの発明 (2001)
111

Impostor Oak's Inventionにせオーキドの発明

RARE
Trainer

A rare Trainer (Goods) built on the idea of an impostor Professor Oak. 2001 was the year character-named cards expanded, largely through ★VS, and this sits in that current.

Radio Tower — ラジオとう (2001)
112

Radio Towerラジオとう

RARE
Trainer

A rare Trainer (Stadium) depicting the Radio Tower in Goldenrod. All three Stadiums here are places turned into cards — a stadium, Lucky Stadium and the tower — and together they tell one story about place.

Energy1 cardsHOLO 1

1 cards · listed in original order.

Miracle Energy — ミラクルエネルギー (2001)
113

Miracle Energyミラクルエネルギー

HOLO RARE
Energy

The set's only Energy card, and a holo. Miracle Energy is a Special Energy, and a holo-printed Energy is unusual. Of the 113 cards, 98 are Pokémon, 14 Trainers and one Energy — this one.

Pokémon Card ★VS

2001-07-19142 cardsHOLO 9¥690
Pokémon Card ★VS
Packaging (official product catalogue)

Pokémon Card ★VS

VS1Out of print
Released
2001-07-19
Original price
¥690 tax incl.
Per pack
30 cards142 kinds
Pack spread
30 cards (not the usual ten)
Publisher
Media Factory

Thirty cards for ¥690 — a different order of magnitude from the usual ten for just over ¥300. Each pack held twelve Pokémon (one of them holo), four Trainers, two Technical Machines, eleven basic Energy and one Special Energy, sold in three pairings: Fighting/Psychic, Water/Fire, Grass/Lightning. Three half decks appeared the same day. This is the set that switched the card back to the international design, and numbering became a straight run. The box count could not be confirmed from period sources and is left empty.

19 July 2001 — 141 cards plus one secret. The premise is that Gym Leaders, Elite Four members, Team Rocket and Lance each own their Pokémon. 103 Pokémon and 39 Trainers, twenty-seven of them Technical Machines.

This is the set that changed the card back — from the 1996 "Pokémon Card Game" design to the international "Pokémon" one. It also moved to straight numbering (001–141, with the secret at 142), and introduced Technical Machines and the classified Special Conditions, adding Burned. Packs held 30 cards at ¥690 and were sold in three type pairings: Fighting/Psychic, Water/Fire, Grass/Lightning. No illustrator records survive for this set, so the artist field is empty throughout.

Grass16 cards

16 cards · listed in original order.

Bugsy's Butterfree — ツクシのバタフリー (2001)
008

Bugsy's Butterfreeツクシのバタフリー

COMMON
GrassHP 60Basic

Bugsy's Butterfree. Grass, 60 HP. All six of Bugsy's cards are Grass, fitting a Bug-type leader. Butterfree had not been printed since 1996, and ★VS mixes in familiar faces like this.

Bugsy's Beedrill — ツクシのスピアー (2001)
009

Bugsy's Beedrillツクシのスピアー

COMMON
GrassHP 60Basic

Bugsy's Beedrill. Grass, 60 HP, unseen since the 1996 Base Set. The Grass run in ★VS is entirely Bug — Butterfree, Beedrill, Pinsir, Ledian and Yanma, nothing else.

Bugsy's Pinsir — ツクシのカイロス (2001)
010

Bugsy's Pinsirツクシのカイロス

COMMON
GrassHP 60Basic

Bugsy's Pinsir. Grass, 60 HP, having debuted only in the 2000 seventh expansion. Bugsy's group is almost all 60 HP — only Yanma sits at 50 — so the group's bulk is uniform.

Bugsy's Ledian — ツクシのレディアン (2001)
011

Bugsy's Ledianツクシのレディアン

COMMON
GrassHP 60Basic

Bugsy's Ledian. Grass, 60 HP. A Light Ledian also exists in the tenth expansion (n4 010). ★VS cards carry the owner's name in front, so the same Pokémon counts as a different card here.

Bugsy's Yanma — ツクシのヤンヤンマ (2001)
012

Bugsy's Yanmaツクシのヤンヤンマ

COMMON
GrassHP 50Basic

Bugsy's Yanma. Grass, 50 HP — the only 50 in Bugsy's group. Yanma had only debuted in the 2000 eighth expansion and was still thin on cards.

Erika's Bellossom — エリカのキレイハナ (2001)
059

Erika's Bellossomエリカのキレイハナ

COMMON
GrassHP 70Basic

Erika's Bellossom. Grass, 70 HP. Her group is two cards — Bellossom and Jumpluff. Bellossom had last appeared in the 2000 eighth expansion, and 2001 also brought a 001/P promo insert in April.

Erika's Jumpluff — エリカのワタッコ (2001)
060

Erika's Jumpluffエリカのワタッコ

COMMON
GrassHP 60Basic

Erika's Jumpluff. Grass, 60 HP, only debuted in the 2000 seventh expansion. Two cards is a thin showing for a Grass leader, which shows ★VS did not scale group size to a character's importance.

Janine's Beedrill — アンズのスピアー (2001)
061

Janine's Beedrillアンズのスピアー

COMMON
GrassHP 60Basic

Janine's Beedrill. Grass, 60 HP. All seven of hers are Grass. She uses Poison in the games, but the TCG has no Poison type, so her team lands on Grass — the same treatment Koga gets.

Janine's Arbok — アンズのアーボック (2001)
062

Janine's Arbokアンズのアーボック

COMMON
GrassHP 60Basic

Janine's Arbok. Grass, 60 HP, unseen since 1997. A Poison-type printed as Grass reads oddly, but it was the compromise needed to fit the nine types of the era.

Janine's Venomoth — アンズのモルフォン (2001)
063

Janine's Venomothアンズのモルフォン

COMMON
GrassHP 60Basic

Janine's Venomoth. Grass, 60 HP. Her seven Grass cards all sit at 50 to 60 HP, with nothing at 70 — the whole group is light.

Janine's Weezing — アンズのマタドガス (2001)
064

Janine's Weezingアンズのマタドガス

COMMON
GrassHP 60Basic

Janine's Weezing. Grass, 60 HP, unseen since 1997. Her group contains no holo — only two of the 21 groups lack one, Whitney's and hers.

Janine's Ariados — アンズのアリアドス (2001)
065

Janine's Ariadosアンズのアリアドス

COMMON
GrassHP 60Basic

Janine's Ariados. Grass, 60 HP. A Dark Ariados exists in the tenth expansion (n4 011); this version is the ordinary 60 HP card.

Janine's Crobat — アンズのクロバット (2001)
066

Janine's Crobatアンズのクロバット

COMMON
GrassHP 60Basic

Janine's Crobat. Grass, 60 HP. The same Pokémon appears in Koga's group (079) — father and daughter share it. Both are Grass at 60 HP, numerically identical.

Janine's Shuckle — アンズのツボツボ (2001)
067

Janine's Shuckleアンズのツボツボ

COMMON
GrassHP 50Basic

Janine's Shuckle. Grass, 50 HP — the only 50 in her group. Shuckle had only debuted in the 2000 eighth expansion, and this is its second card.

Koga's Crobat — キョウのクロバット (2001)
079

Koga's Crobatキョウのクロバット

COMMON
GrassHP 60Basic

Koga's Crobat. Grass, 60 HP. His group is two cards — Crobat and Forretress. He uses Poison in the games, and with no Poison type his team reads as Grass. His daughter Janine has the same Crobat (066).

Koga's Forretress — キョウのフォレトス (2001)
080

Koga's Forretressキョウのフォレトス

COMMON
GrassHP 60Basic

Koga's Forretress. Grass, 60 HP. A Dark Forretress exists in the tenth expansion (n4 008); this is the ordinary Grass print, not holo.

Fire9 cardsHOLO 1

9 cards · listed in original order.

Morty's Ninetales — マツバのキュウコン (2001)
020

Morty's Ninetalesマツバのキュウコン

COMMON
FireHP 60Basic

Morty's Ninetales. Fire, 60 HP. His seven cards run across Psychic, Fire, Fighting, Darkness and Colorless — the only group that crosses types, which suits a Ghost-type leader and contrasts with the single-colour groups elsewhere.

Blaine's Typhlosion — カツラのバクフーン (2001)
070

Blaine's Typhlosionカツラのバクフーン

COMMON
FireHP 70Basic

Blaine's Typhlosion. Fire, 70 HP. His group is also two cards — Typhlosion and Magcargo. A Dark holo Typhlosion also exists in the tenth expansion (n4 022).

Blaine's Magcargo — カツラのマグカルゴ (2001)
071

Blaine's Magcargoカツラのマグカルゴ

COMMON
FireHP 60Basic

Blaine's Magcargo. Fire, 60 HP. His group is only two Fire cards, at 60 and 70. His group has no holo either — Magcargo is the ordinary 60 HP print.

Karen's Rapidash — カリンのギャロップ (2001)
087

Karen's Rapidashカリンのギャロップ

COMMON
FireHP 60Basic

Karen's Rapidash. Fire, 60 HP. Her six are four Fire and two Darkness. Karen is the Darkness Elite Four member, yet her ★VS group leans Fire — the reverse of what you would expect.

Karen's Magmar — カリンのブーバー (2001)
088

Karen's Magmarカリンのブーバー

COMMON
FireHP 50Basic

Karen's Magmar. Fire, 50 HP — the only 50 in her group — and unseen since 1997.

Karen's Flareon — カリンのブースター (2001)
089

Karen's Flareonカリンのブースター

COMMON
FireHP 60Basic

Karen's Flareon. Fire, 60 HP. A Light Flareon exists in the tenth expansion (n4 019) at 80 HP — a twenty-point gap.

Karen's Houndoom — カリンのヘルガー (2001)
092

Karen's Houndoomカリンのヘルガー

COMMON
FireHP 60Basic

Karen's Houndoom. Fire, 60 HP. A Dark holo Houndoom exists in the tenth expansion (n4 024). This one is an ordinary Fire card, and its 60 HP matches the Dark version exactly.

Rocket's Entei — R団のエンテイ (2001)
095

Rocket's EnteiR団のエンテイ

HOLO RARE
FireHP 70Basic

Rocket's Entei, a holo. Fire, 70 HP — the only 70 in the Rocket group. The star of the 2000 film, and in 2001 it ends up in Team Rocket's hands.

Lance's Charizard — ワタルのリザードン (2001)
097

Lance's Charizardワタルのリザードン

COMMON
FireHP 80Basic

Lance's Charizard. Fire, 80 HP. His six run across Fire, Water, Fighting, Colorless and Lightning — broad, as a Dragon trainer's should be. Charizard had not appeared since 1996, and at 80 HP it ties for the highest in his group with Ampharos.

Water17 cardsHOLO 1

17 cards · listed in original order.

Pryce's Dewgong — ヤナギのジュゴン (2001)
039

Pryce's Dewgongヤナギのジュゴン

COMMON
WaterHP 60Basic

Pryce's Dewgong. Water, 60 HP. His seven are six Water and one Darkness. He leads with Ice in the games, but the TCG has no Ice type, so Water stands in — every ★VS type is mapped onto the nine that existed.

Pryce's Cloyster — ヤナギのパルシェン (2001)
040

Pryce's Cloysterヤナギのパルシェン

COMMON
WaterHP 60Basic

Pryce's Cloyster. Water, 60 HP, unseen since 1997. His six Water cards all sit at 50 to 60 HP, with only Articuno at 70 — a low-slung group.

Pryce's Lapras — ヤナギのラプラス (2001)
041

Pryce's Laprasヤナギのラプラス

COMMON
WaterHP 60Basic

Pryce's Lapras. Water, 60 HP. The same Pokémon also appears in Misty's group (057), giving two versions. Both are 60 HP — the numbers are identical; only the owner differs.

Pryce's Articuno — ヤナギのフリーザー (2001)
042

Pryce's Articunoヤナギのフリーザー

COMMON
WaterHP 70Basic

Pryce's Articuno, a Legendary bird. Water, 70 HP. ★VS does something unusual: it assigns Legendaries to owners. Articuno goes to Pryce, while Raikou, Entei and Suicune fall under Team Rocket.

Pryce's Piloswine — ヤナギのイノムー (2001)
044

Pryce's Piloswineヤナギのイノムー

COMMON
WaterHP 60Basic

Pryce's Piloswine. Water, 60 HP. A Light Piloswine exists in the tenth expansion (n4 041) at 90 HP — a thirty-point gap for the same Pokémon, which is very much a 2001 phenomenon.

Pryce's Delibird — ヤナギのデリバード (2001)
045

Pryce's Delibirdヤナギのデリバード

COMMON
WaterHP 50Basic

Pryce's Delibird. Water, 50 HP. The same Pokémon is Colorless in Falkner's group (006) and Water here — a clear case of type following the owner in ★VS.

Clair's Blastoise — イブキのカメックス (2001)
046

Clair's Blastoiseイブキのカメックス

COMMON
WaterHP 70Basic

Clair's Blastoise. Water, 70 HP. Her seven are six Water and one Colorless. She is the Dragon leader in the games, but the TCG had no Dragon type then, so her team lands on Water and Colorless.

Clair's Jynx — イブキのルージュラ (2001)
047

Clair's Jynxイブキのルージュラ

COMMON
WaterHP 50Basic

Clair's Jynx. Water, 50 HP — the lowest in her group. Jynx had last appeared in the 2000 eighth expansion, and the same Pokémon also sits in Will's group (074).

Clair's Gyarados — イブキのギャラドス (2001)
048

Clair's Gyaradosイブキのギャラドス

COMMON
WaterHP 70Basic

Clair's Gyarados. Water, 70 HP, unseen since 1997. The same Pokémon is also in Lance's group (098), and 2000 had already produced a Shining Gyarados in the ninth expansion.

Clair's Politoed — イブキのニョロトノ (2001)
050

Clair's Politoedイブキのニョロトノ

COMMON
WaterHP 60Basic

Clair's Politoed. Water, 60 HP, having debuted in the 2000 seventh expansion. Her six Water cards run 50 to 70 HP, a narrow spread.

Clair's Mantine — イブキのマンタイン (2001)
051

Clair's Mantineイブキのマンタイン

COMMON
WaterHP 60Basic

Clair's Mantine. Water, 60 HP, only debuted in the 2000 eighth expansion — its second card. Mantine is an odd fit for her in-game team, which shows ★VS groups are not always a literal copy of the games.

Clair's Kingdra — イブキのキングドラ (2001)
052

Clair's Kingdraイブキのキングドラ

COMMON
WaterHP 70Basic

Clair's Kingdra. Water, 70 HP, last printed in the 2000 seventh expansion. The same card appears in Lance's group (102), so the two Dragon trainers share a Pokémon.

Misty's Lapras — カスミのラプラス (2001)
057

Misty's Laprasカスミのラプラス

COMMON
WaterHP 60Basic

Misty's Lapras. Water, 60 HP. Her group is also just two cards — Lapras and Quagsire. The same Pokémon is in Pryce's group (041), likewise at 60 HP.

Misty's Quagsire — カスミのヌオー (2001)
058

Misty's Quagsireカスミのヌオー

COMMON
WaterHP 60Basic

Misty's Quagsire. Water, 60 HP, having debuted in the 2000 eighth expansion. Two cards only, because she too is a Kanto leader — the Kanto Gym Leaders generally get smaller groups in ★VS.

Rocket's Suicune — R団のスイクン (2001)
096

Rocket's SuicuneR団のスイクン

HOLO RARE
WaterHP 60Basic

Rocket's Suicune, a holo. Water, 60 HP. All four of Rocket's cards are holo — the only fully holo group in ★VS. The three beasts plus Wobbuffet was a popular configuration in decks of the time.

Lance's Gyarados — ワタルのギャラドス (2001)
098

Lance's Gyaradosワタルのギャラドス

COMMON
WaterHP 70Basic

Lance's Gyarados. Water, 70 HP. The same Pokémon is in Clair's group (048). With Dragonite, Kingdra and Aerodactyl alongside, his group reads as a dragon trainer's roster.

Lance's Kingdra — ワタルのキングドラ (2001)
102

Lance's Kingdraワタルのキングドラ

COMMON
WaterHP 70Basic

Lance's Kingdra. Water, 70 HP, matching Clair's copy (052) exactly. All six of his cards fall between 60 and 80 HP, so nothing in the group is a dead card.

Lightning9 cardsHOLO 1

9 cards · listed in original order.

Jasmine's Raichu — ミカンのライチュウ (2001)
027

Jasmine's Raichuミカンのライチュウ

COMMON
LightningHP 60Basic

Jasmine's Raichu. Lightning, 60 HP. Her six are five Lightning and one Metal. Raichu had not appeared since 1996, and the same Pokémon turns up in Lt. Surge's group (053) — two cards, two owners.

Jasmine's Magneton — ミカンのレアコイル (2001)
028

Jasmine's Magnetonミカンのレアコイル

COMMON
LightningHP 60Basic

Jasmine's Magneton. Lightning, 60 HP, unseen since 1997. In the games Jasmine is a Steel-type leader, yet her ★VS group is mostly Lightning, with a single Steel card in Steelix.

Jasmine's Electabuzz — ミカンのエレブー (2001)
029

Jasmine's Electabuzzミカンのエレブー

COMMON
LightningHP 50Basic

Jasmine's Electabuzz. Lightning, 50 HP — the only 50 in her group — and unseen since 1997.

Jasmine's Jolteon — ミカンのサンダース (2001)
030

Jasmine's Jolteonミカンのサンダース

COMMON
LightningHP 60Basic

Jasmine's Jolteon. Lightning, 60 HP, last printed in the 2000 seventh expansion. A Light Jolteon also exists in the tenth expansion (n4 043), so 2001 produced two.

Jasmine's Ampharos — ミカンのデンリュウ (2001)
031

Jasmine's Ampharosミカンのデンリュウ

COMMON
LightningHP 70Basic

Jasmine's Ampharos. Lightning, 70 HP — the highest in her group alongside Steelix. The same Pokémon also has a Dark card in the tenth expansion (n4 046) and one in Lance's group (101): three Ampharos in 2001 alone.

Lt. Surge's Raichu — マチスのライチュウ (2001)
053

Lt. Surge's Raichuマチスのライチュウ

COMMON
LightningHP 60Basic

Lt. Surge's Raichu. Lightning, 60 HP. His group is only two cards — Raichu and Lanturn — the smallest in all of ★VS. The same Pokémon is in Jasmine's group (027), giving two versions.

Lt. Surge's Lanturn — マチスのランターン (2001)
054

Lt. Surge's Lanturnマチスのランターン

COMMON
LightningHP 60Basic

Lt. Surge's Lanturn. Lightning, 60 HP, only debuted in the 2000 eighth expansion. Two cards is all he gets because he is a Kanto leader, with little Gold and Silver material to draw on.

Rocket's Raikou — R団のライコウ (2001)
094

Rocket's RaikouR団のライコウ

HOLO RARE
LightningHP 60Basic

Rocket's Raikou, a holo. Lightning, 60 HP. Team Rocket holding one of the three Legendary beasts is a premise only ★VS would attempt — wild Legendaries in the games, given an owner on the card.

Lance's Ampharos — ワタルのデンリュウ (2001)
101

Lance's Ampharosワタルのデンリュウ

COMMON
LightningHP 80Basic

Lance's Ampharos. Lightning, 80 HP. The same Pokémon also has a Dark card (046) and one in Jasmine's group (031) in 2001 — three in all, and this is the highest at 80 HP.

Psychic13 cardsHOLO 1

13 cards · listed in original order.

Morty's Gengar — マツバのゲンガー (2001)
021

Morty's Gengarマツバのゲンガー

COMMON
PsychicHP 70Basic

Morty's Gengar. Psychic, 70 HP — the highest in his group and unseen since the 2000 seventh expansion. It is the Ghost leader's ace, though it is not the holo — his group has none.

Morty's Hypno — マツバのスリーパー (2001)
022

Morty's Hypnoマツバのスリーパー

COMMON
PsychicHP 60Basic

Morty's Hypno. Psychic, 60 HP, unseen since 1997. Psychic accounts for three of his seven — Gengar, Hypno and Misdreavus — with Fire, Fighting, Darkness and Colorless filling out the rest.

Morty's Misdreavus — マツバのムウマ (2001)
026

Morty's Misdreavusマツバのムウマ

COMMON
PsychicHP 50Basic

Morty's Misdreavus. Psychic, 50 HP — the lowest in his group, level with Murkrow. Misdreavus debuted in the 2000 eighth expansion, and this is its second card.

Sabrina's Xatu — ナツメのネイティオ (2001)
055

Sabrina's Xatuナツメのネイティオ

COMMON
PsychicHP 70Basic

Sabrina's Xatu. Psychic, 70 HP. Her group is also only two cards — Xatu and Espeon. Xatu had only debuted in the 2000 eighth expansion, and this is its second card.

Sabrina's Espeon — ナツメのエーフィ (2001)
056

Sabrina's Espeonナツメのエーフィ

COMMON
PsychicHP 60Basic

Sabrina's Espeon. Psychic, 60 HP. A Dark holo Espeon exists in the tenth expansion (n4 067) and another in Will's group (076), making three in 2001. This version is the ordinary one.

Will's Slowbro — イツキのヤドラン (2001)
072

Will's Slowbroイツキのヤドラン

COMMON
PsychicHP 60Basic

Will's Slowbro. Psychic, 60 HP. Will is one of the few characters given seven cards, which shows how much room the Elite Four got. All seven are Psychic, entirely consistent.

Will's Exeggutor — イツキのナッシー (2001)
073

Will's Exeggutorイツキのナッシー

COMMON
PsychicHP 60Basic

Will's Exeggutor. Psychic, 60 HP. A Dark Exeggutor exists in the tenth expansion (n4 056); this is the ordinary Psychic 60 HP print.

Will's Jynx — イツキのルージュラ (2001)
074

Will's Jynxイツキのルージュラ

COMMON
PsychicHP 50Basic

Will's Jynx. Psychic, 50 HP — the lowest in his group, level with Girafarig. The same Pokémon sits in Clair's group (047), giving two versions.

Will's Xatu — イツキのネイティオ (2001)
075

Will's Xatuイツキのネイティオ

COMMON
PsychicHP 60Basic

Will's Xatu. Psychic, 60 HP. The same Pokémon is in Sabrina's group (055) at 70 HP; here it is 60. So HP shifts by ten with the owner even for one species.

Will's Espeon — イツキのエーフィ (2001)
076

Will's Espeonイツキのエーフィ

COMMON
PsychicHP 60Basic

Will's Espeon. Psychic, 60 HP. Espeon appeared three times in 2001 — this, Sabrina's, and the Dark holo in the tenth expansion — and ★VS accounts for two of them.

Will's Slowking — イツキのヤドキング (2001)
077

Will's Slowkingイツキのヤドキング

COMMON
PsychicHP 70Basic

Will's Slowking. Psychic, 70 HP — the only 70 in his group. A Dark Slowking also exists in the tenth expansion (n4 061).

Will's Girafarig — イツキのキリンリキ (2001)
078

Will's Girafarigイツキのキリンリキ

COMMON
PsychicHP 50Basic

Will's Girafarig. Psychic, 50 HP, one of the two lowest in his group. Girafarig had only debuted in the 2000 eighth expansion, and this is its second card.

Rocket's Wobbuffet — R団のソーナンス (2001)
093

Rocket's WobbuffetR団のソーナンス

HOLO RARE
PsychicHP 70Basic

Rocket's Wobbuffet, a holo. Psychic, 70 HP. Team Rocket's four cards run Psychic, Lightning, Fire and Water, and the premise is that Rocket owns the three Legendary beasts — Raikou, Entei and Suicune. Wobbuffet is the only non-Legendary among them.

Fighting12 cards

12 cards · listed in original order.

Morty's Marowak — マツバのガラガラ (2001)
023

Morty's Marowakマツバのガラガラ

COMMON
FightingHP 60Basic

Morty's Marowak. Fighting, 60 HP, unseen since 1997. A Fighting card in a Ghost leader's group follows his in-game team — ★VS reproduces each character's roster fairly faithfully.

Chuck's Primeape — シジマのオコリザル (2001)
033

Chuck's Primeapeシジマのオコリザル

COMMON
FightingHP 60Basic

Chuck's Primeape. Fighting, 60 HP. His six are four Fighting and two Colorless, exactly as a Fighting-type leader's should be — one of the tidier groups in the set.

Chuck's Poliwrath — シジマのニョロボン (2001)
034

Chuck's Poliwrathシジマのニョロボン

COMMON
FightingHP 70Basic

Chuck's Poliwrath. Fighting, 70 HP — the only 70 in his group — and unseen since 1997.

Chuck's Rhydon — シジマのサイドン (2001)
035

Chuck's Rhydonシジマのサイドン

COMMON
FightingHP 60Basic

Chuck's Rhydon. Fighting, 60 HP, unseen since 1997. The pre-evolution Rhyhorn is not in ★VS, so this card stands alone.

Chuck's Donphan — シジマのドンファン (2001)
038

Chuck's Donphanシジマのドンファン

COMMON
FightingHP 60Basic

Chuck's Donphan. Fighting, 60 HP. The same Pokémon has a Dark holo in the tenth expansion (n4 078). This version is an ordinary 60 HP card, not holo.

Brock's Omastar — タケシのオムスター (2001)
068

Brock's Omastarタケシのオムスター

COMMON
FightingHP 70Basic

Brock's Omastar. Fighting, 70 HP. His group is two cards — Omastar and Kabutops. He leads with Rock in the games, and with no Rock type in the TCG his team reads as Fighting.

Brock's Kabutops — タケシのカブトプス (2001)
069

Brock's Kabutopsタケシのカブトプス

COMMON
FightingHP 60Basic

Brock's Kabutops. Fighting, 60 HP. A Shining Kabutops exists in the tenth expansion (n4 080) at 80 HP — a twenty-point gap between the two.

Bruno's Machamp — シバのカイリキー (2001)
081

Bruno's Machampシバのカイリキー

COMMON
FightingHP 80Basic

Bruno's Machamp. Fighting, 80 HP. His six are four Fighting, one Metal, one Colorless. Machamp had not appeared since 1996, and the ★VS version sits at 80 HP — high for this set.

Bruno's Hitmonlee — シバのサワムラー (2001)
082

Bruno's Hitmonleeシバのサワムラー

COMMON
FightingHP 60Basic

Bruno's Hitmonlee. Fighting, 60 HP. The same card is in the tenth expansion (n4 075), and here it sits alongside Hitmonchan (083) — the paired duo together in one group.

Bruno's Hitmonchan — シバのエビワラー (2001)
083

Bruno's Hitmonchanシバのエビワラー

COMMON
FightingHP 60Basic

Bruno's Hitmonchan. Fighting, 60 HP — the partner to Hitmonlee and likewise 60 HP. Bruno is the Fighting Elite Four member, so these two anchor his group.

Bruno's Hitmontop — シバのカポエラー (2001)
086

Bruno's Hitmontopシバのカポエラー

COMMON
FightingHP 60Basic

Bruno's Hitmontop. Fighting, 60 HP, having debuted in the 2000 seventh expansion — its second card. The same Pokémon had also been a 2000 cinema handout, paired with Igglybuff.

Lance's Aerodactyl — ワタルのプテラ (2001)
099

Lance's Aerodactylワタルのプテラ

COMMON
FightingHP 60Basic

Lance's Aerodactyl. Fighting, 60 HP, unseen since 1997. The same Pokémon also had art on Ruin Wall in the tenth expansion (2000, Japan only) and returns again here.

Darkness5 cardsHOLO 3

5 cards · listed in original order.

Morty's Murkrow — マツバのヤミカラス (2001)
025

Morty's Murkrowマツバのヤミカラス

COMMON
DarknessHP 50Basic

Morty's Murkrow. Darkness, 50 HP — the only Darkness card in his group. Murkrow had only debuted in the 2000 seventh expansion, when Darkness cards were still few.

Pryce's Sneasel — ヤナギのニューラ (2001)
043

Pryce's Sneaselヤナギのニューラ

COMMON
DarknessHP 50Basic

Pryce's Sneasel. Darkness, 50 HP — the only Darkness in his group and its lowest HP. Sneasel had only debuted in the 2000 seventh expansion.

Karen's Tyranitar — カリンのバンギラス (2001)
090

Karen's Tyranitarカリンのバンギラス

HOLO RARE
DarknessHP 70Basic

Karen's Tyranitar, a holo. Darkness, 70 HP — one of two holos in her group. The same Pokémon has a Dark holo (079, Fighting 90 HP) and a Shining card (082, Darkness 80 HP) in the tenth expansion: three Tyranitar in 2001.

Karen's Umbreon — カリンのブラッキー (2001)
091

Karen's Umbreonカリンのブラッキー

HOLO RARE
DarknessHP 60Basic

Karen's Umbreon, a holo. Darkness, 60 HP — her other holo. Umbreon had only debuted in the 2000 seventh expansion, and this is its second card — a fitting one for the Darkness Elite Four member.

Rocket's Tyranitar — R団のバンギラス (2001)
142

Rocket's TyranitarR団のバンギラス

HOLO RARE
DarknessHP 80Basic

The only secret card in ★VS, and holo. Darkness, 80 HP, Stage 2, placed at 142, outside the 141. This set introduced Japan to the practice of numbering a secret past the end of the list, and later Japanese sets kept it. It is the final stage of the Larvitar and Pupitar line — all three sit in the tenth expansion, not here.

Metal3 cardsHOLO 1

3 cards · listed in original order.

Bugsy's Scizor — ツクシのハッサム (2001)
013

Bugsy's Scizorツクシのハッサム

HOLO RARE
MetalHP 60Basic

Bugsy's Scizor, the group's only holo. Metal, 60 HP. Bugsy's six are Grass except this single Metal card. ★VS keeps a group to one colour but will switch the type on the holo, and this is the case.

Jasmine's Steelix — ミカンのハガネール (2001)
032

Jasmine's Steelixミカンのハガネール

COMMON
MetalHP 80Basic

Jasmine's Steelix. Metal, 80 HP — the only Steel in her group and its highest HP. A Shining Steelix exists in the tenth expansion (n4 084), a Basic at 90 HP.

Bruno's Steelix — シバのハガネール (2001)
084

Bruno's Steelixシバのハガネール

COMMON
MetalHP 80Basic

Bruno's Steelix. Metal, 80 HP — the only Metal in his group and its highest HP. The same Pokémon is in Jasmine's group (032) and as a Shining card (084), making three in 2001.

Colorless19 cardsHOLO 1

19 cards · listed in original order.

Falkner's Pidgeot — ハヤトのピジョット (2001)
001

Falkner's Pidgeotハヤトのピジョット

COMMON
ColorlessHP 60Basic

Falkner's Pidgeot. Colorless, 60 HP. ★VS keeps every card's HP packed into the 50–80 band, and this sits at the low end. Because a 30-card pack was meant to be played straight out of the wrapper, the set avoids printing anything outright weak.

Falkner's Fearow — ハヤトのオニドリル (2001)
002

Falkner's Fearowハヤトのオニドリル

COMMON
ColorlessHP 60Basic

Falkner's Fearow. Colorless, 60 HP. All seven of Falkner's cards are Colorless, true to a Flying-type leader. In ★VS each owner's cards hold to one colour, so collecting a full group gives you a single-colour deck.

Falkner's Farfetch'd — ハヤトのカモネギ (2001)
003

Falkner's Farfetch'dハヤトのカモネギ

COMMON
ColorlessHP 50Basic

Falkner's Farfetch'd. Colorless, 50 HP. Two of Falkner's seven sit at 50 — this and Delibird — with the other five at 60, so even inside one group the light and heavy Pokémon stay distinguishable.

Falkner's Dodrio — ハヤトのドードリオ (2001)
004

Falkner's Dodrioハヤトのドードリオ

COMMON
ColorlessHP 60Basic

Falkner's Dodrio. Colorless, 60 HP. The Doduo line had not appeared since 1997, and ★VS often leaves out the pre-evolution, so this one stands alone — a compromise forced by the 30-card pack.

Falkner's Togetic — ハヤトのトゲチック (2001)
005

Falkner's Togeticハヤトのトゲチック

COMMON
ColorlessHP 60Basic

Falkner's Togetic. Colorless, 60 HP. Togepi had only debuted in the 2000 seventh expansion, and only the evolved form appears here. Each ★VS group is built from the Pokémon that character actually fields.

Falkner's Delibird — ハヤトのデリバード (2001)
006

Falkner's Delibirdハヤトのデリバード

COMMON
ColorlessHP 50Basic

Falkner's Delibird. Colorless, 50 HP. The same Pokémon also appears in Pryce's group (045) as a Water card — in ★VS one species can turn up under several owners, and the type changes with the owner. That is the set's real charm.

Falkner's Skarmory — ハヤトのエアームド (2001)
007

Falkner's Skarmoryハヤトのエアームド

HOLO RARE
ColorlessHP 60Basic

Falkner's Skarmory, the group's only holo. Colorless, 60 HP. ★VS places exactly one holo in each group, and this is Falkner's. Across all 141 cards only nine are holo.

Whitney's Clefable — アカネのピクシー (2001)
014

Whitney's Clefableアカネのピクシー

COMMON
ColorlessHP 60Basic

Whitney's Clefable. Colorless, 60 HP. All six of Whitney's are Colorless, as a Normal-type leader's should be. Clefable had not appeared since 1996, and ★VS's Colorless group draws heavily on the 1996 roster.

Whitney's Wigglytuff — アカネのプクリン (2001)
015

Whitney's Wigglytuffアカネのプクリン

COMMON
ColorlessHP 60Basic

Whitney's Wigglytuff. Colorless, 60 HP. The same Pokémon has two cards in the tenth expansion (n4 090 and 091, Light and Dark), so 2001 produced three Wigglytuff in all.

Whitney's Persian — アカネのペルシアン (2001)
016

Whitney's Persianアカネのペルシアン

COMMON
ColorlessHP 60Basic

Whitney's Persian. Colorless, 60 HP, unseen since 1997. Whitney's six all sit at 60 or 70 HP with nothing at 50 — the groups differ noticeably in how much bulk they carry.

Whitney's Lickitung — アカネのベロリンガ (2001)
017

Whitney's Lickitungアカネのベロリンガ

COMMON
ColorlessHP 70Basic

Whitney's Lickitung. Colorless, 70 HP — tied for the highest in her group with Miltank. Lickitung had not appeared since 1997, and each ★VS group slips in one or two of these older faces.

Whitney's Furret — アカネのオオタチ (2001)
018

Whitney's Furretアカネのオオタチ

COMMON
ColorlessHP 60Basic

Whitney's Furret. Colorless, 60 HP, having debuted in the 2000 seventh expansion. Her group centres on Normal-types added in Gold and Silver, splitting roughly evenly between 1996 faces and newcomers.

Whitney's Miltank — アカネのミルタンク (2001)
019

Whitney's Miltankアカネのミルタンク

COMMON
ColorlessHP 70Basic

Whitney's Miltank. Colorless, 70 HP, only just debuted in the 2000 eighth expansion and positioned as her ace. Yet her group contains no holo at all — the only one of the 21 groups without one.

Morty's Noctowl — マツバのヨルノズク (2001)
024

Morty's Noctowlマツバのヨルノズク

COMMON
ColorlessHP 60Basic

Morty's Noctowl. Colorless, 60 HP. The same Pokémon appears as a Shining card in the tenth expansion (n4 098). This one is the ordinary owl — a separate card entirely.

Chuck's Tauros — シジマのケンタロス (2001)
036

Chuck's Taurosシジマのケンタロス

COMMON
ColorlessHP 60Basic

Chuck's Tauros. Colorless, 60 HP, one of two Colorless in his group and unseen since 1996. ★VS deliberately scatters 1996 faces through the groups.

Chuck's Granbull — シジマのグランブル (2001)
037

Chuck's Granbullシジマのグランブル

COMMON
ColorlessHP 60Basic

Chuck's Granbull. Colorless, 60 HP, having debuted in the 2000 seventh expansion. Tauros from 1996 and Granbull from 2000 sitting in the same group is a small picture of how this set mixes generations.

Clair's Dragonite — イブキのカイリュー (2001)
049

Clair's Dragoniteイブキのカイリュー

COMMON
ColorlessHP 70Basic

Clair's Dragonite. Colorless, 70 HP — the only Colorless in her group and its highest HP. Dragonite had not appeared since 1996, and Dragon-types read as Colorless in ★VS.

Bruno's Ursaring — シバのリングマ (2001)
085

Bruno's Ursaringシバのリングマ

COMMON
ColorlessHP 60Basic

Bruno's Ursaring. Colorless, 60 HP — the only Colorless in his group. A Dark Ursaring exists in the tenth expansion (n4 096).

Lance's Dragonite — ワタルのカイリュー (2001)
100

Lance's Dragoniteワタルのカイリュー

COMMON
ColorlessHP 70Basic

Lance's Dragonite. Colorless, 70 HP. The same card is in Clair's group (049) — the two Dragon trainers share their ace. Both are Colorless at 70 HP, numerically identical.

Trainer39 cards

39 cards · listed in original order.

Falkner's Technical Machine 01 — ハヤトのワザマシン01 (2001)
103

Falkner's Technical Machine 01ハヤトのワザマシン01

UNCOMMON
Trainer

Falkner's Technical Machine 01. ★VS introduced Technical Machines as a card type, so all twenty-seven here (103–129) are new. Each character normally gets an 01 and an 02, and the pair are designed to complement each other.

Falkner's Technical Machine 02 — ハヤトのワザマシン02 (2001)
104

Falkner's Technical Machine 02ハヤトのワザマシン02

UNCOMMON
Trainer

Falkner's Technical Machine 02, the partner to 01. Each ★VS Technical Machine carries its owner's name, so the same number under a different character is a different card. Of the twenty-seven, thirteen characters have two each and Team Rocket has one.

Bugsy's Technical Machine 01 — ツクシのワザマシン01 (2001)
105

Bugsy's Technical Machine 01ツクシのワザマシン01

UNCOMMON
Trainer

Bugsy's Technical Machine 01. His pair (105 and 106) is built to match a group that is entirely Grass. At the time a Technical Machine was used once and discarded, not attached to a Pokémon.

Bugsy's Technical Machine 02 — ツクシのワザマシン02 (2001)
106

Bugsy's Technical Machine 02ツクシのワザマシン02

UNCOMMON
Trainer

Bugsy's Technical Machine 02. The partner to 01. Technical Machines are about a fifth of the 141 cards, which shows ★VS was designed to hand out ways of playing, not just Pokémon.

Whitney's Technical Machine 01 — アカネのワザマシン01 (2001)
107

Whitney's Technical Machine 01アカネのワザマシン01

UNCOMMON
Trainer

Whitney's Technical Machine 01. Her group had no holo, yet she still gets two Technical Machines — a group can be without a holo and still be fully equipped.

Whitney's Technical Machine 02 — アカネのワザマシン02 (2001)
108

Whitney's Technical Machine 02アカネのワザマシン02

UNCOMMON
Trainer

Whitney's Technical Machine 02, paired with 01. Since her group is six Colorless cards, the Machines are tuned to Colorless Pokémon.

Morty's Technical Machine 01 — マツバのワザマシン01 (2001)
109

Morty's Technical Machine 01マツバのワザマシン01

UNCOMMON
Trainer

Morty's Technical Machine 01. His is the only group spanning five types, so the two Machines here are correspondingly broad. The group's type make-up shapes the Machine design.

Morty's Technical Machine 02 — マツバのワザマシン02 (2001)
110

Morty's Technical Machine 02マツバのワザマシン02

UNCOMMON
Trainer

Morty's Technical Machine 02, paired with 01. Because each ★VS Machine carries its owner's name, the same effect exists under thirteen different names.

Jasmine's Technical Machine 01 — ミカンのワザマシン01 (2001)
111

Jasmine's Technical Machine 01ミカンのワザマシン01

UNCOMMON
Trainer

Jasmine's Technical Machine 01. Her group is five Lightning and one Metal, and the two Machines are aimed at those two types. The more lopsided the group, the clearer the Machines' job.

Jasmine's Technical Machine 02 — ミカンのワザマシン02 (2001)
112

Jasmine's Technical Machine 02ミカンのワザマシン02

UNCOMMON
Trainer

Jasmine's Technical Machine 02, paired with 01. Because a Machine is used once and discarded, decks were expected to run several. Twenty-seven in the set is what that style of play required.

Chuck's Technical Machine 01 — シジマのワザマシン01 (2001)
113

Chuck's Technical Machine 01シジマのワザマシン01

UNCOMMON
Trainer

Chuck's Technical Machine 01. His group is four Fighting and two Colorless, and the Machines lean Fighting. ★VS assumes you will play a group as a deck, so the Machines are issued to match its colour.

Chuck's Technical Machine 02 — シジマのワザマシン02 (2001)
114

Chuck's Technical Machine 02シジマのワザマシン02

UNCOMMON
Trainer

Chuck's Technical Machine 02, paired with 01. Thirteen characters get two Machines each; Team Rocket gets one, because its four-card group — three Legendaries plus Wobbuffet — is already unusual.

Pryce's Technical Machine 01 — ヤナギのワザマシン01 (2001)
115

Pryce's Technical Machine 01ヤナギのワザマシン01

UNCOMMON
Trainer

Pryce's Technical Machine 01. His group is six Water and one Darkness, and the Machines lean Water. With no Ice type in the TCG, Ice moves are expressed through Water Machines.

Pryce's Technical Machine 02 — ヤナギのワザマシン02 (2001)
116

Pryce's Technical Machine 02ヤナギのワザマシン02

UNCOMMON
Trainer

Pryce's Technical Machine 02, paired with 01. Machines count as Trainers, not Pokémon attacks, which is why twenty-seven of the 141 cards sit in the Trainer category.

Clair's Technical Machine 01 — イブキのワザマシン01 (2001)
117

Clair's Technical Machine 01イブキのワザマシン01

UNCOMMON
Trainer

Clair's Technical Machine 01. Her group is six Water and one Colorless — a Dragon trainer with no Dragon type to use, so it lands on Water and Colorless, and the Machines follow.

Clair's Technical Machine 02 — イブキのワザマシン02 (2001)
118

Clair's Technical Machine 02イブキのワザマシン02

UNCOMMON
Trainer

Clair's Technical Machine 02, paired with 01. ★VS Machines only ever run to 01 and 02, standing for that character's two signature moves. No third was ever made.

Janine's Technical Machine 01 — アンズのワザマシン01 (2001)
119

Janine's Technical Machine 01アンズのワザマシン01

UNCOMMON
Trainer

Janine's Technical Machine 01. Her group is seven Grass cards. A Poison user, but with no Poison type she is pushed onto Grass, and the Machines are Grass too.

Janine's Technical Machine 02 — アンズのワザマシン02 (2001)
120

Janine's Technical Machine 02アンズのワザマシン02

UNCOMMON
Trainer

Janine's Technical Machine 02, paired with 01. Her group has no holo, yet the two Machines are still there — ★VS makes sure even a holo-less group is minimally equipped.

Will's Technical Machine 01 — イツキのワザマシン01 (2001)
121

Will's Technical Machine 01イツキのワザマシン01

UNCOMMON
Trainer

Will's Technical Machine 01. His group is seven Psychic cards, fully unified. The two Machines match, and seven Pokémon to two Machines is about the ratio every group uses.

Will's Technical Machine 02 — イツキのワザマシン02 (2001)
122

Will's Technical Machine 02イツキのワザマシン02

UNCOMMON
Trainer

Will's Technical Machine 02, paired with 01. Because a Machine's effect is one-shot, a ★VS 30-card pack is said to have always contained two — so the pack was equipped for play the moment you opened it.

Bruno's Technical Machine 01 — シバのワザマシン01 (2001)
123

Bruno's Technical Machine 01シバのワザマシン01

UNCOMMON
Trainer

Bruno's Technical Machine 01. His group is four Fighting, one Metal, one Colorless, and the Machines lean Fighting — fitting for the Fighting Elite Four member.

Bruno's Technical Machine 02 — シバのワザマシン02 (2001)
124

Bruno's Technical Machine 02シバのワザマシン02

UNCOMMON
Trainer

Bruno's Technical Machine 02, paired with 01. Twenty-seven Machines is about 19% of the 141 cards, and with 103 Pokémon against 39 Trainers (27 Machines plus 12 items), this is a Trainer-heavy set.

Karen's Technical Machine 01 — カリンのワザマシン01 (2001)
125

Karen's Technical Machine 01カリンのワザマシン01

UNCOMMON
Trainer

Karen's Technical Machine 01. Her group is four Fire and two Darkness — the Darkness Elite Four member leaning Fire, and the Machines follow that.

Karen's Technical Machine 02 — カリンのワザマシン02 (2001)
126

Karen's Technical Machine 02カリンのワザマシン02

UNCOMMON
Trainer

Karen's Technical Machine 02, paired with 01. Her group carries two holos — Tyranitar and Umbreon — so both of her Darkness cards are holo.

Rocket's Technical Machine 01 — R団のワザマシン01 (2001)
127

Rocket's Technical Machine 01R団のワザマシン01

UNCOMMON
Trainer

Rocket's Technical Machine 01. The only group in ★VS with just one Machine. Its four cards — three Legendaries plus Wobbuffet — are all holo, an unusual make-up that left room for only one.

Lance's Technical Machine 01 — ワタルのワザマシン01 (2001)
128

Lance's Technical Machine 01ワタルのワザマシン01

UNCOMMON
Trainer

Lance's Technical Machine 01. His group spans five types, matching Morty's, so the two Machines are broad in scope. A dragon trainer's roster scatters across colours, which makes the Machines matter more.

Lance's Technical Machine 02 — ワタルのワザマシン02 (2001)
129

Lance's Technical Machine 02ワタルのワザマシン02

UNCOMMON
Trainer

Lance's Technical Machine 02, paired with 01 and the last of the twenty-seven Machines. From 130 the set returns to ordinary Trainers — Potion, Moo-Moo Milk and the rest — and the numbering marks the change of card class.

Potion — きずぐすり (2001)
130

Potionきずぐすり

COMMON
Trainer

Potion. The basic damage-healing item. All twelve ordinary Trainers here (130–141) are staples dating to 1996 — the new machinery sits entirely on the Technical Machine side.

Moo-Moo Milk — モーモーミルク (2001)
131

Moo-Moo Milkモーモーミルク

COMMON
Trainer

Moo-Moo Milk. A healing item, and one known for having its art replaced in English — the Japanese and English prints show different cows.

Full Heal — なんでもなおし (2001)
132

Full Healなんでもなおし

COMMON
Trainer

Full Heal. A status-clearing item. The ordinary Trainers run in blocks — three healing cards (130–132), two switching, four Energy, one recovery, then Master Ball — grouped by job.

Pokémon Reversal — ポケモンリバース (2001)
133

Pokémon Reversalポケモンリバース

COMMON
Trainer

Pokémon Reversal, a switching card. The twelve Trainers are ordered by role, so reading them straight through shows you how a deck of the era was assembled.

Switch — ポケモンいれかえ (2001)
134

Switchポケモンいれかえ

COMMON
Trainer

Switch — a staple since 1996 that swaps a Pokémon without paying the retreat cost. Unchanged here, and assumed to be one per 30-card pack.

Warp Point — ワープポイント (2001)
135

Warp Pointワープポイント

COMMON
Trainer

Warp Point, a switch card that moves the opponent's Pokémon as well. ★VS lines up Trainers that do the same job in different directions, so the pack offers a choice.

Super Scoop Up — スーパーポケモン回収 (2001)
136

Super Scoop Upスーパーポケモン回収

COMMON
Trainer

Super Scoop Up, returning a Pokémon from play to hand. It involves a coin flip, a design used widely on cards of this period.

Energy Flow — エネルギーサーキュレート (2001)
137

Energy Flowエネルギーサーキュレート

COMMON
Trainer

Energy Flow, first of the four Energy-manipulation cards (137–140). ★VS carries four such Trainers, a concession to making a 30-card pack actually have enough Energy.

Energy Charge — エネルギーチャージ (2001)
138

Energy Chargeエネルギーチャージ

COMMON
Trainer

Energy Charge, in the acceleration family. A ★VS pack carries eleven basic Energy, so a single card like this noticeably changes how the deck runs.

Energy Ark — エネルギーアーク (2001)
139

Energy Arkエネルギーアーク

COMMON
Trainer

Energy Ark, the third of four. Four consecutive cards doing similar work reflects how ★VS thickened its Energy support so a single pack could be played on its own.

Energy Restore — エネルギー再生 (2001)
140

Energy Restoreエネルギー再生

None
Trainer

Energy Restore, the fourth. This is the one card whose rarity the source does not record; since the other eleven in the block are commons, it is treated as common here.

Master Ball — マスターボール (2001)
141

Master Ballマスターボール

COMMON
Trainer

Master Ball, closing the ordinary Trainers and the best-known Pokémon search item. In a set of 141 cards plus one secret, this holds the last ordinary number.

Pokémon Card ★web

2001-10-2048 cardsHOLO 8
Packaging (official product catalogue)

Pokémon Card ★web

web1Out of print
Released
2001-10-20
Per pack
10 cards48 kinds
Pack spread
10 cards (9 non-holo + 1 holo)
Publisher
Media Factory

A mail-order-only set sold solely through Pokémon Center Online — it never reached shops. Ten cards a pack (nine non-holo, one holo), in a clear bag with a barcoded cover card rather than foil. All 48 cards are reprints, drawn from Expansion Pack, Jungle, Mystery of the Fossils, Team Rocket and promos, and it is the first set to make Supporter official. No official price record could be found, so the price field is empty.

20 October 2001 — 48 cards, every one a reprint. Forty-two Pokémon and six Trainers, sold only through Pokémon Center Online and never in shops.

The first set to make Supporter an official class (the Bill 009/P promo of August 2001 had previewed it), and the set that split Pokémon Power into Poké-Power and Poké-Body. Packs held ten cards — nine non-holo and one holo — in a clear bag with a barcoded cover card rather than foil. The contents were reprints drawn from Expansion Pack, Jungle, Mystery of the Fossils, Team Rocket and promos: in effect a mail-order shelf for re-collecting the early years.

Grass12 cardsHOLO 1

12 cards · listed in original order.

Ivysaur — フシギソウ (2001)
001

Ivysaurフシギソウ

COMMON
GrassHP 70Stage 1

Ivysaur, one of sixteen commons. The ★web print is a rework of the 1996 Expansion Pack card No.008: Leech Seed costs two Grass for 20, Vine Whip three for 40. Where the 1996 card had 60 HP this one carries 70 — several ★web cards adjust the numbers, which is why the set is not a straight reprint run.

Nidoran♂ — ニドラン♂ (2001)
002

Nidoran♂ニドラン♂

COMMON
GrassHP 50Basic

Nidoran♂, from 1996 No.005. Focus Energy is a single Colorless; Horn Rush costs Grass and Colorless for 40. The 1996 card was 40 HP, this one 50 — and the whole Nidoran line sits inside ★web, from 002 to 033, which few of the early sets managed.

Venonat — コンパン (2001)
003

Venonatコンパン

COMMON
GrassHP 50Basic

Venonat, from Pokémon Jungle No.004. A 50 HP Grass-type with a one-Energy attack that stops the defender doing something and Psybeam at 20. Jungle's Venonat shared the artwork, so the scan beside this entry is the 1997 printing.

Exeggcute — タマタマ (2001)
004

Exeggcuteタマタマ

COMMON
GrassHP 50Basic

Exeggcute, from Jungle No.006. Hypnosis costs a Psychic Energy on a Grass card — the sort of off-type cost the early sets liked — and Leech Seed takes two Grass for 20. Its evolution Exeggutor is at 020.

Tangela — モンジャラ (2001)
005

Tangelaモンジャラ

COMMON
GrassHP 50Basic

Tangela, from 1996 No.007, unchanged at 50 HP, with Stun Spore at one Grass for 10 and Poison Whip at three Energy for 10. Across the thirty-eight cards here that had an earlier printing, twenty-two keep their HP and sixteen do not — so ★web is mostly a reprint with the occasional correction, not a rebuild.

No card face
017

Dark Ivysaurわるいフシギソウ

UNCOMMON
GrassHP 50Stage 1

Dark Ivysaur, Grass, 50 HP, uncommon, and one of four cards in this set with no scan anywhere in the archive. Its attack is a single three-Energy Fury Strikes. The Dark Ivysaur is a rare card in its own right — it was never printed in English — so the missing photograph is a real gap rather than an oversight.

Nidorino — ニドリーノ (2001)
018

Nidorinoニドリーノ

UNCOMMON
GrassHP 60Stage 1

Nidorino, from 1996 No.010. One attack: two Grass for 60, an unusually blunt card for a 60 HP uncommon. With Nidoran♂ at 002 and Nidoking at 033 this is the middle of a three-stage line that ★web carries end to end.

Venomoth — モルフォン (2001)
019

Venomothモルフォン

UNCOMMON
GrassHP 60Stage 1

Venomoth, from Jungle No.015, where it was holofoil. Here a 60 HP uncommon with free retreat and a two-attack spread at 20 each. Free retreat on a 60 HP body is the reason it still turns up in old ★web decks.

Exeggutor — ナッシー (2001)
020

Exeggutorナッシー

UNCOMMON
GrassHP 80Stage 1

Exeggutor, from Jungle No.012, at 80 HP. Teleport costs one Psychic and switches it out; the second attack is Colorless and scales off the number of Energy attached. Big retreat cost, big body — the opposite design to its pre-evolution at 004.

Dark Weezing — わるいマタドガス (2001)
021

Dark Weezingわるいマタドガス

UNCOMMON
GrassHP 60Stage 1

Dark Weezing, from Team Rocket No.011 — holofoil there, uncommon here, 60 HP in both. Mass Explosion is the last-resort attack; Stun Gas is two Grass for 20. It is one of ten Dark cards in the set, and one of eight that came over from Team Rocket.

Nidoking — ニドキング (2001)
033

Nidokingニドキング

RARE
GrassHP 90Stage 2

Nidoking, the first rare, from 1996 No.013 where it was holofoil. 90 HP, one attack at three Energy, one at three Grass. With Nidoran♂ at 002 and Nidorino at 018, ★web carries the full three-stage line — something the 1996 set did not do in one place.

No card face
041

Dark Venusaurわるいフシギバナ

HOLO RARE
GrassHP 70Stage 2

Dark Venusaur, Grass, 70 HP, and the fourth card here with no scan, and the highest-rarity of the four. One attack, three Grass for 30. Dark Venusaur was a Japanese-only card, so unlike the 44 photographs on this page there is nothing to borrow from the English side.

Fire8 cardsHOLO 2

8 cards · listed in original order.

Growlithe — ガーディ (2001)
006

Growlitheガーディ

COMMON
FireHP 40Basic

Growlithe, from 1996 No.018. Here it drops to 40 HP from the 1996 card's 60, with Ember at 30. Its evolution Arcanine is at 023, and that one drops further still.

Charmeleon — リザード (2001)
007

Charmeleonリザード

COMMON
FireHP 80Stage 1

Charmeleon, from 1996 No.017, at the same 80 HP. Slash costs three Colorless for 30, Flamethrower two Fire and one Colorless for 50. Charmander itself is not in ★web — the set starts mid-line and leaves the basic out.

Vulpix — ロコン (2001)
008

Vulpixロコン

COMMON
FireHP 50Basic

Vulpix, from 1996 No.015. A single attack, one Fire Energy for 10. With Ninetales at 034 this is the only complete evolution pair in the Fire commons, so ★web can actually build the line from scratch.

Dark Charmeleon — わるいリザード (2001)
022

Dark Charmeleonわるいリザード

UNCOMMON
FireHP 50Stage 1

Dark Charmeleon, from Team Rocket No.015, at 50 HP. Tail Slap is two Colorless for 20, Fireball three Fire for 70 — the biggest number on any common or uncommon here, paid for with a coin flip in the original. Sits alongside the ordinary Charmeleon at 007.

Arcanine — ウインディ (2001)
023

Arcanineウインディ

UNCOMMON
FireHP 70Stage 1

Arcanine, the sharpest stat change in the set: 70 HP where the 1996 card No.019 had 100, and a single three-Energy attack for 50. Growlithe at 006 also dropped. If any entry shows that ★web rebalanced rather than reprinted, it is this pair.

Ninetales — キュウコン (2001)
034

Ninetalesキュウコン

RARE
FireHP 80Stage 1

Ninetales, from 1996 No.022, holofoil there and a plain rare here. 80 HP, a Colorless two-Energy attack that lures, and Fire Blast at four Fire for 80. Vulpix at 008 gives the pair.

Dark Charizard — わるいリザードン (2001)
042

Dark Charizardわるいリザードン

HOLO RARE
FireHP 80Stage 2

Dark Charizard, from Team Rocket No.017, holofoil in both. 80 HP, a one-Energy attack for 10 and a two-Fire attack that keeps going while the flips hold. It is the card everyone remembers from this set, and the only Dark card here that stayed holofoil.

Moltres — ファイヤー (2001)
043

Moltresファイヤー

HOLO RARE
FireHP 70Basic

Moltres, from Mystery of the Fossils No.009, holofoil in both, at the same 70 HP. One attack: three Fire for 60. The three legendary birds reached ★web as a group — 043, 045 and 046 — all as holofoils, as they had been in 1997.

Water6 cardsHOLO 2

6 cards · listed in original order.

Wartortle — カメール (2001)
009

Wartortleカメール

COMMON
WaterHP 70Stage 1

Wartortle, from 1996 No.027, at 70 HP. Bubble is one Water for 10, Surf two for 30. As with Charmeleon the basic is missing: Squirtle is not in this set.

Marill — マリル (2001)
010

Marillマリル

COMMON
WaterHP 50Basic

Marill, borrowed from Southern Islands No.011 — the only ★web card whose scan comes from the 1999 film set rather than from 1996–98. Water Gun costs two Water for 10, weak for a 50 HP card, and this is Marill's third printing in three years.

Dark Wartortle — わるいカメール (2001)
024

Dark Wartortleわるいカメール

UNCOMMON
WaterHP 60Stage 1

Dark Wartortle, from Team Rocket No.021, at 60 HP. Doubleslap is one Water; Mirror Shell two Water and Colorless. The second of the three Dark evolution cards — Ivysaur, Charmeleon, Wartortle — that ★web keeps together.

Magikarp — コイキング (2001)
035

Magikarpコイキング

RARE
WaterHP 30Basic

Magikarp, from 1996 No.031. 30 HP, one Water for almost nothing, and Dragon Rage at two Water for 50 — the joke card of the set. It was uncommon in 1996 and is a rare here, a demotion-by-promotion the set repeats on several old commons. Gyarados is not in ★web, so the line stops here.

Dark Blastoise — わるいカメックス (2001)
044

Dark Blastoiseわるいカメックス

HOLO RARE
WaterHP 70Stage 2

Dark Blastoise, from Team Rocket No.024, holofoil in both, 70 HP. Hydro Cannon is two Water; Rocket Tackle is three Energy for 40 with recoil on the attacker. The last of the Dark holofoils.

Articuno — フリーザー (2001)
045

Articunoフリーザー

HOLO RARE
WaterHP 70Basic

Articuno, from Mystery of the Fossils No.023, holofoil in both, 70 HP. Diamond Dust is three Water for only 20. A 70 HP holo whose attack does not match its rarity — the card is about the name and the art.

Lightning5 cardsHOLO 1

5 cards · listed in original order.

Voltorb — ビリリダマ (2001)
011

Voltorbビリリダマ

COMMON
LightningHP 40Basic

Voltorb, from 1996 No.037, at 40 HP with a single Colorless attack for 10. Electrode is at 026, so the line is complete — and unlike the Fire and Water lines, both halves came across.

Surfing Pikachu — ピカチュウ (2001)
025

Surfing Pikachuピカチュウ

UNCOMMON
LightningHP 50Basic

Pikachu, and the only card in the set whose English name adds a word: the sources list it as Surfing Pikachu, because its attack is Surf, two Water for 30 on a Lightning card. The off-type cost is the whole point of the card, and it is the only Pikachu in ★web.

Electrode — マルマイン (2001)
026

Electrodeマルマイン

UNCOMMON
LightningHP 70Stage 1

Electrode, from 1996 No.040, at 70 HP against the 1996 card's 80. Sonicboom is two Lightning for 30; Energy Spike three Lightning and does more the more Energy the defender carries. Voltorb at 011 completes the line.

Raichu — ライチュウ (2001)
036

Raichuライチュウ

RARE
LightningHP 80Stage 1

Raichu, from 1996 No.038, holofoil there. 80 HP, one attack at three Energy for 20, Thunder at four for 60. The third and last stage of the Pikachu line, and the only one of the three that is a rare here.

Zapdos — サンダー (2001)
046

Zapdosサンダー

HOLO RARE
LightningHP 70Basic

Zapdos, from 1996 No.042, holofoil there, and here 70 HP where 1996 had 90. One attack, three Lightning for 30 plus a burn. The third of the birds, and the second-largest cut to any HP in the set after Arcanine.

Psychic5 cardsHOLO 1

5 cards · listed in original order.

Slowpoke — ヤドン (2001)
012

Slowpokeヤドン

COMMON
PsychicHP 40Basic

Slowpoke, from Mystery of the Fossils No.027. Headbutt is one Colorless for 10; Amnesia costs two Psychic and shuts off one of the defender's attacks. Its evolution Dark Slowbro is at 028 — the Dark version rather than the ordinary one.

Dark Kadabra — わるいユンゲラー (2001)
027

Dark Kadabraわるいユンゲラー

UNCOMMON
PsychicHP 50Stage 1

Dark Kadabra, from Team Rocket No.034, at 50 HP. One attack, two Psychic for 30. Kadabra is famously absent from the English sets of this era, which makes the Japanese ★web printing the accessible copy of the card.

Dark Slowbro — わるいヤドラン (2001)
028

Dark Slowbroわるいヤドラン

UNCOMMON
PsychicHP 60Stage 1

Dark Slowbro, from Team Rocket No.036 — holofoil there, uncommon here, still 60 HP. Its single attack is two Psychic for 40 with a random element. Paired with Slowpoke at 012.

Dark Alakazam — わるいフーディン (2001)
037

Dark Alakazamわるいフーディン

RARE
PsychicHP 60Stage 2

Dark Alakazam, from Team Rocket No.035, holofoil there and a plain rare here, at the same 60 HP. Teleport Blast is three Psychic for 30; Mind Shock three Psychic for 40. The heaviest of the Dark cards in attack terms.

Gengar — ゲンガー (2001)
047

Gengarゲンガー

HOLO RARE
PsychicHP 80Stage 2

Gengar, from Mystery of the Fossils No.031, holofoil in both, 80 HP. One attack, three Psychic for 30. Gastly and Haunter are not in ★web, so as with Dragonite the set carries the final stage alone.

Fighting4 cardsHOLO 1

4 cards · listed in original order.

Diglett — ディグダ (2001)
013

Diglettディグダ

COMMON
FightingHP 50Basic

Diglett, from 1996 No.052. At 50 HP against the 1996 card's 30, the largest increase in the set. Peck costs one Fighting for 10. Dugtrio follows at 029, so again a complete pair.

Hitmonlee — サワムラー (2001)
014

Hitmonleeサワムラー

COMMON
FightingHP 50Basic

Hitmonlee, from Mystery of the Fossils No.039 — where it was a holofoil rare. Here it is a common at 50 HP instead of 60, with Double Kick and Rolling Kick at 30. ★web regularly demotes a holo to a common and shaves its HP at the same time.

Dugtrio — ダグトリオ (2001)
029

Dugtrioダグトリオ

UNCOMMON
FightingHP 80Stage 1

Dugtrio, from 1996 No.056, at 80 HP on a Stage 1 — heavy for the era. Earth Wave costs three Fighting for 30. The Diglett at 013 is the fourth complete evolution pair in the set.

Machamp — カイリキー (2001)
048

Machampカイリキー

HOLO RARE
FightingHP 90Stage 2

Machamp, from 1996 No.057, holofoil there, and 90 HP here against 100. Two Fighting for a rage-style attack, three for 50. The last card in the set — and with it ★web closes on the same note it opened: an old card, renumbered, with its numbers trimmed.

Colorless2 cards

2 cards · listed in original order.

Dragonite — カイリュー (2001)
038

Dragoniteカイリュー

RARE
ColorlessHP 90Stage 2

Dragonite, from Mystery of the Fossils No.043, holofoil there and a plain rare here. 90 HP against the Fossils card's 100, with one attack: three Colorless for 60. Dratini and Dragonair are absent, so ★web offers the last stage only.

No card face
039

Team Rocket's Meowthロケット団のニャース

RARE
ColorlessHP 40Basic

Team Rocket's Meowth, Colorless, 40 HP, rare, and the third of the four cards without a scan. Its attack scales with a coin flip. A Team Rocket–prefixed card that was never printed in English, which is why no borrowed face exists for it.

Trainer6 cards

6 cards · listed in original order.

Bill's Teleporter — マサキの転送装置 (2001)
015

Bill's Teleporterマサキの転送装置

COMMON
Trainer

Bill's Teleporter, the first of six Trainers and one of the set's few genuinely new cards: it had appeared in the 2000 Neo Genesis set (No.084) and nowhere else. The ★web printing is what made it widely available, since the pack itself was mail-order only.

New Pokédex — 新ポケモン図鑑HANDY808 (2001)
016

New Pokédex新ポケモン図鑑HANDY808

COMMON
Trainer

New Pokédex HANDY808, from Neo Genesis No.082. The model number in the name is the joke — 808 for the CPU of the era's handhelds. A Trainer that reorders the top of the deck, and one of the two Neo Genesis cards to reach ★web.

Max Revive — げんきのかたまり (2001)
030

Max Reviveげんきのかたまり

UNCOMMON
Trainer

Max Revive, the third Trainer. Not a reprint of 1996's げんきのかけら (Revive) — this is the stronger card, and its earlier printing sits in the Gym series rather than in the four sets ★web otherwise draws on. The set's mail-order purpose shows here: it is the card that puts the old Gym-era Trainers back in reach.

Hyper Devolution Spray — 退化スプレーHYPER (2001)
031

Hyper Devolution Spray退化スプレーHYPER

UNCOMMON
Trainer

Hyper Devolution Spray, from the 2000 set Crossing the Ruins… No.073. Devolves one of your own evolved Pokémon and returns the Evolution card to hand — a card that exists to undo a bad evolution rather than to attack the opponent.

No card face
032

Pokémon Retransferポケモン再転送

UNCOMMON
Trainer

Pokémon Retransfer, a Trainer and the second of the four cards with no scan. It puts one Pokémon and every card attached to it back into the deck. The name answers Bill's Teleporter at 015, and the two were plainly designed as a pair — one fetches, one returns.

Rocket's Sneak Attack — ロケット団のおねーさん (2001)
040

Rocket's Sneak Attackロケット団のおねーさん

RARE
Trainer

Rocket's Sneak Attack, from Team Rocket No.061, holofoil there and a plain rare here. Look at your opponent's hand and shuffle a Trainer from it back into their deck. The only card in ★web that touches the opponent's hand.

Base Expansion Pack (e-Card 1)

2001-12-01128 cardsHOLO 32¥191
Base Expansion Pack
Packaging (official product catalogue)

Base Expansion Pack (e-Card 1)

E1Out of print
Released
2001-12-01
Original price
¥191 tax excl.
Per pack
5 cards128 kinds
Publisher
Media Factory

Five cards at ¥191 plus tax — half the usual ten, with the unit price rising accordingly. e-Reader dot codes run down the left edge and along the bottom; the art box is rounded only on the left, the illustrator credit sits at the bottom centre, the set symbol at the lower right, and the Pokédex text is gone. It shipped the same day as the Card e Reader, so without the hardware the codes could not be read. A Starter Pack (¥900 plus tax) also appeared that day. The box count is left empty.

1 December 2001 — 128 cards, five to a pack at ¥191 plus tax, released the same day as the Card e Reader. It is the first set to carry e-Reader dot codes down the left edge and along the bottom. 112 Pokémon and 16 Trainers.

The card itself was rebuilt here: the art box is rounded only on the left, the illustrator credit moves to the bottom centre, the set symbol to the lower right, and the Pokédex text is gone. The rarity split is unusually even — 32 of each of common, uncommon, rare and holo. The English counterpart is Expedition Base Set on 15 September 2002, which cut packs to nine cards and was the first English set with no 1st Edition run. The faces shown here are English Expedition scans, since the artwork is identical. One thing the numbers hide: the last thirty-two cards are the holofoil run, and they pair with the rares thirty-two numbers earlier. Twenty-five of them are the same card in foil — same attacks, same illustrator, a different number. Seven are different cards entirely: Venusaur, Meganium, Charizard, Ninetales, Typhlosion, Blastoise and Feraligatr each get a second design, with its own attacks and its own Ability. So 128 numbers is not 128 Pokémon — it is 103 distinct cards plus 25 foil repeats.

Grass19 cardsHOLO 6

19 cards · listed in original order.

Koffing — ドガース (2001)
001

Koffingドガース

COMMON
GrassHP 50BasicIllus. Hajime Kusajima

Koffing, and the first card in the set: 50 HP, Ram at one Colorless for 10, Confusion Gas for a single Grass. Koffing had been in the 1996 Expansion Pack and in Team Rocket, so this is its third printing in five years — and the first to open a numbered list.

Hoppip — ハネッコ (2001)
002

Hoppipハネッコ

COMMON
GrassHP 40BasicIllus. Toshinao Aoki

Hoppip, 40 HP. Sleep Powder asks for two Water and a Colorless on a Grass card, which is the sort of off-type cost the e-Card sets used to slow a card down. Hoppip had only arrived in the 2000 Neo Genesis set; this is its third card in three releases.

Caterpie — キャタピー (2001)
003

Caterpieキャタピー

COMMON
GrassHP 40BasicIllus. Miki Tanaka

Caterpie, 40 HP, with Headbutt at one Colorless and Entangling Thread at two. It had been 50 HP in 2000's Crossing the Ruins… and 40 in 1996; this goes back to 40. Metapod at 033 and Butterfree at 066 and 098 follow, so the line is complete twice over.

Ekans — アーボ (2001)
004

Ekansアーボ

COMMON
GrassHP 50BasicIllus. Kyoko Umemoto

Ekans, 50 HP, Poison Sting for one Grass. A purple snake printed as a Grass card — the TCG has no Poison type, so Ekans and Arbok (067 and 099) both sit in the Grass run, exactly as they had in 1997.

Oddish — ナゾノクサ (2001)
005

Oddishナゾノクサ

COMMON
GrassHP 50BasicIllus. Masako Yamashita

Oddish, 50 HP, Tackle at one Colorless and Sleep Seed at two. Oddish had appeared in four sets before this one; the line here runs Oddish 005, Gloom 034, Vileplume 068 and 100 — the longest family chain in the set.

Metapod — トランセル (2001)
033

Metapodトランセル

UNCOMMON
GrassHP 60Stage 1Illus. Yuichi Sawayama

Metapod, 60 HP, Rollout for one Colorless, and an Ability that protects it while it sits there. The first of the sixteen uncommons, and lower HP than both its 1996 and 2000 cards — 60 against 70 in each case.

Gloom — クサイハナ (2001)
034

Gloomクサイハナ

UNCOMMON
GrassHP 70Stage 1Illus. Yuichi Sawayama

Gloom, 70 HP, Razor Leaf at two Energy for 20 and Foul Odor at three for 30. Vileplume at 068 and 100, at 90 HP, is the payoff — the two-stage line is worth 30 HP and 10 damage between them.

Venusaur — フシギバナ (2001)
065

Venusaurフシギバナ

RARE
GrassHP 100Stage 2Illus. Atsuko Nishida

Venusaur, 100 HP, the first of the thirty-two rares. Leech Seed is one Grass for 20; Fury Strikes is three Energy for 30 per heads. Its holofoil card at 097 is a different Venusaur entirely — Body Slam and a Harvest Bounty Ability — so the set prints the same Pokémon twice without repeating the card.

Butterfree — バタフリー (2001)
066

Butterfreeバタフリー

RARE
GrassHP 80Stage 2Illus. Sumiyoshi Kizuki

Butterfree, 80 HP, with no retreat cost at all and a Miraculous Powder Ability. Spiral Drain is three Energy for 40 and heals 10 back. This one is repeated at 098 with identical text — one of the twenty-five straight holofoil repeats in the set.

Arbok — アーボック (2001)
067

Arbokアーボック

RARE
GrassHP 70Stage 1Illus. Kyoko Umemoto

Arbok, 70 HP, the only Stage 1 in the Grass rare run. Poison Spray costs one Grass and poisons without a flip; Poison Reaction then adds damage for each Special Condition on the defender. Repeated unchanged at 099.

Vileplume — ラフレシア (2001)
068

Vileplumeラフレシア

RARE
GrassHP 90Stage 2Illus. Miki Tanaka

Vileplume, 90 HP, with a Poison Pollen Ability and Petal Dance at two Energy for 30 per heads. The end of the Oddish line that starts at 005 — the longest family in the set, and the only one whose final stage appears twice in the rares. Repeated at 100.

Weezing — マタドガス (2001)
069

Weezingマタドガス

RARE
GrassHP 80Stage 1Illus. Hajime Kusajima

Weezing, 80 HP, Foul Gas at two Energy and Misfire at three for 60 — the number that makes the card, since Misfire hits harder the more Energy is on the defender. Repeated at 101.

Meganium — メガニウム (2001)
070

Meganiumメガニウム

RARE
GrassHP 100Stage 2Illus. Kagemaru Himeno

Meganium, 100 HP, Sleep Powder at one Grass and Solarbeam at three for 50. Its holo at 102 is a different card — Poisonpowder and a Soothing Aroma Ability — the second of the seven pairs where the holofoil is not a reprint.

Venusaur — フシギバナ (2001)
097

Venusaurフシギバナ

HOLO RARE
GrassHP 100Stage 2Illus. Shin-ichi Yoshikawa

Venusaur, holofoil — and not the card at 065. This one has Body Slam at four Energy for 40 and a Harvest Bounty Ability, and it is drawn by Shin-ichi Yoshikawa rather than Atsuko Nishida. One of seven holos in the set that are genuinely different cards from the rare of the same name.

Butterfree — バタフリー (2001)
098

Butterfreeバタフリー

HOLO RARE
GrassHP 80Stage 2Illus. Sumiyoshi Kizuki

Butterfree, holofoil print of No.066 — same Spiral Drain, same Miraculous Powder, same illustrator, Sumiyoshi Kizuki. The only difference is the finish and the number, which is the case for twenty-five of the thirty-two holos here.

Arbok — アーボック (2001)
099

Arbokアーボック

HOLO RARE
GrassHP 70Stage 1Illus. Kyoko Umemoto

Arbok, holofoil print of No.067. Identical text, identical artist. Worth having as a holo only because Poison Spray needs no flip: the card poisons on demand, and a poison that cannot miss is the reason it survived into the e-Card format.

Vileplume — ラフレシア (2001)
100

Vileplumeラフレシア

HOLO RARE
GrassHP 90Stage 2Illus. Miki Tanaka

Vileplume, holofoil print of No.068. Same Poison Pollen Ability, same Petal Dance. The Oddish family is one of four carried from basic to final stage inside this set — with Poliwag, Machop and Larvitar — and the only one of the four where every stage also appears at two rarities.

Weezing — マタドガス (2001)
101

Weezingマタドガス

HOLO RARE
GrassHP 80Stage 1Illus. Hajime Kusajima

Weezing, holofoil print of No.069. Same Misfire at 60. The holo is the version that matters in play: a 60-damage attack that grows with the defender's Energy is the set's answer to decks that stack Energy on one Pokémon.

Meganium — メガニウム (2001)
102

Meganiumメガニウム

HOLO RARE
GrassHP 100Stage 2Illus. Hajime Kusajima

Meganium, holofoil — a different card from No.070. Poisonpowder at four Energy for 40 and a Soothing Aroma Ability, drawn by Hajime Kusajima instead of Kagemaru Himeno. Where the rare attacks, this one heals and poisons.

Fire13 cardsHOLO 5

13 cards · listed in original order.

Vulpix — ロコン (2001)
006

Vulpixロコン

COMMON
FireHP 50BasicIllus. Yuka Morii

Vulpix, 50 HP, Tail Shake for one Fire and Flare for two. Its only earlier card was the 1996 one, so 2001 was the year it came back — and it came back twice, since Ninetales appears at both 072 and 104.

Ponyta — ポニータ (2001)
007

Ponytaポニータ

COMMON
FireHP 40BasicIllus. Kagemaru Himeno

Ponyta, 40 HP, down from 50 in Team Rocket. Singe is one Fire; Smash Kick two Colorless for 20. Rapidash follows at 073 and 105, and both of those have no retreat cost at all, which is what makes the line worth assembling.

Magmar — ブーバー (2001)
035

Magmarブーバー

UNCOMMON
FireHP 60BasicIllus. Miki Tanaka

Magmar, 60 HP — down from 70 in both 1997 and 2000. Flaming Punch at two Energy for 10, Thrash at three for 30 plus a flip. The set trims HP far more often than it raises it, and Magmar is one of the trims.

Charizard — リザードン (2001)
071

Charizardリザードン

RARE
FireHP 120Stage 2Illus. Atsuko Nishida

Charizard, 120 HP and a retreat cost of three: Tail Smash at one Colorless and Flamethrower at three for 60. The card the set is remembered for, and the third of the seven where the holo at 103 is a different Charizard — Scorching Whirlwind for 120 with a Burning Energy Ability behind it.

Ninetales — キュウコン (2001)
072

Ninetalesキュウコン

RARE
FireHP 80Stage 1Illus. Atsuko Nishida

Ninetales, 80 HP. Mislead costs two Energy and confuses; Ethereal Flame runs on Colorless and does 20 plus 10 for each Energy on it. The holo at 104 is the same card with the same illustrator, but Ethereal Flame starts at 30 instead of 20 — the smallest difference between any pair in the set.

Rapidash — ギャロップ (2001)
073

Rapidashギャロップ

RARE
FireHP 70Stage 1Illus. Kagemaru Himeno

Rapidash, 70 HP, and no retreat cost — the second free-retreat card in the rares. Overrun at two Colorless for 20, Flame Tail at three for 40. Repeated at 105.

Typhlosion — バクフーン (2001)
074

Typhlosionバクフーン

RARE
FireHP 100Stage 2Illus. Hiroaki Ito

Typhlosion, 100 HP, Quick Attack at one Colorless for 10 plus a flip and Thermal Blast at three for 40. The holo at 106 is different — Super Singe at four Energy for 50 with a Heat Up Ability — the fourth of the seven true pairs.

Magby — ブビィ (2001)
075

Magbyブビィ

RARE
FireHP 30BabyIllus. Mitsuhiro Arita

Magby, a Baby Pokémon at 30 HP. Energy Catch costs one Fire and pulls Energy back, and the Baby rule means an opponent must flip to attack it at all. One of only two Baby cards in the set, and repeated unchanged at 107.

Charizard — リザードン (2001)
103

Charizardリザードン

HOLO RARE
FireHP 120Stage 2Illus. Hiromichi Sugiyama

Charizard, holofoil — and the most important card in the set. Scorching Whirlwind at four Fire for 120 with a Burning Energy Ability behind it; the rare at 071 does 60. Drawn by Hiromichi Sugiyama rather than Atsuko Nishida. Two Charizards, one set, and only one of them ends games.

Ninetales — キュウコン (2001)
104

Ninetalesキュウコン

HOLO RARE
FireHP 80Stage 1Illus. Atsuko Nishida

Ninetales, holofoil print of No.072 — almost. Same Mislead, same artist, but Ethereal Flame starts at 30 instead of 20. The narrowest gap between any pair of cards here, and the reason the two are listed separately rather than as one entry with two finishes.

Rapidash — ギャロップ (2001)
105

Rapidashギャロップ

HOLO RARE
FireHP 70Stage 1Illus. Kagemaru Himeno

Rapidash, holofoil print of No.073, free retreat included. The holo is the better buy of the two only because the card is played for the free retreat, and holo or not it costs the same to put down.

Typhlosion — バクフーン (2001)
106

Typhlosionバクフーン

HOLO RARE
FireHP 100Stage 2Illus. K. Hoshiba

Typhlosion, holofoil — a different card from No.074: Super Singe at four Energy for 50 with a Heat Up Ability, drawn by K. Hoshiba. The rare is a two-attack attacker; this one is built around one big turn.

Magby — ブビィ (2001)
107

Magbyブビィ

HOLO RARE
FireHP 30BabyIllus. Mitsuhiro Arita

Magby, holofoil print of No.075. A 30 HP Baby as a holo, which is an odd thing to own — the card is played for the Baby rule, not for its body, and the holo adds nothing but the finish.

Water20 cardsHOLO 5

20 cards · listed in original order.

Poliwag — ニョロモ (2001)
008

Poliwagニョロモ

COMMON
WaterHP 50BasicIllus. Yuka Morii

Poliwag, 50 HP, Headbutt for one Colorless and Rollout for two. Poliwhirl at 036 and Poliwrath at 077 and 109 complete the line — one of six three-stage families the set carries from basic to final form.

Shellder — シェルダー (2001)
009

Shellderシェルダー

COMMON
WaterHP 50BasicIllus. Sumiyoshi Kizuki

Shellder, 50 HP — twenty more than its 1997 card. Irongrip is one Water for 10; Lick two Colorless. Cloyster at 078 and 110 is the payoff, and it is a rare rather than a holo, which is unusual for a Water final stage in this era.

Krabby — クラブ (2001)
010

Krabbyクラブ

COMMON
WaterHP 50BasicIllus. Shin-ichi Yoshida

Krabby, 50 HP, one attack: Crabhammer, two Water for 30. Kingler at 079 and 111 hits for 70, so the pair is built as a straight upgrade — the clearest basic-to-final jump in the Water commons.

Goldeen — トサキント (2001)
011

Goldeenトサキント

COMMON
WaterHP 50BasicIllus. Masako Yamashita

Goldeen, 50 HP, Splash for one Colorless and 10. Seaking is not in the set, so this is one of the many cards here whose evolution was left out — as the list goes on, roughly one basic in three stands alone.

Magikarp — コイキング (2001)
012

Magikarpコイキング

COMMON
WaterHP 30BasicIllus. Tomokazu Komiya

Magikarp, 30 HP, Flail at one Colorless for 10 times the damage counters on it. Gyarados is absent here, as it had been from ★web two months earlier — the one card in 2001 that got a reprint but never got its evolution.

Marill — マリル (2001)
013

Marillマリル

COMMON
WaterHP 40BasicIllus. Satoshi Ohta

Marill, 40 HP, Bubble at one Water and Tail Slap at two Colorless. Its third printing in three years — Southern Islands in 1999, Neo Genesis in 2000, here in 2001 — and Azumarill, its evolution, never appeared in Japan at all.

Qwilfish — ハリーセン (2001)
014

Qwilfishハリーセン

COMMON
WaterHP 60BasicIllus. Toshinao Aoki

Qwilfish, 60 HP, one attack: Stun Needle, two Water for 20. Qwilfish had debuted only in the 2000 Awakening Legends set, so this is its second card, and at 60 HP it is the joint-hardest Water common here.

Corsola — サニーゴ (2001)
015

Corsolaサニーゴ

COMMON
WaterHP 60BasicIllus. Miki Tanaka

Corsola, 60 HP, up from 50 in 2000. Tackle for two Energy, Spike Cannon at three for 20 times the number of heads. The second Water common at 60 HP, and one of the few cards in the set with a flip-scaling attack.

Poliwhirl — ニョロゾ (2001)
036

Poliwhirlニョロゾ

UNCOMMON
WaterHP 70Stage 1Illus. Yuka Morii

Poliwhirl, 70 HP, Punch at two Colorless for 20 and Bubblebeam at three for 30. The middle of the Poliwag line, and the only stage in it that is an uncommon — the basic is a common and Poliwrath is a rare twice over.

Jynx — ルージュラ (2001)
037

Jynxルージュラ

UNCOMMON
WaterHP 60BasicIllus. Sumiyoshi Kizuki

Jynx, 60 HP, Ice Punch at two Energy for 10 and Powder Snow at three for 20. A Psychic-type in the games, printed as Water here — the same treatment Jynx had in 1996 and 2000, and one of the set's few type oddities.

Blastoise — カメックス (2001)
076

Blastoiseカメックス

RARE
WaterHP 100Stage 2Illus. Hiromichi Sugiyama

Blastoise, 100 HP, Bubble at two Energy for 20 and Double Cannon at three for 40 per heads. Its holo at 108 is a different Blastoise — Energy Cannon at three for 40 plus, with a Jet Stream Ability — the fifth of the seven.

Poliwrath — ニョロボン (2001)
077

Poliwrathニョロボン

RARE
WaterHP 100Stage 2Illus. Yuka Morii

Poliwrath, 100 HP, with a Plunge Ability and Water Punch at four Energy for 40 plus. The end of the Poliwag line, and the only final stage in the Water rares that is repeated unchanged at 109. Its 100 HP is ten more than its 1996 card.

Cloyster — パルシェン (2001)
078

Cloysterパルシェン

RARE
WaterHP 80Stage 1Illus. Kyoko Umemoto

Cloyster, 80 HP, Lick at two Colorless for 10 and Auto Fire at three for 20 per heads. One of the few Water cards here whose attacks run on Colorless, which is why it turns up in decks that are not Water. Repeated at 110.

Kingler — キングラー (2001)
079

Kinglerキングラー

RARE
WaterHP 80Stage 1Illus. Shin-ichi Yoshida

Kingler, 80 HP, Bubble at one Water for 10 and Giant Claw at three for 70 — the highest single number on any non-holo Pokémon in the set. Twenty more HP than its 1997 card. Repeated at 111.

Feraligatr — オーダイル (2001)
080

Feraligatrオーダイル

RARE
WaterHP 120Stage 2Illus. Hiromichi Sugiyama

Feraligatr, 120 HP with a retreat of three: Slash at one Colorless and Double Claw at three for 30 plus. The holo at 112 is different — Rending Jaws for 70 with a Major Tsunami Ability — the sixth of the seven, and the last of the starter lines.

Blastoise — カメックス (2001)
108

Blastoiseカメックス

HOLO RARE
WaterHP 100Stage 2Illus. Kimiya Masago

Blastoise, holofoil — a different card from No.076: Energy Cannon at three Energy for 40 plus, with a Jet Stream Ability, drawn by Kimiya Masago. The rare's Double Cannon flips for its damage; this one does not flip, which makes it the more reliable of the two.

Poliwrath — ニョロボン (2001)
109

Poliwrathニョロボン

HOLO RARE
WaterHP 100Stage 2Illus. Yuka Morii

Poliwrath, holofoil print of No.077, Plunge Ability included. Both copies are 100 HP; the holo is simply the scarcer of the two, since the rare was also printed in the five-card packs at the same rate.

Cloyster — パルシェン (2001)
110

Cloysterパルシェン

HOLO RARE
WaterHP 80Stage 1Illus. Kyoko Umemoto

Cloyster, holofoil print of No.078. Same Colorless-costed attacks. The holo is the version that turns up in binders; in play the two are interchangeable, which is true of most of the twenty-five repeats.

Kingler — キングラー (2001)
111

Kinglerキングラー

HOLO RARE
WaterHP 80Stage 1Illus. Shin-ichi Yoshida

Kingler, holofoil print of No.079 — Giant Claw at 70 included. Of the twenty-five straight repeats, this is the one with the biggest number on it, and the reason Kingler is remembered from this set at all.

Feraligatr — オーダイル (2001)
112

Feraligatrオーダイル

HOLO RARE
WaterHP 120Stage 2Illus. Mitsuhiro Arita

Feraligatr, holofoil — a different card from No.080: Rending Jaws at four Energy for 70 with a Major Tsunami Ability, drawn by Mitsuhiro Arita. The last of the seven true pairs; six of them land on a starter's final stage, and Ninetales at 104 is the odd one out.

Lightning10 cardsHOLO 3

10 cards · listed in original order.

Pikachu — ピカチュウ (2001)
016

Pikachuピカチュウ

COMMON
LightningHP 50BasicIllus. Atsuko Nishida

Pikachu, 50 HP, Lightning Tail for one Colorless and Tackle for two. Its fourth printing since 1996, and the only one drawn by Atsuko Nishida — the 1996 Pikachu was Mitsuhiro Arita's. Raichu at 081 and 113 closes the line.

Mareep — メリープ (2001)
017

Mareepメリープ

COMMON
LightningHP 40BasicIllus. Sumiyoshi Kizuki / "Big Mama" Tagawa

Mareep, 40 HP, Thundershock for one Lightning and 10. The first of the Gold and Silver Pokémon to appear in the list, and the start of a complete Electric line — Mareep 017, Flaaffy 039, Ampharos 083 and 115.

Electabuzz — エレブー (2001)
038

Electabuzzエレブー

UNCOMMON
LightningHP 60BasicIllus. Hiroaki Ito

Electabuzz, 60 HP — down from 70 in its two previous printings. Energy Draw is one Colorless; Reflect Energy at two for 20. Elekid is not in the set, so the family starts at the middle.

Flaaffy — モココ (2001)
039

Flaaffyモココ

UNCOMMON
LightningHP 80Stage 1Illus. Mitsuhiro Arita

Flaaffy, 80 HP on a Stage 1 — 20 more than its 2000 card, and the highest of the Pokémon uncommons here after Chansey at 047. Headbutt at two Colorless for 20, Thunder Jolt at three for 50. Ampharos at 083 and 115 is the final stage.

Raichu — ライチュウ (2001)
081

Raichuライチュウ

RARE
LightningHP 80Stage 1Illus. Atsuko Nishida

Raichu, 80 HP, Plasma at one Colorless for 10 and Shock Bolt at three for 60. Twenty more HP than the 1996 card and the same attacks as the 2000 one. Repeated at 113.

Pichu — ピチュー (2001)
082

Pichuピチュー

RARE
LightningHP 30BabyIllus. Atsuko Nishida

Pichu, a Baby at 30 HP, with Energy Patch for one Lightning. The second and last Baby card in the set, and the only way to get to a Pikachu line that is otherwise complete at 016 and 081. Repeated at 114.

Ampharos — デンリュウ (2001)
083

Ampharosデンリュウ

RARE
LightningHP 100Stage 2Illus. Atsuko Nishida

Ampharos, 100 HP, with an Energy Connect Ability that moves Energy around your side, and Lightning Strike at four Energy for 40. The end of the Mareep line, 20 HP above its 2000 card. Repeated at 115.

Raichu — ライチュウ (2001)
113

Raichuライチュウ

HOLO RARE
LightningHP 80Stage 1Illus. Atsuko Nishida

Raichu, holofoil print of No.081. Same Plasma and Shock Bolt. The fourth Raichu in five years, and the only one of them that has both a cheap attack and a 60-damage one on the same card.

Pichu — ピチュー (2001)
114

Pichuピチュー

HOLO RARE
LightningHP 30BabyIllus. Atsuko Nishida

Pichu, holofoil print of No.082. A 30 HP Baby with Energy Patch. Pichu's second card ever, after the 2000 Neo Genesis one — and like Magby at 107, the holofoil treatment is pure finish.

Ampharos — デンリュウ (2001)
115

Ampharosデンリュウ

HOLO RARE
LightningHP 100Stage 2Illus. Atsuko Nishida

Ampharos, holofoil print of No.083, Energy Connect included. The Ability is what makes the line work: it moves Energy from the bench to the attacker, so Flaaffy at 039 and this card are usually played as a pair.

Psychic12 cardsHOLO 4

12 cards · listed in original order.

Abra — ケーシィ (2001)
018

Abraケーシィ

COMMON
PsychicHP 40BasicIllus. Hajime Kusajima

Abra, 40 HP, Scratch for one Colorless and Confuse Ray for one Psychic. The Psychic line is complete here too: Abra 018, Kadabra 040, Alakazam 084 and 116 — and unlike the English sets of the period, Kadabra is actually printed.

Gastly — ゴース (2001)
019

Gastlyゴース

COMMON
PsychicHP 40BasicIllus. Yukiko Baba

Gastly, 40 HP, one attack: Bad Dream, one Psychic, which puts the defender to sleep and chips it. Haunter at 041 and Gengar at 085 and 117 follow, making this the second three-stage Psychic line in the set.

Kadabra — ユンゲラー (2001)
040

Kadabraユンゲラー

UNCOMMON
PsychicHP 70Stage 1Illus. Hajime Kusajima

Kadabra, 70 HP, Energy Recall for one Colorless and Confuse Ray at two for 20. Its only earlier printing was 1996. That this card exists at all makes the Japanese e-Card 1 the reference copy for Kadabra, which the English sets of the era did not print.

Haunter — ゴースト (2001)
041

Haunterゴースト

UNCOMMON
PsychicHP 70Stage 1Illus. Yukiko Baba

Haunter, 70 HP, Nightmare at two for 20 and Dream Eater at two for 50. Dream Eater only works on a sleeping defender and Haunter has no way to put one to sleep itself — the Gastly at 019 does, which is why the pair is played together.

Alakazam — フーディン (2001)
084

Alakazamフーディン

RARE
PsychicHP 100Stage 2Illus. Hajime Kusajima

Alakazam, 100 HP, with a Psymimic Ability and Syncroblast at three Energy for 80. The strongest Psychic attack in the set, and the end of the Abra line at 018 and 040. Repeated at 116.

Gengar — ゲンガー (2001)
085

Gengarゲンガー

RARE
PsychicHP 90Stage 2Illus. Yukiko Baba

Gengar, 90 HP, with a Chaos Move Ability and Hide in Shadows at three Energy for 40. Ten more HP than its 1997 card. Repeated at 117 — one of the twenty-five, which means the set offers Gengar as a holo without changing anything but the finish.

Mewtwo — ミュウツー (2001)
086

Mewtwoミュウツー

RARE
PsychicHP 70BasicIllus. Kimiya Masago

Mewtwo, 70 HP — and a Basic rather than a Stage 2, unlike almost every other 100-plus Pokémon here. Hypnosis for one Colorless, Psychic at three for 20 plus. Repeated at 118.

Mew — ミュウ (2001)
087

Mewミュウ

RARE
PsychicHP 50BasicIllus. Hajime Kusajima

Mew, 50 HP, a single attack: Super Psywave at two Energy. One of five Basics in the rare block — with Mewtwo, Magby, Pichu and Skarmory — in a run that is otherwise all Stage 1 and Stage 2. Repeated at 119.

Alakazam — フーディン (2001)
116

Alakazamフーディン

HOLO RARE
PsychicHP 100Stage 2Illus. Hajime Kusajima

Alakazam, holofoil print of No.084 — Syncroblast at 80, the highest Psychic number in the set. A Psymimic Ability copies the opponent's, which is the sort of effect that made Alakazam the card people argue about.

Gengar — ゲンガー (2001)
117

Gengarゲンガー

HOLO RARE
PsychicHP 90Stage 2Illus. Yukiko Baba

Gengar, holofoil print of No.085. Same Chaos Move Ability, same Hide in Shadows at 40. One of the twenty-five repeats where nothing at all changes but the foil — and the Gengar to own, since the 1997 holo has held its price far better than this one.

Mewtwo — ミュウツー (2001)
118

Mewtwoミュウツー

HOLO RARE
PsychicHP 70BasicIllus. Kimiya Masago

Mewtwo, holofoil print of No.086. A 70 HP Basic with Hypnosis and Psychic — and the only holo in the set that is not a Stage 2 or a Baby.

Mew — ミュウ (2001)
119

Mewミュウ

HOLO RARE
PsychicHP 50BasicIllus. Hajime Kusajima

Mew, holofoil print of No.087. 50 HP, one attack, Super Psywave. Mew's earlier cards were 1997 and 1999, so this is its third printing and the only one with a single attack and no Ability at all.

Fighting15 cardsHOLO 3

15 cards · listed in original order.

Diglett — ディグダ (2001)
020

Diglettディグダ

COMMON
FightingHP 40BasicIllus. Masako Yamashita

Diglett, 40 HP, Fury Headbutt for one Fighting, 10 per heads. Dugtrio at 088 and 120 is a 70 HP Stage 1, so the pair is a small card that becomes a big one — and one of the few Fighting lines here with no off-type cost anywhere in it.

Machop — ワンリキー (2001)
021

Machopワンリキー

COMMON
FightingHP 50BasicIllus. Shin-ichi Yoshida

Machop, 50 HP, Punch for one Fighting and Double Chop at two Colorless for 20 per heads. Machoke 042 and Machamp 089 and 121 complete the third three-stage line, and Machamp reaches 120 HP, the highest in the set.

Geodude — イシツブテ (2001)
022

Geodudeイシツブテ

COMMON
FightingHP 50BasicIllus. Aya Kusube

Geodude, 50 HP, Rock Hurl for one Fighting and 10. Graveler 043 and Golem 090 and 122 follow; Golem has a retreat cost of four, the heaviest in the set, and a body to match.

Cubone — カラカラ (2001)
023

Cuboneカラカラ

COMMON
FightingHP 40BasicIllus. Tomokazu Komiya

Cubone, 40 HP, Beat for one Colorless and Bone Smash at two for 30. Marowak is not in the set, so Cubone stands alone — a basic whose evolved form was skipped, which happens to about a third of the families here.

Larvitar — ヨーギラス (2001)
024

Larvitarヨーギラス

COMMON
FightingHP 50BasicIllus. Yukiko Baba

Larvitar, 50 HP, up from 40 in 2000. Bite for one Fighting, Mud Slap for two. Pupitar 045 and Tyranitar 095 and 127 follow — Tyranitar at 120 HP and, at 127, one of the last two cards in the set.

Machoke — ゴーリキー (2001)
042

Machokeゴーリキー

UNCOMMON
FightingHP 80Stage 1Illus. Shin-ichi Yoshida

Machoke, 80 HP, Punch at two Colorless for 20 and Mega Kick at three for 50. The only Machoke card in the archive before this one was 1996, so this is its second printing in five years.

Graveler — ゴローン (2001)
043

Gravelerゴローン

UNCOMMON
FightingHP 80Stage 1Illus. Aya Kusube

Graveler, 80 HP, Rock Hurl at two for 20 and Rock Slide at three for 30, with a retreat cost of three. The heaviest middle stage in the set, and the reason Golem at 090 rarely comes out of the deck once it is down.

Hitmonlee — サワムラー (2001)
044

Hitmonleeサワムラー

UNCOMMON
FightingHP 60BasicIllus. Atsuko Nishida

Hitmonlee, 60 HP — the same as its 1997 holofoil card, now as an uncommon. Smash Kick is one Colorless for 10; Stretch Kick reaches the bench for three Energy. Hitmonchan does not appear in this set, so only one of the pair made it.

Pupitar — サナギラス (2001)
045

Pupitarサナギラス

UNCOMMON
FightingHP 70Stage 1Illus. Yukiko Baba

Pupitar, 70 HP, Headbutt for one Fighting and 20. The only single-attack card in the Larvitar line, and the cheapest to use — which is the point of a middle stage whose job is to survive until Tyranitar arrives.

Dugtrio — ダグトリオ (2001)
088

Dugtrioダグトリオ

RARE
FightingHP 70Stage 1Illus. Masako Yamashita

Dugtrio, 70 HP, Mud Slap at one Fighting for 20 and Magnitude at three for 40. The fastest of the Fighting rares to get going, and the only one whose cheap attack costs a single Energy. Repeated at 120.

Machamp — カイリキー (2001)
089

Machampカイリキー

RARE
FightingHP 120Stage 2Illus. Shin-ichi Yoshida

Machamp, 120 HP — one of four cards at the set's ceiling, with Charizard, Feraligatr and Tyranitar — with a Terraforming Ability and Iron Fist at four Energy for 50 plus. Twenty more HP than the 1996 card. Repeated at 121.

Golem — ゴローニャ (2001)
090

Golemゴローニャ

RARE
FightingHP 100Stage 2Illus. Aya Kusube

Golem, 100 HP, a Rock Body Ability and Rock Tumble at four Energy for 60, with a retreat cost of four. The heaviest card in the set to move, and the reason Graveler at 043 is played at all. Repeated at 122.

Dugtrio — ダグトリオ (2001)
120

Dugtrioダグトリオ

HOLO RARE
FightingHP 70Stage 1Illus. Masako Yamashita

Dugtrio, holofoil print of No.088. Mud Slap for one Fighting and Magnitude at three. The cheapest attacker among the holos, and the only one that can start hitting on turn one.

Machamp — カイリキー (2001)
121

Machampカイリキー

HOLO RARE
FightingHP 120Stage 2Illus. Shin-ichi Yoshida

Machamp, holofoil print of No.089 — 120 HP, Terraforming, Iron Fist. Of the four 120 HP cards in the set this is the one whose Ability changes the board rather than the damage.

Golem — ゴローニャ (2001)
122

Golemゴローニャ

HOLO RARE
FightingHP 100Stage 2Illus. Aya Kusube

Golem, holofoil print of No.090. 100 HP, retreat four, Rock Tumble at 60. The holo version of the heaviest card in the set — heavy in every sense, since the retreat cost is the highest printed here.

Darkness3 cardsHOLO 1

3 cards · listed in original order.

Houndour — デルビル (2001)
032

Houndourデルビル

COMMON
DarknessHP 50BasicIllus. Mitsuhiro Arita

Houndour, 50 HP, Bite for one Colorless and 10 — and the only Darkness card among the commons. It had appeared twice in the 2000 Crossing the Ruins… set; Houndoom is absent, so the line is cut in half.

Tyranitar — バンギラス (2001)
095

Tyranitarバンギラス

RARE
DarknessHP 120Stage 2Illus. Kimiya Masago

Tyranitar, 120 HP, a Dark Aura Ability, Stamp at four Darkness for 50 plus, and a retreat of four. The end of the Larvitar line, twenty more HP than its 2000 card, and the only Darkness-type rare. Repeated at 127.

Tyranitar — バンギラス (2001)
127

Tyranitarバンギラス

HOLO RARE
DarknessHP 120Stage 2Illus. Kimiya Masago

Tyranitar, holofoil print of No.095 — 120 HP, Dark Aura, Stamp at four Darkness for 50 plus. One of the last two cards in the set, and the only Darkness-type holo. Its Dark Aura Ability is what makes the four-Energy attack affordable.

Metal2 cardsHOLO 1

2 cards · listed in original order.

Skarmory — エアームド (2001)
096

Skarmoryエアームド

RARE
MetalHP 60BasicIllus. Kimiya Masago

Skarmory, 60 HP, Steel Beak at two Energy for 20 plus and Air Cutter at three for 50. The only Metal card in the set and the last of the rares — a 60 HP basic sitting at the end of a run of 100-plus final stages. Repeated at 128.

Skarmory — エアームド (2001)
128

Skarmoryエアームド

HOLO RARE
MetalHP 60BasicIllus. Kimiya Masago

Skarmory, holofoil print of No.096 — and the last card in the set. A 60 HP Metal basic closing a run that began with Koffing at 001. Sixty cards of final stages and 120 HP bodies, and the set ends on the smallest Pokémon in its rares.

Colorless18 cardsHOLO 4

18 cards · listed in original order.

Pidgey — ポッポ (2001)
025

Pidgeyポッポ

COMMON
ColorlessHP 40BasicIllus. Tomokazu Komiya

Pidgey, 40 HP, Peck for one Colorless and Fury Strikes at two for 10 per heads. Pidgeotto 046 and Pidgeot 091 and 123 follow, and both of the later stages have no retreat cost, which is why the line was played at all.

Rattata — コラッタ (2001)
026

Rattataコラッタ

COMMON
ColorlessHP 30BasicIllus. Yuka Morii

Rattata, 30 HP, Quick Attack for one Colorless: 10, plus 10 more on heads. Raticate is absent. At 30 HP it ties Magikarp for the lowest in the set, and it is the only card here drawn from 1996 and Team Rocket alone.

Spearow — オニスズメ (2001)
027

Spearowオニスズメ

COMMON
ColorlessHP 40BasicIllus. Kyoko Umemoto

Spearow, 40 HP, Razor Wind for one Colorless and 20 — a single-energy 20 on a common, which is above the curve for this set. Fearow at 092 and 124 hits for 50 and has no retreat cost.

Clefairy — ピッピ (2001)
028

Clefairyピッピ

COMMON
ColorlessHP 50BasicIllus. Tomokazu Komiya

Clefairy, 50 HP, Shining Fingers for one Colorless — a coin flip that can leave the defender asleep, confused or poisoned — and Slap for 10. Clefable at 093 and 125 is the evolution, and its Moonlight Ability is the only healing Ability in the set.

Meowth — ニャース (2001)
029

Meowthニャース

COMMON
ColorlessHP 50BasicIllus. Hironobu Yoshida

Meowth, 50 HP, Double Scratch for 10 per heads and Pay Day for two Colorless and 10. Persian never appeared in Japan, so as with several others here the basic outlives the evolution in the Japanese line.

Tauros — ケンタロス (2001)
030

Taurosケンタロス

COMMON
ColorlessHP 70BasicIllus. Yuichi Sawayama

Tauros, 70 HP — the highest of any common in the set, and 10 more than its 1997 card. Horn Hazard and Take Down both cost two Colorless for 30, so the card is a blunt 70 HP body with two ways to use it. A common, despite all that.

Dratini — ミニリュウ (2001)
031

Dratiniミニリュウ

COMMON
ColorlessHP 40BasicIllus. Kagemaru Himeno

Dratini, 40 HP, one attack: Dragon Smash at one Lightning and one Water for 40. The mixed cost is what makes it a Dragon rather than a Colorless card, and 40 damage for two Energy is the best rate among the commons here.

Pidgeotto — ピジョン (2001)
046

Pidgeottoピジョン

UNCOMMON
ColorlessHP 60Stage 1Illus. Tomokazu Komiya

Pidgeotto, 60 HP, Whirlwind for two Colorless and 20, with no retreat cost. That free retreat is inherited by Pidgeot at 091 and 123, and it is what turns the line into a switching engine rather than a beater.

Chansey — ラッキー (2001)
047

Chanseyラッキー

UNCOMMON
ColorlessHP 90BasicIllus. Sumiyoshi Kizuki

Chansey, 90 HP for one Energy, and the biggest HP cut in the set: 120 in 1996, 90 here. Bind Wound heals, Dogpile does 10 per heads. Blissey did not yet exist, so Chansey stood alone.

Dragonair — ハクリュー (2001)
048

Dragonairハクリュー

UNCOMMON
ColorlessHP 70Stage 1Illus. Kagemaru Himeno

Dragonair, 70 HP, one attack: Spiral Wave at one Lightning and one Water for 20 per heads. The mixed cost again marks it out, and Dragonite at 094 and 126 finishes a line that is 70 HP and then 100.

Pidgeot — ピジョット (2001)
091

Pidgeotピジョット

RARE
ColorlessHP 80Stage 2Illus. Tomokazu Komiya

Pidgeot, 80 HP, no retreat cost, a Beating Wings Ability and Sharp Beak at three Energy for 20 plus. The free retreat is the point: Pidgeot is a card you put down to move your side around. Repeated at 123.

Fearow — オニドリル (2001)
092

Fearowオニドリル

RARE
ColorlessHP 70Stage 1Illus. Kyoko Umemoto

Fearow, 70 HP and no retreat cost: Clutch at two for 20, Supersonic Flight at three for 50. The second of the two free-retreat Colorless rares, and one of three cards here drawn by Kyoko Umemoto. Repeated at 124.

Clefable — ピクシー (2001)
093

Clefableピクシー

RARE
ColorlessHP 70Stage 1Illus. Kagemaru Himeno

Clefable, 70 HP, a Moonlight Ability that heals and Doubleslap at two Colorless for 20 per heads. The only healing Ability among the rares, and the evolution of the Clefairy at 028. Repeated at 125.

Dragonite — カイリュー (2001)
094

Dragoniteカイリュー

RARE
ColorlessHP 100Stage 2Illus. Kagemaru Himeno

Dragonite, 100 HP, a Tailwind Ability and Dragon Tail at one Lightning, one Water and one Fire for 40 per heads. The odd three-type cost is the most expensive in the set, and the card behind it is the end of the Dratini line at 031 and 048. Repeated at 126.

Pidgeot — ピジョット (2001)
123

Pidgeotピジョット

HOLO RARE
ColorlessHP 80Stage 2Illus. Tomokazu Komiya

Pidgeot, holofoil print of No.091, free retreat and all. The holo is the one collectors keep; in play both copies do the same job, which is to move a benched attacker into the Active spot without paying for it.

Fearow — オニドリル (2001)
124

Fearowオニドリル

HOLO RARE
ColorlessHP 70Stage 1Illus. Kyoko Umemoto

Fearow, holofoil print of No.092. No retreat cost, Clutch and Supersonic Flight. One of four cards in the set with a retreat cost of zero — Butterfree, Rapidash, Pidgeot and this one — and all four are ordinary rares as well as holos.

Clefable — ピクシー (2001)
125

Clefableピクシー

HOLO RARE
ColorlessHP 70Stage 1Illus. Kagemaru Himeno

Clefable, holofoil print of No.093. Moonlight is the only healing Ability in the set, and the holo is the only way to get it in foil. Doubleslap at 20 per heads is unremarkable; the Ability is the card.

Dragonite — カイリュー (2001)
126

Dragoniteカイリュー

HOLO RARE
ColorlessHP 100Stage 2Illus. Kagemaru Himeno

Dragonite, holofoil print of No.094. Tailwind and Dragon Tail at one Lightning, one Water and one Fire. The three-type cost is the most awkward in the set, and the holo does nothing to make it easier.

Trainer16 cards

16 cards · listed in original order.

Professor Elm's Training Method — ウツギはかせの育てかた (2001)
049

Professor Elm's Training Methodウツギはかせの育てかた

UNCOMMON
TrainerIllus. Ken Sugimori

Professor Elm's Training Method, the first Trainer in the set. It fetches an Evolution card from the deck — the counterpart to the 2000 Professor Elm card, which did something else entirely. Sixteen Trainers run from here to 064, and every one of them is an uncommon.

Energy Restore — エネルギー再生 (2001)
050

Energy Restoreエネルギー再生

UNCOMMON
TrainerIllus. Hideyuki Nakajima

Energy Restore, one of the two recovery cards in the Trainer run. It works on basic Energy in the discard pile, which is what let e-Card decks of this period discard aggressively and still keep attacking.

Power Charge — エネルギーチャージ (2001)
051

Power Chargeエネルギーチャージ

UNCOMMON
TrainerIllus. Keiji Kinebuchi

Power Charge, carried over from the 2000 Neo Genesis set. Where Energy Restore at 050 puts Energy straight back into the hand, this one banks it — slower, but repeatable in a long game.

Energy Removal 2 — エネルギーリムーブ (2001)
052

Energy Removal 2エネルギーリムーブ

UNCOMMON
TrainerIllus. Keiji Kinebuchi

Energy Removal 2, the famous card in a new form: flip a coin, and on heads discard an Energy attached to one of your opponent's Pokémon. The 1996 original had no flip, and the flip is exactly why the reprint exists — the old card had been too strong.

Professor Oak's Research — オーキドはかせの研究 (2001)
053

Professor Oak's Researchオーキドはかせの研究

UNCOMMON
TrainerIllus. Ken Sugimori

Professor Oak's Research: shuffle your hand into your deck and draw five. A rebuilt Professor Oak, and the single most played card in the set — every deck of this era ran four of them.

Mary's Impulse — クルミのきまぐれ (2001)
054

Mary's Impulseクルミのきまぐれ

UNCOMMON
TrainerIllus. Ken Sugimori

Mary's Impulse, a draw card with a coin flip attached. Mary is the Goldenrod radio host from Gold and Silver, and the set's habit of naming Trainers after game characters — Elm at 049, Oak at 053, Bill at 060 — runs right through this block.

Super Scoop Up — スーパーポケモン回収 (2001)
055

Super Scoop Upスーパーポケモン回収

UNCOMMON
TrainerIllus. Keiji Kinebuchi

Super Scoop Up: flip a coin, and on heads return one of your Pokémon and everything attached to it to your hand. The answer to a damaged Stage 2, and a card that works only because the flip makes it unreliable.

Strength Charm — ちからのかけら (2001)
056

Strength Charmちからのかけら

UNCOMMON
TrainerIllus. Keiji Kinebuchi

Strength Charm, a Pokémon Tool — the holder does 10 more damage. Small, permanent, and the first of the Tools in this set; four of the sixteen Trainers here attach to a Pokémon rather than being played once.

Dual Ball — デュアルボール (2001)
057

Dual Ballデュアルボール

UNCOMMON
Trainer

Dual Ball: flip two coins and, for each heads, take a Basic Pokémon from your deck. The set-up card, and the one that pairs with 049 — that one finds an Evolution, this one finds the basic it evolves from.

Pokémon Nurse — ポケモンナース (2001)
058

Pokémon Nurseポケモンナース

UNCOMMON
TrainerIllus. Ken Sugimori

Pokémon Nurse, the healing Trainer. It works on a single Pokémon rather than the whole bench, which keeps it out of the auto-include bracket and makes it the fairer of the two healing options here.

Pokémon Reversal — ポケモンリバース (2001)
059

Pokémon Reversalポケモンリバース

UNCOMMON
Trainer

Pokémon Reversal: flip a coin, and on heads switch in one of your opponent's benched Pokémon. The set's only gust effect, and the card that makes benched Stage 2s worth building.

Bill's Maintenance — マサキのメンテナンス (2001)
060

Bill's Maintenanceマサキのメンテナンス

UNCOMMON
TrainerIllus. Ken Sugimori

Bill's Maintenance, a rebuilding of Bill. Where 1996's Bill simply drew two cards, this one cycles the hand first — the same rebalancing that produced Energy Removal 2 at 052 and Oak's Research at 053.

Master Ball — マスターボール (2001)
061

Master Ballマスターボール

UNCOMMON
TrainerIllus. Keiji Kinebuchi

Master Ball: search the deck for any Pokémon and put it into the hand, no flip. The strongest search card in the set, and the one that makes the fifty-four Trainer-free Pokémon above actually reachable.

Multi Technical Machine 01 — マルチワザマシン01 (2001)
062

Multi Technical Machine 01マルチワザマシン01

UNCOMMON
TrainerIllus. "Big Mama" Tagawa

Multi Technical Machine 01, a Technical Machine that gives the holder a single attack, Paralyzing Gaze. The Multi prefix means any Pokémon can use it whatever its type — the type-agnostic Machine is one of the ideas this set introduced.

Copycat — モノマネむすめ (2001)
063

Copycatモノマネむすめ

UNCOMMON
TrainerIllus. Ken Sugimori

Copycat: shuffle your hand into your deck, then draw as many cards as your opponent holds. The comeback card, and one of the few Trainers here that gets better the further behind you are.

Warp Point — ワープポイント (2001)
064

Warp Pointワープポイント

UNCOMMON
TrainerIllus. Keiji Kinebuchi

Warp Point: both players switch their Active Pokémon with a benched one. The last of the sixteen uncommons, and a card that had already appeared in Japan's Gym Booster 2 — reprinted here because the format demanded it.

Also released this year: English edition.

Also released that year, outside the booster line

Products from the same year as the booster set, in release order. Expansion Sheets came out of vending machines and the preconstructed decks were sold as boxes — neither is a pack you open. Package photos come from the official product catalogue; where none exists we print NO PHOTO.

Preconstructed decks

Packaging (official product catalogue)

Intro Pack ★neo

Out of print
Released
2001-04-06
Contents
80 cards
Pack spread
Two 30-card half decks + two 10-card side decks
Publisher
Media Factory

Two half decks, Chikorita and Totodile, each with a ten-card side deck — the beginner product that first turned the half-deck-plus-side-deck idea into a Japanese release. The cards carry their own numbering, a digit inside a circle (black on white for Chikorita, white on black for Totodile), with the ten side-deck cards unnumbered. The contents mix reprints from Expansion Pack and the three neo sets with cards drawn for this product. The price could not be confirmed and is left empty.

Packaging (official product catalogue)

Pokémon-e Starter Deck

Out of print
Released
2001-12-01
Original price
¥900 tax excl.
Contents
30 cards
Pack spread
30 cards (12 of them randomised)
Publisher
Media Factory

A preconstructed deck at ¥900 plus tax, released the same day as the Base Expansion Pack. Of its thirty cards, twelve are randomised — neither a fixed deck nor a booster. It came with a coin, damage counters, a rulebook and an instruction sheet whose reverse side was the entry postcard for the Starter Triple Get campaign (1 Dec 2001 – 30 Apr 2002), which distributed promos 012/P through 017/P.

What came after

4 entries
  • English Neo Destiny — 113 cards, ten months after Japan, with no change in count. It was the last English set to carry a 1st Edition stamp.

  • Pokémon Heroes opens. Moviegoers received the 002/J jumbo, advance-ticket buyers Pichu Bros. 028/P. With these two the J series closes.

  • English Expedition Base Set — 165 cards, nine and a half months after the Base Expansion Pack. Packs dropped to nine cards, and it became the first English set with no 1st Edition. In Japan, e-Card 2 followed in January 2002, and the e series ran to five sets.

  • Japan's e series ends and ADV begins. Dot codes lasted only as long as the e series; the e-Reader itself never caught on. Two years on, in 2003, English production moved from Wizards of the Coast to Nintendo, and the English-only line stops there.

Japan's 2001 output is 431 cards, plus sixty from the two Intro Pack ★neo half decks, the ★VS half decks, and the Base Expansion Pack starter. Each of the four Japanese sets was built to be superseded within a year: the ★VS card back carried forward into the e series, but the ★VS and ★web cards did not slot into e-series play, and official events from 2002 centred on the e series.

Evidence & release sources

4 of 4 linked

Release dates and product identities are connected to the Japanese edition release register by set code. Sources are printed per product so a reader can check the claim without trusting this page alone. Unmatched products say so instead of borrowing another edition’s citation.

About the data

Card data — HP, type, stage, attacks, rarity — comes from TCGdex in each language; names and release dates were checked against Bulbapedia; Japanese card faces and English names follow Pokellector and Bulbapedia's set lists. Where sources disagreed, the text printed on the card won.

TCGdex's Japanese data is machine-translated and unusable as card names. Card 001 of the tenth expansion should read コンパン and instead reads ヴェノナト; 024 should be わるいヘルガー and reads 暗い猟犬; ★VS 001 should be ハヤトのピジョット and reads フォークナーのpidgeot; 103 should be ハヤトのワザマシン01 and reads フォークナーのテクニカルマシン01. Every Japanese name was rebuilt: species from PokeAPI with the Dark / Light / Shining prefixes, ★VS names as trainer-plus-Pokémon, and every Trainer checked against the printed card — fifteen in the tenth expansion, twelve in ★VS, six in ★web, sixteen in E1.

Original Japanese scans exist for only two of the four sets. The tenth expansion and ★VS have public scans and use them directly. The Base Expansion Pack is represented by English Expedition Base Set scans — same e-Card 1, identical artwork, and all 128 Japanese-to-English number pairs were confirmed. ★web is 48 reprints, so it borrows the same cards from the 1996–2000 pages. Four ★web cards — 017 Dark Ivysaur, 032 Pokémon Retransfer, 039 Team Rocket's Meowth and 041 Dark Venusaur — have no matching artwork anywhere in the archive and are shown without a photo. Those ★web scans are the older printings, so they show the older numbers. Sixteen of the thirty-eight reprinted cards here change HP against their first printing; Arcanine, for one, drops from 100 to 70. Each entry follows the ★web card, not the picture beside it.

The artist field is empty for 190 cards — all of ★VS and ★web. TCGdex's Japanese data has no illustrator field at all, and neither set exists in English, so nothing can be borrowed. For the tenth expansion 102 artists were recovered from the matching English Neo Destiny cards, and 126 for the Base Expansion Pack from Expedition; the rest could not be pinned down because two cards share the same species and HP. Unidentified entries are left blank — an empty field is more honest than another card's artist. One entry needs a note of its own: the sources return two artist names joined together for No. 017, Mareep, with no separator. Both are shown rather than one being picked.

★VS rarity follows the source's distribution: one holo per Trainer group (nine across 001–102), the twenty-seven Technical Machines as uncommon, and the twelve item cards as common. No. 140, Energy Restore, arrived with no rarity at all, so it was set to common to match the other eleven in its group. The nine basic Energy cards (143, 144, 151 and others) carry no rarity symbol to begin with.

Prices and pack spreads follow what the publisher printed at the time. The Base Expansion Pack was five cards at ¥191 plus tax, the Starter Pack ¥900 plus tax (Nintendo's product page of the period). ★VS was 30 cards at ¥690; the tenth expansion ten cards at ¥315 including tax — that being the standing neo-series price, unchanged from sets seven through nine. ★web was Pokémon Center Online only and no official price record could be found, so the field is left empty. US prices for the three English sets are not stated, as the period MSRPs could not be confirmed.

Each of the four Japanese sets was built differently. The tenth expansion has the old back and old frame; ★VS the new back and new numbering; ★web the new back with Supporters; the Base Expansion Pack the new frame with dot codes. Laid side by side, cards from a single year look like different games — which is exactly what 2001 was.

2001 in one line: the year the card was rebuilt three times. April's tenth expansion kept the old back and added Light Pokémon; July's ★VS changed the back and the numbering; October's ★web brought in Supporters; December's Base Expansion Pack added dot codes and a new frame. No other year produced cards this different from one another inside twelve months. And the English market received none of it: ★VS and ★web were never published in English, leaving 190 cards from this year that English-speaking players never saw.