Pokémon TCG Almanac · 2000

2000 Japanese edition almanac

This page covers Japan's 210 cards in three sets. The English market shipped five sets that year, 588 cards, and they are a separate product line — the English side was still catching up, replaying Japanese material from 1997 to February 2000. See the 2000 English edition.

Darkness and Metal, Baby Pokémon, and a new card frame — 210 cards in three sets.

On 4 February 2000 the Japanese game moved into the world of Gold and Silver with the seventh expansion, Gold, Silver, to a New World… — two and a half months after the Game Boy games. Three new ideas arrived at once: two new types, Darkness and Metal, Baby Pokémon that do not evolve in the usual way, and Pokémon Tool cards that stay attached to a Pokémon. The frame itself was redrawn — the evolution box became circular and the HP number went from red to black.

Japan shipped three sets and 210 cards this year — more than 1999's two sets and 116 cards, but well down from the four to six sets a year of 1996–98. English shipped five sets and 588 cards, working through Base Set 2, Team Rocket, Gym Heroes, Gym Challenge and Neo Genesis — the first year English outnumbered Japanese. Japan's four-year run was compressed into twelve months.

3Sets
210Cards
55Holo
16Promos
29Artists

Each entry shows the card face on the left and name, HP, type, stage, artist and attacks on the right. The pack-details block under each set carries the original price, pack spread and publisher.

Japanese card faces here are scans of the English print of the same set — no public scans of the Japanese originals exist, and the artwork, HP and attacks are identical. Three exceptions: ① Moo-Moo Milk was re-illustrated for English, so the image shown is the altered one. ② Dark Raichu is the English card face. ③ Ruin Wall (Aerodactyl print) has no English counterpart and is shown without an image.

How many Japanese Pokémon cards are documented in 2000?

This page documents 210 main-series cards across three products on three release dates in 2000. It covers cards printed in Japan only; printings for other editions are tracked separately.

Publication editionJapanese edition
Products3
Cards210
Release dates3 (2000-02-04 – 2000-11-23)
Series codesneo1, neo2, neo3
Card faces on record209 of 210
Latest release on record2000-11-23
Which Japanese edition sets were released in 2000?

7th expansion · Gold, Silver, to a New World… (2000-02-04, 96 cards) · 8th expansion · Crossing the Ruins… (2000-07-07, 57 cards) · 9th expansion · Awakening Legends (2000-11-23, 57 cards).

How many main-series cards does this page record for 2000?

210 cards across three products, an average of 70.0 cards per product. This is the main-series archive count, not a claim that every promo and event card from the year is itemised here.

What release dates does this page cover?

3 release dates, from 2000-02-04 to 2000-11-23.

Do these Japanese cards have English-edition counterparts?

209 of 210 cards (99.5%) carry a mapping to an English-edition card; the remaining 1 are Japanese-only printings or not yet paired.

How many of these 210 cards are shown with a card face?

209 of 210 cards have a card face on record; the other 1 are listed without one rather than showing a card face from a different printing.

What happened this year

12 entries
  • Gold, Silver, to a New World…, the seventh expansion. 96 cards, ten to a pack at ¥315. Darkness and Metal types, Baby Pokémon and Pokémon Tools all arrive together, and the card frame changes with this set. The Starter Pack (78 cards, ¥1,580) shipped the same day.

  • English Base Set 2. 130 cards — not a new set but a compilation drawn from Base Set, Jungle and Team Rocket. It has no Japanese counterpart.

  • English Team Rocket — 82 cards plus one secret card, two years and five months after Japan's November 1997 release. English had finally reached 1997.

  • Pikachu & Pichu, a jumbo, in the August issue of Bessatsu CoroCoro. Tied to the short film that played alongside the feature.

  • Crossing the Ruins…, the eighth expansion. 57 cards at ¥315 for ten. Built around Unown and the Ruins of Alph; Darkness rises to four cards and Metal to three.

  • Spell of the Unown: Entei opens. Moviegoers received Igglybuff and Hitmontop, and cinemas sold Premium File 2 (nine cards) ahead of shops, which got it on 5 August.

  • Crystal Tower's Entei, a jumbo, in the August CoroCoro. The same issue also bound in an Unown card — two cards in one magazine.

  • English Gym Heroes. 132 cards, one year and ten months after Japan's Leaders' Stadium — built around Brock, Misty, Lt. Surge and Erika.

  • Pokémon Gold and Silver reach North America, eleven months after Japan. The matching card set, Neo Genesis, followed two months later.

  • English Gym Challenge. 132 cards, sixteen months after Challenge from the Darkness. Koga, Sabrina, Blaine and Giovanni complete the eight Leaders.

  • Awakening Legends, the ninth expansion. 57 cards at ¥315. Entei, Suicune and Raikou arrive with Ho-Oh, and Celebi makes its card debut. Premium File 3 (nine cards) shipped the same day.

  • English Neo Genesis. 111 cards, only ten months after Japan. The 27-month gap of 1999 collapsed here.

Inserts, handouts & prizes

16 entries

The cards you could not buy, in the order they reached people in Japan, with the three English-text cards last. In 2000 the film, the magazines and corporate campaigns all ran at once — and it is the only year with two Premium Files.

Pikachu & Pichu [Jumbo]

6 Jul 2000 (Bessatsu CoroCoro, August issue)

JUMBO

A jumbo tied to the short Pikachu & Pichu that played before the feature. Two Pokémon side by side in a wide frame, roughly four times the area of a normal card. The short was a separate twelve-minute film starring the Pichu Bros. Because jumbos were bound into magazines, most surviving copies carry a centre crease or soft corners.

Premium File 2

8 Jul 2000 at cinemas / 5 Aug 2000 in shops

BUNDLE

A nine-card file, the sequel to the Premium File of December 1999. It holds Charizard, Entei and Pichu (from the feature and its accompanying short), Espeon, Umbreon and Eevee, and three Unown — E, N and O. All nine carry a Cosmos reverse holo, a foil that reads through the back of the card, so they do not look like an ordinary ★. Sold at cinemas first, then in shops from 5 August.

Igglybuff

8 Jul 2000, cinema handout

PROMO

One of two cards — paired with Hitmontop — handed to everyone who came to see Spell of the Unown: Entei. It went to people at the door on the day, not to advance-ticket buyers. The pair carries a special theatrical-release rarity mark rather than the usual common / uncommon / holo symbol.

Hitmontop

8 Jul 2000, cinema handout

PROMO

The other half of the pair with Igglybuff — the two together are "the 2000 film cards". Hitmontop had almost no cards at the time; a ★ version then appeared in the second Neo set released the day before, on 7 July. So the same Pokémon shipped both as a cinema handout and in a normal pack in the same week.

Crystal Tower's Entei [Jumbo]

15 Jul 2000 (CoroCoro Comic, August issue)

JUMBO

A jumbo of the film's centrepiece, the Entei of the crystal tower. A different illustration from the regular Entei card — the tower, the crystals, the whole set piece. The same August issue also carried an Unown card bound in, so one magazine got you two cards.

Marill (ANA)

Jul–Aug 2000, ANA "Get in a Jet! 2000", phase 1

PROMO

The first of two cards from ANA's domestic campaign. A photographic composite — a real sunset and backlit palms behind a 3D-rendered Marill — credited to Ryuta Kusumi / CR CG gangs. The lower right reads "ANA Special 2000 Version", and of the twelve ANA promo cards, only these two from 2000 print the airline's name.

Sunkern

Aug 2000 (How I Became a Pokémon Card, vol. 4)

BUNDLE

The insert in volume four of a manga built around the cards themselves — each chapter takes one card as its subject. The promo matches the volume: Sunkern here. Volumes one to three each carried a different card, so six volumes make six cards.

Togepi (ANA)

Aug 2000, ANA "Get in a Jet! 2000", phase 2

PROMO

The second phase of the same ANA campaign, built the same way — photographic background, 3D Pokémon, Ryuta Kusumi / CR CG gangs. One card per phase, two in total that summer. ANA had given out cards every year since 1998; the 2000 pair were that year's two.

New Century Present [Jumbo]

Summer 2000, Pokémon Card Fan Club

JUMBO

A jumbo sent to Fan Club members — less a playable card than a card about cards, stamped "NEW CENTURY" at the turn of the century. It was treated as a special card that cannot be used in a game. Distribution was capped against the membership, and it has been scarce since 2000.

Lucky Stadium [Bilingual]

Summer 2000, Tropical Mega Battle finals

TOURNAMENT

A Stadium given to finalists at the international invitational that pits Japanese and English players against each other. Japanese and English printed on one card, the same format as 1999's Bilingual Exeggutor. Lucky Stadium exists in a different illustration for each venue, and the 2000 version shows the tournament hall itself.

Unown [R]

Oct 2000 (CoroCoro Comic, November issue)

PROMO

One letter of the Unown that the second Neo set was built around, bound into a magazine. Unown runs A to Z, twenty-six cards, each with its own attack. R came with a magazine, J with a book, E / N / O in Premium File 2 — in 2000 the letters were scattered across different handouts.

Premium File 3

23 Nov 2000, same day as the third Neo set

BUNDLE

A nine-card set released the same day as the third Neo expansion, arranged so that nine cards cover nine types, exactly one each: Celebi, Entei, Suicune, Raikou, Lugia, Sudowoodo, Skarmory, Sneasel, Ho-Oh. Celebi makes its card debut here, ahead of the film. Six of the nine are Legendary.

Smoochum

Dec 2000 (CoroCoro Comic, January 2001 issue)

PROMO

The last magazine insert of 2000 — on sale in December 2000, but numbered as the January 2001 issue, so it straddles the year. Smoochum also appears as a ★ in the third Neo set; this is a separate illustration. It is the last of the seven Baby Pokémon cards that arrived during the year.

Tentacool [English]

Summer 2000, JR Pokémon Stamp Rally pass pack

PROMO

One of the cards in the pack given according to how many stations you had stamped on the JR rally. Handed out in Japan, but printed in English — unusual for a Japanese promo at the time. The rally ran across the Kantō network, and finishing it earned a second, different prize card.

Mewtwo [English]

Summer 2000, JR Stamp Rally silver course prize

PRIZE

The prize for the rally's silver course — a mid-tier number of stamps. Also printed in English. With the gold-course Eevee it made a two-step prize structure; more silver cards went out than gold, but neither could be had anywhere except at the rally.

Eevee [English]

Summer 2000, JR Stamp Rally gold course prize

PRIZE

The top tier of the rally — the gold course prize, and the hardest of the three to find. English text, English attacks. That an English card was the reward for a Japanese event is the shared oddity of all three 2000 stamp-rally cards.

2000 is the year the number of channels grew: magazine bind-ins, cinema handouts, the fan club, an airline, a rail stamp rally, a manga volume and an international tournament. These are the main ones; counting every monthly CoroCoro insert and tournament card would add more. Public scans exist for almost none of them, so entries are left without images rather than filled with a different card.

7th expansion · Gold, Silver, to a New World…

2000-02-0496 cardsHOLO 16¥315
Packaging (official product catalogue)

Neo Genesis

neo1Out of print
Released
2000-02-04
Original price
¥315 tax incl.
Per pack
10 cards96 kinds
Per box
60 packs
Publisher
Media Factory

Seventh expansion. Ten cards a pack at ¥315 (¥300 before tax), sixty packs a box; 96 cards in Japan, 16 of them holofoil. This is the set that brought in Darkness and Metal, Baby Pokémon and Pokémon Tools, and that redrew the frame — round evolution box, black HP. The Starter Pack of the same day (¥1,580) is a beginner deck assembled at random from these cards. The common / uncommon / holo ratio was never published, so it is not stated here.

4 February 2000. The set that moved the card game into Gold and Silver, two and a half months after the games. Seventy-two Pokémon, twenty-one Trainers and three Energy cards. The new types start small: two Darkness (Murkrow, Sneasel) and two Metal (Steelix, Skarmory).

Evolution runs 39 Basic, 22 Stage 1, 7 Stage 2 and 4 Baby. Sixteen cards are holofoil — but one of them is not a Pokémon: Metal Energy, a Special Energy card, the first Energy ever printed as a ★. Its counterpart, Darkness Energy, was an ordinary rare, so the two were treated differently. The four Baby Pokémon are Magby, Pichu, Elekid and Cleffa, all at rare or better.

Grass17 cardsHOLO 4

17 cards · listed in original order.

Oddish — ナゾノクサ (2000)
001

Oddishナゾノクサ

COMMON
GrassHP 40BasicIllus. Sumiyoshi Kizuki

40 HP, retreat 1. Hide costs one Colorless and, on heads, shuts off every effect and all damage aimed at Oddish for the whole of your opponent's next turn. Absorb costs two Grass for 20 and heals half of it back. A 40 HP Basic that can simply refuse to die.

Chikorita — チコリータ (2000)
002

Chikoritaチコリータ

COMMON
GrassHP 40BasicIllus. Naoyo Kimura

40 HP, retreat 1. Tackle deals 10; Deflector halves all damage Chikorita takes next turn, rounded down to the nearest 10. Attack effects still land, so status conditions get through — but a 40 HP Basic surviving a second turn matters.

Ledyba — レディバ (2000)
003

Ledybaレディバ

COMMON
GrassHP 40BasicIllus. Sumiyoshi Kizuki

40 HP with no retreat cost. Supersonic confuses on heads for one Grass; Comet Punch flips four coins for 10 each. Because retreat is free, a bad flip costs nothing but a turn.

Spinarak — イトマル (2000)
004

Spinarakイトマル

COMMON
GrassHP 40BasicIllus. Ken Sugimori

40 HP, retreat 1. Scary Face, on heads, stops the Defending Pokémon from attacking or retreating for a turn. String Shot deals 10 and paralyzes on heads. Three different ways to lock a Pokémon down, on a 40 HP Basic.

Hoppip — ハネッコ (2000)
005

Hoppipハネッコ

COMMON
GrassHP 50BasicIllus. Atsuko Nishida

50 HP, retreat 0. Hop costs one Colorless for 10; Sprout fetches another Hoppip straight onto your Bench. The entry point for a deck that stacks the same name — and with free retreat it can come and go at will.

Sunkern — ヒマナッツ (2000)
006

Sunkernヒマナッツ

COMMON
GrassHP 40BasicIllus. Kagemaru Himeno

40 HP but a retreat cost of 2. Growth, on heads, lets you attach up to two Energy from hand at once; Mega Drain costs three Grass for 30 and heals half. The expensive retreat is offset by the healing.

Shuckle — ツボツボ (2000)
007

Shuckleツボツボ

COMMON
GrassHP 50BasicIllus. Ken Sugimori

50 HP, retreat 1. Withdraw blocks all damage next turn on heads; Wrap costs two Grass for 20 and paralyzes on heads. It defends and attacks at the same time — one of the sturdier Grass Basics in the set.

Gloom — クサイハナ (2000)
008

Gloomクサイハナ

UNCOMMON
GrassHP 60Stage 1Illus. Mitsuhiro Arita

A 60 HP Stage 1. Strange Powder deals 20 and confuses on heads, puts to sleep on tails — either way the opponent is disrupted. Sticky Nectar hits for 20, plus 10 and a block on switching on heads.

Bayleef — ベイリーフ (2000)
009

Bayleefベイリーフ

UNCOMMON
GrassHP 80Stage 1Illus. Ken Sugimori

An 80 HP Stage 1. Sweet Scent heals two damage counters — off your side or the opponent's, depending on the coin, an odd and useful option. Double Razor Leaf flips two coins for 40 each, up to 80. The bridge from Chikorita to Meganium.

Ledian — レディアン (2000)
010

Ledianレディアン

UNCOMMON
GrassHP 60Stage 1Illus. Ken Sugimori

A 60 HP Stage 1. Baton Pass deals 30, then moves every Energy off Ledian onto a Benched Pokémon and switches to it — handing a loaded attacker to the next turn rather than losing the investment.

Ariados — アリアドス (2000)
011

Ariadosアリアドス

UNCOMMON
GrassHP 60Stage 1Illus. Ken Sugimori

A 60 HP Stage 1. Spider Web stops the Defending Pokémon retreating on heads; Poison Bite deals 20, poisons, and heals Ariados for half the damage dealt. Lock it down, then let the poison work.

Skiploom — ポポッコ (2000)
012

Skiploomポポッコ

UNCOMMON
GrassHP 60Stage 1Illus. Atsuko Nishida

60 HP, retreat 0. Poisonpowder costs one Grass for 10 and poison; Stun Spore costs one Grass for 10 and paralysis on heads. One Energy buys either status, and with free retreat it can stay put.

Sunflora — キマワリ (2000)
013

Sunfloraキマワリ

UNCOMMON
GrassHP 70Stage 1Illus. Kagemaru Himeno

A 70 HP Stage 1. Petal Dance flips three coins for 30 each — up to 90 — but confuses Sunflora after the damage. The aggressive end of the Sunkern line.

Meganium — メガニウム (2000)
014

Meganiumメガニウム

HOLO RARE
GrassHP 100Stage 2Illus. Ken Sugimori

A 100 HP Stage 2 with only one attack, despite being holofoil. Body Slam costs two Grass and two Colorless for 40 and paralyzes on heads. Modest on paper, but 100 HP behind a four-Energy attack held up — and a single-attack ★ was unusual at the time. Retreat 3 is steep.

Bellossom — キレイハナ (2000)
015

Bellossomキレイハナ

HOLO RARE
GrassHP 70Stage 2Illus. Atsuko Nishida

A 70 HP Stage 2. Sweet Nectar, on heads, wipes every damage counter off one of your Pokémon. Flower Dance deals 30 for each card named Bellossom you have in play — the more copies you stack, the harder it hits.

Jumpluff — ワタッコ (2000)
016

Jumpluffワタッコ

HOLO RARE
GrassHP 70Stage 2Illus. Atsuko Nishida

A 70 HP Stage 2 with no retreat cost. Sleep Powder is one Grass for 20 and sleep; Leech Seed is one Grass for 20 and a counter off Jumpluff. A Stage 2 you can pull back for free was rare, and Jumpluff became a Grass-deck staple.

Heracross — ヘラクロス (2000)
017

Heracrossヘラクロス

HOLO RARE
GrassHP 60BasicIllus. Ken Sugimori

A Basic, and holofoil. Megahorn costs three Grass for a hefty 60 — but does nothing at all on tails. Being able to hit 60 without evolving is the appeal; the price is that a bad flip leaves you with nothing. Retreat 2.

Fire5 cardsHOLO 1

5 cards · listed in original order.

Cyndaquil — ヒノアラシ (2000)
018

Cyndaquilヒノアラシ

COMMON
FireHP 50BasicIllus. Shin-ichi Yoshida

50 HP, retreat 1. Fireworks costs one Fire for 20 but discards an Energy off Cyndaquil on tails. Quick Attack is two Colorless for 10, or 30 on heads. Fire that costs you fuel — typical of the era's Fire Basics.

Magmar — ブーバー (2000)
019

Magmarブーバー

UNCOMMON
FireHP 70BasicIllus. Naoyo Kimura

70 HP, retreat 2. Tail Slap is two Colorless for 20; Magma Punch is two Fire and one Colorless for 40. No coin flips, no drawback — and 70 HP on a Basic is generous for Fire in this set.

Quilava — マグマラシ (2000)
020

Quilavaマグマラシ

UNCOMMON
FireHP 70Stage 1Illus. Ken Sugimori

A 70 HP Stage 1. Smokescreen deals 20 and forces a coin flip on the opponent's next attack — tails and it fails. Char deals 30 and plants a Char counter, making the opponent flip every turn or take 20. The middle of the Cyndaquil line.

Typhlosion — バクフーン (2000)
021

Typhlosionバクフーン

HOLO RARE
FireHP 100Stage 2Illus. Shin-ichi Yoshida

A 100 HP Stage 2. Flame Burst costs four Fire for 60; on heads it becomes 80 and deals 20 to Typhlosion. Four Energy was the going rate for a Fire Stage 2 then, and this was the set's Fire ★.

Magby — ブビィ (2000)
022

Magbyブビィ

RARE
FireHP 30BabyIllus. Ken Sugimori

A 30 HP Baby. Sputter costs one Colorless for 10 and shuts off every Pokémon Power in play until the end of your next turn. Babies share a rule that forces a coin flip on the opponent's turn — tails and the attack fails outright — so 30 HP is not as fragile as it looks.

Water13 cardsHOLO 3

13 cards · listed in original order.

Horsea — タッツー (2000)
023

Horseaタッツー

COMMON
WaterHP 50BasicIllus. Miki Tanaka

50 HP, retreat 0. Fin Slap costs two Water for 20 — but becomes 30 if Horsea was damaged on the opponent's last turn. A Basic that hits harder after being hit.

Totodile — ワニノコ (2000)
024

Totodileワニノコ

COMMON
WaterHP 50BasicIllus. Hironobu Yoshida

50 HP, retreat 1. Leer, on heads, stops the Defending Pokémon attacking Totodile next turn. Fury Swipes costs one Water and flips three coins for 10 each. Block first, chip second.

Marill — マリル (2000)
025

Marillマリル

COMMON
WaterHP 40BasicIllus. Atsuko Nishida

40 HP, retreat 1. Defense Curl blocks all damage on heads; Bubble Bomb costs two Water for 30 and paralyzes on heads — but deals 10 to Marill on tails. A card that wins and loses on the same flip.

Wooper — ウパー (2000)
026

Wooperウパー

COMMON
WaterHP 50BasicIllus. Miki Tanaka

50 HP, retreat 1. Amnesia costs one Water and locks one of the Defending Pokémon's attacks for a turn; Slam flips two coins for 20 each. Cutting an attacker's best move is why it saw play.

Swinub — ウリムー (2000)
027

Swinubウリムー

COMMON
WaterHP 40BasicIllus. Ken Sugimori

40 HP, retreat 1. Powder Snow costs one Water for 10 and puts the Defending Pokémon to sleep with no coin flip. Ten damage is nothing; buying a guaranteed turn is not.

Mantine — マンタイン (2000)
028

Mantineマンタイン

COMMON
WaterHP 60BasicIllus. Ken Sugimori

60 HP, retreat 1. Undulate costs two Water for 20 and, on heads, blocks all effects and damage next turn. With 60 HP behind it, this is a card you play to survive one specific turn.

Seadra — シードラ (2000)
029

Seadraシードラ

UNCOMMON
WaterHP 70Stage 1Illus. Shin-ichi Yoshida

A 70 HP Stage 1. Bubble is one Water for 10 and paralysis on heads; Mud Splash is two Water for 30 plus 10 onto a Benched Pokémon. The cheap middle stage between Horsea and Kingdra.

Croconaw — アリゲイツ (2000)
030

Croconawアリゲイツ

UNCOMMON
WaterHP 70Stage 1Illus. Ken Sugimori

A 70 HP Stage 1. Screech costs one Colorless and makes every attack on the Defending Pokémon deal 20 more next turn — a powerful setup. Jaw Clamp then deals 30 and pins the opponent in place.

Quagsire — ヌオー (2000)
031

Quagsireヌオー

UNCOMMON
WaterHP 70Stage 1Illus. Atsuko Nishida

A 70 HP Stage 1. Surf is two Water for 30; Earthquake is two Fighting and two Colorless for 60 but deals 10 to each of your own Benched Pokémon. You either keep the Bench empty or bring healing.

Piloswine — イノムー (2000)
032

Piloswineイノムー

UNCOMMON
WaterHP 80Stage 1Illus. Ken Sugimori

An 80 HP Stage 1, retreat 3. Freeze deals 10 and, on heads, stops the Defending Pokémon attacking. Blizzard costs three Water for 30, then 10 to the opponent's Bench on heads or your own on tails. A card for grinding at 80 HP.

Feraligatr — オーダイル (2000)
033

Feraligatrオーダイル

HOLO RARE
WaterHP 100Stage 2Illus. Ken Sugimori

A 100 HP Stage 2. Chomp costs four Water for 50, then flips one coin per damage counter on Feraligatr and adds 10 for each heads. The more beaten up it is, the harder it hits — the set's plainest comeback card.

Azumarill — マリルリ (2000)
034

Azumarillマリルリ

HOLO RARE
WaterHP 70Stage 1Illus. Ken Sugimori

A 70 HP Stage 1, holofoil. Tackle deals 20; Bubble Shower costs three Water for 30, paralyzes on heads and puts 10 on every Benched Pokémon your opponent has. Valued less for the damage than for reaching the Bench.

Kingdra — キングドラ (2000)
035

Kingdraキングドラ

HOLO RARE
WaterHP 90Stage 2Illus. Ken Sugimori

A 90 HP Stage 2. Agility is two Water and one Colorless for 30 and, on heads, blocks everything next turn. Dragon Tornado deals 50 and, if it fails to Knock Out, drags a Benched Pokémon into the Active spot. The Horsea line's finisher.

Lightning9 cardsHOLO 2

9 cards · listed in original order.

Pikachu — ピカチュウ (2000)
036

Pikachuピカチュウ

COMMON
LightningHP 50BasicIllus. Naoyo Kimura

50 HP, retreat 1. Quick Attack is one Colorless for 10, or 30 on heads. Agility costs two Lightning and one Colorless for 20 and blocks everything on heads. As a Basic Pikachu it is a stepping stone, not a fighter.

Chinchou — チョンチー (2000)
037

Chinchouチョンチー

COMMON
LightningHP 50BasicIllus. Ken Sugimori

50 HP, retreat 1. Supersonic confuses for one Lightning; Flail deals 10 per damage counter on Chinchou for one Water. A Basic that runs on two different Energy types and gets stronger as it takes damage.

Mareep — メリープ (2000)
038

Mareepメリープ

COMMON
LightningHP 40BasicIllus. Ken Sugimori

40 HP, retreat 1. Static Electricity lets you fetch one Energy from your deck for each Mareep in play; Thundershock is two Lightning for 20 and paralysis on heads. Stack the name and the deck accelerates itself.

Electabuzz — エレブー (2000)
039

Electabuzzエレブー

UNCOMMON
LightningHP 70BasicIllus. Shin-ichi Yoshida

70 HP, retreat 1. Punch is two Colorless for 20; Swift costs three Lightning for 30 and ignores Weakness, Resistance, Pokémon Powers and everything else on the Defending Pokémon. Reliable damage on a 70 HP Basic made it a fixture of Lightning decks.

Lanturn — ランターン (2000)
040

Lanturnランターン

UNCOMMON
LightningHP 70Stage 1Illus. Ken Sugimori

A 70 HP Stage 1. Floodlight costs two Lightning for 20 and paralyzes on heads. One attack, nothing else — which is why it runs on so little Energy. Evolves from Chinchou.

Flaaffy — モココ (2000)
041

Flaaffyモココ

UNCOMMON
LightningHP 60Stage 1Illus. Ken Sugimori

A 60 HP Stage 1. Discharge discards every Energy on Flaaffy, then flips a coin per card discarded for 30 each. Electric Current deals 20 and moves an Energy to the Bench. Spend it all, then hand the baton on.

Pichu — ピチュー (2000)
042

Pichuピチュー

HOLO RARE
LightningHP 30BabyIllus. Ken Sugimori

A 30 HP Baby, and holofoil. Zzzap deals 20 to every Pokémon in play that has a Pokémon Power, ignoring Weakness and Resistance. Not a lock but a sweep — and it is the set's only holofoil Baby.

Ampharos — デンリュウ (2000)
043

Ampharosデンリュウ

HOLO RARE
LightningHP 80Stage 2Illus. Ken Sugimori

An 80 HP Stage 2. Gigaspark costs three Lightning for 40 and, on heads, paralyzes and puts 10 on every Benched Pokémon. The top of the Mareep line, and the Lightning ★ that reaches the Bench.

Elekid — エレキッド (2000)
044

Elekidエレキッド

RARE
LightningHP 30BabyIllus. Miki Tanaka

A 30 HP Baby. Its Pokémon Power, Playful Punch, lets you flip once a turn: heads deals 20 to the opponent's Active Pokémon, and either way your turn ends there. It has no attack at all — the Power is the card.

Psychic5 cardsHOLO 1

5 cards · listed in original order.

Slowpoke — ヤドン (2000)
045

Slowpokeヤドン

COMMON
PsychicHP 40BasicIllus. Tomokazu Komiya

40 HP, retreat 1. Psyshock is one Psychic for 10 and paralysis on heads; Water Gun is one Water for 10 plus 10 for each Energy attached beyond the cost, up to 20 more. A Basic that works off two types.

Natu — ネイティ (2000)
046

Natuネイティ

COMMON
PsychicHP 30BasicIllus. Ken Sugimori

30 HP with no retreat cost. Peck is one Colorless for 10; Telekinesis costs two Psychic and puts 20 on any of your opponent's Pokémon, ignoring Weakness and Resistance. Fragile, but free to retreat.

Girafarig — キリンリキ (2000)
047

Girafarigキリンリキ

COMMON
PsychicHP 60BasicIllus. Ken Sugimori

60 HP, retreat 1. Agility is two Colorless for 10 and blocks everything on heads; Psybeam is two Psychic for 20 and confuses on heads. Two attacks splitting defence and disruption — an easy Psychic Basic to use.

Xatu — ネイティオ (2000)
048

Xatuネイティオ

UNCOMMON
PsychicHP 80Stage 1Illus. Ken Sugimori

An 80 HP Stage 1. Prophecy costs one Psychic and looks at the top three cards of either deck and reorders them — an attack that deals no damage. Confuse Ray is three Psychic for 30 and confusion. Deck manipulation that still hits.

Slowking — ヤドキング (2000)
049

Slowkingヤドキング

HOLO RARE
PsychicHP 80Stage 1Illus. Ken Sugimori

An 80 HP Stage 1, holofoil. Mind Blast costs three Psychic for 20 and, on heads, 30 plus confusion. Slowking was the film's centrepiece that August — but the card came first. Retreat 3.

Fighting5 cards

5 cards · listed in original order.

Onix — イワーク (2000)
050

Onixイワーク

COMMON
FightingHP 60BasicIllus. Mitsuhiro Arita

60 HP, retreat 2. Screech makes every attack on the Defending Pokémon deal 20 more next turn; Rage is two Fighting for 10 plus 10 per damage counter on Onix. Before Steelix, it wants to be hit.

Sudowoodo — ウソッキー (2000)
051

Sudowoodoウソッキー

COMMON
FightingHP 60BasicIllus. Ken Sugimori

60 HP but retreat 3. Flail deals 10 per damage counter on Sudowoodo for one Fighting; Rock Throw is one Fighting and one Colorless for a steady 30. A Basic whose turn comes after it has been beaten on.

Gligar — グライガー (2000)
052

Gligarグライガー

COMMON
FightingHP 60BasicIllus. Hironobu Yoshida

60 HP with no retreat cost. Poison Sting is one Fighting for 10 and poison on heads; Slash is two Colorless for 20. 60 HP and free retreat make it either an early wall or a poisoner.

Phanpy — ゴマゾウ (2000)
053

Phanpyゴマゾウ

UNCOMMON
FightingHP 40BasicIllus. Ken Sugimori

40 HP, retreat 1. Tackle is one Colorless for 10; Endure, on heads, keeps Phanpy alive at 10 HP even if it would be Knocked Out next turn. Insurance for a 40 HP Basic.

Donphan — ドンファン (2000)
054

Donphanドンファン

RARE
FightingHP 70Stage 1Illus. Ken Sugimori

A 70 HP Stage 1 at rare. Flail deals 10 per damage counter for one Fighting; Rapid Spin is three Fighting for 50 and then swaps one Benched Pokémon on each side into the Active spot. A card for forcing the pace.

Darkness2 cards

2 cards · listed in original order.

Murkrow — ヤミカラス (2000)
055

Murkrowヤミカラス

RARE
DarknessHP 50BasicIllus. Shin-ichi Yoshida

50 HP, retreat 0, and Darkness type. Mean Look pins the Defending Pokémon in place; Feint Attack puts 20 on any of your opponent's Pokémon, ignoring Weakness and Resistance. One of the cards that introduced Darkness.

Sneasel — ニューラ (2000)
056

Sneaselニューラ

RARE
DarknessHP 60BasicIllus. Ken Sugimori

60 HP, retreat 0, Darkness. Fury Swipes flips three coins for 10 each; Beat Up flips one coin per Pokémon you have in play for 20 each. The wider your board, the harder it hits.

Metal2 cardsHOLO 2

2 cards · listed in original order.

Steelix — ハガネール (2000)
057

Steelixハガネール

HOLO RARE
MetalHP 110Stage 1Illus. Ken Sugimori

A 110 HP Stage 1, holofoil — one of the first Metal cards, evolving from Onix. Tackle is two Colorless for 20; Tail Crush is one Metal and two Colorless for 30, or 50 on heads. The largest HP in the set, paid for with a retreat cost of 4.

Skarmory — エアームド (2000)
058

Skarmoryエアームド

HOLO RARE
MetalHP 60BasicIllus. Ken Sugimori

A Basic, and holofoil — Metal type. Claw is one Colorless for 20 but does nothing on tails; Steel Wing is one Metal and two Colorless for 30 and, on heads, reduces all damage taken next turn by 20. The first card to put Metal's toughness into numbers.

Colorless14 cardsHOLO 2

14 cards · listed in original order.

Sentret — オタチ (2000)
059

Sentretオタチ

COMMON
ColorlessHP 40BasicIllus. Ken Sugimori

40 HP, retreat 1. Fury Swipes flips three coins for 10 each — anywhere from 0 to 30. One attack, nothing else, on a 40 HP Basic that exists to become Furret.

Hoothoot — ホーホー (2000)
060

Hoothootホーホー

COMMON
ColorlessHP 50BasicIllus. Sumiyoshi Kizuki

50 HP, retreat 1. Hypnosis puts the Defending Pokémon to sleep with no coin flip; Peck is two Colorless for 20. A guaranteed skipped turn is worth more than raw HP early on.

Snubbull — ブルー (2000)
061

Snubbullブルー

COMMON
ColorlessHP 50BasicIllus. Mitsuhiro Arita

50 HP, retreat 1. Roar, on heads, forces the opponent to switch their Active Pokémon; Lick is two Colorless for 10 and paralysis on heads. Played to drag a built-up attacker off the field.

Stantler — オドシシ (2000)
062

Stantlerオドシシ

COMMON
ColorlessHP 60BasicIllus. Ken Sugimori

60 HP, retreat 2. Stomp is two Colorless for 20, or 30 on heads; Mystifying Horns is three Colorless for 20 and confusion. Both attacks flip, but 60 HP lets it keep swinging.

Clefairy — ピッピ (2000)
063

Clefairyピッピ

UNCOMMON
ColorlessHP 50BasicIllus. Sumiyoshi Kizuki

50 HP, retreat 1. Doubleslap flips two coins for 10 each. Squaredance flips one coin per Pokémon in play and pulls a basic Energy from your deck for each heads — the wider the board, the more Energy it finds.

Furret — オオタチ (2000)
064

Furretオオタチ

UNCOMMON
ColorlessHP 60Stage 1Illus. Ken Sugimori

A 60 HP Stage 1. Quick Attack is two Colorless for 20, or 30 on heads; Slam flips two coins for 30 each. A cheap, fast Colorless bridge out of Sentret.

Noctowl — ヨルノズク (2000)
065

Noctowlヨルノズク

UNCOMMON
ColorlessHP 60Stage 1Illus. Ken Sugimori

A 60 HP Stage 1 with no retreat cost. Wing Attack is three Colorless for 30 — one attack and nothing else, but 60 HP with free retreat means it can keep coming back to hit for 30.

Togepi — トゲピー (2000)
066

Togepiトゲピー

UNCOMMON
ColorlessHP 40BasicIllus. Naoyo Kimura

40 HP, retreat 1. Poison Barb is two Colorless for 10 and poisons with no coin flip. The card before Togetic, built to do exactly one thing reliably.

Aipom — エイパム (2000)
067

Aipomエイパム

UNCOMMON
ColorlessHP 40BasicIllus. Hironobu Yoshida

40 HP, retreat 0. Pilfer shuffles Aipom and everything on it back into your deck, and on heads returns a card from the discard pile too. Tail Rap flips two coins for 10 each. A card that recycles itself.

Granbull — グランブル (2000)
068

Granbullグランブル

UNCOMMON
ColorlessHP 70Stage 1Illus. Ken Sugimori

A 70 HP Stage 1. Tackle is two Colorless for 20; Raging Charge is three Colorless for 10 plus 10 per damage counter on Granbull, at 20 to itself. Built for a slugging match.

Miltank — ミルタンク (2000)
069

Miltankミルタンク

UNCOMMON
ColorlessHP 70BasicIllus. Ken Sugimori

70 HP, retreat 2. Milk Drink flips two coins and removes two damage counters per heads; Body Slam is three Colorless for 20 and paralysis on heads. A 70 HP Basic that heals itself was rare among Colorless cards.

Cleffa — ピィ (2000)
070

Cleffaピィ

RARE
ColorlessHP 30BabyIllus. Kagemaru Himeno

A 30 HP Baby. Its only attack shuffles your hand into your deck and draws seven — no damage at all. When your hand runs dry, Cleffa resets it, and that made it a staple answer to being stuck.

Togetic — トゲチック (2000)
071

Togeticトゲチック

HOLO RARE
ColorlessHP 60Stage 1Illus. Ken Sugimori

A 60 HP Stage 1 with free retreat, holofoil. Super Metronome copies one of your opponent's attacks and uses it for free; Fly is three Colorless for 30 and blocks everything on heads. A card that borrows the other side's moves.

Lugia — ルギア (2000)
072

Lugiaルギア

HOLO RARE
ColorlessHP 90BasicIllus. Hironobu Yoshida

A 90 HP Basic, and holofoil. Elemental Blast costs one Fire, one Water and one Lightning for 90 damage, then discards all three. Nothing else on a Basic hit that hard in 2000 — the cost is assembling three types. Retreat 2.

Trainer21 cards

21 cards · listed in original order.

Berry — ベリー (2000)
073

Berryベリー

COMMON
TrainerIllus. Yousuke Hirata, CR CG gangs

One of the first Pokémon Tools ever printed. Once the holder has two or more damage counters on it, remove two between turns and discard Berry. With Gold Berry and Miracle Berry, four Tools debut in this set.

Super Rod — スーパーロッド (2000)
074

Super Rodスーパーロッド

COMMON
TrainerIllus. Keiji Kinebuchi

Flip a coin: heads returns an Evolution card from the discard pile, tails a Basic Pokémon. Widely played as insurance against a broken evolution line.

Double Gust — ポケモンぎゃくしめい (2000)
075

Double Gustポケモンぎゃくしめい

COMMON
TrainerIllus. Tomokazu Komiya

Forces one Benched Pokémon on each side into the Active spot — yours first, then your opponent's. It both drags out a built-up attacker and rescues one of your own.

Pokémon March — ポケモンマーチ (2000)
076

Pokémon Marchポケモンマーチ

COMMON
TrainerIllus. Tomokazu Komiya

Lets each player put a Basic Pokémon from their deck onto their Bench — the opponent first, and they may decline. Played to speed up the early board in decks that want a wide Bench.

Moo-Moo Milk — モーモーミルク (2000)
077

Moo-Moo Milkモーモーミルク

COMMON
TrainerIllus. Tomokazu Komiya

Flips two coins and removes two damage counters per heads — a one-shot card, not a Tool. The Japanese art showed a Miltank and a Sentret; the English release replaced it with cans in a barn.

Professor Elm — ウツギはかせ (2000)
078

Professor Elmウツギはかせ

UNCOMMON
TrainerIllus. Ken Sugimori

Shuffles your hand into your deck and draws seven, but you cannot play another Trainer that turn. The set's hand-reset card, played everywhere.

Gold Berry — おうごんのみ (2000)
079

Gold Berryおうごんのみ

UNCOMMON
TrainerIllus. Ryuta Kusumi, CR CG gangs

A stronger Tool version of Berry: once the holder carries four or more damage counters, remove four between turns and discard it. Twice Berry's rate, and the reason heavy Stage 2s stayed alive.

Card-Flip Game — カードめくりゲーム (2000)
080

Card-Flip Gameカードめくりゲーム

UNCOMMON
TrainerIllus. K. Hoshiba, CR CG gangs

Name one of your opponent's face-down Prizes as Energy, Trainer or Pokémon — guess right and draw two. The real value is that one of their Prizes is now face up.

Miracle Berry — きせきのみ (2000)
081

Miracle Berryきせきのみ

UNCOMMON
TrainerIllus. Yousuke Hirata, CR CG gangs

A Tool that clears sleep, confusion, paralysis and poison at once — the moment the holder is affected, all of it comes off and the card is discarded. The most played of the set's four Tools, as an answer to status decks.

New Pokédex — 新ポケモン図鑑HANDY808 (2000)
082

New Pokédex新ポケモン図鑑HANDY808

UNCOMMON
TrainerIllus. Keiji Kinebuchi

Shuffles your deck, then looks at the top five cards and reorders them. It draws nothing, but it decides your next five draws — the set's main deck-manipulation card.

Super Scoop Up — スーパーポケモン回収 (2000)
083

Super Scoop Upスーパーポケモン回収

UNCOMMON
TrainerIllus. Keiji Kinebuchi

On heads, returns one of your Pokémon and everything attached to it to your hand. Evolution and Energy come back with it, which is how it rescued a dying Stage 2.

Bill's Teleporter — マサキの転送装置 (2000)
084

Bill's Teleporterマサキの転送装置

UNCOMMON
TrainerIllus. Keiji Kinebuchi

On heads, draw four cards. A miss does nothing — but a hit is the biggest single draw in the set. A card you play early and gamble on.

Sprout Tower — マダツボミのとう (2000)
085

Sprout Towerマダツボミのとう

UNCOMMON
TrainerIllus. Hiromichi Sugiyama, CR CG gangs

A Stadium: while it is in play, all damage from Colorless Pokémon's attacks is reduced by 30. Against a Colorless-heavy deck, one card shuts down the main attackers.

Ecogym — エコロジム (2000)
086

Ecogymエコロジム

RARE
TrainerIllus. Shin-ichi Yoshikawa, CR CG gangs

A Stadium: whenever an attack, Power or Trainer discards a non-Colorless Energy, it returns to its owner's hand instead. An answer to Energy-denial decks — they strip it, and it comes straight back.

Energy Charge — エネルギーチャージ (2000)
087

Energy Chargeエネルギーチャージ

RARE
TrainerIllus. Keiji Kinebuchi

On heads, shuffles up to two Energy cards from the discard pile back into the deck. Unassuming, and exactly what a deck that burns through Energy needs.

Focus Band — きあいのハチマキ (2000)
088

Focus Bandきあいのハチマキ

RARE
TrainerIllus. Tomokazu Komiya

The most famous Tool of the set. When the holder would be Knocked Out by an attack, flip a coin — heads and it survives at 10 HP, then Focus Band is discarded. It eats one hit of any size, which is why it went into almost everything.

Mary — クルミ (2000)
089

Maryクルミ

RARE
TrainerIllus. Ken Sugimori

Draw two, then shuffle two cards from your hand back into the deck. It improves hand quality rather than size — spare cards go back instead of to the discard pile.

Arcade Game — スロットゲーム (2000)
090

Arcade Gameスロットゲーム

RARE
TrainerIllus. K. Hoshiba, CR CG gangs

Reveal the top three cards: if two or more share a name, take all of that name into your hand; otherwise all three go back. The more duplicates you run, the better it gets.

Time Capsule — タイムカプセル (2000)
091

Time Capsuleタイムカプセル

RARE
TrainerIllus. "Big Mama" Tagawa, CR CG gangs

Lets each player shuffle up to five cards from their discard pile back into their deck — the opponent first, and no further Trainers that turn. A long-game card that turns the discard pile back into a resource.

Super Energy Retrieval — 超エネルギー回収 (2000)
092

Super Energy Retrieval超エネルギー回収

RARE
TrainerIllus. Keiji Kinebuchi

Trade two cards from hand for four basic Energy out of the discard pile. The refuel card for Energy-hungry decks — and choosing which two to give up was the skill.

PokéGear — ポケモンギア (2000)
093

PokéGearポケモンギア

RARE
TrainerIllus. Katsura Tabata, CR CG gangs

Look at the top seven cards and take one Trainer from among them — but no more Trainers that turn. A Trainer that finds Trainers.

Energy3 cardsHOLO 1

3 cards · listed in original order.

Darkness Energy — 悪エネルギー (2000)
094

Darkness Energy悪エネルギー

RARE
EnergyIllus. Milky Isobe

The debut of Darkness Energy. The holder deals 10 more damage, and at the end of every turn takes one damage counter — unless it is Darkness type or has Dark in its name. A Special Energy, not a basic one, and printed at rare.

Metal Energy — 鋼エネルギー (2000)
095

Metal Energy鋼エネルギー

HOLO RARE
EnergyIllus. Milky Isobe

The debut of Metal Energy — and the only holofoil Energy in the set. Damage done to the holder drops by 10, and if it is not Metal type, damage it deals drops by 10 too. The mirror of Darkness Energy, and the first Energy ever printed as a ★.

Recycle Energy — リサイクルエネルギー (2000)
096

Recycle Energyリサイクルエネルギー

RARE
EnergyIllus. Hideki Kazama

A Special Energy that provides Colorless and returns to your hand whenever it goes to the discard pile from play. Against Energy denial it effectively survives one strip, so decks ran one or two.

8th expansion · Crossing the Ruins…

2000-07-0757 cardsHOLO 19¥315
Packaging (official product catalogue)

Neo Discovery

neo2Out of print
Released
2000-07-07
Original price
¥315 tax incl.
Per pack
10 cards57 kinds
Per box
60 packs
Publisher
Media Factory

Eighth expansion. Ten cards at ¥315, sixty packs a box; 57 cards in Japan (56 distinct plus the alternate-art Ruin Wall), 19 holofoil and one secret. Only five Trainers against fifty-two Pokémon — a lopsided set. Unown runs A to Z across twenty-six cards; A is the holofoil one; N is common. The pack format held unchanged through the four-month gap to the ninth set.

7 July 2000, built around Unown and the Ruins of Alph. Fifty-two Pokémon and only five Trainers — a set with almost no Trainer support. Darkness doubles to four cards and Metal rises to three. Nineteen of the 57 are holofoil, roughly one in three.

57 = 56 distinct cards plus one alternate artwork. Ruin Wall exists only in Japan in two versions, a Kabuto puzzle and an Aerodactyl puzzle; English printed only the Kabuto one. The single secret card is Dark Raichu, originally made as English Team Rocket 83/82 — a secret card for the English market only — and brought into Japanese here. It is the first card to reach Japan after being released abroad.

Grass11 cardsHOLO 3

11 cards · listed in original order.

Caterpie — キャタピー (2000)
001

Caterpieキャタピー

COMMON
GrassHP 50BasicIllus. Yuka Morii

A 50 HP Basic — sturdy for this set's Grass. Spin Tackle deals 20 and 10 to itself. One attack only, so its job is to carry you quickly to Metapod and Butterfree.

Weedle — ビードル (2000)
002

Weedleビードル

COMMON
GrassHP 40BasicIllus. Miki Tanaka

40 HP, retreat 1. Spike Stab costs one Grass for 20 — poisoning on heads, doing nothing at all on tails. When it lands, one Energy buys 20 and a status.

Spinarak — イトマル (2000)
003

Spinarakイトマル

COMMON
GrassHP 50BasicIllus. Yukiko Baba

50 HP, retreat 1. Poison Sting costs one Grass and one Colorless for 20 and poison on heads. A different card from the seventh set's Spinarak — 50 HP and a heavier cost make this one the front-line version.

Hoppip — ハネッコ (2000)
004

Hoppipハネッコ

COMMON
GrassHP 30BasicIllus. Kagemaru Himeno

30 HP with free retreat — about as light as cards get. Rolling Tackle is one Grass for 20. Free retreat means it comes and goes at will, on the way to Skiploom and Jumpluff.

Pineco — クヌギダマ (2000)
005

Pinecoクヌギダマ

COMMON
GrassHP 40BasicIllus. Tomokazu Komiya

40 HP, retreat 2. Burst is one Grass for a big 40 — but on heads Pineco takes 40 and every Benched Pokémon takes 10, and on tails nothing happens. One Energy for 40, or a wasted turn.

Metapod — トランセル (2000)
006

Metapodトランセル

UNCOMMON
GrassHP 70Stage 1Illus. Sumiyoshi Kizuki

A 70 HP Stage 1. Harden blocks any damage of 20 or less; Hatch, on heads, clears all damage and then fetches the evolution and evolves on the spot. A card that skips a turn of waiting.

Kakuna — コクーン (2000)
007

Kakunaコクーン

UNCOMMON
GrassHP 70Stage 1Illus. Yukiko Baba

A 70 HP Stage 1. Secrete Poison does no damage; instead, every time Kakuna is hit next turn the attacker becomes Poisoned and their whole Bench takes 10. Punishing the opponent for attacking.

Scyther — ストライク (2000)
008

Scytherストライク

UNCOMMON
GrassHP 60BasicIllus. Kimiya Masago

60 HP, retreat 1. Fury Cutter flips four coins and scales with exactly how many come up heads: one adds 10, two add 20, three add 40, all four add 80. Hit the top and it is 90.

Butterfree — バタフリー (2000)
009

Butterfreeバタフリー

HOLO RARE
GrassHP 80Stage 2Illus. Atsuko Nishida

An 80 HP Stage 2 with free retreat, holofoil. Magic Dust deals 20 and on heads lets you pick sleep, confusion, paralysis or poison. Hyper Reverse deals 10 per Energy on the Defending Pokémon and heals Butterfree for the damage. A ★ that chooses its status was rare.

Beedrill — スピアー (2000)
010

Beedrillスピアー

HOLO RARE
GrassHP 80Stage 2Illus. Aya Kusube

An 80 HP Stage 2 with free retreat, holofoil. Triple Poison is one Grass for 10, and on heads the poison puts 3 counters a turn instead of 1. Pin Missile flips four coins for 20 each, up to 80.

Yanma — ヤンヤンマ (2000)
011

Yanmaヤンヤンマ

HOLO RARE
GrassHP 60BasicIllus. Atsuko Nishida

A 60 HP Basic, and holofoil. Shockwave, on heads, hits every one of your opponent's Pokémon for 10 and then drags a Benched one forward; Swift is three Grass for 30 that ignores everything on the Defending Pokémon.

Fire1 cardsHOLO 1

1 cards · listed in original order.

Houndour — デルビル (2000)
012

Houndourデルビル

HOLO RARE
FireHP 50BasicIllus. Aya Kusube

A 50 HP Basic, holofoil — and the only Fire Pokémon in the set. Smog is one Fire for 10 and poison on heads; Collect Fire is two Fire for 20 and re-attaches a Fire Energy from the discard pile. With Fire almost absent here, it mattered.

Water7 cardsHOLO 2

7 cards · listed in original order.

Poliwag — ニョロモ (2000)
013

Poliwagニョロモ

COMMON
WaterHP 40BasicIllus. Aya Kusube

40 HP, retreat 1. Rollout is one Colorless for 10; Hypnosis is one Water and puts the Defending Pokémon to sleep with no flip. The 40 HP start of the Poliwag line.

Kabuto — カブト (2000)
014

Kabutoカブト

COMMON
WaterHP 50Stage 1Illus. Yuka Morii

A 50 HP Stage 1 that evolves from a Fossil Trainer. Work Together is one Fighting and one Colorless for 10 plus 10 for each Omanyte, Omastar, Kabuto or Kabutops on your Bench. The more fossils you assemble, the harder it hits.

Wooper — ウパー (2000)
015

Wooperウパー

COMMON
WaterHP 50BasicIllus. Yukiko Baba

50 HP, retreat 1. Slime deals no damage; instead your opponent flips on their next attack, and tails blocks all of it. Tail Slap is two Colorless for 20. Defence that makes the other side gamble.

Poliwhirl — ニョロゾ (2000)
016

Poliwhirlニョロゾ

UNCOMMON
WaterHP 70Stage 1Illus. Kagemaru Himeno

A 70 HP Stage 1. Belly Drum puts three damage counters on Poliwhirl and, if it survives, attaches up to two basic Energy from the deck. Water Gun is two Water and one Colorless for 30 plus 10 per spare Energy. HP converted into acceleration.

Corsola — サニーゴ (2000)
017

Corsolaサニーゴ

UNCOMMON
WaterHP 50BasicIllus. Yuka Morii

50 HP, retreat 1. Recover discards an Energy and clears every damage counter; Spike Cannon flips two coins for 30 each. A 50 HP Basic that patches itself up.

Kabutops — カブトプス (2000)
018

Kabutopsカブトプス

HOLO RARE
WaterHP 90Stage 2Illus. Kimiya Masago

A 90 HP Stage 2, holofoil. Slash is one Colorless for 20; Hydrocutter flips one coin per Energy on Kabutops, up to three, for 40 each. The more Energy you pile on, the harder it lands — the top of the fossil line.

Politoed — ニョロトノ (2000)
019

Politoedニョロトノ

HOLO RARE
WaterHP 100Stage 2Illus. Tomokazu Komiya

A 100 HP Stage 2, holofoil. Doubleslap costs two Water and two Colorless and flips two coins for 40 each — so 0, 40 or 80. Eighty damage off four Energy was exceptional for a Water ★ in 2000. Retreat 3 is the price.

Lightning2 cardsHOLO 1

2 cards · listed in original order.

Mareep — メリープ (2000)
020

Mareepメリープ

COMMON
LightningHP 50BasicIllus. Atsuko Nishida

50 HP, retreat 1. Thunder Jolt is one Lightning and one Colorless for 30 — with 10 to itself on tails. Two Energy for 30 makes it the aggressive end of the Mareep line here.

Dark Raichu — わるいライチュウ (2000)
021

Dark Raichuわるいライチュウ

SECRET RARE
LightningHP 70Stage 1Illus. Mitsuhiro Arita

The set's secret card — and a card that came home. A 70 HP Stage 1 from Pikachu. Surprise Thunder costs three Lightning for 30, then on heads flip again: heads hits the whole Bench for 20, tails for 10. It was originally English Team Rocket 83/82 and entered Japanese here in 2000.

Psychic10 cardsHOLO 3

10 cards · listed in original order.

Natu — ネイティ (2000)
022

Natuネイティ

COMMON
PsychicHP 40BasicIllus. Sumiyoshi Kizuki

40 HP, retreat 1. Confuse Ray is one Psychic for 10 and confusion on heads. It moves on a single Energy, which is the point — get to Xatu fast.

Unown [N] — アンノーン [N] (2000)
023

Unown [N]アンノーン [N]

COMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown N. 40 HP, retreat 1, Hidden Power for one Psychic and 10. Unown runs A to Z across twenty-six cards, each with its own attack. Here N sits at common, with D, F, M, U and A scattered around it in the same set.

Xatu — ネイティオ (2000)
024

Xatuネイティオ

UNCOMMON
PsychicHP 70Stage 1Illus. Sumiyoshi Kizuki

A 70 HP Stage 1. Energy Cycle deals 10 and, on heads, moves an Energy off the Defending Pokémon onto one of its own Benched Pokémon. Super Psy is two Psychic and one Colorless for 50.

Unown [D] — アンノーン [D] (2000)
025

Unown [D]アンノーン [D]

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown D. 40 HP, Hidden Power for one Psychic and 10. Every Unown looks the same; only the letter changes — collecting them was the point. D is uncommon here.

Unown [F] — アンノーン [F] (2000)
026

Unown [F]アンノーン [F]

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown F. 40 HP, one Psychic for 10. Collect all twenty-six and they spell something — and which letters landed in which set varied from year to year.

Unown [M] — アンノーン [M] (2000)
027

Unown [M]アンノーン [M]

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown M. 40 HP, one Psychic for 10. Fittingly for a set built on the Ruins of Alph, six Unown letters appear here. M is uncommon.

Unown [U] — アンノーン [U] (2000)
028

Unown [U]アンノーン [U]

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown U. 40 HP, one Psychic for 10. With the same HP and the same attack on every letter, deck choice comes down to the illustration, not the letter. U is uncommon here.

Espeon — エーフィ (2000)
029

Espeonエーフィ

HOLO RARE
PsychicHP 80Stage 1Illus. Atsuko Nishida

An 80 HP Stage 1 with free retreat, holofoil. Bite is two Colorless for 20; Psychic is two Psychic and one Colorless for 30 plus 10 per Energy on the Defending Pokémon. Evolves from Eevee, and punishes loaded attackers.

Unown [A] — アンノーン [A] (2000)
030

Unown [A]アンノーン [A]

HOLO RARE
PsychicHP 40BasicIllus. CR CG gangs

Unown A — the only holofoil Unown in the set. 40 HP, one Psychic for 10, the same as every other letter; only A got the ★ treatment. English also printed a non-holo version; Japanese has just this one.

Wobbuffet — ソーナンス (2000)
031

Wobbuffetソーナンス

HOLO RARE
PsychicHP 90BasicIllus. Hironobu Yoshida

A 90 HP Basic, and holofoil. Counter does no damage on your turn; instead, if Wobbuffet is hit next turn, flip — heads bounces back the exact damage taken. The higher your HP, the more it can return. Retreat 3.

Fighting7 cardsHOLO 2

7 cards · listed in original order.

Omanyte — オムナイト (2000)
032

Omanyteオムナイト

COMMON
FightingHP 50Stage 1Illus. Yuka Morii

A 50 HP Stage 1 out of a Fossil. Bind is one Water for 10 and paralysis on heads. Its job is to stop something for a single Energy while you build to Omastar.

Tyrogue — バルキー (2000)
033

Tyrogueバルキー

COMMON
FightingHP 30BabyIllus. Miki Tanaka

A 30 HP Baby. Smash Punch is one Colorless for 30 — big for a Baby — but does nothing on tails. The shared Baby rule makes the opponent flip before attacking, so 30 HP survives more than it looks.

Larvitar — ヨーギラス (2000)
034

Larvitarヨーギラス

COMMON
FightingHP 40BasicIllus. Hironobu Yoshida

40 HP, retreat 1. Bite is one Colorless for 10. One attack on a 40 HP body — and the start of the set's three Darkness ★ cards: Umbreon, Houndoom and Tyranitar all trace back here.

Omastar — オムスター (2000)
035

Omastarオムスター

UNCOMMON
FightingHP 80Stage 2Illus. Shin-ichi Yoshida

An 80 HP Stage 2. Squeeze is one Water for 10, or 30 and paralysis on heads; Spike Barrage is three Water for 20 plus 20 per heads on a flip for each attached Energy. Rewards stacking Energy.

Pupitar — サナギラス (2000)
036

Pupitarサナギラス

UNCOMMON
FightingHP 70Stage 1Illus. Hironobu Yoshida

A 70 HP Stage 1. Skull Bash is two Colorless for 20; Dust Devil deals 10 to every Pokémon in play that is not Fighting — yours included. Powerful and awkward in equal measure.

Poliwrath — ニョロボン (2000)
037

Poliwrathニョロボン

HOLO RARE
FightingHP 90Stage 2Illus. Shin-ichi Yoshida

A 90 HP Stage 2, holofoil. Corkscrew Punch is one Fighting and one Colorless for 30; Submission is two Fighting and two Colorless for 70, at 20 to itself. The biggest hit in the set's Fighting line, on a 90 HP body.

Hitmontop — カポエラー (2000)
038

Hitmontopカポエラー

HOLO RARE
FightingHP 60BasicIllus. Sumiyoshi Kizuki

A 60 HP Basic, and holofoil. Detect, on heads, blocks every effect and all damage next turn; Triple Kick flips three coins for 30 each — up to 90 from a Basic. That ceiling made it a tournament regular.

Darkness4 cardsHOLO 3

4 cards · listed in original order.

Houndour — デルビル (2000)
039

Houndourデルビル

UNCOMMON
DarknessHP 40BasicIllus. Shin-ichi Yoshida

A 40 HP Darkness card. Bite is one Colorless for 10; Plunder is one Darkness and one Colorless for 20 and, before damage, discards every Trainer attached to the Defending Pokémon. In a set that introduced Tools, stripping them matters.

Umbreon — ブラッキー (2000)
040

Umbreonブラッキー

HOLO RARE
DarknessHP 80Stage 1Illus. Kimiya Masago

An 80 HP Stage 1 with retreat 1, holofoil. Bite is two Colorless for 20; Feint Attack is two Darkness and one Colorless for 30 that hits any of your opponent's Pokémon and ignores Weakness, Resistance and Powers. Reach into the Bench.

Houndoom — ヘルガー (2000)
041

Houndoomヘルガー

HOLO RARE
DarknessHP 70Stage 1Illus. Shin-ichi Yoshida

A 70 HP Stage 1, holofoil. Crunch deals 30 and makes every later attack on that Pokémon deal 20 more; Flamethrower is two Fire and one Colorless for 50 but discards an Energy. Setup and payoff on one card.

Tyranitar — バンギラス (2000)
042

Tyranitarバンギラス

HOLO RARE
DarknessHP 100Stage 2Illus. Hironobu Yoshida

A 100 HP Stage 2, holofoil. Slam flips two coins for 30 each; Trample deals 50 and then, for every Benched Pokémon in play, flips a coin — heads deals 30 to it. A card that sweeps the whole board.

Metal3 cardsHOLO 3

3 cards · listed in original order.

Magnemite — コイル (2000)
043

Magnemiteコイル

HOLO RARE
MetalHP 40BasicIllus. K. Hoshiba, CR CG gangs

A 40 HP Basic, holofoil — Metal type. Lock-on makes every tails on next turn's Electric Bolt count as heads; Electric Bolt costs one Lightning and one Colorless and, with both coins heads, deals 50 and paralyzes — one tails and nothing happens. A card that fixes its own flip.

Forretress — フォレトス (2000)
044

Forretressフォレトス

HOLO RARE
MetalHP 80Stage 1Illus. CR CG gangs

An 80 HP Stage 1, holofoil, Metal. Rapid Spin is one Metal and two Colorless for 30 and forces one Benched Pokémon on each side into the Active spot. A one-attack ★, but 80 HP of Metal sits there a long time.

Scizor — ハッサム (2000)
045

Scizorハッサム

HOLO RARE
MetalHP 80Stage 1Illus. Kimiya Masago

An 80 HP Stage 1, holofoil, Metal. False Swipe deals half the Defending Pokémon's remaining HP, rounded down to the nearest 10 — the set's only scaling attack of that kind. Double Claw flips two coins for 20 each.

Colorless7 cardsHOLO 2

7 cards · listed in original order.

Sentret — オタチ (2000)
046

Sentretオタチ

COMMON
ColorlessHP 50BasicIllus. Sumiyoshi Kizuki

50 HP, retreat 1. Scout costs one Colorless and simply looks at your opponent's hand; Tackle is two Colorless for 20. Information was scarce in 2000, and this is how you got it.

Dunsparce — ノコッチ (2000)
047

Dunsparceノコッチ

COMMON
ColorlessHP 30BasicIllus. Yukiko Baba

30 HP with free retreat. Glare is one Colorless for 10 and paralysis on heads. It will not last, but it moves on a single Energy and costs nothing to pull back.

Teddiursa — ヒメグマ (2000)
048

Teddiursaヒメグマ

COMMON
ColorlessHP 40BasicIllus. Miki Tanaka

40 HP, retreat 1. Scratch is one Colorless for 10; Nap Time clears every damage counter and puts Teddiursa to sleep. Healing and stalling before it becomes Ursaring.

Eevee — イーブイ (2000)
049

Eeveeイーブイ

UNCOMMON
ColorlessHP 50BasicIllus. Aya Kusube

50 HP, retreat 1. Smash Kick is one Colorless for 10. One attack — but Eevee branches two ways, into Espeon and Umbreon, and this set has both as ★ cards.

Igglybuff — ププリン (2000)
050

Igglybuffププリン

UNCOMMON
ColorlessHP 30BabyIllus. Miki Tanaka

A 30 HP Baby with no attack at all. Its Pokémon Power, Gaze, picks one Benched Pokémon with a Pokémon Power and switches that Power off for the turn. An ability that turns off abilities.

Ursaring — リングマ (2000)
051

Ursaringリングマ

HOLO RARE
ColorlessHP 80Stage 1Illus. Naoyo Kimura

An 80 HP Stage 1, holofoil. Headpress is two Colorless for 20 — paralysis on heads, nothing on tails; Double Lariat costs four Colorless and flips two coins for 40 each, up to 80.

Smeargle — ドーブル (2000)
052

Smeargleドーブル

HOLO RARE
ColorlessHP 50BasicIllus. Hironobu Yoshida

A 50 HP Basic, and holofoil. Sketch copies whatever attack the Defending Pokémon used last turn, at no Energy cost. Borrowing the other side's best move — the oddest card in the set.

Trainer5 cards

5 cards · listed in original order.

Energy Ark — エネルギーアーク (2000)
053

Energy Arkエネルギーアーク

COMMON
TrainerIllus. "Big Mama" Tagawa & Benimaru Itoh

Flips two coins and pulls one basic Energy from the deck per heads. With Darkness and Metal Special Energy new in this set, fetching basics mattered more than before.

Ruin Wall — 遺跡の石版(カブト版) (2000)
054

Ruin Wall遺跡の石版(カブト版)

UNCOMMON
TrainerIllus. "Big Mama" Tagawa, CR CG gangs

Fetches an Unown from your deck onto your Bench — and since there are twenty-six letters, it does not care which. Japan has two versions with different art, a Kabuto puzzle and an Aerodactyl puzzle.

Fossil Egg — たまごの化石 (2000)
055

Fossil Eggたまごの化石

UNCOMMON
TrainerIllus. K. Hoshiba, CR CG gangs

On heads, puts a card that evolves from Mysterious Fossil onto your Bench and treats it as a Basic Pokémon. The card that let fossil decks skip a step.

Hyper Devolution Spray — 退化スプレーHYPER (2000)
056

Hyper Devolution Spray退化スプレーHYPER

UNCOMMON
TrainerIllus. K. Hoshiba, CR CG gangs

Pulls the top Evolution card off one of your evolved Pokémon and returns it to your hand, letting you re-evolve into something else. You cannot re-evolve the same turn you devolve it.

No card face
057

Ruin Wall遺跡の石版(プテラ版)

UNCOMMON
TrainerIllus. "Big Mama" Tagawa, CR CG gangs

The Aerodactyl print of Ruin Wall — the same name and effect as the Kabuto print (fetch an Unown to your Bench), with different art. English printed only the Kabuto version, so this second card exists in Japanese alone.

9th expansion · Awakening Legends

2000-11-2357 cardsHOLO 17¥315
Packaging (official product catalogue)

Neo Revelation

neo3Out of print
Released
2000-11-23
Original price
¥315 tax incl.
Per pack
10 cards57 kinds
Per box
60 packs
Publisher
Media Factory

Ninth expansion. Ten cards at ¥315, sixty packs a box; 57 cards, 17 holofoil and two secret. Five Legendary Pokémon — Entei, Suicune, Raikou, Ho-Oh and Celebi — with Celebi making its card debut here. The two secret cards, Shining Magikarp and Shining Gyarados, are the first of the alternate-colour line that runs through the rest of the Neo era. Premium File 3 (nine cards, nine types) shipped the same day.

23 November 2000. Entei, Suicune and Raikou arrive with Ho-Oh, and Celebi appears on a card for the first time. Fifty-two Pokémon and five Trainers; seventeen holofoil, five of them Legendary.

Two secret cards: Shining Magikarp and Shining Gyarados. These are the first of the Shining line that runs through the rest of the Neo era — alternate-colour Pokémon whose names carry "Shining" and that sit outside the normal evolution line. Both are drawn by Ken Sugimori.

Grass7 cardsHOLO 2

7 cards · listed in original order.

Zubat — ズバット (2000)
001

Zubatズバット

COMMON
GrassHP 40BasicIllus. Yukiko Baba

40 HP, free retreat. Bite is one Colorless for 10; Poison Spray is one Grass and poisons with no flip. Free retreat and a guaranteed status made it an automatic inclusion in poison decks.

Paras — パラス (2000)
002

Parasパラス

COMMON
GrassHP 40BasicIllus. Kagemaru Himeno

40 HP, retreat 1. Sleep Spore is one Grass for 10 and sleep on heads; Scratch is two Colorless for 20. Two options on a 40 HP body on the way to Parasect.

Skiploom — ポポッコ (2000)
003

Skiploomポポッコ

COMMON
GrassHP 60Stage 1Illus. Mitsuhiro Arita

A 60 HP Stage 1 with free retreat. Hop is one Colorless for 20; Mysterious Powder is one Grass for 10 and confusion on heads. Easy to move in and out, on the way to Jumpluff.

Golbat — ゴルバット (2000)
004

Golbatゴルバット

UNCOMMON
GrassHP 60Stage 1Illus. Masako Yamashita

A 60 HP Stage 1 with free retreat. Screech makes everything hit that Pokémon for 20 more next turn; Poison Bite deals 10, poisons, and heals Golbat for the damage done. Setup and sustain in one card.

Parasect — パラセクト (2000)
005

Parasectパラセクト

UNCOMMON
GrassHP 60Stage 1Illus. Atsuko Nishida

A 60 HP Stage 1. Sleep Pinchers is two Grass for 30 and sleep on heads — one attack, but 30 plus a skipped turn for two Energy is good value. Retreat 2.

Crobat — クロバット (2000)
006

Crobatクロバット

HOLO RARE
GrassHP 90Stage 2Illus. Shin-ichi Yoshida

A 90 HP Stage 2 with free retreat, holofoil. Triggered Poison deals 20 and poisons the Defending Pokémon the moment your opponent attaches an Energy next turn. Cross Attack flips four coins for 20 each, confusing on two or more heads.

Jumpluff — ワタッコ (2000)
007

Jumpluffワタッコ

HOLO RARE
GrassHP 70Stage 2Illus. Kagemaru Himeno

A 70 HP Stage 2 with free retreat, holofoil. Evolutionary Spore does no damage; instead it picks any number of your Hoppip and Skiploom and evolves each on the spot out of the deck. Solarbeam is one Grass for 30.

Fire4 cardsHOLO 2

4 cards · listed in original order.

Slugma — マグマッグ (2000)
008

Slugmaマグマッグ

COMMON
FireHP 50BasicIllus. Kagemaru Himeno

50 HP, retreat 2. Flare is one Fire for 10; Magma Ring is two Fire for 20 and stops the Defending Pokémon retreating next turn. The lock before Magcargo.

Magcargo — マグカルゴ (2000)
009

Magcargoマグカルゴ

UNCOMMON
FireHP 80Stage 1Illus. Shin-ichi Yoshida

An 80 HP Stage 1. Lava Flow is three Fire for 40 and adds 20 for each Energy you choose to discard off Magcargo. Fire that runs on its own fuel.

Entei — エンテイ (2000)
010

Enteiエンテイ

HOLO RARE
FireHP 80BasicIllus. Ken Sugimori

An 80 HP Basic, and holofoil. Searing Flames costs three Fire for 60 damage, but the attack does nothing unless you discard two Energy. Sixty from a Basic was outstanding — the price is paying two every time.

Ho-oh — ホウオウ (2000)
011

Ho-ohホウオウ

HOLO RARE
FireHP 90BasicIllus. Kimiya Masago

A 90 HP Basic, and holofoil. Stoke accelerates Fire from the deck; Sacred Fire is three Fire for 40 on any of your opponent's Pokémon; Dive Bomb costs five Fire for 90, doing nothing on tails. Three attacks on one Basic — the set's heaviest card.

Water12 cardsHOLO 4

12 cards · listed in original order.

Goldeen — トサキント (2000)
012

Goldeenトサキント

COMMON
WaterHP 40BasicIllus. Yuka Morii

40 HP, free retreat. Fin Smack flips two coins for 10 each. With no retreat cost it rotates freely, chipping 10 or 20 at a time on the way to Seaking.

Staryu — ヒトデマン (2000)
013

Staryuヒトデマン

COMMON
WaterHP 40BasicIllus. Mitsuhiro Arita

40 HP, retreat 1. Tackle is one Colorless for 10; Bubblebeam is one Water for 10 and paralysis on heads. A one-Energy way to stop something, before Starmie.

Quagsire — ヌオー (2000)
014

Quagsireヌオー

COMMON
WaterHP 70Stage 1Illus. Yuka Morii

A 70 HP Stage 1 at common. Mud Slap is two Fighting for 30; Whirlpool is two Water and two Colorless for 40 and discards an Energy off the Defending Pokémon. A Stage 1 at common was unusual here.

Qwilfish — ハリーセン (2000)
015

Qwilfishハリーセン

COMMON
WaterHP 60BasicIllus. Sumiyoshi Kizuki

60 HP, retreat 1. Poison Sting is one Water for 10 and poison on heads; Needle Storm keeps flipping until tails for 20 per heads — a good run can clear 100.

Remoraid — テッポウオ (2000)
016

Remoraidテッポウオ

COMMON
WaterHP 40BasicIllus. Miki Tanaka

40 HP, free retreat. Sharpshooting, on heads, puts 20 on any of your opponent's Pokémon, ignoring Weakness and Resistance. One Energy off a Basic to reach the Bench.

Seaking — アズマオウ (2000)
017

Seakingアズマオウ

UNCOMMON
WaterHP 70Stage 1Illus. Miki Tanaka

A 70 HP Stage 1. Rising Lunge is one Water for 10, or 20 on heads; Horn Swipe is two Water for 20 — but 60 if both coins come up heads. Two Energy for 60 on a good flip.

Jynx — ルージュラ (2000)
018

Jynxルージュラ

UNCOMMON
WaterHP 60BasicIllus. Tomokazu Komiya

60 HP, retreat 1. Freezing Kiss Goodnight puts the Defending Pokémon to sleep with no flip; Strange Dance is two Psychic and one Colorless for 20, or 40 and confusion on heads. A card that runs on two types.

Octillery — オクタン (2000)
019

Octilleryオクタン

UNCOMMON
WaterHP 80Stage 1Illus. Tomokazu Komiya

An 80 HP Stage 1. Constrict is one Water for 10 and paralysis on heads; Octazooka is three Water for 40 and, on heads, makes the opponent flip before every attack — tails and it fails. Grinding the opponent down by probability.

Kingdra — キングドラ (2000)
020

Kingdraキングドラ

HOLO RARE
WaterHP 90Stage 2Illus. Mitsuhiro Arita

A 90 HP Stage 2, holofoil. Genetic Memory reuses any attack from Horsea or Seadra at no cost; Twister is two Water and two Colorless for 50 and discards one Energy per heads. It borrows its own earlier forms.

Suicune — スイクン (2000)
021

Suicuneスイクン

HOLO RARE
WaterHP 70BasicIllus. Ken Sugimori

A 70 HP Basic, and holofoil. Aurora Wave costs three Water for 30, then two heads paralyzes, one head puts to sleep. The lightest of the three Legendary beasts, and the one that reliably costs the opponent a turn.

Shining Magikarp — ひかるコイキング (2000)
022

Shining Magikarpひかるコイキング

SECRET RARE
WaterHP 30BasicIllus. Ken Sugimori

A secret card, and the first of the Shining line. A 30 HP Basic. Gold Scale is one Water and both players draw two; Dragon Bond is one Psychic and fetches a Gyarados, Dark Gyarados or Shining Gyarados from the deck. Built to pair with Shining Gyarados.

Shining Gyarados — ひかるギャラドス (2000)
023

Shining Gyaradosひかるギャラドス

SECRET RARE
WaterHP 100BasicIllus. Ken Sugimori

A 100 HP Basic secret card, also Shining. Outrage is one Water and two Fighting for 30 plus 10 per damage counter, nothing on tails; Devastate is two Water and two Fire for 50, requires discarding two Energy, and puts 10 on the whole opposing Bench. A 100 HP Basic was near the ceiling here.

Lightning6 cardsHOLO 2

6 cards · listed in original order.

Chinchou — チョンチー (2000)
024

Chinchouチョンチー

COMMON
LightningHP 50BasicIllus. Atsuko Nishida

50 HP, retreat 1. Positive Ion is one Lightning for 10, or 20 on heads; Negative Ion is one Water for 10 and reduces damage taken next turn by 10. Lightning and Water on one Basic.

Raichu — ライチュウ (2000)
025

Raichuライチュウ

UNCOMMON
LightningHP 80Stage 1Illus. Masako Yamashita

An 80 HP Stage 1. Thundershock is one Lightning and one Colorless for 20 and paralysis on heads; Lightning Strike is three Lightning for 40 — or 80 if you discard every Energy on Raichu. Spend it all for the big number.

Lanturn — ランターン (2000)
026

Lanturnランターン

UNCOMMON
LightningHP 80Stage 1Illus. Kagemaru Himeno

An 80 HP Stage 1. Blinding Light is one Lightning and two Colorless for 30 and confusion on heads. One attack, but it delivers 30 plus a status every turn.

Flaaffy — モココ (2000)
027

Flaaffyモココ

UNCOMMON
LightningHP 70Stage 1Illus. Toshinao Aoki

A 70 HP Stage 1. Electric Punch is one Lightning for 20; Tail Shock is one Lightning and two Colorless for 30 and, on heads, 10 to every Benched Pokémon. Reaching the Bench before Ampharos.

Ampharos — デンリュウ (2000)
028

Ampharosデンリュウ

HOLO RARE
LightningHP 90Stage 2Illus. Toshinao Aoki

A 90 HP Stage 2, holofoil. Attract Current deals 20 and attaches one Lightning Energy from the deck per heads on three coins; Gigavolt is three Lightning and one Colorless for 40, 50 and no status on heads, 40 plus paralysis on tails. Acceleration and damage together.

Raikou — ライコウ (2000)
029

Raikouライコウ

HOLO RARE
LightningHP 80BasicIllus. Ken Sugimori

An 80 HP Basic, and holofoil. Lightning Tackle costs three Lightning for 50, with 20 to itself on tails. Ordinary numbers, but 80 HP on a Basic let Raikou hold the front.

Psychic7 cardsHOLO 3

7 cards · listed in original order.

Unown [K] — アンノーン [K] (2000)
030

Unown [K]アンノーン [K]

COMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown K. Hidden Power is one Psychic for 10. K is common here, and which letters landed in which set varied year to year — in 2000 they were split between the eighth and ninth expansions.

Smoochum — ムチュール (2000)
031

Smoochumムチュール

COMMON
PsychicHP 30BabyIllus. Atsuko Nishida

A 30 HP Baby. Psykiss, on heads, picks a Special Energy on one of your opponent's Pokémon and shuffles it back into their deck — an answer to the Darkness and Metal Energy this very set introduced.

Unown [B] — アンノーン [B] (2000)
032

Unown [B]アンノーン [B]

UNCOMMON
PsychicHP 50BasicIllus. CR CG gangs

Unown B. Hidden Power is one Psychic for 10. Every Unown shares the same HP and the same attack — the letter changes only the name and the art. B is uncommon here.

Unown [Y] — アンノーン [Y] (2000)
033

Unown [Y]アンノーン [Y]

UNCOMMON
PsychicHP 40BasicIllus. CR CG gangs

Unown Y. One Psychic for 10, identical in build to every other letter. Twenty-six of them spell something when laid out — a puzzle collectors worked on from the start. Y is uncommon here.

Starmie — スターミー (2000)
034

Starmieスターミー

HOLO RARE
PsychicHP 70Stage 1Illus. Keita Komatsuya, CR CG gangs

A 70 HP Stage 1, holofoil. Confuse Ray is one Water for 10 and confusion on heads; Core Stream deals no direct damage but puts 20 on every opposing Pokémon carrying Energy of a type you name. An attack that reads their Energy lineup.

Misdreavus — ムウマ (2000)
035

Misdreavusムウマ

HOLO RARE
PsychicHP 50BasicIllus. Ken Sugimori

A 50 HP Basic, and holofoil. Night Eyes puts the Defending Pokémon to sleep with no flip. Perish Song then Knocks it Out outright if it is Asleep and was hit by Night Eyes last turn. Two turns, one guaranteed kill — the set's nastiest card.

Celebi — セレビィ (2000)
036

Celebiセレビィ

HOLO RARE
PsychicHP 50BasicIllus. Hironobu Yoshida

A 50 HP Basic, holofoil — and Celebi's first card. Psychic Damage flips three coins and puts one damage counter on the Defending Pokémon per heads. Counters, not damage, so Weakness and Resistance never apply.

Fighting6 cardsHOLO 1

6 cards · listed in original order.

Geodude — イシツブテ (2000)
037

Geodudeイシツブテ

COMMON
FightingHP 40BasicIllus. Masako Yamashita

40 HP, retreat 1. Knuckle Punch is one Fighting for 20. One attack on a 40 HP body, the start of the Geodude line — and the steadiest 20 in the set's Fighting cards.

Swinub — ウリムー (2000)
038

Swinubウリムー

COMMON
FightingHP 40BasicIllus. Miki Tanaka

40 HP, retreat 1. Tackle is one Colorless for 10; Take Down is one Fighting and one Colorless for 30, at 10 to itself. Two Energy for 30 before Piloswine.

Graveler — ゴローン (2000)
039

Gravelerゴローン

UNCOMMON
FightingHP 70Stage 1Illus. Yukiko Baba

A 70 HP Stage 1. Earthquake is one Fighting and one Colorless for 40 and 10 to your own Bench; Rock Tumble is three Fighting for 50 that ignores Resistance. Two attacks, two jobs.

Shuckle — ツボツボ (2000)
040

Shuckleツボツボ

UNCOMMON
FightingHP 40BasicIllus. Yuka Morii

40 HP, retreat 1. Toxic Saliva deals no damage; on heads it poisons and the poison then deals 20 a turn instead of 10. Boosted poison is a theme of this set, and Beedrill does it too.

Piloswine — イノムー (2000)
041

Piloswineイノムー

UNCOMMON
FightingHP 90Stage 1Illus. Atsuko Nishida

A 90 HP Stage 1. Nap removes three damage counters; High-Speed Charge costs two Fighting and two Colorless for 80, but deals 30 to itself and cannot be used next turn. One enormous hit, carefully timed.

Aerodactyl — プテラ (2000)
042

Aerodactylプテラ

HOLO RARE
FightingHP 60Stage 1Illus. Shin-ichi Yoshida

A 60 HP Stage 1, holofoil, out of a Fossil. Fly is three Colorless for 30; heads blocks everything next turn, tails does nothing at all. A one-attack ★ that survives by not being hit.

Darkness2 cardsHOLO 1

2 cards · listed in original order.

Murkrow — ヤミカラス (2000)
043

Murkrowヤミカラス

COMMON
DarknessHP 40BasicIllus. Hironobu Yoshida

A 40 HP Darkness card. Call for Family fetches another Murkrow onto your Bench; Flock Attack adds 10 per heads on a flip for each Murkrow on your Bench. Stacking the name pays off.

Houndoom — ヘルガー (2000)
044

Houndoomヘルガー

HOLO RARE
DarknessHP 70Stage 1Illus. Mitsuhiro Arita

A 70 HP Stage 1, holofoil, Darkness. Dark Flame is one Fire for 20 and recycles a Fire Energy from the discard pile instead of losing one; Black Fang is one Darkness and two Colorless for 30 plus 10 per heads on a flip for each attached Energy. It grows as it cycles Energy.

Metal1 cardsHOLO 1

1 cards · listed in original order.

Magneton — レアコイル (2000)
045

Magnetonレアコイル

HOLO RARE
MetalHP 80Stage 1Illus. "Big Mama" Tagawa, CR CG gangs

An 80 HP Stage 1, holofoil, Metal. Plasma is two Lightning and one Colorless for 30 and re-attaches an Energy from the discard pile. One attack only, but Metal's 80 HP plus Energy recycling makes it a long-game card.

Colorless7 cardsHOLO 3

7 cards · listed in original order.

Farfetch'd — カモネギ (2000)
046

Farfetch'dカモネギ

COMMON
ColorlessHP 50BasicIllus. Miki Tanaka

50 HP, retreat 1. Gust is one Colorless for 10; Leek Jab is three Colorless for 40 but cannot be used next turn. Cheap, steady damage on a Colorless Basic.

Aipom — エイパム (2000)
047

Aipomエイパム

COMMON
ColorlessHP 40BasicIllus. Sumiyoshi Kizuki

40 HP, free retreat. Grab takes a Trainer attached to one of your opponent's Pokémon and shuffles it into their deck; Tail Punch is two Colorless for 20. In a set that introduced Tools, taking them off matters.

Snubbull — ブルー (2000)
048

Snubbullブルー

COMMON
ColorlessHP 50BasicIllus. Tomokazu Komiya

50 HP, retreat 1. Bite is one Colorless for 10; Raging Headbutt is two Colorless for 10 plus, on heads, 10 per damage counter on Snubbull. It gets better as it gets hurt.

Stantler — オドシシ (2000)
049

Stantlerオドシシ

UNCOMMON
ColorlessHP 60BasicIllus. Yukiko Baba

60 HP, retreat 1. Terrorize locks one attack on the Defending Pokémon if it is a Basic; Overhead Toss is three Colorless for 30, hitting your own Bench for 10 on tails. Cutting an attacker's best move is the point.

Delibird — デリバード (2000)
050

Delibirdデリバード

HOLO RARE
ColorlessHP 60BasicIllus. Tomokazu Komiya

A 60 HP Basic, holofoil. Present flips three coins: exactly one heads deals 40; two removes three counters from the Defending Pokémon; three deals 60; none removes all of its damage. The strangest card in the set.

Porygon2 — ポリゴン2 (2000)
051

Porygon2ポリゴン2

HOLO RARE
ColorlessHP 70Stage 1Illus. Keiji Kinebuchi

A 70 HP Stage 1, holofoil. Delta Beam is three Colorless for 20 and, on heads, lets you choose sleep, confusion or paralysis. One attack, but choosing the status makes it flexible.

Blissey — ハピナス (2000)
052

Blisseyハピナス

HOLO RARE
ColorlessHP 120Stage 1Illus. Yuka Morii

A 120 HP Stage 1, holofoil — the largest HP in the set. Body Slam costs four Colorless for 30 and paralysis on heads: very little damage. What you are buying is 120 HP on a Stage 1, and decks used her as a wall.

Trainer5 cards

5 cards · listed in original order.

Old Rod — ボロのつりざお (2000)
053

Old Rodボロのつりざお

COMMON
TrainerIllus. Keiji Kinebuchi

Flip two coins: both heads returns a Baby, Basic or Evolution card from the discard pile; both tails returns a Trainer. You cannot choose the category, so it was used to fish back one specific last card.

Healing Field — いやしの野原 (2000)
054

Healing Fieldいやしの野原

UNCOMMON
TrainerIllus. Keiji Kinebuchi

A Stadium: once each turn, either player may flip a coin and, on heads, remove two damage counters from their Active Pokémon. Both sides benefit, which suits decks built for a long game.

Balloon Berry — ふうせんのみ (2000)
055

Balloon Berryふうせんのみ

UNCOMMON
TrainerIllus. Keiji Kinebuchi

A Tool that pays for retreat: when the holder retreats, you discard Balloon Berry instead of Energy. Built to pull a heavy Stage 2 out of trouble — the third Tool in this set.

Pokémon Breeder Fields — ポケモン育て屋夫婦 (2000)
056

Pokémon Breeder Fieldsポケモン育て屋夫婦

UNCOMMON
TrainerIllus. Ken Sugimori

Flip for one or two of your evolvable Pokémon and, for each heads, fetch the next Stage from your deck into your hand. The consistency card that held two-stage decks together.

Rocket's Hideout — ロケット団のアジト (2000)
057

Rocket's Hideoutロケット団のアジト

UNCOMMON
TrainerIllus. Keiji Kinebuchi

A Stadium: while it is in play, every Pokémon with Dark in its name — yours and your opponent's — gets +20 HP. A boost for Darkness decks, with the drawback of boosting theirs too.

Also released this year: English edition.

Also released that year, outside the booster line

Products from the same year as the booster set, in release order. Expansion Sheets came out of vending machines and the preconstructed decks were sold as boxes — neither is a pack you open. Package photos come from the official product catalogue; where none exists we print NO PHOTO.

Preconstructed decks

Packaging (official product catalogue)

Neo Starter Pack

Out of print
Released
2000-02-04
Original price
¥1,580 tax incl.
Contents
78 cards
Pack spread
60 cards + 18-card side deck
Publisher
Media Factory

An unusual beginner deck with randomised contents, ¥1,580 at the time. The sixty main cards are two ★, two rare, eight uncommon (two three-card evolution lines plus two random) and eighteen common (two three-card Basic lines plus twelve random), with thirty basic Energy (five of each of six types). An eighteen-card side deck adds three Energy of each type, for 78 in total. Rulebook, damage counters and a Lugia coin are included. Japan only — overseas, the two-player starter sets filled the same role.

What came after

4 entries
  • Intro Pack Neo — two 30-card half decks, each with a ten-card side deck, sold as a beginner product. It closes the Neo era; the e-Card series follows in 2002.

  • English Neo Discovery — 75 cards against Japan's 57, the extra eighteen being non-holo prints of holofoil rares. Eleven months after Japan.

  • Pokémon Card★VS — 141 cards. The card back changes with this set to the design still in use, and numbering moves from Pokédex-based to a running series.

  • English Neo Revelation — 66 cards: Japan's 57 plus nine non-holo prints of holofoil rares. One Neo set remained for English.

Japan's 2000 output is these three sets — 210 cards — plus the Starter Pack's 78, of which 60 are drawn from the seventh expansion. No expansion sheets or constructed decks shipped this year, so unlike 1998 there is no missing slice of the pool.

Evidence & release sources

3 of 3 linked

Release dates and product identities are connected to the Japanese edition release register by set code. Sources are printed per product so a reader can check the claim without trusting this page alone. Unmatched products say so instead of borrowing another edition’s citation.

About the data

Card data — HP, type, stage, attacks, artist, rarity — follows the English print of the same set (Neo Genesis, Neo Discovery, Neo Revelation). No public scans of the Japanese originals exist and their attack text includes machine translation, so stats and attacks are taken from the English print.

The Japanese data in the source is machine-translated and unusable as card names. Oddish (No. 001 of the seventh set) came back as 奇妙な, "strange"; Bayleef as Bayleef; Politoed (No. 019 of the eighth) as 政治, "politics"; the Old Rod as 古い棒; and Professor Elm as エルム教授. Every card name on this page has been rebuilt — Pokémon from the official species name table, and the 33 Trainer and Energy cards checked one by one against Bulbapedia's Japanese titles.

Card faces are scans of the English print of the same set, since no Japanese scans are public; artwork, HP and attacks are identical. One card differs: Moo-Moo Milk was re-illustrated for English — the Japanese card shows a Miltank and a Sentret, the English one shows cans in a barn. The image here is the English version.

Dark Raichu was made as English Team Rocket 83/82, a secret card for the English market only. When it entered Japan's eighth expansion it kept the English artwork and artist (Mitsuhiro Arita), so the card face here is the English one too.

Ruin Wall exists in two versions in Japan only — a Kabuto puzzle and an Aerodactyl puzzle, with different art. English printed only the Kabuto one, so the Aerodactyl print is shown without an image rather than filled with the wrong card.

Some English rarities were corrected. The source reports every holofoil in Base Set 2, Team Rocket and Neo Genesis as a plain "Rare", which would show zero ★. Cards were promoted to ★ only where a holofoil printing exists and no normal one does, giving 20, 18 and 19. Cards printed both ways were left alone.

Pack prices, spreads and box counts follow what the publisher printed at the time. Japanese packs held ten cards at ¥315 including tax (¥300 before tax), sixty to a box. English packs held eleven cards at $3.29, thirty-six to a box — a format unchanged from Base Set through Neo Genesis. These are original retail prices, not today's market.

2000 is the year the gap between the two markets closed fastest. Japan settled to three sets and 210 cards; English shipped five sets and 588 and cut the lag to ten months. Darkness and Metal arrived, and the cards themselves changed appearance. In 2001 the card back changes, and so does the numbering.