
Caterpieキャタピー
Caterpie, 50 HP, Grass, Basic, retreat 1 — one attack, Bug Bite is 20 for a Grass. A 50 HP Basic with 20 damage and nothing else, which is exactly what the front of a Caterpie line is for. Shimaris Yukichi.
Japan · 2025
This page covers all 1,254 Japanese cards of 2025, in nine products on 7 release days. The English edition of the same year is a separate page with its own 1,277 cards — and the two do not line up product for product.
Nine products, 1,254 cards, and the only year in this record that changes generation in the middle of it.
2025 turns the generation over on 1 August, and the first half is still Scarlet & Violet. January to June runs on the same frame and the same lowercase Pokémon ex as 2023 and 2024 — SV9, SV9a, SV10 and then the pair of Black Bolt and White Flare in June, which print 72 and 72 Art Rare cards respectively. From M1L Mega Brave and M1S Mega Symphonia the frame changes, Mega Evolution ex returns, and the rarity table gains MUR. Across the year 68 cards carry a Mega Evolution tag.
Two mechanics stop, quietly. No Japanese product in 2025 prints an ACE SPEC card, and the only 4 Tera Pokémon in the year are four reprints inside November’s compilation — 204 cards are Pokémon ex from 69 names, and for the first time since 2022 none of them is Tera. What replaces them is a set built entirely to be reprinted: M2a Mega Dream ex carries 193 numbered cards, ten Mega Attack Rare cards, and 166 cards that print no rarity symbol at all.
Every card below is the Japanese printing, with its Japanese scan, its Japanese name, and an English reading of the type, HP, stage, retreat cost, attacks, Ability and illustrator. Numbers are read off the card, not estimated.
Cards are grouped by the product they were sold in, in release order, and numbered as the card is numbered. Secret cards sit at the end of their product, in the order the set prints them.
This page documents 1,254 main-series cards across nine products on seven release dates in 2025. It covers cards printed in Japan only; printings for other editions are tracked separately.
| Publication edition | Japanese edition |
|---|---|
| Products | 9 |
| Cards | 1,254 |
| Release dates | 7 (2025-01-24 – 2025-11-28) |
| Series codes | SV9, SV9a, SV10, SV11B, SV11W, M1L, M1S, M2 … |
| Card faces on record | all 1,254 |
| Latest release on record | 2025-11-28 |
SV9 · Battle Partners (2025-01-24, 132 cards) · SV9a · Hot Air Arena (2025-03-14, 92 cards) · SV10 · Glory of Team Rocket (2025-04-18, 132 cards) · SV11B · Black Bolt (2025-06-06, 174 cards) · SV11W · White Flare (2025-06-06, 174 cards) · M1L · Mega Brave (2025-08-01, 92 cards) · M1S · Mega Symphonia (2025-08-01, 92 cards) · M2 · Inferno X (2025-09-26, 116 cards) · M2a · Mega Dream ex (2025-11-28, 250 cards).
How many main-series cards does this page record for 2025?1,254 cards across nine products, an average of 139.3 cards per product. This is the main-series archive count, not a claim that every promo and event card from the year is itemised here.
What release dates does this page cover?7 release dates, from 2025-01-24 to 2025-11-28.
Do these Japanese cards have English-edition counterparts?1,199 of 1,254 cards (95.6%) carry a mapping to an English-edition card; the remaining 55 are Japanese-only printings or not yet paired.
How many of these 1,254 cards are shown with a card face?All 1,254 cards have a card face on record. 417 of those faces are marked as a scan from another print run rather than the original printing.
SV9 Battle Partners opens the year at 132 cards — 100 numbered and 32 secret — and it is the first set built on Trainers’ Pokémon: N, Hop, Lillie and Iono each get a complete evolution line rather than one marquee ex.
SV9a Hot Air Arena is March’s enhanced pack, 92 cards. All four Ogerpon masks appear here as ordinary Pokémon rather than exes, and Yanmega ex is printed in a set that has no Mega Evolution in it at all — its Japanese name simply begins with メガ.
SV10 Glory of Team Rocket puts the whole theme in one product at 132 cards: Team Rocket’s Mewtwo ex, Crobat ex and Articuno, plus the Transceiver that searches their Supporters and an Energy that pays Psychic and Darkness at the same time.
Black Bolt and White Flare ship on the same day, 174 cards each, and both are built the same way: 86 numbered plus 88 secret, of which 72 and 72 are Art Rare. That covers every ordinary Pokémon in each set except its six exes — the highest Art Rare density ever printed in one product.
Mega Brave and Mega Symphonia open the MEGA generation at 92 cards each. The frame changes, Mega Evolution ex returns to the game, and the rarity table gains MUR — the first one is Mega Brave’s number 92, a gold-foil Mega Lucario ex.
M2 Inferno X arrives at 116 cards with Mega Charizard X ex on the cover and the Excite mechanic behind it — four cards that gain an extra effect while a Mega Evolution of the same type is on your side of the table.
M2a Mega Dream ex closes the year at 250 cards — 193 numbered and 57 secret — and it is a compilation rather than a new expansion: the whole of 2025 reprinted, 10 Mega Attack Rare cards drawn in comic panels, and 4 Tera Pokémon that are reprints of 2024 designs.

180 yen (tax included), five cards a pack. 132 cards in total: 100 numbered and 32 secret. Retail listings put a box at thirty packs, 5,400 yen.
2025-01-24. 132 cards — 115 Pokémon, 15 Trainers and 2 Energy, 24 Pokémon ex.
January, and the first set built on Trainers’ Pokémon. 100 numbered plus 32 secret, with N, Hop, Lillie and Iono each given a full evolution line — and Misty, Brock and Iris alongside them — rather than a single marquee ex.
13 cards · listed in original order.

Caterpie, 50 HP, Grass, Basic, retreat 1 — one attack, Bug Bite is 20 for a Grass. A 50 HP Basic with 20 damage and nothing else, which is exactly what the front of a Caterpie line is for. Shimaris Yukichi.

Metapod, 90 HP, Grass, Stage 1, retreat 3 — one attack, Harden has no printed damage for a Grass. Its only attack does no damage and shuts out anything printed at 60 or below for one turn. A wall that cannot attack back. OKUBO.

Butterfree, 120 HP, Grass, Stage 2, retreat 1 — one attack, Scale Hurricane is 60 per unit the card counts for a Grass. Four coin flips at 60 each, and two or more heads also Paralyse. The payoff for a 120 HP Stage 2 is variance, not consistency. satoma.

Paras, 70 HP, Grass, Basic, retreat 1 — one attack, Leech Life is 10 for a Grass. Ten damage that heals the same amount, so it trades evenly with anything that hits for ten. Ayako Ozaki.

Parasect, 120 HP, Grass, Stage 1, retreat 2 — Spore has no printed damage for a Colourless, and Scissor Swing is 60 and climbs for a Grass and a Colourless. Sleep on one Energy, then 60 plus 30 per head on two flips. The cheapest way in the set to buy a turn. Tetsu Kayama.

Ability Exploding Needles
Maractus, 110 HP, Grass, Basic, retreat 2 — one attack, Corner is 20 for a Colourless; the Ability Exploding Needles — if this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent’s Pokémon, put 6 damage counters on the Attacking Pokémon. When it is Knocked Out in the Active Spot it puts six damage counters on the attacker, which is more than most Pokémon can absorb. Dsuke.

Karrablast, 60 HP, Grass, Basic, retreat 1 — one attack, Push Down is 10 for a Colourless. Ten damage and the opponent picks which of their benched Pokémon comes up. Disruption without a coin flip. Yuka Morii.

Shelmet, 70 HP, Grass, Basic, retreat 3 — one attack, Shell Smack is 20 for a Grass and a Colourless. One flip to blank all attack damage for a turn. Seventy HP is the whole cost of that coin. Toshinao Aoki.

Accelgor, 100 HP, Grass, Stage 1, retreat 1 — one attack, Poisonous Ploy is 70 for a Grass and a Colourless. Seventy damage, Poison, Confusion and a switch out, all on one attack. The Accelgor line exists to deliver this once. Kazumasa Yasukuni.

Sprigatito, 60 HP, Grass, Basic, retreat 1 — one attack, Tons of Treading is 10 per unit the card counts for a Colourless. Three flips at ten each. The whole line is built around the flip, and this is the smallest version of it. Mina Nakai.

Floragato, 90 HP, Grass, Stage 1, retreat 1 — one attack, Magical Leaf is 30 and climbs for two Colourless. Thirty plus thirty on a heads, and the extra also heals. A Stage 1 that can be useful without evolving. Felicia Chen.

Ability Showtime
Meowscarada, 160 HP, Grass, Stage 2, retreat 1 — one attack, Rising Bloom is 90 and climbs for two Colourless; the Ability Showtime — once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon. Its Ability swaps it into the Active Spot from the bench for free, and its attack gains 90 against any Pokémon ex. A Stage 2 built to answer the format. kodama.

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Ability Exploding Needles
Maractus, 110 HP, Grass, Basic, retreat 2 — one attack, Corner is 20 for a Colourless; the Ability Exploding Needles — if this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent’s Pokémon, put 6 damage counters on the Attacking Pokémon. Art Rare — the same card as 006, redrawn full-art. The Art Rare of the Maractus that puts six damage counters on whatever Knocks it Out. Same card, new art. Ounishi.
7 cards · listed in original order.

Magmar, 80 HP, Fire, Basic, retreat 2 — one attack, Searing Flame is 30 for a Fire and a Colourless. Thirty damage and a coin flip for Burn. Cheap and on curve for an 80 HP Basic. Naoyo Kimura.

Ability Magma Surge
Magmortar, 130 HP, Fire, Stage 1, retreat 2 — one attack, Searing Flame is 90 for two Fire and a Colourless; the Ability Magma Surge — during Pokémon Checkup, put 3 more damage counters on your opponent’s Burned Pokémon. While it is in play every Burned Pokémon takes three more damage counters from Burn. A Stage 1 that turns one status into a clock. Tonji Matsuno.

N’s Darumaka, 80 HP, Fire, Basic, retreat 2 — Rolling Tackle is 20 for two Colourless, and Flare is 50 for two Fire and a Colourless. An N Pokémon with two attacks and no Ability, a 20 and a 50. The floor of the N line. Gemi.

N’s Darmanitan, 140 HP, Fire, Stage 1, retreat 3 — Back Draft is 30 per unit the card counts for two Colourless, and Flamebody Cannon is 90 for two Fire and a Colourless. Thirty for every Basic Energy in the opponent’s discard pile, then 90 to the Active plus 90 to a benched Pokémon. The second attack is the reason to play it. nagimiso.

Ability Scalding Steam
Volcanion ex, 220 HP, Fire, Basic, retreat 3 — one attack, Scorching Cyclone is 160 for two Fire and a Colourless; the Ability Scalding Steam — once during your turn, if this Pokémon is in the Active Spot, you may make your opponent’s Active Pokémon Burned. Its Ability Burns the Active Spot every turn for free, and the attack moves one Energy to the bench. 220 HP for a Basic that never stops applying pressure. 5ban Graphics.

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Ability Scalding Steam
Volcanion ex, 220 HP, Fire, Basic, retreat 3 — one attack, Scorching Cyclone is 160 for two Fire and a Colourless; the Ability Scalding Steam — once during your turn, if this Pokémon is in the Active Spot, you may make your opponent’s Active Pokémon Burned. The full-art printing of 017. The Super Rare of Volcanion ex: an Ability that Burns every turn and 160 that moves an Energy to the bench. 5ban Graphics.

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Ability Scalding Steam
Volcanion ex, 220 HP, Fire, Basic, retreat 3 — one attack, Scorching Cyclone is 160 for two Fire and a Colourless; the Ability Scalding Steam — once during your turn, if this Pokémon is in the Active Spot, you may make your opponent’s Active Pokémon Burned. Special Art Rare — the same card as 017, redrawn as a full-art picture. The Special Art Rare of Volcanion ex, the Fire ex whose Ability Burns for free every turn. akagi.
10 cards · listed in original order.

Articuno, 110 HP, Water, Basic, retreat 1 — Frigid Fluttering has no printed damage for a Colourless, and Ice Blast is 110 for two Water and a Colourless. Two Basic Energy from the deck attached to itself, then 110 for three. A 110 HP Basic that accelerates without help. Takumi Wada.

Remoraid, 60 HP, Water, Basic, retreat 1 — Flail is 10 per unit the card counts for a Water, and Rain Splash is 20 for two Colourless. Ten for every damage counter on itself, which makes it a finisher after it has been hit twice. Minahamu.

Octillery, 110 HP, Water, Stage 1, retreat 2 — Aqua Wash is 20 for a Water, and Octo Beatdown is 90 per unit the card counts for a Water and two Colourless. Twenty and an Energy back to the opponent’s hand, or 90 per head until the first tails. Two different kinds of pressure on one Stage 1. Toshinao Aoki.

Lotad, 60 HP, Water, Basic, retreat 1 — one attack, Water Gun is 20 for a Water. Twenty damage for one Water. The cheapest card in the Lotad line. Ayako Ozaki.

Lombre, 90 HP, Water, Stage 1, retreat 1 — one attack, Aqua Slash is 70 for two Water. Seventy for two Water, but it cannot attack on the following turn. A Stage 1 that hits above its weight every other turn. Mousho.

Ability Vibrant Dance
Ludicolo, 140 HP, Water, Stage 2, retreat 2 — one attack, Hydro Splash is 130 for two Water and a Colourless; the Ability Vibrant Dance — all of your Pokémon in play get +40 HP. Every Pokémon on your side gets 40 more maximum HP while it is in play, and the effect does not stack. A Stage 2 that is a Stadium with a body. Jerky.

Wailmer, 130 HP, Water, Basic, retreat 3 — one attack, Surf is 60 for three Colourless. Sixty for three Colorless on a 130 HP Basic. Nothing clever, just a large body at a low cost. Shinya Mizuno.

Wailord, 240 HP, Water, Stage 1, retreat 4 — one attack, Hydro Pump is 10 and climbs for four Colourless. 240 HP, and its attack adds 50 for every Energy attached. The more you invest the more it returns, which is why it is a Rare. Takeshi Nakamura.

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Articuno, 110 HP, Water, Basic, retreat 1 — Frigid Fluttering has no printed damage for a Colourless, and Ice Blast is 110 for two Water and a Colourless. Art Rare — the same card as 018, redrawn full-art. The Art Rare of Articuno, which accelerates two Basic Energy onto itself before swinging for 110. Kuroimori.

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Wailord, 240 HP, Water, Stage 1, retreat 4 — one attack, Hydro Pump is 10 and climbs for four Colourless. Art Rare — the same card as 025, redrawn full-art. The Art Rare of the 240 HP Wailord, whose attack adds 50 for every Energy attached. Katsunori Sato.
11 cards · listed in original order.

Iono’s Voltorb, 70 HP, Lightning, Basic, retreat 1 — one attack, Voltaic Chain is 20 and climbs for two Colourless. Twenty plus 20 for every Energy on your Iono’s Pokémon. The line rewards stacking Energy on one name. Kazumasa Yasukuni.

Iono’s Electrode, 100 HP, Lightning, Stage 1, no retreat cost — Thump-Thump Boom has no printed damage for two Lightning, and Electric Ball is 100 for two Lightning and a Colourless. It deals 100 to itself and then a single flip decides whether the opponent’s Active is Knocked Out. The highest-variance card in the set. GOTO minori.

N’s Joltik, 40 HP, Lightning, Basic, retreat 1 — one attack, Zapping Short is 30 for two Colourless. It discards the opponent’s Pokémon Tool before damage, and if it did, the Active is Paralyzed. A 40 HP Basic that answers Tools. Iori Suzuki.

Iono’s Tadbulb, 60 HP, Lightning, Basic, retreat 2 — one attack, Tiny Charge is 30 for a Lightning and a Colourless. Thirty for two on a 60 HP Basic. Pure filler for the Iono line. kurumitsu.

Ability Electric Streamer
Iono’s Bellibolt ex, 280 HP, Lightning, Stage 1, retreat 2 — one attack, Thunderous Bolt is 230 for three Lightning and a Colourless; the Ability Electric Streamer — as often as you like during your turn, you may attach a Basic {L} Energy card from your hand to 1 of your Iono’s Pokémon. 280 HP, and its Ability attaches a Basic Energy from hand to an Iono’s Pokémon as often as you like each turn. The attack is 230 and skips a turn, so the Ability is the real card. 5ban Graphics.

Iono’s Wattrel, 60 HP, Lightning, Basic, retreat 1 — one attack, Quick Attack is 10 and climbs for a Lightning. Ten damage plus 20 on a heads. A 60 HP Basic that exists to become Kilowattrel. Akira Komayama.

Ability Flashing Draw
Iono’s Kilowattrel, 120 HP, Lightning, Stage 1, retreat 1 — one attack, Mach Bolt is 70 for a Lightning and two Colourless; the Ability Flashing Draw — you must discard a Basic {L} Energy from this Pokémon in order to use this Ability. Discard a Basic Energy from it to draw up to six cards. A Stage 1 that converts Energy into hand size every turn. chibi.

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Ability Flashing Draw
Iono’s Kilowattrel, 120 HP, Lightning, Stage 1, retreat 1 — one attack, Mach Bolt is 70 for a Lightning and two Colourless; the Ability Flashing Draw — you must discard a Basic {L} Energy from this Pokémon in order to use this Ability. Art Rare — the same card as 032, redrawn full-art. The Art Rare of Iono’s Kilowattrel, a Stage 1 that trades a Basic Energy for a hand of six. Terada Tera.

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Ability Electric Streamer
Iono’s Bellibolt ex, 280 HP, Lightning, Stage 1, retreat 2 — one attack, Thunderous Bolt is 230 for three Lightning and a Colourless; the Ability Electric Streamer — as often as you like during your turn, you may attach a Basic {L} Energy card from your hand to 1 of your Iono’s Pokémon. The full-art printing of 030. The Super Rare of Iono’s Bellibolt ex, whose Ability attaches a Basic Energy from hand as often as you like. 5ban Graphics.

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Ability Electric Streamer
Iono’s Bellibolt ex, 280 HP, Lightning, Stage 1, retreat 2 — one attack, Thunderous Bolt is 230 for three Lightning and a Colourless; the Ability Electric Streamer — as often as you like during your turn, you may attach a Basic {L} Energy card from your hand to 1 of your Iono’s Pokémon. Special Art Rare — the same card as 030, redrawn as a full-art picture. The Special Art Rare of Iono’s Bellibolt ex, 280 HP and 230 damage with a skipped turn. Yuu Nishida.

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Ability Electric Streamer
Iono’s Bellibolt ex, 280 HP, Lightning, Stage 1, retreat 2 — one attack, Thunderous Bolt is 230 for three Lightning and a Colourless; the Ability Electric Streamer — as often as you like during your turn, you may attach a Basic {L} Energy card from your hand to 1 of your Iono’s Pokémon. The gold printing of 030. The gold Ultra Rare of Iono’s Bellibolt ex, the same Ability and 230-damage attack in gold. 5ban Graphics.
14 cards · listed in original order.

Ability Fairy Zone
Lillie’s Clefairy ex, 190 HP, Psychic, Basic, retreat 1 — one attack, Full Moon Rondo is 20 and climbs for a Psychic and a Colourless; the Ability Fairy Zone — the Weakness of each of your opponent’s {N} Pokémon in play is now {P}. (Apply Weakness as ×2). While it is in play every Pokémon on the opponent’s side has Psychic Weakness at double. A 190 HP Basic that rewrites the whole board’s Weaknesses. 5ban Graphics.

Mr. Mime, 90 HP, Psychic, Basic, retreat 1 — Mimic has no printed damage for a Psychic, and Psy Bolt is 40 for a Psychic and a Colourless. It shuffles your hand away and draws as many cards as the opponent holds. A 90 HP Basic whose attack is pure hand control. GOTO minori.

Shuppet, 60 HP, Psychic, Basic, retreat 1 — one attack, Spooky Shot is 20 for a Psychic. Twenty damage for one Psychic. The front of the Banette line. miki kudo.

Banette, 90 HP, Psychic, Stage 1, retreat 1 — Cursed Words has no printed damage for a Psychic, and Spooky Shot is 70 for a Psychic and a Colourless. It makes the opponent choose three cards from their hand and shuffle them back. Hand disruption that does not depend on damage. Anesaki Dynamic.

Beldum, 60 HP, Psychic, Basic, retreat 1 — Spinning Attack is 10 for a Psychic, and Beam is 30 for two Psychic. Ten and thirty, two cheap attacks on a 60 HP Basic. Nothing beyond the line. Izucch.

Metang, 100 HP, Psychic, Stage 1, retreat 2 — Psypunch is 30 for a Psychic, and Zen Headbutt is 50 for two Psychic. Thirty and fifty. A Stage 1 that only exists to become Metagross. Oswaldo KATO.

Metagross, 170 HP, Psychic, Stage 2, retreat 3 — Wrack Down is 60 for a Psychic, and Conjoined Beams is 130 and climbs for two Psychic. 130 damage, plus 150 more if both Beldum and Metang are on your bench. A Stage 2 that rewards keeping the whole line alive instead of evolving it away. Mitsuhiro Arita.

N’s Sigilyph, 110 HP, Psychic, Basic, retreat 1 — Psychic Sphere is 20 for a Psychic, and Victory Symbol has no printed damage for a Psychic and two Colourless. If you have exactly one Prize card left when it attacks, you win the game outright. A 110 HP Basic with a win condition printed on it. Shiburingaru.

Lillie’s Cutiefly, 30 HP, Psychic, Basic, no retreat cost — one attack, Hold Still has no printed damage for a Psychic. It heals ten and does nothing else. The smallest card in the set. Saya Tsuruta.

Ability Inviting Wink
Lillie’s Ribombee, 70 HP, Psychic, Stage 1, no retreat cost — one attack, Magical Shot is 50 for a Psychic; the Ability Inviting Wink — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may have your opponent reveal their hand and you put any number of Basic Pokémon you find there onto their Bench. When you evolve into it you may look at the opponent’s hand and put any number of Basic Pokémon from it onto their bench. Filling their bench is usually a cost for them, not a gift. mashu.

Lillie’s Comfey, 70 HP, Psychic, Basic, retreat 1 — Inviting Flowers has no printed damage for a Colourless, and Fade Out is 30 for a Psychic. It puts any number of Lillie’s Basic Pokémon from the deck onto the bench, or bounces itself and everything on it back to hand. Setup and reset on one 70 HP Basic. Narumi Sato.

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Ability Inviting Wink
Lillie’s Ribombee, 70 HP, Psychic, Stage 1, no retreat cost — one attack, Magical Shot is 50 for a Psychic; the Ability Inviting Wink — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may have your opponent reveal their hand and you put any number of Basic Pokémon you find there onto their Bench. Art Rare — the same card as 042, redrawn full-art. The Art Rare of Lillie’s Ribombee, which fills the opponent’s bench with their own Basic Pokémon when it evolves. saino misaki.

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Ability Fairy Zone
Lillie’s Clefairy ex, 190 HP, Psychic, Basic, retreat 1 — one attack, Full Moon Rondo is 20 and climbs for a Psychic and a Colourless; the Ability Fairy Zone — the Weakness of each of your opponent’s {N} Pokémon in play is now {P}. (Apply Weakness as ×2). The full-art printing of 033. The Super Rare of Lillie’s Clefairy ex, which makes every Pokémon on the opponent’s side Weak to Psychic. 5ban Graphics.

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Ability Fairy Zone
Lillie’s Clefairy ex, 190 HP, Psychic, Basic, retreat 1 — one attack, Full Moon Rondo is 20 and climbs for a Psychic and a Colourless; the Ability Fairy Zone — the Weakness of each of your opponent’s {N} Pokémon in play is now {P}. (Apply Weakness as ×2). Special Art Rare — the same card as 033, redrawn as a full-art picture. The Special Art Rare of Lillie’s Clefairy ex, the card that turns every Weakness into Psychic. Susumu Maeya.
15 cards · listed in original order.

Swinub, 70 HP, Fighting, Basic, retreat 2 — Call for Family has no printed damage for a Colourless, and Lunge Out is 10 for a Fighting. Two Basic Pokémon from the deck onto the bench for a single Colorless Energy. The cheapest setup card in the set. REND.

Piloswine, 100 HP, Fighting, Stage 1, retreat 3 — Strength is 20 for a Colourless, and Impaling Tusk is 50 for two Fighting. Twenty and fifty, no Ability. A Stage 1 that only forwards the line. Aliya Chen.

Ability Mammoth Hauler
Mamoswine ex, 340 HP, Fighting, Stage 2, retreat 4 — one attack, Rumbling March is 180 and climbs for two Fighting; the Ability Mammoth Hauler — once during your turn, you may search your deck for a Pokémon, reveal it, and put it into your hand. 340 HP, an Ability that searches a Pokémon every turn, and 180 plus 40 for each Stage 2 on your bench. The largest body in the set and a search engine at the same time. Nisota Niso.

Larvitar, 70 HP, Fighting, Basic, retreat 1 — one attack, Crunch is 20 for two Colourless. Twenty damage, and on a heads one Energy comes off the opponent’s Active. A 70 HP Basic that chips at the Energy count. Dsuke.

Pupitar, 90 HP, Fighting, Stage 1, retreat 1 — one attack, Take Down is 60 for two Colourless. Sixty damage and 20 to itself. A Stage 1 that trades HP for tempo. Scav.

Ability Rock Armor
Regirock, 130 HP, Fighting, Basic, retreat 3 — one attack, Breaching Lariat is 120 for three Fighting; the Ability Rock Armor — if this Pokémon has any Energy attached, it takes 30 less damage from attacks (after applying Weakness and Resistance). It takes 30 less from every attack while an Energy is attached, and its own attack ignores Resistance. A 130 HP Basic that wins the long exchange. Uta.

Pancham, 60 HP, Fighting, Basic, retreat 1 — Corkscrew Punch is 10 for a Colourless, and Focus Fist is 50 for three Colourless. Ten and fifty, with the second failing on a tails. A 60 HP Basic with a coin flip attached to its only real attack. Yuriko Akase.

Rockruff, 70 HP, Fighting, Basic, retreat 1 — Dig It Up has no printed damage for a Colourless, and Stampede is 20 for two Colourless. It looks at the top card and may mill it. Deck manipulation on a 70 HP Basic. Yoshimi Miyoshi.

Ability Spike-Clad
Lycanroc, 120 HP, Fighting, Stage 1, retreat 2 — one attack, Clamping Fangs is 40 and climbs for three Colourless; the Ability Spike-Clad — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Spiky Energy cards from your discard pile to this Pokémon. When you evolve into it you may attach up to two Spike Energy from the discard pile. Its attack then adds 40 for every damage counter on the opponent’s Active. Shiburingaru.

Hop’s Silicobra, 80 HP, Fighting, Basic, retreat 2 — Turf Maker has no printed damage for a Colourless, and Gnaw is 20 for a Fighting and a Colourless. It searches a Stadium for free, then bites for 20. A Basic that finds the card the deck is built around. aspara.

Hop’s Sandaconda, 140 HP, Fighting, Stage 1, retreat 3 — Rumble is 30 for a Fighting and a Colourless, and Break Ground is 140 for a Fighting and two Colourless. 140 damage and 20 to every Pokémon on your own bench. A Stage 1 that pays for its damage in spread. Sanosuke Sakuma.

Klawf, 120 HP, Fighting, Basic, retreat 3 — Snipping Pincers has no printed damage for two Colourless, and Hammer In is 100 for a Fighting and two Colourless. A coin flip per Energy on the opponent’s Active, then 100 for three. Energy denial on a 120 HP Basic. Shinya Komatsu.

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Swinub, 70 HP, Fighting, Basic, retreat 2 — Call for Family has no printed damage for a Colourless, and Lunge Out is 10 for a Fighting. Art Rare — the same card as 044, redrawn full-art. The Art Rare of Swinub, two Basic Pokémon from the deck onto the bench for one Energy. Nakamura Ippan.

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Ability Spike-Clad
Lycanroc, 120 HP, Fighting, Stage 1, retreat 2 — one attack, Clamping Fangs is 40 and climbs for three Colourless; the Ability Spike-Clad — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Spiky Energy cards from your discard pile to this Pokémon. Art Rare — the same card as 052, redrawn full-art. The Art Rare of Lycanroc, which attaches two Spike Energy from the discard pile as soon as it evolves. GIDORA.

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Ability Mammoth Hauler
Mamoswine ex, 340 HP, Fighting, Stage 2, retreat 4 — one attack, Rumbling March is 180 and climbs for two Fighting; the Ability Mammoth Hauler — once during your turn, you may search your deck for a Pokémon, reveal it, and put it into your hand. The full-art printing of 046. The Super Rare of Mamoswine ex, 340 HP with a Pokémon search every turn. N-DESIGN Inc..
11 cards · listed in original order.

Koffing, 60 HP, Darkness, Basic, retreat 1 — Tackle is 10 for a Colourless, and Suffocating Gas is 20 for a Darkness and a Colourless. Ten and twenty. The front of the Weezing line. Rond.

Weezing, 130 HP, Darkness, Stage 1, retreat 2 — Pervasive Gas is 30 for a Darkness, and Crazy Blast is 50 and climbs for a Darkness and a Colourless. Fifty, plus 120 more if it used its first attack on the previous turn. A Stage 1 that asks you to plan two turns ahead. KEIICHIRO ITO.

Ability Daunting Gaze
Tyranitar, 190 HP, Darkness, Stage 2, retreat 3 — one attack, Cracking Stomp is 150 for a Darkness and a Colourless; the Ability Daunting Gaze — as long as this Pokémon is in the Active Spot, your opponent can’t play any Item cards from their hand. While it is in the Active Spot the opponent cannot play Item cards from hand. A 190 HP Stage 2 that locks out half of every deck. AKIRA EGAWA.

N’s Purrloin, 70 HP, Darkness, Basic, retreat 1 — one attack, Thieving Swipe is 30 for a Darkness and a Colourless. Thirty damage, then you look at the opponent’s hand and put one card on the bottom of their deck. A 70 HP Basic that attacks the hand rather than the board. Keisin.

N’s Zorua, 70 HP, Darkness, Basic, retreat 1 — one attack, Scratch is 20 for a Darkness. Twenty for one Darkness. The cheapest card in the N line and the one that becomes the set’s headline ex. Jiro Sasumo.

Ability Trade
N’s Zoroark ex, 280 HP, Darkness, Stage 1, retreat 2 — one attack, Night Joker has no printed damage for two Darkness; the Ability Trade — you must discard a card from your hand in order to use this Ability. Its Ability discards a card to draw two every turn, and its attack copies any attack from an N’s Pokémon on your bench. A 280 HP Stage 1 that is only as good as the bench behind it. takuyoa.

Pangoro, 140 HP, Darkness, Stage 1, retreat 3 — Torment is 30 for a Darkness, and Power Tackle is 160 for two Darkness and a Colourless. It names one of the opponent’s attacks and shuts it off for a turn, then hits for 160 with a skip. Two kinds of denial on one Stage 1. nagimiso.

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N’s Zorua, 70 HP, Darkness, Basic, retreat 1 — one attack, Scratch is 20 for a Darkness. Art Rare — the same card as 060, redrawn full-art. The Art Rare of N’s Zorua, the 20-damage Basic at the front of the set’s headline line. Megumi Mizutani.

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Ability Trade
N’s Zoroark ex, 280 HP, Darkness, Stage 1, retreat 2 — one attack, Night Joker has no printed damage for two Darkness; the Ability Trade — you must discard a card from your hand in order to use this Ability. The full-art printing of 061. The Super Rare of N’s Zoroark ex, which copies an attack from any N’s Pokémon on the bench. takuyoa.

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Ability Trade
N’s Zoroark ex, 280 HP, Darkness, Stage 1, retreat 2 — one attack, Night Joker has no printed damage for two Darkness; the Ability Trade — you must discard a card from your hand in order to use this Ability. Special Art Rare — the same card as 061, redrawn as a full-art picture. The Special Art Rare of N’s Zoroark ex, the set’s flagship and the reason the N line exists. Megumi Mizutani.

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Ability Trade
N’s Zoroark ex, 280 HP, Darkness, Stage 1, retreat 2 — one attack, Night Joker has no printed damage for two Darkness; the Ability Trade — you must discard a card from your hand in order to use this Ability. The gold printing of 061. The gold Ultra Rare of N’s Zoroark ex, which copies an attack from the bench for two Darkness. takuyoa.
9 cards · listed in original order.

Escavalier, 120 HP, Metal, Stage 1, retreat 2 — Pierce is 20 for a Colourless, and Iron Buster is 120 for a Metal and a Colourless. Twenty and 120 with a skipped turn. A Stage 1 whose second attack is priced to be used once. Takumi Wada.

N’s Klink, 60 HP, Metal, Basic, retreat 1 — one attack, Double Spin is 10 per unit the card counts for a Colourless. Two flips at ten each. The front of the N Klink line. Saboteri.

N’s Klang, 90 HP, Metal, Stage 1, retreat 3 — Spinning Gears is 20 for a Colourless, and Confront is 40 for a Metal and a Colourless. Twenty and Confusion, then forty. A Stage 1 that exists to become Klinklang. KEIICHIRO ITO.

N’s Klinklang, 160 HP, Metal, Stage 2, retreat 3 — Magnetic Blast is 50 for a Colourless, and Triple Smash is 120 per unit the card counts for two Metal and a Colourless. Three flips at 120 each. A 160 HP Stage 2 whose ceiling is 360 and whose floor is zero. matazo.

Ability Auto Heal
Magearna, 90 HP, Metal, Basic, retreat 1 — one attack, Spike Draw is 20 for a Colourless; the Ability Auto Heal — as long as this Pokémon is in the Active Spot, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon. Every time you attach an Energy from hand, that Pokémon heals 90. An Ability that turns any Energy attachment into healing, on a 90 HP body. rika.

Hop’s Corviknight, 170 HP, Metal, Stage 2, retreat 2 — Shoot Through is 50 for a Colourless, and Steel Wing is 150 for two Metal and a Colourless. Fifty that also hits a benched Pokémon, then 150 with 60 less damage taken next turn. A Stage 2 that spreads and defends. GIDORA.

Hop’s Zacian ex, 230 HP, Metal, Basic, retreat 2 — Insta-Strike is 30 for a Colourless, and Brave Slash is 240 for three Metal and a Colourless. Thirty to the Active and 30 to a benched Pokémon, then 240 that cannot be used twice in a row. 230 HP and no Ability, so the cost is entirely in the timing. aky CG Works.

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Hop’s Zacian ex, 230 HP, Metal, Basic, retreat 2 — Insta-Strike is 30 for a Colourless, and Brave Slash is 240 for three Metal and a Colourless. The full-art printing of 069. The Super Rare of Hop’s Zacian ex, thirty that also hits the bench and 240 that skips a turn. aky CG Works.

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Hop’s Zacian ex, 230 HP, Metal, Basic, retreat 2 — Insta-Strike is 30 for a Colourless, and Brave Slash is 240 for three Metal and a Colourless. Special Art Rare — the same card as 069, redrawn as a full-art picture. The Special Art Rare of Hop’s Zacian ex, 240 damage for three Metal and a turn off. DOM.
8 cards · listed in original order.

Bagon, 70 HP, Dragon, Basic, retreat 2 — Bite is 10 for a Colourless, and Reckless Charge is 50 for a Fire and a Water. Ten and fifty with 10 recoil. The front of the Salamence line. Miki Tanaka.

Shelgon, 100 HP, Dragon, Stage 1, retreat 2 — Guard Press is 30 for two Colourless, and Heavy Impact is 80 for a Fire, a Water and a Colourless. Thirty with 30 less damage taken, then 80. A Stage 1 that buys its own setup turn. Julie Hang.

Salamence ex, 320 HP, Dragon, Stage 2, retreat 2 — Wide Blast has no printed damage for a Fire and two Colourless, and Dragon Impact is 300 for a Fire, a Water and two Colourless. Fifty to every benched Pokémon on the opponent’s side, or 300 for four Energy with two discarded. 320 HP and the highest single hit in the set. toriyufu.

Druddigon, 120 HP, Dragon, Basic, retreat 2 — Dragon’s Fury is 20 for a Colourless, and Slashing Claw is 120 for a Fire, a Water and a Colourless. Twenty and an Energy back from the discard, then 120. A 120 HP Basic that recycles Energy for the bench. kawayoo.

N’s Reshiram, 130 HP, Dragon, Basic, retreat 2 — Powerful Rage is 20 per unit the card counts for a Fire and a Lightning, and Virtuous Flame is 170 for two Fire, a Lightning and a Colourless. Twenty for every damage counter on itself, then 170 flat. A 130 HP Basic that gets stronger as it gets closer to being Knocked Out. rika.

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N’s Reshiram, 130 HP, Dragon, Basic, retreat 2 — Powerful Rage is 20 per unit the card counts for a Fire and a Lightning, and Virtuous Flame is 170 for two Fire, a Lightning and a Colourless. Art Rare — the same card as 074, redrawn full-art. The Art Rare of N’s Reshiram, which grows by 20 for every damage counter on itself. Bun Toujo.

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Salamence ex, 320 HP, Dragon, Stage 2, retreat 2 — Wide Blast has no printed damage for a Fire and two Colourless, and Dragon Impact is 300 for a Fire, a Water and two Colourless. The full-art printing of 072. The Super Rare of Salamence ex, fifty to the whole bench or 300 for four Energy. 5ban Graphics.

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Salamence ex, 320 HP, Dragon, Stage 2, retreat 2 — Wide Blast has no printed damage for a Fire and two Colourless, and Dragon Impact is 300 for a Fire, a Water and two Colourless. Special Art Rare — the same card as 072, redrawn as a full-art picture. The Special Art Rare of Salamence ex, 320 HP and the largest single hit in the set. Tsuyoshi Nagano.
17 cards · listed in original order.

Ability Extra Helpings
Hop’s Snorlax, 150 HP, Colourless, Basic, retreat 4 — one attack, Dynamic Press is 140 for three Colourless; the Ability Extra Helpings — attacks used by your Hop’s Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Every attack from a Hop’s Pokémon does 30 more while it is in play, and it does not stack. 150 HP for a Basic that is really a damage modifier. GOSSAN.

Sentret, 60 HP, Colourless, Basic, retreat 1 — one attack, Smack is 20 for a Colourless. Twenty for one Colorless. The smallest card in the set. Taiga Kayama.

Furret, 120 HP, Colourless, Stage 1, retreat 1 — Scratch is 40 for a Colourless, and Jet Headbutt is 70 for two Colourless. Forty and seventy with no Ability. A Stage 1 that is only a body. Tomomi Ozaki.

Dunsparce, 70 HP, Colourless, Basic, retreat 1 — Trading Places has no printed damage for a Colourless, and Ram is 20 for two Colourless. It switches itself to the bench for free, then 20. A 70 HP Basic that dodges instead of attacking. Asako Ito.

Dudunsparce ex, 270 HP, Colourless, Stage 1, retreat 3 — Tenacious Tail is 60 per unit the card counts for a Colourless, and Destructive Drill is 150 for three Colourless. Sixty for every Pokémon ex the opponent has in play, then 150 that ignores effects on the Active. A 270 HP Stage 1 that punishes ex-heavy boards. 5ban Graphics.

Noibat, 60 HP, Colourless, Basic, retreat 1 — one attack, Rapid Draw is 10 for a Colourless. Ten damage and a card. The cheapest draw attached to an attack in the set. Tomokazu Komiya.

Ability Tuning Echo
Noivern, 110 HP, Colourless, Stage 1, no retreat cost — one attack, Frightening Howl is 110 for three Colourless; the Ability Tuning Echo — if you have the same number of cards in your hand as your opponent, ignore all Energy in the cost of Frightening Howl used by this Pokémon. If both players hold the same number of cards its attack costs nothing. A Stage 1 that wants the hands to stay level. Anesaki Dynamic.

Komala, 100 HP, Colourless, Basic, retreat 2 — one attack, Slumbering Smack is 30 for a Colourless. It puts both Active Pokémon to Sleep, and on the following turn its damage against the Active goes up by 100. A 100 HP Basic that sets up its own payoff. Natsumi Yoshida.

Hop’s Rookidee, 60 HP, Colourless, Basic, retreat 1 — Intimidating Stare has no printed damage for a Colourless, and Peck is 20 for two Colourless. It cuts 20 off the damage of whatever it hits. A 60 HP Basic whose attack is entirely defensive. Shinya Mizuno.

Hop’s Corvisquire, 90 HP, Colourless, Stage 1, retreat 1 — Speed Dive is 30 for a Colourless, and Razor Wing is 80 for three Colourless. Thirty and eighty. A Stage 1 with no Ability, forwarding the Hop line. Souichirou Gunjima.

Hop’s Wooloo, 70 HP, Colourless, Basic, retreat 1 — one attack, Smash Kick is 50 for three Colourless. Fifty for three Colorless. A 70 HP Basic that is only a stepping stone. Tomomi Ozaki.

Ability Defiant Horn
Hop’s Dubwool, 120 HP, Colourless, Stage 1, retreat 2 — one attack, Headbutt is 80 for three Colourless; the Ability Defiant Horn — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch in 1 of your opponent’s Benched Pokémon to the Active Spot. When you evolve into it you may drag one of the opponent’s benched Pokémon into the Active Spot. A forced switch without an attack. Ryota Murayama.

Hop’s Cramorant, 110 HP, Colourless, Basic, retreat 1 — one attack, Fickle Spitting is 120 for a Colourless. 120 damage for a single Energy, but only if the opponent has four or three Prize cards left. A 110 HP Basic with a window instead of a cost. Saboteri.

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Furret, 120 HP, Colourless, Stage 1, retreat 1 — Scratch is 40 for a Colourless, and Jet Headbutt is 70 for two Colourless. Art Rare — the same card as 077, redrawn full-art. The Art Rare of Furret, forty and seventy with nothing attached. REND.

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Noibat, 60 HP, Colourless, Basic, retreat 1 — one attack, Rapid Draw is 10 for a Colourless. Art Rare — the same card as 080, redrawn full-art. The Art Rare of Noibat, ten damage and a card. sowsow.

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Hop’s Wooloo, 70 HP, Colourless, Basic, retreat 1 — one attack, Smash Kick is 50 for three Colourless. Art Rare — the same card as 085, redrawn full-art. The Art Rare of Hop’s Wooloo, a 70 HP Basic with one attack. MINAMINAMI Take.

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Dudunsparce ex, 270 HP, Colourless, Stage 1, retreat 3 — Tenacious Tail is 60 per unit the card counts for a Colourless, and Destructive Drill is 150 for three Colourless. The full-art printing of 079. The Super Rare of Dudunsparce ex, sixty for every Pokémon ex the opponent has in play. 5ban Graphics.
15 cards · listed in original order.

Heal 60 damage from 1 of your Pokémon. If you do, discard an Energy attached to that Pokémon.
Super Potion — Heal 60 damage from 1 of your Pokémon. If you do, discard an Energy attached to that Pokémon. Heals 60 but takes an Energy off the healed Pokémon. Healing that is paid for in tempo. Studio Bora Inc..

Attach a Basic Energy card from your discard pile to 1 of your Benched N's Pokémon.
N’s PP Up — Attach a Basic Energy card from your discard pile to 1 of your Benched N’s Pokémon. Puts a Basic Energy from the discard pile onto a benched N’s Pokémon. Recovery that only works for one name. Toyste Beach.

Exchange Ticket. You count your Prizes, shuffle them face down into the deck, and deal the same number back. A way to reset a bad Prize spread. Studio Bora Inc..

Search your deck for up to 2 Basic Hop's Pokémon and put them onto your Bench. Then, shuffle your deck.
Hop’s Bag — Search your deck for up to 2 Basic Hop’s Pokémon and put them onto your Bench. Then, shuffle your deck. Two Hop’s Basic Pokémon from the deck straight onto the bench. The setup card the Hop line is built around. AYUMI ODASHIMA.

Attacks used by the Hop's Pokémon this card is attached to cost {C} less and do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Hop’s Choice Band — Attacks used by the Hop’s Pokémon this card is attached to cost {C} less and do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). A Hop’s Pokémon needs one less Energy and does 30 more. Two modifiers on one Tool. Toyste Beach.

If the Lillie's Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 fewer Prize card.
Lillie’s Pearl — If the Lillie’s Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, that player takes 1 fewer Prize card. When the Lillie’s Pokémon it is attached to is Knocked Out, you give up one fewer Prize. A Tool that changes the maths of the whole trade. AYUMI ODASHIMA.

You can use this card only if you discard another card from your hand. Draw cards until you have 6 cards in your hand.
Iris’s Fighting Spirit — You can use this card only if you discard another card from your hand. Draw cards until you have 6 cards in your hand. Discard a card to draw up to six. A Supporter that costs a card to refill the hand. yuu.

Discard a Pokémon Tool and a Special Energy from 1 of your opponent's Pokémon.
Ruffian — Discard a Pokémon Tool and a Special Energy from 1 of your opponent’s Pokémon. It strips a Pokémon Tool and a Special Energy off one of the opponent’s Pokémon. Two attachments gone for one Supporter. Hideki Ishikawa.

Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Brock’s Scouting — Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. Two Basic Pokémon or one Evolution from the deck into hand. A Supporter that finds whichever half of the line you are missing. Teeziro.

N's Pokémon in play (both yours and your opponent's) have no Retreat Cost.
N’s Castle — N’s Pokémon in play (both yours and your opponent’s) have no Retreat Cost. Every N’s Pokémon in play has no Retreat Cost. A Stadium that turns the whole N line mobile. AYUMI ODASHIMA.

Once during each player's turn, that player may put up to 2 Basic {L} Energy cards from their discard pile into their hand.
Levincia — Once during each player’s turn, that player may put up to 2 Basic {L} Energy cards from their discard pile into their hand. Each player may take up to two Basic Energy from their discard pile into hand once a turn. A Stadium that makes the late game longer for both sides. MARINA Chikazawa.

Attacks used by Hop's Pokémon (both yours and your opponent's) do 30 more damage to the opponent's Active Pokémon (before applying Weakness and Resistance).
Postwick — Attacks used by Hop’s Pokémon (both yours and your opponent’s) do 30 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance). Every attack from a Hop’s Pokémon does 30 more, for both players. A Stadium that mirrors Hop’s Snorlax and stacks with it. AYUMI ODASHIMA.

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You can use this card only if you discard another card from your hand. Draw cards until you have 6 cards in your hand.
Iris’s Fighting Spirit — You can use this card only if you discard another card from your hand. Draw cards until you have 6 cards in your hand. The full-art printing of 094. The Super Rare of Iris’s Fighting Spirit, discard a card to draw to six. yuu.

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Discard a Pokémon Tool and a Special Energy from 1 of your opponent's Pokémon.
Ruffian — Discard a Pokémon Tool and a Special Energy from 1 of your opponent’s Pokémon. The full-art printing of 095. The Super Rare of Ruffian, which strips a Tool and a Special Energy from one Pokémon. Hideki Ishikawa.

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Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Brock’s Scouting — Search your deck for up to 2 Basic Pokémon or 1 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. The full-art printing of 096. The Super Rare of Brock’s Scouting, two Basics or one Evolution from the deck. Teeziro.
2 cards · listed in original order.

Spike Energy. It counts as one Energy, and the Pokémon it is attached to puts two damage counters on anything that damages it in the Active Spot. A Special Energy that punishes attacks.

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Spike Energy. The gold printing of 100. The gold Ultra Rare of Spike Energy, the Special Energy that puts two damage counters on anything that hits the holder.

Enhanced expansion pack: 180 yen (tax included), five cards a pack. 92 cards in total: 63 numbered and 29 secret. Since 2023 the enhanced pack costs the same as a regular one and holds the same number of cards. Retail listings put a box at thirty packs, 5,400 yen.
2025-03-14. 92 cards — 79 Pokémon, 13 Trainers and 0 Energy, 18 Pokémon ex.
March’s enhanced pack. 63 numbered plus 29 secret: the four Ogerpon masks return as ordinary Pokémon rather than exes, and Yanmega ex is printed here — a card whose Japanese name begins with メガ and has nothing to do with Mega Evolution.
19 cards · listed in original order.

Ethan’s Pinsir, 120 HP, Grass, Basic, retreat 2 — Vise Grip is 20 for a Grass, and Rallying Horn is 70 and climbs for three Colourless. 120 HP on a Basic with a 70-damage second attack, and the extra 100 only turns on after one of your Ethan’s Pokémon has already been Knocked Out. It is a card that pays you back for losing. GIDORA.

Yanma, 70 HP, Grass, Basic, retreat 1 — Whirlwind has no printed damage for a Colourless, and Razor Wing is 30 for a Grass and a Colourless. It has no damage on its first attack at all, just a forced switch that the opponent resolves. A 70 HP Basic whose job is to reset the Active Spot. svlt.

Ability Buzzing Boost
Yanmega ex, 280 HP, Grass, Stage 1, retreat 1 — one attack, Jet Cyclone is 210 for three Grass and a Colourless; the Ability Buzzing Boost — once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic {G} Energy cards and attach them to this Pokémon. The Ability fires when it moves from the bench to the Active Spot and attaches up to three Basic Energy from the deck, so the 210 attack is one turn away rather than three. 280 HP on a Stage 1 is the largest body in the set. takuyoa.

Cynthia’s Roselia, 70 HP, Grass, Basic, retreat 1 — one attack, Spike Sting is 20 for a Colourless. Twenty damage for one Grass on a 70 HP Basic. The front of the Cynthia line, and nothing more than that. nisimono.

Ability Cheer On to Glory
Cynthia’s Roserade, 130 HP, Grass, Stage 1, retreat 1 — one attack, Leaf Step is 80 for a Grass and two Colourless; the Ability Cheer On to Glory — attacks used by your Cynthia’s Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Every Cynthia’s Pokémon attack gets 30 more while it is in play, which turns a whole line of small numbers into a clock. 130 HP means it usually survives long enough to matter. En Morikura.

Ability Flower Curtain
Shaymin, 80 HP, Grass, Basic, retreat 1 — one attack, Smash Kick is 30 for two Colourless; the Ability Flower Curtain — prevent all damage done to your Benched Pokémon that don’t have a Rule Box by attacks from your opponent’s Pokémon. (Pokémon ex, Pokémon V, etc. have Rule Boxes). Bench Pokémon without a Rule Box take no attack damage while it is in play. It is the cheapest way in the set to make a bench un-killable, and it does not need to attack to do it. tono.

Dwebble, 70 HP, Grass, Basic, retreat 2 — one attack, Ascension has no printed damage for a Colourless. Its only attack evolves it straight from the deck, so it never sits on the bench as a 70 HP liability for a turn. The evolution is the attack. Kanami Ogata.

Ability Mysterious Rock Inn
Crustle, 150 HP, Grass, Stage 1, retreat 3 — one attack, Superb Scissors is 120 for a Grass and two Colourless; the Ability Mysterious Rock Inn — prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon ex. It cannot be damaged by any of the opponent’s Pokémon ex, and its attack ignores every effect on the defending Pokémon. A 150 HP Stage 1 built specifically against the format’s best cards. Po-Suzuki.

Applin, 40 HP, Grass, Basic, retreat 1 — one attack, Mini Drain is 10 for a Grass. Forty HP and ten damage that heals ten. The most disposable card in the set, and the only way into the Dipplin line. Tetsu Kayama.

Dipplin, 90 HP, Grass, Stage 1, retreat 3 — one attack, Energy Loop is 50 for a Grass. Fifty damage for one Grass, then an Energy back to hand. Cheap enough to attack every turn without falling behind on Energy. Shigenori Negishi.

Hydrapple, 170 HP, Grass, Stage 2, retreat 3 — Hydra Breath has no printed damage for a Grass, and Whip Smash is 140 for a Grass and two Colourless. Discarding six Basic Energy from hand Knocks Out the opponent’s Active outright, no damage calculation at all. The second attack is the plan B for when you cannot pay six. Anesaki Dynamic.

Teal Mask Ogerpon, 110 HP, Grass, Basic, retreat 1 — Grass Kagura has no printed damage for a Colourless, and Ogre’s Hammer is 120 for two Grass and a Colourless. It attaches a Basic Energy from the deck for one Colorless, which is the cheapest acceleration in the set, and the 120 attack costs it a turn. The four Ogerpon masks all start with the same attack. Tomomi Ozaki.

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Yanma, 70 HP, Grass, Basic, retreat 1 — Whirlwind has no printed damage for a Colourless, and Razor Wing is 30 for a Grass and a Colourless. Art Rare — the same card as 002, redrawn full-art. The Art Rare gives the switch attack a full illustration. The card itself is a 70 HP Basic whose only job is to buy a turn. Ayako Ozaki.

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Ability Cheer On to Glory
Cynthia’s Roserade, 130 HP, Grass, Stage 1, retreat 1 — one attack, Leaf Step is 80 for a Grass and two Colourless; the Ability Cheer On to Glory — attacks used by your Cynthia’s Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Art Rare — the same card as 005, redrawn full-art. The Art Rare is the same +30 Ability on the same 130 HP body. What changes is that the card now looks like the reason the Cynthia line exists. rika.

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Ability Flower Curtain
Shaymin, 80 HP, Grass, Basic, retreat 1 — one attack, Smash Kick is 30 for two Colourless; the Ability Flower Curtain — prevent all damage done to your Benched Pokémon that don’t have a Rule Box by attacks from your opponent’s Pokémon. (Pokémon ex, Pokémon V, etc. have Rule Boxes). Art Rare — the same card as 006, redrawn full-art. The Art Rare version of the bench shield. The illustration is the point here; the effect is unchanged and still the best defensive Ability in the set. Heisuke Kitazawa.

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Ability Mysterious Rock Inn
Crustle, 150 HP, Grass, Stage 1, retreat 3 — one attack, Superb Scissors is 120 for a Grass and two Colourless; the Ability Mysterious Rock Inn — prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon ex. Art Rare — the same card as 008, redrawn full-art. The Art Rare of the anti-ex Crustle. A 150 HP Stage 1 that ignores the format’s best cards is exactly the kind of card that gets an Art Rare. Takumi Wada.

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Hydrapple, 170 HP, Grass, Stage 2, retreat 3 — Hydra Breath has no printed damage for a Grass, and Whip Smash is 140 for a Grass and two Colourless. Art Rare — the same card as 011, redrawn full-art. The Art Rare of the six-Energy Knock Out. The illustration makes the cost look like a ritual, which is roughly what it is. Jerky.

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Ability Buzzing Boost
Yanmega ex, 280 HP, Grass, Stage 1, retreat 1 — one attack, Jet Cyclone is 210 for three Grass and a Colourless; the Ability Buzzing Boost — once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic {G} Energy cards and attach them to this Pokémon. The full-art printing of 003. The Super Rare keeps the same 280 HP and the same Energy-attaching Ability. Only the foiling and the frame change, and the card was already the best Stage 1 in the set. takuyoa.

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Ability Buzzing Boost
Yanmega ex, 280 HP, Grass, Stage 1, retreat 1 — one attack, Jet Cyclone is 210 for three Grass and a Colourless; the Ability Buzzing Boost — once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic {G} Energy cards and attach them to this Pokémon. Special Art Rare — the same card as 003, redrawn as a full-art picture. The Special Art Rare gives the 280 HP Yanmega a full-bleed illustration. Mechanically it is the same Energy-attaching Stage 1 that defines the set’s ceiling. Tonji Matsuno.
14 cards · listed in original order.

Ponyta, 70 HP, Fire, Basic, retreat 1 — one attack, Double Headbutt is 10 per unit the card counts for a Colourless. Two flips at ten each. The whole card is the coin. Ayako Ozaki.

Ability Hurried Gait
Rapidash, 110 HP, Fire, Stage 1, retreat 1 — one attack, Fire Mane is 60 for a Fire and a Colourless; the Ability Hurried Gait — once during your turn, you may draw a card. An Ability that draws a card every turn on a 110 HP Stage 1 is the quietest good card in the set. It does not need to attack to be worth its slot. SIE NANAHARA.

Ethan’s Cyndaquil, 70 HP, Fire, Basic, retreat 1 — one attack, Ember is 30 for a Fire. Thirty damage for one Fire, and it discards its own Energy. A Basic that cannot attack twice in a row without help. Susumu Maeya.

Ability Bonded by the Journey
Ethan’s Quilava, 100 HP, Fire, Stage 1, retreat 1 — one attack, Combustion is 40 for a Fire; the Ability Bonded by the Journey — once during your turn, you may search your deck for an Ethan’s Adventure card, reveal it, and put it into your hand. It searches out Ethan’s Adventure every turn for free, which is the engine the whole Typhlosion line runs on. 100 HP is enough to survive being the search engine. Souichirou Gunjima.

Ethan’s Typhlosion, 170 HP, Fire, Stage 2, retreat 2 — Buddy Blast is 40 and climbs for a Fire, and Steam Artillery is 160 for two Fire and a Colourless. Forty plus 60 for every Ethan’s Adventure in the discard pile, which makes the Supporter itself the fuel. 170 HP and a 160 backup attack means it works even when the combo does not come together. danciao.

Ethan’s Slugma, 80 HP, Fire, Basic, retreat 2 — one attack, Steady Firebreathing is 20 for a Fire. Eighty HP and a flat twenty. The floor of the Ethan line. Sanosuke Sakuma.

Ability Melt Away
Ethan’s Magcargo, 130 HP, Fire, Stage 1, retreat 3 — one attack, Lava Burst is 70 per unit the card counts for three Fire; the Ability Melt Away — if this Pokémon has no Energy attached, it has no Retreat Cost. Free retreat when it has no Energy attached, which is the opposite of how most Stage 1s are built. Its attack throws away up to five Energy for 70 each, so the free retreat is what lets it commit. kodama.

Ability Golden Flame
Ethan’s Ho-Oh ex, 230 HP, Fire, Basic, retreat 2 — one attack, Shining Feathers is 160 for four Fire; the Ability Golden Flame — once during your turn, you may attach up to 2 Basic {R} Energy cards from your hand to 1 of your Benched Ethan’s Pokémon. It attaches two Basic Energy from hand to a benched Ethan’s Pokémon every turn, which is acceleration that does not cost a card. 230 HP on a Basic plus a 160 attack that heals the whole board makes it the set’s headline card. aky CG Works.

Hearthflame Mask Ogerpon, 110 HP, Fire, Basic, retreat 1 — Fire Kagura has no printed damage for a Colourless, and Searing Flame is 80 for two Fire and a Colourless. Eighty damage and a Burn for three, on a 110 HP Basic that also accelerates. The mask with the most direct pressure of the four. HYOGONOSUKE.

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Ability Hurried Gait
Rapidash, 110 HP, Fire, Stage 1, retreat 1 — one attack, Fire Mane is 60 for a Fire and a Colourless; the Ability Hurried Gait — once during your turn, you may draw a card. Art Rare — the same card as 014, redrawn full-art. The Art Rare of the draw-every-turn Rapidash. A 110 HP Stage 1 whose Ability is worth more than its attack, and the art sells the Ability. Rond.

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Ethan’s Typhlosion, 170 HP, Fire, Stage 2, retreat 2 — Buddy Blast is 40 and climbs for a Fire, and Steam Artillery is 160 for two Fire and a Colourless. Art Rare — the same card as 017, redrawn full-art. The Art Rare of the Adventure-powered Typhlosion. The card is a combo piece, and the art is the only place the combo is visible. GIDORA.

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Ability Golden Flame
Ethan’s Ho-Oh ex, 230 HP, Fire, Basic, retreat 2 — one attack, Shining Feathers is 160 for four Fire; the Ability Golden Flame — once during your turn, you may attach up to 2 Basic {R} Energy cards from your hand to 1 of your Benched Ethan’s Pokémon. The full-art printing of 020. The Super Rare of the 230 HP Ho-Oh. It is the same acceleration on a Basic, in the highest non-textured rarity the set prints. aky CG Works.

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Ability Golden Flame
Ethan’s Ho-Oh ex, 230 HP, Fire, Basic, retreat 2 — one attack, Shining Feathers is 160 for four Fire; the Ability Golden Flame — once during your turn, you may attach up to 2 Basic {R} Energy cards from your hand to 1 of your Benched Ethan’s Pokémon. Special Art Rare — the same card as 020, redrawn as a full-art picture. The Special Art Rare of Ho-Oh. The rainbow treatment on a 230 HP Basic that accelerates two Energy a turn is the set’s signature chase card. Atsushi Furusawa.

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Ability Golden Flame
Ethan’s Ho-Oh ex, 230 HP, Fire, Basic, retreat 2 — one attack, Shining Feathers is 160 for four Fire; the Ability Golden Flame — once during your turn, you may attach up to 2 Basic {R} Energy cards from your hand to 1 of your Benched Ethan’s Pokémon. The gold printing of 020. The Ultra Rare is the gold-frame Ho-Oh. Same 230 HP, same two-Energy acceleration, printed at the top of the secret ladder. aky CG Works.
15 cards · listed in original order.

Ability Flustered Leap
Misty’s Psyduck, 70 HP, Water, Basic, retreat 1 — one attack, Sprinkle Water is 30 for a Water; the Ability Flustered Leap — once during your turn, if this Pokémon is on your Bench, you may discard the bottom card of your deck. Its Ability throws the bottom card of the deck away and bounces itself back on top, so it recycles the deck from underneath. A 70 HP Basic that is really a deck-filtering engine. Yuu Nishida.

Misty’s Staryu, 70 HP, Water, Basic, retreat 1 — one attack, Bubble Beam is 20 for a Water. Twenty and a flip for Paralysis on a 70 HP Basic. The cheapest status in the set. Shinya Komatsu.

Misty’s Starmie, 100 HP, Water, Stage 1, retreat 1 — one attack, Abrupt Flash is 60 and climbs for a Water. Sixty plus 80 if it evolved from Misty’s Staryu this turn, which makes the evolution itself the damage step. It wants to be played on the turn it evolves or not at all. Natsumi Yoshida.

Ability So Submerged
Misty’s Magikarp, 30 HP, Water, Basic, retreat 1 — one attack, Splash is 10 for a Water; the Ability So Submerged — as long as this Pokémon is on your Bench, prevent all damage from and effects of attacks from your opponent’s Pokémon done to this Pokémon. Thirty HP, but while it is on the bench the opponent’s Pokémon cannot touch it at all. The safest body in the set and the only way to hold a Gyarados in reserve. Shimaris Yukichi.

Misty’s Gyarados, 180 HP, Water, Stage 1, retreat 4 — Splashing Panic is 70 per unit the card counts for a Water, and Waterfall is 120 for two Water and a Colourless. Seventy for every Misty’s Pokémon among the top seven cards of the deck, which means the deck has to be built almost entirely out of one name. 180 HP makes the miss survivable. GOSSAN.

Misty’s Lapras, 110 HP, Water, Basic, retreat 1 — Swim Together has no printed damage for a Water, and Surf is 60 for a Water and a Colourless. It fetches up to three Misty’s Pokémon for one Water, which is a Supporter’s job on a Basic’s body. The 60 attack is only there for when the hand is already full. En Morikura.

Cynthia’s Feebas, 30 HP, Water, Basic, retreat 1 — one attack, Undulate is 10 for a Colourless. Thirty HP and a coin flip for a turn of immunity. It exists to become Milotic, and the flip is the only thing keeping it alive long enough. kamonabe.

Cynthia’s Milotic, 130 HP, Water, Stage 1, retreat 2 — one attack, Aqua Split is 60 for a Water and a Colourless. Sixty to the Active and 30 to two benched Pokémon, ignoring Weakness and Resistance on the bench. Spread that does not need a coin. You Iribi.

Buizel, 70 HP, Water, Basic, retreat 1 — Tail Whap is 10 for a Colourless, and Wave Splash is 30 for a Water and two Colourless. Ten and thirty, both cheap. A 70 HP Basic that is only ever a stepping stone. Ayako Ozaki.

Floatzel, 120 HP, Water, Stage 1, retreat 1 — Whirlpool is 30 for two Colourless, and Aqua Slash is 140 for a Water and two Colourless. Thirty damage that also strips an Energy, then 140 that costs it a turn. Two attacks that answer two different problems on one Stage 1. Shibuzoh..

Dondozo ex, 260 HP, Water, Basic, retreat 4 — Avenging Billow is 30 and climbs for a Water and a Colourless, and Dynamic Dive is 120 and climbs for two Water and two Colourless. Its first attack scales with the damage on itself, so being hit makes it better, and the second can add 120 at the cost of 50 on itself. A 260 HP Basic that wants to be in the middle of the fight. N-DESIGN Inc..

Wellspring Mask Ogerpon, 110 HP, Water, Basic, retreat 1 — Water Kagura has no printed damage for a Colourless, and Bubble Drain is 100 for two Water and a Colourless. The Water mask heals 30 on every attack, which on a 110 HP Basic is close to negating one hit every two turns. rika.

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Ability Flustered Leap
Misty’s Psyduck, 70 HP, Water, Basic, retreat 1 — one attack, Sprinkle Water is 30 for a Water; the Ability Flustered Leap — once during your turn, if this Pokémon is on your Bench, you may discard the bottom card of your deck. Art Rare — the same card as 022, redrawn full-art. The Art Rare of the deck-cycling Psyduck. A 70 HP Basic with an Ability that recycles the deck from the bottom, which is a strange enough effect to deserve the treatment. OKACHEKE.

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Misty’s Lapras, 110 HP, Water, Basic, retreat 1 — Swim Together has no printed damage for a Water, and Surf is 60 for a Water and a Colourless. Art Rare — the same card as 027, redrawn full-art. The Art Rare of the three-card search Lapras. It is a Supporter on a Basic’s body, and the art is the only thing that makes it look like one. Orca.

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Dondozo ex, 260 HP, Water, Basic, retreat 4 — Avenging Billow is 30 and climbs for a Water and a Colourless, and Dynamic Dive is 120 and climbs for two Water and two Colourless. The full-art printing of 032. The Super Rare of the 260 HP Dondozo. The damage-scaling first attack and the optional 120 second attack are unchanged; this is the version that comes out of a box. N-DESIGN Inc..
10 cards · listed in original order.

Electabuzz, 90 HP, Lightning, Basic, retreat 2 — one attack, Electroslug is 50 for a Lightning and a Colourless. Fifty damage for two on a 90 HP Basic. Above curve for an Electabuzz, which is unusual for a card that is only there to evolve. Amelicart.

Electivire ex, 280 HP, Lightning, Stage 1, retreat 4 — Dual Bolt has no printed damage for a Lightning and a Colourless, and High-Voltage Press is 180 and climbs for two Lightning and a Colourless. Fifty to two Pokémon for two Energy is the cheapest spread in the set, and the 180 attack adds 100 if you over-invest by two. 280 HP on a Stage 1 at that price is the strongest card in the set by raw numbers. PLANETA Mochizuki.

Ethan’s Pichu, 30 HP, Lightning, Basic, no retreat cost — one attack, Zapping Draw is 30. Thirty damage with no Energy cost at all, plus a card. A 30 HP Basic that can attack on turn one from nothing, which almost no other card here can. Narumi Sato.

Electrike, 60 HP, Lightning, Basic, retreat 1 — Rear Kick is 10 for a Colourless, and Tiny Bolt is 30 for a Lightning and a Colourless. Ten and thirty. The front of the Manectric line and nothing else. Narano.

Manectric, 120 HP, Lightning, Stage 1, retreat 1 — Zap Kick is 30 for a Colourless, and Flash Impact is 120 for a Lightning and a Colourless. 120 damage for two, and 40 onto your own bench. The recoil is the price of hitting that hard that cheaply. Izucch.

Rotom, 60 HP, Lightning, Basic, retreat 1 — Astonish is 20 for a Lightning, and Gadget Show is 30 per unit the card counts for two Colourless. Its second attack does 30 for every Pokémon Tool attached to your side, which is the only card in the set that pays for Tools. The first attack is hand disruption that reveals nothing. Yoshimi Miyoshi.

Zeraora, 100 HP, Lightning, Basic, retreat 1 — Scratch is 20 for a Colourless, and Thunder Raid has no printed damage for three Lightning. It throws away every Energy attached to hit a benched Pokémon ex for 210, ignoring Weakness and Resistance. A one-shot answer to the format’s biggest bodies. Ryuta Fuse.

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Electrike, 60 HP, Lightning, Basic, retreat 1 — Rear Kick is 10 for a Colourless, and Tiny Bolt is 30 for a Lightning and a Colourless. Art Rare — the same card as 037, redrawn full-art. The Art Rare of a 60 HP Basic with two attacks that total 40 damage. There is no mechanical reason for this card to exist at this rarity, which is what makes it interesting. Nakamura Ippan.

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Rotom, 60 HP, Lightning, Basic, retreat 1 — Astonish is 20 for a Lightning, and Gadget Show is 30 per unit the card counts for two Colourless. Art Rare — the same card as 039, redrawn full-art. The Art Rare of the Tool-scaling Rotom. Thirty per Tool is a build-around, and this is the version people will actually open. Taiga Kayama.

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Electivire ex, 280 HP, Lightning, Stage 1, retreat 4 — Dual Bolt has no printed damage for a Lightning and a Colourless, and High-Voltage Press is 180 and climbs for two Lightning and a Colourless. The full-art printing of 035. The Super Rare of Electivire. Fifty to two for two Energy was already the best rate in the set, and this is the same card with a different border. PLANETA Mochizuki.
12 cards · listed in original order.

Ethan’s Sudowoodo, 110 HP, Fighting, Basic, retreat 1 — Impound is 20 for a Fighting, and Try to Imitate has no printed damage for two Colourless. Twenty damage and the defender cannot retreat, or a coin flip to copy whatever attack the opponent’s Active has. The copy attack is the reason to play a Sudowoodo. OKACHEKE.

Cynthia’s Gible, 70 HP, Fighting, Basic, retreat 1 — one attack, Rock Hurl is 20 for a Fighting. Twenty damage that ignores Resistance. The front of the Cynthia Garchomp line, and the cheapest card in it. Tomomi Ozaki.

Ability Champion's Call
Cynthia’s Gabite, 100 HP, Fighting, Stage 1, retreat 1 — one attack, Dragonslice is 40 for a Fighting; the Ability Champion’s Call — once during your turn, you may search your deck for a Cynthia’s Pokémon, reveal it, and put it into your hand. It searches out any Cynthia’s Pokémon every turn, which is what makes a three-stage line playable. 100 HP is the cost of being the search engine. Taira Akitsu.

Cynthia’s Garchomp ex, 330 HP, Fighting, Stage 2, no retreat cost — Corkscrew Dive is 100 for a Fighting, and Draconic Buster is 260 for two Fighting. 330 HP, and its first attack draws back to six cards while doing 100, so it never runs out of hand. The 260 second attack discards all Energy, which is the only thing keeping it honest. 5ban Graphics.

Mudbray, 90 HP, Fighting, Basic, retreat 3 — one attack, Running Charge is 40 per unit the card counts for a Fighting and a Colourless. Forty for every heads until the first tails. A 90 HP Basic whose damage has no ceiling and no floor. Aliya Chen.

Ability Mud Coat
Mudsdale, 150 HP, Fighting, Stage 1, retreat 3 — one attack, Heavy Impact is 130 for two Fighting and a Colourless; the Ability Mud Coat — this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). It takes 30 less from every attack, which against a format of 30-and-50 attacks is close to immunity. 150 HP plus that Ability is the hardest card in the set to remove by chip damage. Uta.

Arven’s Toedscool, 70 HP, Fighting, Basic, retreat 1 — one attack, Slight Intrusion is 30 for a Colourless. Thirty damage and 10 onto itself. A 70 HP Basic that pays a third of its own health for tempo. Fujimoto Gold.

Arven’s Toedscruel, 140 HP, Fighting, Stage 1, retreat 2 — Pull has no printed damage for a Colourless, and Reckless Charge is 120 for three Colourless. Its first attack pulls a benched Pokémon up for one Colorless, which is a gust on a Stage 1 body. The 120 attack costs 30 on itself, so the card is really the free gust. Yuya Oka.

Cornerstone Mask Ogerpon, 110 HP, Fighting, Basic, retreat 1 — Rock Kagura has no printed damage for a Colourless, and Mountain Ramming is 100 for two Fighting and a Colourless. The Fighting mask mills the top card of the opponent’s deck on every attack, which is the only mill in the set. Slow, but it does something the other three masks do not. Kazumasa Yasukuni.

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Cynthia’s Garchomp ex, 330 HP, Fighting, Stage 2, no retreat cost — Corkscrew Dive is 100 for a Fighting, and Draconic Buster is 260 for two Fighting. The full-art printing of 044. The Super Rare of the 330 HP Garchomp. It is the highest HP in the set and the card most decks have to plan around, so it gets the mid-tier secret treatment. 5ban Graphics.

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Cynthia’s Garchomp ex, 330 HP, Fighting, Stage 2, no retreat cost — Corkscrew Dive is 100 for a Fighting, and Draconic Buster is 260 for two Fighting. Special Art Rare — the same card as 044, redrawn as a full-art picture. The Special Art Rare of Garchomp. 330 HP and a 260 attack in full illustration is the version most people are actually opening packs for. HICO KIM.

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Cynthia’s Garchomp ex, 330 HP, Fighting, Stage 2, no retreat cost — Corkscrew Dive is 100 for a Fighting, and Draconic Buster is 260 for two Fighting. The gold printing of 044. The Ultra Rare of Garchomp. The 330 HP body in gold is the most valuable standard-print card in the set, and it is the same card that has been in every list since March. 5ban Graphics.
5 cards · listed in original order.

Cynthia’s Spiritomb, 70 HP, Darkness, Basic, retreat 1 — one attack, Raging Curse is 10 per unit the card counts for a Colourless. Ten for every damage counter on your benched Cynthia’s Pokémon, so the damage it does is the damage you have already taken. A 70 HP Basic that turns a losing board into an attack. satoma.

Arven’s Maschiff, 70 HP, Darkness, Basic, retreat 2 — Stampede is 10 for a Colourless, and Confront is 50 for three Colourless. Ten and fifty. Pure filler for the Arven line. Mina Nakai.

Arven’s Mabosstiff ex, 270 HP, Darkness, Stage 1, retreat 3 — Vigorous Tackle is 30 and climbs for a Colourless, and Boss Headbutt is 210 for three Colourless. Thirty plus 120 if it has no damage on it, so the first hit is 150 for one Energy. 270 HP on a Stage 1 means the opponent usually has to spend two turns to turn the bonus off. akagi.

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Arven’s Mabosstiff ex, 270 HP, Darkness, Stage 1, retreat 3 — Vigorous Tackle is 30 and climbs for a Colourless, and Boss Headbutt is 210 for three Colourless. The full-art printing of 052. The Super Rare of Mabosstiff. One Energy for 150 on an undamaged body is the fastest start in the set, and this is the standard secret version of it. PLANETA Igarashi.

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Arven’s Mabosstiff ex, 270 HP, Darkness, Stage 1, retreat 3 — Vigorous Tackle is 30 and climbs for a Colourless, and Boss Headbutt is 210 for three Colourless. Special Art Rare — the same card as 052, redrawn as a full-art picture. The Special Art Rare of Mabosstiff. The one-Energy 150 is the fastest thing in the set, and this is what it looks like when it gets the treatment. Yuriko Akase.
4 cards · listed in original order.

Tauros, 130 HP, Colourless, Basic, retreat 2 — Horn Attack is 30 for a Colourless, and Clean Hit is 50 and climbs for two Colourless. Fifty plus 50 against an evolved Pokémon. A 130 HP Basic that punishes exactly the Stage 2s the set is built around. yuu.

Arven’s Skwovet, 60 HP, Colourless, Basic, retreat 1 — one attack, Gnaw Through is 10 for a Colourless. It discards the opponent’s Pokémon Tool before dealing damage, so the damage cannot be reduced. A 60 HP Basic that exists to answer Tools. Oswaldo KATO.

Ability Greedy Order
Arven’s Greedent, 120 HP, Colourless, Stage 1, retreat 2 — one attack, Rolling Tackle is 50 for two Colourless; the Ability Greedy Order — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put up to 2 Arven’s Sandwich cards from your discard pile into your hand. When it evolves it returns two Arven’s Sandwich from the discard pile to hand, which turns the healing card into a resource. The Ability only fires once, but it fires for free. Akira Komayama.

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Ability Greedy Order
Arven’s Greedent, 120 HP, Colourless, Stage 1, retreat 2 — one attack, Rolling Tackle is 50 for two Colourless; the Ability Greedy Order — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put up to 2 Arven’s Sandwich cards from your discard pile into your hand. Art Rare — the same card as 055, redrawn full-art. The Art Rare of the Sandwich-recycling Greedent. The Ability only fires on evolution, so the art is doing most of the work. Natsumi Yoshida.
13 cards · listed in original order.

Shuffle 5 Pokémon from your discard pile into your deck.
Sacred Ash — Shuffle 5 Pokémon from your discard pile into your deck. Five Pokémon back from the discard into the deck. It is the only card in the set that undoes a whole turn of losses, and it belongs in any deck that mills itself. Eske Yoshinob.

Heal 30 damage from your Active Pokémon. If that Pokémon is an Arven's Pokémon, heal 100 damage from it instead.
Arven’s Sandwich — Heal 30 damage from your Active Pokémon. If that Pokémon is an Arven’s Pokémon, heal 100 damage from it instead. Heals 30, or 100 on an Arven’s Pokémon. The 100 is the number that matters, and it is why the Greedent line works. AYUMI ODASHIMA.

Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.
Switch — Switch 1 of your Active Pokémon with 1 of your Benched Pokémon. The oldest card in the set by two decades, reprinted again. Nothing about it has changed because nothing about switching has. Studio Bora Inc..

Pokemon Catcher. A coin flip to gust. It has been in the format for twenty years and it is still the cheapest way to choose the opponent’s Active. Studio Bora Inc..

The Cynthia's Pokémon this card is attached to gets +70 HP.
Cynthia’s Power Weight — The Cynthia’s Pokémon this card is attached to gets +70 HP. It adds 70 maximum HP to whatever Cynthia’s Pokémon it is attached to, which is the largest single HP swing a Tool has given in years. It only works on one name, so it is a build-around rather than a staple. Studio Bora Inc..

Emcee’s Excitement. Two cards, or four once the opponent is down to three prizes. A draw Supporter that gets better exactly when you need it, which is the opposite of most of them. Cona Nitanda.

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Each player shuffles his or her hand into his or her deck and draws 4 cards.
Judge — You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Each player shuffles his or her hand into his or her deck and draws 4 cards. Both players shuffle their hands away and draw four. It is the only card in the set that answers a large hand, and it costs you your own. kantaro.

Search your deck for up to 3 in any combination of Ethan's Pokémon and Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Ethan’s Adventure — Search your deck for up to 3 in any combination of Ethan’s Pokémon and Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. It fetches up to three cards split between Ethan’s Pokémon and Basic Energy, which is the search that makes the whole Typhlosion combo possible. It does not draw, so it never misses. Iori Suzuki.

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Emcee’s Excitement. The full-art printing of 061. The Super Rare of the four-card draw Supporter. A Supporter getting a Super Rare is unusual, and it happens here because the card is a two-of in almost every list. Cona Nitanda.

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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Each player shuffles his or her hand into his or her deck and draws 4 cards.
Judge — You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Each player shuffles his or her hand into his or her deck and draws 4 cards. The full-art printing of 062. The Super Rare of Judge. Twenty years old, still the answer to a large hand, and now printed at a rarity that says so. kantaro.

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Search your deck for up to 3 in any combination of Ethan's Pokémon and Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Ethan’s Adventure — Search your deck for up to 3 in any combination of Ethan’s Pokémon and Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. The full-art printing of 063. The Super Rare of Ethan’s Adventure. The search card is the engine of the whole set, so it gets a secret version before any of the Pokémon it finds. Iori Suzuki.

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Search your deck for up to 3 in any combination of Ethan's Pokémon and Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Ethan’s Adventure — Search your deck for up to 3 in any combination of Ethan’s Pokémon and Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. Special Art Rare — the same card as 063, redrawn as a full-art picture. The Special Art Rare of Ethan’s Adventure. A Supporter at Special Art Rare is rare, and it signals that the search card is the real centre of the set. Kariya.

Once during each player's turn, that player may put up to 2 Basic {L} Energy cards from their discard pile into their hand.
Levincia — Once during each player’s turn, that player may put up to 2 Basic {L} Energy cards from their discard pile into their hand. A Stadium that lets both players take two Basic Energy back from the discard every turn. It is symmetric on paper, but the player with the bigger attackers gets more out of it, which is why it closes out the set’s secret slot. MARINA Chikazawa.

180 yen (tax included), five cards a pack. 132 cards in total: 98 numbered and 34 secret. Retail listings put a box at thirty packs, 5,400 yen.
2025-04-18. 132 cards — 112 Pokémon, 19 Trainers and 1 Energy, 22 Pokémon ex.
April, and the set the whole Team Rocket engine is built in. 98 numbered plus 34 secret: Team Rocket’s Mewtwo ex, Crobat ex and Articuno, the Receiver that searches their Supporters, and an Energy that pays Psychic and Darkness at once.
14 cards · listed in original order.

Pineco, 70 HP, Grass, Basic, retreat 2 — one attack, Hang Down is 10 for a Colourless. Seventy HP and ten damage for one Grass. The most disposable card in the set, and the only way into Forretress. YASHIRO Nanaco.

Shroomish, 60 HP, Grass, Basic, retreat 1 — one attack, Rolling Tackle is 30 for two Colourless. Thirty for two on a 60 HP Basic. The front of the Breloom line and nothing beyond it. IKEDA Saki.

Breloom, 120 HP, Grass, Stage 1, retreat 2 — Damage Rush is 30 and climbs for two Colourless, and Mega Drain is 90 for a Grass and two Colourless. Thirty plus 50 for each heads until the first tails, which gives a 120 HP Stage 1 an unbounded ceiling. The 90-damage heal attack is the version you use when the flips go wrong. nisimono.

Mow Rotom, 70 HP, Grass, Basic, retreat 1 — Trimming Mower is 20 for a Grass, and Gadget Show is 30 per unit the card counts for two Colourless. Twenty damage that also throws away the Stadium in play, which is the cheapest Stadium answer in the set. Its second attack is the Tool-scaling one the four Rotom forms all share. Rianti Hidayat.

Fomantis, 60 HP, Grass, Basic, retreat 1 — one attack, Cut Up is 20 for a Grass. Sixty HP and a flat twenty. Pure filler. mashu.

Lurantis, 120 HP, Grass, Stage 1, retreat 1 — Razor Leaf is 30 for a Colourless, and Petal Blade Dance is 130 for a Grass. 130 damage for one Grass, but it costs two Basic Grass from hand. The card is really a question about how much Energy you can hold, not how much you can attach. Masako Tomii.

Team Rocket’s Blipbug, 60 HP, Grass, Basic, retreat 1 — one attack, Searching Eyes has no printed damage for a Colourless. It looks at a face-down prize card for one Colorless. In a set built around Information, a 60 HP Basic that reveals a prize is worth a slot. buchi.

Team Rocket’s Tarountula, 50 HP, Grass, Basic, retreat 1 — one attack, Take Down is 30 for a Grass. Thirty damage and ten onto itself on a 50 HP Basic. It cannot attack twice. Saboteri.

Ability Charging Up
Team Rocket’s Spidops, 130 HP, Grass, Stage 1, retreat 2 — one attack, Rocket Rush is 30 per unit the card counts for a Grass and a Colourless; the Ability Charging Up — once during your turn, you may attach a Basic Energy card from your discard pile to this Pokémon. It re-attaches a Basic Energy from the discard every turn, which turns the 30-per-Rocket-Pokémon attack into something that keeps pace. A 130 HP Stage 1 that is both the engine and the payoff. Taiga Kasai.

Smoliv, 60 HP, Grass, Basic, retreat 1 — one attack, Ram is 10 for a Colourless. Sixty HP and ten damage. The front of the Arboliva line. Yuka Morii.

Dolliv, 90 HP, Grass, Stage 1, retreat 1 — Nutrients has no printed damage for a Grass, and Tackle is 40 for two Colourless. It heals 40 off any Pokémon for one Grass, which is a Supporter’s job on a Stage 1’s body. The 40-damage attack is only there for when nothing needs healing. Felicia Chen.

Arboliva ex, 310 HP, Grass, Stage 2, retreat 2 — Oil Salvo has no printed damage for a Grass, and Aroma Shot is 160 for three Colourless. Six separate choices of 20 damage each, ignoring Weakness and Resistance, so it can put 120 on one Pokémon or spread across six. 310 HP on a Stage 2 is the largest body in the set, and the second attack clears its own status. PLANETA Tsuji.

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Ability Charging Up
Team Rocket’s Spidops, 130 HP, Grass, Stage 1, retreat 2 — one attack, Rocket Rush is 30 per unit the card counts for a Grass and a Colourless; the Ability Charging Up — once during your turn, you may attach a Basic Energy card from your discard pile to this Pokémon. Art Rare — the same card as 009, redrawn full-art. The Art Rare of the Energy-recycling Spidops. The 30-per-Rocket-Pokémon attack is the same, and the illustration is the only thing that makes the count visible. NC Empire.

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Arboliva ex, 310 HP, Grass, Stage 2, retreat 2 — Oil Salvo has no printed damage for a Grass, and Aroma Shot is 160 for three Colourless. The full-art printing of 012. The Super Rare keeps the same 310 HP and the same six-choice attack. Only the foiling changes, and the card was already the largest body in the set. PLANETA Tsuji.
13 cards · listed in original order.

Growlithe, 80 HP, Fire, Basic, retreat 2 — Live Coal is 10 for a Fire, and Dig Claws is 20 for two Colourless. Ten and twenty on an 80 HP Basic. The front of the Arcanine line. ryoma uratsuka.

Arcanine, 140 HP, Fire, Stage 1, retreat 3 — Flare is 50 for two Colourless, and Punishing Fang is 100 and climbs for a Fire and two Colourless. A hundred damage that becomes 200 against anything Darkness, which in this set is every Rocket Pokémon. A 140 HP Stage 1 that is a specific answer to the set’s own theme. Nisota Niso.

Team Rocket’s Moltres ex, 220 HP, Fire, Basic, retreat 2 — Flame Screen is 110 for a Fire and two Colourless, and Evil Incineration has no printed damage for a Fire and three Colourless. Its second attack does not deal damage at all: it discards a Rocket Energy and trashes the opponent’s Active along with every card attached to it. That is a Knock Out that ignores HP, and 220 HP means it usually gets to use it. 5ban Graphics.

Team Rocket’s Houndour, 70 HP, Fire, Basic, retreat 1 — one attack, Steady Firebreathing is 20 for a Fire. Seventy HP and a flat twenty. The front of the Houndoom line. Krgc.

Team Rocket’s Houndoom, 130 HP, Fire, Stage 1, retreat 2 — Cruel Coal has no printed damage for a Fire, and Scorching Fire is 120 for a Fire and a Colourless. Burn and Confusion for one Fire is the cheapest double status in the set, and the 120 attack only costs one Energy. A 130 HP Stage 1 that is a status engine first and an attacker second. Anesaki Dynamic.

Torchic, 70 HP, Fire, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Combustion is 10 for a Fire. It draws a card for one Colorless, which is a Supporter’s effect on a Basic. The ten-damage attack is irrelevant; the draw is the card. Tika Matsuno.

Combusken, 100 HP, Fire, Stage 1, retreat 2 — Combustion is 20 for a Colourless, and Double Kick is 40 per unit the card counts for a Fire and a Colourless. Forty for every heads on two flips. A 100 HP Stage 1 whose damage is entirely a coin. yuu.

Blaziken, 170 HP, Fire, Stage 2, retreat 2 — Heat Blast is 70 for two Colourless, and Inferno Kick Flurry is 120 for two Fire and a Colourless. The second attack discards two Energy and puts 120 on a benched Pokémon as well, which is 240 total across two targets. A 170 HP Stage 2 that wants a full board to aim at. Kazumasa Yasukuni.

Heat Rotom, 80 HP, Fire, Basic, retreat 2 — Singe has no printed damage for a Fire, and Gadget Show is 30 per unit the card counts for two Colourless. Burn for one Fire, then the shared Tool-scaling attack. The cheapest status in the set attached to a 80 HP Basic. Dsuke.

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Team Rocket’s Houndoom, 130 HP, Fire, Stage 1, retreat 2 — Cruel Coal has no printed damage for a Fire, and Scorching Fire is 120 for a Fire and a Colourless. Art Rare — the same card as 017, redrawn full-art. The Art Rare of the double-status Houndoom. Burn and Confusion for one Fire is a Supporter’s worth of disruption on a Stage 1, and this is the version people open. nagimiso.

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Blaziken, 170 HP, Fire, Stage 2, retreat 2 — Heat Blast is 70 for two Colourless, and Inferno Kick Flurry is 120 for two Fire and a Colourless. Art Rare — the same card as 020, redrawn full-art. The Art Rare of the 240-across-two-targets Blaziken. The card is a Stage 2 with a bench snipe attached, and the art is the only place that reads. kodama.

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Team Rocket’s Moltres ex, 220 HP, Fire, Basic, retreat 2 — Flame Screen is 110 for a Fire and two Colourless, and Evil Incineration has no printed damage for a Fire and three Colourless. The full-art printing of 015. The Super Rare of the Rocket Moltres. The attack that trashes the opponent’s Active outright is unchanged; this is the version that comes out of a box. 5ban Graphics.

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Team Rocket’s Moltres ex, 220 HP, Fire, Basic, retreat 2 — Flame Screen is 110 for a Fire and two Colourless, and Evil Incineration has no printed damage for a Fire and three Colourless. Special Art Rare — the same card as 015, redrawn as a full-art picture. The Special Art Rare gives the Rocket Moltres a full-bleed illustration. Mechanically it is the same card that trashes the opponent’s Active, and that effect is worth chasing. AKIRA EGAWA.
13 cards · listed in original order.

Ability Repelling Veil
Team Rocket’s Articuno, 120 HP, Water, Basic, retreat 1 — one attack, Dark Frost is 60 and climbs for a Water and two Colourless; the Ability Repelling Veil — prevent all effects of attacks used by your opponent’s Pokémon done to your Basic Team Rocket’s Pokémon. (Existing effects are not removed. Every Rocket Basic on your side is immune to the effects of the opponent’s attacks while it is in play, which shuts off Poison, Confusion and forced switches at once. The 60-damage attack doubles with a Rocket Energy, so the card is both the shield and a threat. Mitsuhiro Arita.

Clamperl, 60 HP, Water, Basic, retreat 2 — one attack, Shell Press is 10 for a Water. Ten damage and 10 less taken next turn. A 60 HP Basic that reduces the opponent’s damage by exactly the amount it deals. Miki Tanaka.

Ability Diver's Catch
Huntail, 110 HP, Water, Stage 1, retreat 1 — one attack, Wave Splash is 80 for a Water and two Colourless; the Ability Diver’s Catch — when 1 of your {W} Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon, you may put all Basic {W} Energy attached to that Pokémon into your hand instead of the discard pile. When one of your Water Pokémon is Knocked Out by an attack, the Basic Water Energy on it comes back to hand instead of the discard. That is Energy recovery attached to a 110 HP Stage 1, and it does not cost you anything to have. Scav.

Gorebyss, 90 HP, Water, Stage 1, retreat 1 — one attack, Crescendo Wave is 30 per unit the card counts for a Water. Thirty for every Water Energy attached, and it can attach more from hand before the damage is calculated. A 90 HP Stage 1 that turns a big hand into a big number. Naoyo Kimura.

Snover, 90 HP, Water, Basic, retreat 3 — Light Punch is 20 for two Colourless, and Icicle is 50 for a Water and two Colourless. Ninety HP and a flat twenty. The front of the Abomasnow line. Tomokazu Komiya.

Abomasnow, 150 HP, Water, Stage 1, retreat 4 — Lunge Out is 90 for three Colourless, and Frozen Wood is 120 and climbs for three Water and a Colourless. 120 damage that becomes 240 with two Grass Energy attached, which is an unusual ask on a Water Pokémon. A 150 HP Stage 1 built around a two-type board. kamonabe.

Wash Rotom, 80 HP, Water, Basic, retreat 2 — Manual Wash is 20 for a Water, and Gadget Show is 30 per unit the card counts for two Colourless. It heals 10 off every Pokémon on your side for one Water, which is 60 HP of healing per turn on a full bench. A cheap, quiet support card. miki kudo.

Arrokuda, 70 HP, Water, Basic, retreat 1 — one attack, Reckless Charge is 30 for a Water. Thirty damage and ten onto itself. A 70 HP Basic that pays for its own tempo. OKUBO.

Barraskewda, 130 HP, Water, Stage 1, retreat 1 — Sharp Fin is 40 for a Water, and Dive is 60 for two Water. Sixty damage with a coin flip for a turn of immunity. A 130 HP Stage 1 that can be very hard to remove when the flips go its way. Kyoko Umemoto.

Cetoddle, 100 HP, Water, Basic, retreat 3 — Gentle Slap is 30 for a Water and a Colourless, and Frost Smash is 80 for three Water and a Colourless. A hundred HP Basic with a 30 and an 80. The front of the Cetitan line, and above curve for a Basic. sui.

Ability Snow Camouflage
Cetitan ex, 300 HP, Water, Stage 1, retreat 4 — one attack, Crushing Press is 140 and climbs for three Water and a Colourless; the Ability Snow Camouflage — whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to this Pokémon. It cannot be touched by the effects of Items or Supporters played from hand, which shuts off most of the format’s removal. 300 HP on a Stage 1 plus a 140 attack that doubles if it trashes the Stadium makes it the set’s best non-Rocket card. kawayoo.

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Clamperl, 60 HP, Water, Basic, retreat 2 — one attack, Shell Press is 10 for a Water. Art Rare — the same card as 023, redrawn full-art. The Art Rare of a 60 HP Basic that does ten damage and takes ten less. There is no mechanical reason for this card to exist at this rarity, which is exactly why it is interesting. Mori Yuu.

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Ability Snow Camouflage
Cetitan ex, 300 HP, Water, Stage 1, retreat 4 — one attack, Crushing Press is 140 and climbs for three Water and a Colourless; the Ability Snow Camouflage — whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to this Pokémon. The full-art printing of 032. The Super Rare of the 300 HP Cetitan. Immunity to Item and Supporter effects is the best defensive Ability in the set, and this is its mid-tier printing. PLANETA Tsuji.
4 cards · listed in original order.

Team Rocket’s Zapdos, 120 HP, Lightning, Basic, retreat 1 — Jamming Wing is 30 for two Colourless, and Wicked Thunder is 60 and climbs for a Lightning and two Colourless. Its first attack moves an Energy off the opponent’s Active onto their bench, which is a soft Energy denial that also sets up the second attack. Sixty more with a Rocket Energy attached. Nurikabe.

Team Rocket’s Mareep, 60 HP, Lightning, Basic, retreat 1 — Procurement has no printed damage for a Colourless, and Tiny Bolt is 10 for a Lightning. It searches any Item for one Colorless, which is a Supporter’s effect on a 60 HP Basic. The ten-damage attack is the floor of the Ampharos line. Teeziro.

Team Rocket’s Flaaffy, 90 HP, Lightning, Stage 1, retreat 2 — one attack, Thunder Shock is 50 for a Lightning and a Colourless. Fifty damage and a flip for Paralysis. A 90 HP Stage 1 that is a real attacker rather than filler. Jerky.

Ability Darkest Impulse
Team Rocket’s Ampharos, 140 HP, Lightning, Stage 2, retreat 2 — one attack, Head Bolt is 140 for a Lightning and two Colourless; the Ability Darkest Impulse — whenever your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon, put 4 damage counters on that Pokémon. Every time the opponent evolves a Pokémon from hand, that Pokémon takes four damage counters, and the effect does not stack. Against a format of Stage 2 lines that is 40 damage per evolution, for free, permanently. Shiburingaru.
13 cards · listed in original order.

Team Rocket’s Drowzee, 80 HP, Psychic, Basic, retreat 2 — one attack, Hypnotic Ray is 10 for a Psychic. Ten damage and Sleep for one Psychic. The cheapest status in the set. matazo.

Team Rocket’s Hypno, 130 HP, Psychic, Stage 1, retreat 2 — Psyshot is 40 for a Psychic, and Bench Manipulation is 80 per unit the card counts for three Psychic. Eighty for every tails the opponent flips, where the number of flips is their own bench size. A 130 HP Stage 1 whose damage scales with how much they have committed. Yuya Oka.

Ability Power Saver
Team Rocket’s Mewtwo ex, 280 HP, Psychic, Basic, retreat 3 — one attack, Erasure Ball is 160 and climbs for two Psychic and a Colourless; the Ability Power Saver — this Pokémon can’t attack unless you have 4 or more Team Rocket’s Pokémon in play. It cannot attack at all until you have four Rocket Pokémon in play, which is the strictest condition in the set. The payoff is 160 plus up to 120 more, off a 280 HP Basic. aky CG Works.

Team Rocket’s Wobbuffet, 110 HP, Psychic, Basic, retreat 2 — Rocket Mirror has no printed damage for a Psychic and a Colourless, and Headbutt Bounce is 70 for a Psychic and two Colourless. It moves every damage counter from one of your benched Rocket Pokémon onto the opponent’s Active, which turns damage you have already taken into damage they take. A 110 HP Basic that is a one-card answer to a losing board. Kazumasa Yasukuni.

Team Rocket’s Chingling, 30 HP, Psychic, Basic, no retreat cost — one attack, Chiming Commotion has no printed damage. Thirty HP, and its only attack discards a random card from the opponent’s hand for no Energy at all. The cheapest hand attack in the set attached to the frailest body. Mina Nakai.

Team Rocket’s Mimikyu, 60 HP, Psychic, Basic, no retreat cost — one attack, Gemstone Mimicry has no printed damage for a Psychic and a Colourless. It copies an attack from the opponent’s Terastal Pokémon, and this set prints no Terastal Pokémon at all. A 60 HP Basic that is a tool against the previous year’s format rather than this one. DOM.

Team Rocket’s Dottler, 80 HP, Psychic, Stage 1, retreat 2 — Disruptive Radar has no printed damage for a Colourless, and Super Psy Bolt is 30 for a Psychic and a Colourless. It reorders the top five cards of the opponent’s deck, which is the only card in the set that touches their draw directly. A 80 HP Stage 1 that exists to make their next turn worse. Scav.

Ability Rocket Brain
Team Rocket’s Orbeetle, 130 HP, Psychic, Stage 2, retreat 2 — one attack, Psychic is 40 and climbs for a Psychic and two Colourless; the Ability Rocket Brain — as often as you like during your turn, you may move 1 damage counter from 1 of your Team Rocket’s Pokémon to another of your Pokémon. It moves damage counters around your side any number of times per turn, which turns every counter into a resource that can be placed where it is needed. The 40-damage attack scales with the opponent’s Energy, so the card is support first. Shin Nagasawa.

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Team Rocket’s Wobbuffet, 110 HP, Psychic, Basic, retreat 2 — Rocket Mirror has no printed damage for a Psychic and a Colourless, and Headbutt Bounce is 70 for a Psychic and two Colourless. Art Rare — the same card as 040, redrawn full-art. The Art Rare of the damage-counter mover. Moving every counter off a benched Pokémon onto the opponent’s Active is the set’s best comeback effect, and it gets a full illustration. Saboteri.

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Ability Rocket Brain
Team Rocket’s Orbeetle, 130 HP, Psychic, Stage 2, retreat 2 — one attack, Psychic is 40 and climbs for a Psychic and two Colourless; the Ability Rocket Brain — as often as you like during your turn, you may move 1 damage counter from 1 of your Team Rocket’s Pokémon to another of your Pokémon. Art Rare — the same card as 044, redrawn full-art. The Art Rare of the counter-shuffling Orbeetle. Being able to move damage around any number of times per turn is the strangest Ability in the set, and this is the version that shows it. HYOGONOSUKE.

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Ability Power Saver
Team Rocket’s Mewtwo ex, 280 HP, Psychic, Basic, retreat 3 — one attack, Erasure Ball is 160 and climbs for two Psychic and a Colourless; the Ability Power Saver — this Pokémon can’t attack unless you have 4 or more Team Rocket’s Pokémon in play. The full-art printing of 039. The Super Rare of the 280 HP Rocket Mewtwo. It still cannot attack without four Rocket Pokémon in play, and the payoff is still up to 280. aky CG Works.

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Ability Power Saver
Team Rocket’s Mewtwo ex, 280 HP, Psychic, Basic, retreat 3 — one attack, Erasure Ball is 160 and climbs for two Psychic and a Colourless; the Ability Power Saver — this Pokémon can’t attack unless you have 4 or more Team Rocket’s Pokémon in play. Special Art Rare — the same card as 039, redrawn as a full-art picture. The Special Art Rare of Rocket Mewtwo. The four-Rocket-Pokémon condition and the 280 ceiling are unchanged; the art is the only difference, and it is the set’s most wanted card. Iwamoto05.

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Ability Power Saver
Team Rocket’s Mewtwo ex, 280 HP, Psychic, Basic, retreat 3 — one attack, Erasure Ball is 160 and climbs for two Psychic and a Colourless; the Ability Power Saver — this Pokémon can’t attack unless you have 4 or more Team Rocket’s Pokémon in play. The gold printing of 039. The Ultra Rare is the gold-frame Rocket Mewtwo. Same 280 HP, same four-Pokémon condition, printed at the top of the secret ladder. aky CG Works.
12 cards · listed in original order.

Mankey, 70 HP, Fighting, Basic, retreat 1 — one attack, Wild Kick is 30 for a Fighting. Thirty damage with a coin flip to fail outright. A 70 HP Basic with a coin as its only feature. Ayako Ozaki.

Primeape, 110 HP, Fighting, Stage 1, retreat 2 — one attack, Drag Off has no printed damage for a Fighting. It pulls a benched Pokémon up and does 30 to it, which is a gust plus damage for one Energy. A 110 HP Stage 1 that is the set’s cheapest gust. GOTO minori.

Ability Lose Cool
Annihilape, 150 HP, Fighting, Stage 2, retreat 2 — one attack, Impact Blow is 160 for two Fighting; the Ability Lose Cool — if this Pokémon has 2 or more damage counters on it, attacks used by this Pokémon do 120 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). It gains 120 damage as long as it has two damage counters on it, which the set gives you plenty of ways to arrange. 150 HP plus a 160 attack means the condition is easy and the payoff is immediate. Shiburingaru.

Team Rocket’s Larvitar, 70 HP, Fighting, Basic, retreat 1 — one attack, Mountain Munch is 10 for a Colourless. Ten damage and one card milled off the top of the opponent’s deck. The front of the Tyranitar line. Kuroimori.

Team Rocket’s Pupitar, 100 HP, Fighting, Stage 1, retreat 2 — one attack, Explosive Ascension is 30 for a Colourless. Its only attack evolves it from the deck, so it never sits exposed as a 100 HP Stage 1. The evolution is the attack. Izucch.

Ability Sand Stream
Team Rocket’s Tyranitar, 180 HP, Fighting, Stage 2, retreat 3 — one attack, Demolition Tackle is 180 for a Fighting and three Colourless; the Ability Sand Stream — during Pokémon Checkup, if this Pokémon is in the Active Spot, put 2 damage counters on each of your opponent’s Basic Pokémon. Every Pokémon Check, all of the opponent’s Basic Pokémon take two damage counters, which is 20 a turn on every Basic they have. A 180 HP Stage 2 whose Ability does the work before it ever attacks. Ryuta Fuse.

Nosepass, 80 HP, Fighting, Basic, retreat 3 — Headbutt is 20 for a Fighting, and Rock Throw is 40 for three Colourless. Twenty and forty. A 80 HP Basic that exists to become Probopass. Oku.

Probopass, 140 HP, Fighting, Stage 1, retreat 3 — Power Gem is 40 for a Fighting, and Mountain Drop is 70 and climbs for three Colourless. Seventy damage that becomes 140 with a Stadium in play, which the set provides in abundance. A 140 HP Stage 1 that gets better the more of the theme you play. sowsow.

Meditite, 70 HP, Fighting, Basic, retreat 1 — one attack, Steady Punch is 10 and climbs for a Fighting. Ten plus 20 on a heads. A 70 HP Basic with the smallest possible coin. MINAMINAMI Take.

Medicham, 120 HP, Fighting, Stage 1, retreat 1 — one attack, Harmonious Spirit Palm is 50 and climbs for a Fighting. Fifty plus 120 if both it and the defender have the same number of Energy attached. A 120 HP Stage 1 that punishes the opponent for powering up at the same rate you did. Whisker.

Regirock ex, 230 HP, Fighting, Basic, retreat 3 — Regi Charge has no printed damage for a Colourless, and Giant Rock is 140 and climbs for a Fighting and three Colourless. It re-attaches two Basic Fighting Energy from the discard for one Colorless, which is acceleration that costs nothing. 230 HP on a Basic plus 140 that becomes 280 against a Stage 2 makes it the best non-Rocket attacker in the set. Nisota Niso.

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Regirock ex, 230 HP, Fighting, Basic, retreat 3 — Regi Charge has no printed damage for a Colourless, and Giant Rock is 140 and climbs for a Fighting and three Colourless. The full-art printing of 055. The Super Rare of Regirock. Two Basic Fighting back from the discard plus 280 against a Stage 2 makes it the set’s best non-Rocket attacker, and this is the standard secret version. PLANETA Mochizuki.
24 cards · listed in original order.

Team Rocket’s Ekans, 70 HP, Darkness, Basic, retreat 1 — Drag Down has no printed damage for a Colourless, and Gnaw is 10 for a Darkness. A coin flip for Paralysis on a 70 HP Basic. The cheapest disruption in the Rocket line. KEIICHIRO ITO.

Ability Potent Glare
Team Rocket’s Arbok, 130 HP, Darkness, Stage 1, retreat 2 — one attack, Spinning Tail has no printed damage for three Darkness; the Ability Potent Glare — as long as this Pokémon is in the Active Spot, your opponent can’t play any Pokémon that has an Ability from their hand, except for Team Rocket’s Pokémon. The opponent cannot play any Pokémon with an Ability from hand unless it is a Rocket Pokémon, which is the single strongest lock in the set. 130 HP and a 30-to-everything attack means it also applies pressure. Teeziro.

Team Rocket’s Nidoran ♀, 70 HP, Darkness, Basic, retreat 1 — one attack, Surprise Attack is 30 for a Darkness. Thirty damage with a coin flip to fail. A 70 HP Basic, and the female half of the Nido line. REND.

Team Rocket’s Nidorina, 90 HP, Darkness, Stage 1, retreat 2 — Dark Awakening has no printed damage for a Darkness, and Scratch is 50 for two Darkness. It evolves up to two of your Darkness Pokémon from the deck at once, which is a double evolution for one Energy. A 90 HP Stage 1 that is really a Stage 2 enabler. Taiga Kasai.

Team Rocket’s Nidoqueen, 170 HP, Darkness, Stage 2, retreat 3 — Love Impact is 60 and climbs for a Darkness, and Mega Kick is 130 for two Darkness. Sixty plus 120 if a Nidoking is on your bench, which makes the two halves of the line a single card. 170 HP on a Stage 2 whose damage is decided by what else you played. hncl.

Team Rocket’s Nidoran ♂, 70 HP, Darkness, Basic, retreat 1 — Pierce is 10 for a Darkness, and Hammer In is 30 for a Darkness and a Colourless. Ten and thirty. The male half of the Nido line, and the cheaper of the two starters. buchi.

Team Rocket’s Nidorino, 100 HP, Darkness, Stage 1, retreat 2 — Hammer In is 30 for a Darkness and a Colourless, and Horn Rend is 60 and climbs for two Darkness and a Colourless. Sixty plus 60 if the defender already has damage on it. A 100 HP Stage 1 that rewards attacking twice. KEIICHIRO ITO.

Team Rocket’s Nidoking ex, 330 HP, Darkness, Stage 2, retreat 3 — Tainted Horn is 100 for two Darkness and a Colourless, and Kingly Impact is 240 for three Darkness and a Colourless. Its first attack Poisons for eight counters instead of one, which is 80 damage a turn and the fastest clock in the set. 330 HP on a Stage 2 plus a 240 attack means it wins any race it starts. 5ban Graphics.

Team Rocket’s Zubat, 50 HP, Darkness, Basic, retreat 1 — one attack, Poison Spray has no printed damage for a Darkness. Poison for one Darkness on a 50 HP Basic. The front of the Crobat line. toi8.

Ability Sneaky Bite
Team Rocket’s Golbat, 80 HP, Darkness, Stage 1, retreat 1 — one attack, Confuse Ray is 30 for a Darkness; the Ability Sneaky Bite — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon. When it evolves it puts two damage counters on any Pokémon, which is 20 damage for free on the turn you evolve. A 80 HP Stage 1 that pays for itself immediately. AKIRA EGAWA.

Ability Biting Spree
Team Rocket’s Crobat ex, 310 HP, Darkness, Stage 2, retreat 1 — one attack, Assassin’s Return is 120 for two Darkness; the Ability Biting Spree — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent’s Pokémon and put 2 damage counters on each of them. When it evolves it puts two damage counters on two different Pokémon, and its attack can bounce it back to hand to do it again. 310 HP on a Stage 2 whose real value is the repeated 40 damage per evolution. 5ban Graphics.

Team Rocket’s Grimer, 80 HP, Darkness, Basic, retreat 3 — one attack, Corrosive Sludge has no printed damage for a Darkness and a Colourless. At the end of the opponent’s next turn, the Pokémon it hit is trashed along with every card attached to it. That is a delayed Knock Out that no amount of HP prevents. Mousho.

Team Rocket’s Muk, 150 HP, Darkness, Stage 1, retreat 4 — Gooped Up is 40 for a Darkness and a Colourless, and Hazardous Venom is 100 per unit the card counts for two Darkness and a Colourless. One hundred damage for every Special Condition on the defender, and its first attack applies two of them at once. A 150 HP Stage 1 that builds its own multiplier. Uta.

Ability Smog Signals
Team Rocket’s Koffing, 70 HP, Darkness, Basic, retreat 1 — one attack, Leaking Gas is 30 for a Darkness and a Colourless; the Ability Smog Signals — if this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), search your deck for up to 2 Pokémon that have "Koffing" in their name and put them onto your Bench. When it is damaged in the Active Spot it searches up to two Koffing onto the bench, which replaces itself as it dies. A 70 HP Basic whose job is to keep the Weezing count high. kodama.

Team Rocket’s Weezing, 130 HP, Darkness, Stage 1, retreat 2 — one attack, Explode Together Now is 40 per unit the card counts for a Darkness and a Colourless. Forty for every Pokémon named Koffing or Weezing on either side of the field, which counts the opponent’s too. A 130 HP Stage 1 that gets better the more of the line both players play. matazo.

Team Rocket’s Murkrow, 80 HP, Darkness, Basic, retreat 1 — Deceit has no printed damage for a Colourless, and Torment is 30 for a Darkness and a Colourless. It searches any Supporter for one Colorless, which is the set’s cheapest way to find an Ariana or a Giovanni. Its second attack locks one of the defender’s attacks for a turn. Mugi Hamada.

Team Rocket’s Sneasel, 80 HP, Darkness, Basic, retreat 1 — Scratch is 20 for a Darkness, and Strike the Sleeper has no printed damage for two Darkness. Its second attack does 20 damage for every damage counter already on a benched Pokémon, so it finishes what the spread cards started. A 80 HP Basic that is a sniper rather than an attacker. GIDORA.

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Team Rocket’s Weezing, 130 HP, Darkness, Stage 1, retreat 2 — one attack, Explode Together Now is 40 per unit the card counts for a Darkness and a Colourless. Art Rare — the same card as 070, redrawn full-art. The Art Rare of the Koffing-counting Weezing. Forty per Koffing or Weezing on either side means the card scales with both players, which is a rare enough design to deserve the treatment. Yukihiro Tada.

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Team Rocket’s Murkrow, 80 HP, Darkness, Basic, retreat 1 — Deceit has no printed damage for a Colourless, and Torment is 30 for a Darkness and a Colourless. Art Rare — the same card as 071, redrawn full-art. The Art Rare of the Supporter-searching Murkrow. A 80 HP Basic that finds a Supporter for one Energy is the quiet engine of every Rocket deck. Akira Komayama.

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Team Rocket’s Nidoking ex, 330 HP, Darkness, Stage 2, retreat 3 — Tainted Horn is 100 for two Darkness and a Colourless, and Kingly Impact is 240 for three Darkness and a Colourless. The full-art printing of 063. The Super Rare of the eight-counter Poison Nidoking. 330 HP and a 240 attack in the mid-tier secret slot, before it gets the textured treatment. 5ban Graphics.

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Ability Biting Spree
Team Rocket’s Crobat ex, 310 HP, Darkness, Stage 2, retreat 1 — one attack, Assassin’s Return is 120 for two Darkness; the Ability Biting Spree — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent’s Pokémon and put 2 damage counters on each of them. The full-art printing of 066. The Super Rare of Crobat. Two counters on two Pokémon every time it evolves is the set’s most repeatable damage, and this is the version most boxes contain. 5ban Graphics.

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Team Rocket’s Nidoking ex, 330 HP, Darkness, Stage 2, retreat 3 — Tainted Horn is 100 for two Darkness and a Colourless, and Kingly Impact is 240 for three Darkness and a Colourless. Special Art Rare — the same card as 063, redrawn as a full-art picture. The Special Art Rare of Nidoking. 330 HP and an eight-counter Poison in full illustration is the version people are actually opening packs for. Uninori.

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Ability Biting Spree
Team Rocket’s Crobat ex, 310 HP, Darkness, Stage 2, retreat 1 — one attack, Assassin’s Return is 120 for two Darkness; the Ability Biting Spree — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent’s Pokémon and put 2 damage counters on each of them. Special Art Rare — the same card as 066, redrawn as a full-art picture. The Special Art Rare of Crobat. The repeated 40 damage per evolution is the set’s best engine, and this is what it looks like when it gets the treatment. cochi8i.

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Ability Biting Spree
Team Rocket’s Crobat ex, 310 HP, Darkness, Stage 2, retreat 1 — one attack, Assassin’s Return is 120 for two Darkness; the Ability Biting Spree — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent’s Pokémon and put 2 damage counters on each of them. The gold printing of 066. The Ultra Rare of Crobat. The counter-spreading Ability in gold is the highest-value standard-print card in the set, and it is the same card that has defined the format since April. 5ban Graphics.
4 cards · listed in original order.

Forretress, 130 HP, Metal, Stage 1, retreat 2 — Iron Shake-Up is 20 for a Colourless, and Hurricane of Needles is 80 per unit the card counts for a Metal and three Colourless. It moves any number of Metal Energy around your side for one Colorless, which is the set’s only Energy manipulation. The 80-per-heads attack on four flips gives it a ceiling of 320. Wintr Wandr.

Skarmory, 110 HP, Metal, Basic, retreat 1 — Roost has no printed damage for a Colourless, and Metal Claw is 60 for a Metal and a Colourless. It heals 50 and then cannot retreat, which is a strange pair of effects on a 110 HP Basic. The healing is the point and the lock is the price. Shin Nagasawa.

Zamazenta, 130 HP, Metal, Basic, retreat 2 — one attack, Strong Bash is 70 for two Metal and a Colourless. It puts the damage it takes back onto the attacker as damage counters, which makes attacking it a losing trade. A 130 HP Basic that punishes exactly the thing the format does most. Mitsuhiro Arita.

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Zamazenta, 130 HP, Metal, Basic, retreat 2 — one attack, Strong Bash is 70 for two Metal and a Colourless. Art Rare — the same card as 075, redrawn full-art. The Art Rare of the damage-reflecting Zamazenta. A 130 HP Basic that punishes the opponent for attacking it is exactly the kind of card that gets an Art Rare. Takumi Wada.
15 cards · listed in original order.

Team Rocket’s Rattata, 50 HP, Colourless, Basic, retreat 1 — one attack, Dangerous Incisors is 10 for a Colourless. Ten damage and Poison for one Colorless. The cheapest status in the set, on a 50 HP Basic. Dsuke.

Team Rocket’s Raticate, 90 HP, Colourless, Stage 1, retreat 1 — one attack, Reckless Abandon is 90 for a Colourless. Ninety damage for one Colorless, and it only hurts itself if both flips come up tails. The best damage-to-cost ratio in the set. Uninori.

Team Rocket’s Meowth, 70 HP, Colourless, Basic, retreat 1 — Paw-cket Pilfer has no printed damage for a Colourless, and Fury Swipes is 20 per unit the card counts for two Colourless. Its first attack returns a random card from the opponent’s hand to their deck, and the second is three flips at 20. A 70 HP Basic that does two disruptive things cheaply. Megumi Mizutani.

Team Rocket’s Persian ex, 260 HP, Colourless, Stage 1, retreat 2 — Haughty Order has no printed damage for two Colourless, and Cruel Slash is 140 for three Colourless. It reveals the top ten cards of the opponent’s deck and can use any attack found there, which is the widest copy effect in the set. 260 HP on a Stage 1 means it gets to try more than once. 5ban Graphics.

Kangaskhan, 120 HP, Colourless, Basic, retreat 2 — Gentle Slap is 50 for two Colourless, and Dizzy Punch is 90 per unit the card counts for three Colourless. Fifty and then 90 per heads on two flips. A 120 HP Basic with a real ceiling and no downside. Sanosuke Sakuma.

Team Rocket’s Porygon, 60 HP, Colourless, Basic, retreat 1 — one attack, Hacking has no printed damage for a Colourless. Both players discard a card, but you choose first, so you always discard the worse one. A 60 HP Basic that is hand disruption with a cost you control. Oswaldo KATO.

Team Rocket’s Porygon2, 90 HP, Colourless, Stage 1, retreat 1 — one attack, R Command is 20 per unit the card counts for three Colourless. Twenty damage for every Rocket Supporter in your discard pile, which means the card gets stronger as the game goes on. A 90 HP Stage 1 that turns your Supporters into ammunition. Takeshi Nakamura.

Ability Reconstitute
Team Rocket’s Porygon-Z, 140 HP, Colourless, Stage 2, retreat 1 — one attack, R Command is 20 per unit the card counts for two Colourless; the Ability Reconstitute — you must discard 2 cards from your hand in order to use this Ability. It discards two cards from hand to draw one, which is a bad rate on its own but a way to empty the hand for other effects. The attack is the same Supporter-counting one as Porygon2. Anesaki Dynamic.

Taillow, 60 HP, Colourless, Basic, retreat 1 — one attack, Wing Attack is 20 for a Colourless. Sixty HP and a flat twenty. The front of the Swellow line. Ayako Ozaki.

Swellow, 100 HP, Colourless, Stage 1, no retreat cost — Add On has no printed damage for a Colourless, and Speed Wing is 70 for two Colourless. It draws three cards for one Colorless, which is the best raw draw on a Stage 1 in the set. The 70-damage attack is only there for when the hand is already full. Souichirou Gunjima.

Squawkabilly, 70 HP, Colourless, Basic, retreat 1 — one attack, Push Down is 20 for a Colourless. Twenty damage and an optional forced switch that the opponent resolves. A 70 HP Basic that resets the Active Spot for one Energy. Julie Hang.

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Team Rocket’s Raticate, 90 HP, Colourless, Stage 1, retreat 1 — one attack, Reckless Abandon is 90 for a Colourless. Art Rare — the same card as 077, redrawn full-art. The Art Rare of the 90-for-one Raticate. The best damage-to-cost ratio in the set, on a 90 HP Stage 1, with the coin as the only cost. Mékayu.

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Team Rocket’s Meowth, 70 HP, Colourless, Basic, retreat 1 — Paw-cket Pilfer has no printed damage for a Colourless, and Fury Swipes is 20 per unit the card counts for two Colourless. Art Rare — the same card as 078, redrawn full-art. The Art Rare of the hand-disrupting Meowth. A 70 HP Basic that does two cheap disruptive things, and the art is doing the heavy lifting. Shimaris Yukichi.

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Kangaskhan, 120 HP, Colourless, Basic, retreat 2 — Gentle Slap is 50 for two Colourless, and Dizzy Punch is 90 per unit the card counts for three Colourless. Art Rare — the same card as 080, redrawn full-art. The Art Rare of a 120 HP Kangaskhan with a 90-per-heads attack. No Ability, no theme, just a big Basic with a coin, which is why it is here. Mékayu.

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Team Rocket’s Persian ex, 260 HP, Colourless, Stage 1, retreat 2 — Haughty Order has no printed damage for two Colourless, and Cruel Slash is 140 for three Colourless. The full-art printing of 079. The Super Rare of the ten-card copy Persian. It is the widest copy effect in the set on a 260 HP Stage 1, and this is its standard secret printing. 5ban Graphics.
19 cards · listed in original order.

Team Rocket’s Hindering Robo. It reveals a face-down prize and a card from the opponent’s hand and lets you swap them, and the prize stays face up for the rest of the game. That is permanent information plus a stolen card, on an Item. Toyste Beach.

Flip a coin. If heads, search your deck for an Evolution Team Rocket's Pokémon, reveal it, and put it into your hand. If tails, search your deck for a Basic Team Rocket's Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Team Rocket’s Great Ball — Flip a coin. If heads, search your deck for an Evolution Team Rocket’s Pokémon, reveal it, and put it into your hand. If tails, search your deck for a Basic Team Rocket’s Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. A coin flip decides whether you search an evolved or a Basic Rocket Pokémon. The randomness is the cost, and the search is unconditional otherwise. Toyste Beach.

Team Rocket’s Surprise Bomb. A coin flip decides which side takes two damage counters. The only card in the set that can hurt you as easily as the opponent. Toyste Beach.

Team Rocket’s Receiver. It searches any Supporter with Team Rocket in the name, which is the card that makes the five Rocket Supporters a package rather than five separate cards. inose yukie.

Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Team Rocket’s Ariana — Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket’s Pokémon, draw cards until you have 8 cards in your hand instead. It draws to five, or to eight if every Pokémon you have in play is a Rocket Pokémon. Eight cards for one Supporter is the largest draw in the set, and the condition is the whole deck. hncl.

You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn. Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Team Rocket’s Archer — You can use this card only if any of your Team Rocket’s Pokémon were Knocked Out during your opponent’s last turn. Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards. It only works if one of your Rocket Pokémon was Knocked Out last turn, and then you draw five while they draw three. The card is designed to be played from behind. Hideki Ishikawa.

Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Team Rocket’s Giovanni — Switch your Active Team Rocket’s Pokémon with 1 of your Benched Team Rocket’s Pokémon. If you do, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. It switches your Rocket Active for a benched Rocket Pokémon and then pulls one of theirs up, which is a gust and a pivot in one card. The only Supporter in the set that does both. akagi.

Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Team Rocket’s Petrel — Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck. It searches any Trainer card, with no restriction at all. The most flexible Supporter in the set and the reason the Rocket decks can find their Items. GOSSAN.

If you go first, you may use this card during your first turn. Search your deck for up to 3 Basic Team Rocket's Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Team Rocket’s Proton — If you go first, you may use this card during your first turn. Search your deck for up to 3 Basic Team Rocket’s Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. It searches up to three Basic Rocket Pokémon, and it can be used on the first turn going first. Three Basics on turn one is the fastest setup card in the set. Naoki Saito.

{C} Pokémon in play (both yours and your opponent's) have no Abilities.
Team Rocket’s Watchtower — {C} Pokémon in play (both yours and your opponent’s) have no Abilities. A Stadium that removes every Ability from every Colorless Pokémon in play. It is a one-card answer to the set’s Colourless support, and it hurts both players equally. AYUMI ODASHIMA.

Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Team Rocket’s Factory — Once during each player’s turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards. A Stadium that draws two cards for any player who used a Rocket Supporter that turn. It is symmetric on paper, but only one deck is built to use five Rocket Supporters. imoniii.

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Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Team Rocket’s Ariana — Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket’s Pokémon, draw cards until you have 8 cards in your hand instead. The full-art printing of 091. The Super Rare of Ariana. A Supporter that draws to eight is worth a secret slot on its own, and this is the first of the five Rocket Supporters to get one. hncl.

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You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn. Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Team Rocket’s Archer — You can use this card only if any of your Team Rocket’s Pokémon were Knocked Out during your opponent’s last turn. Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards. The full-art printing of 092. The Super Rare of Archer. The card only works from behind, which is a strange thing to print at this rarity, and that is exactly why it is collectible. Hideki Ishikawa.

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Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Team Rocket’s Giovanni — Switch your Active Team Rocket’s Pokémon with 1 of your Benched Team Rocket’s Pokémon. If you do, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. The full-art printing of 093. The Super Rare of Giovanni. A gust and a pivot in one Supporter, and by far the most played of the five, which is why it appears here before two of the others. akagi.

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Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Team Rocket’s Petrel — Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck. The full-art printing of 094. The Super Rare of Petrel. It searches any Trainer with no restriction, which makes it the most flexible Supporter in the set and the reason it is in this slot. GOSSAN.

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If you go first, you may use this card during your first turn. Search your deck for up to 3 Basic Team Rocket's Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Team Rocket’s Proton — If you go first, you may use this card during your first turn. Search your deck for up to 3 Basic Team Rocket’s Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. The full-art printing of 095. The Super Rare of Proton. Three Basics on turn one going first is the fastest setup in the set, and this is what it looks like with a border. Naoki Saito.

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Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Team Rocket’s Ariana — Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket’s Pokémon, draw cards until you have 8 cards in your hand instead. Special Art Rare — the same card as 091, redrawn as a full-art picture. The Special Art Rare of Ariana. A Supporter at Special Art Rare is rare, and it signals that the Rocket draw engine is the real centre of the set. Yoshioka.

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Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Team Rocket’s Giovanni — Switch your Active Team Rocket’s Pokémon with 1 of your Benched Team Rocket’s Pokémon. If you do, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. Special Art Rare — the same card as 093, redrawn as a full-art picture. The Special Art Rare of Giovanni. The set’s most played Supporter getting the full treatment is the clearest statement of what this set is about. Krgc.

Pokémon Tools attached to each Pokémon (both yours and your opponent's) have no effect.
Jamming Tower — Pokémon Tools attached to each Pokémon (both yours and your opponent’s) have no effect. A Stadium that removes the effect of every Pokémon Tool in play. It is the only card in the set that answers Tools at the Stadium level, and it closes out the secret slot because the whole format runs on Tools. AYUMI ODASHIMA.
1 cards · listed in original order.

Team Rocket Energy. The first Team Rocket Energy ever printed. It only attaches to Rocket Pokémon, and while attached it counts as two Psychic and two Darkness at once, which is what makes the dual-type Rocket attackers castable.

290 yen (tax included), seven cards a pack. 174 cards in total: 86 numbered and 88 secret. The one regular pack of 2025 to go up in price, and the first seven-card pack in the series. The box size and box price were not confirmed against an official source, so they are left empty rather than estimated from the other products.
2025-06-06. 174 cards — 163 Pokémon, 10 Trainers and 1 Energy, 19 Pokémon ex.
One half of June’s pair, and the densest Art Rare block ever printed. 86 numbered plus 88 secret, of which 72 are Art Rare — every ordinary Pokémon in the set except its six exes, drawn again as a full art.
23 cards · listed in original order.

Snivy, 70 HP, Grass, Basic, retreat 1 — Tackle is 10 for a Grass, and Vine Whip is 30 for two Grass. Ten and thirty on a 70 HP Basic. The cheapest entry into the Serperior line, and the only one that costs nothing to lose. Susumu Maeya.

Servine, 100 HP, Grass, Stage 1, retreat 1 — Wrap is 20 for a Grass, and Vine Whip is 60 for a Grass and two Colourless. Twenty damage with a flip for Paralysis, then 60. A 100 HP Stage 1 that buys a turn more often than its numbers suggest. Susumu Maeya.

Ability Regal Cheer
Serperior ex, 320 HP, Grass, Stage 2, retreat 2 — one attack, Command the Grass is 150 for a Grass and three Colourless; the Ability Regal Cheer — attacks used by your Pokémon do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Every Pokémon on your side deals 20 more to the opponent’s Active while it is in play, which turns a board of small attackers into a real clock. 320 HP on a Stage 2 is the largest body in the set, and the attack searches three cards on top of 150 damage. PLANETA Igarashi.

Pansage, 70 HP, Grass, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Scratch is 30 for two Colourless. It draws a card for one Colorless, which is a Supporter’s effect on a 70 HP Basic. The thirty-damage attack is only there for when the hand is already full. kurumitsu.

Simisage, 100 HP, Grass, Stage 1, retreat 1 — one attack, Gentle Slap is 70 for two Colourless. Seventy damage for two on a 100 HP Stage 1. Nothing clever, and nothing wasted. kurumitsu.

Petilil, 60 HP, Grass, Basic, retreat 1 — Hide has no printed damage for a Colourless, and Leafage is 10 for a Grass. A coin flip for a turn of immunity on a 60 HP Basic. It exists to survive long enough to become Lilligant. mele.

Lilligant, 100 HP, Grass, Stage 1, retreat 1 — Bemusing Aroma is 30 for a Grass, and Cut is 70 for a Grass and two Colourless. A coin flip decides whether the defender gets Poison and Paralysis or Confusion, which are three different problems in one attack. A 100 HP Stage 1 that is entirely variance. mele.

Maractus, 100 HP, Grass, Basic, retreat 1 — Lively Needles is 20 and climbs for a Grass, and Pierce is 50 for a Grass and a Colourless. Twenty damage that becomes 120 if this Pokémon was healed this turn, which the set provides through Fennel and Alomomola. A 100 HP Basic that needs a partner to function. mingo.

Ability Stimulated Evolution
Karrablast, 60 HP, Grass, Basic, retreat 1 — one attack, Horn Attack is 10 for a Colourless; the Ability Stimulated Evolution — if you have Shelmet in play, this Pokémon can evolve during your first turn or the turn you play it. It can evolve on the turn it is played if a Shelmet is on your side, which is the only way either half of this pair works. A 60 HP Basic whose Ability is the whole card. DOM.

Foongus, 50 HP, Grass, Basic, retreat 1 — one attack, Toxic Spore has no printed damage for a Colourless. Poison for one Colorless on a 50 HP Basic. The cheapest status in the set. Kurata So.

Amoonguss, 120 HP, Grass, Stage 1, retreat 2 — Dangerous Reaction is 30 and climbs for a Colourless, and Seed Bomb is 60 for a Grass and a Colourless. Thirty damage that becomes 150 if the defender is affected by a Special Condition. A 120 HP Stage 1 that turns the set’s cheap status cards into real damage. Kurata So.

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Snivy, 70 HP, Grass, Basic, retreat 1 — Tackle is 10 for a Grass, and Vine Whip is 30 for two Grass. Art Rare — the same card as 001, redrawn full-art. The Art Rare of the cheapest card in the set, drawn by Yoshimi Miyoshi. A 70 HP Basic with ten and thirty damage gets a full illustration because this set gives one to every regular Pokémon in it.

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Servine, 100 HP, Grass, Stage 1, retreat 1 — Wrap is 20 for a Grass, and Vine Whip is 60 for a Grass and two Colourless. Art Rare — the same card as 002, redrawn full-art. The Art Rare of the Paralysis-flipping Servine, drawn by Jiro Sasumo. Same 100 HP and same 60, with the art doing the work.

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Pansage, 70 HP, Grass, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Scratch is 30 for two Colourless. Art Rare — the same card as 004, redrawn full-art. The Art Rare of the draw-a-card Pansage, drawn by saino misaki. A card whose entire value is one card of draw, now with a full illustration.

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Simisage, 100 HP, Grass, Stage 1, retreat 1 — one attack, Gentle Slap is 70 for two Colourless. Art Rare — the same card as 005, redrawn full-art. The Art Rare of the 70-for-two Simisage, drawn by Yuka Tanaka. The plainest attacker in the set gets the treatment because every regular Pokémon here does.

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Petilil, 60 HP, Grass, Basic, retreat 1 — Hide has no printed damage for a Colourless, and Leafage is 10 for a Grass. Art Rare — the same card as 006, redrawn full-art. The Art Rare of the immunity-flipping Petilil, drawn by Tika Matsuno. A 60 HP Basic whose only feature is a coin, in full art.

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Lilligant, 100 HP, Grass, Stage 1, retreat 1 — Bemusing Aroma is 30 for a Grass, and Cut is 70 for a Grass and two Colourless. Art Rare — the same card as 007, redrawn full-art. The Art Rare of the three-status Lilligant, drawn by En Morikura. The card is a coin flip between Poison and Paralysis or Confusion, and the art is the only thing that makes it look deliberate.

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Maractus, 100 HP, Grass, Basic, retreat 1 — Lively Needles is 20 and climbs for a Grass, and Pierce is 50 for a Grass and a Colourless. Art Rare — the same card as 008, redrawn full-art. The Art Rare of the heal-dependent Maractus, drawn by Heisuke Kitazawa. Twenty damage that becomes 120 only if something healed it this turn, which is a combo the art cannot show.

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Ability Stimulated Evolution
Karrablast, 60 HP, Grass, Basic, retreat 1 — one attack, Horn Attack is 10 for a Colourless; the Ability Stimulated Evolution — if you have Shelmet in play, this Pokémon can evolve during your first turn or the turn you play it. Art Rare — the same card as 009, redrawn full-art. The Art Rare of the Karrablast that evolves on turn one next to a Shelmet, drawn by Tomokazu Komiya. The Ability is the card and the pairing is the whole design.

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Foongus, 50 HP, Grass, Basic, retreat 1 — one attack, Toxic Spore has no printed damage for a Colourless. Art Rare — the same card as 010, redrawn full-art. The Art Rare of the 50 HP Foongus, drawn by buchi. One Poison for one Colorless, on the frailest body in the set.

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Amoonguss, 120 HP, Grass, Stage 1, retreat 2 — Dangerous Reaction is 30 and climbs for a Colourless, and Seed Bomb is 60 for a Grass and a Colourless. Art Rare — the same card as 011, redrawn full-art. The Art Rare of the status-scaling Amoonguss, drawn by OKUBO. Thirty that becomes 150 against a Special Condition, which makes the Foongus above it matter.

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Ability Regal Cheer
Serperior ex, 320 HP, Grass, Stage 2, retreat 2 — one attack, Command the Grass is 150 for a Grass and three Colourless; the Ability Regal Cheer — attacks used by your Pokémon do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). The full-art printing of 003. The Super Rare keeps the same 320 HP and the same +20 for every attack on your side. Only the foiling changes, and the card was already the largest body in the set. N-DESIGN Inc..

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Ability Regal Cheer
Serperior ex, 320 HP, Grass, Stage 2, retreat 2 — one attack, Command the Grass is 150 for a Grass and three Colourless; the Ability Regal Cheer — attacks used by your Pokémon do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Special Art Rare — the same card as 003, redrawn as a full-art picture. The Special Art Rare gives the 320 HP Serperior a full-bleed illustration, drawn by Ryota Murayama. Mechanically it is the same +20-for-everything engine on the same enormous body.
16 cards · listed in original order.

Victini, 80 HP, Fire, Basic, retreat 1 — one attack, V-Force is 120 for two Fire. 120 damage for two on an 80 HP Basic, and it fails outright unless you have five Pokémon on the bench. The highest damage-per-Energy in the set, paid for with a board requirement. Natsumi Yoshida.

Darumaka, 80 HP, Fire, Basic, retreat 2 — one attack, Will-O-Wisp is 30 for a Fire and a Colourless. Thirty damage for two. The front of the Darmanitan line. svlt.

Darmanitan, 140 HP, Fire, Stage 1, retreat 2 — Searing Flame is 50 for a Fire and a Colourless, and Smashing Headbutt is 180 for a Fire and three Colourless. Fifty with Burn, then 180 that costs two Energy. A 140 HP Stage 1 that offers a cheap and an expensive answer to the same problem. svlt.

Litwick, 60 HP, Fire, Basic, retreat 1 — one attack, Brighten and Burn has no printed damage for a Fire. It looks at the top card of the deck and may throw it away, which is deck filtering that costs nothing but the attack. A 60 HP Basic that sets up the Chandelure line’s discard count. satoma.

Lampent, 80 HP, Fire, Stage 1, retreat 1 — one attack, Fire Blast is 50 for a Fire. Fifty damage and one Energy discarded. A 80 HP Stage 1 that exists to fill the discard pile for Chandelure. satoma.

Chandelure, 150 HP, Fire, Stage 2, retreat 2 — Incendiary Pillar is 50 and climbs for a Fire, and Burn It All Up is 180 for two Fire. Fifty damage that becomes 150 once there are ten Basic Energy in the discard, which the line itself builds toward. The 180 attack throws away everything attached, so the card is a finisher either way. satoma.

Larvesta, 60 HP, Fire, Basic, retreat 1 — one attack, Peck Off is 10 for a Colourless. Ten damage that discards the defender’s Pokémon Tool before it lands, so the damage cannot be reduced. A 60 HP Basic that answers Tools. mashu.

Ability Torrid Scales
Volcarona, 120 HP, Fire, Stage 1, retreat 1 — one attack, Fire Wing is 70 for a Fire and two Colourless; the Ability Torrid Scales — you must discard a Basic {R} Energy card from your hand in order to use this Ability. Discarding a Basic Energy from hand Burns the opponent’s Active, any number of times per turn, which is a status engine that costs cards instead of Energy. The 70-damage attack is almost an afterthought. mashu.

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Victini, 80 HP, Fire, Basic, retreat 1 — one attack, V-Force is 120 for two Fire. Art Rare — the same card as 012, redrawn full-art. The Art Rare of the five-bench Victini, drawn by Amelicart. 120 for two is the best rate in the set and the condition is the entire cost.

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Darumaka, 80 HP, Fire, Basic, retreat 2 — one attack, Will-O-Wisp is 30 for a Fire and a Colourless. Art Rare — the same card as 013, redrawn full-art. The Art Rare of the 30-for-two Darumaka, drawn by Tomowaka. A single attack and no Ability, printed at Art Rare because the set prints everything at Art Rare.

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Darmanitan, 140 HP, Fire, Stage 1, retreat 2 — Searing Flame is 50 for a Fire and a Colourless, and Smashing Headbutt is 180 for a Fire and three Colourless. Art Rare — the same card as 014, redrawn full-art. The Art Rare of the 180-damage Darmanitan, drawn by Nisota Niso. Two attacks that answer two different problems, one of them for two Energy.

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Litwick, 60 HP, Fire, Basic, retreat 1 — one attack, Brighten and Burn has no printed damage for a Fire. Art Rare — the same card as 015, redrawn full-art. The Art Rare of the deck-filtering Litwick, drawn by Naoyo Kimura. It looks at the top card and may bin it, which is the quietest effect in the set.

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Lampent, 80 HP, Fire, Stage 1, retreat 1 — one attack, Fire Blast is 50 for a Fire. Art Rare — the same card as 016, redrawn full-art. The Art Rare of the 50-damage Lampent, drawn by Ligton. A Stage 1 that throws away its own Energy to attack, which is exactly what the Chandelure line needs.

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Chandelure, 150 HP, Fire, Stage 2, retreat 2 — Incendiary Pillar is 50 and climbs for a Fire, and Burn It All Up is 180 for two Fire. Art Rare — the same card as 017, redrawn full-art. The Art Rare of the discard-scaling Chandelure, drawn by Kuroimori. Fifty that becomes 150 with ten Basic Energy in the discard is a build-around, and this is the version people open.

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Larvesta, 60 HP, Fire, Basic, retreat 1 — one attack, Peck Off is 10 for a Colourless. Art Rare — the same card as 018, redrawn full-art. The Art Rare of the Tool-discarding Larvesta, drawn by Katsunori Sato. Ten damage that removes a Tool before it lands is a real effect on a 60 HP Basic.

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Ability Torrid Scales
Volcarona, 120 HP, Fire, Stage 1, retreat 1 — one attack, Fire Wing is 70 for a Fire and two Colourless; the Ability Torrid Scales — you must discard a Basic {R} Energy card from your hand in order to use this Ability. Art Rare — the same card as 019, redrawn full-art. The Art Rare of the Energy-to-Burn Volcarona, drawn by AKIRA EGAWA. A status engine that costs cards instead of Energy, and the art is the only place the fire reads.
25 cards · listed in original order.

Panpour, 70 HP, Water, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Scratch is 30 for two Colourless. It draws a card for one Colorless. The front of the Simipour line and nothing more. Makura Tami.

Simipour, 100 HP, Water, Stage 1, retreat 1 — one attack, Gentle Slap is 70 for two Colourless. Seventy damage for two on a 100 HP Stage 1. The same card as Simisage, in a different type. Makura Tami.

Tympole, 60 HP, Water, Basic, retreat 1 — one attack, Round is 20 per unit the card counts for two Colourless. Twenty for every Pokémon on your side that has an attack named Round, which is a mechanic the whole line shares. A 60 HP Basic that is worth nothing alone. Yukihiro Tada.

Palpitoad, 90 HP, Water, Stage 1, retreat 2 — Round is 40 per unit the card counts for two Colourless, and Wave Splash is 60 for a Water and two Colourless. Forty per Round user, plus a 60-damage attack. A 90 HP Stage 1 that gets better the more of the line you commit. Yukihiro Tada.

Seismitoad, 170 HP, Water, Stage 2, retreat 3 — Round is 70 per unit the card counts for three Colourless, and Hyper Voice is 160 for a Water and three Colourless. Seventy per Round user, on a 170 HP Stage 2, which with a full line is the biggest number in the set that does not need a coin. The 160 attack is the version that works without the line. Yukihiro Tada.

Tirtouga, 100 HP, Water, Stage 1, retreat 3 — Ancient Seaweed is 30 per unit the card counts for a Water, and Surf is 80 for a Water and two Colourless. Thirty damage for every Item in the opponent’s discard pile, which is a number that only grows as the game goes on. A 100 HP Stage 1 that rewards a long game without doing anything to cause one. Gemi.

Ability Mighty Shell
Carracosta, 180 HP, Water, Stage 2, retreat 3 — one attack, Big Bite is 150 for a Water and two Colourless; the Ability Mighty Shell — prevent all damage from and effects of attacks done to this Pokémon by your opponent’s Pokémon that have any Special Energy attached. It cannot be damaged or affected by any opponent’s Pokémon that has a Special Energy attached, which in this format is most of them. 180 HP and a 150 attack that locks retreat makes it the set’s best defensive Stage 2. Gemi.

Ability Gentle Fin
Alomomola, 110 HP, Water, Basic, retreat 1 — one attack, Waterfall is 70 for a Water and two Colourless; the Ability Gentle Fin — once during your turn, if this Pokémon is in the Active Spot, you may put a Basic Pokémon with 70 HP or less from your discard pile onto your Bench. It returns a Basic Pokémon with 70 HP or less from the discard straight onto the bench, every turn, for free. The only card in the set that undoes a Knock Out on a Basic, and it is a 110 HP Basic itself. Tika Matsuno.

Cubchoo, 70 HP, Water, Basic, retreat 2 — one attack, Snotted Up is 10 for a Water. Ten damage and the defender cannot attack next turn, which is a full turn of silence for one Water. A 70 HP Basic with the cheapest lock in the set. OOYAMA.

Beartic, 150 HP, Water, Stage 1, retreat 3 — Continuous Headbutt is 50 per unit the card counts for a Colourless, and Sheer Cold is 150 for three Water and a Colourless. Fifty per heads until the first tails, and a 150 attack that stops the defender attacking. A 150 HP Stage 1 with a ceiling of 300 and a floor of zero. OOYAMA.

Cryogonal, 90 HP, Water, Basic, retreat 1 — Drag Off has no printed damage for a Water, and Icicle is 30 for a Water. It pulls a benched Pokémon up and does 20 to it, which is a gust for one Water. A 90 HP Basic that is the cheapest way to choose the opponent’s Active. Kyoko Umemoto.

Kyurem ex, 230 HP, Water, Basic, retreat 2 — Slash is 50 for two Colourless, and Blizzard Burst is 130 for two Water and a Colourless. Its second attack does 130 to the Active and 10 to every benched Pokémon for each prize the opponent has already taken, so it gets wider as you fall behind. 230 HP on a Basic at that cost is the set’s best Water attacker. N-DESIGN Inc..

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Panpour, 70 HP, Water, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Scratch is 30 for two Colourless. Art Rare — the same card as 020, redrawn full-art. The Art Rare of the draw-a-card Panpour, drawn by Hoshino KURO. The same card as Pansage, in Water, with a different illustrator.

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Simipour, 100 HP, Water, Stage 1, retreat 1 — one attack, Gentle Slap is 70 for two Colourless. Art Rare — the same card as 021, redrawn full-art. The Art Rare of the 70-for-two Simipour, drawn by Yoriyuki Ikegami. The third of the three monkeys, each printed at Art Rare.

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Tympole, 60 HP, Water, Basic, retreat 1 — one attack, Round is 20 per unit the card counts for two Colourless. Art Rare — the same card as 022, redrawn full-art. The Art Rare of the Round-scaling Tympole, drawn by aspara. Twenty per Round user, which is worth nothing on its own and everything in a line.

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Palpitoad, 90 HP, Water, Stage 1, retreat 2 — Round is 40 per unit the card counts for two Colourless, and Wave Splash is 60 for a Water and two Colourless. Art Rare — the same card as 023, redrawn full-art. The Art Rare of the Round-scaling Palpitoad, drawn by KEIICHIRO ITO. Forty per user, and the attack is the only thing on the card.

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Seismitoad, 170 HP, Water, Stage 2, retreat 3 — Round is 70 per unit the card counts for three Colourless, and Hyper Voice is 160 for a Water and three Colourless. Art Rare — the same card as 024, redrawn full-art. The Art Rare of the 70-per-Round Seismitoad, drawn by Shinji Kanda. On a full line it is the biggest non-coin number in the set, and this is the version that shows it.

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Tirtouga, 100 HP, Water, Stage 1, retreat 3 — Ancient Seaweed is 30 per unit the card counts for a Water, and Surf is 80 for a Water and two Colourless. Art Rare — the same card as 025, redrawn full-art. The Art Rare of the Item-counting Tirtouga, drawn by Akino Fukuji. Thirty per Item in the opponent’s discard is a number that only grows.

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Ability Mighty Shell
Carracosta, 180 HP, Water, Stage 2, retreat 3 — one attack, Big Bite is 150 for a Water and two Colourless; the Ability Mighty Shell — prevent all damage from and effects of attacks done to this Pokémon by your opponent’s Pokémon that have any Special Energy attached. Art Rare — the same card as 026, redrawn full-art. The Art Rare of the Special-Energy-immune Carracosta, drawn by Takeshi Nakamura. Immunity to most of the format on a 180 HP Stage 2 is exactly the kind of card that earns a full illustration.

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Ability Gentle Fin
Alomomola, 110 HP, Water, Basic, retreat 1 — one attack, Waterfall is 70 for a Water and two Colourless; the Ability Gentle Fin — once during your turn, if this Pokémon is in the Active Spot, you may put a Basic Pokémon with 70 HP or less from your discard pile onto your Bench. Art Rare — the same card as 027, redrawn full-art. The Art Rare of the Basic-reviving Alomomola, drawn by Rond. It puts a 70 HP or less Basic back onto the bench every turn, which is the only recursion in the set.

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Cubchoo, 70 HP, Water, Basic, retreat 2 — one attack, Snotted Up is 10 for a Water. Art Rare — the same card as 028, redrawn full-art. The Art Rare of the attack-locking Cubchoo, drawn by osare. One Water for ten damage and a silenced turn is the cheapest lock in the set.

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Beartic, 150 HP, Water, Stage 1, retreat 3 — Continuous Headbutt is 50 per unit the card counts for a Colourless, and Sheer Cold is 150 for three Water and a Colourless. Art Rare — the same card as 029, redrawn full-art. The Art Rare of the 300-ceiling Beartic, drawn by Whisker. Fifty per heads until tails, plus a 150 that stops the defender attacking.

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Cryogonal, 90 HP, Water, Basic, retreat 1 — Drag Off has no printed damage for a Water, and Icicle is 30 for a Water. Art Rare — the same card as 030, redrawn full-art. The Art Rare of the one-Water gust Cryogonal, drawn by rika. It pulls a benched Pokémon up and does 20 to it, which is the cheapest way to choose the opponent’s Active.

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Kyurem ex, 230 HP, Water, Basic, retreat 2 — Slash is 50 for two Colourless, and Blizzard Burst is 130 for two Water and a Colourless. The full-art printing of 031. The Super Rare of Kyurem. The prize-scaling bench damage is unchanged; this is the version that comes out of a box. N-DESIGN Inc..

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Kyurem ex, 230 HP, Water, Basic, retreat 2 — Slash is 50 for two Colourless, and Blizzard Burst is 130 for two Water and a Colourless. Special Art Rare — the same card as 031, redrawn as a full-art picture. The Special Art Rare of Kyurem, drawn by chibi. The bench damage scales with prizes already lost, so the art is the only thing that changed.
14 cards · listed in original order.

Emolga, 70 HP, Lightning, Basic, no retreat cost — Call for Family has no printed damage for a Colourless, and Static Shock is 20 for a Lightning. It puts up to two Basic Pokémon from the deck straight onto the bench for one Colorless, which is the fastest setup card in the set. A 70 HP Basic that exists to be the first thing you play. Tomowaka.

Tynamo, 40 HP, Lightning, Basic, no retreat cost — one attack, Hold Still has no printed damage for a Colourless. Forty HP and ten healing. The most disposable card in the set, and the only way into Eelektross. Jerky.

Ability Dynamotor
Eelektrik, 90 HP, Lightning, Stage 1, retreat 2 — one attack, Electric Ball is 50 for two Lightning and a Colourless; the Ability Dynamotor — once during your turn, you may attach a Basic {L} Energy card from your discard pile to 1 of your Benched Pokémon. It re-attaches a Basic Energy from the discard to a benched Pokémon every turn, which is the acceleration the whole Lightning line runs on. A 90 HP Stage 1 that never needs to attack. Jerky.

Eelektross, 160 HP, Lightning, Stage 2, retreat 3 — Thunder Fang is 60 for a Lightning, and Buzz Flip is 100 per unit the card counts for three Lightning and a Colourless. Sixty damage with a flip for Paralysis, or 100 per heads on four flips. A 160 HP Stage 2 that can hit for 400 and will usually hit for 200. Jerky.

Thundurus, 120 HP, Lightning, Basic, retreat 1 — Charge has no printed damage for a Colourless, and Disaster Volt is 110 for a Lightning and two Colourless. It attaches a Basic Energy from the deck for one Colorless, then 110 that costs an Energy. The cheapest acceleration attached to a 120 HP Basic. hncl.

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Zekrom ex, 230 HP, Lightning, Basic, retreat 2 — Slash is 50 for two Colourless, and Voltage Burst is 130 and climbs for two Lightning and a Colourless. Its second attack gains 50 for every prize the opponent has already taken and does 30 to itself, so it is a card that gets stronger the worse the game is going. 230 HP on a Basic makes it the headline Lightning card of the set. takuyoa.

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Emolga, 70 HP, Lightning, Basic, no retreat cost — Call for Family has no printed damage for a Colourless, and Static Shock is 20 for a Lightning. Art Rare — the same card as 032, redrawn full-art. The Art Rare of the two-Basic Emolga, drawn by Tomomi Ozaki. Two Basics onto the bench for one Colorless is the fastest setup in the set, and this is what it looks like.

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Tynamo, 40 HP, Lightning, Basic, no retreat cost — one attack, Hold Still has no printed damage for a Colourless. Art Rare — the same card as 033, redrawn full-art. The Art Rare of the 40 HP Tynamo, drawn by ryoma uratsuka. It heals ten and does nothing else, and it is still printed at Art Rare.

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Ability Dynamotor
Eelektrik, 90 HP, Lightning, Stage 1, retreat 2 — one attack, Electric Ball is 50 for two Lightning and a Colourless; the Ability Dynamotor — once during your turn, you may attach a Basic {L} Energy card from your discard pile to 1 of your Benched Pokémon. Art Rare — the same card as 034, redrawn full-art. The Art Rare of the Energy-recycling Eelektrik, drawn by Kurata So. The acceleration the Lightning line runs on, on a 90 HP Stage 1 that never needs to attack.

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Eelektross, 160 HP, Lightning, Stage 2, retreat 3 — Thunder Fang is 60 for a Lightning, and Buzz Flip is 100 per unit the card counts for three Lightning and a Colourless. Art Rare — the same card as 035, redrawn full-art. The Art Rare of the four-flip Eelektross, drawn by Yukiko Baba. A ceiling of 400 and an expected value of 200, on a 160 HP Stage 2.

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Thundurus, 120 HP, Lightning, Basic, retreat 1 — Charge has no printed damage for a Colourless, and Disaster Volt is 110 for a Lightning and two Colourless. Art Rare — the same card as 036, redrawn full-art. The Art Rare of the Energy-attaching Thundurus, drawn by Anesaki Dynamic. Acceleration plus 110 damage on a 120 HP Basic is the best rate in the Lightning line.

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Zekrom ex, 230 HP, Lightning, Basic, retreat 2 — Slash is 50 for two Colourless, and Voltage Burst is 130 and climbs for two Lightning and a Colourless. The full-art printing of 037. The Super Rare of Zekrom. It still gains 50 per prize the opponent has taken and still does 30 to itself, and it is still the best Lightning attacker in the set. takuyoa.

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Zekrom ex, 230 HP, Lightning, Basic, retreat 2 — Slash is 50 for two Colourless, and Voltage Burst is 130 and climbs for two Lightning and a Colourless. Special Art Rare — the same card as 037, redrawn as a full-art picture. The Special Art Rare of Zekrom, drawn by danciao. The prize-scaling 130 plus 50 is the card that defines the set’s Lightning half, and this is the version people chase.

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Zekrom ex, 230 HP, Lightning, Basic, retreat 2 — Slash is 50 for two Colourless, and Voltage Burst is 130 and climbs for two Lightning and a Colourless. Black White Rare — the same card as 037, printed in black and white line art. The first Black White Rare ever printed: Zekrom in black and white, with no colour at all. Mechanically it is the same prize-scaling 130 plus 50 on a 230 HP Basic, and it is the last card in the set. takuyoa.
21 cards · listed in original order.

Munna, 70 HP, Psychic, Basic, retreat 1 — Rest has no printed damage for a Colourless, and Mumble is 10 for a Psychic. It puts itself to Sleep to heal 30, which is a strange trade on a 70 HP Basic. Ten damage for one Psychic is the floor of the Musharna line. Eri Kamei.

Musharna, 120 HP, Psychic, Stage 1, retreat 2 — Dream Calling has no printed damage for a Colourless, and Sleep Pulse is 50 for a Psychic. It fetches any number of Fennel from the deck for one Colorless, which turns a healing Supporter into a repeatable resource. A 120 HP Stage 1 that is really a search engine. Eri Kamei.

Solosis, 40 HP, Psychic, Basic, retreat 1 — one attack, Rollout is 10 for a Colourless. Forty HP and ten damage. The cheapest way into Reuniclus, and the only way to lose a card for free. LINNE.

Duosion, 70 HP, Psychic, Stage 1, retreat 1 — Cellular Evolution has no printed damage for a Colourless, and Spray Fluid is 30 for a Colourless. It evolves one of your Pokémon from the deck for one Colorless, which is a free evolution on a 70 HP Stage 1. The card is the Ability, not the 30 damage. LINNE.

Reuniclus, 140 HP, Psychic, Stage 2, retreat 1 — Cellular Ascension has no printed damage for a Colourless, and Evo-Lariat is 40 and climbs for a Colourless. It evolves every benched Pokémon from the deck at once, which is a whole board of Stage 2s for one Colorless. The 40-per-evolution attack means the card scales with the thing it just did. LINNE.

Elgyem, 60 HP, Psychic, Basic, retreat 1 — Slight Shift has no printed damage for a Psychic, and Beam is 40 for three Colourless. It moves an Energy off one of the opponent’s Pokémon onto another, which is a soft denial that also fixes their board for you. A 60 HP Basic that is really a disruption card. Apios.

Beheeyem, 90 HP, Psychic, Stage 1, retreat 1 — Calm Mind has no printed damage for a Psychic, and Psychic is 80 and climbs for three Colourless. It heals 40 for one Psychic, then 80 plus 30 per Energy on the defender. A 90 HP Stage 1 that is either a healer or an attacker depending on the turn. Apios.

Golett, 90 HP, Psychic, Basic, retreat 3 — one attack, Best Punch is 60 for two Colourless. Sixty damage with a coin flip to fail outright, on a 90 HP Basic. The highest damage a Basic in this set does for two Energy with a downside. Uta.

Golurk, 160 HP, Psychic, Stage 1, retreat 4 — Double Smash is 80 per unit the card counts for three Colourless, and Golurk Hammer is 200 for two Psychic and three Colourless. Two flips at 80 each, or 200 for five. A 160 HP Stage 1 whose cheap attack can hit for 160 and whose expensive one is the most reliable big number in the set. Uta.

Ability Debut Performance
Meloetta ex, 200 HP, Psychic, Basic, retreat 1 — one attack, Echoed Voice is 30 for a Psychic; the Ability Debut Performance — if you go first, this Pokémon can use attacks during your first turn. It can attack on the first turn going first, which no other card in the set can do, and its attack grows by 80 each time it is used on consecutive turns. A 200 HP Basic that punishes an opponent who cannot answer it immediately. 5ban Graphics.

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Munna, 70 HP, Psychic, Basic, retreat 1 — Rest has no printed damage for a Colourless, and Mumble is 10 for a Psychic. Art Rare — the same card as 038, redrawn full-art. The Art Rare of the self-Sleeping Munna, drawn by miki kudo. A 70 HP Basic that heals by putting itself to Sleep, which is a strange enough trade to be worth the art.

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Musharna, 120 HP, Psychic, Stage 1, retreat 2 — Dream Calling has no printed damage for a Colourless, and Sleep Pulse is 50 for a Psychic. Art Rare — the same card as 039, redrawn full-art. The Art Rare of the Fennel-searching Musharna, drawn by Mizue. It turns a healing Supporter into a repeatable resource, and the art is the only place that reads.

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Solosis, 40 HP, Psychic, Basic, retreat 1 — one attack, Rollout is 10 for a Colourless. Art Rare — the same card as 040, redrawn full-art. The Art Rare of the 40 HP Solosis, drawn by USGMEN. Ten damage for one Colorless, printed at the same rarity as the set’s best cards.

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Duosion, 70 HP, Psychic, Stage 1, retreat 1 — Cellular Evolution has no printed damage for a Colourless, and Spray Fluid is 30 for a Colourless. Art Rare — the same card as 041, redrawn full-art. The Art Rare of the deck-evolving Duosion, drawn by Kedamahadaitai Yawarakai. A free evolution for one Colorless on a 70 HP Stage 1.

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Reuniclus, 140 HP, Psychic, Stage 2, retreat 1 — Cellular Ascension has no printed damage for a Colourless, and Evo-Lariat is 40 and climbs for a Colourless. Art Rare — the same card as 042, redrawn full-art. The Art Rare of the whole-board-evolution Reuniclus, drawn by satoma. Evolving every benched Pokémon at once is the strangest effect in the set, and this is the version that shows it.

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Elgyem, 60 HP, Psychic, Basic, retreat 1 — Slight Shift has no printed damage for a Psychic, and Beam is 40 for three Colourless. Art Rare — the same card as 043, redrawn full-art. The Art Rare of the Energy-shuffling Elgyem, drawn by Masako Tomii. It moves an Energy off one of the opponent’s Pokémon onto another, which is disruption disguised as a fix.

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Beheeyem, 90 HP, Psychic, Stage 1, retreat 1 — Calm Mind has no printed damage for a Psychic, and Psychic is 80 and climbs for three Colourless. Art Rare — the same card as 044, redrawn full-art. The Art Rare of the healing Beheeyem, drawn by Aya Kusube. Forty healing or 80 plus 30 per Energy, depending on the turn.

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Golett, 90 HP, Psychic, Basic, retreat 3 — one attack, Best Punch is 60 for two Colourless. Art Rare — the same card as 045, redrawn full-art. The Art Rare of the coin-flip Golett, drawn by Nabatame Kazutaka. Sixty damage for two with a flip to fail is the highest Basic damage in the set with a downside.

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Golurk, 160 HP, Psychic, Stage 1, retreat 4 — Double Smash is 80 per unit the card counts for three Colourless, and Golurk Hammer is 200 for two Psychic and three Colourless. Art Rare — the same card as 046, redrawn full-art. The Art Rare of the 200-damage Golurk, drawn by Shinya Mizuno. Two flips at 80 or a flat 200 for five, which is the most reliable big number in the set.

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Ability Debut Performance
Meloetta ex, 200 HP, Psychic, Basic, retreat 1 — one attack, Echoed Voice is 30 for a Psychic; the Ability Debut Performance — if you go first, this Pokémon can use attacks during your first turn. The full-art printing of 047. The Super Rare of Meloetta. The only card in the set that can attack on turn one going first, and this is its standard secret printing. 5ban Graphics.

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Ability Debut Performance
Meloetta ex, 200 HP, Psychic, Basic, retreat 1 — one attack, Echoed Voice is 30 for a Psychic; the Ability Debut Performance — if you go first, this Pokémon can use attacks during your first turn. Special Art Rare — the same card as 047, redrawn as a full-art picture. The Special Art Rare of Meloetta, drawn by LINNE. A 200 HP Basic that attacks on turn one is a strange thing to print at all, and this is what it looks like with the treatment.
19 cards · listed in original order.

Drilbur, 70 HP, Fighting, Basic, retreat 1 — Mud-Slap is 10 for a Fighting, and Corkscrew Punch is 30 for two Fighting. Ten and thirty. The front of the Excadrill line. OKACHEKE.

Excadrill ex, 270 HP, Fighting, Stage 1, retreat 3 — Piercing Drill is 60 for two Fighting, and Rock Tumble is 200 for three Fighting. Sixty damage that also hits a damaged benched Pokémon for 60, which is a spread that requires setup but costs nothing extra. 270 HP on a Stage 1 plus a 200 attack that ignores Resistance makes it the set’s best Fighting card. N-DESIGN Inc..

Timburr, 70 HP, Fighting, Basic, retreat 2 — Low Kick is 10 for a Fighting, and Strength is 50 for a Fighting and two Colourless. Ten and fifty. The front of the Conkeldurr line. Shinya Mizuno.

Gurdurr, 100 HP, Fighting, Stage 1, retreat 3 — Low Kick is 30 for a Fighting, and Hammer Arm is 60 for a Fighting and two Colourless. Thirty and sixty, and the second one mills a card. A 100 HP Stage 1 that exists to become Conkeldurr. Shinya Mizuno.

Ability Craftsmanship
Conkeldurr, 140 HP, Fighting, Stage 2, retreat 3 — one attack, Swing Around is 100 and climbs for a Fighting and three Colourless; the Ability Craftsmanship — this Pokémon gets +40 HP for each {F} Energy attached to it. Every Energy attached adds 40 to its maximum HP, which on a 140 HP Stage 2 with three Energy is 260. The attack is 100 plus up to 100 more on two flips, so the card gets bigger and hits harder at the same time. Shinya Mizuno.

Throh, 130 HP, Fighting, Basic, retreat 2 — one attack, Shoulder Throw is 120, reduced by something on the card for a Fighting and a Colourless. 120 damage minus 30 for each Energy in the defender’s retreat cost, so it is a 120 against walls and a 60 against fast attackers. A 130 HP Basic that reads the opponent’s board. Shin Nagasawa.

Dwebble, 70 HP, Fighting, Basic, retreat 2 — Flail is 10 per unit the card counts for a Colourless, and Dig Claws is 20 for two Colourless. Ten for every damage counter on itself, which makes it better the closer it is to being Knocked Out. A 70 HP Basic that turns a losing exchange into damage. Tetsu Kayama.

Ability Sturdy
Crustle, 150 HP, Fighting, Stage 1, retreat 3 — one attack, Stone Edge is 80 and climbs for a Fighting and two Colourless; the Ability Sturdy — if this Pokémon has full HP and would be Knocked Out by damage from an attack, it is not Knocked Out, and its remaining HP becomes 10. At full HP it survives any attack with 10 HP left, once. A 150 HP Stage 1 with an Ability that turns every big attack into a two-turn project. Tetsu Kayama.

Landorus, 130 HP, Fighting, Basic, retreat 2 — Abundant Harvest has no printed damage for a Colourless, and Earthquake is 110 for a Fighting and two Colourless. It re-attaches a Basic Energy from the discard for one Colorless, then 110 that does 10 to your own bench. A 130 HP Basic that accelerates and attacks at the same time. Kazumasa Yasukuni.

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Drilbur, 70 HP, Fighting, Basic, retreat 1 — Mud-Slap is 10 for a Fighting, and Corkscrew Punch is 30 for two Fighting. Art Rare — the same card as 048, redrawn full-art. The Art Rare of the 30-for-two Drilbur, drawn by Koji Nakata. The front of the Excadrill line, printed at the same rarity as what it becomes.

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Timburr, 70 HP, Fighting, Basic, retreat 2 — Low Kick is 10 for a Fighting, and Strength is 50 for a Fighting and two Colourless. Art Rare — the same card as 050, redrawn full-art. The Art Rare of the 50-damage Timburr, drawn by Shigenori Negishi. The cheapest entry into Conkeldurr.

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Gurdurr, 100 HP, Fighting, Stage 1, retreat 3 — Low Kick is 30 for a Fighting, and Hammer Arm is 60 for a Fighting and two Colourless. Art Rare — the same card as 051, redrawn full-art. The Art Rare of the milling Gurdurr, drawn by Souichirou Gunjima. Sixty damage and a card off the top of the opponent’s deck.

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Ability Craftsmanship
Conkeldurr, 140 HP, Fighting, Stage 2, retreat 3 — one attack, Swing Around is 100 and climbs for a Fighting and three Colourless; the Ability Craftsmanship — this Pokémon gets +40 HP for each {F} Energy attached to it. Art Rare — the same card as 052, redrawn full-art. The Art Rare of the Energy-scaling Conkeldurr, drawn by Kazumasa Yasukuni. Plus 40 maximum HP per Energy is a build-around, and this is the version that shows the size.

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Throh, 130 HP, Fighting, Basic, retreat 2 — one attack, Shoulder Throw is 120, reduced by something on the card for a Fighting and a Colourless. Art Rare — the same card as 053, redrawn full-art. The Art Rare of the retreat-cost-reading Throh, drawn by GOSSAN. 120 minus 30 per Energy in the defender’s retreat cost, which is a card that reads the opponent’s board.

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Dwebble, 70 HP, Fighting, Basic, retreat 2 — Flail is 10 per unit the card counts for a Colourless, and Dig Claws is 20 for two Colourless. Art Rare — the same card as 054, redrawn full-art. The Art Rare of the damage-scaling Dwebble, drawn by Shimaris Yukichi. Ten per counter on itself, which makes it better the closer it is to dying.

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Ability Sturdy
Crustle, 150 HP, Fighting, Stage 1, retreat 3 — one attack, Stone Edge is 80 and climbs for a Fighting and two Colourless; the Ability Sturdy — if this Pokémon has full HP and would be Knocked Out by damage from an attack, it is not Knocked Out, and its remaining HP becomes 10. Art Rare — the same card as 055, redrawn full-art. The Art Rare of the Sturdy Crustle, drawn by MINAMINAMI Take. Surviving any attack at 10 HP is the set’s best defensive Ability on a Stage 1.

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Landorus, 130 HP, Fighting, Basic, retreat 2 — Abundant Harvest has no printed damage for a Colourless, and Earthquake is 110 for a Fighting and two Colourless. Art Rare — the same card as 056, redrawn full-art. The Art Rare of Landorus, drawn by SIE NANAHARA. Energy recovery plus 110 that does 10 to your own bench, on a 130 HP Basic.

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Excadrill ex, 270 HP, Fighting, Stage 1, retreat 3 — Piercing Drill is 60 for two Fighting, and Rock Tumble is 200 for three Fighting. The full-art printing of 049. The Super Rare of Excadrill. 270 HP and a 200 that ignores Resistance makes it the set’s best Fighting card, and this is the mid-tier version. N-DESIGN Inc..

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Excadrill ex, 270 HP, Fighting, Stage 1, retreat 3 — Piercing Drill is 60 for two Fighting, and Rock Tumble is 200 for three Fighting. Special Art Rare — the same card as 049, redrawn as a full-art picture. The Special Art Rare of Excadrill, drawn by Mitsuhiro Arita. 270 HP and the bench snipe in full illustration is the most wanted Fighting card of the year.
16 cards · listed in original order.

Venipede, 80 HP, Darkness, Basic, retreat 3 — one attack, Poison Spray has no printed damage for a Colourless. Poison for one Colorless on an 80 HP Basic. The front of the Scolipede line. okayamatakatoshi.

Whirlipede, 100 HP, Darkness, Stage 1, retreat 3 — one attack, Venoshock is 30 and climbs for a Colourless. Thirty damage that becomes 90 if the defender is Poisoned, which the line itself provides. A 100 HP Stage 1 that is a real attacker once the status lands. okayamatakatoshi.

Ability Poison Point
Scolipede, 160 HP, Darkness, Stage 2, retreat 3 — one attack, Venoshock is 90 and climbs for a Darkness and a Colourless; the Ability Poison Point — if this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned. Being damaged in the Active Spot Poisons the attacker, and its own attack does 90 more against a Poisoned defender. A 160 HP Stage 2 that turns being hit into its own win condition. okayamatakatoshi.

Sandile, 70 HP, Darkness, Basic, retreat 2 — one attack, Tighten Up is 10 for a Darkness. Ten damage and the opponent discards a card of their choice. A 70 HP Basic that is hand disruption for one Darkness. Gapao.

Krokorok, 100 HP, Darkness, Stage 1, retreat 2 — one attack, Tighten Up is 40 for a Darkness and a Colourless. Forty damage and two cards from their hand. A 100 HP Stage 1 whose attack is worth more than its damage. Gapao.

Krookodile, 170 HP, Darkness, Stage 2, retreat 3 — Tighten Up is 60 for a Darkness and a Colourless, and Cursed Slug is 120 and climbs for two Darkness and a Colourless. Sixty damage plus two cards from their hand, and 120 more once their hand is down to three. A 170 HP Stage 2 that builds toward its own finisher. Gapao.

Vullaby, 70 HP, Darkness, Basic, retreat 1 — one attack, Playful Kick is 10 for a Colourless. Ten damage on a 70 HP Basic. The front of the Mandibuzz line. Pani Kobayashi.

Ability Look for Prey
Mandibuzz, 110 HP, Darkness, Stage 1, retreat 1 — one attack, Cutting Wind is 90 for three Colourless; the Ability Look for Prey — once during your turn, you may use this Ability. It looks at the opponent’s hand and puts a Basic with 70 HP or less from it onto their bench, which is a forced bench target for your spread damage. A 110 HP Stage 1 that is pure disruption. Pani Kobayashi.

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Venipede, 80 HP, Darkness, Basic, retreat 3 — one attack, Poison Spray has no printed damage for a Colourless. Art Rare — the same card as 057, redrawn full-art. The Art Rare of the one-Colorless Poison Venipede, drawn by Apios. The cheapest status in the set, and the front of the Scolipede line.

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Whirlipede, 100 HP, Darkness, Stage 1, retreat 3 — one attack, Venoshock is 30 and climbs for a Colourless. Art Rare — the same card as 058, redrawn full-art. The Art Rare of the Poison-scaling Whirlipede, drawn by kurumitsu. Thirty that becomes 90 against a Poisoned defender.

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Ability Poison Point
Scolipede, 160 HP, Darkness, Stage 2, retreat 3 — one attack, Venoshock is 90 and climbs for a Darkness and a Colourless; the Ability Poison Point — if this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned. Art Rare — the same card as 059, redrawn full-art. The Art Rare of the Poison-on-being-hit Scolipede, drawn by Oku. A 160 HP Stage 2 that turns being attacked into its own win condition.

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Sandile, 70 HP, Darkness, Basic, retreat 2 — one attack, Tighten Up is 10 for a Darkness. Art Rare — the same card as 060, redrawn full-art. The Art Rare of the one-Darkness Sandile, drawn by Fujimoto Gold. Ten damage and a card from their hand.

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Krokorok, 100 HP, Darkness, Stage 1, retreat 2 — one attack, Tighten Up is 40 for a Darkness and a Colourless. Art Rare — the same card as 061, redrawn full-art. The Art Rare of the two-card Krokorok, drawn by Tonji Matsuno. Forty damage and two cards from their hand, which is a Supporter’s worth of disruption on a Stage 1.

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Krookodile, 170 HP, Darkness, Stage 2, retreat 3 — Tighten Up is 60 for a Darkness and a Colourless, and Cursed Slug is 120 and climbs for two Darkness and a Colourless. Art Rare — the same card as 062, redrawn full-art. The Art Rare of the hand-size-scaling Krookodile, drawn by Uninori. 120 more once their hand is down to three is the card building toward its own finisher.

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Vullaby, 70 HP, Darkness, Basic, retreat 1 — one attack, Playful Kick is 10 for a Colourless. Art Rare — the same card as 063, redrawn full-art. The Art Rare of the ten-damage Vullaby, drawn by Saya Tsuruta. The front of the Mandibuzz line, with the smallest attack in the set.

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Ability Look for Prey
Mandibuzz, 110 HP, Darkness, Stage 1, retreat 1 — one attack, Cutting Wind is 90 for three Colourless; the Ability Look for Prey — once during your turn, you may use this Ability. Art Rare — the same card as 064, redrawn full-art. The Art Rare of the hand-reading Mandibuzz, drawn by Bun Toujo. Putting a 70 HP Basic from their hand onto their bench is disruption no other card in the set does.
11 cards · listed in original order.

Escavalier, 130 HP, Metal, Stage 1, retreat 3 — one attack, Wild Lances is 90 for a Metal. Ninety damage for one Metal, and 30 onto itself. The most efficient attack in the set measured per Energy, with a fixed cost. DOM.

Pawniard, 60 HP, Metal, Basic, retreat 1 — one attack, Corner is 10 for a Metal. Ten damage and the defender cannot retreat. A 60 HP Basic whose only job is to hold something in place. Oku.

Bisharp, 120 HP, Metal, Stage 1, retreat 2 — Cut Up is 40 for a Metal, and Finishing Blow is 60 and climbs for a Metal and a Colourless. Forty, then 60 that becomes 120 if the defender is already damaged. A 120 HP Stage 1 that rewards attacking twice. Oku.

Cobalion, 120 HP, Metal, Basic, retreat 2 — Righteous Edge is 20 for a Metal, and Metal Arms is 80 and climbs for two Metal and a Colourless. Twenty damage that discards a Special Energy off the defender, which is the set’s answer to the Rocket-style Energy cards. The 80-damage attack gains 40 with a Tool attached, so the card answers and uses the same cards. HICO KIM.

Ability Metallic Signal
Genesect ex, 220 HP, Metal, Basic, retreat 2 — one attack, Protect Charge is 150 for two Metal and a Colourless; the Ability Metallic Signal — once during your turn, you may search your deck for up to 2 Evolution {M} Pokémon, reveal them, and put them into your hand. It searches up to two Evolution Pokémon of its type from the deck every turn, which is a Stage 2 enabler on a 220 HP Basic. The 150 attack reduces incoming damage by 30, so it survives long enough to keep searching. 5ban Graphics.

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Escavalier, 130 HP, Metal, Stage 1, retreat 3 — one attack, Wild Lances is 90 for a Metal. Art Rare — the same card as 065, redrawn full-art. The Art Rare of the one-Metal Escavalier, drawn by Uta. Ninety damage for one Energy with 30 recoil is the best rate in the set per Energy.

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Pawniard, 60 HP, Metal, Basic, retreat 1 — one attack, Corner is 10 for a Metal. Art Rare — the same card as 066, redrawn full-art. The Art Rare of the retreat-locking Pawniard, drawn by Dsuke. Ten damage and the defender cannot retreat.

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Bisharp, 120 HP, Metal, Stage 1, retreat 2 — Cut Up is 40 for a Metal, and Finishing Blow is 60 and climbs for a Metal and a Colourless. Art Rare — the same card as 067, redrawn full-art. The Art Rare of the finishing Bisharp, drawn by toriyufu. Sixty that becomes 120 against an already-damaged defender.

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Cobalion, 120 HP, Metal, Basic, retreat 2 — Righteous Edge is 20 for a Metal, and Metal Arms is 80 and climbs for two Metal and a Colourless. Art Rare — the same card as 068, redrawn full-art. The Art Rare of Cobalion, drawn by hncl. It strips a Special Energy and gains 40 with a Tool attached, so the card answers and uses the same cards.

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Ability Metallic Signal
Genesect ex, 220 HP, Metal, Basic, retreat 2 — one attack, Protect Charge is 150 for two Metal and a Colourless; the Ability Metallic Signal — once during your turn, you may search your deck for up to 2 Evolution {M} Pokémon, reveal them, and put them into your hand. The full-art printing of 069. The Super Rare of Genesect. Searching two Evolution Pokémon every turn is a Stage 2 enabler on a Basic, and this is the standard secret printing. 5ban Graphics.

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Ability Metallic Signal
Genesect ex, 220 HP, Metal, Basic, retreat 2 — one attack, Protect Charge is 150 for two Metal and a Colourless; the Ability Metallic Signal — once during your turn, you may search your deck for up to 2 Evolution {M} Pokémon, reveal them, and put them into your hand. Special Art Rare — the same card as 069, redrawn as a full-art picture. The Special Art Rare of Genesect, drawn by kantaro. The two-Evolution search on a 220 HP Basic, in full art.
6 cards · listed in original order.

Axew, 70 HP, Dragon, Basic, retreat 2 — one attack, Gather Strength has no printed damage for a Colourless. It searches up to two Basic Energy for one Colorless, which is a Supporter’s effect on a 70 HP Basic. The front of the Haxorus line and the fastest way to find Energy in the set. Taiga Kasai.

Fraxure, 100 HP, Dragon, Stage 1, retreat 2 — Bite is 30 for a Colourless, and Boundless Power is 90 for a Fighting and a Metal. Thirty, then 90 that costs it a turn. A 100 HP Stage 1 whose expensive attack is the only reason to play it. Taiga Kasai.

Haxorus, 170 HP, Dragon, Stage 2, retreat 3 — Cross-Cut is 80 and climbs for two Colourless, and Axe Blast has no printed damage for a Fighting, a Metal and a Colourless. Its first attack does 80 more against an evolved defender, and its second Knocks Out any Basic outright regardless of HP. A 170 HP Stage 2 with an answer to both halves of the format. Taiga Kasai.

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Axew, 70 HP, Dragon, Basic, retreat 2 — one attack, Gather Strength has no printed damage for a Colourless. Art Rare — the same card as 070, redrawn full-art. The Art Rare of the Energy-searching Axew, drawn by Ayako Ozaki. Two Basic Energy for one Colorless is the fastest Energy search in the set.

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Fraxure, 100 HP, Dragon, Stage 1, retreat 2 — Bite is 30 for a Colourless, and Boundless Power is 90 for a Fighting and a Metal. Art Rare — the same card as 071, redrawn full-art. The Art Rare of the turn-costing Fraxure, drawn by Yuya Oka. Ninety damage for two that costs it the next turn.

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Haxorus, 170 HP, Dragon, Stage 2, retreat 3 — Cross-Cut is 80 and climbs for two Colourless, and Axe Blast has no printed damage for a Fighting, a Metal and a Colourless. Art Rare — the same card as 072, redrawn full-art. The Art Rare of the Basic-Killing Haxorus, drawn by akagi. Its second attack Knocks Out any Basic regardless of HP, which is the most decisive effect in the set.
12 cards · listed in original order.

Pidove, 60 HP, Colourless, Basic, retreat 1 — Scout has no printed damage for a Colourless, and Stampede is 10 for a Colourless. It looks at the opponent’s hand for one Colorless, which is the cheapest information in the set. The ten-damage attack is irrelevant next to that. Tomomi Ozaki.

Tranquill, 80 HP, Colourless, Stage 1, no retreat cost — one attack, Fly is 40 for a Colourless. Forty damage with a flip that either fails the attack or grants a turn of immunity. A 80 HP Stage 1 that is entirely a coin. Tomomi Ozaki.

Unfezant, 150 HP, Colourless, Stage 2, no retreat cost — Add On has no printed damage for a Colourless, and Swift Flight is 120 for two Colourless. It draws four cards for one Colorless, which is the best raw draw in the set, and the 120 attack has a flip for immunity. A 150 HP Stage 2 that is really a draw engine with a body. Tomomi Ozaki.

Audino, 100 HP, Colourless, Basic, retreat 1 — one attack, Return is 30 for a Colourless. Thirty damage and an optional draw back to six cards, which makes it a cantrip on a 100 HP Basic. The cheapest way to never run out of hand. Saya Tsuruta.

Minccino, 60 HP, Colourless, Basic, retreat 1 — one attack, Tail Slap is 20 per unit the card counts for a Colourless. Twenty per heads on two flips. A 60 HP Basic with the smallest possible ceiling. Ayako Ozaki.

Cinccino, 100 HP, Colourless, Stage 1, retreat 1 — one attack, Do the Wave is 20 and climbs for a Colourless. Twenty plus 20 for every benched Pokémon, which with a full bench is 120 for one Colorless. The best damage-to-cost ratio in the set when the board is full. Ayako Ozaki.

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Pidove, 60 HP, Colourless, Basic, retreat 1 — Scout has no printed damage for a Colourless, and Stampede is 10 for a Colourless. Art Rare — the same card as 073, redrawn full-art. The Art Rare of the hand-reading Pidove, drawn by Mori Yuu. Looking at the opponent’s hand for one Colorless is the cheapest information in the set.

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Tranquill, 80 HP, Colourless, Stage 1, no retreat cost — one attack, Fly is 40 for a Colourless. Art Rare — the same card as 074, redrawn full-art. The Art Rare of the immunity-flipping Tranquill, drawn by cochi8i. Forty damage that either fails or grants a turn of safety.

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Unfezant, 150 HP, Colourless, Stage 2, no retreat cost — Add On has no printed damage for a Colourless, and Swift Flight is 120 for two Colourless. Art Rare — the same card as 075, redrawn full-art. The Art Rare of the four-card Unfezant, drawn by Yoshioka. The best raw draw in the set on a 150 HP Stage 2.

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Audino, 100 HP, Colourless, Basic, retreat 1 — one attack, Return is 30 for a Colourless. Art Rare — the same card as 076, redrawn full-art. The Art Rare of the cantrip Audino, drawn by Asako Ito. Thirty damage and an optional draw back to six.

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Minccino, 60 HP, Colourless, Basic, retreat 1 — one attack, Tail Slap is 20 per unit the card counts for a Colourless. Art Rare — the same card as 077, redrawn full-art. The Art Rare of the two-flip Minccino, drawn by Natsumi Yoshida. Twenty per heads on a 60 HP Basic.

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Cinccino, 100 HP, Colourless, Stage 1, retreat 1 — one attack, Do the Wave is 20 and climbs for a Colourless. Art Rare — the same card as 078, redrawn full-art. The Art Rare of the bench-scaling Cinccino, drawn by tono. Twenty plus 20 per benched Pokémon is 120 for one Colorless on a full board, and this is the last of the 72 Art Rares.
10 cards · listed in original order.

Flip 2 coins. If both of them are heads, search your deck for a Basic Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
Energy Coin — Flip 2 coins. If both of them are heads, search your deck for a Basic Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck. Two flips, and only if both are heads do you get to attach a Basic Energy from the deck. The worst rate on any card in the set, which is why it is an Uncommon. Toyste Beach.

Ability Protective Cover
Play this card as if it were a 60-HP Basic {C} Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.
Antique Cover Fossil — Play this card as if it were a 60-HP Basic {C} Pokémon. This card can’t be affected by any Special Conditions and can’t retreat. At any time during your turn, you may discard this card from play. It plays as a 60 HP Basic that cannot be statused, cannot retreat, and ignores every attack effect, and it can throw itself away at any time. The only card in the set that is a Pokémon and an Item at once. AYUMI ODASHIMA.

Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck.
Pokégear 3.0 — Look at the top 7 cards of your deck. Choose a Supporter card you find there, show it to your opponent, and put it into your hand. Shuffle the other cards back into your deck. It looks at the top seven cards for a Supporter, which is the most reliable way to find one in the set. Three copies of this is how the format fixes its Supporter count. Toyste Beach.

The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Air Balloon — The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less. It reduces the holder’s retreat cost by two, which on the set’s Stage 2s is the difference between a pivot and a stuck Pokémon. The most played Tool of the year. Studio Bora Inc..

N’s Plot. It moves up to two Energy from your bench onto the Active Spot, which is an Energy switch that also accelerates. The only Supporter in the set that fixes an Energy line already in play. hncl.

Discard your hand and draw 7 cards.
Professor’s Research — Discard your hand and draw 7 cards. It throws away the whole hand to draw seven, which is the largest single draw in the set and the reason the format can afford to run thin hands. Taira Akitsu.

Heal 40 damage from each of your Pokémon.
Fennel — Heal 40 damage from each of your Pokémon. It heals 40 off every Pokémon on your side, which is 240 HP of healing on a full board for one card. The only mass healing in the set. Yuu Nishida.

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N’s Plot. The full-art printing of 083. The Super Rare of N’s Plot. Moving two Energy from the bench to the Active is the only Supporter in the set that fixes a line already in play, and it gets a secret slot before most of the Pokémon. hncl.

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Heal 40 damage from each of your Pokémon.
Fennel — Heal 40 damage from each of your Pokémon. The full-art printing of 085. The Super Rare of Fennel. Mass healing of 40 is the only effect of its kind in the set, so it gets a secret version even though it is a Supporter nobody builds around. Yuu Nishida.

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N’s Plot. Special Art Rare — the same card as 083, redrawn as a full-art picture. The Special Art Rare of N’s Plot, drawn by REND. A Supporter at Special Art Rare is rare, and it signals that the Energy line is the real centre of the set.
1 cards · listed in original order.

This card provides Colorless Energy. If the Pokémon this card is attached to is a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time.
Prism Energy — This card provides Colorless Energy. If the Pokémon this card is attached to is a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time. It counts as one Energy of every type while attached to a Basic Pokémon, which is what makes the set’s multi-type Basics castable. A reprint of a card from the original Black and White era, and it matters more here than it did then.

290 yen (tax included), seven cards a pack. 174 cards in total: 86 numbered and 88 secret. The one regular pack of 2025 to go up in price, and the first seven-card pack in the series. The box size and box price were not confirmed against an official source, so they are left empty rather than estimated from the other products.
2025-06-06. 174 cards — 163 Pokémon, 10 Trainers and 1 Energy, 19 Pokémon ex.
The other half of 6 June, built to the same shape as Black Bolt. 86 numbered plus 88 secret, again 72 Art Rare, with Bouffalant ex, Zekrom ex and the Unova starters carrying the numbered set.
21 cards · listed in original order.

Sewaddle, 50 HP, Grass, Basic, retreat 1 — one attack, Bug Bite is 20 for a Grass. Twenty damage for one Grass on a 50 HP Basic. The cheapest entry into Leavanny, and the only card in the set that costs nothing to lose twice. Oswaldo KATO.

Ability Healing Leaves
Swadloon, 80 HP, Grass, Stage 1, retreat 2 — one attack, Bug Buzz is 40 for a Grass and a Colourless; the Ability Healing Leaves — once during your turn, you may heal 20 damage from your Active Pokémon. It heals 20 off the Active Spot every turn for free, which on a 80 HP Stage 1 is a slow but real clock advantage. The 40-damage attack is secondary. Oswaldo KATO.

Leavanny, 130 HP, Grass, Stage 2, retreat 1 — Healing Wrapping has no printed damage for a Colourless, and X-Scissor is 90 and climbs for a Grass and a Colourless. It heals 100 off every Basic Pokémon on your side for one Colorless, which is the largest single heal in the set. The 90-damage attack is only there for when nothing needs healing. Oswaldo KATO.

Cottonee, 60 HP, Grass, Basic, retreat 1 — one attack, Absorb is 10 for a Grass. Ten damage that heals ten, on a 60 HP Basic. An even trade against anything that hits for ten. sui.

Whimsicott ex, 230 HP, Grass, Stage 1, no retreat cost — Energy Gift has no printed damage for a Grass, and Wondrous Cotton is 50 per unit the card counts for a Grass. Its first attack attaches up to three Basic Energy from the deck, which is the biggest acceleration in the set and costs one Energy. The second attack does 50 for every Trainer in the opponent’s hand, so the card is a threat and an engine at once. 5ban Graphics.

Deerling, 70 HP, Grass, Basic, retreat 1 — one attack, Rear Kick is 30 for two Colourless. Thirty for two on a 70 HP Basic. The front of the Sawsbuck line. Narano.

Sawsbuck, 130 HP, Grass, Stage 1, retreat 2 — Push Down is 50 for two Colourless, and Solar Beam is 100 for a Grass and two Colourless. Fifty damage and a forced switch that the opponent resolves, then 100 for three. A 130 HP Stage 1 that is a reset button with a body. Narano.

Ability Stimulated Evolution
Shelmet, 60 HP, Grass, Basic, retreat 3 — one attack, Headbutt Bounce is 10 for a Colourless; the Ability Stimulated Evolution — if you have Karrablast in play, this Pokémon can evolve during your first turn or the turn you play it. It can evolve on the turn it is played if a Karrablast is on your side, which is the only way either half of this pair works. A 60 HP Basic whose Ability is the whole card. Saboteri.

Accelgor, 100 HP, Grass, Stage 1, retreat 1 — one attack, Acid Spray is 50 for a Grass. Fifty damage and a flip to strip an Energy, which on a 100 HP Stage 1 is a real attacker with a bonus. The card is the reason to play the Shelmet. Saboteri.

Virizion, 120 HP, Grass, Basic, retreat 1 — Giga Drain is 30 for a Grass, and Emerald Blade is 130 for two Grass and a Colourless. Its first attack heals for the damage it deals, which makes thirty damage a ten-point swing. The 130 attack costs it a full turn, so the cheap one is the card. Felicia Chen.

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Sewaddle, 50 HP, Grass, Basic, retreat 1 — one attack, Bug Bite is 20 for a Grass. Art Rare — the same card as 001, redrawn full-art. The Art Rare of the 20-damage Sewaddle, drawn by nisimono. A 50 HP Basic with one attack, printed at the same rarity as the set’s best cards because every regular Pokémon in this set gets one.

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Ability Healing Leaves
Swadloon, 80 HP, Grass, Stage 1, retreat 2 — one attack, Bug Buzz is 40 for a Grass and a Colourless; the Ability Healing Leaves — once during your turn, you may heal 20 damage from your Active Pokémon. Art Rare — the same card as 002, redrawn full-art. The Art Rare of the 20-healing Swadloon, drawn by 0313. The Ability is a free heal on the Active Spot every turn, and the art is the only place that reads.

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Leavanny, 130 HP, Grass, Stage 2, retreat 1 — Healing Wrapping has no printed damage for a Colourless, and X-Scissor is 90 and climbs for a Grass and a Colourless. Art Rare — the same card as 003, redrawn full-art. The Art Rare of the 100-healing Leavanny, drawn by mashu. The largest single heal in the set, on a 130 HP Stage 2, in full illustration.

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Cottonee, 60 HP, Grass, Basic, retreat 1 — one attack, Absorb is 10 for a Grass. Art Rare — the same card as 004, redrawn full-art. The Art Rare of the ten-damage Cottonee, drawn by Keisin. A 60 HP Basic that heals what it deals, which is the plainest card in the set.

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Deerling, 70 HP, Grass, Basic, retreat 1 — one attack, Rear Kick is 30 for two Colourless. Art Rare — the same card as 006, redrawn full-art. The Art Rare of the 30-damage Deerling, drawn by takashi shiraishi. The front of the Sawsbuck line, with one attack and nothing else.

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Sawsbuck, 130 HP, Grass, Stage 1, retreat 2 — Push Down is 50 for two Colourless, and Solar Beam is 100 for a Grass and two Colourless. Art Rare — the same card as 007, redrawn full-art. The Art Rare of the switch-and-100 Sawsbuck, drawn by Yano Keiji. A reset button with a body, in full art.

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Ability Stimulated Evolution
Shelmet, 60 HP, Grass, Basic, retreat 3 — one attack, Headbutt Bounce is 10 for a Colourless; the Ability Stimulated Evolution — if you have Karrablast in play, this Pokémon can evolve during your first turn or the turn you play it. Art Rare — the same card as 008, redrawn full-art. The Art Rare of the Shelmet that evolves on turn one next to a Karrablast, drawn by Mékayu. The Ability is the whole card and the pairing is the design.

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Accelgor, 100 HP, Grass, Stage 1, retreat 1 — one attack, Acid Spray is 50 for a Grass. Art Rare — the same card as 009, redrawn full-art. The Art Rare of the Energy-stripping Accelgor, drawn by Taiga Kasai. Fifty damage plus a flip to remove an Energy, which is the payoff for playing the Shelmet.

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Virizion, 120 HP, Grass, Basic, retreat 1 — Giga Drain is 30 for a Grass, and Emerald Blade is 130 for two Grass and a Colourless. Art Rare — the same card as 010, redrawn full-art. The Art Rare of Virizion, drawn by kodama. Thirty damage that heals for what it deals, or 130 that costs a turn.

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Whimsicott ex, 230 HP, Grass, Stage 1, no retreat cost — Energy Gift has no printed damage for a Grass, and Wondrous Cotton is 50 per unit the card counts for a Grass. The full-art printing of 005. The Super Rare keeps the same 230 HP and the same three-Energy attachment from the deck. Only the foiling changes, and the card was already the set’s best Grass attacker. 5ban Graphics.

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Whimsicott ex, 230 HP, Grass, Stage 1, no retreat cost — Energy Gift has no printed damage for a Grass, and Wondrous Cotton is 50 per unit the card counts for a Grass. Special Art Rare — the same card as 005, redrawn as a full-art picture. The Special Art Rare gives the 230 HP Whimsicott a full-bleed illustration, drawn by mele. Mechanically it is the same three-Energy attachment and the same hand-size attack.
16 cards · listed in original order.

Tepig, 70 HP, Fire, Basic, retreat 1 — Tackle is 10 for a Fire, and Rollout is 30 for two Fire. Ten and thirty. The cheapest entry into Emboar. Teeziro.

Pignite, 110 HP, Fire, Stage 1, retreat 3 — Combustion is 30 for a Fire, and Heat Crash is 80 for two Fire and a Colourless. Thirty and eighty. A 110 HP Stage 1 that hits above its weight for three Energy. Teeziro.

Ability Inferno Fandango
Emboar, 180 HP, Fire, Stage 2, retreat 4 — one attack, Heat Crash is 120 for three Fire and a Colourless; the Ability Inferno Fandango — as often as you like during your turn, you may attach a Basic {R} Energy card from your hand to 1 of your Pokémon. It attaches a Basic Energy from hand as many times as you like each turn, which is the strongest acceleration Ability in the set and the reason the line exists. 180 HP and a 120 attack make it a threat as well as an engine. Teeziro.

Pansear, 70 HP, Fire, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Scratch is 30 for two Colourless. It draws a card for one Colorless. The front of the Simisear line. Julie Hang.

Simisear, 100 HP, Fire, Stage 1, retreat 1 — one attack, Gentle Slap is 70 for two Colourless. Seventy damage for two on a 100 HP Stage 1. The same card as Simisage and Simipour, in Fire. Julie Hang.

Heatmor, 120 HP, Fire, Basic, retreat 2 — Licking Catch has no printed damage for a Fire, and Fire Claws is 60 for two Fire. It searches up to three cards split between Pokémon and Basic Energy, which is a Supporter’s effect on a 120 HP Basic. The 60-damage attack is only there for when the hand is already full. Minahamu.

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Reshiram ex, 230 HP, Fire, Basic, retreat 2 — Slash is 50 for two Colourless, and Blazing Burst is 130 and climbs for two Fire and a Colourless. Its second attack gains 50 for every prize the opponent has already taken and then discards an Energy, so it gets stronger as the game gets worse. 230 HP on a Basic at that cost is the headline Fire card of the set. 5ban Graphics.

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Tepig, 70 HP, Fire, Basic, retreat 1 — Tackle is 10 for a Fire, and Rollout is 30 for two Fire. Art Rare — the same card as 011, redrawn full-art. The Art Rare of the 10-and-30 Tepig, drawn by Orca. The cheapest entry into Emboar, printed at the same rarity as what it becomes.

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Pignite, 110 HP, Fire, Stage 1, retreat 3 — Combustion is 30 for a Fire, and Heat Crash is 80 for two Fire and a Colourless. Art Rare — the same card as 012, redrawn full-art. The Art Rare of the 80-damage Pignite, drawn by Masa. A 110 HP Stage 1 that hits above its weight for three Energy.

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Ability Inferno Fandango
Emboar, 180 HP, Fire, Stage 2, retreat 4 — one attack, Heat Crash is 120 for three Fire and a Colourless; the Ability Inferno Fandango — as often as you like during your turn, you may attach a Basic {R} Energy card from your hand to 1 of your Pokémon. Art Rare — the same card as 013, redrawn full-art. The Art Rare of the Energy-attaching Emboar, drawn by NC Empire. Unlimited Basic Energy from hand every turn is the strongest acceleration in the set, and this is what it looks like.

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Pansear, 70 HP, Fire, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Scratch is 30 for two Colourless. Art Rare — the same card as 014, redrawn full-art. The Art Rare of the draw-a-card Pansear, drawn by GOTO minori. One card of draw for one Colorless, in full art.

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Simisear, 100 HP, Fire, Stage 1, retreat 1 — one attack, Gentle Slap is 70 for two Colourless. Art Rare — the same card as 015, redrawn full-art. The Art Rare of the 70-for-two Simisear, drawn by sowsow. The third of the three monkeys, each printed at Art Rare in this set.

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Heatmor, 120 HP, Fire, Basic, retreat 2 — Licking Catch has no printed damage for a Fire, and Fire Claws is 60 for two Fire. Art Rare — the same card as 016, redrawn full-art. The Art Rare of the three-card Heatmor, drawn by Kariya. A Supporter’s search on a 120 HP Basic, and the art is the only place the tongue reads.

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Reshiram ex, 230 HP, Fire, Basic, retreat 2 — Slash is 50 for two Colourless, and Blazing Burst is 130 and climbs for two Fire and a Colourless. The full-art printing of 017. The Super Rare of Reshiram. The prize-scaling 130 plus 50 is unchanged; this is the version that comes out of a box. 5ban Graphics.

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Reshiram ex, 230 HP, Fire, Basic, retreat 2 — Slash is 50 for two Colourless, and Blazing Burst is 130 and climbs for two Fire and a Colourless. Special Art Rare — the same card as 017, redrawn as a full-art picture. The Special Art Rare of Reshiram, drawn by kawayoo. The prize-scaling 130 plus 50 is the card that defines the set’s Fire half, and this is the version people chase.

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Reshiram ex, 230 HP, Fire, Basic, retreat 2 — Slash is 50 for two Colourless, and Blazing Burst is 130 and climbs for two Fire and a Colourless. Black White Rare — the same card as 017, printed in black and white line art. The Black White Rare version of Reshiram ex, in black and white with no colour at all. Mechanically it is the same prize-scaling 130 plus 50 on a 230 HP Basic, and it is the last card in the set — the mirror of the Zekrom that closes Black Bolt. 5ban Graphics.
21 cards · listed in original order.

Oshawott, 70 HP, Water, Basic, retreat 1 — Tackle is 10 for a Water, and Water Gun is 30 for two Water. Ten and thirty on a 70 HP Basic. The cheapest entry into Samurott. rika.

Dewott, 100 HP, Water, Stage 1, retreat 1 — one attack, Energized Shell is 30 per unit the card counts for a Water. Thirty for every Energy attached, and it can be played with two for sixty. A 100 HP Stage 1 that scales with the acceleration the line provides. rika.

Ability Torrential Whirlpool
Samurott, 160 HP, Water, Stage 2, retreat 2 — one attack, Energized Slash is 30 and climbs for a Water; the Ability Torrential Whirlpool — once during your turn, you may switch your Active Pokémon with 1 of your Benched Pokémon. It switches itself out and then forces the opponent to switch too, which resets both sides at once. The attack does 30 plus 50 per Energy attached, so the card is a pivot that hits. rika.

Basculin, 90 HP, Water, Basic, retreat 1 — Bite is 10 for a Colourless, and Bared Fangs is 50 for a Water. Ten damage, then 50 that fails unless the defender is already damaged. A 90 HP Basic that needs a partner to function. KEIICHIRO ITO.

Ducklett, 70 HP, Water, Basic, retreat 1 — Firefighting has no printed damage for a Colourless, and Wing Attack is 20 for two Colourless. It strips an Energy for one Colorless, which is the cheapest Energy denial in the set. The twenty-damage attack is almost incidental. Mizue.

Swanna, 120 HP, Water, Stage 1, retreat 1 — Flap is 30 for a Colourless, and Air Slash is 120 for three Colourless. Thirty, then 120 for three that costs an Energy. A 120 HP Stage 1 with a real finisher. Mizue.

Vanillite, 60 HP, Water, Basic, retreat 1 — Beat is 10 for a Colourless, and Ice Edge is 20 and climbs for a Water and a Colourless. Ten and twenty. The cheapest entry into Vanilluxe. cochi8i.

Vanillish, 90 HP, Water, Stage 1, retreat 2 — Ram is 30 for two Colourless, and Ice Beam is 50 for a Water and two Colourless. Thirty and fifty with a flip for Paralysis. A 90 HP Stage 1 that is purely a stepping stone. cochi8i.

Vanilluxe, 150 HP, Water, Stage 2, retreat 2 — Ram is 60 for two Colourless, and Double Freeze is 90 per unit the card counts for a Water and two Colourless. Ninety per heads on two flips, and any heads at all Paralyzes. A 150 HP Stage 2 with a ceiling of 180 and a floor of zero, plus a status either way. cochi8i.

Keldeo ex, 210 HP, Water, Basic, retreat 2 — Gale Thrust is 30 and climbs for a Water and a Colourless, and Sonic Edge is 120 for a Water and two Colourless. Its first attack does 30, or 120 if it moved from the bench to the Active Spot this turn, which makes switching a damage step. 210 HP on a Basic plus a 120 that ignores every effect on the defender makes it the set’s best Water card. PLANETA Yamashita.

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Oshawott, 70 HP, Water, Basic, retreat 1 — Tackle is 10 for a Water, and Water Gun is 30 for two Water. Art Rare — the same card as 018, redrawn full-art. The Art Rare of the 10-and-30 Oshawott, drawn by OKACHEKE. The cheapest entry into Samurott.

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Dewott, 100 HP, Water, Stage 1, retreat 1 — one attack, Energized Shell is 30 per unit the card counts for a Water. Art Rare — the same card as 019, redrawn full-art. The Art Rare of the Energy-scaling Dewott, drawn by Taira Akitsu. Thirty per Energy attached, on a Stage 1 that can be played with two.

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Ability Torrential Whirlpool
Samurott, 160 HP, Water, Stage 2, retreat 2 — one attack, Energized Slash is 30 and climbs for a Water; the Ability Torrential Whirlpool — once during your turn, you may switch your Active Pokémon with 1 of your Benched Pokémon. Art Rare — the same card as 020, redrawn full-art. The Art Rare of the double-pivot Samurott, drawn by DOM. Switching both sides at once is a rare effect, and this is the version that shows it.

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Basculin, 90 HP, Water, Basic, retreat 1 — Bite is 10 for a Colourless, and Bared Fangs is 50 for a Water. Art Rare — the same card as 021, redrawn full-art. The Art Rare of the damaged-only Basculin, drawn by Nakamura Ippan. Fifty damage that fails outright unless the defender already has damage, which is a condition the art cannot show.

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Ducklett, 70 HP, Water, Basic, retreat 1 — Firefighting has no printed damage for a Colourless, and Wing Attack is 20 for two Colourless. Art Rare — the same card as 022, redrawn full-art. The Art Rare of the Energy-denying Ducklett, drawn by GIDORA. One Colorless to strip an Energy is the cheapest denial in the set.

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Swanna, 120 HP, Water, Stage 1, retreat 1 — Flap is 30 for a Colourless, and Air Slash is 120 for three Colourless. Art Rare — the same card as 023, redrawn full-art. The Art Rare of the 120-damage Swanna, drawn by Gemi. Thirty for one, 120 for three, on a 120 HP Stage 1.

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Vanillite, 60 HP, Water, Basic, retreat 1 — Beat is 10 for a Colourless, and Ice Edge is 20 and climbs for a Water and a Colourless. Art Rare — the same card as 024, redrawn full-art. The Art Rare of the ten-damage Vanillite, drawn by Mina Nakai. The cheapest entry into Vanilluxe, with two attacks that total thirty.

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Vanillish, 90 HP, Water, Stage 1, retreat 2 — Ram is 30 for two Colourless, and Ice Beam is 50 for a Water and two Colourless. Art Rare — the same card as 025, redrawn full-art. The Art Rare of the Paralysis-flipping Vanillish, drawn by Yoko Hishida. Fifty damage and a coin for a lost turn.

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Vanilluxe, 150 HP, Water, Stage 2, retreat 2 — Ram is 60 for two Colourless, and Double Freeze is 90 per unit the card counts for a Water and two Colourless. Art Rare — the same card as 026, redrawn full-art. The Art Rare of the two-flip Vanilluxe, drawn by aoki. Ninety per heads with a Paralysis attached to any heads at all, on a 150 HP Stage 2.

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Keldeo ex, 210 HP, Water, Basic, retreat 2 — Gale Thrust is 30 and climbs for a Water and a Colourless, and Sonic Edge is 120 for a Water and two Colourless. The full-art printing of 027. The Super Rare of Keldeo. The 120 for moving from the bench to the Active Spot is the card’s whole identity, and this is its standard secret printing. N-DESIGN Inc..

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Keldeo ex, 210 HP, Water, Basic, retreat 2 — Gale Thrust is 30 and climbs for a Water and a Colourless, and Sonic Edge is 120 for a Water and two Colourless. Special Art Rare — the same card as 027, redrawn as a full-art picture. The Special Art Rare of Keldeo, drawn by Yuu Nishida. A Basic that hits for 120 the turn it comes off the bench is a strange thing to print at all, and this is what it looks like with the treatment.
10 cards · listed in original order.

Blitzle, 60 HP, Lightning, Basic, retreat 1 — Smash Kick is 10 for a Colourless, and Zap Kick is 30 for a Lightning and a Colourless. Ten and thirty. The cheapest entry into Zebstrika. Mugi Hamada.

Zebstrika, 120 HP, Lightning, Stage 1, retreat 1 — Smash Kick is 30 for a Colourless, and Electrobullet is 100 for two Lightning and a Colourless. 100 damage that also puts 30 on a benched Pokémon, for three. A 120 HP Stage 1 that is the only spread attacker in the Lightning line. Mugi Hamada.

Joltik, 40 HP, Lightning, Basic, retreat 1 — one attack, Surprise Attack is 30 for a Lightning. Thirty damage with a flip to fail, on a 40 HP Basic. The highest risk in the set for the smallest body. Shimaris Yukichi.

Galvantula, 90 HP, Lightning, Stage 1, retreat 1 — one attack, Discharge is 50 per unit the card counts for a Lightning. Fifty for every Energy attached, discarded afterwards, which makes it a one-shot that scales with how much you were willing to commit. A 90 HP Stage 1 with no second attack. Shimaris Yukichi.

Stunfisk, 110 HP, Lightning, Basic, retreat 2 — Muddy Bolt is 20 and climbs for a Colourless, and Flop is 50 for a Lightning and a Colourless. Twenty plus 20 if it has any Energy attached, which is a strange condition that is almost always true. A 110 HP Basic with two cheap attacks. Yuya Oka.

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Blitzle, 60 HP, Lightning, Basic, retreat 1 — Smash Kick is 10 for a Colourless, and Zap Kick is 30 for a Lightning and a Colourless. Art Rare — the same card as 028, redrawn full-art. The Art Rare of the 10-and-30 Blitzle, drawn by Natsumi Miyanose. The cheapest entry into Zebstrika.

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Zebstrika, 120 HP, Lightning, Stage 1, retreat 1 — Smash Kick is 30 for a Colourless, and Electrobullet is 100 for two Lightning and a Colourless. Art Rare — the same card as 029, redrawn full-art. The Art Rare of the spread-attacking Zebstrika, drawn by REND. 100 to the Active and 30 to a benched Pokémon is the only spread in the Lightning line.

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Joltik, 40 HP, Lightning, Basic, retreat 1 — one attack, Surprise Attack is 30 for a Lightning. Art Rare — the same card as 030, redrawn full-art. The Art Rare of the 40 HP Joltik, drawn by HYOGONOSUKE. Thirty damage with a flip to fail, on the smallest body in the set.

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Galvantula, 90 HP, Lightning, Stage 1, retreat 1 — one attack, Discharge is 50 per unit the card counts for a Lightning. Art Rare — the same card as 031, redrawn full-art. The Art Rare of the one-shot Galvantula, drawn by Akira Komayama. Fifty for every Energy discarded is a card that scales with commitment and then leaves.

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Stunfisk, 110 HP, Lightning, Basic, retreat 2 — Muddy Bolt is 20 and climbs for a Colourless, and Flop is 50 for a Lightning and a Colourless. Art Rare — the same card as 032, redrawn full-art. The Art Rare of the two-cheap-attacks Stunfisk, drawn by Toshinao Aoki. Twenty plus 20 with any Energy attached, which is a condition that is almost always true.
21 cards · listed in original order.

Woobat, 60 HP, Psychic, Basic, retreat 1 — one attack, Heart Stamp is 10 for a Colourless. Ten damage on a 60 HP Basic. The front of the Swoobat line. Wintr Wandr.

Swoobat, 90 HP, Psychic, Stage 1, retreat 1 — Happy Return has no printed damage for a Colourless, and Gust is 50 for two Colourless. It returns a benched Pokémon and every card attached to it back to hand, which is a rescue that also undoes the opponent’s progress on that Pokémon. A 90 HP Stage 1 that is purely a support card. Wintr Wandr.

Sigilyph, 120 HP, Psychic, Basic, retreat 1 — Reflect has no printed damage for a Colourless, and Telekinesis has no printed damage for a Psychic and two Colourless. It takes 40 less from every attack, and its other attack does 70 to any Pokémon ignoring Weakness and Resistance. A 120 HP Basic that is both a wall and a sniper. Krgc.

Yamask, 70 HP, Psychic, Basic, retreat 2 — one attack, Focused Wish is 20 and climbs for a Psychic and a Colourless. Twenty plus 20 on a heads. A 70 HP Basic with the smallest possible coin. Bun Toujo.

Cofagrigus, 120 HP, Psychic, Stage 1, retreat 2 — Extended Damagriiigus has no printed damage for a Psychic and a Colourless, and Perplex is 60 for a Psychic and two Colourless. It moves every damage counter from one of your benched Pokémon onto any of theirs, which turns damage you have taken into damage they take. A 120 HP Stage 1 that is a one-card comeback. Bun Toujo.

Gothita, 70 HP, Psychic, Basic, retreat 1 — one attack, Super Psy Bolt is 20 for a Psychic. Twenty damage for one Psychic. The front of the Gothitelle line. Mousho.

Gothorita, 90 HP, Psychic, Stage 1, retreat 1 — Fortunate Eye has no printed damage for a Psychic, and Psyshot is 40 for a Psychic and a Colourless. It reorders the top five cards of the opponent’s deck, which is the only card in the set that touches their draw directly. A 90 HP Stage 1 that exists to make their next turn worse. Mousho.

Ability Distorted Future
Gothitelle, 150 HP, Psychic, Stage 2, retreat 2 — one attack, Synchro Shot is 90 and climbs for a Psychic and a Colourless; the Ability Distorted Future — once during your turn, if this Pokémon is in the Active Spot, you may have your opponent shuffle their hand into their deck and draw 3 cards. The opponent shuffles their whole hand away and draws three, every turn, for free. A 150 HP Stage 2 whose Ability is the most oppressive effect in the set, and whose attack is 90 more when the hand sizes match. Mousho.

Frillish, 80 HP, Psychic, Basic, retreat 3 — one attack, Oceanic Gloom is 20 for a Psychic. Twenty damage and the opponent cannot play Items next turn, which is the cheapest Item lock in the set. A 80 HP Basic that buys a turn. MARINA Chikazawa.

Ability Oceanic Curse
Jellicent ex, 270 HP, Psychic, Stage 1, retreat 3 — one attack, Power Press is 80 and climbs for a Psychic and a Colourless; the Ability Oceanic Curse — as long as this Pokémon is in the Active Spot, your opponent can’t play any Item cards or Pokémon Tool cards from their hand. The opponent cannot play Items or attach Pokémon Tools at all while it is in the Active Spot, which is the hardest lock in the set. 270 HP on a Stage 1 plus an 80 that becomes 160 means the lock comes with pressure. PLANETA Igarashi.

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Woobat, 60 HP, Psychic, Basic, retreat 1 — one attack, Heart Stamp is 10 for a Colourless. Art Rare — the same card as 033, redrawn full-art. The Art Rare of the ten-damage Woobat, drawn by Shibuzoh. The cheapest entry into Swoobat, with one attack.

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Swoobat, 90 HP, Psychic, Stage 1, retreat 1 — Happy Return has no printed damage for a Colourless, and Gust is 50 for two Colourless. Art Rare — the same card as 034, redrawn full-art. The Art Rare of the rescue Swoobat, drawn by Saboteri. Returning a benched Pokémon and every card on it to hand is a rare effect, and this is the version that shows it.

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Sigilyph, 120 HP, Psychic, Basic, retreat 1 — Reflect has no printed damage for a Colourless, and Telekinesis has no printed damage for a Psychic and two Colourless. Art Rare — the same card as 035, redrawn full-art. The Art Rare of the wall-and-sniper Sigilyph, drawn by mingo. Forty less damage taken plus 70 to any Pokémon ignoring Weakness and Resistance, on a 120 HP Basic.

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Yamask, 70 HP, Psychic, Basic, retreat 2 — one attack, Focused Wish is 20 and climbs for a Psychic and a Colourless. Art Rare — the same card as 036, redrawn full-art. The Art Rare of the coin-flipping Yamask, drawn by YASHIRO Nanaco. Twenty plus 20 on a heads, and nothing else.

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Cofagrigus, 120 HP, Psychic, Stage 1, retreat 2 — Extended Damagriiigus has no printed damage for a Psychic and a Colourless, and Perplex is 60 for a Psychic and two Colourless. Art Rare — the same card as 037, redrawn full-art. The Art Rare of the counter-moving Cofagrigus, drawn by Haru Akasaka. Turning damage you have taken into damage they take is the set’s best comeback effect, and this is what it looks like.

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Gothita, 70 HP, Psychic, Basic, retreat 1 — one attack, Super Psy Bolt is 20 for a Psychic. Art Rare — the same card as 038, redrawn full-art. The Art Rare of the 20-damage Gothita, drawn by Kanami Ogata. The cheapest entry into Gothitelle.

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Gothorita, 90 HP, Psychic, Stage 1, retreat 1 — Fortunate Eye has no printed damage for a Psychic, and Psyshot is 40 for a Psychic and a Colourless. Art Rare — the same card as 039, redrawn full-art. The Art Rare of the deck-reordering Gothorita, drawn by Terada Tera. Looking at the opponent’s top five and reordering them is the only card that touches their draw.

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Ability Distorted Future
Gothitelle, 150 HP, Psychic, Stage 2, retreat 2 — one attack, Synchro Shot is 90 and climbs for a Psychic and a Colourless; the Ability Distorted Future — once during your turn, if this Pokémon is in the Active Spot, you may have your opponent shuffle their hand into their deck and draw 3 cards. Art Rare — the same card as 040, redrawn full-art. The Art Rare of the hand-locking Gothitelle, drawn by IKEDA Saki. Forcing the opponent to shuffle their hand away and draw three every turn is the most oppressive Ability in the set.

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Frillish, 80 HP, Psychic, Basic, retreat 3 — one attack, Oceanic Gloom is 20 for a Psychic. Art Rare — the same card as 041, redrawn full-art. The Art Rare of the Item-locking Frillish, drawn by Shinya Komatsu. Twenty damage plus a turn without Items is the cheapest lock in the set.

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Ability Oceanic Curse
Jellicent ex, 270 HP, Psychic, Stage 1, retreat 3 — one attack, Power Press is 80 and climbs for a Psychic and a Colourless; the Ability Oceanic Curse — as long as this Pokémon is in the Active Spot, your opponent can’t play any Item cards or Pokémon Tool cards from their hand. The full-art printing of 042. The Super Rare of Jellicent. The Item and Tool lock is the hardest effect in the set, and this is the mid-tier version of it. N-DESIGN Inc..

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Ability Oceanic Curse
Jellicent ex, 270 HP, Psychic, Stage 1, retreat 3 — one attack, Power Press is 80 and climbs for a Psychic and a Colourless; the Ability Oceanic Curse — as long as this Pokémon is in the Active Spot, your opponent can’t play any Item cards or Pokémon Tool cards from their hand. Special Art Rare — the same card as 042, redrawn as a full-art picture. The Special Art Rare of Jellicent, drawn by Narano. The hardest lock in the set in full illustration, on a 270 HP Stage 1.
18 cards · listed in original order.

Roggenrola, 80 HP, Fighting, Basic, retreat 2 — Harden has no printed damage for a Fighting, and Rolling Rocks is 30 for two Fighting. It cannot be damaged by attacks that do 40 or less, which shuts off most of the format’s cheap attackers. A 80 HP Basic that a lot of decks simply cannot remove. Anesaki Dynamic.

Boldore, 110 HP, Fighting, Stage 1, retreat 3 — Smack Down is 30 and climbs for a Fighting, and Power Gem is 90 for three Fighting. Thirty plus 50 against a defender whose Resistance matches its type, which is a condition almost no card satisfies. A 110 HP Stage 1 whose second attack is the real one. Anesaki Dynamic.

Gigalith, 170 HP, Fighting, Stage 2, retreat 3 — Vengeful Cannon is 20 per unit the card counts for a Fighting, and Heavy Impact is 160 for three Fighting. Twenty for every damage counter on your whole bench, which means a board that has been spread on turns into a finisher. A 170 HP Stage 2 whose damage is built from losses. Anesaki Dynamic.

Sawk, 110 HP, Fighting, Basic, retreat 1 — Elbow Strike is 30 for a Fighting, and Rising Chop is 90 for a Fighting. Ninety damage that fails outright unless the defender is a Pokémon ex, and ignores Weakness and Resistance when it lands. A 110 HP Basic that is a dedicated answer to the format’s best cards. Dsuke.

Archen, 80 HP, Fighting, Stage 1, retreat 1 — one attack, Acrobatics is 30 and climbs for a Fighting and a Colourless. Thirty plus 30 per heads on two flips. A 80 HP Stage 1 that is entirely a coin, and the only way into Archeops. Haru Akasaka.

Ability Ancient Wing
Archeops, 140 HP, Fighting, Stage 2, retreat 1 — one attack, Rock Throw is 100 for a Fighting and a Colourless; the Ability Ancient Wing — once during your turn, if this Pokémon is in the Active Spot, you may devolve 1 of your opponent’s evolved Pokémon by putting the highest Stage Evolution card on it into your opponent’s hand. Once a turn it de-evolves one of the opponent’s Pokémon, returning the Evolution card to their hand, which is the only effect of its kind in the set. A 140 HP Stage 2 that undoes a whole turn of their setup. Haru Akasaka.

Mienfoo, 60 HP, Fighting, Basic, retreat 1 — one attack, Kick is 20 for a Fighting. Twenty damage for one Fighting. The front of the Mienshao line. Keisin.

Mienshao, 100 HP, Fighting, Stage 1, retreat 1 — Low Sweep is 40 for a Fighting, and Smash Uppercut is 80 for two Fighting. Forty, then 80 that ignores Resistance. A 100 HP Stage 1 with two honest attacks. Keisin.

Terrakion, 140 HP, Fighting, Basic, retreat 3 — Retaliate is 50 and climbs for a Fighting and a Colourless, and Land Crush is 100 for two Fighting and a Colourless. Fifty plus 80 if one of your Pokémon was Knocked Out last turn, which makes it a revenge attacker. A 140 HP Basic whose damage depends on what just happened. Tonji Matsuno.

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Roggenrola, 80 HP, Fighting, Basic, retreat 2 — Harden has no printed damage for a Fighting, and Rolling Rocks is 30 for two Fighting. Art Rare — the same card as 043, redrawn full-art. The Art Rare of the 40-or-less-immune Roggenrola, drawn by Yuriko Akase. Shutting off every cheap attacker in the format on an 80 HP Basic, and this is the version that shows it.

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Boldore, 110 HP, Fighting, Stage 1, retreat 3 — Smack Down is 30 and climbs for a Fighting, and Power Gem is 90 for three Fighting. Art Rare — the same card as 044, redrawn full-art. The Art Rare of the Resistance-reading Boldore, drawn by Krgc. Thirty plus 50 against a matching Resistance, which is a condition almost nothing satisfies.

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Gigalith, 170 HP, Fighting, Stage 2, retreat 3 — Vengeful Cannon is 20 per unit the card counts for a Fighting, and Heavy Impact is 160 for three Fighting. Art Rare — the same card as 045, redrawn full-art. The Art Rare of the bench-damage Gigalith, drawn by toi8. Twenty for every damage counter on your whole bench, which turns a spread board into a finisher.

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Sawk, 110 HP, Fighting, Basic, retreat 1 — Elbow Strike is 30 for a Fighting, and Rising Chop is 90 for a Fighting. Art Rare — the same card as 046, redrawn full-art. The Art Rare of the ex-only Sawk, drawn by nagimiso. Ninety damage that fails unless the defender is an ex is the most conditional attack in the set.

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Archen, 80 HP, Fighting, Stage 1, retreat 1 — one attack, Acrobatics is 30 and climbs for a Fighting and a Colourless. Art Rare — the same card as 047, redrawn full-art. The Art Rare of the coin-flipping Archen, drawn by Ounishi. Thirty plus 30 per heads, and the only way into Archeops.

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Ability Ancient Wing
Archeops, 140 HP, Fighting, Stage 2, retreat 1 — one attack, Rock Throw is 100 for a Fighting and a Colourless; the Ability Ancient Wing — once during your turn, if this Pokémon is in the Active Spot, you may devolve 1 of your opponent’s evolved Pokémon by putting the highest Stage Evolution card on it into your opponent’s hand. Art Rare — the same card as 048, redrawn full-art. The Art Rare of the de-evolving Archeops, drawn by Jerky. Undoing a Stage 2 back into its predecessor is the only effect of its kind in the set, and this is the version that shows it.

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Mienfoo, 60 HP, Fighting, Basic, retreat 1 — one attack, Kick is 20 for a Fighting. Art Rare — the same card as 049, redrawn full-art. The Art Rare of the 20-damage Mienfoo, drawn by Iori Suzuki. The cheapest entry into Mienshao.

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Mienshao, 100 HP, Fighting, Stage 1, retreat 1 — Low Sweep is 40 for a Fighting, and Smash Uppercut is 80 for two Fighting. Art Rare — the same card as 050, redrawn full-art. The Art Rare of the Resistance-ignoring Mienshao, drawn by Atsuya Uki. Forty, then 80 that ignores Resistance.

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Terrakion, 140 HP, Fighting, Basic, retreat 3 — Retaliate is 50 and climbs for a Fighting and a Colourless, and Land Crush is 100 for two Fighting and a Colourless. Art Rare — the same card as 051, redrawn full-art. The Art Rare of the revenge-attacking Terrakion, drawn by Shiburingaru. Fifty plus 80 if one of yours was Knocked Out last turn, which makes it a card that pays you back for losing.
23 cards · listed in original order.

Purrloin, 60 HP, Darkness, Basic, retreat 1 — one attack, Invite Evil has no printed damage for a Darkness. It searches up to three Pokémon for one Darkness, which is the widest search in the set and a Supporter’s effect on a 60 HP Basic. The card is worth playing for that alone. Yuu Nishida.

Liepard, 110 HP, Darkness, Stage 1, retreat 1 — one attack, Knock Off is 50 for a Darkness. Fifty damage and a random card from their hand. A 110 HP Stage 1 whose attack is disruption attached to damage. Yuu Nishida.

Scraggy, 70 HP, Darkness, Basic, retreat 1 — Headbutt is 10 for a Darkness, and Invade is 30 for two Darkness. Ten and thirty. The cheapest entry into Scrafty. osare.

Scrafty, 120 HP, Darkness, Stage 1, retreat 2 — one attack, Ruffians Attack is 60 per unit the card counts for two Darkness. Sixty per heads, with one flip for every Pokémon you have in play, so a full board is six flips. A 120 HP Stage 1 with the widest variance in the set. osare.

Trubbish, 70 HP, Darkness, Basic, retreat 2 — Drool is 10 for a Darkness, and Sludge Bomb is 20 for a Darkness and a Colourless. Ten and twenty. The cheapest entry into Garbodor. OKUBO.

Garbodor, 140 HP, Darkness, Stage 1, retreat 3 — Suffocating Gas is 40 for a Darkness, and Gunk Shot is 120 for two Darkness and a Colourless. Forty, then 120 that Poisons. A 140 HP Stage 1 that turns a big attack into a clock. OKUBO.

Zorua, 70 HP, Darkness, Basic, retreat 1 — one attack, Take Down is 30 for a Darkness. Thirty damage and ten onto itself. A 70 HP Basic that pays for its own tempo. akagi.

Zoroark, 120 HP, Darkness, Stage 1, retreat 1 — Mind Jack is 30 per unit the card counts for a Darkness, and Foul Play has no printed damage for three Colourless. Thirty for every Pokémon on the opponent’s bench, which punishes them for building wide, and its second attack copies theirs. A 120 HP Stage 1 that is both a punisher and an answer. akagi.

Deino, 80 HP, Darkness, Basic, retreat 2 — Body Slam is 20 for two Colourless, and Darkness Fang is 50 for a Darkness and two Colourless. Twenty with a flip for Paralysis, then 50. The cheapest entry into Hydreigon. kodama.

Zweilous, 110 HP, Darkness, Stage 1, retreat 3 — Double Hit is 40 per unit the card counts for two Colourless, and Pitch-Black Fangs is 100 for two Darkness and two Colourless. Forty per heads on two flips, then 100. A 110 HP Stage 1 that exists to reach the Stage 2. kodama.

Ability Greedy Eater
Hydreigon ex, 330 HP, Darkness, Stage 2, retreat 3 — one attack, Dark Bite is 200 for three Darkness and two Colourless; the Ability Greedy Eater — if your opponent’s Basic Pokémon is Knocked Out by damage from an attack used by this Pokémon, take 1 more Prize card. It takes an extra prize when its attack Knocks Out a Basic Pokémon, which turns every Basic in the format into a two-prize target. 330 HP on a Stage 2 plus a 200 attack that locks retreat makes it the set’s headline card. 5ban Graphics.

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Purrloin, 60 HP, Darkness, Basic, retreat 1 — one attack, Invite Evil has no printed damage for a Darkness. Art Rare — the same card as 052, redrawn full-art. The Art Rare of the three-Pokémon Purrloin, drawn by Mugi Hamada. The widest search in the set on a 60 HP Basic, and the art is the only place it reads.

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Liepard, 110 HP, Darkness, Stage 1, retreat 1 — one attack, Knock Off is 50 for a Darkness. Art Rare — the same card as 053, redrawn full-art. The Art Rare of the hand-attacking Liepard, drawn by matazo. Fifty damage and a random card from their hand.

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Scraggy, 70 HP, Darkness, Basic, retreat 1 — Headbutt is 10 for a Darkness, and Invade is 30 for two Darkness. Art Rare — the same card as 054, redrawn full-art. The Art Rare of the 10-and-30 Scraggy, drawn by Nelnal. The cheapest entry into Scrafty.

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Scrafty, 120 HP, Darkness, Stage 1, retreat 2 — one attack, Ruffians Attack is 60 per unit the card counts for two Darkness. Art Rare — the same card as 055, redrawn full-art. The Art Rare of the board-wide Scrafty, drawn by Tetsu Kayama. One flip per Pokémon you have in play, which makes a full board six flips at 60 each.

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Trubbish, 70 HP, Darkness, Basic, retreat 2 — Drool is 10 for a Darkness, and Sludge Bomb is 20 for a Darkness and a Colourless. Art Rare — the same card as 056, redrawn full-art. The Art Rare of the 10-and-20 Trubbish, drawn by Oswaldo KATO. The cheapest entry into Garbodor.

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Garbodor, 140 HP, Darkness, Stage 1, retreat 3 — Suffocating Gas is 40 for a Darkness, and Gunk Shot is 120 for two Darkness and a Colourless. Art Rare — the same card as 057, redrawn full-art. The Art Rare of the Poisoning Garbodor, drawn by Gapao. Forty, then 120 that Poisons, on a 140 HP Stage 1.

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Zorua, 70 HP, Darkness, Basic, retreat 1 — one attack, Take Down is 30 for a Darkness. Art Rare — the same card as 058, redrawn full-art. The Art Rare of the bench-punishing Zorua, drawn by Naoki Saito. Thirty damage and ten onto itself, on a 70 HP Basic.

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Zoroark, 120 HP, Darkness, Stage 1, retreat 1 — Mind Jack is 30 per unit the card counts for a Darkness, and Foul Play has no printed damage for three Colourless. Art Rare — the same card as 059, redrawn full-art. The Art Rare of the copy-attacking Zoroark, drawn by Iwamoto05. Thirty per Pokémon on their bench plus a copied attack, which makes it both a punisher and an answer.

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Deino, 80 HP, Darkness, Basic, retreat 2 — Body Slam is 20 for two Colourless, and Darkness Fang is 50 for a Darkness and two Colourless. Art Rare — the same card as 060, redrawn full-art. The Art Rare of the Paralysis-flipping Deino, drawn by Teeziro. The cheapest entry into Hydreigon.

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Zweilous, 110 HP, Darkness, Stage 1, retreat 3 — Double Hit is 40 per unit the card counts for two Colourless, and Pitch-Black Fangs is 100 for two Darkness and two Colourless. Art Rare — the same card as 061, redrawn full-art. The Art Rare of the 100-damage Zweilous, drawn by Kyoko Umemoto. Forty per heads or a flat 100, on a 110 HP Stage 1.

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Ability Greedy Eater
Hydreigon ex, 330 HP, Darkness, Stage 2, retreat 3 — one attack, Dark Bite is 200 for three Darkness and two Colourless; the Ability Greedy Eater — if your opponent’s Basic Pokémon is Knocked Out by damage from an attack used by this Pokémon, take 1 more Prize card. The full-art printing of 062. The Super Rare of Hydreigon. 330 HP, an extra prize off every Basic it Knocks Out, and a 200 that locks retreat, in the standard secret frame. 5ban Graphics.

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Ability Greedy Eater
Hydreigon ex, 330 HP, Darkness, Stage 2, retreat 3 — one attack, Dark Bite is 200 for three Darkness and two Colourless; the Ability Greedy Eater — if your opponent’s Basic Pokémon is Knocked Out by damage from an attack used by this Pokémon, take 1 more Prize card. Special Art Rare — the same card as 062, redrawn as a full-art picture. The Special Art Rare of Hydreigon, drawn by Takumi Wada. 330 HP and the extra-prize Ability in full art is the most wanted Darkness card of the year.
12 cards · listed in original order.

Ferroseed, 70 HP, Metal, Basic, retreat 2 — Zzzt is 10 for a Metal, and Metal Claw is 40 for a Metal and two Colourless. Ten and forty. The cheapest entry into Ferrothorn. Hasuno.

Ferrothorn, 140 HP, Metal, Stage 1, retreat 3 — Power Whip has no printed damage for a Metal, and Metal Claw is 130 for a Metal and three Colourless. Twenty for every Energy attached, aimed at any Pokémon, which is a sniper that scales with investment. The 130 attack is the version that does not need setup. Hasuno.

Klink, 60 HP, Metal, Basic, retreat 1 — one attack, Hard Gears is 10 for a Metal. Ten damage and 10 less taken next turn. The cheapest entry into Klinklang. Amelicart.

Klang, 90 HP, Metal, Stage 1, retreat 2 — one attack, Hard Gears is 50 for a Metal and a Colourless. Fifty damage and 20 less taken next turn. A 90 HP Stage 1 whose whole value is the damage reduction. Amelicart.

Ability Gear Coating
Klinklang, 150 HP, Metal, Stage 2, retreat 3 — one attack, Hammer In is 120 for a Metal and two Colourless; the Ability Gear Coating — all of your Pokémon that have any {M} Energy attached take 20 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance). Every Pokémon on your side with Energy attached takes 20 less from attacks, which on a wide board is 120 HP of mitigation per turn. A 150 HP Stage 2 whose Ability does the work. Amelicart.

Durant, 110 HP, Metal, Basic, retreat 1 — Bite Together is 20 and climbs for a Colourless, and Vise Grip is 50 for a Metal and a Colourless. Twenty plus 20 if another Durant is on your bench, which makes the card a two-of or nothing. A 110 HP Basic that rewards playing the same name twice. Yuka Morii.

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Ferroseed, 70 HP, Metal, Basic, retreat 2 — Zzzt is 10 for a Metal, and Metal Claw is 40 for a Metal and two Colourless. Art Rare — the same card as 063, redrawn full-art. The Art Rare of the 10-and-40 Ferroseed, drawn by Nurikabe. The cheapest entry into Ferrothorn.

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Ferrothorn, 140 HP, Metal, Stage 1, retreat 3 — Power Whip has no printed damage for a Metal, and Metal Claw is 130 for a Metal and three Colourless. Art Rare — the same card as 064, redrawn full-art. The Art Rare of the Energy-scaling Ferrothorn, drawn by Minahamu. Twenty per Energy aimed at any Pokémon is a sniper that scales with investment.

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Klink, 60 HP, Metal, Basic, retreat 1 — one attack, Hard Gears is 10 for a Metal. Art Rare — the same card as 065, redrawn full-art. The Art Rare of the 10-damage Klink, drawn by Nobuhiro Imagawa. Ten damage and 10 less taken, on a 60 HP Basic.

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Klang, 90 HP, Metal, Stage 1, retreat 2 — one attack, Hard Gears is 50 for a Metal and a Colourless. Art Rare — the same card as 066, redrawn full-art. The Art Rare of the 50-damage Klang, drawn by okayamatakatoshi. Fifty damage and 20 less taken, on a 90 HP Stage 1.

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Ability Gear Coating
Klinklang, 150 HP, Metal, Stage 2, retreat 3 — one attack, Hammer In is 120 for a Metal and two Colourless; the Ability Gear Coating — all of your Pokémon that have any {M} Energy attached take 20 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance). Art Rare — the same card as 067, redrawn full-art. The Art Rare of the damage-reducing Klinklang, drawn by Yuka Morii. Twenty less to every Pokémon on your side with Energy attached is a board-wide wall, and this is the version that shows it.

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Durant, 110 HP, Metal, Basic, retreat 1 — Bite Together is 20 and climbs for a Colourless, and Vise Grip is 50 for a Metal and a Colourless. Art Rare — the same card as 068, redrawn full-art. The Art Rare of the pairing Durant, drawn by Scav. Twenty plus 20 if another Durant is on your bench, which makes the card a two-of or nothing.
2 cards · listed in original order.

Druddigon, 120 HP, Dragon, Basic, retreat 2 — Shred is 40 for a Colourless, and Ambush is 90 and climbs for a Fire, a Water and a Colourless. Forty damage that ignores every effect on the defender, then 90 plus 60 on a heads. A 120 HP Basic with the only effect-ignoring attack in the set. Nurikabe.

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Druddigon, 120 HP, Dragon, Basic, retreat 2 — Shred is 40 for a Colourless, and Ambush is 90 and climbs for a Fire, a Water and a Colourless. Art Rare — the same card as 069, redrawn full-art. The Art Rare of the effect-ignoring Druddigon, drawn by Kamome Shirahama. Forty damage that ignores everything on the defender, plus 90 with a flip for 60 more.
19 cards · listed in original order.

Patrat, 60 HP, Colourless, Basic, retreat 1 — Procurement has no printed damage for a Colourless, and Gnaw is 10 for a Colourless. It searches any Item for one Colorless, which is a Supporter’s effect on a 60 HP Basic. The ten-damage attack is the floor of the Watchog line. Ounishi.

Watchog, 90 HP, Colourless, Stage 1, retreat 1 — Focus Energy has no printed damage for a Colourless, and Hyper Fang is 80 for a Colourless. Its first attack makes the second one do 240 next turn, which is the largest single number in the set and requires a turn of setup. The 80 attack fails on a coin, so the whole card is a two-turn gamble. Ounishi.

Lillipup, 60 HP, Colourless, Basic, retreat 1 — one attack, Play Rough is 10 and climbs for a Colourless. Ten plus 20 on a heads. The cheapest entry into Stoutland. sowsow.

Herdier, 90 HP, Colourless, Stage 1, retreat 1 — Roar has no printed damage for a Colourless, and Lunge Out is 70 for three Colourless. It switches the opponent’s Active for one Colorless, which is a gust that costs almost nothing. A 90 HP Stage 1 whose only job is that switch. sowsow.

Stoutland, 160 HP, Colourless, Stage 2, retreat 3 — Odor Sleuth has no printed damage for two Colourless, and Special Fang is 100 and climbs for four Colourless. Three flips decides how many cards you get back from the discard, which is the only mass recovery in the set. 160 HP and a 100 that doubles with a Special Energy attached make it a real attacker as well. sowsow.

Ability Bouffer
Bouffalant ex, 220 HP, Colourless, Basic, retreat 2 — one attack, Gold Breaker is 100 and climbs for three Colourless; the Ability Bouffer — this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). It takes 30 less from every attack, and its attack does 100 more against a Pokémon ex. 220 HP on a Basic with both a defensive and an offensive answer to the format’s best cards, at the lowest rarity in the set. PLANETA Tsuji.

Rufflet, 70 HP, Colourless, Basic, retreat 1 — Peck is 10 for a Colourless, and Glide is 20 for two Colourless. Ten and twenty on a 70 HP Basic. The cheapest entry into Braviary. Kedamahadaitai Yawarakai.

Braviary, 140 HP, Colourless, Stage 1, retreat 1 — Aerial Ace is 40 and climbs for a Colourless, and Speed Wing is 130 for four Colourless. Forty plus 40 on a heads, then 130. A 140 HP Stage 1 with a cheap and an expensive attack. Kedamahadaitai Yawarakai.

Tornadus, 120 HP, Colourless, Basic, retreat 1 — Wrapped in Wind has no printed damage for a Colourless, and Hurricane is 100 for three Colourless. It attaches a Basic Energy from hand for one Colorless, then 100 that moves an Energy to the bench. A 120 HP Basic that accelerates and recycles at the same time. Nisota Niso.

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Patrat, 60 HP, Colourless, Basic, retreat 1 — Procurement has no printed damage for a Colourless, and Gnaw is 10 for a Colourless. Art Rare — the same card as 070, redrawn full-art. The Art Rare of the Item-searching Patrat, drawn by Yukihiro Tada. A Supporter’s search on a 60 HP Basic.

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Watchog, 90 HP, Colourless, Stage 1, retreat 1 — Focus Energy has no printed damage for a Colourless, and Hyper Fang is 80 for a Colourless. Art Rare — the same card as 071, redrawn full-art. The Art Rare of the 240-damage Watchog, drawn by Mousho. One turn of setup turns an 80 into a 240, which is the largest single number in the set.

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Lillipup, 60 HP, Colourless, Basic, retreat 1 — one attack, Play Rough is 10 and climbs for a Colourless. Art Rare — the same card as 072, redrawn full-art. The Art Rare of the 10-and-20 Lillipup, drawn by Narumi Sato. The cheapest entry into Stoutland.

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Herdier, 90 HP, Colourless, Stage 1, retreat 1 — Roar has no printed damage for a Colourless, and Lunge Out is 70 for three Colourless. Art Rare — the same card as 073, redrawn full-art. The Art Rare of the one-Colorless gust Herdier, drawn by Makura Tami. A switch that costs almost nothing, on a 90 HP Stage 1.

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Stoutland, 160 HP, Colourless, Stage 2, retreat 3 — Odor Sleuth has no printed damage for two Colourless, and Special Fang is 100 and climbs for four Colourless. Art Rare — the same card as 074, redrawn full-art. The Art Rare of the mass-recovery Stoutland, drawn by Eri Kamei. Three flips decides how many cards come back from the discard, which is the only mass recovery in the set.

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Rufflet, 70 HP, Colourless, Basic, retreat 1 — Peck is 10 for a Colourless, and Glide is 20 for two Colourless. Art Rare — the same card as 076, redrawn full-art. The Art Rare of the 10-and-20 Rufflet, drawn by Miki Tanaka. The cheapest entry into Braviary.

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Braviary, 140 HP, Colourless, Stage 1, retreat 1 — Aerial Ace is 40 and climbs for a Colourless, and Speed Wing is 130 for four Colourless. Art Rare — the same card as 077, redrawn full-art. The Art Rare of the 130-damage Braviary, drawn by kamonabe. Forty plus 40 on a heads, then 130 for four.

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Tornadus, 120 HP, Colourless, Basic, retreat 1 — Wrapped in Wind has no printed damage for a Colourless, and Hurricane is 100 for three Colourless. Art Rare — the same card as 078, redrawn full-art. The Art Rare of Tornadus, drawn by Kouki Saitou. It attaches a Basic Energy from hand and then moves one to the bench, which is acceleration and recycling in one card. The last of the 72 Art Rares.

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Ability Bouffer
Bouffalant ex, 220 HP, Colourless, Basic, retreat 2 — one attack, Gold Breaker is 100 and climbs for three Colourless; the Ability Bouffer — this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). The full-art printing of 075. The Super Rare of Bouffalant. 220 HP on a Basic with 30 damage reduction and 200 against a Pokémon ex is the best non-Stage-2 card in the set. N-DESIGN Inc..

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Ability Bouffer
Bouffalant ex, 220 HP, Colourless, Basic, retreat 2 — one attack, Gold Breaker is 100 and climbs for three Colourless; the Ability Bouffer — this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Special Art Rare — the same card as 075, redrawn as a full-art picture. The Special Art Rare of Bouffalant, drawn by Rianti Hidayat. A 220 HP Basic that answers Pokémon ex, in full illustration.
10 cards · listed in original order.

Put 2 basic Energy cards from your discard pile into your hand.
Energy Retrieval — Put 2 basic Energy cards from your discard pile into your hand. Two Basic Energy back from the discard. It is the card that makes the set’s discard-heavy attackers playable, and it costs nothing but a slot. Studio Bora Inc..

Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent’s) and discard them.
Tool Scrapper — Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent’s) and discard them. It removes up to two Pokémon Tools from play, which is the direct answer to the year’s Tool-heavy format. An Item that every deck has to consider. Studio Bora Inc..

Ability Plume Protection
Play this card as if it were a 60-HP Basic {C} Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.
Antique Plume Fossil — Play this card as if it were a 60-HP Basic {C} Pokémon. This card can’t be affected by any Special Conditions and can’t retreat. At any time during your turn, you may discard this card from play. It plays as a 60 HP Basic that takes no damage from attacks while on the bench, cannot be statused, and can throw itself away at any time. The safest body in the set, and the only way to reach Archeops. AYUMI ODASHIMA.

If the Pokémon this card is attached to doesn't have a Rule Box, the attacks it uses do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Brave Bangle — If the Pokémon this card is attached to doesn’t have a Rule Box, the attacks it uses do 30 more damage to your opponent’s Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes). It adds 30 to every attack a non-Rule-Box Pokémon makes against a Pokémon ex. The cheapest way in the set to make a small attacker relevant against the format’s biggest cards. Toyste Beach.

Each player shuffles their hand into their deck. Then, flip a coin. If heads, you draw 5 cards, and your opponent draws 3 cards. If tails, you draw 3 cards, and your opponent draws 5 cards.
Harlequin — Each player shuffles their hand into their deck. Then, flip a coin. If heads, you draw 5 cards, and your opponent draws 3 cards. If tails, you draw 3 cards, and your opponent draws 5 cards. Both players shuffle their hands away, then a coin decides whether you draw five or three. The only Supporter in the set whose value depends on a flip. Teeziro.

Draw 3 cards.
Cheren — Draw 3 cards. Draw three for one Supporter. The plainest card in the set and the one that holds every thin hand together. Atsushi Furusawa.

Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Hilda — Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck. It fetches an Evolution Pokémon and an Energy, one each, which is the exact pair a Stage 2 deck needs. The most played Supporter of the year in this half of the pair. yuu.

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Each player shuffles their hand into their deck. Then, flip a coin. If heads, you draw 5 cards, and your opponent draws 3 cards. If tails, you draw 3 cards, and your opponent draws 5 cards.
Harlequin — Each player shuffles their hand into their deck. Then, flip a coin. If heads, you draw 5 cards, and your opponent draws 3 cards. If tails, you draw 3 cards, and your opponent draws 5 cards. The full-art printing of 083. The Super Rare of Harlequin. The only Supporter in the set whose value depends on a coin, which is a strange thing to print at this rarity and exactly why it is collectible. Teeziro.

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Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Hilda — Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck. The full-art printing of 085. The Super Rare of Hilda. Fetching an Evolution Pokémon and an Energy together is the exact pair a Stage 2 deck needs, so it gets a secret version before most of the Pokémon. yuu.

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Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Hilda — Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck. Special Art Rare — the same card as 085, redrawn as a full-art picture. The Special Art Rare of Hilda, drawn by Naoki Saito. A Supporter at Special Art Rare is rare, and it signals that the Evolution search is the real centre of the set.
1 cards · listed in original order.

If this card is attached to 1 of your Pokémon, discard it at the end of your turn. As long as this card is attached to a Pokémon, it provides {C} Energy. If this card is attached to an Evolution Pokémon, it provides {C}{C}{C} Energy instead.
Ignition Energy — If this card is attached to 1 of your Pokémon, discard it at the end of your turn. As long as this card is attached to a Pokémon, it provides {C} Energy. If this card is attached to an Evolution Pokémon, it provides {C}{C}{C} Energy instead. It counts as three Energy while attached to an Evolution Pokémon, and is trashed at the end of the turn. Three Energy for one card on a Stage 2 is what makes the set’s expensive attacks castable in one turn.

180 yen (tax included), five cards a pack. 92 cards in total: 63 numbered and 29 secret. The MEGA-generation pack keeps the Scarlet & Violet price and count. Retail listings put a box at thirty packs, 5,400 yen.
2025-08-01. 92 cards — 77 Pokémon, 15 Trainers and 0 Energy, 14 Pokémon ex, 14 Mega Evolution.
1 August, and the first product of the MEGA generation. 63 numbered plus 29 secret, five Mega Evolution ex cards in the numbered set, and the new MUR rarity at 92 — the first gold card of the era.
14 cards · listed in original order.

Bulbasaur, 80 HP, Grass, Basic, retreat 2 — one attack, Bind Down is 10 for a Grass. Its only attack does ten and stops the defender retreating, which on an 80 HP Basic is a holding action rather than a threat. The front of the set’s headline line. HYOGONOSUKE.

Ivysaur, 110 HP, Grass, Stage 1, retreat 3 — one attack, Razor Leaf is 60 for two Grass. Sixty damage for two on a 110 HP Stage 1. Nothing clever, and the only card standing between Bulbasaur and a 380 HP Mega. Takumi Wada.

Ability Solar Transfer
Mega Venusaur ex, 380 HP, Grass, Stage 2, retreat 4 — one attack, Jungle Dump is 240 for four Grass; the Ability Solar Transfer — as often as you like during your turn, you may use this Ability. 380 HP is the largest body ever printed on a Stage 2, and its Ability moves a Basic Energy around your side any number of times per turn, which turns every attachment into a decision. The attack does 240 and heals 30 off itself. 5ban Graphics.

Exeggcute, 60 HP, Grass, Basic, retreat 1 — one attack, Jam-Packed has no printed damage for a Colourless. It attaches a Basic Energy from the deck for one Colorless, which is acceleration on a 60 HP Basic. The card exists to make Exeggutor castable. aspara.

Exeggutor, 140 HP, Grass, Stage 1, retreat 2 — Guard Press is 30 for a Grass, and Stomping Wood is 60 and climbs for three Colourless. Thirty damage and 30 less taken next turn, then 60 plus 30 per Energy attached. A 140 HP Stage 1 that turns its own Energy count into damage. Kazumasa Yasukuni.

Celebi, 80 HP, Grass, Basic, retreat 1 — Traverse Time has no printed damage for a Grass, and Solar Cutter is 30 for a Grass. It searches up to three cards split between Pokémon and Stadiums, which is a Supporter’s effect on an 80 HP Basic. The only card in the set that finds a Stadium. Naoki Saito.

Seedot, 60 HP, Grass, Basic, retreat 1 — Nap has no printed damage for a Colourless, and Seed Bomb is 20 for a Grass and a Colourless. It heals 20 for one Colorless, then does 20 for two. The front of the Shiftry line. Miki Tanaka.

Nuzleaf, 100 HP, Grass, Stage 1, retreat 2 — Pound is 30 for a Grass, and Low Kick is 50 for a Grass and a Colourless. Thirty and fifty. A 100 HP Stage 1 that exists to become Shiftry. takashi shiraishi.

Shiftry, 160 HP, Grass, Stage 2, retreat 2 — Reversing Gust has no printed damage for a Grass, and Perplex is 100 for a Grass and a Colourless. A coin flip returns one of the opponent’s Pokémon and every card attached to it back into their deck, which is a Knock Out that does not count as one. A 160 HP Stage 2 whose cheap attack is the real card. Uninori.

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Bulbasaur, 80 HP, Grass, Basic, retreat 2 — one attack, Bind Down is 10 for a Grass. Art Rare — the same card as 001, redrawn full-art. The Art Rare of the retreat-locking Bulbasaur, drawn by mashu. Ten damage and a lock, on a 80 HP Basic, in full illustration.

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Ivysaur, 110 HP, Grass, Stage 1, retreat 3 — one attack, Razor Leaf is 60 for two Grass. Art Rare — the same card as 002, redrawn full-art. The Art Rare of the 60-damage Ivysaur, drawn by mashu. The same illustrator as the Bulbasaur above it, which makes the two read as one line.

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Exeggutor, 140 HP, Grass, Stage 1, retreat 2 — Guard Press is 30 for a Grass, and Stomping Wood is 60 and climbs for three Colourless. Art Rare — the same card as 005, redrawn full-art. The Art Rare of the Energy-scaling Exeggutor, drawn by Yukihiro Tada. Thirty damage with 30 less taken, then 60 plus 30 per Energy attached.

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Ability Solar Transfer
Mega Venusaur ex, 380 HP, Grass, Stage 2, retreat 4 — one attack, Jungle Dump is 240 for four Grass; the Ability Solar Transfer — as often as you like during your turn, you may use this Ability. The full-art printing of 003. The Super Rare keeps the same 380 HP and the same free Energy movement. Only the foiling changes, and the card was already the largest body ever printed. 5ban Graphics.

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Ability Solar Transfer
Mega Venusaur ex, 380 HP, Grass, Stage 2, retreat 4 — one attack, Jungle Dump is 240 for four Grass; the Ability Solar Transfer — as often as you like during your turn, you may use this Ability. Special Art Rare — the same card as 003, redrawn as a full-art picture. The Special Art Rare of Mega Venusaur, drawn by mashu. The 380 HP and the free Energy movement in full illustration — the card that defines the set’s ceiling.
10 cards · listed in original order.

Vulpix, 70 HP, Fire, Basic, retreat 1 — Stampede is 10 for a Colourless, and Combustion is 20 for a Fire and a Colourless. Ten and twenty on a 70 HP Basic. The front of the Ninetales line. Naoyo Kimura.

Ninetales, 120 HP, Fire, Stage 1, retreat 1 — Supernatural Shapeshifter has no printed damage for a Colourless, and Combustion is 60 for a Fire and a Colourless. It mills the top card of your deck and, if it is a Supporter, uses that Supporter’s effect as its attack. The only card in the set that turns your deck order into an attack. satoma.

Numel, 80 HP, Fire, Basic, retreat 2 — Call for Family has no printed damage for a Fire, and Flare is 30 for a Fire and two Colourless. It puts up to two Basic Pokémon from the deck onto the bench for one Fire, which is the cheapest setup in the set. A 80 HP Basic that exists to be played first. Wintr Wandr.

Mega Camerupt ex, 340 HP, Fire, Stage 1, retreat 4 — Roasting Heat is 80 and climbs for a Fire, and Volcanic Meteor is 280 for a Fire and three Colourless. Its first attack does 80, or 240 against a Burned defender, which means the Burn has to come from somewhere else. 340 HP on a Stage 1 plus a 280 attack that costs two Energy makes it the set’s Fire answer to Mega Venusaur. 5ban Graphics.

Volcanion, 130 HP, Fire, Basic, retreat 2 — Singe has no printed damage for a Fire, and Backfire is 130 for two Fire and a Colourless. It Burns for one Fire, then does 130 that returns two Energy to hand. A 130 HP Basic that is a status engine with a real attack attached. GIDORA.

Scorbunny, 70 HP, Fire, Basic, retreat 1 — one attack, Wild Kick is 30 for a Colourless. Thirty damage with a coin flip to fail, on a 70 HP Basic. The cheapest entry into Cinderace. svlt.

Raboot, 100 HP, Fire, Stage 1, retreat 1 — one attack, Jumping Kick has no printed damage for a Colourless. It does 40 to any Pokémon for one Colorless, which is a sniper that costs almost nothing. A 100 HP Stage 1 whose attack ignores the Active Spot entirely. Narumi Sato.

Ability Explosiveness
Cinderace, 160 HP, Fire, Stage 2, no retreat cost — one attack, Turbo Flare is 50 for a Colourless; the Ability Explosiveness — if this Pokémon is in your hand when you are setting up to play, you may put it face down in the Active Spot. It can be placed face down as your Active Pokémon during setup, which no other card in the set can do, and its attack attaches up to three Basic Energy to the bench. A 160 HP Stage 2 that is a turn ahead of everything else. REND.

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Vulpix, 70 HP, Fire, Basic, retreat 1 — Stampede is 10 for a Colourless, and Combustion is 20 for a Fire and a Colourless. Art Rare — the same card as 010, redrawn full-art. The Art Rare of the 10-and-20 Vulpix, drawn by saino misaki. The cheapest card in the line, printed at the same rarity as the set’s best.

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Mega Camerupt ex, 340 HP, Fire, Stage 1, retreat 4 — Roasting Heat is 80 and climbs for a Fire, and Volcanic Meteor is 280 for a Fire and three Colourless. The full-art printing of 013. The Super Rare of Mega Camerupt. The 280 that costs two Energy is unchanged; this is the version that comes out of a box. 5ban Graphics.
1 cards · listed in original order.

Corphish, 80 HP, Water, Basic, retreat 2 — Vise Grip is 10 for a Colourless, and Take Down is 30 for two Colourless. Ten and thirty with ten onto itself. A 80 HP Basic, and the only Water card in the set’s first half. Sanosuke Sakuma.
1 cards · listed in original order.

Gimmighoul, 70 HP, Psychic, Basic, retreat 2 — one attack, Slap is 10 for a Colourless. Ten damage for one Colorless on a 70 HP Basic. The cheapest card in the set. Takeshi Nakamura.
23 cards · listed in original order.

Sandshrew, 70 HP, Fighting, Basic, retreat 1 — Dig Claws is 10 for a Colourless, and Mud-Slap is 20 for a Fighting and a Colourless. Ten and twenty. The front of the Sandslash line. Shinji Kanda.

Sandslash, 120 HP, Fighting, Stage 1, retreat 1 — Sand Attack is 50 for two Colourless, and Mud Shot is 100 for a Fighting and two Colourless. Fifty damage that forces the opponent to flip before their next attack, then 100 for three. A 120 HP Stage 1 whose cheap attack is a coin-flip tax on everything they do. imoniii.

Onix, 120 HP, Fighting, Basic, retreat 4 — Bind is 30 for two Colourless, and Strength is 100 for four Colourless. Thirty with a flip for Paralysis, then 100 for four. A 120 HP Basic whose expensive attack is a real number on a Basic. Uta.

Tyrogue, 30 HP, Fighting, Basic, no retreat cost — one attack, Pow-Pow Punching is 10 and climbs. Its only attack does ten plus 30 for every heads until the first tails, which on a 30 HP Basic is the most fragile high ceiling in the set. OKUBO.

Makuhita, 80 HP, Fighting, Basic, retreat 2 — Corkscrew Punch is 10 for a Fighting, and Confront is 30 for two Fighting. Ten and thirty. The cheapest entry into Hariyama. Jerky.

Ability Heave-Ho Catcher
Hariyama, 150 HP, Fighting, Stage 1, retreat 3 — one attack, Wild Press is 210 for three Fighting; the Ability Heave-Ho Catcher — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. When it evolves it pulls a benched Pokémon up, which is a gust on an evolution trigger, and 210 damage for three costs it 70 on itself. A 150 HP Stage 1 that is a gust and a finisher. GOSSAN.

Ability Lunar Cycle
Lunatone, 110 HP, Fighting, Basic, retreat 1 — one attack, Power Gem is 50 for two Fighting; the Ability Lunar Cycle — once during your turn, if you have Solrock in play, you may discard a Basic {F} Energy card from your hand in order to use this Ability. If Solrock is in play it can discard a Basic Energy to draw three, once per turn, and it cannot use the Ability twice in a row. The only draw engine in the set that needs a specific partner. Whisker.

Solrock, 110 HP, Fighting, Basic, retreat 1 — one attack, Cosmic Beam is 70 for a Fighting. Seventy damage that fails outright without a Lunatone on the bench, and ignores Weakness and Resistance when it lands. A 110 HP Basic that is half of a pair. Whisker.

Riolu, 80 HP, Fighting, Basic, retreat 2 — one attack, Accelerating Stab is 30 for a Fighting. Thirty damage that it cannot repeat next turn, which makes it a two-turn attacker on an 80 HP Basic. The only way into Mega Lucario. hncl.

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Mega Lucario ex, 340 HP, Fighting, Stage 1, retreat 2 — Aura Jab is 130 for a Fighting, and Mega Brave is 270 for two Fighting. Its first attack does 130 and re-attaches three Basic Energy from the discard to the bench, so attacking is also acceleration. The second does 270 and costs it a turn, which is the highest reliable number in the set. 5ban Graphics.

Croagunk, 70 HP, Fighting, Basic, retreat 1 — one attack, Smack is 20 for a Fighting. Twenty damage for one Fighting. The cheapest entry into Toxicroak. matazo.

Toxicroak, 130 HP, Fighting, Stage 1, retreat 1 — one attack, Reckless Charge is 70 for a Fighting. Seventy damage and 20 onto itself on a 130 HP Stage 1. Above curve for a card that is only there to be a body. Hasuno.

Marshadow, 90 HP, Fighting, Basic, retreat 1 — one attack, Shadowy Side Kick is 60 for two Fighting. Sixty damage, and if that Knocks Out the defender it cannot be damaged or affected next turn. A 90 HP Basic that turns a Knock Out into a safe turn. Tomomi Ozaki.

Stonjourner, 130 HP, Fighting, Basic, retreat 2 — Stony Kick is 20 for a Fighting, and Boundless Power is 140 for two Fighting and a Colourless. Twenty damage that also hits a benched Pokémon for 20, then 140 that costs it a turn. A 130 HP Basic that offers a cheap spread and an expensive hit. Hitoshi Ariga.

Nacli, 70 HP, Fighting, Basic, retreat 2 — one attack, Ram is 10 for a Colourless. Ten damage for one Colorless. The cheapest entry into Garganacl. sowsow.

Naclstack, 110 HP, Fighting, Stage 1, retreat 3 — one attack, Rock Hurl is 50 for a Fighting and a Colourless. Fifty damage that ignores Resistance on a 110 HP Stage 1. The only card between Nacli and a 180 HP Stage 2. kodama.

Ability Powerful a-Salt
Garganacl, 180 HP, Fighting, Stage 2, retreat 4 — one attack, Hammer In is 130 for two Fighting and a Colourless; the Ability Powerful a-Salt — attacks used by your {F} Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Every attack on your side does 30 more while it is in play, which turns a board of small numbers into a clock. 180 HP on a Stage 2 plus a 130 attack makes it both the buff and the body. danciao.

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Riolu, 80 HP, Fighting, Basic, retreat 2 — one attack, Accelerating Stab is 30 for a Fighting. Art Rare — the same card as 028, redrawn full-art. The Art Rare of the two-turn Riolu, drawn by GOSSAN. Thirty damage that cannot be repeated next turn, and the only way into Mega Lucario.

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Marshadow, 90 HP, Fighting, Basic, retreat 1 — one attack, Shadowy Side Kick is 60 for two Fighting. Art Rare — the same card as 032, redrawn full-art. The Art Rare of the Knock-Out-safe Marshadow, drawn by 0313. Sixty damage that grants a turn of immunity if it finishes something.

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Ability Powerful a-Salt
Garganacl, 180 HP, Fighting, Stage 2, retreat 4 — one attack, Hammer In is 130 for two Fighting and a Colourless; the Ability Powerful a-Salt — attacks used by your {F} Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Art Rare — the same card as 036, redrawn full-art. The Art Rare of the +30 Garganacl, drawn by Yano Keiji. Every attack on your side doing 30 more is a buff the art cannot show, on a 180 HP Stage 2.

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Mega Lucario ex, 340 HP, Fighting, Stage 1, retreat 2 — Aura Jab is 130 for a Fighting, and Mega Brave is 270 for two Fighting. The full-art printing of 029. The Super Rare of Mega Lucario, drawn by takuyoa rather than 5ban Graphics. The 130 that accelerates and the 270 that costs a turn are the same card.

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Mega Lucario ex, 340 HP, Fighting, Stage 1, retreat 2 — Aura Jab is 130 for a Fighting, and Mega Brave is 270 for two Fighting. Special Art Rare — the same card as 029, redrawn as a full-art picture. The Special Art Rare of Mega Lucario, drawn by Atsushi Furusawa. The 130-into-acceleration opener and the 270 finisher, in the treatment people are actually chasing.

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Mega Lucario ex, 340 HP, Fighting, Stage 1, retreat 2 — Aura Jab is 130 for a Fighting, and Mega Brave is 270 for two Fighting. Mega Ultra Rare — the same card as 029, redrawn in gold foil. The first Mega Ultra Rare ever printed, and the last card in the set: Mega Lucario in gold etch. Mechanically identical to the Double Rare at 29 — 340 HP, the 130 that accelerates, the 270 that costs a turn — and the tier that every later MEGA set would build its chase card around. 5ban Graphics.
12 cards · listed in original order.

Crawdaunt, 130 HP, Darkness, Stage 1, retreat 3 — Vise Grip is 30 for a Colourless, and Cutting Riposte is 130 for two Darkness and a Colourless. Its second attack costs one Energy instead of three if it already has damage on it, which makes being hit the setup. A 130 HP Stage 1 whose whole design is one damage counter. kawayoo.

Mega Absol ex, 280 HP, Darkness, Basic, retreat 2 — Terminal Period has no printed damage for a Darkness and a Colourless, and Claw of Darkness is 200 for two Darkness and a Colourless. Its first attack Knocks Out the opponent’s Active outright if it already has exactly six damage counters, which is a condition you have to build. 280 HP on a Basic plus a 200 that strips a card from hand makes it the set’s cleanest finisher. aky CG Works.

Ability Spiteful Swirl
Spiritomb, 80 HP, Darkness, Basic, retreat 1 — one attack, Mountain Breaker is 10 for a Darkness; the Ability Spiteful Swirl — if your Active {D} Pokémon is damaged by an attack from your opponent’s Pokémon (even if your Active {D} Pokémon is Knocked Out), place 1 damage counter on the Attacking Pokémon. Every time your Active is damaged by an attack, the attacker takes a damage counter, which is 10 damage per hit for free. A 80 HP Basic that punishes multi-hit turns. mingo.

Yveltal, 110 HP, Darkness, Basic, no retreat cost — Clutch is 20 for a Darkness, and Dark Feather is 110 for two Darkness and a Colourless. Twenty damage and the defender cannot retreat, then 110. A 110 HP Basic that holds something in place and then hits it. akagi.

Nickit, 70 HP, Darkness, Basic, retreat 1 — one attack, Darkness Fang is 20 for a Darkness. Twenty damage for one Darkness on a 70 HP Basic. The front of the Thievul line. Souichirou Gunjima.

Thievul, 120 HP, Darkness, Stage 1, retreat 1 — Greedy Hunt is 20 for a Colourless, and Pitch-Black Fangs is 60 for a Darkness and a Colourless. Twenty damage and an optional draw back to six, then 60. A 120 HP Stage 1 that never runs out of hand. ryoma uratsuka.

Shroodle, 60 HP, Darkness, Basic, retreat 1 — one attack, Poison Jab is 20 for a Darkness and a Colourless. Twenty damage and Poison for two, on a 60 HP Basic. The cheapest status in the set. osare.

Grafaiai, 100 HP, Darkness, Stage 1, retreat 1 — one attack, Miraculous Paint is 90 for a Darkness and a Colourless. Ninety damage and, on a heads, any Special Condition you choose. A 100 HP Stage 1 that can pick the exact problem it wants to cause. Dsuke.

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Ability Spiteful Swirl
Spiritomb, 80 HP, Darkness, Basic, retreat 1 — one attack, Mountain Breaker is 10 for a Darkness; the Ability Spiteful Swirl — if your Active {D} Pokémon is damaged by an attack from your opponent’s Pokémon (even if your Active {D} Pokémon is Knocked Out), place 1 damage counter on the Attacking Pokémon. Art Rare — the same card as 039, redrawn full-art. The Art Rare of the counter-on-attack Spiritomb, drawn by IKEDA Saki. Ten damage per hit taken, for free, permanently, on a 80 HP Basic.

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Shroodle, 60 HP, Darkness, Basic, retreat 1 — one attack, Poison Jab is 20 for a Darkness and a Colourless. Art Rare — the same card as 043, redrawn full-art. The Art Rare of the Poisoning Shroodle, drawn by Shimaris Yukichi. Twenty damage and Poison for two, on a 60 HP Basic.

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Mega Absol ex, 280 HP, Darkness, Basic, retreat 2 — Terminal Period has no printed damage for a Darkness and a Colourless, and Claw of Darkness is 200 for two Darkness and a Colourless. The full-art printing of 038. The Super Rare of Mega Absol. The six-counter Knock Out is the strangest condition in the set, and this is the mid-tier version of it. aky CG Works.

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Mega Absol ex, 280 HP, Darkness, Basic, retreat 2 — Terminal Period has no printed damage for a Darkness and a Colourless, and Claw of Darkness is 200 for two Darkness and a Colourless. Special Art Rare — the same card as 038, redrawn as a full-art picture. The Special Art Rare of Mega Absol, drawn by Mitsuhiro Arita. A Knock Out that needs exactly six damage counters is a strange thing to print at all, and this is what it looks like with the art.
9 cards · listed in original order.

Steelix, 200 HP, Metal, Stage 1, retreat 4 — Welcoming Tail is 40 and climbs for two Colourless, and Skull Bash is 140 for two Metal and two Colourless. Forty damage, or 240 if you still have all six prizes, which makes it a card that only works on the first turn or two. A 200 HP Stage 1 built to punish an opening that has not developed. Anesaki Dynamic.

Mega Mawile ex, 270 HP, Metal, Basic, retreat 2 — Gobble Down is 80 per unit the card counts for two Metal, and Huge Bite is 260 for two Metal and a Colourless. Eighty for every prize you have already taken, so it gets stronger as you fall behind, and a 260 that drops to 30 if the defender already has damage. 270 HP on a Basic with both a comeback and a finisher. aky CG Works.

Dialga, 140 HP, Metal, Basic, retreat 2 — Beam is 30 for a Metal, and Chrono Burst is 80 and climbs for two Metal and a Colourless. Thirty damage, then 80 that becomes 160 by returning every Energy attached to the deck. A 140 HP Basic whose expensive attack is a one-shot. Teeziro.

Tinkatink, 70 HP, Metal, Basic, retreat 1 — one attack, Beat is 20 for a Metal. Twenty damage for one Metal. The cheapest entry into Tinkaton. You Iribi.

Ability Haphazard Hammer
Tinkatuff, 90 HP, Metal, Stage 1, retreat 2 — one attack, Light Punch is 30 for a Metal; the Ability Haphazard Hammer — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. When it evolves it flips to strip an Energy, which is a free disruption on the evolution turn. A 90 HP Stage 1 that pays for itself immediately. KEIICHIRO ITO.

Tinkaton, 160 HP, Metal, Stage 2, retreat 2 — one attack, Windup Swing is 240, reduced by something on the card for a Metal. 240 damage minus 60 for every Energy on the defender, which means it is a 240 against an empty board and a 60 against a powered one. A 160 HP Stage 2 whose damage depends entirely on the opponent’s turn. toriyufu.

Gholdengo, 130 HP, Metal, Stage 1, retreat 2 — All-You-Can-Grab has no printed damage for a Colourless, and Speed Attack is 100 for a Metal and two Colourless. Its first attack searches any cards from the deck for every heads until the first tails, which is the widest search in the set on a 130 HP Stage 1. The 100-damage attack is only there for when the search is done. Yukihiro Tada.

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Steelix, 200 HP, Metal, Stage 1, retreat 4 — Welcoming Tail is 40 and climbs for two Colourless, and Skull Bash is 140 for two Metal and two Colourless. Art Rare — the same card as 045, redrawn full-art. The Art Rare of the all-prizes Steelix, drawn by Tonji Matsuno. Forty damage that becomes 240 on the first two turns, on a 200 HP Stage 1.

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Mega Mawile ex, 270 HP, Metal, Basic, retreat 2 — Gobble Down is 80 per unit the card counts for two Metal, and Huge Bite is 260 for two Metal and a Colourless. The full-art printing of 046. The Super Rare of Mega Mawile. Eighty per prize already taken plus a 260 that collapses to 30 on a damaged defender, in the standard secret frame. aky CG Works.
7 cards · listed in original order.

Spearow, 60 HP, Colourless, Basic, retreat 1 — one attack, Pluck is 10 for a Colourless. Ten damage that discards the defender’s Tool before it lands, so the damage cannot be reduced. A 60 HP Basic that answers Tools. Scav.

Fearow, 100 HP, Colourless, Stage 1, retreat 1 — one attack, Repeating Drill is 30 per unit the card counts for a Colourless. Thirty per heads on five flips, which is a ceiling of 150 and an expected value of 75 for one Energy. The widest variance in the set. Saboteri.

Miltank, 120 HP, Colourless, Basic, retreat 2 — Bellyful of Milk has no printed damage for two Colourless, and Tackle is 60 for three Colourless. Two flips, and only if both are heads does it fully heal one of your Pokémon. A 120 HP Basic whose Ability is a one-in-four full restore. Kouki Saitou.

Yungoos, 70 HP, Colourless, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Gnaw is 20 for two Colourless. It draws a card for one Colorless. The front of the Gumshoos line. Mékayu.

Ability Evidence Gathering
Gumshoos, 100 HP, Colourless, Stage 1, retreat 1 — one attack, Bite is 50 for two Colourless; the Ability Evidence Gathering — once during your turn, you may use this Ability. Once a turn it swaps a card in hand with the top card of the deck, which is deck stacking on a 100 HP Stage 1. The only card in the set that chooses what it draws next turn. Shigenori Negishi.

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Spearow, 60 HP, Colourless, Basic, retreat 1 — one attack, Pluck is 10 for a Colourless. Art Rare — the same card as 052, redrawn full-art. The Art Rare of the Tool-discarding Spearow, drawn by MINAMINAMI Take. Ten damage that removes a Tool before it lands.

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Ability Evidence Gathering
Gumshoos, 100 HP, Colourless, Stage 1, retreat 1 — one attack, Bite is 50 for two Colourless; the Ability Evidence Gathering — once during your turn, you may use this Ability. Art Rare — the same card as 056, redrawn full-art. The Art Rare of the deck-stacking Gumshoos, drawn by Mina Nakai. Swapping a card in hand for the top of the deck is the only draw manipulation in the set.
15 cards · listed in original order.

Iron X Defense. Every Pokémon on your side takes 30 less from attacks next turn, including ones played after it. The only team-wide damage reduction among the set’s Items. Studio Bora Inc..

During this turn, attacks used by your {F} Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Premium Power Pro — During this turn, attacks used by your {F} Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Every attack on your side does 30 more this turn. The cheapest way in the set to turn a 240 into a 270. Toyste Beach.

Fight Gong. It searches a Basic Pokémon of a chosen type or a Basic Energy, which is the setup card every Mega deck needs. The most played Item of the year. Toyste Beach.

Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Repel — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. It forces the opponent to switch their Active Spot, and they choose what comes up. The cheapest way to break a lock without gusting. Studio Bora Inc..

Lt. Surge’s Deal. It asks the opponent whether both players should take a prize, and if they decline you draw four. The only Supporter in the set that hands the decision to the opponent. Hideki Ishikawa.

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Lillie’s Determination — Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. It shuffles the hand away and draws six, or eight while you still have all six prizes. The best opening Supporter in the set and the reason thin hands are playable. Atsushi Furusawa.

Dangerous Ruins. A Stadium that puts two damage counters on any card played as a Basic Pokémon that is not itself a Pokémon card, which in practice means Fossils. The only card in the set that interacts with the Fossil cards printed in the same month. imoniii.

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During this turn, attacks used by your {F} Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Premium Power Pro — During this turn, attacks used by your {F} Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). The full-art printing of 058. The Super Rare of Premium Power Pro. Plus 30 to everything for one card is the most efficient damage Item of the year, so it gets a secret slot before most of the Pokémon. Toyste Beach.

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Fight Gong. The full-art printing of 059. The Super Rare of Fight Gong. The setup search every Mega deck runs, printed as a secret rare in the set’s first month. Toyste Beach.

Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Night Stretcher — Put a Pokémon or a Basic Energy card from your discard pile into your hand. The Super Rare of Night Stretcher, which is not in the base set at all — it appears only here, as a secret reprint. One Pokémon or Basic Energy back from the discard is the recovery the format was missing. Toyste Beach.

The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Air Balloon — The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less. The Super Rare of Air Balloon, also a secret-only reprint in this set. Two less retreat cost is the difference between a pivot and a stuck Mega, which is why it is printed here rather than in the base list. Studio Bora Inc..

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Lt. Surge’s Deal. The full-art printing of 061. The Super Rare of Lt. Surge’s Deal. A Supporter that asks the opponent to choose between two bad outcomes gets a secret slot because every deck has to answer it. Hideki Ishikawa.

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Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Lillie’s Determination — Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. The full-art printing of 062. The Super Rare of Lillie’s Determination. Draw six, or eight on the first turn, is the best opening Supporter in the set and the reason it appears here twice. Atsushi Furusawa.

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Lt. Surge’s Deal. Special Art Rare — the same card as 061, redrawn as a full-art picture. The Special Art Rare of Lt. Surge’s Deal, drawn by osare. A Supporter at Special Art Rare is rare, and it signals that the decision card is central to how the set plays.

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Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Lillie’s Determination — Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. Special Art Rare — the same card as 062, redrawn as a full-art picture. The Special Art Rare of Lillie’s Determination, drawn by satoma. The best opening Supporter of the year, in the highest non-gold treatment.

180 yen (tax included), five cards a pack. 92 cards in total: 63 numbered and 29 secret. The MEGA-generation pack keeps the Scarlet & Violet price and count. Retail listings put a box at thirty packs, 5,400 yen.
2025-08-01. 92 cards — 77 Pokémon, 15 Trainers and 0 Energy, 14 Pokémon ex, 16 Mega Evolution.
The other half of 1 August, built around evolution itself. 63 numbered plus 29 secret: Mega Signal searches the Megas, Forest of Vitality lets Grass evolve on the turn it is played, and Mega Gardevoir ex turns the whole board into damage.
11 cards · listed in original order.

Tangela, 80 HP, Grass, Basic, retreat 2 — Poison Powder has no printed damage for a Grass, and Hook is 30 for a Grass and two Colourless. An 80 HP Basic whose first attack only poisons and whose second does 30 for three. Nothing here threatens anything, which is the point of a line that ends at 150. Yuriko Akase.

Tangrowth, 150 HP, Grass, Stage 1, retreat 4 — Absorb is 30 for a Grass and a Colourless, and Pumped-Up Whip is 120 and climbs for two Grass and two Colourless. Absorb heals 30 while dealing 30, and Pumped-Up Whip jumps from 120 to 260 if you can stack two Energy past its cost. The set’s Grass payoff for patience. REND.

Chikorita, 70 HP, Grass, Basic, retreat 1 — one attack, Razor Leaf is 20 for a Grass. Twenty for one Grass on a 70 HP Basic. The front of the Chikorita line and the cheapest 20 in the set. kamonabe.

Bayleef, 110 HP, Grass, Stage 1, retreat 2 — one attack, Push Down is 50 for a Grass and a Colourless. Fifty for three with no riders at all. One job: sit there until Meganium arrives. nisimono.

Ability Wild Growth
Meganium, 160 HP, Grass, Stage 2, retreat 2 — one attack, Solar Beam is 140 for two Grass and two Colourless; the Ability Wild Growth — each Basic {G} Energy attached to all of your Pokémon provides {G}{G} Energy. Wild Growth turns every Basic Grass Energy on your side into two, so one attachment pays for Solar Beam’s 140 in half the time. A 160 HP Stage 2 that makes its own line cheaper. Yoriyuki Ikegami.

Ability Fermented Juice
Shuckle, 80 HP, Grass, Basic, retreat 1 — one attack, Rollout is 30 for a Grass and a Colourless; the Ability Fermented Juice — once during your turn, if this Pokémon has any {G} Energy attached, you may use this Ability. Thirty healing a turn while a Grass Energy sits on it, on an 80 HP body that only hits for 30. The cheapest repeatable heal in the set. Shinya Komatsu.

Nincada, 50 HP, Grass, Basic, retreat 1 — one attack, Scratch is 20 for a Colourless. Twenty for one Colorless on a 50 HP Basic. It exists to be evolved, and to leave a Shedinja behind when it is. Kuroimori.

Ability Cast-Off Shell
Ninjask, 80 HP, Grass, Stage 1, no retreat cost — one attack, U-turn is 90 for a Grass and a Colourless; the Ability Cast-Off Shell — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Cast-Off Shell drops a Shedinja straight onto the Bench the moment Ninjask evolves, and U-turn then bounces Ninjask back for 90. A two-card engine inside one evolution line. Apios.

Dhelmise, 120 HP, Grass, Basic, retreat 2 — one attack, Earthen Power is 30 and climbs for a Grass and a Colourless. Thirty-plus for two, scaling off what is already in the discard pile. A 120 HP Basic with no ability: filler that still hits. Haru Akasaka.

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Ability Fermented Juice
Shuckle, 80 HP, Grass, Basic, retreat 1 — one attack, Rollout is 30 for a Grass and a Colourless; the Ability Fermented Juice — once during your turn, if this Pokémon has any {G} Energy attached, you may use this Ability. Art Rare — the same card as 006, redrawn full-art. OKUBO’s art-rare take on the 80 HP Shuckle — the same Fermented Juice and the same 30-damage Rollout, with the shell drawn close enough to count the dents.

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Ability Cast-Off Shell
Ninjask, 80 HP, Grass, Stage 1, no retreat cost — one attack, U-turn is 90 for a Grass and a Colourless; the Ability Cast-Off Shell — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Art Rare — the same card as 008, redrawn full-art. Teeziro redraws Ninjask mid-shed. The card underneath is unchanged: a Shedinja onto the Bench, then 90 and a free retreat.
6 cards · listed in original order.

Litleo, 70 HP, Fire, Basic, retreat 2 — one attack, Flare is 30 for a Fire and a Colourless. Thirty for two on a 70 HP Basic. The front half of the Litleo line and nothing more. Kurata So.

Ability Intimidating Fang
Pyroar, 130 HP, Fire, Stage 1, retreat 2 — one attack, Searing Flame is 70 for a Fire and two Colourless; the Ability Intimidating Fang — as long as this Pokémon is in the Active Spot, attacks used by your opponent’s Active Pokémon do 30 less damage (before applying Weakness and Resistance). Intimidating Fang shaves 30 off every attack from the opponent’s Active, which is a real tax at 130 HP. Searing Flame does 70 while it holds the front. KEIICHIRO ITO.

Sizzlipede, 80 HP, Fire, Basic, retreat 2 — Ram is 10 for a Fire, and Combustion is 50 for two Fire and a Colourless. Ten then fifty, both Fire. An 80 HP Basic that becomes a 140 HP Stage 1 with a 140-damage finisher. GIDORA.

Centiskorch, 140 HP, Fire, Stage 1, retreat 3 — Coiling Crush is 50 for two Colourless, and Heat Crawler is 140 for two Fire and two Colourless. Fifty for two Colorless means it attacks off any Energy at all, then 140 for four Fire. The only card in the set that does not care what you attach to it. Shiburingaru.

Chi-Yu, 110 HP, Fire, Basic, retreat 1 — one attack, Scorching Earth is 40 for a Fire. Forty for one Fire on a 110 HP Basic with no ability. The cheapest Fire damage printed here. Gemi.

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Litleo, 70 HP, Fire, Basic, retreat 2 — one attack, Flare is 30 for a Fire and a Colourless. Art Rare — the same card as 010, redrawn full-art. Teeziro again, this time on the 70 HP Litleo. A 30-damage Flare and nothing else, framed as a portrait rather than a fighter.
16 cards · listed in original order.

Mantine, 110 HP, Water, Basic, retreat 1 — Call for Family has no printed damage for a Colourless, and Waterfall is 50 for a Water and a Colourless. Call for Family fetches two Basics and Waterfall follows for 50. A 110 HP Basic that is really a setup card. Shimaris Yukichi.

Kyogre, 150 HP, Water, Basic, retreat 3 — Riptide is 20 per unit the card counts for a Water, and Swirling Waves is 130 for two Water and a Colourless. Riptide does 20 per Water attached, Swirling Waves a flat 130. A 150 HP Basic that can be a one-Energy attacker or a finisher depending on the turn. Nisota Niso.

Snover, 90 HP, Water, Basic, retreat 3 — Beat is 10 for a Water, and Icy Snow is 30 for two Water. Ten then thirty. A 90 HP Basic whose only purpose is to become a 350 HP Mega. Pani Kobayashi.

Mega Abomasnow ex, 350 HP, Water, Mega Evolution, retreat 4 — Hammer-lanche is 100 per unit the card counts for two Water, and Frost Barrier is 200 for three Water. Hammer-lanche mills six cards and pays 100 for each Water Energy found, so the ceiling is 600; Frost Barrier is a flat 200 that then takes 30 off the return. The set’s Water Mega and its biggest single number. 5ban Graphics.

Clauncher, 80 HP, Water, Basic, retreat 2 — one attack, Wave Splash is 50 for two Water. Fifty for two Water on an 80 HP Basic. A straight line into Clawitzer. Tomokazu Komiya.

Ability Fall Back to Reload
Clawitzer, 130 HP, Water, Stage 1, retreat 2 — one attack, Aqua Launcher is 210 for three Water; the Ability Fall Back to Reload — once during your turn, when this Pokémon moves from the Active Spot to your Bench, you may use this Ability. Fall Back to Reload re-arms it with two Water the moment it retreats to the Bench, so Aqua Launcher’s 210 can fire again two turns later. The only 200-plus attacker in the set that reloads itself. Anesaki Dynamic.

Sobble, 70 HP, Water, Basic, retreat 1 — one attack, Surprise Attack is 30 for a Water. Thirty for one Water. A 70 HP Basic at the front of the Sobble line. Taira Akitsu.

Drizzile, 100 HP, Water, Stage 1, retreat 1 — one attack, Double Stab is 30 per unit the card counts for a Water. Double Stab flips for 30 a piece, so a 100 HP Stage 1 buys you a coin flip rather than a number. Souichirou Gunjima.

Inteleon, 150 HP, Water, Stage 2, retreat 1 — Bring Down has no printed damage for a Water, and Water Shot is 110 for a Water. Bring Down costs one Water and does no damage — it only sets up. Water Shot then does 110 for a single Water, which is the best rate in the set. akagi.

Snom, 50 HP, Water, Basic, retreat 1 — one attack, Hide has no printed damage for a Water. Hide blocks and does nothing else. A 50 HP Basic that exists to be evolved. Kagemaru Himeno.

Frosmoth, 110 HP, Water, Stage 1, retreat 2 — one attack, Chilling Wings has no printed damage for a Water. Chilling Wings costs one Water and deals no damage. The value is entirely the 110 HP body and what comes next. miki kudo.

Eiscue, 110 HP, Water, Basic, retreat 1 — Freezing Headbutt is 20 for a Colourless, and Tackle is 90 for a Water and two Colourless. Twenty then ninety. A 110 HP Basic whose top attack needs three Energy for 90 — the weakest top end in the set. Akira Komayama.

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Snover, 90 HP, Water, Basic, retreat 3 — Beat is 10 for a Water, and Icy Snow is 30 for two Water. Art Rare — the same card as 017, redrawn full-art. Nurikabe’s Snover, still the 90 HP two-attack Basic that only exists to become a 350 HP Mega.

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Ability Fall Back to Reload
Clawitzer, 130 HP, Water, Stage 1, retreat 2 — one attack, Aqua Launcher is 210 for three Water; the Ability Fall Back to Reload — once during your turn, when this Pokémon moves from the Active Spot to your Bench, you may use this Ability. Art Rare — the same card as 020, redrawn full-art. Mori Yuu’s Clawitzer, drawn around the ability that made the card worth playing — two Water back the moment it retreats.

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Inteleon, 150 HP, Water, Stage 2, retreat 1 — Bring Down has no printed damage for a Water, and Water Shot is 110 for a Water. Art Rare — the same card as 023, redrawn full-art. Ligton’s Inteleon, unchanged at 150 HP: one Water to set up, one Water for 110.

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Mega Abomasnow ex, 350 HP, Water, Mega Evolution, retreat 4 — Hammer-lanche is 100 per unit the card counts for two Water, and Frost Barrier is 200 for three Water. The full-art printing of 018. The full-art printing of the 350 HP Mega Abomasnow ex — Hammer-lanche at 100 per Water found in the top six, Frost Barrier a flat 200. 5ban Graphics.
11 cards · listed in original order.

Magnemite, 70 HP, Lightning, Basic, retreat 1 — one attack, Beam is 10 for a Lightning. Ten for one Lightning. A 70 HP Basic at the head of the Magnemite line. Krgc.

Magneton, 90 HP, Lightning, Stage 1, retreat 2 — one attack, Thunder Shock is 30 for a Lightning. Thirty for one Lightning on a 90 HP Stage 1. The middle of a three-stage line that only pays at the very end. Saboteri.

Magnezone, 160 HP, Lightning, Stage 2, retreat 3 — Upper Spark is 50 and climbs for a Lightning, and Flashing Bolt is 160 for two Lightning. Upper Spark scales and Flashing Bolt is a flat 160 for two. A 160 HP Stage 2 that hits harder per Energy than anything else here. nagimiso.

Raikou, 120 HP, Lightning, Basic, retreat 1 — one attack, Electro Fall is 30 and climbs for two Lightning. Thirty-plus for two Lightning. A 120 HP Basic that scales but never gets frightening. Takumi Wada.

Electrike, 70 HP, Lightning, Basic, retreat 1 — one attack, Thunder Jolt is 30 for a Lightning. Thirty for one Lightning on a 70 HP Basic. The front of a line that ends in a 330 HP Mega. Naoki Saito.

Mega Manectric ex, 330 HP, Lightning, Stage 1, no retreat cost — Flash Ray is 120 for two Lightning, and Riotous Blasting is 200 and climbs for three Lightning. Flash Ray makes it untouchable by Basic Pokémon for a turn, and Riotous Blasting goes from 200 to 330 by dumping every Energy on it. A 330 HP Stage 1 Mega that can attack the turn it evolves. 5ban Graphics.

Pachirisu, 70 HP, Lightning, Basic, retreat 1 — one attack, Electrified Incisors is 10 for a Lightning. Ten for one Lightning on a 70 HP Basic with no evolution at all. Pure filler, and the most drawn card in the set. tono.

Helioptile, 70 HP, Lightning, Basic, retreat 1 — one attack, Double Scratch is 10 per unit the card counts for a Colourless. Ten per flip for one Colorless. A 70 HP Basic that attacks off any Energy. Yuka Morii.

Heliolisk, 120 HP, Lightning, Stage 1, retreat 1 — Dazzle Blast is 20 for a Colourless, and Head Bolt is 70 for a Lightning and a Colourless. Twenty then seventy. A 120 HP Stage 1 whose two attacks neither scale nor tax. Nakamura Ippan.

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Helioptile, 70 HP, Lightning, Basic, retreat 1 — one attack, Double Scratch is 10 per unit the card counts for a Colourless. Art Rare — the same card as 034, redrawn full-art. Akira Komayama’s Helioptile — ten per flip, 70 HP, and the least threatening card in the set drawn with the most care.

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Mega Manectric ex, 330 HP, Lightning, Stage 1, no retreat cost — Flash Ray is 120 for two Lightning, and Riotous Blasting is 200 and climbs for three Lightning. The full-art printing of 032. Full-art Mega Manectric ex: 120 that blanks Basic attackers for a turn, then up to 330 by dumping every Energy it holds. 5ban Graphics.
19 cards · listed in original order.

Abra, 50 HP, Psychic, Basic, retreat 1 — one attack, Teleportation Attack is 10 for a Psychic. Ten for one Psychic on a 50 HP Basic. The very front of the Abra line. Orca.

Ability Psychic Draw
Kadabra, 80 HP, Psychic, Stage 1, retreat 1 — one attack, Super Psy Bolt is 30 for a Psychic; the Ability Psychic Draw — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Psychic Draw turns the evolution itself into two cards and Super Psy Bolt adds 30. The middle step that pays for the line. Saboteri.

Ability Psychic Draw
Alakazam, 140 HP, Psychic, Stage 2, retreat 1 — one attack, Powerful Hand has no printed damage for a Psychic; the Ability Psychic Draw — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Psychic Draw draws three the moment it evolves, and Powerful Hand puts two damage counters on the opponent’s Active for every card left in your hand. The set’s Psychic finisher, and the reason to hold cards rather than play them. Bun Toujo.

Jynx, 110 HP, Psychic, Basic, retreat 1 — one attack, Psychic is 30 and climbs for two Psychic. Thirty-plus for two Psychic on a 110 HP Basic. It scales with what is attached and is capped by nothing in particular. Minahamu.

Ralts, 70 HP, Psychic, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Headbutt is 10 for a Psychic. Collect fetches two Energy and Headbutt does 10. A 70 HP Basic whose whole job is to become a 360 HP Mega. Terada Tera.

Kirlia, 100 HP, Psychic, Stage 1, retreat 1 — Call Sign has no printed damage for a Psychic, and Psyshot is 30 for a Psychic. Call Sign searches and Psyshot does 30. A 100 HP Stage 1 that is pure bridge. satoma.

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Mega Gardevoir ex, 360 HP, Psychic, Stage 2, retreat 2 — Overflowing Wishes has no printed damage for a Psychic, and Mega Symphonia is 50 per unit the card counts for a Psychic. Overflowing Wishes attaches a Basic Psychic from the deck to every benched Pokémon at once, and Mega Symphonia pays 50 for each Psychic Energy on your entire side. A 360 HP Mega whose damage grows with the board rather than the card. takuyoa.

Ability Fragile Husk
Shedinja, 60 HP, Psychic, Basic, no retreat cost — one attack, Damage Beat is 20 per unit the card counts for a Psychic; the Ability Fragile Husk — if this Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon ex, your opponent can’t take any Prize cards for it. Fragile Husk means an ex that Knocks it Out takes no Prizes, and Damage Beat does 20 per damage counter already sitting on the opponent’s Active. A 60 HP card built to be a trap. IKEDA Saki.

Spoink, 70 HP, Psychic, Basic, retreat 1 — one attack, Triple Spin is 10 per unit the card counts for a Psychic. Ten per flip for one Psychic. A 70 HP Basic in front of Grumpig. toi8.

Ability Energized Steps
Grumpig, 120 HP, Psychic, Stage 1, retreat 2 — one attack, Psychic Sphere is 60 for a Psychic and two Colourless; the Ability Energized Steps — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Energized Steps digs four cards deep and attaches every Basic Energy found, on the turn it evolves. Psychic Sphere is a flat 60. The set’s Psychic accelerator. cochi8i.

Xerneas, 120 HP, Psychic, Basic, retreat 1 — Geo Gate has no printed damage for a Psychic, and Bright Horns is 120 for two Psychic and a Colourless. Geo Gate sets up and Bright Horns does 120 for three. A 120 HP Basic that is a two-turn investment. Kazumasa Yasukuni.

Greavard, 80 HP, Psychic, Basic, retreat 3 — Stampede is 10 for a Psychic, and Take Down is 40 for a Psychic and a Colourless. Ten then forty. An 80 HP Basic at the front of the Greavard line. Narumi Sato.

Houndstone, 140 HP, Psychic, Stage 1, retreat 3 — Horrifying Bite is 30 for a Psychic, and Hammer In is 130 for two Psychic and a Colourless. Thirty then 130. A 140 HP Stage 1 whose second attack needs three Psychic and pays for it. matazo.

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Ability Psychic Draw
Alakazam, 140 HP, Psychic, Stage 2, retreat 1 — one attack, Powerful Hand has no printed damage for a Psychic; the Ability Psychic Draw — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Art Rare — the same card as 038, redrawn full-art. Aya Kusube’s Alakazam with Psychic Draw intact: three cards the turn it evolves, then two damage counters per card left in hand.

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Ability Fragile Husk
Shedinja, 60 HP, Psychic, Basic, no retreat cost — one attack, Damage Beat is 20 per unit the card counts for a Psychic; the Ability Fragile Husk — if this Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon ex, your opponent can’t take any Prize cards for it. Art Rare — the same card as 043, redrawn full-art. Tetsu Kayama draws the 60 HP Shedinja that refuses to give up Prizes to an ex, and does 20 for each damage counter already on the target.

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Houndstone, 140 HP, Psychic, Stage 1, retreat 3 — Horrifying Bite is 30 for a Psychic, and Hammer In is 130 for two Psychic and a Colourless. Art Rare — the same card as 048, redrawn full-art. Arai Kiriko’s Houndstone, still 30 then 130, with the rest of the graveyard crowded in behind it.

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Mega Gardevoir ex, 360 HP, Psychic, Stage 2, retreat 2 — Overflowing Wishes has no printed damage for a Psychic, and Mega Symphonia is 50 per unit the card counts for a Psychic. The full-art printing of 042. Full-art Mega Gardevoir ex — Overflowing Wishes spreads Psychic Energy across the Bench, and Mega Symphonia turns that whole board into 50 a piece. takuyoa.

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Mega Gardevoir ex, 360 HP, Psychic, Stage 2, retreat 2 — Overflowing Wishes has no printed damage for a Psychic, and Mega Symphonia is 50 per unit the card counts for a Psychic. Special Art Rare — the same card as 042, redrawn as a full-art picture. Raita Kazama’s SAR Mega Gardevoir ex — the same 360 HP and the same board-wide 50-per-Energy finisher, in the image the set is sold on.

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Mega Gardevoir ex, 360 HP, Psychic, Stage 2, retreat 2 — Overflowing Wishes has no printed damage for a Psychic, and Mega Symphonia is 50 per unit the card counts for a Psychic. Mega Ultra Rare — the same card as 042, redrawn in gold foil. The only MUR in the set: 5ban Graphics’ gold-foil Mega Gardevoir ex, 360 HP with the same Mega Symphonia. The single card the pack is remembered for.
4 cards · listed in original order.

Mega Latias ex, 280 HP, Dragon, Basic, retreat 1 — Strafe is 40 for a Colourless, and Illusory Impulse is 300 for a Fire, a Psychic and a Colourless. Strafe does 40 and lets it retreat for free; Illusory Impulse is 300 for three different Energy but dumps everything attached. A 280 HP Basic Mega and the largest single number in the set. 5ban Graphics.

Ability Lustrous Assist
Latios, 130 HP, Dragon, Basic, retreat 1 — one attack, Dragon Claw is 130 for a Water, a Psychic and a Colourless; the Ability Lustrous Assist — once during your turn, when your Mega Latias ex moves from your Bench to the Active Spot, you may use this Ability. Lustrous Assist moves Energy from the Bench onto the Active the moment Mega Latias ex arrives, and Dragon Claw then does 130. A 130 HP Basic that exists to feed the Mega. Uninori.

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Mega Latias ex, 280 HP, Dragon, Basic, retreat 1 — Strafe is 40 for a Colourless, and Illusory Impulse is 300 for a Fire, a Psychic and a Colourless. The full-art printing of 049. Full-art Mega Latias ex: 40 and a free retreat, then 300 for three different Energy. 5ban Graphics.

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Mega Latias ex, 280 HP, Dragon, Basic, retreat 1 — Strafe is 40 for a Colourless, and Illusory Impulse is 300 for a Fire, a Psychic and a Colourless. Special Art Rare — the same card as 049, redrawn as a full-art picture. AKIRA EGAWA’s SAR Mega Latias ex, the 300-damage one-shot with nothing left attached afterwards.
10 cards · listed in original order.

Ability Run Errand
Mega Kangaskhan ex, 300 HP, Colourless, Basic, retreat 3 — one attack, Rapid-Fire Combo is 200 and climbs for three Colourless; the Ability Run Errand — once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Run Errand draws two every turn from the Active Spot, and Rapid-Fire Combo flips until tails for 200 plus 50 a heads. A 300 HP Basic Mega that pays for itself in cards before it ever attacks. 5ban Graphics.

Delibird, 90 HP, Colourless, Basic, retreat 1 — Quick Gift has no printed damage for a Colourless, and Gentle Slap is 30 for two Colourless. Quick Gift sets up and Gentle Slap does 30. A 90 HP Basic with a support attack for the first turn. Naoyo Kimura.

Buneary, 70 HP, Colourless, Basic, retreat 1 — Charm has no printed damage for a Colourless, and Skip is 10 for a Colourless. Charm then Skip. A 70 HP Basic with no damage on its first attack, and the front of a two-card line. ryoma uratsuka.

Lopunny, 110 HP, Colourless, Stage 1, retreat 1 — Dashing Kick has no printed damage for a Colourless, and Spiral Kick is 60 for two Colourless. Dashing Kick does nothing but switch and Spiral Kick a flat 60. A 110 HP Stage 1 with no upside anywhere. Oswaldo KATO.

Stufful, 70 HP, Colourless, Basic, retreat 2 — Light Punch is 10 for a Colourless, and Flop is 20 for two Colourless. Ten then twenty. A 70 HP Basic that is only ever a stepping stone. Shibuzoh..

Bewear, 130 HP, Colourless, Stage 1, retreat 3 — Knuckle Punch is 50 for two Colourless, and Hyper Lariat is 100 and climbs for three Colourless. Fifty then a scaling 100-plus. A 130 HP Stage 1 and the only Colorless payoff in the set. HYOGONOSUKE.

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Delibird, 90 HP, Colourless, Basic, retreat 1 — Quick Gift has no printed damage for a Colourless, and Gentle Slap is 30 for two Colourless. Art Rare — the same card as 052, redrawn full-art. Takeshi Nakamura’s Delibird — the 90 HP support Basic, redrawn as a delivery run.

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Stufful, 70 HP, Colourless, Basic, retreat 2 — Light Punch is 10 for a Colourless, and Flop is 20 for two Colourless. Art Rare — the same card as 055, redrawn full-art. OKACHEKE’s Stufful, the 70 HP stepping stone, in the softest palette in the set.

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Ability Run Errand
Mega Kangaskhan ex, 300 HP, Colourless, Basic, retreat 3 — one attack, Rapid-Fire Combo is 200 and climbs for three Colourless; the Ability Run Errand — once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. The full-art printing of 051. Full-art Mega Kangaskhan ex — two cards a turn from the Active Spot, and 200 plus 50 per heads. 5ban Graphics.

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Ability Run Errand
Mega Kangaskhan ex, 300 HP, Colourless, Basic, retreat 3 — one attack, Rapid-Fire Combo is 200 and climbs for three Colourless; the Ability Run Errand — once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Special Art Rare — the same card as 051, redrawn as a full-art picture. GOTO minori’s SAR Mega Kangaskhan ex — the card-draw Mega, drawn mid-stride.
15 cards · listed in original order.

Suspicious Watch. De-evolves one of your evolved Psychic Pokémon by as many steps as you want, returning the Evolution cards to hand — but that Pokémon cannot evolve again that turn. The set’s answer to a Mega stuck behind a bad middle stage. Toyste Beach.

Search your deck for a Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then, shuffle your deck.
Mega Signal — Search your deck for a Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then, shuffle your deck. Searches any Mega Evolution ex straight into hand. The one card that lets five different Mega lines share a deck. Inose yukie.

You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokémon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent's Pokémon ex.
Acerola’s Mischief — You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokémon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent’s Pokémon ex. Usable only once the opponent is down to two Prizes, and then it blanks every attack and effect from their Pokémon ex for a turn. A last-two-Prizes card, priced accordingly. Yuu Nishida.

Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.
Wally’s Compassion — Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand. Full heal on a Mega Evolution ex, and then every Energy on it goes back to hand. The set’s reset button, and the reason its Megas can afford to be slow. Iori Suzuki.

Vitality Forest. Lets both sides evolve a Grass Pokémon on the turn it is played, first turn excluded. The one card here that speeds up evolution itself rather than paying for it. AYUMI ODASHIMA.

Once during each player's turn, that player may switch their Active {W} Pokémon with 1 of their Benched {W} Pokémon.
Surfing Beach — Once during each player’s turn, that player may switch their Active {W} Pokémon with 1 of their Benched {W} Pokémon. Once each turn, either player may swap their Active Water Pokémon for a benched one. Free retreat for one type, handed to both players. AYUMI ODASHIMA.

Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play.
Mystery Garden — Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play. Discard an Energy to draw up to the number of Psychic Pokémon you have in play. The set’s Psychic draw engine, in a Stadium both players share. AYUMI ODASHIMA.

Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Buddy-Buddy Poffin — Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck. The SR printing of Buddy-Buddy Poffin, searching two Basics of 70 HP or less. It is not in the main set at all — this is the only place it appears in the pack. AYUMI ODASHIMA.

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.)
Rare Candy — Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon). Rare Candy as a secret rare: skip a stage on a Basic you just played. Also absent from the 63-card main set. Studio Bora Inc..

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Search your deck for a Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then, shuffle your deck.
Mega Signal — Search your deck for a Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then, shuffle your deck. The full-art printing of 058. SR Mega Signal, the search card the whole set is built around. Inose yukie.

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You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokémon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent's Pokémon ex.
Acerola’s Mischief — You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokémon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent’s Pokémon ex. The full-art printing of 059. SR Acerola’s Mischief — the last-two-Prizes shield against Pokémon ex. Yuu Nishida.

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Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.
Wally’s Compassion — Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand. The full-art printing of 060. SR Wally’s Compassion: full heal a Mega ex, all of its Energy back to hand. Iori Suzuki.

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Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play.
Mystery Garden — Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play. The full-art printing of 063. SR Mystery Garden, the Psychic draw Stadium that both players get to use. AYUMI ODASHIMA.

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You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokémon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent's Pokémon ex.
Acerola’s Mischief — You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokémon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent’s Pokémon ex. Special Art Rare — the same card as 059, redrawn as a full-art picture. sui’s SAR Acerola’s Mischief, the only Supporter in the set to get a special art other than Wally.

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Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand.
Wally’s Compassion — Heal all damage from 1 of your Mega Evolution Pokémon ex. If you healed any damage in this way, put all Energy attached to that Pokémon into your hand. Special Art Rare — the same card as 060, redrawn as a full-art picture. Jiro Sasumo’s SAR Wally’s Compassion — the Mega heal, and the second Supporter with a special art.

180 yen (tax included), five cards a pack. 116 cards in total: 80 numbered and 36 secret. The MEGA-generation pack keeps the Scarlet & Violet price and count. Retail listings put a box at thirty packs, 5,400 yen.
2025-09-26. 116 cards — 98 Pokémon, 17 Trainers and 1 Energy, 22 Pokémon ex, 12 Mega Evolution.
September, and the set the Excite mechanic arrives in. 80 numbered plus 36 secret — Mega Charizard X ex on the cover, and four cards that gain a second effect while a Mega of the same type is on your side.
13 cards · listed in original order.

Oddish, 50 HP, Grass, Basic, retreat 1 — one attack, Seed Bomb is 20 for a Grass. Twenty damage for one Grass on a 50 HP Basic. The cheapest entry into Vileplume. MINAMINAMI Take.

Gloom, 70 HP, Grass, Stage 1, retreat 1 — one attack, Disperse Drool is 20 for a Grass. Twenty damage to every benched Pokémon on both sides, which is the only symmetric spread in the set. A 70 HP Stage 1 that hurts you as much as them. Yoriyuki Ikegami.

Vileplume, 150 HP, Grass, Stage 2, retreat 2 — Pollen Bomb is 30 for a Grass, and Lively Flower is 60 and climbs for a Grass. Its first attack Poisons and Sleeps for one Grass, which is two conditions for the price of one cheap attack. The second does 60, or 180 if this Pokémon was healed this turn, which the set provides through Ludicolo and Jumbo Ice Cream. Shibuzoh..

Mega Heracross ex, 280 HP, Grass, Basic, retreat 2 — Juggernaut Horn is 100 and climbs for two Grass, and Mountain Ramming is 170 for three Grass. Its first attack does 100 plus exactly the damage it took last turn, so the opponent has to decide whether hitting it is worth it. 280 HP on a Basic with a 170 backup that mills two cards makes it the set’s most awkward card to attack. 5ban Graphics.

Lotad, 70 HP, Grass, Basic, retreat 1 — one attack, Headbutt is 30 for a Grass and a Colourless. Thirty damage for two on a 70 HP Basic. The front of the Ludicolo line. Wintr Wandr.

Lombre, 90 HP, Grass, Stage 1, retreat 1 — one attack, Mega Drain is 30 for a Grass and a Colourless. Thirty damage that heals thirty, which is an even trade on a 90 HP Stage 1. Shigenori Negishi.

Ability Excited Heal
Ludicolo, 160 HP, Grass, Stage 2, retreat 2 — one attack, Lunge Out is 120 for a Grass and a Colourless; the Ability Excited Heal — once during your turn, if you have any {G} Mega Evolution Pokémon ex in play, you may use this Ability. If a Grass Mega Evolution ex is on your side it heals 60 off any Pokémon every turn, which is the largest repeatable healing in the set. A 160 HP Stage 2 that also hits for 120. Anesaki Dynamic.

Genesect, 120 HP, Grass, Basic, retreat 2 — Bug’s Cannon has no printed damage for a Grass, and Speed Attack is 110 for two Grass and a Colourless. Twenty for every Energy attached, aimed at any Pokémon, which is a sniper that scales with investment. A 120 HP Basic with a 110 backup that costs nothing extra. Mitsuhiro Arita.

Nymble, 50 HP, Grass, Basic, retreat 1 — one attack, Flail Around is 10 per unit the card counts for a Grass. Ten per heads on three flips, on a 50 HP Basic. The cheapest card in the set. Yuka Morii.

Lokix, 120 HP, Grass, Stage 1, retreat 1 — Low Kick is 30 for a Grass, and Jumping Shot is 150 for three Colourless. 150 damage for three that then shuffles the Pokémon and every card attached back into the deck, which is a self-destruct that pays for itself. The 30-damage attack is what you use when you cannot afford the reset. Taiga Kasai.

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Ability Excited Heal
Ludicolo, 160 HP, Grass, Stage 2, retreat 2 — one attack, Lunge Out is 120 for a Grass and a Colourless; the Ability Excited Heal — once during your turn, if you have any {G} Mega Evolution Pokémon ex in play, you may use this Ability. Art Rare — the same card as 007, redrawn full-art. The Art Rare of the Mega-boosted Ludicolo, drawn by Jerky. The 60-point heal is the largest repeatable healing in the set, and this is the version that shows it.

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Nymble, 50 HP, Grass, Basic, retreat 1 — one attack, Flail Around is 10 per unit the card counts for a Grass. Art Rare — the same card as 009, redrawn full-art. The Art Rare of the three-flip Nymble, drawn by Nakamura Ippan. Ten per heads on a 50 HP Basic, in full illustration.

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Mega Heracross ex, 280 HP, Grass, Basic, retreat 2 — Juggernaut Horn is 100 and climbs for two Grass, and Mountain Ramming is 170 for three Grass. The full-art printing of 004. The Super Rare keeps the same 280 HP and the same damage-reflection attack. Only the foiling changes, and the card was already the most awkward thing in the set to attack. 5ban Graphics.
16 cards · listed in original order.

Ability Agile
Charmander, 80 HP, Fire, Basic, retreat 2 — one attack, Live Coal is 20 for a Fire; the Ability Agile — if this Pokémon has no Energy attached, it has no Retreat Cost. It retreats for free while it has no Energy attached, which is the opposite of how a Basic is usually built. The twenty-damage attack costs one Fire and the Ability costs nothing. HYOGONOSUKE.

Charmeleon, 110 HP, Fire, Stage 1, retreat 2 — one attack, Steady Firebreathing is 40 for a Fire. Forty damage for one Fire on a 110 HP Stage 1. The only card between Charmander and a 360 HP Mega. Uninori.

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Mega Charizard X ex, 360 HP, Fire, Stage 2, retreat 2 — one attack, Inferno X is 90 per unit the card counts for two Fire. Its only attack does 90 for every Energy you discard from your whole side, which means the card is a question about how much Energy you are willing to spend in one turn. 360 HP on a Stage 2 is the largest body in the set and there is no second attack to fall back on. takuyoa.

Moltres, 120 HP, Fire, Basic, retreat 1 — one attack, Fighting Wings is 20 and climbs for a Fire. Twenty damage, or 110 against a Pokémon ex, for one Energy. A 120 HP Basic that is a specific answer to the format’s best cards. Kazumasa Yasukuni.

Darumaka, 80 HP, Fire, Basic, retreat 2 — one attack, Blaze Ball is 10 and climbs for three Colourless. Ten plus 20 per Energy attached, for three, which makes it a late-game card on a 80 HP Basic. NC Empire.

Darmanitan, 150 HP, Fire, Stage 1, retreat 3 — one attack, Blaze Ball is 40 and climbs for four Colourless. Forty plus 40 per Energy attached, for four. A 150 HP Stage 1 whose damage is entirely a function of how much you invested. Uta.

Reshiram, 130 HP, Fire, Basic, retreat 2 — Combustion is 30 for a Fire, and Burning Flare is 240 for four Fire. Thirty damage, then 240 that does 60 to itself. A 130 HP Basic with the largest single printed number in the set. AKIRA EGAWA.

Ability Excited Turbo
Oricorio ex, 190 HP, Fire, Basic, retreat 1 — one attack, Fire Wing is 110 for two Fire and a Colourless; the Ability Excited Turbo — as often as you like during your turn, if you have any {R} Mega Evolution Pokémon ex in play, you may use this Ability. Its Ability attaches a Basic Energy from hand to the bench as many times as you like per turn, as long as a Fire Mega Evolution ex is in play. The 110 attack is almost incidental next to that. akagi.

Charcadet, 70 HP, Fire, Basic, retreat 2 — Gather Strength has no printed damage for a Fire, and Chop is 10 for a Fire. It searches up to two Basic Energy for one Fire, then does ten for one. A 70 HP Basic whose real job is finding Energy. Tomokazu Komiya.

Ceruledge, 140 HP, Fire, Stage 1, retreat 2 — one attack, Infernal Slash is 220 for a Fire. 220 damage for one Fire, but it costs four Basic Energy from hand. The card is a question about hand size rather than board state, and 140 HP means you get one attempt. Gemi.

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Charcadet, 70 HP, Fire, Basic, retreat 2 — Gather Strength has no printed damage for a Fire, and Chop is 10 for a Fire. Art Rare — the same card as 019, redrawn full-art. The Art Rare of the Energy-searching Charcadet, drawn by Teeziro. Two Basic Energy for one Fire, on a 70 HP Basic.

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Mega Charizard X ex, 360 HP, Fire, Stage 2, retreat 2 — one attack, Inferno X is 90 per unit the card counts for two Fire. The full-art printing of 013. The Super Rare of Mega Charizard X. The 90-per-Energy-discarded attack is unchanged, and it is still the only attack on the card. takuyoa.

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Ability Excited Turbo
Oricorio ex, 190 HP, Fire, Basic, retreat 1 — one attack, Fire Wing is 110 for two Fire and a Colourless; the Ability Excited Turbo — as often as you like during your turn, if you have any {R} Mega Evolution Pokémon ex in play, you may use this Ability. The full-art printing of 018. The Super Rare of Oricorio. Unlimited Basic Energy from hand onto the bench, gated behind a Fire Mega, in the standard secret frame. 5ban Graphics.

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Mega Charizard X ex, 360 HP, Fire, Stage 2, retreat 2 — one attack, Inferno X is 90 per unit the card counts for two Fire. Special Art Rare — the same card as 013, redrawn as a full-art picture. The Special Art Rare gives Mega Charizard X a full-bleed illustration, drawn by danciao. Mechanically it is the same single attack that turns your whole board’s Energy into damage.

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Ability Excited Turbo
Oricorio ex, 190 HP, Fire, Basic, retreat 1 — one attack, Fire Wing is 110 for two Fire and a Colourless; the Ability Excited Turbo — as often as you like during your turn, if you have any {R} Mega Evolution Pokémon ex in play, you may use this Ability. Special Art Rare — the same card as 018, redrawn as a full-art picture. The Special Art Rare of Oricorio, drawn by Shinji Kanda. Unlimited Energy onto the bench behind a Fire Mega, in the treatment people are actually chasing.

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Mega Charizard X ex, 360 HP, Fire, Stage 2, retreat 2 — one attack, Inferno X is 90 per unit the card counts for two Fire. Mega Ultra Rare — the same card as 013, redrawn in gold foil. The Mega Ultra Rare version of Mega Charizard X, in gold etch. Mechanically identical to the Double Rare at 13 — 360 HP, one attack, 90 for every Energy you are willing to throw away — and the card the whole set is built around chasing. takuyoa.
11 cards · listed in original order.

Seel, 80 HP, Water, Basic, retreat 2 — one attack, Bubble Drain is 20 for a Water and a Colourless. Twenty damage that heals twenty, for two. A 80 HP Basic with an even trade. svlt.

Ability Thick Fat
Dewgong, 130 HP, Water, Stage 1, retreat 2 — one attack, Slam is 70 per unit the card counts for a Water and a Colourless; the Ability Thick Fat — this Pokémon takes 30 less damage from attacks from your opponent’s {R} or {W} Pokémon (after applying Weakness and Resistance). It takes 30 less from the types its Ability covers, which on a Water body is exactly the pair that would otherwise beat it. A 130 HP Stage 1 whose attack is two flips at 70 each. Taira Akitsu.

Swinub, 70 HP, Water, Basic, retreat 2 — Stampede is 10 for a Colourless, and Icy Snow is 20 for a Water and a Colourless. Ten and twenty on a 70 HP Basic. The front of the Mamoswine line. imoniii.

Piloswine, 100 HP, Water, Stage 1, retreat 3 — Rising Lunge is 30 and climbs for two Colourless, and Frost Smash is 70 for a Water and two Colourless. Thirty plus 30 on a heads, then 70. A 100 HP Stage 1 that exists to reach the Stage 2. Shinya Komatsu.

Mamoswine, 180 HP, Water, Stage 2, retreat 4 — Wreck is 120 and climbs for three Colourless, and Blizzard Edge is 200 for a Water and three Colourless. Its first attack does 120, or 240 if a Stadium is in play, and then throws that Stadium away. A 180 HP Stage 2 whose damage depends on a card type the set supplies in four flavours. Takumi Wada.

Suicune, 130 HP, Water, Basic, retreat 2 — one attack, Crystal Fall is 30 and climbs for two Water. Thirty damage, or 120 once you have four Energy in play, which is a condition the set makes easy. A 130 HP Basic with the best damage-to-cost ratio in the Water line. Takeshi Nakamura.

Piplup, 70 HP, Water, Basic, retreat 1 — Call for Support has no printed damage for a Colourless, and Tackle is 20 for two Colourless. It searches any Supporter for one Colorless, which is the setup card the Empoleon line needs. A 70 HP Basic that is worth playing for that alone. Hideki Ishikawa.

Prinplup, 100 HP, Water, Stage 1, retreat 2 — Peck is 20 for a Colourless, and Targeted Dive has no printed damage for three Colourless. Twenty damage, then 70 to a benched Pokémon that ignores Weakness and Resistance. A 100 HP Stage 1 that is a sniper rather than an attacker. Atsuya Uki.

Weavile, 90 HP, Water, Stage 1, retreat 1 — Slash is 40 for a Water, and Hail Claw is 70 for two Water. Twenty damage, or 190 if it is down to 50 HP or less, which makes it a card that gets better as it dies. The 60-damage attack is the version that works at full health. matazo.

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Ability Thick Fat
Dewgong, 130 HP, Water, Stage 1, retreat 2 — one attack, Slam is 70 per unit the card counts for a Water and a Colourless; the Ability Thick Fat — this Pokémon takes 30 less damage from attacks from your opponent’s {R} or {W} Pokémon (after applying Weakness and Resistance). Art Rare — the same card as 022, redrawn full-art. The Art Rare of the damage-reducing Dewgong, drawn by satoma. Thirty less from the types its Ability covers, plus a 70-per-heads attack.

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Piplup, 70 HP, Water, Basic, retreat 1 — Call for Support has no printed damage for a Colourless, and Tackle is 20 for two Colourless. Art Rare — the same card as 027, redrawn full-art. The Art Rare of the Supporter-searching Piplup, drawn by Jiro Sasumo. A Supporter’s effect on a 70 HP Basic, in full art.
9 cards · listed in original order.

Ability Multi Adapter
Rotom ex, 190 HP, Lightning, Basic, retreat 1 — one attack, Thunderbolt is 130 for a Lightning and a Colourless; the Ability Multi Adapter — each of your Pokémon that has "Rotom" in its name may have up to 2 Pokémon Tool cards attached. While it is in play every Pokémon named Rotom on your side can hold two Pokémon Tools instead of one, which is the only card in the set that changes the Tool limit. 190 HP on a Basic plus a 130 that discards all Energy makes it a build-around rather than a body. 5ban Graphics.

Yamper, 70 HP, Lightning, Basic, retreat 1 — one attack, Play Rough is 20 and climbs for a Lightning and a Colourless. Twenty plus 20 on a heads. The front of the Boltund line. Ayako Ozaki.

Boltund, 130 HP, Lightning, Stage 1, retreat 1 — one attack, Electric Run is 70 and climbs for a Lightning and a Colourless. Seventy plus 70 on a heads, for two, on a 130 HP Stage 1. A coin flip that doubles the card. Orca.

Pawmi, 60 HP, Lightning, Basic, retreat 1 — Growl has no printed damage for a Lightning, and Tiny Charge is 10 for a Lightning. It reduces the defender’s damage by 30 next turn for one Lightning, which is a defensive attack on a 60 HP Basic. The cheapest tax in the set. Shimaris Yukichi.

Pawmo, 90 HP, Lightning, Stage 1, retreat 1 — one attack, Electric Punch is 60 for two Lightning. Sixty damage for two on a 90 HP Stage 1. Nothing clever, and on curve. Taiga Kayama.

Pawmot, 140 HP, Lightning, Stage 2, retreat 1 — one attack, Voltaic Fist is 130 for two Lightning. 130 damage for two, and it can take 60 on itself to Paralyse as well. A 140 HP Stage 2 with the best damage-per-Energy in the set and an optional cost. satoma.

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Yamper, 70 HP, Lightning, Basic, retreat 1 — one attack, Play Rough is 20 and climbs for a Lightning and a Colourless. Art Rare — the same card as 030, redrawn full-art. The Art Rare of the coin-flipping Yamper, drawn by tono. Twenty plus 20, on a 70 HP Basic.

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Ability Multi Adapter
Rotom ex, 190 HP, Lightning, Basic, retreat 1 — one attack, Thunderbolt is 130 for a Lightning and a Colourless; the Ability Multi Adapter — each of your Pokémon that has "Rotom" in its name may have up to 2 Pokémon Tool cards attached. The full-art printing of 029. The Super Rare of Rotom. Letting every Rotom hold two Tools is the only card in the set that changes the Tool limit, and this is the mid-tier version of it. 5ban Graphics.

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Ability Multi Adapter
Rotom ex, 190 HP, Lightning, Basic, retreat 1 — one attack, Thunderbolt is 130 for a Lightning and a Colourless; the Ability Multi Adapter — each of your Pokémon that has "Rotom" in its name may have up to 2 Pokémon Tool cards attached. Special Art Rare — the same card as 029, redrawn as a full-art picture. The Special Art Rare of Rotom, drawn by Yoshimi Miyoshi. Two Tools per Rotom in full illustration, which is the strangest build-around of the year.
9 cards · listed in original order.

Misdreavus, 70 HP, Psychic, Basic, retreat 1 — one attack, Petty Grudge is 20 for a Psychic. Twenty damage for one Psychic. The front of the Mismagius line. Mousho.

Ability Swirling Prose
Mismagius ex, 260 HP, Psychic, Stage 1, retreat 1 — one attack, Hexa-Magic is 150 for two Psychic; the Ability Swirling Prose — as long as this Pokémon is in the Active Spot, whenever your opponent’s Active Pokémon moves to the Bench during their turn, their new Active Pokémon is now Confused. Whenever the opponent’s Active retreats, the Pokémon that replaces it comes up Confused, which is a permanent tax on switching. 260 HP on a Stage 1 plus a 150 that redraws the hand to six makes it a card that never runs out. 5ban Graphics.

Cottonee, 60 HP, Psychic, Basic, retreat 1 — one attack, Collect has no printed damage for a Colourless. It draws a card for one Colorless on a 60 HP Basic. The cheapest card in the set. Kariya.

Whimsicott, 90 HP, Psychic, Stage 1, retreat 1 — Healing Fluff has no printed damage for a Colourless, and U-turn is 50 for a Psychic. It fully heals one of your benched Pokémon for one Colorless, which is the largest single heal in the set attached to the cheapest attack. The 50-damage attack bounces it back to the bench, so it can do it again. Yuka Tanaka.

Zacian, 130 HP, Psychic, Basic, retreat 2 — one attack, Limit Break is 50 and climbs for a Psychic and a Colourless. Fifty damage, or 140 once the opponent is down to three prizes. A 130 HP Basic that gets better exactly when you need it. kawayoo.

Bramblin, 50 HP, Psychic, Basic, retreat 1 — one attack, Sneaky Placement has no printed damage for a Psychic. It puts one damage counter anywhere for one Psychic. The cheapest way in the set to start a count. Takeshi Nakamura.

Ability Prison Panic
Brambleghast, 100 HP, Psychic, Stage 1, retreat 2 — one attack, Psychic Sphere is 80 for a Psychic and two Colourless; the Ability Prison Panic — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. When it evolves it Confuses the opponent’s Active, which is a free condition on the evolution turn. A 100 HP Stage 1 that also hits for 80. Tetsu Kayama.

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Zacian, 130 HP, Psychic, Basic, retreat 2 — one attack, Limit Break is 50 and climbs for a Psychic and a Colourless. Art Rare — the same card as 039, redrawn full-art. The Art Rare of the prize-gated Zacian, drawn by Yoriyuki Ikegami. Fifty that becomes 140 once the opponent is down to three prizes.

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Ability Swirling Prose
Mismagius ex, 260 HP, Psychic, Stage 1, retreat 1 — one attack, Hexa-Magic is 150 for two Psychic; the Ability Swirling Prose — as long as this Pokémon is in the Active Spot, whenever your opponent’s Active Pokémon moves to the Bench during their turn, their new Active Pokémon is now Confused. The full-art printing of 036. The Super Rare of Mismagius. Confusing whatever comes up after a retreat is a permanent tax on switching, and this is the standard secret printing. 5ban Graphics.
7 cards · listed in original order.

Paldean Tauros, 130 HP, Fighting, Basic, retreat 2 — Raging Charge is 40 per unit the card counts for a Fighting, and Double-Edge is 70 for two Fighting. Forty for every damaged Pokémon named Tauros on your side, which makes it a card that pays you back for losing them. The 70-damage attack costs 20 on itself. Souichirou Gunjima.

Gligar, 70 HP, Fighting, Basic, retreat 1 — one attack, Poison Jab is 10 for a Fighting. Ten damage and Poison for one Fighting. The front of the Gliscor line. Kazumasa Yasukuni.

Gliscor, 120 HP, Fighting, Stage 1, retreat 1 — one attack, Poison Ring is 50 for a Fighting. Fifty damage, Poison and a retreat lock, all for one Fighting. A 120 HP Stage 1 with the most complete cheap attack in the set. Dsuke.

Trapinch, 70 HP, Fighting, Basic, retreat 1 — one attack, Double Headbutt is 10 per unit the card counts for a Fighting. Ten per heads on two flips. The front of the Flygon line. Uta.

Vibrava, 90 HP, Fighting, Stage 1, retreat 1 — one attack, Super Vibration is 60 for two Fighting. Sixty damage for two on a 90 HP Stage 1. The only card between Trapinch and a 150 HP Stage 2. Miki Tanaka.

Ability Sandy Flapping
Flygon, 150 HP, Fighting, Stage 2, retreat 1 — one attack, Cutting Wind is 130 for two Fighting; the Ability Sandy Flapping — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. It mills two cards off the opponent’s deck when it evolves and again when it is Knocked Out, which is a permanent clock that keeps running after it dies. A 150 HP Stage 2 that also hits for 130. Jerky.

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Ability Sandy Flapping
Flygon, 150 HP, Fighting, Stage 2, retreat 1 — one attack, Cutting Wind is 130 for two Fighting; the Ability Sandy Flapping — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Art Rare — the same card as 047, redrawn full-art. The Art Rare of the milling Flygon, drawn by Ryota Murayama. Two cards off the opponent’s deck when it evolves and again when it dies, which is a clock that outlives the card.
12 cards · listed in original order.

Sneasel, 70 HP, Darkness, Basic, retreat 1 — Dig Claws is 10 for a Darkness, and Scratch is 30 for two Darkness. Ten and thirty on a 70 HP Basic. The front of the Weavile line. Souichirou Gunjima.

Carvanha, 70 HP, Darkness, Basic, retreat 1 — one attack, Reckless Charge is 30 for a Darkness. Thirty damage and ten onto itself. A 70 HP Basic that pays for its own tempo. Shin Nagasawa.

Mega Sharpedo ex, 330 HP, Darkness, Stage 1, no retreat cost — Greedy Fang is 70 for a Darkness, and Hungry Jaws is 120 and climbs for two Darkness. Its first attack draws two cards for one Darkness, and its second does 120, or 270 if it already has damage on it. 330 HP on a Stage 1 means the opponent usually has to choose between turning the bonus on and leaving it alone. 5ban Graphics.

Ability Excited Power
Seviper, 120 HP, Darkness, Basic, retreat 1 — one attack, Pitch-Black Fangs is 120 for three Darkness; the Ability Excited Power — if you have any {D} Mega Evolution Pokémon ex in play, attacks used by this Pokémon do 120 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). With a Darkness Mega Evolution ex on your side it deals 120 more with every attack, which is the largest flat bonus in the set. A 120 HP Basic that is a one-card answer to the whole format. hncl.

Sandile, 70 HP, Darkness, Basic, retreat 2 — Ram is 10 for a Darkness, and Rear Kick is 20 for a Darkness and a Colourless. Ten and twenty. The front of the Krookodile line. Taiga Kasai.

Krokorok, 100 HP, Darkness, Stage 1, retreat 2 — Bite is 30 for a Darkness, and Confront is 60 for a Darkness and two Colourless. Thirty and sixty. A 100 HP Stage 1 that exists to reach the Stage 2. Uninori.

Krookodile, 170 HP, Darkness, Stage 2, retreat 3 — Vengeful Fang is 60 and climbs for a Darkness, and Hammer In is 160 for a Darkness and three Colourless. Sixty damage, or 220 if one of your Pokémon was Knocked Out last turn, which makes it the set’s cleanest revenge attacker. A 170 HP Stage 2 with a 160 backup. Ryuta Fuse.

Toxel, 70 HP, Darkness, Basic, retreat 1 — Call for Family has no printed damage for a Darkness, and Playful Kick is 20 for a Darkness and a Colourless. It puts up to two Basic Pokémon from the deck onto the bench for one Darkness, which is the cheapest setup in the set. The 20-damage attack is irrelevant next to that. OKACHEKE.

Ability Sinister Surge
Toxtricity, 140 HP, Darkness, Stage 1, retreat 2 — one attack, Gentle Slap is 100 for two Darkness and a Colourless; the Ability Sinister Surge — once during your turn, you may use this Ability. It attaches a Basic Energy from the deck to the bench and then puts two damage counters on that Pokémon, which is acceleration with a cost. A 140 HP Stage 1 that hits for 100. DOM.

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Ability Sinister Surge
Toxtricity, 140 HP, Darkness, Stage 1, retreat 2 — one attack, Gentle Slap is 100 for two Darkness and a Colourless; the Ability Sinister Surge — once during your turn, you may use this Ability. Art Rare — the same card as 057, redrawn full-art. The Art Rare of the Energy-accelerating Toxtricity, drawn by Terada Tera. Attaching from the deck and then paying two counters for it is the set’s cheapest ramp.

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Mega Sharpedo ex, 330 HP, Darkness, Stage 1, no retreat cost — Greedy Fang is 70 for a Darkness, and Hungry Jaws is 120 and climbs for two Darkness. The full-art printing of 051. The Super Rare of Mega Sharpedo. 330 HP and a 270 that only turns on after it has been hit, in the mid-tier secret slot. 5ban Graphics.

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Mega Sharpedo ex, 330 HP, Darkness, Stage 1, no retreat cost — Greedy Fang is 70 for a Darkness, and Hungry Jaws is 120 and climbs for two Darkness. Special Art Rare — the same card as 051, redrawn as a full-art picture. The Special Art Rare of Mega Sharpedo, drawn by nagimiso. 330 HP and the damage-gated 270, in full art.
8 cards · listed in original order.

Ability Emperor's Stance
Empoleon ex, 320 HP, Metal, Stage 2, retreat 2 — one attack, Iron Feathers is 210 for two Metal and a Colourless; the Ability Emperor’s Stance — prevent all effects of attacks used by your opponent’s Pokémon done to this Pokémon. (Damage is not an effect). It is immune to every effect of the opponent’s attacks, which shuts off Poison, Confusion, forced switches and damage modification at once. 320 HP on a Stage 2 plus a 210 that reduces incoming damage by 60 makes it the hardest card in the set to remove. 5ban Graphics.

Bronzor, 80 HP, Metal, Basic, retreat 2 — Iron Defense has no printed damage for a Colourless, and Rollout is 30 for three Colourless. A coin flip for a turn of immunity for three. A 80 HP Basic whose cheap attack is a real defensive option. OKUBO.

Bronzong, 140 HP, Metal, Stage 1, retreat 3 — Triple Draw has no printed damage for a Colourless, and Tool Drop is 40 per unit the card counts for three Colourless. It draws three for one Colorless, which is the best raw draw on a Stage 1 in the set. The second attack does 40 for every Tool in play on either side, which in this format is a lot. Masako Tomii.

Togedemaru, 80 HP, Metal, Basic, retreat 1 — Find a Friend has no printed damage for a Colourless, and Gnaw is 30 for a Metal. It searches any Pokémon for one Colorless, which is a Supporter’s effect on a 80 HP Basic. The thirty-damage attack is only there for when the hand is already full. Bun Toujo.

Duraludon, 130 HP, Metal, Basic, retreat 2 — one attack, Hyper Beam is 70 for three Metal. Seventy damage and an Energy discarded, for three, on a 130 HP Basic. The only card between Duraludon and Archaludon. Shinji Kanda.

Archaludon, 180 HP, Metal, Stage 1, retreat 2 — one attack, Coated Attack is 120 for three Metal. 120 damage and immunity to Basic Pokémon attacks next turn. A 180 HP Stage 1 that is very hard for a fast deck to remove. toriyufu.

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Togedemaru, 80 HP, Metal, Basic, retreat 1 — Find a Friend has no printed damage for a Colourless, and Gnaw is 30 for a Metal. Art Rare — the same card as 061, redrawn full-art. The Art Rare of the Pokémon-searching Togedemaru, drawn by Orca. A Supporter’s search on a 80 HP Basic.

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Ability Emperor's Stance
Empoleon ex, 320 HP, Metal, Stage 2, retreat 2 — one attack, Iron Feathers is 210 for two Metal and a Colourless; the Ability Emperor’s Stance — prevent all effects of attacks used by your opponent’s Pokémon done to this Pokémon. (Damage is not an effect). The full-art printing of 058. The Super Rare of Empoleon. Immunity to every attack effect on a 320 HP Stage 2 is the best defensive Ability of the year, and this is the version most boxes hold. 5ban Graphics.
13 cards · listed in original order.

Jigglypuff, 70 HP, Colourless, Basic, retreat 1 — one attack, Ball Roll is 20 per unit the card counts for a Colourless. Twenty per heads until the first tails, on a 70 HP Basic. The only card in the set with an unbounded ceiling on a Basic. Naoyo Kimura.

Wigglytuff, 120 HP, Colourless, Stage 1, retreat 2 — Round is 40 per unit the card counts for two Colourless, and Seismic Toss is 100 for three Colourless. Forty for every Round user on your side, then 100. A 120 HP Stage 1 that needs the line to matter. En Morikura.

Aipom, 70 HP, Colourless, Basic, retreat 1 — one attack, Astonish is 20 for two Colourless. Twenty damage and a random card from their hand back into their deck. A 70 HP Basic that is pure disruption. Saboteri.

Ambipom, 110 HP, Colourless, Stage 1, retreat 1 — Slap is 50 for two Colourless, and Dual Tail has no printed damage for three Colourless. Fifty damage, then 60 to two Pokémon for two Energy discarded. A 110 HP Stage 1 with the only true double-target attack in the set. hncl.

Smeargle, 80 HP, Colourless, Basic, retreat 1 — Energizing Sketch has no printed damage for a Colourless, and Hook is 40 for two Colourless. Three flips decides how many Basic Energy come back from the discard, which is recovery that costs one Colorless. A 80 HP Basic that is really a support card. REND.

Zigzagoon, 70 HP, Colourless, Basic, retreat 1 — one attack, Surprise Attack is 30 for a Colourless. Thirty damage with a coin flip to fail. A 70 HP Basic with the smallest possible downside. Dsuke.

Ability Excited Dash
Linoone, 100 HP, Colourless, Stage 1, retreat 1 — one attack, Slash is 70 for a Colourless; the Ability Excited Dash — once during your turn, if this Pokémon is on your Bench, and if you have any Mega Evolution Pokémon ex in play, you may use this Ability. It switches itself into the Active Spot from the bench for free while a Mega Evolution ex is on your side, which is a free pivot every turn. A 100 HP Stage 1 that never has to pay a retreat cost. nagimiso.

Buneary, 70 HP, Colourless, Basic, retreat 1 — Run Around has no printed damage for a Colourless, and Kick is 20 for two Colourless. It bounces itself back to the bench for one Colorless, which is a free pivot with no downside. A 70 HP Basic that exists to be moved. tono.

Mega Lopunny ex, 330 HP, Colourless, Stage 1, retreat 1 — Gale Thrust is 60 and climbs for a Colourless, and Spiky Hopper is 160 for two Colourless. Its first attack does 60, or 230 if it moved from the bench to the Active Spot this turn, which makes switching a damage step. 330 HP on a Stage 1 plus a 160 that ignores every effect makes it the set’s best attacker. 5ban Graphics.

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Wigglytuff, 120 HP, Colourless, Stage 1, retreat 2 — Round is 40 per unit the card counts for two Colourless, and Seismic Toss is 100 for three Colourless. Art Rare — the same card as 065, redrawn full-art. The Art Rare of the Round-scaling Wigglytuff, drawn by REND. Forty per Round user plus a flat 100, on a 120 HP Stage 1.

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Ambipom, 110 HP, Colourless, Stage 1, retreat 1 — Slap is 50 for two Colourless, and Dual Tail has no printed damage for three Colourless. Art Rare — the same card as 067, redrawn full-art. The Art Rare of the double-target Ambipom, drawn by Shigenori Negishi. Sixty to two Pokémon for two Energy discarded is the only true double-target attack in the set.

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Mega Lopunny ex, 330 HP, Colourless, Stage 1, retreat 1 — Gale Thrust is 60 and climbs for a Colourless, and Spiky Hopper is 160 for two Colourless. The full-art printing of 072. The Super Rare of Mega Lopunny. The 230 that needs a switch into the Active Spot plus a 160 that ignores effects, in the standard secret frame. 5ban Graphics.

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Mega Lopunny ex, 330 HP, Colourless, Stage 1, retreat 1 — Gale Thrust is 60 and climbs for a Colourless, and Spiky Hopper is 160 for two Colourless. Special Art Rare — the same card as 072, redrawn as a full-art picture. The Special Art Rare of Mega Lopunny, drawn by Kinu Nishimura. The switch-triggered 230 and the effect-ignoring 160, in the highest non-gold treatment.
17 cards · listed in original order.

Heal 80 damage from your Active Pokémon that has 3 or more Energy attached.
Jumbo Ice Cream — Heal 80 damage from your Active Pokémon that has 3 or more Energy attached. It heals 80 off the Active Spot, but only if that Pokémon has three or more Energy attached. The healing is conditional, and the condition is the point. AYUMI ODASHIMA.

Heat Burner. It costs a Basic Energy from hand and then removes a Tool, a Special Energy or a Stadium. The only card in the set that answers all three at once. Toyste Beach.

The Pokémon this card is attached to takes 30 less damage from attacks from your opponent's Pokémon that have an Ability (after applying Weakness and Resistance).
Sacred Charm — The Pokémon this card is attached to takes 30 less damage from attacks from your opponent’s Pokémon that have an Ability (after applying Weakness and Resistance). It cuts 30 off the damage from any Pokémon with an Ability, which is most of the format. A Tool that narrows the field rather than the numbers. Toyste Beach.

Grimsley’s One Move. It looks at the top seven for a Pokémon and puts it straight onto the bench, which is setup that does not cost a card from hand. It cannot be used on the first turn, which is the whole balance. GIDORA.

Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Dawn — Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. It fetches a Basic, a Stage 1 and a Stage 2, one each, which is a complete evolution line in one Supporter. The most efficient setup card of the year. Yuu Nishida.

Search your deck for up to 7 Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Firebreather — Search your deck for up to 7 Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. It fetches up to seven Basic Energy, which is more than any deck can use in one turn and exactly what the set’s discard-heavy attackers need. The only Supporter in the set that costs nothing but a slot. Naoki Saito.

Battle Colosseum. A Stadium that stops every benched Pokémon on both sides from taking damage counters from attacks and Abilities, while still taking attack damage. It shuts off spread and counter-placement at the same time. MARINA Chikazawa.

Confused Pokémon (both yours and your opponent's) don't recover from that Special Condition when they evolve or devolve.
Dizzying Valley — Confused Pokémon (both yours and your opponent’s) don’t recover from that Special Condition when they evolve or devolve. A Stadium that stops Confusion from clearing when a Pokémon evolves or de-evolves, which turns one condition into a permanent one. The only card in the set that makes a status stick. AYUMI ODASHIMA.

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Heat Burner. The full-art printing of 074. The Super Rare of Heat Burner. One card answering a Tool, a Special Energy and a Stadium at once is why it gets a secret slot before most of the Pokémon. Toyste Beach.

Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.
Switch — Switch 1 of your Active Pokémon with 1 of your Benched Pokémon. The Super Rare of Switch, which is not in the base set — it appears only here, as a secret reprint. The oldest card in the set, and the one every deck still runs. Studio Bora Inc..

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The Pokémon this card is attached to takes 30 less damage from attacks from your opponent's Pokémon that have an Ability (after applying Weakness and Resistance).
Sacred Charm — The Pokémon this card is attached to takes 30 less damage from attacks from your opponent’s Pokémon that have an Ability (after applying Weakness and Resistance). The full-art printing of 075. The Super Rare of Sacred Charm. Thirty less from every Pokémon with an Ability is a Tool that narrows the format, so it gets a secret version. Toyste Beach.

If the {D} Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 4 damage counters on the Attacking Pokémon.
Punk Helmet — If the {D} Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), place 4 damage counters on the Attacking Pokémon. The Super Rare of Punk Helmet. Four damage counters on anything that attacks the holder is the most punishing Tool of the year, and this is the version people open. Studio Bora Inc..

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Grimsley’s One Move. The full-art printing of 076. The Super Rare of Grimsley’s One Move. Setup that does not cost a card from hand gets a secret slot because every Stage 2 deck has to answer it. GIDORA.

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Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Dawn — Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. The full-art printing of 077. The Super Rare of Dawn. A complete evolution line in one Supporter is the most efficient setup card of the year, and this is what it looks like with a border. Yuu Nishida.

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Search your deck for up to 7 Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Firebreather — Search your deck for up to 7 Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. The full-art printing of 078. The Super Rare of Firebreather. Seven Basic Energy in one card is what the set’s discard-heavy attackers run on, so it appears here. Naoki Saito.

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Battle Colosseum. The full-art printing of 079. The Super Rare of Battle Colosseum. Shutting off all bench damage counters on both sides is a Stadium the whole format has to plan around. MARINA Chikazawa.

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Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Dawn — Search your deck for a Basic Pokémon, a Stage 1 Pokémon, and a Stage 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. Special Art Rare — the same card as 077, redrawn as a full-art picture. The Special Art Rare of Dawn. A Supporter at Special Art Rare is rare, and it signals that the evolution-line search is the real centre of the set. Atsushi Furusawa.
1 cards · listed in original order.

If this card is attached to 1 of your Pokémon, discard it at the end of your turn. As long as this card is attached to a Pokémon, it provides {C} Energy. If this card is attached to an Evolution Pokémon, it provides {C}{C}{C} Energy instead.
Ignition Energy — If this card is attached to 1 of your Pokémon, discard it at the end of your turn. As long as this card is attached to a Pokémon, it provides {C} Energy. If this card is attached to an Evolution Pokémon, it provides {C}{C}{C} Energy instead. The Super Rare of Ignition Energy, a secret-only reprint here. Three Energy on an Evolution Pokémon for one card is what makes the set’s expensive attacks castable, which is why it is printed at this rarity.

High-class pack: 550 yen (tax included), ten cards a pack. 250 cards in total: 193 numbered and 57 secret, with the card face numbered against /193. Retail listings put a box at ten packs, 5,500 yen.
2025-11-28. 250 cards — 190 Pokémon, 57 Trainers and 3 Energy, 52 Pokémon ex, 26 Mega Evolution, 4 Tera Pokémon.
November, and the compilation that closes the year. 193 numbered plus 57 secret: the whole of 2025 reprinted in one product, ten Mega Attack Rare cards drawn in comic panels, and 166 cards that print no rarity symbol at all.
19 cards · listed in original order.

Ethan’s Pinsir, 120 HP, Grass, Basic, retreat 2 — Vise Grip is 20 for a Grass, and Rallying Horn is 70 and climbs for three Colourless. Vise Grip for 20, then a horn that goes past 70 if the rest of Ethan’s team is already down. A 120 HP Basic that only pays in one deck. GIDORA.

Yanma, 70 HP, Grass, Basic, retreat 1 — Whirlwind has no printed damage for a Colourless, and Razor Wing is 30 for a Grass and a Colourless. Whirlwind forces a switch for one Colorless and Razor Wing does 30. A 70 HP Basic that buys a turn rather than a Prize. svlt.

Ability Buzzing Boost
Yanmega ex, 280 HP, Grass, Stage 1, retreat 1 — one attack, Jet Cyclone is 210 for three Grass and a Colourless; the Ability Buzzing Boost — once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic {G} Energy cards and attach them to this Pokémon. Jet Cyclone is 210 for four, and Buzzing Boost pays out the moment it reaches the Active Spot. A 280 HP Stage 1 Mega that hits harder than most Stage 2s in the set. takuyoa.

Wurmple, 60 HP, Grass, Basic, retreat 1 — one attack, Bug Bite is 20 for a Grass. Twenty for one Grass on a 60 HP Basic. The first of the two cocoons it can become. USGMEN.

Ability Multiplying Cocoon
Silcoon, 90 HP, Grass, Stage 1, retreat 3 — one attack, Tackle is 30 for a Grass; the Ability Multiplying Cocoon — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Multiplying Cocoon makes the middle stage worth playing, and Tackle is a flat 30 for one. A 90 HP wall that exists to be skipped or used. Eri Yamaki.

Beautifly, 130 HP, Grass, Stage 2, retreat 1 — Stun Spore is 40 for a Grass, and Energy Straw is 80 per unit the card counts for a Grass. Stun Spore for 40, then an 80-times attack that scales off the Energy you can show. A 130 HP Stage 2 with two different jobs. Narumi Sato.

Cascoon, 90 HP, Grass, Stage 1, retreat 3 — one attack, Trading Places has no printed damage for a Grass. Trading Places costs one Grass and does no damage at all. The defensive half of the Wurmple split. June.

Ability Boisterous Wind
Dustox, 140 HP, Grass, Stage 2, retreat 1 — one attack, Twilight Poison is 100 for two Grass; the Ability Boisterous Wind — once during your turn, you may use this Ability. Boisterous Wind flips for a free effect every turn, and Twilight Poison is a flat 100 for two. A 140 HP Stage 2 that grinds rather than bursts. kamonabe.

Cynthia’s Roselia, 70 HP, Grass, Basic, retreat 1 — one attack, Spike Sting is 20 for a Colourless. Twenty for one Colorless on a 70 HP Basic. The front of Cynthia’s Grass line and the cheapest card in the deck. nisimono.

Ability Cheer On to Glory
Cynthia’s Roserade, 130 HP, Grass, Stage 1, retreat 1 — one attack, Leaf Step is 80 for a Grass and two Colourless; the Ability Cheer On to Glory — attacks used by your Cynthia’s Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Cheer On to Glory adds 30 to every attack from Cynthia’s Pokémon, and Leaf Step is 80 for three. A 130 HP Stage 1 that makes the whole team better. En Morikura.

Budew, 30 HP, Grass, Basic, no retreat cost — one attack, Itchy Pollen is 10. A 30 HP Basic that does 10 for nothing. The cheapest card in the set, and the one that fixes your opening hand. Yoriyuki Ikegami.

Dwebble, 70 HP, Grass, Basic, retreat 2 — one attack, Ascension has no printed damage for a Colourless. Ascension evolves it straight from the deck for one Colorless. A 70 HP Basic that skips a turn of waiting. Kanami Ogata.

Ability Mysterious Rock Inn
Crustle, 150 HP, Grass, Stage 1, retreat 3 — one attack, Superb Scissors is 120 for a Grass and two Colourless; the Ability Mysterious Rock Inn — prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon ex. Mysterious Rock Inn shuts off damage from the opponent’s attacks entirely while it lasts, and Superb Scissors is 120 for three. A 150 HP Stage 1 built to sit still. Po-Suzuki.

Team Rocket’s Tarountula, 50 HP, Grass, Basic, retreat 1 — one attack, Take Down is 30 for a Grass. Thirty for one Grass on a 50 HP Basic. The cheapest body in Team Rocket’s Grass line. Saboteri.

Ability Charging Up
Team Rocket’s Spidops, 130 HP, Grass, Stage 1, retreat 2 — one attack, Rocket Rush is 30 per unit the card counts for a Grass and a Colourless; the Ability Charging Up — once during your turn, you may attach a Basic Energy card from your discard pile to this Pokémon. Charging Up attaches a Basic Energy from the deck every turn, and Rocket Rush does 30 per Team Rocket’s Pokémon you can count. A 130 HP Stage 1 that accelerates itself. Taiga Kasai.

Ability Teal Dance
Teal Mask Ogerpon ex, 210 HP, Grass, Basic, retreat 1 — one attack, Myriad Leaf Shower is 30 and climbs for three Grass; the Ability Teal Dance — once during your turn, you may attach a Basic {G} Energy card from your hand to this Pokémon. Teal Dance attaches a Basic Grass Energy every turn, and Myriad Leaf Shower grows past 30 with the board. A 210 HP Basic ex and the set’s Grass engine. 5ban Graphics.

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Beautifly, 130 HP, Grass, Stage 2, retreat 1 — Stun Spore is 40 for a Grass, and Energy Straw is 80 per unit the card counts for a Grass. Art Rare — the same card as 006, redrawn full-art. Mori Yuu’s art rare for the 130 HP Beautifly — Stun Spore for 40 and an 80-times finisher that scales off Energy.

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Ability Boisterous Wind
Dustox, 140 HP, Grass, Stage 2, retreat 1 — one attack, Twilight Poison is 100 for two Grass; the Ability Boisterous Wind — once during your turn, you may use this Ability. Art Rare — the same card as 008, redrawn full-art. IKEDA Saki’s art rare Dustox, still the 140 HP Stage 2 with Boisterous Wind and a flat 100-damage Twilight Poison.

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Budew, 30 HP, Grass, Basic, no retreat cost — one attack, Itchy Pollen is 10. Art Rare — the same card as 011, redrawn full-art. Yoko Hishida draws the 30 HP Budew — ten damage for no Energy, and the cheapest card in the set.
17 cards · listed in original order.

Ethan’s Slugma, 80 HP, Fire, Basic, retreat 2 — one attack, Steady Firebreathing is 20 for a Fire. Twenty for one Fire on an 80 HP Basic. The first half of Ethan’s Fire line. Sanosuke Sakuma.

Ability Melt Away
Ethan’s Magcargo, 130 HP, Fire, Stage 1, retreat 3 — one attack, Lava Burst is 70 per unit the card counts for three Fire; the Ability Melt Away — if this Pokémon has no Energy attached, it has no Retreat Cost. Melt Away makes it free to retreat with no Energy attached, and Lava Burst does 70 per Fire you can stack. A 130 HP Stage 1 that turns a weakness into a plan. kodama.

Entei, 140 HP, Fire, Basic, retreat 3 — one attack, Flare Fall is 30 and climbs for two Fire. Thirty-plus for two Fire. A 140 HP Basic that scales without ever getting out of hand. Kazumasa Yasukuni.

Ability Golden Flame
Ethan’s Ho-Oh ex, 230 HP, Fire, Basic, retreat 2 — one attack, Shining Feathers is 160 for four Fire; the Ability Golden Flame — once during your turn, you may attach up to 2 Basic {R} Energy cards from your hand to 1 of your Benched Ethan’s Pokémon. Golden Flame attaches up to two Basic Fire Energy a turn, and Shining Feathers is 160 for four. A 230 HP Basic ex that pays for its own attack. aky CG Works.

Ability Incandescent Body
Numel, 80 HP, Fire, Basic, retreat 3 — one attack, Combustion is 20 for a Fire and a Colourless; the Ability Incandescent Body — if this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned. Incandescent Body punishes anything that attacks it from the front, and Combustion is 20. An 80 HP Basic whose value is entirely defensive. Ounishi.

Camerupt, 140 HP, Fire, Stage 1, retreat 3 — Roasting Burn is 110 for a Fire, and Power Stomp is 170 for a Fire and three Colourless. Roasting Burn is 110 for a single Fire, and Power Stomp goes to 170 for four. A 140 HP Stage 1 with the best one-Energy rate in the set. Minahamu.

Tepig, 70 HP, Fire, Basic, retreat 2 — one attack, Steady Firebreathing is 20 for a Fire. Twenty for one Fire on a 70 HP Basic. The front of a line that ends at 180 HP. Teeziro.

Pignite, 110 HP, Fire, Stage 1, retreat 3 — one attack, Super Singe is 70 for two Fire and a Colourless. Super Singe does 70 for three. The middle step of a Stage 2 line and nothing else. Teeziro.

Ability Inferno Fandango
Emboar, 180 HP, Fire, Stage 2, retreat 4 — one attack, Heat Crash is 120 for three Fire and a Colourless; the Ability Inferno Fandango — as often as you like during your turn, you may attach a Basic {R} Energy card from your hand to 1 of your Pokémon. Inferno Fandango attaches Basic Fire Energy as often as you like during your turn, and Heat Crash is 120 for four. A 180 HP Stage 2 that turns the whole hand into damage. Teeziro.

N’s Darumaka, 80 HP, Fire, Basic, retreat 2 — Rolling Tackle is 20 for two Colourless, and Flare is 50 for two Fire and a Colourless. Rolling Tackle for 20 and Flare for 50. An 80 HP Basic that pays off once N’s Darmanitan arrives. Gemi.

N’s Darmanitan, 140 HP, Fire, Stage 1, retreat 3 — Back Draft is 30 per unit the card counts for two Colourless, and Flamebody Cannon is 90 for two Fire and a Colourless. Back Draft does 30 per Energy on the opponent’s side, and Flamebody Cannon is 90 for three. A 140 HP Stage 1 with a punish for anyone who over-attaches. Takeshi Nakamura.

Reshiram ex, 230 HP, Fire, Basic, retreat 2 — Slash is 50 for two Colourless, and Blazing Burst is 130 and climbs for two Fire and a Colourless. Slash for 50, then Blazing Burst at 130-plus. A 230 HP Basic ex whose second attack grows with the Energy it is fed. 5ban Graphics.

Charcadet, 70 HP, Fire, Basic, retreat 1 — one attack, Will-O-Wisp is 20 for a Fire. Will-O-Wisp does 20 for one Fire. A 70 HP Basic at the front of the Ceruledge line. Kariya.

Ceruledge ex, 270 HP, Fire, Stage 1, retreat 2 — Abyssal Flames is 30 and climbs for a Fire, and Raging Amethyst is 280 for a Fire, a Psychic and a Metal. Abyssal Flames scales off what is attached, and Raging Amethyst is 280 for three different Energy. A 270 HP Stage 1 ex with the second-largest number in the set. 5ban Graphics.

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Ability Melt Away
Ethan’s Magcargo, 130 HP, Fire, Stage 1, retreat 3 — one attack, Lava Burst is 70 per unit the card counts for three Fire; the Ability Melt Away — if this Pokémon has no Energy attached, it has no Retreat Cost. Art Rare — the same card as 019, redrawn full-art. Hideki Ishikawa’s art rare for Ethan’s Magcargo, with Melt Away and Lava Burst at 70 per Fire.

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Ability Incandescent Body
Numel, 80 HP, Fire, Basic, retreat 3 — one attack, Combustion is 20 for a Fire and a Colourless; the Ability Incandescent Body — if this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned. Art Rare — the same card as 022, redrawn full-art. Yoshimi Miyoshi’s Numel, the 80 HP Basic with Incandescent Body and a 20-damage Combustion.

Mega Charizard X ex, 360 HP, Fire, Stage 2, retreat 2 — one attack, Inferno X is 90 per unit the card counts for two Fire. One of the ten Mega Attack Rares and the only way to get Mega Charizard X ex in this pack: 360 HP, and Inferno X at 90 per flip. Saboteri draws it as a two-page spread.
16 cards · listed in original order.

Ability Damp
Psyduck, 70 HP, Water, Basic, retreat 1 — one attack, Ram is 20 for two Colourless; the Ability Damp — pokémon in play (both yours and your opponent’s) lose any Ability that requires the Pokémon using it to Knock Out itself. Damp shuts off every Ability that involves a coin flip or a marker, and Ram is 20. A 70 HP Basic that exists to break the opponent’s engine. Jiro Sasumo.

Ability Damp
Golduck, 120 HP, Water, Stage 1, retreat 1 — one attack, Hydro Pump is 60 and climbs for three Colourless; the Ability Damp — pokémon in play (both yours and your opponent’s) lose any Ability that requires the Pokémon using it to Knock Out itself. Damp again, now on 120 HP, with Hydro Pump scaling past 60. A Stage 1 that keeps the same lock and adds an attack. Jiro Sasumo.

Ability Repelling Veil
Team Rocket’s Articuno, 120 HP, Water, Basic, retreat 1 — one attack, Dark Frost is 60 and climbs for a Water and two Colourless; the Ability Repelling Veil — prevent all effects of attacks used by your opponent’s Pokémon done to your Basic Team Rocket’s Pokémon. (Existing effects are not removed. Repelling Veil blanks all effects of the opponent’s attacks, and Dark Frost does 60-plus. A 120 HP Basic that cannot be pushed around by tricks. Mitsuhiro Arita.

Snorunt, 70 HP, Water, Basic, retreat 1 — one attack, Chilly is 10 for a Water. Ten for one Water. A 70 HP Basic in front of a 310 HP Mega. Wintr Wandr.

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Mega Froslass ex, 310 HP, Water, Stage 1, retreat 1 — Resentful Refrain is 50 per unit the card counts for a Water, and Absolute Snow is 150 for a Water and two Colourless. Resentful Refrain does 50 per damage counter already on it, and Absolute Snow is 150 for three. A 310 HP Stage 1 Mega that gets stronger as it gets hurt. 5ban Graphics.

N’s Vanillite, 60 HP, Water, Basic, retreat 1 — Call for Family has no printed damage for a Colourless, and Icy Snow is 20 for a Water and a Colourless. Call for Family fetches two Basics, then Icy Snow does 20. A 60 HP Basic that is really a setup card. yuu.

N’s Vanillish, 100 HP, Water, Stage 1, retreat 1 — Flop is 20 for a Colourless, and Sheer Cold is 60 for a Water and two Colourless. Flop for 20 and Sheer Cold for 60. A 100 HP Stage 1 that only exists to reach Vanilluxe. kirisAki.

N’s Vanilluxe, 150 HP, Water, Stage 2, retreat 2 — Snow Coating has no printed damage for two Colourless, and Blizzard is 120 for a Water and two Colourless. Snow Coating sets up and Blizzard does 120 for three. A 150 HP Stage 2 and the payoff for N’s Ice line. imoniii.

Snom, 50 HP, Water, Basic, retreat 1 — one attack, Icicle is 20 for a Water. Twenty for one Water on a 50 HP Basic. The cheapest way into Frosmoth. Izucch.

Ability Alluring Wings
Frosmoth, 110 HP, Water, Stage 1, retreat 2 — one attack, Cold Cyclone is 90 for two Water; the Ability Alluring Wings — once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Alluring Wings works from the Active Spot every turn, and Cold Cyclone is 90 for two. A 110 HP Stage 1 that does its work before attacking. cochi8i.

Glastrier, 130 HP, Water, Basic, retreat 2 — Ice Shot is 20 for a Water, and Frosty Typhoon is 130 for three Water. Ice Shot for 20, then Frosty Typhoon at 130 for three. A 130 HP Basic that is slow but honest. mashu.

Ability Snow Sink
Chien-Pao, 120 HP, Water, Basic, retreat 1 — one attack, Icicle Loop is 120 for two Water and a Colourless; the Ability Snow Sink — when you play this Pokémon from your hand onto your Bench during your turn, you may discard a Stadium in play. Snow Sink fires the moment it lands on the Bench, and Icicle Loop is 120 for three. A 120 HP Basic that punishes the opponent for benching anything. toi8.

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Ability Damp
Psyduck, 70 HP, Water, Basic, retreat 1 — one attack, Ram is 20 for two Colourless; the Ability Damp — pokémon in play (both yours and your opponent’s) lose any Ability that requires the Pokémon using it to Knock Out itself. Art Rare — the same card as 032, redrawn full-art. REND’s Psyduck — Damp shuts off the opponent’s coin-flip Abilities, and Ram does 20.

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Snorunt, 70 HP, Water, Basic, retreat 1 — one attack, Chilly is 10 for a Water. Art Rare — the same card as 035, redrawn full-art. June’s art rare Snorunt: 70 HP, ten damage, and the first step toward a 310 HP Mega.

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Mega Froslass ex, 310 HP, Water, Stage 1, retreat 1 — Resentful Refrain is 50 per unit the card counts for a Water, and Absolute Snow is 150 for a Water and two Colourless. Mega Attack Rare — the same card as 036, redrawn in comic panels with the attack lettered across them. MA Mega Froslass ex — Resentful Refrain growing off its own damage, Absolute Snow a flat 150. Saboteri.

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Mega Froslass ex, 310 HP, Water, Stage 1, retreat 1 — Resentful Refrain is 50 per unit the card counts for a Water, and Absolute Snow is 150 for a Water and two Colourless. Special Art Rare — the same card as 036, redrawn as a full-art picture. Teeziro’s SAR Mega Froslass ex, keeping Resentful Refrain and the 150-damage Absolute Snow.
21 cards · listed in original order.

Ability Resolute Heart
Pikachu ex, 200 HP, Lightning, Basic, retreat 1 — one attack, Topaz Bolt is 300 for a Grass, a Lightning and a Metal; the Ability Resolute Heart — if this Pokémon has full HP and would be Knocked Out by damage from an attack, it is not Knocked Out, and its remaining HP becomes 10. Resolute Heart stops it being Knocked Out at full HP, and Topaz Bolt is 300 for three different Energy. A 200 HP Basic ex and the biggest single hit in the set. aky CG Works.

Magnemite, 60 HP, Lightning, Basic, retreat 1 — one attack, Lightning Ball is 20 for a Lightning. Twenty for one Lightning on a 60 HP Basic. The first step of a three-stage line. Hoshino KURO.

Ability Overvolt Discharge
Magneton, 100 HP, Lightning, Stage 1, retreat 1 — one attack, Electric Ball is 40 for a Lightning and a Colourless; the Ability Overvolt Discharge — once during your turn, you may attach up to 3 Basic Energy cards from your discard pile to your {L} Pokémon in any way you like. Overvolt Discharge attaches up to three Basic Energy from the deck, and Electric Ball is 40. A 100 HP Stage 1 that accelerates the whole bench. Shinya Mizuno.

Tynamo, 40 HP, Lightning, Basic, no retreat cost — one attack, Hold Still has no printed damage for a Colourless. Hold Still costs one Colorless and does nothing but stall. A 40 HP Basic that exists only to become Eelektrik. Jerky.

Ability Dynamotor
Eelektrik, 90 HP, Lightning, Stage 1, retreat 2 — one attack, Electric Ball is 50 for two Lightning and a Colourless; the Ability Dynamotor — once during your turn, you may attach a Basic {L} Energy card from your discard pile to 1 of your Benched Pokémon. Dynamotor attaches a Basic Lightning Energy every turn, and Electric Ball is 50. A 90 HP Stage 1 and the engine behind the 350 HP Mega. Jerky.

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Mega Eelektross ex, 350 HP, Lightning, Stage 2, retreat 2 — Split Bomb has no printed damage for two Lightning, and Disaster Shock is 190 for three Lightning. Split Bomb spreads damage counters instead of attacking, and Disaster Shock is 190 for three. A 350 HP Stage 2 Mega that can hurt the Bench without attacking it. takuyoa.

Stunfisk, 110 HP, Lightning, Basic, retreat 2 — one attack, Pouncing Trap is 30 for a Lightning. Pouncing Trap does 30 and punishes anything that tries to switch. A 110 HP Basic with a small tax attached. Tetsu Kayama.

Zekrom ex, 230 HP, Lightning, Basic, retreat 2 — Slash is 50 for two Colourless, and Voltage Burst is 130 and climbs for two Lightning and a Colourless. Slash for 50, then Voltage Burst at 130-plus. A 230 HP Basic ex that rewards holding Energy rather than spending it. takuyoa.

Helioptile, 70 HP, Lightning, Basic, retreat 1 — one attack, Zap Kick is 30 for a Lightning and a Colourless. Thirty for two on a 70 HP Basic. The front of a line that only pays at 120 HP. Tika Matsuno.

Ability Frilled Generator
Heliolisk, 120 HP, Lightning, Stage 1, retreat 1 — one attack, Powerful Bolt is 70 per unit the card counts for a Lightning and two Colourless; the Ability Frilled Generator — once during your turn, if you played Canari from your hand this turn, you may use this Ability. Frilled Generator fires if you played Canari that turn, and Powerful Bolt does 70 per Energy you can show. A 120 HP Stage 1 built around one Supporter. svlt.

Tapu Koko, 120 HP, Lightning, Basic, retreat 1 — Fast Flight has no printed damage for a Lightning, and Thunder Blast is 130 for two Lightning and a Colourless. Fast Flight costs one Lightning and switches it out, then Thunder Blast is 130 for three. A 120 HP Basic that never stays in front. Anesaki Dynamic.

Zeraora, 100 HP, Lightning, Basic, retreat 1 — Scratch is 20 for a Colourless, and Thunder Raid has no printed damage for three Lightning. Scratch for 20, then Thunder Raid for three Lightning and no damage printed at all. A 100 HP Basic with an attack that does something other than damage. Ryuta Fuse.

Iono’s Tadbulb, 60 HP, Lightning, Basic, retreat 2 — one attack, Tiny Charge is 30 for a Lightning and a Colourless. Thirty for two on a 60 HP Basic. The floor of Iono’s Lightning line. kurumitsu.

Ability Electric Streamer
Iono’s Bellibolt ex, 280 HP, Lightning, Stage 1, retreat 2 — one attack, Thunderous Bolt is 230 for three Lightning and a Colourless; the Ability Electric Streamer — as often as you like during your turn, you may attach a Basic {L} Energy card from your hand to 1 of your Iono’s Pokémon. Electric Streamer attaches a Basic Lightning Energy as often as you like, and Thunderous Bolt is 230 for four. A 280 HP Stage 1 ex that accelerates and finishes. 5ban Graphics.

Iono’s Wattrel, 60 HP, Lightning, Basic, retreat 1 — one attack, Quick Attack is 10 and climbs for a Lightning. Quick Attack does 10 plus a flip. A 60 HP Basic that can hit for 20 on a good coin. Akira Komayama.

Ability Flashing Draw
Iono’s Kilowattrel, 120 HP, Lightning, Stage 1, retreat 1 — one attack, Mach Bolt is 70 for a Lightning and two Colourless; the Ability Flashing Draw — you must discard a Basic {L} Energy from this Pokémon in order to use this Ability. Flashing Draw trades a Lightning Energy for cards, and Mach Bolt is 70. A 120 HP Stage 1 that fixes the hand while it attacks. DOM.

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Ability Frilled Generator
Heliolisk, 120 HP, Lightning, Stage 1, retreat 1 — one attack, Powerful Bolt is 70 per unit the card counts for a Lightning and two Colourless; the Ability Frilled Generator — once during your turn, if you played Canari from your hand this turn, you may use this Ability. Art Rare — the same card as 053, redrawn full-art. Takeshi Nakamura’s Heliolisk, with Frilled Generator waiting on a Canari and Powerful Bolt at 70 per Energy.

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Mega Eelektross ex, 350 HP, Lightning, Stage 2, retreat 2 — Split Bomb has no printed damage for two Lightning, and Disaster Shock is 190 for three Lightning. Mega Attack Rare — the same card as 049, redrawn in comic panels with the attack lettered across them. MA Mega Eelektross ex, 350 HP with Split Bomb to spread and Disaster Shock for 190. DOM.

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Ability Resolute Heart
Pikachu ex, 200 HP, Lightning, Basic, retreat 1 — one attack, Topaz Bolt is 300 for a Grass, a Lightning and a Metal; the Ability Resolute Heart — if this Pokémon has full HP and would be Knocked Out by damage from an attack, it is not Knocked Out, and its remaining HP becomes 10. Special Art Rare — the same card as 044, redrawn as a full-art picture. James Turner’s SAR Pikachu ex — Resolute Heart keeps it alive at full HP, Topaz Bolt is 300 for three different Energy.

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Mega Eelektross ex, 350 HP, Lightning, Stage 2, retreat 2 — Split Bomb has no printed damage for two Lightning, and Disaster Shock is 190 for three Lightning. Special Art Rare — the same card as 049, redrawn as a full-art picture. akagi’s SAR Mega Eelektross ex, the 350 HP Stage 2 with Disaster Shock at 190.

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Ability Electric Streamer
Iono’s Bellibolt ex, 280 HP, Lightning, Stage 1, retreat 2 — one attack, Thunderous Bolt is 230 for three Lightning and a Colourless; the Ability Electric Streamer — as often as you like during your turn, you may attach a Basic {L} Energy card from your hand to 1 of your Iono’s Pokémon. Special Art Rare — the same card as 057, redrawn as a full-art picture. Akira Komayama’s SAR Iono’s Bellibolt ex — Electric Streamer accelerates, Thunderous Bolt is 230.
30 cards · listed in original order.

Ability Fairy Zone
Lillie’s Clefairy ex, 190 HP, Psychic, Basic, retreat 1 — one attack, Full Moon Rondo is 20 and climbs for a Psychic and a Colourless; the Ability Fairy Zone — the Weakness of each of your opponent’s {N} Pokémon in play is now {P}. (Apply Weakness as ×2). Fairy Zone makes every opposing Dragon Pokémon Weak to Psychic, and Full Moon Rondo is 20-plus. A 190 HP Basic ex that changes the maths for a whole type. 5ban Graphics.

Team Rocket’s Exeggcute, 60 HP, Psychic, Basic, retreat 1 — one attack, Focused Wish is 10 and climbs for a Psychic. Focused Wish does 10-plus with a rider. A 60 HP Basic that only matters once Exeggutor is down. Gapao.

Team Rocket’s Exeggutor, 140 HP, Psychic, Stage 1, retreat 3 — Tri Kinesis has no printed damage for two Colourless, and Double-Edge is 150 for a Psychic and two Colourless. Tri Kinesis costs two Colorless and does not attack, then Double-Edge is 150 for three. A 140 HP Stage 1 with a setup move and a finisher. Ryuta Fuse.

Ability Power Saver
Team Rocket’s Mewtwo ex, 280 HP, Psychic, Basic, retreat 3 — one attack, Erasure Ball is 160 and climbs for two Psychic and a Colourless; the Ability Power Saver — this Pokémon can’t attack unless you have 4 or more Team Rocket’s Pokémon in play. Power Saver blocks attacking until four Team Rocket’s Pokémon are in play, and Erasure Ball is 160-plus. A 280 HP Basic ex that is a trap for anyone who plays it too early. aky CG Works.

Togepi, 50 HP, Psychic, Basic, retreat 1 — one attack, Pound is 30 for two Colourless. Thirty for two Colorless on a 50 HP Basic. The very front of the Togepi line. Yoko Hishida.

Togetic, 90 HP, Psychic, Stage 1, retreat 1 — one attack, Draining Kiss is 30 for two Colourless. Draining Kiss does 30 and heals. A 90 HP Stage 1 that survives one extra turn. Teeziro.

Ability Wonder Kiss
Togekiss, 140 HP, Psychic, Stage 2, retreat 1 — one attack, Speed Wing is 140 for three Colourless; the Ability Wonder Kiss — when your opponent’s Active Pokémon is Knocked Out, flip a coin. Wonder Kiss flips whenever the opponent’s Active is Knocked Out, and Speed Wing is 140 for three. A 140 HP Stage 2 that turns KOs into extra effects. Narano.

Misdreavus, 60 HP, Psychic, Basic, retreat 1 — one attack, Ascension has no printed damage for a Psychic. Ascension evolves it from the deck for one Psychic. A 60 HP Basic that skips the wait for Mismagius. Kazuhisa Uragami.

Mismagius, 110 HP, Psychic, Stage 1, retreat 1 — one attack, Assassin’s Magic is 60 for a Psychic and a Colourless. Assassin’s Magic costs two and does 60 with an effect attached. A 110 HP Stage 1 that hits above its weight once. nisimono.

Ralts, 70 HP, Psychic, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Headbutt is 10 for a Psychic. Collect fetches two Energy and Headbutt does 10. A 70 HP Basic whose only future is Mega Gardevoir. Terada Tera.

Kirlia, 100 HP, Psychic, Stage 1, retreat 1 — Call Sign has no printed damage for a Psychic, and Psyshot is 30 for a Psychic. Call Sign searches and Psyshot does 30. A 100 HP Stage 1 that is pure bridge. satoma.

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Mega Gardevoir ex, 360 HP, Psychic, Stage 2, retreat 2 — Overflowing Wishes has no printed damage for a Psychic, and Mega Symphonia is 50 per unit the card counts for a Psychic. Overflowing Wishes attaches a Basic Psychic Energy to every benched Pokémon, and Mega Symphonia pays 50 per Psychic Energy on your whole side. A 360 HP Mega whose damage is the board. takuyoa.

Duskull, 60 HP, Psychic, Basic, retreat 1 — Come and Get You has no printed damage for a Psychic, and Mumble is 30 for two Psychic. Come and Get You drags something forward, and Mumble does 30. A 60 HP Basic that sets up the Dusk line’s trap. IKEDA Saki.

Ability Cursed Blast
Dusclops, 90 HP, Psychic, Stage 1, retreat 2 — one attack, Will-O-Wisp is 50 for two Psychic; the Ability Cursed Blast — once during your turn, you may put 5 damage counters on 1 of your opponent’s Pokémon. Cursed Blast puts five damage counters anywhere for free every turn, and Will-O-Wisp is 50. A 90 HP Stage 1 that does its damage without attacking. Aya Kusube.

Ability Cursed Blast
Dusknoir, 160 HP, Psychic, Stage 2, retreat 3 — one attack, Shadow Bind is 150 for two Psychic and a Colourless; the Ability Cursed Blast — once during your turn, you may put 5 damage counters on 1 of your opponent’s Pokémon. Cursed Blast at thirteen counters, and Shadow Bind for 150. A 160 HP Stage 2 that can take a Prize without ever attacking. danciao.

Ability Skyliner
Latias ex, 210 HP, Psychic, Basic, retreat 2 — one attack, Eon Blade is 200 for two Psychic and a Colourless; the Ability Skyliner — your Basic Pokémon in play have no Retreat Cost. Skyliner gives every Basic Pokémon in play free retreat, and Eon Blade is 200 for three. A 210 HP Basic ex that speeds up the entire board. takuyoa.

Rotom, 60 HP, Psychic, Basic, retreat 1 — Roto Call has no printed damage for a Colourless, and Gadget Show is 30 per unit the card counts for two Colourless. Roto Call searches for a Rotom, and Gadget Show does 30 per Tool attached. A 60 HP Basic that rewards the Tool-heavy build. mingo.

Hop’s Phantump, 70 HP, Psychic, Basic, retreat 2 — one attack, Splashing Dodge is 10 for a Colourless. Splashing Dodge does 10 and dodges. A 70 HP Basic at the bottom of Hop’s Ghost line. tono.

Hop’s Trevenant, 140 HP, Psychic, Stage 1, retreat 2 — Horrifying Revenge is 30 and climbs for a Colourless, and Corner is 90 for a Psychic and two Colourless. Horrifying Revenge grows with the damage on it, and Corner locks the opponent in place for 90. A 140 HP Stage 1 that punishes retreating. matazo.

Team Rocket’s Mimikyu, 60 HP, Psychic, Basic, no retreat cost — one attack, Gemstone Mimicry has no printed damage for a Psychic and a Colourless. Gemstone Mimicry copies the opponent’s attack for two Energy. A 60 HP Basic that turns their best move against them. DOM.

Spectrier, 120 HP, Psychic, Basic, retreat 1 — Spooky Shot is 30 for a Psychic, and Phantasmal Barrage has no printed damage for two Psychic and a Colourless. Spooky Shot for 30, then Phantasmal Barrage for three Psychic and no printed damage. A 120 HP Basic that does something other than hit. Taiga Kasai.

Ability Adrena-Brain
Munkidori, 110 HP, Psychic, Basic, retreat 1 — one attack, Mind Bend is 60 for a Psychic and a Colourless; the Ability Adrena-Brain — once during your turn, if this Pokémon has any {D} Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent’s Pokémon. Adrena-Brain moves damage counters around while a Darkness Energy is attached, and Mind Bend is 60. A 110 HP Basic that turns your own damage into a resource. kodama.

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Misdreavus, 60 HP, Psychic, Basic, retreat 1 — one attack, Ascension has no printed damage for a Psychic. Art Rare — the same card as 067, redrawn full-art. mashu’s Misdreavus — Ascension evolves it straight from the deck for one Psychic.

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Ability Wonder Kiss
Togekiss, 140 HP, Psychic, Stage 2, retreat 1 — one attack, Speed Wing is 140 for three Colourless; the Ability Wonder Kiss — when your opponent’s Active Pokémon is Knocked Out, flip a coin. Art Rare — the same card as 066, redrawn full-art. satoma’s art rare Togekiss, keeping Wonder Kiss and a 140-damage Speed Wing.

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Hop’s Trevenant, 140 HP, Psychic, Stage 1, retreat 2 — Horrifying Revenge is 30 and climbs for a Colourless, and Corner is 90 for a Psychic and two Colourless. Art Rare — the same card as 078, redrawn full-art. Tomowaka redraws Hop’s Trevenant, still the 140 HP Stage 1 that grows with the damage on it and locks the opponent in place.

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Team Rocket’s Mimikyu, 60 HP, Psychic, Basic, no retreat cost — one attack, Gemstone Mimicry has no printed damage for a Psychic and a Colourless. Art Rare — the same card as 079, redrawn full-art. GOSSAN’s Team Rocket’s Mimikyu, the 60 HP card that copies whatever the opponent just used.

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Mega Gardevoir ex, 360 HP, Psychic, Stage 2, retreat 2 — Overflowing Wishes has no printed damage for a Psychic, and Mega Symphonia is 50 per unit the card counts for a Psychic. Mega Attack Rare — the same card as 071, redrawn in comic panels with the attack lettered across them. MA Mega Gardevoir ex — Mega Symphonia at 50 per Psychic Energy on the whole board. Saboteri.

Ability Diamond Coat
Mega Diancie ex, 270 HP, Psychic, Basic, retreat 1 — one attack, Garland Ray is 120 per unit the card counts for two Psychic; the Ability Diamond Coat — this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). MA Mega Diancie ex, 270 HP and a single attack: Garland Ray at 120 per Energy you can show. Only printed as a Mega Attack Rare. DOM.

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Ability Power Saver
Team Rocket’s Mewtwo ex, 280 HP, Psychic, Basic, retreat 3 — one attack, Erasure Ball is 160 and climbs for two Psychic and a Colourless; the Ability Power Saver — this Pokémon can’t attack unless you have 4 or more Team Rocket’s Pokémon in play. Special Art Rare — the same card as 063, redrawn as a full-art picture. Mitsuhiro Arita’s SAR Team Rocket’s Mewtwo ex, the 280 HP card that cannot attack until four Team Rocket’s Pokémon are down.

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Ability Diamond Coat
Mega Diancie ex, 270 HP, Psychic, Basic, retreat 1 — one attack, Garland Ray is 120 per unit the card counts for two Psychic; the Ability Diamond Coat — this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Narano’s SAR Mega Diancie ex, the 270 HP one-attack Mega drawn as a jewel.
22 cards · listed in original order.

Team Rocket’s Diglett, 60 HP, Fighting, Basic, retreat 1 — one attack, Relentless Burrowing has no printed damage for a Fighting. Relentless Burrowing digs under for one Fighting and does nothing else. A 60 HP Basic that only exists to evolve. Yuriko Akase.

Ability Holes
Team Rocket’s Dugtrio, 100 HP, Fighting, Stage 1, retreat 1 — one attack, Mud Shot is 50 for a Fighting and a Colourless; the Ability Holes — whenever your opponent’s Active Pokémon moves to the Bench during their turn, place 2 damage counters on that Pokémon. Holes punishes anything that retreats, and Mud Shot is 50. A 100 HP Stage 1 that makes switching expensive. KEIICHIRO ITO.

Meditite, 70 HP, Fighting, Basic, retreat 1 — Collect has no printed damage for a Colourless, and Gentle Slap is 10 for a Fighting. Collect then Gentle Slap. A 70 HP Basic whose only job is to reach Medicham. Lee HyunJung.

Medicham, 120 HP, Fighting, Stage 1, retreat 1 — one attack, Seventh Kick is 150 for a Fighting. Seventh Kick does 150 for a single Fighting Energy with no drawback printed. A 120 HP Stage 1 with the best one-Energy rate in the set. GIDORA.

Ability Lunar Cycle
Lunatone, 110 HP, Fighting, Basic, retreat 1 — one attack, Power Gem is 50 for two Fighting; the Ability Lunar Cycle — once during your turn, if you have Solrock in play, you may discard a Basic {F} Energy card from your hand in order to use this Ability. Lunar Cycle draws while Solrock is in play, and Power Gem is 50. A 110 HP Basic that only works next to its partner. Ounishi.

Solrock, 110 HP, Fighting, Basic, retreat 1 — one attack, Cosmic Beam is 70 for a Fighting. Cosmic Beam is 70 for one Fighting. A 110 HP Basic that pays the same turn it arrives. Whisker.

Cynthia’s Gible, 70 HP, Fighting, Basic, retreat 1 — one attack, Rock Hurl is 20 for a Fighting. Rock Hurl does 20 for one Fighting. Cynthia’s line starts here. Tomomi Ozaki.

Ability Champion's Call
Cynthia’s Gabite, 100 HP, Fighting, Stage 1, retreat 1 — one attack, Dragonslice is 40 for a Fighting; the Ability Champion’s Call — once during your turn, you may search your deck for a Cynthia’s Pokémon, reveal it, and put it into your hand. Champion’s Call searches a Cynthia’s card every turn, and Dragonslice is 40. A 100 HP Stage 1 that fixes the whole deck. Taira Akitsu.

Cynthia’s Garchomp ex, 330 HP, Fighting, Stage 2, no retreat cost — Corkscrew Dive is 100 for a Fighting, and Draconic Buster is 260 for two Fighting. Corkscrew Dive for 100, then Draconic Buster at 260 for two. A 330 HP Stage 2 ex with the second-best damage-per-Energy in the set. 5ban Graphics.

Riolu, 80 HP, Fighting, Basic, retreat 2 — one attack, Accelerating Stab is 30 for a Fighting. Accelerating Stab does 30 for one Fighting. An 80 HP Basic that attacks from turn one. hncl.

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Mega Lucario ex, 340 HP, Fighting, Stage 1, retreat 2 — Aura Jab is 130 for a Fighting, and Mega Brave is 270 for two Fighting. Aura Jab for 130, then Mega Brave at 270 for two. A 340 HP Stage 1 Mega that hits for 270 off two Energy. 5ban Graphics.

Pancham, 70 HP, Fighting, Basic, retreat 2 — one attack, Reckless Charge is 20 for a Colourless. Reckless Charge does 20 for one Colorless. A 70 HP Basic in front of a 250 HP Mega. Minato.

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Ability Tenacious Body
Mega Hawlucha ex, 250 HP, Fighting, Basic, retreat 1 — one attack, Somersault Dive is 120 and climbs for two Fighting and a Colourless; the Ability Tenacious Body — if this Pokémon would be Knocked Out by damage from an attack, flip a coin. Tenacious Body keeps it alive on a coin, and Somersault Dive is 120-plus. A 250 HP Basic Mega that refuses to die on schedule. 5ban Graphics.

Rolycoly, 80 HP, Fighting, Basic, retreat 3 — one attack, Mud-Slap is 20 for a Fighting. Mud-Slap for 20. An 80 HP Basic at the front of the Coalossal line. Kurata So.

Carkol, 110 HP, Fighting, Stage 1, retreat 3 — Guard Press is 20 for a Fighting, and Power Gem is 60 for a Fighting and two Colourless. Guard Press for 20, then Power Gem for 60. A 110 HP Stage 1 that only exists to reach 180 HP. Apios.

Coalossal, 180 HP, Fighting, Stage 2, retreat 4 — Tar Cannon has no printed damage for a Fighting, and Bulky Bump is 220 for a Fighting and three Colourless. Tar Cannon costs one Fighting and does not attack, then Bulky Bump is 220 for four. A 180 HP Stage 2 with the biggest single non-ex number here. Nisota Niso.

Okidogi, 140 HP, Fighting, Basic, retreat 3 — Light Punch is 20 for a Fighting, and Settle the Score is 80 and climbs for two Fighting and a Colourless. Light Punch for 20, then Settle the Score at 80-plus. A 140 HP Basic that gets better as the game goes badly. Mitsuhiro Arita.

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Ability Holes
Team Rocket’s Dugtrio, 100 HP, Fighting, Stage 1, retreat 1 — one attack, Mud Shot is 50 for a Fighting and a Colourless; the Ability Holes — whenever your opponent’s Active Pokémon moves to the Bench during their turn, place 2 damage counters on that Pokémon. Art Rare — the same card as 083, redrawn full-art. Whisker’s art rare Team Rocket’s Dugtrio, with Holes punishing every retreat and Mud Shot at 50.

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Medicham, 120 HP, Fighting, Stage 1, retreat 1 — one attack, Seventh Kick is 150 for a Fighting. Art Rare — the same card as 085, redrawn full-art. KEIICHIRO ITO’s Medicham — Seventh Kick, 150 damage for a single Fighting Energy.

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Mega Lucario ex, 340 HP, Fighting, Stage 1, retreat 2 — Aura Jab is 130 for a Fighting, and Mega Brave is 270 for two Fighting. Mega Attack Rare — the same card as 092, redrawn in comic panels with the attack lettered across them. MA Mega Lucario ex — Aura Jab for 130, Mega Brave for 270 off two Fighting. 5ban Graphics.

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Ability Tenacious Body
Mega Hawlucha ex, 250 HP, Fighting, Basic, retreat 1 — one attack, Somersault Dive is 120 and climbs for two Fighting and a Colourless; the Ability Tenacious Body — if this Pokémon would be Knocked Out by damage from an attack, flip a coin. Mega Attack Rare — the same card as 094, redrawn in comic panels with the attack lettered across them. MA Mega Hawlucha ex, the 250 HP Mega that survives on a coin and dives for 120-plus. Taiga Kasai.

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Ability Tenacious Body
Mega Hawlucha ex, 250 HP, Fighting, Basic, retreat 1 — one attack, Somersault Dive is 120 and climbs for two Fighting and a Colourless; the Ability Tenacious Body — if this Pokémon would be Knocked Out by damage from an attack, flip a coin. Special Art Rare — the same card as 094, redrawn as a full-art picture. AKIRA EGAWA’s SAR Mega Hawlucha ex — 250 HP, and Somersault Dive at 120-plus.
26 cards · listed in original order.

Team Rocket’s Zubat, 50 HP, Darkness, Basic, retreat 1 — one attack, Poison Spray has no printed damage for a Darkness. Poison Spray for one Darkness and no damage. A 50 HP Basic at the front of Team Rocket’s Dark line. toi8.

Ability Sneaky Bite
Team Rocket’s Golbat, 80 HP, Darkness, Stage 1, retreat 1 — one attack, Confuse Ray is 30 for a Darkness; the Ability Sneaky Bite — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon. Sneaky Bite triggers on evolution, and Confuse Ray is 30. An 80 HP Stage 1 that does its work on the turn it arrives. AKIRA EGAWA.

Ability Biting Spree
Team Rocket’s Crobat ex, 310 HP, Darkness, Stage 2, retreat 1 — one attack, Assassin’s Return is 120 for two Darkness; the Ability Biting Spree — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent’s Pokémon and put 2 damage counters on each of them. Biting Spree puts damage down on evolution, and Assassin’s Return is 120 for two. A 310 HP Stage 2 ex that pays out before it attacks. 5ban Graphics.

Team Rocket’s Murkrow, 80 HP, Darkness, Basic, retreat 1 — Deceit has no printed damage for a Colourless, and Torment is 30 for a Darkness and a Colourless. Deceit costs one Colorless and disrupts, then Torment is 30. An 80 HP Basic that attacks the hand rather than the board. Mugi Hamada.

Team Rocket’s Honchkrow, 130 HP, Darkness, Stage 1, retreat 1 — Rocket Feathers is 60 per unit the card counts for two Colourless, and Hammer In is 100 for a Darkness and two Colourless. Rocket Feathers does 60 per Team Rocket’s Pokémon you can show, and Hammer In is 100. A 130 HP Stage 1 that scales with the team. hncl.

Team Rocket’s Sneasel, 80 HP, Darkness, Basic, retreat 1 — Scratch is 20 for a Darkness, and Strike the Sleeper has no printed damage for two Darkness. Scratch for 20, then Strike the Sleeper for two Darkness and no damage. An 80 HP Basic with a disruption attack. GIDORA.

Galarian Zigzagoon, 70 HP, Darkness, Basic, retreat 1 — one attack, Gnaw is 10 for a Darkness. Gnaw for 10. A 70 HP Basic at the head of the Galar Dark line. osare.

Galarian Linoone, 90 HP, Darkness, Stage 1, retreat 2 — Gnaw is 20 for a Darkness, and Claw Slash is 50 for a Darkness and a Colourless. Gnaw for 20 and Claw Slash for 50. A 90 HP Stage 1 that is only a step. Tomowaka.

Galarian Obstagoon, 170 HP, Darkness, Stage 2, retreat 2 — Scarring Shout is 70 per unit the card counts for a Darkness and a Colourless, and Punk Smash is 160 for a Darkness and two Colourless. Scarring Shout does 70 per damage on it, and Punk Smash is 160 for three. A 170 HP Stage 2 that gets stronger the worse it looks. Dsuke.

Cynthia’s Spiritomb, 70 HP, Darkness, Basic, retreat 1 — one attack, Raging Curse is 10 per unit the card counts for a Colourless. Raging Curse does 10 per card in your hand for one Colorless. A 70 HP Basic that turns hoarding into damage. satoma.

Scraggy, 80 HP, Darkness, Basic, retreat 2 — one attack, Knock Off is 20 for a Darkness and a Colourless. Knock Off does 20 and strips a Tool. An 80 HP Basic in front of Mega Scrafty. Shimaris Yukichi.

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Ability Counterattacking Crest
Mega Scrafty ex, 330 HP, Darkness, Stage 1, retreat 2 — one attack, Outlaw Leg is 160 for two Darkness and a Colourless; the Ability Counterattacking Crest — if this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), place 5 damage counters on the Attacking Pokémon. Counterattacking Crest punishes anything that damages it from the front, and Outlaw Leg is 160 for three. A 330 HP Stage 1 Mega that wants to be hit. 5ban Graphics.

N’s Zorua, 70 HP, Darkness, Basic, retreat 1 — one attack, Scratch is 20 for a Darkness. Scratch for 20 on a 70 HP Basic. The floor of N’s Dark line. Jiro Sasumo.

Ability Trade
N’s Zoroark ex, 280 HP, Darkness, Stage 1, retreat 2 — one attack, Night Joker has no printed damage for two Darkness; the Ability Trade — you must discard a card from your hand in order to use this Ability. Trade discards a card every turn to draw, and Night Joker costs two Darkness and does no printed damage. A 280 HP Stage 1 ex whose value is entirely the Ability. takuyoa.

Pangoro, 140 HP, Darkness, Stage 1, retreat 3 — Corkscrew Punch is 40 for a Darkness, and Master’s Punch is 80 and climbs for two Darkness and a Colourless. Corkscrew Punch for 40, then Master’s Punch at 80-plus. A 140 HP Stage 1 that scales with what is attached. takashi shiraishi.

Ability Flip the Script
Fezandipiti ex, 210 HP, Darkness, Basic, retreat 1 — one attack, Cruel Arrow has no printed damage for three Colourless; the Ability Flip the Script — once during your turn, if any of your Pokémon were Knocked Out during your opponent’s last turn, you may draw 3 cards. Flip the Script draws whenever one of your Pokémon was Knocked Out, and Cruel Arrow is three Colorless for no printed damage. A 210 HP Basic ex that pays after a loss. takuyoa.

Ability Final Chain
Pecharunt, 80 HP, Darkness, Basic, retreat 1 — one attack, Mochi Rush is 20 for a Darkness; the Ability Final Chain — if this Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon, search your deck for a card and put it into your hand. Final Chain triggers when it is Knocked Out by an attack, and Mochi Rush is 20. An 80 HP Basic that hurts the opponent on the way out. IKEDA Saki.

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Cynthia’s Spiritomb, 70 HP, Darkness, Basic, retreat 1 — one attack, Raging Curse is 10 per unit the card counts for a Colourless. Art Rare — the same card as 108, redrawn full-art. hncl’s Cynthia’s Spiritomb, doing 10 per card in hand for one Colorless.

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Galarian Obstagoon, 170 HP, Darkness, Stage 2, retreat 2 — Scarring Shout is 70 per unit the card counts for a Darkness and a Colourless, and Punk Smash is 160 for a Darkness and two Colourless. Art Rare — the same card as 107, redrawn full-art. Krgc’s Galarian Obstagoon, the 170 HP Stage 2 that hits harder the more damage it has taken.

Ability Shadowy Concealment
Mega Gengar ex, 350 HP, Darkness, Stage 2, retreat 2 — one attack, Void Gale is 230 for two Darkness; the Ability Shadowy Concealment — if 1 of your {D} Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon ex, that player takes 1 fewer Prize card. MA Mega Gengar ex, 350 HP with Void Gale at 230. Only printed as a Mega Attack Rare in this pack. Taiga Kasai.

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Ability Counterattacking Crest
Mega Scrafty ex, 330 HP, Darkness, Stage 1, retreat 2 — one attack, Outlaw Leg is 160 for two Darkness and a Colourless; the Ability Counterattacking Crest — if this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), place 5 damage counters on the Attacking Pokémon. Mega Attack Rare — the same card as 110, redrawn in comic panels with the attack lettered across them. MA Mega Scrafty ex — Counterattacking Crest punishes anything that hits it, Outlaw Leg does 160. Taiga Kasai.

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Ability Shadowy Concealment
Mega Gengar ex, 350 HP, Darkness, Stage 2, retreat 2 — one attack, Void Gale is 230 for two Darkness; the Ability Shadowy Concealment — if 1 of your {D} Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon ex, that player takes 1 fewer Prize card. danciao’s SAR Mega Gengar ex, 350 HP with a 230-damage Void Gale.

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Ability Counterattacking Crest
Mega Scrafty ex, 330 HP, Darkness, Stage 1, retreat 2 — one attack, Outlaw Leg is 160 for two Darkness and a Colourless; the Ability Counterattacking Crest — if this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), place 5 damage counters on the Attacking Pokémon. Special Art Rare — the same card as 110, redrawn as a full-art picture. nagimiso’s SAR Mega Scrafty ex, the 330 HP Mega that wants to be attacked.

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Ability Trade
N’s Zoroark ex, 280 HP, Darkness, Stage 1, retreat 2 — one attack, Night Joker has no printed damage for two Darkness; the Ability Trade — you must discard a card from your hand in order to use this Ability. Special Art Rare — the same card as 112, redrawn as a full-art picture. Raita Kazama’s SAR N’s Zoroark ex — Trade every turn, and a Night Joker that does something other than damage.

Ability Punk Up
Marnie’s Grimmsnarl ex, 320 HP, Darkness, Stage 2, retreat 2 — one attack, Shadow Bullet is 180 for two Darkness; the Ability Punk Up — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 5 Basic {D} Energy cards and attach them to your Marnie’s Pokémon in any way you like. Ligton’s SAR Marnie’s Grimmsnarl ex, 320 HP with Shadow Bullet at 180. Only printed as a secret rare in this pack.

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Ability Flip the Script
Fezandipiti ex, 210 HP, Darkness, Basic, retreat 1 — one attack, Cruel Arrow has no printed damage for three Colourless; the Ability Flip the Script — once during your turn, if any of your Pokémon were Knocked Out during your opponent’s last turn, you may draw 3 cards. Special Art Rare — the same card as 114, redrawn as a full-art picture. SIE NANAHARA’s SAR Fezandipiti ex — Flip the Script draws after a loss, Cruel Arrow does no printed damage.
9 cards · listed in original order.

Pawniard, 70 HP, Metal, Basic, retreat 1 — one attack, Push Down is 10 for a Metal. Push Down does 10 and forces a switch. A 70 HP Basic that mostly moves the board. Yuya Oka.

Bisharp, 120 HP, Metal, Stage 1, retreat 1 — one attack, Rapid Draw is 50 for a Metal. Rapid Draw does 50 and draws. A 120 HP Stage 1 that keeps the hand moving. Scav.

Ability Supreme Overlord
Kingambit, 170 HP, Metal, Stage 2, retreat 3 — one attack, Double-Edged Slash is 180 for two Metal; the Ability Supreme Overlord — attacks used by this Pokémon do 30 more damage to your opponent’s Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance). Supreme Overlord adds 30 to its attacks under the right condition, and Double-Edged Slash is 180 for two. A 170 HP Stage 2 that hits like an ex without being one. Teeziro.

Ability Metallic Signal
Genesect ex, 220 HP, Metal, Basic, retreat 2 — one attack, Protect Charge is 150 for two Metal and a Colourless; the Ability Metallic Signal — once during your turn, you may search your deck for up to 2 Evolution {M} Pokémon, reveal them, and put them into your hand. Metallic Signal searches two cards a turn, and Protect Charge is 150. A 220 HP Basic ex that spends its first turn setting up. 5ban Graphics.

Ability Auto Heal
Magearna, 90 HP, Metal, Basic, retreat 1 — one attack, Spike Draw is 20 for a Colourless; the Ability Auto Heal — as long as this Pokémon is in the Active Spot, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon. Auto Heal restores damage every turn from the Active Spot, and Spike Draw is 20 with a draw. A 90 HP Basic that refuses to go away. rika.

Duraludon, 130 HP, Metal, Basic, retreat 2 — Hammer In is 30 for a Metal, and Raging Hammer is 80 and climbs for two Metal and a Colourless. Hammer In for 30, then Raging Hammer at 80-plus. A 130 HP Basic that only pays at the end of a Metal line. Takeshi Nakamura.

Ability Assemble Alloy
Archaludon ex, 300 HP, Metal, Stage 1, retreat 2 — one attack, Metal Defender is 220 for three Metal; the Ability Assemble Alloy — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Basic {M} Energy cards from your discard pile to your {M} Pokémon in any way you like. Assemble Alloy accelerates Metal on evolution, and Metal Defender is 220 for three. A 300 HP Stage 1 ex with a textbook curve. 5ban Graphics.

Hop’s Zacian ex, 230 HP, Metal, Basic, retreat 2 — Insta-Strike is 30 for a Colourless, and Brave Slash is 240 for three Metal and a Colourless. Insta-Strike for 30, then Brave Slash at 240 for four. A 230 HP Basic ex and the highest printed number among the non-Mega exes. PLANETA Mochizuki.

Ability X-Boot
Steven’s Metagross ex, 340 HP, Metal, Stage 2, retreat 3 — one attack, Metal Stomp is 200 for a Metal and two Colourless; the Ability X-Boot — once during your turn, you may search your deck for a Basic {P} Energy card, a Basic {M} Energy card, or 1 of each and attach them to your {P} Pokémon and {M} Pokémon in any way you like. chibi’s SAR Steven’s Metagross ex, 340 HP with Metal Stomp at 200. Only printed as a secret rare here.
18 cards · listed in original order.

Dratini, 80 HP, Dragon, Basic, retreat 2 — one attack, Headbutt is 30 for a Water and a Lightning. Headbutt does 30 for two different Energy. An 80 HP Basic at the front of a 370 HP line. HYOGONOSUKE.

Ability Evolutionary Guidance
Dragonair, 100 HP, Dragon, Stage 1, retreat 2 — one attack, Tail Snap is 60 for a Water and a Lightning; the Ability Evolutionary Guidance — once during your turn, if this Pokémon has any Energy attached, you may use this Ability. Evolutionary Guidance accelerates while it holds Energy, and Tail Snap is 60. A 100 HP Stage 1 that makes the Mega cheaper. Gemi.

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Ability Sky Transport
Mega Dragonite ex, 370 HP, Dragon, Stage 2, retreat 2 — one attack, Ryuno Glide is 330 for a Water and two Lightning; the Ability Sky Transport — once during your turn, you may use this Ability. Sky Transport switches the board every turn, and Ryuno Glide is 330 for three. A 370 HP Stage 2 Mega and the largest number printed in 2025. aky CG Works.

Rayquaza, 120 HP, Dragon, Basic, retreat 1 — Breakthrough Assault is 20 and climbs for a Lightning and a Colourless, and Dragon Claw is 130 for a Fire, a Lightning and a Colourless. Breakthrough Assault does 20-plus and ignores the Bench, then Dragon Claw is 130. A 120 HP Basic with two unrelated jobs. nagimiso.

N’s Reshiram, 130 HP, Dragon, Basic, retreat 2 — Powerful Rage is 20 per unit the card counts for a Fire and a Lightning, and Virtuous Flame is 170 for two Fire, a Lightning and a Colourless. Powerful Rage does 20 per damage on it, and Virtuous Flame is 170 for four. A 130 HP Basic that wants to be hurt first. rika.

N’s Zekrom, 130 HP, Dragon, Basic, retreat 2 — Shred is 70 for three Colourless, and Rampaging Thunder is 250 for a Fire, two Lightning and a Colourless. Shred for 70, then Rampaging Thunder at 250 for four. A 130 HP Basic that hits like a Stage 2 if you can pay for it. AKIRA EGAWA.

Noibat, 70 HP, Dragon, Basic, retreat 1 — Knickknack Carrying has no printed damage for a Colourless, and Bite is 30 for a Psychic and a Darkness. Knickknack Carrying fetches a card, then Bite does 30. A 70 HP Basic that sets up rather than attacks. Eri Kamei.

Noivern, 120 HP, Dragon, Stage 1, no retreat cost — Agility is 40 for two Colourless, and Enhanced Blade is 70 and climbs for a Psychic and a Darkness. Agility flips to dodge, and Enhanced Blade is 70-plus. A 120 HP Stage 1 that survives longer than it should. Natsumi Miyanose.

Dreepy, 70 HP, Dragon, Basic, retreat 1 — Petty Grudge is 10 for a Psychic, and Bite is 40 for a Fire and a Psychic. Petty Grudge for 10, then Bite for 40. A 70 HP Basic at the front of the Dragapult line. Scav.

Ability Recon Directive
Drakloak, 90 HP, Dragon, Stage 1, retreat 1 — one attack, Dragon Headbutt is 70 for a Fire and a Psychic; the Ability Recon Directive — once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Recon Directive looks at the top two cards every turn, and Dragon Headbutt is 70. A 90 HP Stage 1 that fixes every draw. cochi8i.

Dragapult ex, 320 HP, Dragon, Stage 2, retreat 1 — Jet Headbutt is 70 for a Colourless, and Phantom Dive is 200 for a Fire and a Psychic. Jet Headbutt for 70, then Phantom Dive at 200 for two. A 320 HP Stage 2 ex with the best damage-per-Energy in the set. 5ban Graphics.

Ability Attract Customers
Tatsugiri, 70 HP, Dragon, Basic, retreat 1 — one attack, Surf is 50 for a Fire and a Water; the Ability Attract Customers — once during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Supporter card you find there, and put it into your hand. Attract Customers draws from the Active Spot, and Surf is 50. A 70 HP Basic that is really a draw engine. Jerky.

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N’s Zekrom, 130 HP, Dragon, Basic, retreat 2 — Shred is 70 for three Colourless, and Rampaging Thunder is 250 for a Fire, two Lightning and a Colourless. Art Rare — the same card as 129, redrawn full-art. Bun Toujo’s art rare N’s Zekrom — Shred for 70, then Rampaging Thunder at 250.

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Dreepy, 70 HP, Dragon, Basic, retreat 1 — Petty Grudge is 10 for a Psychic, and Bite is 40 for a Fire and a Psychic. Art Rare — the same card as 132, redrawn full-art. Jerky’s Dreepy, the 70 HP Basic with Petty Grudge and Bite.

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Ability Recon Directive
Drakloak, 90 HP, Dragon, Stage 1, retreat 1 — one attack, Dragon Headbutt is 70 for a Fire and a Psychic; the Ability Recon Directive — once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Art Rare — the same card as 133, redrawn full-art. Jerky again, this time on Drakloak — Recon Directive on top of a 70-damage Dragon Headbutt.

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Ability Sky Transport
Mega Dragonite ex, 370 HP, Dragon, Stage 2, retreat 2 — one attack, Ryuno Glide is 330 for a Water and two Lightning; the Ability Sky Transport — once during your turn, you may use this Ability. Mega Attack Rare — the same card as 126, redrawn in comic panels with the attack lettered across them. MA Mega Dragonite ex, 370 HP and Ryuno Glide at 330 — the biggest number printed in 2025, drawn as a full spread. DOM.

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Ability Sky Transport
Mega Dragonite ex, 370 HP, Dragon, Stage 2, retreat 2 — one attack, Ryuno Glide is 330 for a Water and two Lightning; the Ability Sky Transport — once during your turn, you may use this Ability. Special Art Rare — the same card as 126, redrawn as a full-art picture. DOM’s SAR Mega Dragonite ex — 370 HP and the 330-damage Ryuno Glide, in the art the set is sold on.

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Ability Sky Transport
Mega Dragonite ex, 370 HP, Dragon, Stage 2, retreat 2 — one attack, Ryuno Glide is 330 for a Water and two Lightning; the Ability Sky Transport — once during your turn, you may use this Ability. Mega Ultra Rare — the same card as 126, redrawn in gold foil. The only MUR in the set: aky CG Works’ gold-foil Mega Dragonite ex, 370 HP with Ryuno Glide at 330. The single card the pack is remembered for.
12 cards · listed in original order.

Ability Flower Curtain
Shaymin, 80 HP, Colourless, Basic, retreat 1 — one attack, Reflect Energy is 60 for two Colourless; the Ability Flower Curtain — prevent all damage done to your Benched Pokémon that don’t have a Rule Box by attacks from your opponent’s Pokémon. (Pokémon ex, Pokémon V, etc. have Rule Boxes). Flower Curtain blanks all damage to your Benched Pokémon without a Rule Box, and Reflect Energy is 60 for two. An 80 HP Basic that protects the Bench. tono.

Ability Extra Helpings
Hop’s Snorlax, 150 HP, Colourless, Basic, retreat 4 — one attack, Dynamic Press is 140 for three Colourless; the Ability Extra Helpings — attacks used by your Hop’s Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Extra Helpings adds 30 to every Hop’s Pokémon’s attacks, and Dynamic Press is 140 for three. A 150 HP Basic that is the centre of Hop’s deck. OKACHEKE.

Hoothoot, 70 HP, Colourless, Basic, retreat 1 — one attack, Triple Stab is 10 per unit the card counts for a Colourless. Triple Stab flips three times for 10 each. A 70 HP Basic that can hit for 30 on a good run. Yukihiro Tada.

Ability Jewel Seeker
Noctowl, 100 HP, Colourless, Stage 1, retreat 1 — one attack, Speed Wing is 60 for two Colourless; the Ability Jewel Seeker — once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, if you have any Tera Pokémon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Jewel Seeker searches two cards the moment it evolves, and Speed Wing is 60. A 100 HP Stage 1 that is worth playing for the Ability alone. matazo.

Ability Fan Call
Fan Rotom, 70 HP, Colourless, Basic, retreat 1 — one attack, Assault Landing is 70 for a Colourless; the Ability Fan Call — once during your first turn, you may search your deck for up to 3 {C} Pokémon with 100 HP or less, reveal them, and put them into your hand. Fan Call searches on your first turn only, and Assault Landing is 70 for one. A 70 HP Basic that is a free card on turn one. Toshinao Aoki.

Ability Curly Wall
Bouffalant, 100 HP, Colourless, Basic, retreat 2 — one attack, Boundless Power is 130 for three Colourless; the Ability Curly Wall — as long as you have at least 1 other Bouffalant in play, all of your Basic {C} Pokémon take 60 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance). Curly Wall halves damage while another Bouffalant is in play, and Boundless Power is 130. A 100 HP Basic that only works in pairs. GOSSAN.

Hop’s Wooloo, 70 HP, Colourless, Basic, retreat 1 — one attack, Smash Kick is 50 for three Colourless. Smash Kick is 50 for three Colorless. A 70 HP Basic that pays for itself once. Tomomi Ozaki.

Ability Defiant Horn
Hop’s Dubwool, 120 HP, Colourless, Stage 1, retreat 2 — one attack, Headbutt is 80 for three Colourless; the Ability Defiant Horn — when you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch in 1 of your opponent’s Benched Pokémon to the Active Spot. Defiant Horn triggers on evolution, and Headbutt is 80. A 120 HP Stage 1 that does its work on arrival. Ryota Murayama.

Hop’s Cramorant, 110 HP, Colourless, Basic, retreat 1 — one attack, Fickle Spitting is 120 for a Colourless. Fickle Spitting is 120 for a single Colorless with a flip attached. A 110 HP Basic with the best raw rate in the set. Saboteri.

Terapagos, 120 HP, Colourless, Basic, retreat 2 — Prism Charge has no printed damage for a Colourless, and Hard Tackle is 100 for three Colourless. Prism Charge sets up the Energy, and Hard Tackle is 100 for three. A 120 HP Basic that exists to make the ex version cheaper. GIDORA.

Terapagos ex, 230 HP, Colourless, Basic, retreat 2 — Unified Beatdown is 30 per unit the card counts for two Colourless, and Crown Opal is 180 for a Grass, a Water and a Lightning. Unified Beatdown does 30 per Benched Pokémon, and Crown Opal is 180 for three different Energy. A 230 HP Basic ex that scales with the Bench. 5ban Graphics.

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Ability Fan Call
Fan Rotom, 70 HP, Colourless, Basic, retreat 1 — one attack, Assault Landing is 70 for a Colourless; the Ability Fan Call — once during your first turn, you may search your deck for up to 3 {C} Pokémon with 100 HP or less, reveal them, and put them into your hand. Art Rare — the same card as 139, redrawn full-art. Yukihiro Tada’s Fan Rotom, the 70 HP Basic that fetches a card on turn one and then hits for 70.
57 cards · listed in original order.

Attach a Basic Energy card from your discard pile to 1 of your Benched N's Pokémon.
N’s PP Up — Attach a Basic Energy card from your discard pile to 1 of your Benched N’s Pokémon. Attaches a Basic Energy from the discard pile to a Benched N’s Pokémon. The one card that keeps N’s line from running dry. Toyste Beach.

Shuffle 5 basic Energy cards from your discard pile into your deck.
Energy Recycler — Shuffle 5 basic Energy cards from your discard pile into your deck. Shuffles five basic Energy back into the deck. The set’s only answer to running out of fuel. Toyste Beach.

Discard a Special Energy attached to 1 of your opponent’s Pokémon.
Enhanced Hammer — Discard a Special Energy attached to 1 of your opponent’s Pokémon. Discards a Special Energy from one of the opponent’s Pokémon. Cheap, universal, and in almost every deck. Eske Yoshinob.

You can use this card only if you have any Tera Pokémon in play. Choose up to 2 of your Benched {C} Pokémon and attach a Basic Energy card from your discard pile to each of them.
Glass Trumpet — You can use this card only if you have any Tera Pokémon in play. Choose up to 2 of your Benched {C} Pokémon and attach a Basic Energy card from your discard pile to each of them. Needs a Tera Pokémon in play, then attaches a Basic Energy to up to two Benched Colorless Pokémon. Narrow, and the reason Tera decks get a second wind. Toyste Beach.

Shuffle 5 Pokémon from your discard pile into your deck.
Sacred Ash — Shuffle 5 Pokémon from your discard pile into your deck. Shuffles five Pokémon from the discard pile back into the deck. A slower recovery card than Night Stretcher, and a wider one. Eske Yoshinob.

Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent’s) and discard them.
Tool Scrapper — Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent’s) and discard them. Discards up to two Pokémon Tools from either side. The set’s answer to a board full of Tools. Studio Bora Inc..

Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Tera Orb — Search your deck for a Tera Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. Searches any Tera Pokémon. One card, and the Tera decks stop being inconsistent. Ayaka Yoshida.

Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck.
Buddy-Buddy Poffin — Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your Bench. Then, shuffle your deck. Searches two Basics of 70 HP or less onto the Bench. The single most played card of the 2025 season. AYUMI ODASHIMA.

During this turn, attacks used by your {F} Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Premium Power Pro — During this turn, attacks used by your {F} Pokémon do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Adds 30 to every Fighting Pokémon’s attacks for the turn. A one-turn 30-damage swing for the whole team. Toyste Beach.

Search your deck for a Basic {F} Energy card or a Basic {F} Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Fighting Gong — Search your deck for a Basic {F} Energy card or a Basic {F} Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. Searches a Basic Fighting Energy or a Basic Fighting Pokémon. Fixes both halves of a Fighting deck at once. Toyste Beach.

Search your deck for up to 2 Basic Hop's Pokémon and put them onto your Bench. Then, shuffle your deck.
Hop’s Bag — Search your deck for up to 2 Basic Hop’s Pokémon and put them onto your Bench. Then, shuffle your deck. Searches two Basic Hop’s Pokémon onto the Bench. The setup card Hop’s deck is built on. AYUMI ODASHIMA.

Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of {G} Pokémon and Basic {G} Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Bug Catching Set — Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of {G} Pokémon and Basic {G} Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck. Digs seven deep for up to two Grass Pokémon or Basic Grass Energy. The set’s most efficient Grass search. AYUMI ODASHIMA.

Search your deck for a Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then, shuffle your deck.
Mega Signal — Search your deck for a Mega Evolution Pokémon ex, reveal it, and put it into your hand. Then, shuffle your deck. Searches any Mega Evolution ex. The card that holds five different Mega lines together. inose yukie.

Put a Pokémon or a Basic Energy card from your discard pile into your hand.
Night Stretcher — Put a Pokémon or a Basic Energy card from your discard pile into your hand. Returns a Pokémon or a Basic Energy from the discard pile to hand. The most played recovery card in the set. Toyste Beach.

Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Team Rocket’s Transceiver — Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck. Searches a Supporter with Team Rocket in its name. Turns five different Supporters into a toolbox. inose yukie.

If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost Colorless less.
Counter Gain — If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost Colorless less. A Tool that makes the holder’s attacks cost one less Colorless while you are behind on Prizes. Free damage exactly when you need it. Toyste Beach.

The Cynthia's Pokémon this card is attached to gets +70 HP.
Cynthia’s Power Weight — The Cynthia’s Pokémon this card is attached to gets +70 HP. A Tool that gives the attached Cynthia’s Pokémon 70 more HP. The single biggest HP swing available as a Tool. Studio Bora Inc..

Attacks used by the Pikachu ex this card is attached to do 50 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Light Ball — Attacks used by the Pikachu ex this card is attached to do 50 more damage to your opponent’s Active Pokémon ex (before applying Weakness and Resistance). A Tool that adds 50 to Pikachu ex’s attacks against the opponent’s Pokémon ex. Built for one card, and worth it. Studio Bora Inc..

The {N} Pokémon this card is attached to takes 50 less damage from attacks from your opponent's {G}, {R}, {W}, or {L} Pokémon (after applying Weakness and Resistance).
Thick Scale — The {N} Pokémon this card is attached to takes 50 less damage from attacks from your opponent’s {G}, {R}, {W}, or {L} Pokémon (after applying Weakness and Resistance). A Tool that cuts 50 damage from Grass, Fire, Water and Lightning attackers. The defensive answer to the set’s four best types. Toyste Beach.

The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
Air Balloon — The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less. A Tool that cuts two Colorless off the Retreat Cost. The cheapest way to make a heavy card movable. Studio Bora Inc..

If the Pokémon this card is attached to doesn't have a Rule Box, the attacks it uses do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Brave Bangle — If the Pokémon this card is attached to doesn’t have a Rule Box, the attacks it uses do 30 more damage to your opponent’s Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes). A Tool that adds 30 to attacks from Pokémon without a Rule Box. Rewards playing ordinary Pokémon over exes. Toyste Beach.

Attacks used by the Hop's Pokémon this card is attached to cost {C} less and do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Hop’s Choice Band — Attacks used by the Hop’s Pokémon this card is attached to cost {C} less and do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). A Tool that makes Hop’s Pokémon’s attacks cost one less and do 30 more. Two upgrades in one card, in one deck. Toyste Beach.

You can use this card only if you discard another card from your hand. Draw cards until you have 6 cards in your hand.
Iris’s Fighting Spirit — You can use this card only if you discard another card from your hand. Draw cards until you have 6 cards in your hand. Discard a card, then draw up to six. The set’s cheapest hand fixer. yuu.

You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokémon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent's Pokémon ex.
Acerola’s Mischief — You can use this card only if your opponent has 2 or fewer Prize cards remaining. Choose 1 of your Pokémon in play. During your opponent’s next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent’s Pokémon ex. Usable only once the opponent is down to two Prizes, then blanks all damage and effects from their Pokémon ex for a turn. A last-two-Prizes shield. Yuu Nishida.

You can use this card only if you discard another card from your hand. Search your deck for up to 4 {L} Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Canari — You can use this card only if you discard another card from your hand. Search your deck for up to 4 {L} Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. Discard a card, then search up to four Lightning Pokémon. The card Heliolisk’s Frilled Generator is waiting for. Naoki Saito.

Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw cards until you have 5 cards in your hand.
Surfer — Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw cards until you have 5 cards in your hand. Switches the Active and draws up to five. A Supporter that fixes position and hand at the same time. Hideki Ishikawa.

Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Hilda — Search your deck for an Evolution Pokémon and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck. Searches an Evolution Pokémon and an Energy card together. The single best turn-one Supporter for a Stage 2 deck. yuu.

You can use this card only if you have N’s Darmanitan, N’s Zoroark ex, N’s Vanilluxe, N’s Klinklang, N’s Reshiram, or N’s Zekrom in play. If your N’s Pokémon Knocks Out your opponent’s Active Pokémon with an attack during this turn, take 3 more Prize cards.
Anthea and Concordia — You can use this card only if you have N’s Darmanitan, N’s Zoroark ex, N’s Vanilluxe, N’s Klinklang, N’s Reshiram, or N’s Zekrom in play. If your N’s Pokémon Knocks Out your opponent’s Active Pokémon with an attack during this turn, take 3 more Prize cards. Usable only with one of the six named N’s Pokémon in play; if your N’s Pokémon Knocks Out the opponent’s Active this turn, take three more Prizes. The most conditional card in the set and the biggest payoff. Sanosuke Sakuma.

Search your deck for up to 3 in any combination of Ethan's Pokémon and Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Ethan’s Adventure — Search your deck for up to 3 in any combination of Ethan’s Pokémon and Basic {R} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. Searches up to three Ethan’s Pokémon or Basic Fire Energy. The engine behind the Ethan’s deck. Iori Suzuki.

Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead.
Lillie’s Determination — Shuffle your hand into your deck. Then, draw 6 cards. If you have exactly 6 Prize cards remaining, draw 8 cards instead. Shuffles the hand and draws six, or eight if you have all six Prizes left. A turn-one reset with a built-in bonus. Atsushi Furusawa.

Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Team Rocket’s Ariana — Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket’s Pokémon, draw cards until you have 8 cards in your hand instead. Draws up to five, or more if every Pokémon in play is Team Rocket’s. Rewards committing fully to the theme. hncl.

You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last turn. Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
Team Rocket’s Archer — You can use this card only if any of your Team Rocket’s Pokémon were Knocked Out during your opponent’s last turn. Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards. Usable only if a Team Rocket’s Pokémon was Knocked Out last turn, then both players shuffle. A comeback card that costs the opponent their hand. Hideki Ishikawa.

Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Team Rocket’s Giovanni — Switch your Active Team Rocket’s Pokémon with 1 of your Benched Team Rocket’s Pokémon. If you do, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. Switches your Active Team Rocket’s Pokémon for a benched one and drags one of theirs out. A Gust effect that also fixes your own side. akagi.

Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Team Rocket’s Petrel — Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck. Searches any Trainer card. The most generic search in the set, and the reason Team Rocket decks can run one-ofs. GOSSAN.

If you go first, you may use this card during your first turn. Search your deck for up to 3 Basic Team Rocket's Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Team Rocket’s Proton — If you go first, you may use this card during your first turn. Search your deck for up to 3 Basic Team Rocket’s Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. Usable on your first turn even going first, then searches up to three Basic Team Rocket’s Pokémon. The fastest setup card in the set. Naoki Saito.

N's Pokémon in play (both yours and your opponent's) have no Retreat Cost.
N’s Castle — N’s Pokémon in play (both yours and your opponent’s) have no Retreat Cost. N’s Pokémon in play on both sides have no Retreat Cost. A Stadium that helps the opponent as much as you. AYUMI ODASHIMA.

Each player's {G} Pokémon can evolve into {G} Pokémon during the turn they play those Pokémon, except during their first turn.
Forest of Vitality — Each player’s {G} Pokémon can evolve into {G} Pokémon during the turn they play those Pokémon, except during their first turn. Lets both sides evolve a Grass Pokémon on the turn it is played. The one card that speeds up evolution itself. AYUMI ODASHIMA.

Each Stage 2 Pokémon in play (both yours and your opponent's) gets -30 HP.
Gravity Mountain — Each Stage 2 Pokémon in play (both yours and your opponent’s) gets -30 HP. Every Stage 2 Pokémon in play loses 30 HP. A Stadium aimed squarely at the format’s Stage 2 decks. AYUMI ODASHIMA.

Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Area Zero Underdepths — Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench. If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first. Players with a Tera Pokémon in play may have eight on the Bench. The card that makes Tera decks physically possible. MARINA Chikazawa.

Once during each player's turn, that player may put up to 2 Basic {L} Energy cards from their discard pile into their hand.
Levincia — Once during each player’s turn, that player may put up to 2 Basic {L} Energy cards from their discard pile into their hand. Once each turn, either player may take up to two Basic Lightning Energy back from the discard pile. Free fuel for one type, for both players. MARINA Chikazawa.

Attacks used by Hop's Pokémon (both yours and your opponent's) do 30 more damage to the opponent's Active Pokémon (before applying Weakness and Resistance).
Postwick — Attacks used by Hop’s Pokémon (both yours and your opponent’s) do 30 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance). Every Hop’s Pokémon’s attacks do 30 more against the opponent’s Active. A Stadium that stacks with Extra Helpings. AYUMI ODASHIMA.

Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play.
Mystery Garden — Once during each player’s turn, that player may discard an Energy card from their hand in order to draw cards until they have as many cards in their hand as they have {P} Pokémon in play. Discard an Energy to draw up to the number of Psychic Pokémon in play. A draw engine both players share. AYUMI ODASHIMA.

Each Tera Pokémon in play (both yours and your opponent’s) needs 1 more Colorless Energy in order to use its attacks.
Mine at Night — Each Tera Pokémon in play (both yours and your opponent’s) needs 1 more Colorless Energy in order to use its attacks. Every Tera Pokémon in play needs one more Colorless Energy to attack. A Stadium that taxes the set’s own Tera cards. Kenichi Yamaguchi.

{C} Pokémon in play (both yours and your opponent's) have no Abilities.
Team Rocket’s Watchtower — {C} Pokémon in play (both yours and your opponent’s) have no Abilities. Colorless Pokémon in play on both sides have no Abilities. A Stadium that shuts off half the format. AYUMI ODASHIMA.

Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards.
Team Rocket’s Factory — Once during each player’s turn, if they played a Supporter card that has "Team Rocket" in its name from their hand this turn, they may draw 2 cards. If a player played a Team Rocket Supporter this turn, they may take a card back. Small, and exactly what the theme needed. imoniii.

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Attach a Basic Energy card from your discard pile to 1 of your Benched N's Pokémon.
N’s PP Up — Attach a Basic Energy card from your discard pile to 1 of your Benched N’s Pokémon. The full-art printing of 146. The SR printing of N’s PP Up. Not in the main set at all — this is the only place the card appears in the pack. Toyste Beach.

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You can use this card only if you have any Tera Pokémon in play. Choose up to 2 of your Benched {C} Pokémon and attach a Basic Energy card from your discard pile to each of them.
Glass Trumpet — You can use this card only if you have any Tera Pokémon in play. Choose up to 2 of your Benched {C} Pokémon and attach a Basic Energy card from your discard pile to each of them. The full-art printing of 149. SR Glass Trumpet, the Tera-locked Energy accelerator. Toyste Beach.

Discard 2 cards from your hand. (If you can’t discard 2 cards, you can’t play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Ultra Ball — Discard 2 cards from your hand. (If you can’t discard 2 cards, you can’t play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. Ultra Ball as a secret rare: discard two, search any Pokémon. Absent from the 193-card main set, and still the most played card in the format. Studio Bora Inc..

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Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Team Rocket’s Transceiver — Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck. The full-art printing of 160. SR Team Rocket’s Transceiver, which turns five different Supporters into a searchable toolbox. inose yukie.

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If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost Colorless less.
Counter Gain — If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost Colorless less. The full-art printing of 161. SR Counter Gain, the Tool that makes attacks cheaper exactly when you are behind. Toyste Beach.

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You can use this card only if you discard another card from your hand. Search your deck for up to 4 {L} Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Canari — You can use this card only if you discard another card from your hand. Search your deck for up to 4 {L} Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. The full-art printing of 170. SR Canari — discard a card, search up to four Lightning Pokémon. Naoki Saito.

During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Black Belt’s Training — During this turn, attacks used by your Pokémon do 40 more damage to your opponent’s Active Pokémon ex (before applying Weakness and Resistance). Black Belt’s Training as a secret rare: plus 40 to every attack that hits the opponent’s Pokémon ex this turn. Also absent from the main set. GOSSAN.

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You can use this card only if you have N’s Darmanitan, N’s Zoroark ex, N’s Vanilluxe, N’s Klinklang, N’s Reshiram, or N’s Zekrom in play. If your N’s Pokémon Knocks Out your opponent’s Active Pokémon with an attack during this turn, take 3 more Prize cards.
Anthea and Concordia — You can use this card only if you have N’s Darmanitan, N’s Zoroark ex, N’s Vanilluxe, N’s Klinklang, N’s Reshiram, or N’s Zekrom in play. If your N’s Pokémon Knocks Out your opponent’s Active Pokémon with an attack during this turn, take 3 more Prize cards. The full-art printing of 173. SR Anthea and Concordia, the six-name condition that pays three extra Prizes. Sanosuke Sakuma.

Pokémon Tools attached to each Pokémon (both yours and your opponent's) have no effect.
Jamming Tower — Pokémon Tools attached to each Pokémon (both yours and your opponent’s) have no effect. SR Jamming Tower, the Stadium that switches off every Pokémon Tool in play. AYUMI ODASHIMA.

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You can use this card only if you discard another card from your hand. Draw cards until you have 6 cards in your hand.
Iris’s Fighting Spirit — You can use this card only if you discard another card from your hand. Draw cards until you have 6 cards in your hand. Special Art Rare — the same card as 168, redrawn as a full-art picture. Kuroimori’s SAR Iris’s Fighting Spirit, the discard-then-draw-six Supporter.

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You can use this card only if you discard another card from your hand. Search your deck for up to 4 {L} Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Canari — You can use this card only if you discard another card from your hand. Search your deck for up to 4 {L} Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. Special Art Rare — the same card as 170, redrawn as a full-art picture. kantaro’s SAR Canari, the Lightning search that Heliolisk is waiting for.

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Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw cards until you have 5 cards in your hand.
Surfer — Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw cards until you have 5 cards in your hand. Special Art Rare — the same card as 171, redrawn as a full-art picture. OKUBO’s SAR Surfer — switch and draw to five, the set’s quietest good card.
3 cards · listed in original order.

If this card is attached to 1 of your Pokémon, discard it at the end of your turn. As long as this card is attached to a Pokémon, it provides {C} Energy. If this card is attached to an Evolution Pokémon, it provides {C}{C}{C} Energy instead.
Ignition Energy — If this card is attached to 1 of your Pokémon, discard it at the end of your turn. As long as this card is attached to a Pokémon, it provides {C} Energy. If this card is attached to an Evolution Pokémon, it provides {C}{C}{C} Energy instead. Provides one Colorless Energy, or three if attached to an Evolution Pokémon, and is discarded at the end of the turn. A one-turn burst for a Stage 2.

This card provides Colorless Energy. If the Pokémon this card is attached to is a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time.
Prism Energy — This card provides Colorless Energy. If the Pokémon this card is attached to is a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time. Provides one Colorless, or every type if attached to a Basic Pokémon. The fix that made multi-type Basics legal.

This card can only be attached to a Team Rocket's Pokémon. If this card is attached to anything other than a Team Rocket's Pokémon, discard this card. As long as this card is attached to a Pokémon, it provides 2 in any combination of {P} Energy and {D} Energy.
Team Rocket’s Energy — This card can only be attached to a Team Rocket’s Pokémon. If this card is attached to anything other than a Team Rocket’s Pokémon, discard this card. As long as this card is attached to a Pokémon, it provides 2 in any combination of {P} Energy and {D} Energy. Only attaches to Team Rocket’s Pokémon, and provides two Psychic and two Darkness Energy at once. The reason Team Rocket’s deck can pay for two-colour attacks.
Also released this year: English edition.
Ascended Heroes carries 185 of this year’s 1,254 cards into English five weeks after 2025 ends — effectively all of November’s Mega Dream ex, which is the one Japanese product of the year with no English counterpart inside the year.
Nothing else of 2025 is carried forward inside this record. The year ends at Mega Dream ex, and the products after it are outside this page — no row here is extrapolated from a pattern.
What 2025 settles is that a generation can change inside a year. The first half is the third Scarlet & Violet year and prints no new mechanic at all; the second half restarts the frame, brings Mega Evolution back and invents two rarities to sell it. ACE SPEC and Tera do not return: both stop dead, and the only Tera cards printed are reprints inside a compilation.
Release dates and product identities are connected to the Japanese edition release register by set code. Sources are printed per product so a reader can check the claim without trusting this page alone. Unmatched products say so instead of borrowing another edition’s citation.
SV9 verified_secondarySV9a verified_secondarySV10 verified_secondarySV11B verified_secondarySV11W verified_secondaryM1L verified_secondaryM1S verified_secondaryM2 verified_secondaryM2a verified_secondaryAll 1,254 cards of the nine Japanese releases are listed, and none of them is rounded. Every card carries its own row — 832 numbered and 422 secret.
The Japanese printing is the first-hand source here. Type, HP, retreat cost, attacks and Ability text are read off the Japanese card page; the English line beside each field is the official English wording where an English printing exists, and a translation of what is printed where it does not.
Where a card also exists in English, the English printing supplies the wording. 0 cards were printed in English on the same day — the year’s one shared release date, 26 September, shares no card at all — 1143 follow later, 50 were printed in English first, 6 are a different card in English, and 55 have no English printing at all.
166 cards carry no rarity in the source, and every one of them is in Mega Dream ex. The November compilation prints no rarity symbol on anything that is not a Pokémon ex or a Mega Evolution ex, so 166 of its 193 numbered cards have a blank field. It stays blank rather than being borrowed from a same-name card in another product — that shortcut would put a symbol on screen that the card does not carry.
68 cards carry a Mega Evolution tag, and only from 1 August onwards. Mega Brave and Mega Symphonia hold 14 and 16, Inferno X 12, and Mega Dream ex 26 — the compilation reprints the whole run of them. Nothing before August does.
ACE SPEC and Tera both stop dead this year. 0 ACE SPEC cards are printed in Japan, and the only 4 Tera Pokémon are reprints inside Mega Dream ex; the count is published as it stands rather than described as a trend. On the English page the same two numbers come from a single product — sv08.5 — which is 2024’s high-class pack arriving five weeks late.
210 artists signed 1,254 cards, and 422 of the cards sit above Rare — 236 Art Rare, 64 Special Art Rare, 97 Super Rare, 9 Ultra Rare, 4 Mega Ultra Rare, 10 Mega Attack Rare and 2 Black White Rare. The highest HP printed all year is 380, on Mega Venusaur ex.
Nine products, 1,254 cards, 204 Pokémon ex from 69 names and 68 Mega Evolution cards, and a year that spends six months closing one generation and five opening the next.