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Category: Riftbound

CardSpicy articles about Riftbound — sets, domains, Legends, battlefields and what to buy first.

  • Riftbound Signature Cards: Why Opening Boxes Is a Poor Way

    Signature cards are the top of Riftbound’s collectable ladder: an Overnumbered card carrying the artist’s own signature rather than a different finish. They are also the cards most often chased the wrong way, by buying sealed product in the hope that a particular one turns up. This page covers what a Signature card is, why boxes are a poor tool for targeting a specific one, and what a sensible plan looks like instead. It is the most straightforwardly useful page on this site about Riftbound, and it is not going to flatter sealed product.

    Quick answer

    A Signature card is an Overnumbered card that carries the artist’s signature, which makes it both a top-tier treatment and a signed collectable at once. They are rare enough that a Signature card appears far below one per box — boxes are a tool for opening a set, not for targeting one card inside it. If you want a particular Signature card, the plan that works is to buy that card. If you want to open product, buy it for the product. Treating boxes as a route to a specific Signature card is the one approach that reliably disappoints.

    What a Signature card is

    Two things combine. The card is Overnumbered, meaning its collector number runs past the set’s printed total, so it sits outside the base sequence. And it carries the artist’s signature, which makes it a signed piece rather than simply a differently finished one. The treatment page covers the numbering; the signature is what makes this category its own thing.

    Because the signature is part of the printing rather than applied afterwards, every copy of a given Signature card is identical and every one carries the artist’s mark. That is what makes the category collectable in a way an ordinary premium card is not.

    Why boxes are the wrong tool

    The arithmetic is simple once you are honest about the inputs. A box contains 24 packs of 14 cards, and what is in a pack sets out what is in them. A Signature card is not something a box is built to contain; it appears far below the rate of one per box. Put those together and the conclusion is unavoidable: a box is not a delivery mechanism for a specific Signature card.

    The mistake people make is not buying boxes. It is buying boxes with a particular card in mind and counting the money spent against the card they wanted. That comparison will nearly always lose, and it loses by design rather than by bad luck. This site does not print pull rates, so no figure for the category is quoted here — the argument stands on structure, which is that a box does not guarantee the card.

    What the box is actually for

    Sealed product does its job well when you want the things it is built to deliver.

    • Playing the game. A box gives you a card pool, which is what a new deck needs.
    • Opening a set. If you want to see a set rather than a card, a box is the right purchase.
    • Draft and sealed play. Product built for a format is designed to be used in that format.

    What a box is not for is manufacturing a specific card. That is a plan with one step, and the step is to buy the card. the sets, from Origins to Radiance lists the sets if you are deciding what to buy generally rather than chasing one card.

    A plan that does work

    If a Signature card is the goal, the sequence is short.

    1. Decide which card. The category is small and the sets are known, so this is a list you can close.
    2. Check the set it belongs to. Origins carried the first three, which is why it is the set collectors return to.
    3. Buy that card, from someone who has it. This is the step that replaces the box, and it converts a chance into a transaction.
    4. Protect it immediately. The card is Overnumbered and signed; a reflective surface plus a signature is not something to handle repeatedly. Standard-size sleeves and rigid holders fit, and the card protection range lists what we keep.

    The honest version of this page is that it tells you not to do something. The reason to trust it is that the alternative — buying boxes and hoping — is the plan the rest of this site exists to save you from.

    Condition, since you are buying one card

    Buying a single puts all the weight on that card’s condition, so inspect it the way you would inspect any premium card. Ask for photographs out of the sleeve, at an angle, with the light catching the surface. Reflective finishes hide nothing, and a signature card is an expensive object to discover a scratch on after the fact.

    The dimensions are the standard 63 by 88 millimetres, so it fits standard sleeves and holders. If you are deciding whether to send it for grading, it is worth weighing the same questions set out for Digimon cards in the grading page: a young population supports weaker conclusions than a mature one, and a signed card is a card you may prefer to keep accessible.

    For the rest of the game’s structure — the set list, the rules and the other article lines — the Riftbound card index is the place to start.

    Frequently asked questions

    What is a Signature card?

    An Overnumbered card carrying the artist’s own signature, printed as part of the card rather than applied afterwards. The combination of a top-tier treatment and a signature is what makes the category distinct.

    How many boxes does it take to pull one?

    It appears far below one per box, and this site does not print pull rates, so no figure is quoted here. If you want a specific Signature card, buying that card is the approach that works.

    Which sets have Signature cards?

    Origins carried the first three — Kai’Sa, Ahri and Jinx. The category has continued in later sets; the official card gallery is the reference for what exists.

    Are they playable?

    They are the same card as any other printing of that card, so they are legal in the formats that card is legal in. Whether you would want to shuffle a signed card is a separate question.

    What should I do if I pull one?

    Sleeve it before anything else, then a rigid holder. Reflective surfaces and signatures both suffer from handling, and the card is the kind of object you want to have kept in the condition it was opened in.

    Sources

    Sources and further reading
    1. Riot Games — Riftbound official product pages
    2. Riot Games — Riftbound State of the Game articles
    3. Riot Games — Riftbound official card gallery
    4. Third-party sealed-product previews (published set sizes and treatment structure)

    Game rules, product contents and card counts are quoted from the publisher’s own materials at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • Riftbound Origins: Why the First Set Still Leads

    Riftbound launched on 31 October 2025 with Origins, a first set of roughly 300 cards that sold out and then sold out again. Four sets have followed. Nearly a year on, Origins is still the set collectors talk about first, and the reason is structural rather than sentimental: a first set occupies a position in a card game that no later set can occupy. This page covers what is in Origins, what the first-set position actually means, and how the four sets that followed relate to it.

    Quick answer

    Origins is Riftbound’s first set, released on 31 October 2025, with around 300 cards. It introduced the game’s card types and its treatment ladder, and it carried Signature cards for Kai’Sa, Ahri and Jinx. The structural point is that a first set is the set a game was launched with, and that is a position no later set can hold: a second set cannot be the first set, and the first set cannot be reissued as the first set either. Later sets add mechanics, and the sets, from Origins to Radiance lists them in order, but none of them can replicate where Origins sits in the game’s history.

    What is in it

    Origins is the set the game was designed around, so it carries the baseline of everything: the card types, the domain system, the resource model and the first appearance of the treatment ladder. If you are learning how a Riftbound card is put together, the examples come from this set, and the card types covers the types it established.

    At around 300 cards it is the largest of the five sets released so far. Later sets have ranged from 166 to 221 cards before their overnumbered additions, so Origins set the ceiling as well as the baseline.

    The Signature trio

    Origins carried Signature cards for Kai’Sa, Ahri and Jinx, and those three names are worth pausing on. Two of them — Ahri and Jinx — are from the corner of the source material that Riftbound has drawn on most heavily, and Kai’Sa belongs to the same family of characters that leads demand in set after set.

    That consistency is one of the few genuinely predictable things about a young card game. A Signature card is an Overnumbered card carrying the artist’s signature, which means the Origins trio sits at the top of both the treatment ladder and the character hierarchy at once. The Signature page covers the category in full.

    What “first set” actually buys

    Strip out the sentiment and the argument is about supply and position.

    • It was printed for an unproven game. The first print run of a new card game is sized against an unknown audience. If the game succeeds, that run was too small; if it fails, it was too large. Origins’ early sell-outs are evidence about which way that went.
    • It cannot be the first set again. Later sets can be reprinted, revised or reissued in different product forms. What cannot happen is a second set becoming the first set.
    • It is the baseline everything is compared against. Every set since has been described in terms of what it adds to Origins, which keeps the first set in the conversation.

    That is a structural argument, not a price prediction. We do not quote prices or forecast movements.

    How the sets after it relate

    The four sets that followed each added something identifiable. Spiritforged brought equipment and gold. Unleashed added progression mechanics and the Ultimate Rare tier. Vendetta was the first set released simultaneously in China and North America, which removed a regional difference that had existed until then. Radiance is the current set.

    That pattern is worth noting because it shows the game filling out rather than restarting: each set is additive. the sets, from Origins to Radiance walks the whole sequence, and the treatment page explains how the premium cards are numbered across all of them.

    Collecting it now

    Three practical points. First, Origins cards are the oldest in the game, so condition matters more when you are buying: a card that has been played for a year has had a year to pick up wear, and the standard 63 by 88 millimetre sleeves and rigid holders fit them.

    Second, the Signature cards are rare enough that sealed product is the wrong way to chase a specific one, for reasons set out on the Signature page. Third, the publisher’s own gallery is the reference for what exists in the set, and the Riftbound card index collects the pages that go through the game structure.

    Frequently asked questions

    When was Origins released?

    31 October 2025. It is the first Riftbound set and the largest released so far at around 300 cards.

    Which Signature cards are in Origins?

    Three: Kai’Sa, Ahri and Jinx. A Signature card is an Overnumbered card carrying the artist’s signature, so the trio sits at the top of the treatment ladder.

    Why is a first set different from later sets?

    It was printed for a game with no track record, so the print run was sized against an unknown audience, and it holds a position no later set can occupy: a second set cannot become the first set. Later sets add mechanics rather than resetting the game.

    Is Origins still being printed?

    Reprints of individual products are a publisher decision and can change. What cannot change is the set’s position as the first one, which is where the structural argument rests rather than on any particular print run.

    Should I start collecting with Origins or a later set?

    Origins gives you the baseline — the card types, the domain system and the original treatments. A later set gives you the current mechanics. If you are learning the game, the baseline is the more useful starting point.

    Sources

    Sources and further reading
    1. Riot Games — Riftbound official product pages
    2. Riot Games — Riftbound State of the Game articles
    3. Riot Games — Riftbound official card gallery
    4. Third-party sealed-product previews (published set sizes and treatment structure)

    Game rules, product contents and card counts are quoted from the publisher’s own materials at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • Riftbound Card Index, Champion List

    Riftbound is the newest game on this site, and the newest game has a problem that the older ones do not: there is not yet enough of it to rank. No vote has been run, no graded market has formed, and the print history is short enough to read in one sitting. So this page does the three things that can be done honestly with a game this young.

    It sets out the card types a deck is built from. It lists every Champion Legend the publisher has named, grouped by the product that named it. And it ranks the cards by the one measure the publisher does publish — the slots in a pack, where the publisher places the cards it wants found last. The Riftbound card index covers the domains and the structure; this page goes after the named cards.

    Quick answer

    Seven card types share one game, and one of them — the Legend — decides what the rest of the deck is allowed to contain, because a Legend fixes which domains a deck may use. The Champion list below is every Legend the publisher has named so far, grouped by the product that named it, from the first set through to the set releasing in 2027. There is no popularity ranking of these champions, and the section below explains why there cannot be one yet. The final list ranks the cards by the position the publisher puts them in: a Legend is one per deck, and an Ultimate Rare is one per set.

    The three lists on this page

    Two of the three lists on this page are complete, and the third is deliberately not a ranking at all. It is worth saying which is which before the lists start.

    • The card index — the card types and what a pack contains. This is published, and it is short, and it is settled until the publisher revises the pack.
    • The Champion list — every Legend named so far, in the order the publisher named it. This is an index, not a ranking. Naming order is not preference, and the page does not pretend otherwise.
    • The cards the publisher puts first — the one list here that really is a ranking, and the ranking is the publisher’s rather than ours: it reflects where a card type is placed in the product structure, not what anybody thinks of it.

    The cards: what a Riftbound deck is built from

    A deck here is not a pile of one kind of thing. Several card types have to be present at once, and one of them is not in the main deck at all. The runes are a separate deck of their own, which is the single most useful thing to understand before buying anything.

    Card type Where it sits What it does
    Legend One card, and it defines the deck Fixes which domains the deck may use. A deck is built around a Legend rather than the other way round
    Unit The main deck A body. Units fight through Might rather than through a separate health value
    Spell The main deck A one-off effect rather than a body that stays on the board
    Gear The main deck Equipment that stays with a unit
    Rune A separate rune deck Pays the cost of the rest. Runes can be spent and returned, which is why they are their own deck
    Battlefield The board rather than a deck Scored by conquering and holding, which is how a game is won

    The publisher also states exactly what a pack holds: fourteen cards, in seven common slots, three uncommon slots and two rare slots, with the remaining slots carrying foil, runes or tokens. A booster box holds twenty-four packs. From the 2027 set the publisher is replacing one common slot with a slot that is either a Legend or a Battlefield, which takes commons from seven to six and is aimed at the grumble of opening a pack and finding no Legend in it.

    The Champions, by the product that named them

    This is every Champion Legend the publisher has named so far, grouped by where it was named. It is an index rather than a ranking: the order inside each row follows the publisher’s own listing, and the rows follow the release calendar.

    Product Set code Champion Legends named
    Champion Decks — Jinx, Viktor, Lee Sin
    Proving Grounds — Annie, Master Yi, Lux, Garen
    Arcane Box Set — Jinx, Vi, Heimerdinger, Caitlyn, Viktor, Warwick
    Radiance RAD Seraphine, Ziggs, Jarvan IV, Ekko, Evelynn, and four more the publisher has not named yet
    Legacy LGC Ashe, Garen, Heimerdinger, Illaoi, Karma, Lux, Tryndamere, Vladimir, and four more the publisher has not named yet

    Reading that table vertically rather than horizontally tells you something the rows cannot. The same champion can appear in more than one product with different artwork — Jinx is in both a Champion Deck and the Arcane box set, and Viktor is in both as well. That is the first place a Riftbound collection starts to look like a collection rather than a deck, because it means one champion can exist as more than one object.

    Why there is no popularity ranking of Riftbound champions

    The obvious question about a list like the one above is which champion is the most popular, and the honest answer is that nobody knows, because the publisher has not run a vote. Every other game on this site has had one, and the difference is age rather than policy: a vote needs a population to poll, and a game still releasing its first sets does not have one yet.

    What exists instead is a release order and a product structure, and both are published. Neither one is a measure of preference. A champion that appears in a starter product appears there because it is useful for teaching the game, not because it won anything, and a champion named early is not more popular than one named late. Where a vote eventually happens, this page will say so; until then it reports the order the publisher used rather than inventing a different one.

    The cards the publisher puts first, ranked

    This is the one list on this page that is genuinely a ranking, and it is the publisher’s ranking rather than ours. It works because the publisher places its cards deliberately: some card types are limited to a single copy, some are limited to a single copy per set, and the rest are distributed by slot in a pack. Ranked from the most tightly held down, it reads like this.

    Rank What it is Why it sits where it sits
    1 The Legend One per deck, and the card that decides what the other cards may be. A deck cannot be built without one, and the publisher has said that opening one in a pack should feel like a result
    2 The Ultimate Rare The top rarity the publisher has announced, at one per set. The first is in Radiance and the publisher has not shown it
    3 The rare slots in a pack Two per pack. Everything above the uncommon line is placed here
    4 The uncommon slots in a pack Three per pack, and the tier where the card count of a set is concentrated
    5 The common slots in a pack Seven per pack today, dropping to six from the 2027 set, when one common slot becomes a Legend or Battlefield slot
    6 The rune deck Separate from the main deck and sold with the products rather than pulled from packs, which makes it the one part of a deck nobody has to chase

    The useful reading of that list is that Riftbound concentrates its scarcity at the top. The Legend is not merely rare, it is structurally required, which is a different kind of pressure from a card that is simply hard to open. That is why the publisher’s announced change to the pack — giving Legends and Battlefields a slot of their own from 2027 — is a design change rather than a marketing one.

    What this page does not claim

    No prices, and no ranking of champions by popularity, because no vote has been run and we will not publish a ranking we have invented. The set list runs into 2027 and the publisher’s own announcements are the only source for it, so a set that has not released is described here exactly as far as the publisher has described it — including the Champions it has not yet named. Where a product detail is not published by the publisher, this page does not state it.

    Frequently asked questions

    How many cards are in a Riftbound booster pack?

    Fourteen, in seven common slots, three uncommon slots and two rare slots, with the remaining slots carrying foil, runes or tokens. A booster box holds twenty-four packs. From the 2027 set one common slot becomes a slot for a Legend or a Battlefield.

    What is a Champion Legend?

    A Riftbound card type that defines a deck. A Legend fixes which domains the deck may use, so a deck is built around a Legend rather than the other way round, and a deck cannot be built without one.

    Which Riftbound champion is the most popular?

    There is no published answer. The publisher has not run a vote, so no ranking of champions by popularity exists, and this page lists the champions in the order the publisher named them rather than inventing a different order.

    Do the runes come from booster packs?

    No. Runes are a separate deck rather than a slot in a pack, and they are sold with the products. That makes the rune deck the one part of a Riftbound deck that does not have to be opened from a booster.

    What is the Ultimate Rare?

    The top rarity the publisher has announced, at one per set. The publisher has said the first one is part of Radiance and has not yet shown which card it is.

    Sources

    Sources and further reading
    1. Riot Games — the official Riftbound product pages and the “Products and Sets” announcement: the card types, the contents of a booster pack, the set names and codes, and the Champion Legends named for each product.
    2. Riot Games — the official Riftbound “How to Play” rules page: the domains, the rune deck and the scoring used to explain where each card type sits.
    3. Riot Games — the official Riot Games store listing for the Riftbound Arcane Box Set, which names the six Champion Legends it contains.
    4. This page was compiled 2026-10-06. Where a product detail is not published by the publisher, this page does not state it.

    Product detail, card types and Champion Legends are quoted from Riot Games’ own pages at the date cited and are subject to change. This page is structure and identification, not valuation: we publish no price for Riftbound cards, because the game is new enough that no tracked graded market exists for it yet.

    Related reading

  • Riftbound Card Types: Legends, Units, Spells, Gear and Runes

    Riftbound divides its cards into more types than most games in this section, and the division is not cosmetic: each type has a place it goes and a job it does. Knowing which type a card is tells you where it will be during a game and how long it stays there.

    Quick answer

    A Legend leads the deck and sets its domains. A Champion is a named character central to the deck’s plan. A Unit is played to a battlefield and fought over. A Spell is a one-shot effect. A Gear stays in play and works on its own. A Rune provides the resource needed to play cards. A Battlefield is a zone you score at the end of the turn.

    Legend and Champion

    The Legend is the card the deck is built around; it decides which two domains the deck may use. A Champion is one of the named League of Legends characters and sits at the centre of a deck’s plan, whether as the Legend itself or as a card the deck is built to use. Between them they are what makes one Riftbound deck different from another before a single unit is played.

    Unit — the bodies on the battlefields

    Units are played to battlefields and are what contests them. Because the game is scored by holding ground rather than by reducing an opponent, units are the scoring pieces: a deck’s units are chosen for where they can stand and for how long, not only for what they can attack.

    Spell and Gear

    A Spell resolves once and is done, which makes it the type that answers a specific situation. A Gear stays in play and works on its own, so it is an investment rather than a response. The two sit at opposite ends of the same idea: one is spent to change a moment, the other is paid for to change every moment after it.

    Rune and Battlefield

    Runes are the resource: they are what you need in play before the more expensive cards can be played, which makes them the least glamorous and most necessary type in the game. A Battlefield is a zone rather than a card you play from hand, and it is the thing the game is scored on. Between them they are the two types that a new player learns last and the game depends on most.

    Frequently asked questions

    What are the card types in Riftbound?

    Legend, Champion, Unit, Spell, Gear, Rune and Battlefield. Each has a fixed role, from leading the deck to scoring the points.

    What is the difference between a Unit and a Champion?

    A Champion is a named League of Legends character central to the deck; a Unit is any card played to a battlefield. A Champion can be the deck’s Legend as well.

    What do Runes do?

    They provide the resource needed to play cards, so they are what lets the rest of the deck function.

    Do Spells stay in play?

    No. A Spell resolves once and is done; a Gear stays on the board and keeps working.

    What is a Battlefield card?

    A zone that is contested during the game and scored at the end of a turn, rather than a card played from hand like a unit.

    Sources

    Sources and further reading
    1. Riot Games — the official Riftbound rules hub, for the card types, the domains and the release schedule.
    2. Riot Games — the official Riftbound how-to-play pages, which set out the role of the Legend, the battlefields and the points needed to win.
    3. CardSpicy — the Riftbound card index, which lists the Riftbound sets and domains we track and links to the rest of the Riftbound guides.

    Game rules, product contents and card counts are quoted from the publisher’s own materials at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • How to Start a Riftbound Collection

    Every other game in this section has a print history a new collector has to walk into partway through. Riftbound does not: it is the newest, its set line is short enough to list in one sentence, and there is no twenty-year backlog between a new collector and a complete run. That makes the decisions simpler and the timing better.

    Quick answer

    Four decisions settle a Riftbound collection: whether it follows a domain, a Legend or the set line; whether it collects sealed product or singles; whether it wants the full set or only the chase cards; and whether it follows the Simplified Chinese printing. Because the game is new, a set-line collection is genuinely completable.

    Pick the axis: domain, Legend or set

    A collection can follow a domain, which groups cards by how they play; a Legend, which groups them around one champion; or the set line, which follows Origins through Radiance in order. The set line is the axis with a definite end, and the one that suits a game this young. A domain or Legend collection is narrower and grows with every product.

    Sealed or singles

    Sealed product is the way into a set: a booster box is built to give a spread of the release. Singles are the way to finish a deck or fill a gap. Because Riftbound’s packs carry a fixed slot list, a box is a predictable way to start, and singles are what a collection uses afterwards to make the set complete.

    The full set or the chase cards

    Completing a set means gathering the commons and uncommons as well as the foils, and it is the version that can actually be finished because the set line is short. Chasing only the top of each set is a smaller, quicker project with a moving target. Deciding which one you are doing is what stops a collection drifting between the two.

    The Simplified Chinese printing

    Riftbound launched in mainland China ahead of other markets, and at least one set was printed in Simplified Chinese and English together. That makes the Chinese-language printing a launch printing rather than a later run, and it is a legitimate axis for a collection rather than a footnote. As with every game on this site, the printing is part of the card’s identity, and the two are not interchangeable. The sets and their codes are on the Riftbound card index.

    Frequently asked questions

    Is Riftbound a good game to start collecting?

    It is the newest game on this site, so its set line is short and a complete run is achievable. There is no long backlog to catch up on.

    Should I collect a domain or a whole set?

    A domain collection groups cards by how they play; a set-line collection follows the releases in order and has a defined end. For a new game the set line is the easier axis.

    Is Riftbound available in Chinese?

    Yes. Riftbound launched in mainland China ahead of other markets and at least one set was released in Simplified Chinese and English together.

    What should a first Riftbound purchase be?

    The Proving Grounds starter set, which is built for learning the game and includes preconstructed decks, a rulebook and the play components.

    Are Riftbound cards the same size as Pokémon cards?

    Yes. Riftbound cards are printed at the standard trading-card size, 63 × 88 mm, so standard sleeves and holders fit them.

    Sources

    Sources and further reading
    1. Riot Games — the official Riftbound product listings and starter-set description, for the contents of a booster pack, a booster box, the champion decks and the Proving Grounds starter set quoted here.
    2. Riot Games — the official Riftbound rules hub, for the card types, the domains and the release schedule.
    3. CardSpicy — the Riftbound card index, which lists the Riftbound sets and domains we track and links to the rest of the Riftbound guides.

    Game rules, product contents and card counts are quoted from the publisher’s own materials at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • Riftbound’s Sets, from Origins to Radiance

    Quick answer

    CardSpicy takes a set’s identity from what is printed on the card rather than from a database, and Riftbound has five named sets so far: Origins (OGN), Spiritforged (SFD), Unleashed (UNL), Vendetta (VEN) and Radiance (RAD). Vendetta is the first released in Simplified Chinese and English together. Riftbound also launched in mainland China before any other market, so here the earliest printings are Simplified Chinese — the reverse of the usual order.

    For a Riftbound card the earliest printing is a Simplified Chinese one, and that inverts the question collectors usually ask.

    Riftbound releases in named sets, and the set a card belongs to is printed on the card. That is the same convention the other games on this site use, and it is what lets a copy be identified without opening a database.

    The sets so far

    Set Code What it is
    Origins OGN The first set, released with the game launch
    Spiritforged SFD The second set
    Unleashed UNL The third set
    Vendetta VEN The fourth set, and the first released in Simplified Chinese and English together
    Radiance RAD The fifth set

    The launch ran the other way round

    Most of the games we index began in Japan or in the West and reached Simplified Chinese later, if at all. Riftbound did the opposite: it launched in mainland China before any other market, and for its first year the Chinese and English releases were not in step. They were brought back together with the fourth set, which released in Simplified Chinese and English on the same day.

    What that does to collecting

    For most games on this site, the Chinese printing is a later branch of an already-running line, so the earliest printings of a card are Japanese or English. Here the earliest printings in the game are Simplified Chinese. That inverts the usual question: for Riftbound, the first sets are not “the same cards, later, in Chinese” — they are the original release, and the English line arrived afterwards.

    Why we list no prices for it

    Because the game is new enough that no tracked graded market exists for it yet. A price needs a run of recorded sales before it means anything, and Riftbound does not have one. The field stays empty rather than being filled with a number that cannot be checked, which is the same convention this site applies to the Gundam and Riftbound sections alike.

    What this page does not claim

    No prices, no card counts per set, and no release calendar beyond the sets the publisher has named. Set names and codes are taken from Riot’s own product pages.

    Frequently asked questions

    How many sets does Riftbound have?

    Five named sets so far, running from Origins to Radiance. Each set is named and carries its own code, which is printed on the cards it contains.

    Which Riftbound set was the first in Simplified Chinese and English at the same time?

    Vendetta, the fourth set. Before it, the Chinese and English releases were not in step, because the game launched in mainland China first.

    Is the Simplified Chinese version of Riftbound a translation?

    It is the original branch rather than a later one. Riftbound launched in mainland China before any other market, so the earliest printings in the game are Simplified Chinese.

    Why is there no price on this page?

    Because no tracked graded market exists for the game yet. It is too new to have the run of recorded sales a price needs before it means anything.

    Does the set a card comes from matter in play?

    The set is a fact about the printing rather than about the card’s rules text. What a deck may contain is decided by domain identity, which the Legend fixes.

    Sources

    Sources and further reading
    1. Riot Games — the official Riftbound “How to Play” rules page: scoring by conquering and holding battlefields, the Victory Score, the domains, and the rune deck.
    2. Riot Games — the official Riftbound product pages: the contents of a booster pack and a booster box, the product line and the set list.
    3. Riot Games — the Riftbound State of the Game updates covering the set release dates and the point at which the Simplified Chinese and English releases came into step.
    4. This page was compiled 2026-10-06. Where a product detail is not published by the publisher, this page does not state it.

    Product and rules detail is quoted from Riot Games’ own pages at the date cited and is subject to change. This page is structure and identification, not valuation: we publish no price for Riftbound cards, because the game is new enough that no tracked graded market exists for it yet.

    Related reading

  • What Is in a Riftbound Pack, and What to Buy First

    Quick answer

    CardSpicy takes what a product contains from the manufacturer’s own product pages rather than from a reseller’s description, and for Riftbound the right first buy is not a booster. A booster pack holds 14 cards — 7 common and 3 uncommon slots — a booster box holds 24 packs, the Champion deck is the preconstructed product built around one champion, and Proving Grounds is the two-to-four player product built for learning the game.

    Opening packs gives you cards to choose from without by itself giving you something playable — a deck is built around a Champion Legend and battlefields, and its costs are paid from a separate rune deck.

    Buying into a new card game is mostly a question of which product to open first. For Riftbound the answer is not a booster, and the reason is that a booster is only one of the parts a deck needs.

    The products

    Product Contents
    Booster pack 14 cards, including 7 common slots and 3 uncommon slots
    Booster box 24 booster packs
    Champion deck A preconstructed deck built around one champion
    Proving Grounds A two-to-four player product, built for learning the game

    A deck is built from parts, not just from cards

    A Riftbound deck is assembled from components rather than bought as a stack. The most important card is the Champion Legend, which stays in play from the start of the game and defines the domains the deck may use. Battlefields are part of the deck as well, and they become the board once play begins. So opening packs gives you cards to choose from without by itself giving you something playable.

    The rune deck is separate

    Costs in Riftbound are paid with runes, and runes come from a separate rune deck rather than from your main deck. Each turn you gain two new runes, and they can be used in two ways: turned sideways and used up temporarily to pay ordinary costs, or spent outright and returned to the rune deck to pay for more powerful cards. The runes come back, which is what makes the second, heavier option a real choice rather than a one-time sacrifice.

    Where to start

    A preconstructed product is the entry point. It gives you a Legend, a deck and the pieces needed to learn the rules at a table, which is a better first purchase than packs when you do not yet know which domains you want to play. The Riftbound card index sets out what the domains do, and the scoring article explains what the deck is trying to achieve.

    What this page does not claim

    No prices, and no rarity odds for a pack. Product contents are taken from Riot’s own product pages; where the publisher does not publish a detail, this page does not state it.

    Frequently asked questions

    How many cards are in a Riftbound booster pack?

    14 cards, including 7 common slots and 3 uncommon slots.

    How many packs are in a Riftbound booster box?

    24 booster packs.

    Do I need to buy packs to start playing?

    No. A preconstructed product gives you a Legend, a deck and the pieces needed to learn the rules at a table. Packs are for changing a deck once you know which domains you want to play.

    What are runes in Riftbound?

    Runes are the resource cards, kept in a separate rune deck rather than in the main deck. You gain two new runes each turn, and they pay the costs of the cards you play.

    Are Riftbound cards the same size as Pokémon cards?

    Yes. They are printed at the same 63 × 88 mm standard, so the same sleeves and rigid holders fit.

    Sources

    Sources and further reading
    1. Riot Games — the official Riftbound “How to Play” rules page: scoring by conquering and holding battlefields, the Victory Score, the domains, and the rune deck.
    2. Riot Games — the official Riftbound product pages: the contents of a booster pack and a booster box, the product line and the set list.
    3. Riot Games — the Riftbound State of the Game updates covering the set release dates and the point at which the Simplified Chinese and English releases came into step.
    4. This page was compiled 2026-10-06. Where a product detail is not published by the publisher, this page does not state it.

    Product and rules detail is quoted from Riot Games’ own pages at the date cited and is subject to change. This page is structure and identification, not valuation: we publish no price for Riftbound cards, because the game is new enough that no tracked graded market exists for it yet.

    Related reading

  • How a Game of Riftbound Is Won: Battlefields, Not a Life Total

    Quick answer

    CardSpicy takes how a game is won from the publisher’s rules rather than from how a match is scored at the table, and Riftbound has no life total to race down to zero. The game is fought over battlefields: conquering one scores a point, and holding it until your turn comes back scores another. The target is a Victory Score of 8 in standard play — but reaching it wins only if you are strictly ahead of every other player when the score is checked.

    Control of a battlefield is decided by a fight, and units use their Might to be the ones left standing at the end of it.

    Almost every card game on this site can be described as a race to reduce something to zero. Riftbound cannot. There is no life total, no nexus and no damage counter to empty. The game is a fight over ground, and the scoreboard follows the ground rather than the other way round.

    You score by taking and keeping battlefields

    Each player brings battlefields as part of their deck, and once the game starts the ones in play are up for grabs rather than owned. You score in two ways. Conquering a battlefield — taking control of it — scores a point. Holding it, meaning you still control it when the turn comes back to you, scores another.

    Reaching the Victory Score wins the game, and the number is 8 in standard play with a higher figure in team games. Reaching it is not quite enough on its own: you have to be strictly ahead of every other player at the moment the score is checked, so a tie at the number does not end the game.

    Control is decided by a fight

    Taking a battlefield your opponent already holds means winning it. Units use their Might — their combat strength — to deal damage to opposing units, and if yours are the only ones left standing at the end of the fight, you take control. Might is both offence and defence, and there is no separate hit-point track for a unit to survive on.

    What that does to how you play

    Because the score decides the game rather than the board, a player can be ahead on points with very little in play, and a player with an imposing board can be behind. The game rewards holding ground over winning fights: an unopposed position is worth points, and a spectacular attack that clears a battlefield you cannot then keep is worth less than it looks.

    Two to four players

    Riftbound is published for two to four players, including two-versus-two and four-player free-for-all, and the two-to-four-player product is sold as an entry point rather than as a variant rule. The Riftbound card index sets out the domains and the card types the game is built from.

    What this page does not claim

    No prices. The game is new enough that no tracked graded market exists for it yet, and the rules on this page are taken from the publisher’s own rules page rather than from third-party summaries. Where Riot does not publish a detail, this page does not state it.

    Frequently asked questions

    How do you win a game of Riftbound?

    By scoring enough points from battlefields — 8 in standard play — while being strictly ahead of every other player at the moment the score is checked. There is no life total to reduce.

    What is the difference between conquering and holding a battlefield?

    Conquering is taking control of a battlefield, which scores a point. Holding is still controlling it when your next turn begins, which scores another point from the same battlefield.

    What happens when both players have units at a battlefield?

    They fight. Units use their Might for both offence and defence, and the player with units left standing at the end of the fight takes control of the battlefield.

    How many players does Riftbound support?

    Two to four. It is published for one-on-one play, two-versus-two and four-player free-for-all, and the two-to-four-player product is sold as an entry point rather than as a variant rule.

    Does the board decide the game or the score?

    The score decides. A player can be ahead on points with little in play, and a player with a large board can be behind, which is why holding ground matters more than winning individual fights.

    Sources

    Sources and further reading
    1. Riot Games — the official Riftbound “How to Play” rules page: scoring by conquering and holding battlefields, the Victory Score, the domains, and the rune deck.
    2. Riot Games — the official Riftbound product pages: the contents of a booster pack and a booster box, the product line and the set list.
    3. Riot Games — the Riftbound State of the Game updates covering the set release dates and the point at which the Simplified Chinese and English releases came into step.
    4. This page was compiled 2026-10-06. Where a product detail is not published by the publisher, this page does not state it.

    Product and rules detail is quoted from Riot Games’ own pages at the date cited and is subject to change. This page is structure and identification, not valuation: we publish no price for Riftbound cards, because the game is new enough that no tracked graded market exists for it yet.

    Related reading

  • The Six Domains of Riftbound, and How a Legend Chooses Two

    Quick answer

    CardSpicy takes a deck’s identity from the Legend rather than from the cards in it, because Riftbound works the other way round: you choose the leader, and it chooses your colours. The six domains — Fury (red), Order (yellow), Body (orange), Mind (blue), Chaos (purple) and Calm (green) — are identity rather than flavour, and every card in the deck has to fit the domains its Champion Legend carries. In the first set each Legend has two domains, so a deck is always some pair drawn from the six.

    Building a Riftbound deck starts with the Legend rather than with a list of cards, because until the Legend is chosen you do not know what is legal to include.

    Riftbound divides its card pool into six domains. They behave the way colours behave in other card games — they are identity rather than flavour — but the game does something unusual with them. You do not choose your colours and then choose a card to lead the deck. You choose the leader, and it chooses for you.

    Domain Colour What it is for
    Fury Red Damage, and burning the opponent down
    Order Yellow Removal, and value from your own units dying
    Body Orange The biggest units on the board
    Mind Blue Card draw and equipment
    Chaos Purple Movement, and recovering cards from the trash
    Calm Green Defence and board control

    The Legend decides, not you

    Your Champion Legend defines your deck’s domain identity, and every card in the deck has to fit it. A card showing one domain needs that domain on your Legend; a card showing more than one needs all of its domains covered. Building a deck therefore starts with the Legend rather than with a list of cards, because until the Legend is chosen you do not know what is legal to include.

    In the game’s first set, all Legends have two domains to build around, which means a deck is always some pair drawn from the six.

    The Legend is also the strategy

    The Legend stays in play from the start of the game and it brings its chosen champion with it. Legend and champion between them decide what the deck is trying to do: quick strikes, an accumulating army, or one powerful and mobile fighter. The domains then decide which of those plans is actually available.

    The runes come from the same identity

    Costs are paid with runes, which come from a separate rune deck rather than from the main deck. That rune deck is also restricted to the deck’s domain identity. Each turn you gain two new runes, and they can be used in two ways: turned sideways and used up temporarily to pay ordinary costs, or spent outright and returned to the rune deck to pay for more powerful cards. The runes cycle back as the game goes on.

    Why this matters to a collector

    Domain identity is the reason the same card can be central to one deck and unusable in another. It also explains why the Legend is the card a deck is built around rather than one card among many: without it there is no deck. The Riftbound card index lists the card types each domain draws from.

    What this page does not claim

    No prices, and no card counts. The six domains and the way a Legend fixes identity are taken from the publisher’s own rules and product pages; where Riot does not publish a detail, this page leaves it out.

    Frequently asked questions

    What are the six domains in Riftbound?

    Fury, Order, Body, Mind, Chaos and Calm. Each is also referred to by a colour, and each is built around a different way of playing.

    How many domains can a deck use?

    Your Champion Legend defines the deck’s domain identity. In the game’s first set, all Legends have two domains to build around.

    Can I put any card I own into my deck?

    No. Domain identity is strict: a card showing one domain needs that domain on your Legend, and a card showing more than one needs all of its domains covered.

    Are domains the same as colours?

    They do the same job colours do elsewhere: they are the identity that decides what a deck may contain. Each domain is also referred to by a colour name.

    What is a Champion Legend?

    The card a Riftbound deck is built around. It stays in play from the start of the game, it brings the chosen champion with it, and it defines the domains the deck may use.

    Sources

    Sources and further reading
    1. Riot Games — the official Riftbound “How to Play” rules page: scoring by conquering and holding battlefields, the Victory Score, the domains, and the rune deck.
    2. Riot Games — the official Riftbound product pages: the contents of a booster pack and a booster box, the product line and the set list.
    3. Riot Games — the Riftbound State of the Game updates covering the set release dates and the point at which the Simplified Chinese and English releases came into step.
    4. This page was compiled 2026-10-06. Where a product detail is not published by the publisher, this page does not state it.

    Product and rules detail is quoted from Riot Games’ own pages at the date cited and is subject to change. This page is structure and identification, not valuation: we publish no price for Riftbound cards, because the game is new enough that no tracked graded market exists for it yet.

    Related reading