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Category: Dragon Ball

CardSpicy articles about Dragon Ball cards — sets, condition and grading, storage, and what to verify before buying.

  • Dragon Ball Prize Cards: The Cards You Cannot Pull

    A Dragon Ball Fusion World collection is not only made of things you can open. A parallel set of cards — energy markers, promotional Battle cards and player mats — is handed out at organised play and never appears in a booster pack at all. In other card lines that class of card carries the top of the market, because supply is set by how many events a publisher chooses to run rather than by a print run. CardSpicy sets out how the Fusion World version of it works, and lists the prize cards Bandai has actually published for the late-2026 season.

    Quick answer

    Fusion World awards cards at three levels of organised play: Shop Battle and Ultimate Battle EX, which run at local stores, and the Championship events held inside BANDAI CARD GAMES Fest. Participation alone usually gets you a sealed promotional pack; placing gets you a specific numbered card. Several of those cards carry numbers in the same sequence as ordinary booster cards — a FB11-020 is a Bulma that exists only as a prize — which is why a collector who only searches booster lists will never see them.

    The three tiers that award cards

    Shop Battle is the store-level league. It is the lowest barrier to entry: you register through the publisher’s tournament app, bring a deck that matches the month’s format, and play. It runs in seasons, and November 2026 is a leader-restricted one, which means only five specific Leader cards are legal for it.

    Ultimate Battle EX is the store-level competitive tier above it, with a narrower prize distribution: fewer players receive anything, and the cards that go to the top are different from the Shop Battle ones.

    Championship events sit inside BANDAI CARD GAMES Fest, the multi-title convention the publisher runs. These are the events with the deepest prize ladder, and the only ones in this list that award playmats alongside cards.

    What the late-2026 events actually award

    These are the published line-ups, card number by card number. Both store-level events ran from 8 November to 7 December 2026.

    Shop Battle —LEADER LIMITED—, November 2026. The five legal Leaders are FB11-001 Son Goku, FB11-025 Trunks: Future / Son Gohan: Future, FB11-049 Goku Black, FB11-073 Shallot / Giblet and FB11-097 Bardock — all five from the FB11 set. The special prize is an Energy Marker Pack 11, printed in five types with alternate-art versions alongside the regular ones. Every participant receives a Battle Pack 11, also five types, and the event adds one further pack per player as a closing bonus.

    Ultimate Battle EX 2026 vol.4. The special prize is an alternate-art FS11-14 Vegeta, awarded to the winner. The upper-rank prize is an alternate-art FB11-020 Bulma, awarded to the top eight of a 32-player field. Every participant receives a Battle Pack 12, whose five types are FP-097 Son Goku, FP-098 Trunks: Future, FP-099 Zamasu, FP-100 Vegito and FP-101 Bardock.

    Championship 26-27 Wave 2. Participation carries a Limited Pack 26-27 Wave 2, printed in twenty types with two cards per pack. The prize ladder then runs: top eight receive an E-160 Energy Marker, top four a special playmat, and the top two the pair of cards FB10-024 Super Genki-Dama Winner and FB10-121 Vegito.

    Why the numbers are the point

    Look at what those codes have in common. FB11-020 sits in the middle of the FB11 booster’s number range and is not in the booster. FB10-121 is a number that also appears on a pullable Secret Rare from Cross Force. The prefix tells you which set the card was designed alongside; the suffix tells you whether it can be opened. The card number is therefore the only reliable way to tell a prize card from a booster card, and a listing that gives a name without a number cannot be checked.

    The promotional packs work the same way. FP numbers are the Battle Pack series, and the five cards in Battle Pack 12 are a fixed set rather than a random draw from the whole game. If you see an FP-097 described as a rare pull, the pack it came from is the thing that was scarce, not the card.

    What we will not tell you

    CardSpicy will not put a price on a prize card we have not seen trade, and we will not publish a print run for one. Bandai does not state how many Energy Marker Packs or Limited Packs are printed, so any figure presented as the supply of these cards is an estimate dressed up as a fact. What we can say is directional: a card given to every participant is a participation card and behaves like one, while a card given to the top two of a field is a placement card and behaves like one. The number on the card is the honest signal; any number attached to its price is not.

    Frequently asked questions

    What are the Dragon Ball Fusion World prize cards for November 2026?

    The Shop Battle awards an Energy Marker Pack 11 to the special prize slot and a Battle Pack 11 to every participant. Ultimate Battle EX awards an alternate-art FS11-14 Vegeta to the winner, an alternate-art FB11-020 Bulma to the top eight, and a Battle Pack 12 to every participant. Championship 26-27 Wave 2 awards a Limited Pack 26-27 Wave 2 for participation, an E-160 Energy Marker to the top eight, a playmat to the top four, and FB10-024 and FB10-121 to the top two.

    Can you pull an FB11-020 Bulma from a booster pack?

    Not from an ordinary FB11 booster. The number sits inside the FB11 range because the card was designed alongside that set, but the published line-up places it as the upper-rank prize at Ultimate Battle EX, not as a booster card.

    How do you enter these events?

    Registration runs through the publisher’s tournament app, BANDAI TCG+, with the game title set to DBSCG FUSION WORLD. Store-level events are registered through the app; the Championship events inside BANDAI CARD GAMES Fest also require an admission ticket obtained by advance registration.

    Are prize cards worth more than booster cards?

    Sometimes, and never automatically. A card awarded to every participant can be common, while a card awarded to the top two of a field is scarce by construction. Fusion World publishes neither print runs nor distribution totals, so the placement level is the only structural signal a collector gets.

    Is a promotional card legal in a deck?

    It depends on the card and on the format in play. Store events publish the legal Leader list and any additional restrictions for the season, and a promotional card’s own text states its colour and cost the same way a booster card does. Always check the event regulations for the month you are playing.

    Sources

    Sources and further reading
    1. Bandai — the official DRAGON BALL SUPER CARD GAME Fusion World rule manual (Version 1.20), which sets out deck construction, the colour rule and the charge, main and end turn structure.
    2. Bandai — the official Fusion World event pages for the November 2026 Shop Battle and Ultimate Battle EX, and the BANDAI CARD GAMES Fest 26-27 Championship listing, which are the source of every prize card number quoted on this page.
    3. Bandai — the official Fusion World booster and starter-deck product listings and their published release dates, and the official card-list finder, which is the source of the set make-up quoted here.
    4. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Event details, prize line-ups and product contents are taken from the publisher’s own announcements at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • Dragon Ball Magazine Promo Cards: Saikyo Jump and V-Jump

    Not every Dragon Ball promo card comes from a tournament. Two of the publisher’s own magazines carry Fusion World cards as cover-mounted inserts, and those cards reach collectors through newsagents, subscription services and importers rather than through a game store. It is a small channel, it is easy to miss when you are searching a card database by set, and it produces cards that never appear in a booster, a starter deck or an event prize pack. The Dragon Ball promo card overview covers the distribution types at a general level; this page covers the magazine channel specifically.

    Quick answer

    Saikyo Jump and V-Jump, both published by Shueisha, carry Dragon Ball Fusion World promotional cards in specific issues. The cards are printed for the issue and are not sold separately. They are physical-only: the publisher has stated that at least one of them will not be issued in the digital version of the game, which means there is no redemption code and no way to obtain the card by playing online.

    Two magazines, two cards

    Saikyo Jump, October 2026 issue. The insert is a Bardock card drawn from the Dragon Ball Z television special Bardock — The Father of Goku rather than from Dragon Ball Super. It is a blue-type card with a printed Power Level of 10,000, and it can transform into a Great Ape when the conditions on the card and a matching Oozaru card allow it.

    V-Jump, November 2026 issue. The insert is a Future Gohan card. It too carries a printed Power Level of 10,000, which puts the two magazine cards at the same printed stat line even though they come from different timelines and different magazines.

    Why the source timeline matters

    The Bardock card is worth a closer look because of which Bardock it is. Dragon Ball has printed the character in several versions — the Dragon Ball Super: Broly prologue, the Granolah arc of the Dragon Ball Super manga, and the original television special — and they are not the same depiction. This insert is explicitly the Z-era version, from the special that told the story of Planet Vegeta’s fall. For a collector building a character page around Bardock rather than a set page, that distinction is the whole reason to own it, and it is not visible from the card number alone.

    Why magazine cards are structurally different

    Three things separate this channel from an event prize.

    Supply follows a magazine, not a season. An event prize is limited by how many tournaments the publisher runs. A magazine insert is limited by how many copies of one issue are printed and how many subscribers receive it, and the publisher does not publish either number. Once the issue is off the newsstand, the only supply that reaches the market is what readers chose to sell.

    Condition is a real problem. A tournament prize card arrives in a pack handed to you at a table. A magazine insert arrives bound into a publication that has travelled through a postal system, sat on a shelf and been read. Cards that were never sleeved can carry corner wear that has nothing to do with how they were printed, and a magazine card submitted for grading is graded on that condition like any other card. Condition and grading for Dragon Ball cards covers what a grader looks at.

    The card is not in the set list it belongs to. A magazine promo is designed as part of the game, so it will carry a code that places it near a set, but it is not part of that set’s contents. A collector completing a set will not encounter it on a checklist, and a collector searching only booster contents will not see it at all.

    What we will not tell you

    CardSpicy will not quote a print run for a magazine issue, and we will not present a valuation for a card we have not seen trade. What we can state is what the publisher has published: the two issuing magazines, the two cards, and the fact that at least one of them is physical-only. Anything beyond that — how many were printed, what a sealed copy is worth, whether the card will be legal in a given event — is a question for the card’s own listing and the event regulations, not for a guide.

    Frequently asked questions

    Which magazines carry Dragon Ball Fusion World cards?

    Saikyo Jump and V-Jump, both published by Shueisha. The October 2026 Saikyo Jump carries a Dragon Ball Z-era Bardock card, and the November 2026 V-Jump carries a Future Gohan card.

    Can you get a magazine promo card digitally?

    The publisher has stated that at least one of these inserts is not available in the digital version of the game. A magazine card is a physical insert and is not sold as a single by the publisher, so there is no redemption route for it.

    Are magazine promo cards the same as event prize cards?

    No. Both are promotional, but the supply comes from different places. An event card is limited by how many tournaments are run; a magazine card is limited by how many copies of one issue are printed. The condition a magazine card arrives in is usually worse, because it has travelled bound into a publication.

    Is the Saikyo Jump Bardock the same character as the Broly movie Bardock?

    It is the same character in a different depiction. The insert is drawn from the Dragon Ball Z television special Bardock — The Father of Goku, which predates the Dragon Ball Super: Broly prologue and tells the story differently. The printed Power Level of 10,000 is a stated stat on the card, not a claim about the character.

    How do you check a magazine promo listing?

    Ask for the card number and the magazine issue together. The number places the card in the game’s numbering; the issue tells you which insert it is, which is the only way to tell one print of a character from another. A listing that gives a character name and a picture, but no number, cannot be checked.

    Sources

    Sources and further reading
    1. Bandai — the official DRAGON BALL SUPER CARD GAME Fusion World rule manual (Version 1.20), which sets out deck construction, the colour rule and the charge, main and end turn structure.
    2. Bandai — the official Fusion World event pages for the November 2026 Shop Battle and Ultimate Battle EX, and the BANDAI CARD GAMES Fest 26-27 Championship listing, which are the source of every prize card number quoted on this page.
    3. Bandai — the official Fusion World booster and starter-deck product listings and their published release dates, and the official card-list finder, which is the source of the set make-up quoted here.
    4. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Event details, prize line-ups and product contents are taken from the publisher’s own announcements at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • Dragon Ball Fusion World Deck Building: One Leader, One Colour

    Dragon Ball Fusion World has a reputation for being the easiest of Bandai’s card games to learn, and a large part of that comes from how few decisions the deck-building rules leave open. There are three of them, they are all published in the rule manual, and they are strict enough that a new player can build a legal deck on the first attempt. CardSpicy sets out what those rules are and how to use them.

    Quick answer

    A deck is one Leader card, held separately, plus between 50 and 60 Battle cards and Extra cards, plus your energy markers. Every card in the main deck must share at least one colour with the Leader, and you may run no more than four copies of any card with the same card number. Pick the Leader first: the Leader decides which colours you are allowed to play, and nothing else in the game constrains a deck as hard.

    What a deck is made of

    Fusion World prints three kinds of card, and only two of them go in the main deck.

    Leader cards represent your main character. They sit in the Leader area, outside the main deck, and stay there for the whole game. A Leader is double-sided: the front prints one Power value and a set of skills, and when the conditions on the card are met it is flipped to its Awaken side, which is stronger. Because the Leader is always available from the first turn and decides the deck’s colours, it is the single most consequential card in the sixty.

    Battle cards are the fighters. They have a Cost, paid by switching energy to rest mode, and they carry Power and Combo Power. Combo Power is what a card contributes when it is used to reinforce another card in a fight, which is why the useful measure of a Battle card is not its Power alone.

    Extra cards are the one-shot effects. They also have a Cost, and most of them go to the drop area once used. Field Extra cards are the exception and stay on the table.

    On top of the deck you need energy markers — the counters that let you pay for cards in the first turns before you have built up energy from your own deck. They are often the last thing a new player buys and the first thing that stops a deck working; the energy marker page explains what they are and why some of them are collector items.

    The colour rule decides everything

    Fusion World prints five colours, marked on each card by a pentagon holding a letter: R for red, U for blue, G for green, Y for yellow and B for black. The first deck-building rule is that a deck may only contain cards sharing at least one colour with its Leader. If your Leader prints only red, every card in the deck must include red. If your Leader prints two colours, the deck may use cards from either of them.

    That single rule is what makes the Leader choice the whole decision. It is also why a card that looks strong in isolation can be unplayable for your deck: a superb green card cannot go anywhere near a red Leader. When you see a player describe a deck as “blue” or “yellow”, they are describing the Leader they built around, not a preference.

    The four-copy rule, and the size question

    You may include up to four cards with the same card number. That is the same ceiling most card games use, and it exists for the same reason: it stops a deck from being four copies of its best card plus filler. It also means the competitive default sits near the bottom of the legal range, because the fewer distinct cards you run at four copies each, the more often the deck does what it is designed to do. A player who tells you their deck is exactly the minimum is telling you they optimised for consistency.

    Start from a Starter Deck

    The cheapest way to learn the rules is not to build anything. Fusion World starter decks are complete, ready-to-play decks with a Leader, a play sheet showing where each card type goes, a rules sheet and the energy markers you need. The starter deck guide maps the range; the practical point for a new player is that a starter deck answers the three deck-building rules for you, and you can start learning the turn structure before you decide whether you want to commit to a colour.

    The upgrade path that follows is straightforward: once you know which Leader you enjoy, buy the singles that make that Leader’s deck work instead of opening packs and hoping. The two are different purchases with different purposes, and our note on sealed product sets out where each one makes sense.

    Playing it, not just owning it

    Deck building only becomes a real decision once you have played, because the trade-offs are about tempo rather than ownership. A turn begins with a charge phase, in which your rested cards stand back up, you draw a card, and you may place one card from your hand into the energy area to pay for things later. Then comes the main phase, where you play cards and attack, and then the end phase. The player going second begins with one extra energy marker, a small head start that compensates for not moving first.

    None of that can be judged from a card list. It is why we recommend a starter deck to anyone asking where to begin: the cost of finding out whether you like playing a colour is one preconstructed deck, and after that every purchase has a reason behind it.

    Frequently asked questions

    How many cards are in a Dragon Ball Fusion World deck?

    Between 50 and 60 Battle cards and Extra cards, plus exactly one Leader card and your energy markers. The Leader is kept separate from the main deck and is not counted in the 50 to 60.

    What are the colours in Fusion World?

    Red (R), blue (U), green (G), yellow (Y) and black (B). The letter is printed inside a pentagon on the card, and the number beside it gives the specified cost of the card.

    Can a deck use more than one colour?

    Yes, if the Leader carries more than one colour. A deck may include any card that shares at least one colour with its Leader, so a two-colour Leader opens both of its colours. A card with a colour the Leader does not have cannot be included at all.

    How many copies of a card can you run?

    Up to four cards with the same card number. Some cards carry text that changes this limit for themselves, and the rule manual treats those as replacement effects on the standard deck-building rules.

    What should a new player buy first?

    A starter deck. It is a complete playable deck with a Leader, a play sheet, a rules sheet and energy markers, and it lets you learn the turn structure before you spend anything on singles.

    Sources

    Sources and further reading
    1. Bandai — the official DRAGON BALL SUPER CARD GAME Fusion World rule manual (Version 1.20), which sets out deck construction, the colour rule and the charge, main and end turn structure.
    2. Bandai — the official Fusion World event pages for the November 2026 Shop Battle and Ultimate Battle EX, and the BANDAI CARD GAMES Fest 26-27 Championship listing, which are the source of every prize card number quoted on this page.
    3. Bandai — the official Fusion World booster and starter-deck product listings and their published release dates, and the official card-list finder, which is the source of the set make-up quoted here.
    4. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Event details, prize line-ups and product contents are taken from the publisher’s own announcements at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • How to Read a Dragon Ball Fusion World Meta Report

    Every card game generates a stream of meta reports: which Leaders are winning, what share of a field each one holds, which decks are tier one this month. Dragon Ball Fusion World is no exception, and because the game ships a new main booster roughly every quarter, the reports move fast. The problem is that most of them are not comparable with each other, and a reader who does not know how a share was produced will draw the wrong conclusion from it. CardSpicy has no interest in publishing a tier list, so this page explains how to read one.

    Quick answer

    A meta share is a proportion of a sample, and the sample is the weak point. A share drawn from one large event says something about that event. A share drawn from a handful of local results says almost nothing. Before you act on a number, find out how many events it covers, where they were, how large the fields were, and whether the decks were reported by the players or by an observer. A tier list without that information is an opinion with a table around it.

    What the format is called

    Fusion World names its competitive format after the set that defines it, so the same game is played under a different format name each time a main booster lands. The deck lists circulating in one season are not directly comparable with the ones circulating in the next, because the card pool underneath them has changed. When you read a report, check which format it is describing before you compare it with anything else. That single check removes most of the false conclusions people draw from month-old results.

    Why a share moves the way it does

    Three things drive a Leader’s share up or down, and only one of them is strength.

    The set rotation of card pool. Fusion World introduces mechanics on a rolling basis rather than all at once. Later sets have added keywords and structures that earlier sets did not have, and a Leader that was competitive when it launched can be overtaken without anything about it changing. A report that does not say which format it covers is describing a card pool you cannot identify.

    How easy the deck is to play. A new-and-strong deck gets picked up faster than an old-and-strong one, so its share climbs for reasons that have nothing to do with its ceiling. Early in a format the shares reflect who is willing to learn something new; later they reflect who has learned to beat it. The two moments look identical in a table.

    Where the events were. A share is assembled from events, and events differ. A large national event with a cut produces a different sample from a series of local store events, and mixing them into one percentage hides that. If a report does not tell you which events it drew from, treat the share as a direction of travel rather than a measurement.

    What a tier list cannot tell you

    A tier list tells you what was played and what converted. It cannot tell you what was under-played, which is where the value usually is. If a Leader holds a modest share but a high conversion rate at the events it does appear at, the share is understating it — the deck is not popular, not weak. Reading the two columns together is the whole skill. Reading only the first is how a table turns into a shopping list for the most popular deck in the format, which is usually the answer to a question nobody asked.

    What we will not do

    CardSpicy will not publish a tier list for Fusion World, and we will not present a share as a number we produced. The reason is not modesty: a share we assembled from third-party event reports would be a figure we cannot verify against the publisher’s own data, and the publisher does not publish win rates at all. What we do instead is explain the structure — which events award what, how a format is named, what changes between sets — so that a reader can judge someone else’s numbers rather than take ours on faith. The prize card page covers the event structure side, and the set list places the card pools in order.

    Frequently asked questions

    What is the current Dragon Ball Fusion World meta?

    CardSpicy does not publish a tier list, because any share we assembled would be built from third-party event reports we cannot verify and the publisher publishes no win rates. What can be checked is which format is current, which is set by the most recent main booster, and which events are running in the season.

    How is a meta share measured?

    In the usual way: the number of decks of a given Leader in a sample, divided by the total decks in that sample. The number is only as good as the sample. Ask how many events it covers, how large the fields were, and whether the decks were self-reported or observed.

    Why do tier lists disagree with each other?

    Usually because they are measuring different samples over different periods. One may cover a single large event, another a month of local results, a third the submissions to an online platform. If two lists disagree, the formats and sample windows are the first thing to compare, not the rankings.

    Does a new set always change the meta?

    A new main booster adds cards to the legal pool, so it always has the potential to. Whether it settles into a new top deck depends on whether the cards it added give an existing Leader a better plan, rather than on how many cards it contains. Fusion World ships a main booster roughly every quarter.

    Where should a new player start with all this?

    Ignore the reports at first. Learn the game with a starter deck, decide which Leader you actually enjoy playing, and only then read what is winning. A deck you cannot pilot well will lose to a deck you can, whatever a table says about either of them.

    Sources

    Sources and further reading
    1. Bandai — the official DRAGON BALL SUPER CARD GAME Fusion World rule manual (Version 1.20), which sets out deck construction, the colour rule and the charge, main and end turn structure.
    2. Bandai — the official Fusion World event pages for the November 2026 Shop Battle and Ultimate Battle EX, and the BANDAI CARD GAMES Fest 26-27 Championship listing, which are the source of every prize card number quoted on this page.
    3. Bandai — the official Fusion World booster and starter-deck product listings and their published release dates, and the official card-list finder, which is the source of the set make-up quoted here.
    4. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Event details, prize line-ups and product contents are taken from the publisher’s own announcements at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • Japanese and English Dragon Ball Cards: What Actually Differs

    Dragon Ball Fusion World is released in more than one language, and the same card therefore exists in more than one printing. For a player this barely matters. For a collector comparing two listings of the same card, it is often the entire explanation for a price difference, and it is regularly left off the listing. CardSpicy sets out what the language actually changes.

    Quick answer

    The card number, the rarity and the printed effect are the same across languages. What changes is the release date, the market a copy circulates in, and which language an organised-play event requires. If you are buying to play locally, buy the language your event runs in. If you are buying to collect, the language is a variable worth naming in the listing rather than a footnote.

    Two release calendars, and how far apart they are

    Fusion World has always released the Japanese version first. What changed is the gap. Early in the game’s life the English version arrived about a week later; from FB08 onward that gap closed, and the English release now lands around the same date as the Japanese one rather than a week behind it. The dates still differ by a day or so, and which side is earlier has not been constant.

    That matters for one practical reason: the first market to open sets the initial secondary-market price. When a set releases in Japan on one date and in English on another, the earliest listings are drawn from the earlier market, and a buyer who does not check which language a listing is will read that early price as if it applied to both. The FB11 guide sets out the two dates for the current set as an example.

    Same card number, two printings

    The identifier printed on a Fusion World card is the set prefix plus a sequence number, and that identifier does not change with the language. An FB11-121 is FB11-121 in both. The rarity letter does not change either, and neither does the effect text in any way that affects play.

    This is convenient and it is also the trap. Because the number is identical, a listing can quote it and still leave the language unstated, and nothing in the code will reveal the omission. How to read a Dragon Ball card number explains how to read the identifier; the language is a separate field that has to be asked for.

    What the language does change

    Event legality. This is the one that catches players out. Organised play is run per region, and an event in an English-language region will generally expect English cards. If your goal is to play at events rather than to collect, buying an imported copy to save money can leave you with a card you cannot use at the venue you intended.

    Price. The two printings circulate in different markets, with different supply and different demand, so the same card number can settle at different prices on each side. Neither is automatically the cheaper one; it varies by card. The version that is scarcer is not always the version that is older, and a card that is ordinary in one market can be a chase item in the other.

    Condition expectations. Both are printed to the same specifications, but a card that has been shipped between markets has had more chances to pick up wear. When you compare two listings at different prices, condition and language are two separate variables, and a listing that states neither is not comparable at all.

    What to check on a listing

    Three things, in this order. The language, stated explicitly rather than inferred from the seller’s location. The card number, so the print can be placed. The treatment, because a regular print and an alternate art share a number and a name and differ only in printing. A listing that gives all three can be verified against the publisher’s own card list; a listing that gives a picture and a character name cannot.

    Frequently asked questions

    Is a Japanese Dragon Ball card worth more than the English one?

    Not automatically, and not consistently. The two printings circulate in separate markets with separate supply and demand, and which one settles higher varies by card. The card number, rarity and effect are the same in both, so the difference is market-driven rather than a difference in the print.

    Do Japanese and English Fusion World cards have the same card number?

    Yes. The set prefix and sequence number are identical across languages, which is why the code alone cannot tell you which printing you are looking at. Language has to be stated separately.

    Which language should I buy to play at events?

    Whichever language the events you intend to attend are run in. Organised play is regional, and an English-language event will generally expect English cards. If you are a collector rather than a player, the question does not arise and the choice becomes a market one.

    Is the English release always later than the Japanese one?

    It was earlier in the game’s life, around a week later, and from FB08 onward the two releases have been close to simultaneous. The dates still differ slightly and the order has not been constant, so check the published date for the specific set rather than assuming a pattern.

    Can you use an English card in a Japanese deck?

    For casual play the cards are identical in rules terms, since the number, rarity and effect do not depend on the language. For organised play, check the regulations of the event you are entering, because the accepted languages are set per event rather than by the game as a whole.

    Sources

    Sources and further reading
    1. Bandai — the official DRAGON BALL SUPER CARD GAME Fusion World rule manual (Version 1.20), which sets out deck construction, the colour rule and the charge, main and end turn structure.
    2. Bandai — the official Fusion World event pages for the November 2026 Shop Battle and Ultimate Battle EX, and the BANDAI CARD GAMES Fest 26-27 Championship listing, which are the source of every prize card number quoted on this page.
    3. Bandai — the official Fusion World booster and starter-deck product listings and their published release dates, and the official card-list finder, which is the source of the set make-up quoted here.
    4. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Event details, prize line-ups and product contents are taken from the publisher’s own announcements at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • What Is in a Dragon Ball Fusion World Booster Box

    Buying a booster box is the most expensive single decision a new Dragon Ball collector makes, and it is usually made on a number that does not exist. The pack contents are published. The set make-up is published. The rates at which the scarce tiers appear are not, which means any expected return quoted for a box is built on an assumption rather than on a figure. CardSpicy sets out what is actually known.

    Quick answer

    A Fusion World booster pack contains six cards. A box holds 24 packs. A main booster set is 123 card types, made up of five Leaders, three Secret Rares, and the Super Rare, Rare, Uncommon and Common tiers beneath them. Every pack also carries a code for the digital version of the game. What the publisher does not state is how many of each tier appear per box, and without that number an expected value cannot be calculated — only asserted.

    The box and the pack

    The physical structure is simple and has been stable across the line. A pack is six cards, randomised, with one digital redemption code. A box is 24 packs. That gives 144 cards per box, of which the great majority will be from the common tiers, because that is what a fixed set size and a fixed pack size imply.

    One consequence is worth stating plainly, because it is the thing that most often disappoints a first-time buyer: a full box does not contain a full set. A set of 123 types cannot be completed from 144 cards when the lowest tiers are printed in multiples. If completing the set is the goal, sealed product is the wrong instrument.

    The 123-card structure

    The publisher’s own card-list finder shows how a main booster is divided. Taking FB10 Cross Force as the worked example, because its list is fully published: 5 Leader cards, 3 Secret Rares, 15 Super Rares, 25 Rares, 35 Uncommons and 40 Commons. That is 123 numbered cards, matching the stated set size exactly, and the alternate-art versions sit outside that count rather than inside it.

    The vertical shape is what matters to a collector. Six of those 123 cards are Leader or Secret Rare, which is under five per cent of the set. Two of the three Secret Rares in a set typically sit at the very top of its price table, and in Fusion World the scarcest treatment is not a separate rarity but an alternate-art version of a Secret Rare. The chase tier page explains why that distinction exists.

    Why a pull rate cannot be calculated from that

    It is tempting to take the set make-up and work out what a box should contain. It does not work, and the reason is structural: knowing that a set has three Secret Rares tells you how many exist in the set, not how often one appears in a box. Those are different numbers. A publisher can print a set with three Secret Rares and put one in every third box, one in every tenth box, or one per case, without changing the set make-up at all.

    The rates that actually determine what a box is worth are the per-box distribution of each tier, the case configuration, and the relative frequency of alternate-art prints within a tier. Bandai publishes none of the three. Any figure presented as a Fusion World pull rate should therefore be read as a community estimate, and an expected value built on it inherits every error in the estimate.

    Buying a box versus buying the single

    The honest framing is that these are two different purchases. Our note on sealed Dragon Ball product covers which sealed products make sense and when, and the same logic applies to a box: sealed product bought to open is entertainment spending with a collectible by-product, while singles are how you acquire a card you have decided you want. Buying boxes to assemble a specific deck is the single most expensive way to end up with that deck, because you are paying for 144 cards to obtain four.

    Where a box can make sense is when you want the act of opening plus the chance of a scarce print, and you are content for those two things to be what the money bought. That is a legitimate reason to buy, as long as it is the reason. How to start a Dragon Ball collection sets out the order we would put the purchases in.

    Frequently asked questions

    How many cards are in a Dragon Ball Fusion World booster box?

    24 packs of 6 cards each, so 144 cards, plus one digital redemption code per pack. A box does not contain a complete set of 123 types, because the lower tiers are printed in multiples.

    How many Secret Rares are in a Fusion World booster set?

    Three, in the sets whose full lists the publisher’s card-list finder has published. FB10 Cross Force, for example, is 5 Leaders, 3 Secret Rares, 15 Super Rares, 25 Rares, 35 Uncommons and 40 Commons, which totals the stated 123 card types.

    Can you calculate the expected value of a booster box?

    Not honestly from published information. The set make-up tells you how many of each tier exist in the set, not how often one appears in a box. Bandai does not publish per-box tier distribution, case configuration, or the frequency of alternate-art prints, and those are the numbers an expected value depends on.

    Is it cheaper to buy a box or the single cards?

    If you want a specific card or a specific deck, the singles are cheaper, and usually by a wide margin. A box is a purchase of 144 cards, of which the great majority will be from the common tiers. Buying boxes to build a deck means paying for a great many cards to obtain a few.

    Do Fusion World packs contain a digital code?

    Yes. Each booster pack carries one code for the digital version of the game, which the publisher maintains with rules and a card pool that match the physical game.

    Sources

    Sources and further reading
    1. Bandai — the official DRAGON BALL SUPER CARD GAME Fusion World rule manual (Version 1.20), which sets out deck construction, the colour rule and the charge, main and end turn structure.
    2. Bandai — the official Fusion World event pages for the November 2026 Shop Battle and Ultimate Battle EX, and the BANDAI CARD GAMES Fest 26-27 Championship listing, which are the source of every prize card number quoted on this page.
    3. Bandai — the official Fusion World booster and starter-deck product listings and their published release dates, and the official card-list finder, which is the source of the set make-up quoted here.
    4. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Event details, prize line-ups and product contents are taken from the publisher’s own announcements at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • DRAGON BALL LEGENDS on Cardboard: What the Crossover Adds

    The FB11 booster for Dragon Ball Fusion World is built around a crossover with DRAGON BALL LEGENDS, the mobile game published under the same franchise. Crossovers between a card game and a video game are common, and they usually amount to promotional art. This one is more interesting than that, because the characters it brings across did not originate in the manga or the anime at all. CardSpicy sets out why that is the part worth understanding.

    Quick answer

    FB11 Brightness of Hope carries cards for characters whose first appearances were in the mobile game, and it makes one of them a Leader. For a collector, that is a different proposition from a new illustration of an existing character: these are characters with a primary source outside the printed canon, and a physical card is the first place some of them exist on paper. It also means a collector arriving from the anime has no reason to look for them, which is exactly what makes them undervalued early.

    What the crossover actually is

    DRAGON BALL LEGENDS is a mobile game with its own cast of characters alongside the familiar ones, and its protagonists are not in the manga or the television series. FB11 draws on that cast, and the set’s Leader line-up reflects it: alongside Son Goku, Goku Black and Bardock — three characters with long printed histories — the set prints a Leader built on the mobile game’s protagonists.

    The set also continues a treatment pattern established in earlier Fusion World sets. The publisher confirmed before release that FB11 prints three Secret Rares — Son Goku, Shallet and Bardock — and that all three have Super Alt-Art versions. Every Leader in the set has an alternate-art version as well. The alternate-art guide explains what those treatments are and how they differ from a regular print.

    Why game-origin characters matter to collectors

    Three reasons, and they compound.

    The audience for the character is smaller, and different. A collector who came to the franchise through the anime knows Goku, Vegeta and Frieza. They have no particular reason to want a character that exists only in a mobile game, so demand for that card starts narrower. Narrow demand is not the same as weak demand — it is demand from a motivated group of people who know exactly what they are looking at — but it does mean a card can sit quietly for a while before the right buyers find it.

    The card is a first appearance in physical print. When a character’s primary source is a video game, its first physical card is a documentary event for that character, in a way that another Goku illustration is not. Whether a market prices that is a separate question, but it is a real structural difference and it is the kind of thing that matters to a character collector rather than a set collector.

    It changes what “complete” means. A set collector works from the publisher’s card list, and the list includes these cards because they are in the set. A character collector works from the character, and a character that only exists in a mobile game will not be on their list until they learn it exists. The Dragon Ball card index is organised so that a character’s cards can be found without knowing the set they came from, which is the practical answer to that gap.

    What is not confirmed

    FB11’s release information is published for the set’s contents and dates; what a crossover does not change is the underlying supply structure. A crossover is a reason for a card to exist, not a claim about how many were printed. The scarcity of any FB11 card is set by the set’s print distribution and by the treatment it carries, neither of which the crossover affects. If a listing prices a crossover card above a comparable non-crossover card at the same rarity, it is pricing a preference, not a supply difference.

    It is also worth separating the crossover from the underlying game. Fusion World is the game; DRAGON BALL LEGENDS is the source of some of its characters. A card being from the mobile game says nothing about whether Fusion World and Masters are compatible, which they are not — the two-game comparison covers that.

    Frequently asked questions

    Which Fusion World set is the DRAGON BALL LEGENDS crossover in?

    FB11 Brightness of Hope. The crossover is part of what the set is built around, and the set’s Leader line-up includes a Leader built on the mobile game’s protagonists.

    Are DRAGON BALL LEGENDS characters in the manga?

    No. The protagonists the crossover draws on originate in the mobile game, which has its own cast alongside the familiar characters. That is what makes their physical cards first appearances in print rather than new illustrations of an existing character.

    Does the crossover make the cards rarer?

    No. A crossover changes why a card exists, not how many were printed. The scarcity of any card in the set is determined by the set’s print distribution and by the treatment it carries, both of which are unchanged by the crossover.

    How many Secret Rares does FB11 have?

    Three: Son Goku, Shallet and Bardock, all of which have Super Alt-Art versions per the publisher’s pre-release information. Every Leader card in the set also has an alternate-art version.

    Should a character collector buy crossover cards?

    Only if the character is one they collect, which is the same test as for any other card. The relevant point is that a game-origin character will not appear on a list derived from the anime, so a collector who only works from source material they know will not encounter these cards without looking for them.

    Sources

    Sources and further reading
    1. Bandai — the official DRAGON BALL SUPER CARD GAME Fusion World rule manual (Version 1.20), which sets out deck construction, the colour rule and the charge, main and end turn structure.
    2. Bandai — the official Fusion World event pages for the November 2026 Shop Battle and Ultimate Battle EX, and the BANDAI CARD GAMES Fest 26-27 Championship listing, which are the source of every prize card number quoted on this page.
    3. Bandai — the official Fusion World booster and starter-deck product listings and their published release dates, and the official card-list finder, which is the source of the set make-up quoted here.
    4. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Event details, prize line-ups and product contents are taken from the publisher’s own announcements at the date stated and can change without notice. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • FB11 Brightness of Hope: What Is Confirmed Before Release

    Quick answer

    CardSpicy takes a set’s contents from what Bandai has actually published rather than from a marketplace listing, and FB11 Brightness of Hope is the eleventh booster in Fusion World and the first since FB10 to get a full reveal.

    FB11 Brightness of Hope is the eleventh booster in DRAGON BALL SUPER CARD GAME Fusion World, the newer of Bandai’s two Dragon Ball card games. It is the first set since FB10 to be given a full reveal, and it is the set that decides what the Fusion World market looks like going into 2027. This page collects what the publisher has actually confirmed — and separates it from what is still inference.

    What FB11 is

    Fusion World numbers its main boosters from FB01, which was Awakened Pulse in February 2024. FB11 is the eleventh of those, and its cards carry the FB11 prefix, the same one used across the whole main line. If you are new to the codes, how to read a Dragon Ball card number covers the prefix system, and the two-game comparison explains why an FB code never appears on a Masters card.

    The two release dates

    This is the part people get wrong, because Fusion World is released twice. The Japanese-language version of FB11 went on sale in Japan on 12 September 2026. The English-language version follows on 16 October 2026. That gap is normal for the game and it matters twice over: prices for the newest cards are set in the earlier market first, and the seal on an English box tells you nothing about the Japanese one. When a listing quotes a card and does not say which language it is, treat the number as provisional.

    What the set is built around

    Two things are worth knowing before the English release, and both come from Bandai’s own reveal.

    The top slot is a treatment, not a letter. FB11 prints three Secret Rare cards — Son Goku, Shallet and Bardock — and all three have Super Alt-Art versions. In Fusion World the ladder stops at Secret Rare, so the scarcest print in any set is an alternate-art version of one of its Secret Rares. That is the card the set’s price table will be built around. The chase tiers set out why this is different from Masters, where the ceiling is a God Rare.

    Every Leader has an alternate art. All five Leader cards in the set have alternate-art versions. Leaders are the most visible card in a deck — they sit outside it, are available from turn one, and decide what the rest of the deck is allowed to contain — so a Leader with a scarce alternate art carries demand from players and collectors at the same time.

    Where FB11 sits in the line

    Fusion World’s booster line is short compared with Masters. It began in February 2024 with Awakened Pulse and has reached FB11 in under three years, which is roughly four main boosters a year. For context, the older Masters game has been shipping since July 2017 and is more than thirty main boosters deep. The two do not interact: no card from one is legal in the other, and the same character can be expensive in one game and ordinary in the other. The full set list maps both calendars side by side.

    What to check before you buy

    Three things, and none of them requires a subscription to a rumour feed.

    Check the language on the listing. With two release dates a month apart, an early listing is more likely to be a Japanese card than an English one. The card number is the same in both, so the code will not tell you.

    Check the treatment, not just the rarity. A Secret Rare and a Super Alt-Art Secret Rare share a name and a number and differ only in printing. If you are comparing two listings and one is many times the other, that is usually the whole explanation.

    Check what is not confirmed yet. A reveal season covers the chase cards and the Leaders first, because those are what sell pre-orders. Bulk counts, print runs and any reprint decision come later, and they are the numbers that move long-term value. Until they are published, anything about supply is a guess.

    Frequently asked questions

    When does FB11 release?

    The Japanese version released on 12 September 2026 and the English version on 16 October 2026. Both dates are the publisher’s own.

    How many cards are in FB11?

    123 card types. The set carries 5 Leader cards, 3 Secret Rares and a full spread of the common tiers underneath them.

    What is the best card to look for in FB11?

    On the publisher’s reveal, the three Secret Rares are Son Goku, Shallet and Bardock, and all three have Super Alt-Art versions. In Fusion World the alternate-art print of a Secret Rare is the scarcest treatment a set prints.

    Is FB11 the same as a Story Booster?

    FB11 carries an FB prefix, which is the main booster line. Fusion World also prints Manga Boosters under SB and Story Boosters under ST, and those are separate products with their own numbering.

    Does FB11 contain cards for Masters?

    No. Fusion World and Masters are separate games published by the same company, and no card from one is legal in the other.

    Sources

    Sources and further reading
    1. Bandai — DRAGON BALL SUPER CARD GAME Fusion World official product pages, including the booster and starter-deck listings and their announced release dates.
    2. Bandai — the official DRAGON BALL news announcements covering the Fusion World booster reveals and the set contents summarised here.
    3. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Product details are taken from the publisher’s own announcements at the date stated and can change before release. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • Masters B32 and the Anniversary God Rare: 200 Copies Worldwide

    Quick answer

    CardSpicy takes a set’s date and contents from the publisher rather than from a pre-order page, and Masters B32 is scheduled for 27 November 2026 and introduces a rarity limited to 200 copies worldwide.

    Masters B32 — the fifth set of the Ultra-Bout run, and the ninth-anniversary release for DRAGON BALL SUPER CARD GAME Masters — is scheduled for 27 November 2026. It is the most consequential Masters release of the year for one reason above the others: it introduces a rarity with a published print run.

    The Anniversary God Rare

    Masters already has a God Rare at the top of its ladder, and B32 adds something on top of that: an Anniversary God Rare, limited to 200 copies worldwide, obtainable only from this set and printed with artwork made specifically for the game. That is worth pausing on.

    Almost nothing in this hobby carries a published number. A print run is normally something the community estimates from pull rates, and estimates drift. A stated limit of 200 is a different category of fact: it caps supply at a number you can hold in your head, and it makes the card legible to a market that otherwise has to guess. The top-tier article sets out where the God Rare sits in the Masters ladder and why the tier above the ladder is where the money is.

    The three Secret Rares get a full GDR finish

    The set prints three Secret Rares, and all three are given the full GDR finish — the treatment normally reserved for the top of the ladder. Read together with the Anniversary God Rare, that is a top end that is unusually deep: three Secret Rares finished as God Rares, plus a God Rare with a hard cap of 200.

    The Concept Rares are exclusive to this set

    B32 prints 11 Concept Rare cards, and all eleven are exclusive — the publisher states they can only be obtained from this product. Concept Rares are a themed frame whose art is composed as a single unified illustration across the card; for the anniversary, they are a brush-touch illustration series. Exclusive-by-design is a stronger form of scarcity than a low pull rate, because there is no route to the card other than this box, and no later set that can dilute it.

    The box configuration is changing

    This is the detail that will catch out anyone buying by habit. The standard Masters display has been 24 packs to a box. B32 is a 20-pack display. Packs still carry 12 cards, so a box holds 240 cards rather than 288 — and a case is 12 displays either way.

    Two consequences follow. A per-box price is no longer comparable between B32 and the sets before it unless you divide by pack count, which is exactly the kind of comparison a buyer should make and exactly the one that habit skips. And the number of boxes needed to open a fixed quantity of product goes up. Neither is a reason not to buy the set; both are reasons not to assume that this box and the last one are the same box.

    The rest of the set

    Two structural changes come with the anniversary. The multicolour Leader system returns, which widens what a deck is allowed to contain and is the change that will matter most to players. And a TRUNKS: XENO Leader card appears for the first time. As with any set, the chase cards are revealed first and the supply numbers come later, so anything you read about print volume before the set ships is an estimate rather than a fact.

    Frequently asked questions

    When does Masters B32 release?

    27 November 2026.

    How many Anniversary God Rares are there?

    200 copies worldwide. The publisher states the card can only be found in B32 and that the artwork was created specifically for the game.

    How many cards are in a B32 box?

    240. B32 is a 20-pack display and each pack holds 12 cards, so it is smaller than the standard 24-pack display that holds 288.

    Are the Concept Rares in B32 available anywhere else?

    No. All 11 Concept Rares in the set are exclusive to it.

    What does the ninth anniversary refer to?

    The Masters game, which launched with Galactic Battle in July 2017. B32 is the anniversary release for that line, not for Fusion World, which began in 2024.

    Sources

    Sources and further reading
    1. Bandai — DRAGON BALL SUPER CARD GAME Fusion World official product pages, including the booster and starter-deck listings and their announced release dates.
    2. Bandai — the official DRAGON BALL news announcements covering the Fusion World booster reveals and the set contents summarised here.
    3. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Product details are taken from the publisher’s own announcements at the date stated and can change before release. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.

  • FB12 Reach the God: What Is Confirmed So Far

    Quick answer

    CardSpicy records only what the publisher has confirmed, and for FB12 REACH THE GOD that is the name, the pack artwork and the date — nothing else has been published yet.

    FB12 REACH THE GOD is the twelfth booster in DRAGON BALL SUPER CARD GAME Fusion World. Bandai announced it alongside two starter decks, and at the time of writing the announcement covers the name, the pack artwork and the date — and not much else. This page records exactly where that line falls, because a set announced but not revealed is where the most confident and least supported claims about the hobby get made.

    What is actually confirmed

    Three things, all from the publisher. The set exists and is called REACH THE GOD. It is numbered FB12, which places it in the main booster line that started with FB01 Awakened Pulse in February 2024. And the Japanese release date is 12 December 2026, with the English version following in its own window.

    Beyond that, the announcement showed the pack artwork and said card reveals would follow in the weeks afterwards. There is no published card count, no rarity breakdown and no print run.

    Why the name is not the content

    It is tempting to read a set’s theme from its title. It is also how people end up pre-ordering the wrong cards. Fusion World sets take their names from the anime and the game’s own storyline, and a divine-sounding title does not tell you which characters get the top treatment, how deep the Secret Rare tier runs, or whether the set restores a mechanic the previous one dropped. Those come out of the reveal season, not the name. The chase-tier article explains what to look for when the reveals do start.

    What it ships beside

    FB12 is not arriving alone. Two starter decks are scheduled for the same day: FS13, The Saiyan Raised on Earth, and FS14, The Prince of Saiyan. Starter decks are the cheapest way into the game and the only place certain Leader cards are ever printed, which makes them worth tracking separately from the booster rather than as an accessory to it. The starter-deck article covers the line in full.

    How to hold an unannounced set

    Three rules that apply to every set between announcement and release.

    Treat a title as a title. A name is a marketing decision made months before the card list is final.

    Ignore print-run claims until the publisher makes one. Where a number has been stated — as with a limited anniversary rarity elsewhere in the hobby — it is a fact. Where it has not, it is somebody’s estimate wearing a fact’s clothes.

    Track the two languages separately. Fusion World releases in Japan first and in English later. Prices for the newest cards are formed in the earlier market, and a listing that does not state a language is not telling you what you are buying.

    Frequently asked questions

    When does FB12 release?

    The Japanese release date is 12 December 2026. The English version follows in its own window, as it has for every set in the line.

    How many cards are in FB12?

    Not published yet. The card count and the rarity breakdown come out during the reveal season, nearer the release date.

    Is FB12 related to the Anniversary God Rare?

    No. The Anniversary God Rare is a Masters rarity debuting in the B32 set. Fusion World is a separate game, does not use Masters cards, and its own ladder stops at Secret Rare.

    What are FS13 and FS14?

    Two Fusion World starter decks releasing on the same date as FB12: The Saiyan Raised on Earth and The Prince of Saiyan.

    Should you pre-order an unrevealed set?

    That is a personal decision and this site does not give buying advice. What can be said is what is knowable: at this stage the publisher has confirmed a name, a number and a date, and nothing about the contents or the supply.

    Sources

    Sources and further reading
    1. Bandai — DRAGON BALL SUPER CARD GAME Fusion World official product pages, including the booster and starter-deck listings and their announced release dates.
    2. Bandai — the official DRAGON BALL news announcements covering the Fusion World booster reveals and the set contents summarised here.
    3. CardSpicy — the Dragon Ball card index, which tracks how many cards each character has and how many carry a graded value.

    Product details are taken from the publisher’s own announcements at the date stated and can change before release. Prices quoted anywhere on this site are secondary-market observations and move quickly; nothing here is a valuation or an investment recommendation. Our own asking prices for the cards we hold are on each product page.