Quick answer
Every One Piece Card Game deck plays with DON!! cards: a separate ten-card DON!! deck that pays for everything you play, kept apart from the 50-card main deck and from the Leader. CardSpicy lists every card on its One Piece index with the colour it is printed in, and DON!! is the one card type where colour rarely decides anything, because all six colours draw on the same resource.
DON!! is the one card in the game nobody has to choose, and the one card you will touch more often than any other.
That combination is why DON!! is easy to overlook and worth a page of its own. It is not a card you build around, so it never appears in a deck list; but it is the card that decides how far ahead of schedule you can play, and it is the one card type whose printed variety has drifted away from its game function entirely.
What a DON!! card does
DON!! is the resource in the game, and it works on three levels.
On your turn you add DON!! cards from your DON!! deck to your field. You attach them to a character or your Leader, where each attached card normally adds 1000 power to that card for the turn. You spend them to pay costs, which the game prints as a number of DON!! to rest rather than to trash — the cards turn sideways in your cost area and come back to you next turn. And a few effects move DON!! cards the other way, returning one to your DON!! deck to trigger something.
Almost every combat decision in One Piece comes down to that arithmetic. A character with 5000 power attacking into 4000 becomes a real attack the moment a single DON!! is attached, which is why the same card can be a wall or a threat depending on where the resource went that turn.
The DON!! deck, and why it is ten cards
Every player brings a DON!! deck of ten cards, and that number does not change with the deck you are playing. You begin with none of them on the field; you add them turn by turn until all ten are in play, and from then on you are recycling rather than growing. That ceiling is the game’s clock. A deck that can use ten DON!! a turn is playing a different game from one that can only use six, and a great deal of deck construction is about closing that gap.
Ten is also why DON!! costs are written the way they are. An effect printed as [DON!! ×1] or [DON!! ×2] is asking you to leave that many attached to the card as a condition; an effect printed with a circled number is asking you to rest that many from your cost area. Both are measured against the same ten-card ceiling.
Six colours, one resource
Colour is the hardest rule in One Piece, but it stops at DON!!. All six colours run on the same DON!! deck, and colour does not change how much resource you have — it changes what you are allowed to spend it on. A Red deck and a Yellow deck start with the same ten cards; the difference is entirely in what their Leaders and characters will accept.
| Colour | Cards in the database | What it does with the resource |
|---|---|---|
| Red | 474 | Spends it on attacking. Red attaches DON!! and hits first, with few ways to get the resource back. |
| Blue | 462 | Spends it on selection. Blue trades board presence for the right card at the right time. |
| Purple | 459 | Treats it as a currency of its own. Purple bends the rules of what DON!! can be spent on. |
| Green | 450 | Denies it. Green decides which of the opponent’s cards get to act at all. |
| Black | 440 | Spends it on removal. Black answers a character rather than racing it. |
| Yellow | 432 | Ties it to Life. Yellow’s DON!! effects overlap with the trigger cards around its Life area. |
The counts above are the distinct cards in Bandai’s database for each colour, not DON!! cards; they are here because the question people actually ask is whether a colour is short of resource, and the answer is that no colour has been allowed to fall far behind another.
The DON!! cards that are not the standard ten
Functionally, one DON!! card is interchangeable with another. That is exactly why the printed ones are collected: because the card does nothing different, the only thing to choose between them is how they look, and Bandai has released DON!! cards that are art objects rather than game pieces.
The clearest current example is the LA Dodgers 2026 promotional DON!! card, a genuine crossover between a baseball team and a trading card game rather than a card-game collaboration. It is a DON!! card in the literal sense — it goes in the resource deck and does what a DON!! card does — and it is traded entirely on its artwork and its scarcity. Promotional and event DON!! cards of this kind sit in the same corner of the market as alternate-art characters: same function, different object.
This is the one place where DON!! and the rest of the game behave differently. For characters, a collector can follow the card numbers, because a number identifies a card. DON!! cards carry no such number in the same way, so a promotional DON!! is identified by the product it came from and the event it was given out at — which is also why they are hard to search for and easy to misdescribe.
Why DON!! is the quiet collector’s corner
Three reasons, and none of them is about price.
The first is that DON!! cards are used. A promotional DON!! that has been in someone’s resource deck has been shuffled, rested and handled hundreds of times, so condition spreads wider than it does for a card that lives in a binder. The second is that they are undocumented in the way the rest of the game is: Bandai’s card database is organised around numbered cards, and an unnumbered promotional sits outside that structure. The third is that they are cross-shaped — a team, a film, an anniversary — so the audience for a given one is partly outside the card game entirely.
What that adds up to is a corner of the hobby where the usual tools work badly. There is no card number to search, no rarity tier to sort by, and no pull rate to reason from, because the card was never in a booster.
How DON!! appears on this index
Honestly: it mostly does not, and that is deliberate rather than an omission.
Our One Piece index is built from Bandai’s own card database, and that database lists numbered cards — Leaders, characters, Events and Stages. The standard DON!! deck is not enumerated card by card in it, so a DON!! card has nothing to attach to: no set code, no card number, no rarity tier. Adding a tile for one would mean inventing the fields it is missing.
So this page does the opposite. It explains what DON!! is, what the ten-card deck does, and why the printed varieties exist — and it points at the pages where the indexed cards actually live. The colour rule that governs those cards is set out on the six colours of DON!!; the resource’s role in a deck is on what the One Piece Card Game is.
Frequently asked questions
How many DON!! cards do you start with?
None. The DON!! deck is ten cards kept separate from the 50-card main deck and the Leader, and you add them to your field turn by turn over the course of the game until all ten are in play.
How much power does an attached DON!! card add?
Normally 1000 power to the character or Leader it is attached to, for that turn. Most combat decisions in the game come down to whether that 1000 is enough to make an attack work.
Do different colours use different DON!! cards?
No. All six colours run on the same ten-card DON!! deck. Colour changes what you are allowed to spend the resource on, not how much of it you have.
Are there rare DON!! cards?
There are promotional and event DON!! cards that are traded on their artwork and scarcity, such as the LA Dodgers 2026 promotional DON!! card. They are ordinary DON!! cards in play; the difference is in the printing, not in what the card does.
Can a deck be played without DON!! cards?
No. The DON!! deck is part of the game rather than an option. A legal deck is a Leader, a 50-card main deck and a ten-card DON!! deck, and all three are required.
Sources
Sources and further reading
- Bandai — the official One Piece Card Game rules and card database, for the DON!! deck, the attach rule and the cost mechanism.
- Bandai — promotional DON!! releases, including the LA Dodgers 2026 promotional DON!! card, which is a giveaway rather than a booster pull.
- CardSpicy — the six colours of DON!!, for the colour rule and the per-colour card counts quoted above.
- CardSpicy — what the One Piece Card Game is, for the deck structure in context.
- CardSpicy — the One Piece card index, where every indexed card is shown with its colour, type and cost.
Prices are not quoted on this page. CardSpicy prices graded cards in US dollars from observed sales; this page describes what DON!! cards do and which printed varieties exist, and a figure here would be a different number measured a different way. Where a promotional card is described, the product or event it came from is the identifier, because DON!! cards carry no card number in the way numbered cards do.

