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Category: One Piece

CardSpicy articles about the One Piece Card Game — sets, card effects, numbers and what to collect first.

  • One Piece Card Condition and Grading

    Quick answer

    Condition is a description of the card in front of you. A grade is an independent opinion about that condition, recorded by a third party and sealed in a case. They are not the same thing, and mixing them up is the most common mistake in card buying. CardSpicy sells graded cards and describes them by the grade on the case rather than by our own assessment.

    One is a fact about paper. The other is a judgement about a fact about paper, made by someone you have never met.

    Every card transaction turns on the same question: what is the condition, and who says so. Most of the difficulty comes from the word “who”. A seller grading their own card is giving you an opinion; a grading company is giving you an opinion with a case around it and a number on the label. Neither is a measurement, and knowing which one you are looking at decides what the card is worth arguing about.

    Condition is a description, not a number

    Condition describes the physical state of a card: whether the corners are sharp, whether the edges are clean, whether the surface has scratches or print lines, whether the card is bent, and how the printed border sits inside the cut. All of those are things you can look at. None of them is a rule.

    A “near mint” card and a “mint” card are the same physical object described with more or less confidence. That is why condition language without a photograph is nearly worthless, and why a listing that says only “excellent” has told you almost nothing you can check.

    What a grading company adds

    A grading company does two things a seller cannot do for themselves. It authenticates the card, which matters more in a game where one card can be printed in six different treatments. And it encapsulates the card, which fixes the condition at the moment of grading and makes it impossible to improve afterwards without visibly breaking the case.

    What it assesses is also consistent between cards: centering (how evenly the printed design sits inside the cut), corners, edges and surface. Those four are the parts of a card a grader can actually observe, and they are the parts worth photographing yourself when you are the one describing a card.

    Why the same card gets different grades

    Because a grade is an opinion, and opinions are made against a standard rather than a machine reading. Two graders looking at the same card can differ on whether a particular edge mark crosses a threshold, and the difference between the top grades is narrow by design.

    The practical consequence is that a grade is only as useful as the standard behind it. That is why this site states the grade on the case rather than our own view of it: a number issued by an independent party is something you can verify against the case in your hand, and our own opinion would not be.

    What a grade does not tell you

    It does not tell you how many copies exist. Graded populations are published by the grading companies about their own cases, and they measure how many cards have been submitted, not how many were printed. A low number on a graded population is often a statement about what nobody has bothered to submit.

    It does not tell you the print run, which Bandai does not publish for any One Piece product. And it is not a prediction: a card graded 9 today is not a 10 waiting to happen, and a card in a case cannot be re-graded without the case being opened.

    What we will not claim

    We will not quote population figures as scarcity, because they measure submissions rather than supply. We will not describe a card’s condition in our own words when it is already in a case, because the case has settled that question. And we will not tell you what a raw card would grade as: no one can, including the grading companies, until the card is in front of them.

    Our own line is built for exactly the card you are holding. A One Piece card is 63 × 88 mm, the same standard trading-card size as Pokémon, Magic and Yu-Gi-Oh, so a soft sleeve and then a rigid holder work for any of them without change.

    Frequently asked questions

    What is the difference between condition and grade?

    Condition is a description of the card’s physical state. A grade is a third party’s opinion about that condition, recorded and sealed in a case. Condition is a description; a grade is an assessment.

    What does a card grading company check?

    Four things: centering, corners, edges and surface. Those are the observable properties of a card, and they are the same four things worth photographing when you describe a card yourself.

    Are graded card population numbers the same as the number of cards printed?

    No, and this is the most misread figure in the hobby. A graded population counts how many copies have been submitted to that grader, not how many were made. Bandai does not publish print runs for One Piece products.

    Is a One Piece card the same size as a Pokémon card?

    Yes. Both are 63 × 88 mm, the standard trading-card size, so sleeves, rigid holders and binder pages made for one fit the other.

    Sources

    Sources and further reading
    1. CardSpicy — our own listing and description practice, stated here as it is applied to the graded One Piece cards on this site.
    2. Bandai — the official One Piece Card Game card database, which is the source of the card dimensions and of every card code quoted on this page.
    3. CardSpicy — sleeves and holders for One Piece cards, for the two pieces of protection a raw card needs.
    4. CardSpicy — binders and boxes, for keeping a collection rather than a single card.
    5. CardSpicy — alternate art treatments, which is why authenticating a One Piece card is not as simple as checking the number.

    Card statistics on this page are counted from Bandai’s own card database at the date shown, so they move as the database is updated. Prices are not quoted here: this site prices graded cards in US dollars from observed sales, and a raw-card figure would be a different number measured a different way. Where a card is described as part of a set, the set code and release date are the English edition.

    Related reading

  • One Piece Card Set Codes, Listed in Full

    Quick answer

    A One Piece product code is the short identifier printed on every card and used in every card database. Bandai’s official list holds 58 named products: 17 booster entries under OP, three extra boosters under EB, two premium boosters under PRB, and 36 starter decks under ST, from ST-01 to ST-36. CardSpicy indexes every One Piece card by its code, and this page is the code list itself.

    A set name is marketing and it changes between regions. A set code does not: it is the one part of a card’s identity that is fixed.

    The reason to learn the codes rather than the set names is that a card carries its code and nothing else. When a seller lists a card, the code is what tells you which product it came from, whether it was reprinted, and whether the printing in the photograph is the printing being described. The table below is the whole list, read out of Bandai’s own card database at the date shown on this page.

    How a code is built

    A code has two parts: a prefix that names the product family, and a number that places the card inside it. The four prefixes in use are:

    • OP — the numbered booster waves, the main releases, running from OP-01 to OP-17.
    • EB — extra boosters, smaller sets that slot between the numbered waves.
    • PRB — premium boosters, which pull cards from earlier sets forward rather than introducing a new numbered wave.
    • ST — starter decks, a complete deck sold in one box.

    Inside a product, the card number runs from -001 upward. So OP-01 holds OP01-001 and onward, and the part before the hyphen is the product while the part after it is the card’s position in that product. A card that exists in more than one printing adds a suffix after the number — OP01-016_p1 is the first alternate treatment of OP01-016 — which is why the code, not the art, is what identifies the exact printing you are looking at.

    The booster and extra booster codes

    Twenty-two products, in release order. Two of them are unusual: OP14-EB04 and OP15-EB04 each carry two prefixes in one code, because they were released as the fourth extra booster as well as their numbered wave. Read them as both, and nothing about them looks wrong.

    Code Set Released (English) Cards
    OP-01 ROMANCE DAWN 2022-12-02 121
    OP-02 PARAMOUNT WAR 2023-03-10 121
    OP-03 PILLARS OF STRENGTH 2023-06-30 127
    OP-04 KINGDOMS OF INTRIGUE 2023-09-22 124
    OP-05 AWAKENING OF THE NEW ERA 2023-12-08 125
    OP-06 WINGS OF THE CAPTAIN 2024-03-15 126
    EB-01 MEMORIAL COLLECTION 2024-05-03 61
    OP-07 500 YEARS IN THE FUTURE 2024-06-28 126
    OP-08 TWO LEGENDS 2024-09-13 126
    PRB-01 ONE PIECE CARD THE BEST 2024-11-08 111
    OP-09 EMPERORS IN THE NEW WORLD 2024-12-13 127
    OP-10 ROYAL BLOOD 2025-03-21 126
    EB-02 Anime 25th Collection 2025-05-09 87
    OP-11 A FIST OF DIVINE SPEED 2025-06-06 127
    OP-12 LEGACY OF THE MASTER 2025-08-22 127
    PRB-02 ONE PIECE CARD THE BEST vol.2 2025-10-03 173
    OP-13 CARRYING ON HIS WILL 2025-11-07 129
    OP14-EB04 THE AZURE SEA’S SEVEN 2026-01-16 160
    EB-03 ONE PIECE HEROINES EDITION 2026-02-20 62
    OP15-EB04 ADVENTURE ON KAMI’S ISLAND 2026-04-03 158
    OP-16 THE TIME OF BATTLE 2026-06-12 125
    OP-17 THE WORLD’S STRONGEST WARRIORS 2026-08-28 130

    The starter deck codes

    Thirty-six decks. The count beside each one is the number of distinct cards the official database records inside it, which is why a starter deck reads as fifteen or seventeen cards rather than fifty: the deck you play with is fifty cards, but several of them are the same card repeated.

    Code Deck Released (English) Distinct cards
    ST-01 Straw Hat Crew 2022-12-02 17
    ST-02 Worst Generation 2022-12-02 17
    ST-03 The Seven Warlords of the Sea 2022-12-02 17
    ST-04 Animal Kingdom Pirates 2022-12-02 17
    ST-05 ONE PIECE FILM edition not listed 17
    ST-06 Absolute Justice 2023-03-10 17
    ST-07 Big Mom Pirates 2023-06-30 17
    ST-08 Monkey D. Luffy 2023-08-11 15
    ST-09 Yamato 2023-08-11 15
    ST-10 The Three Captains 2023-11-10 19
    ST-11 Uta 2024-02-02 15
    ST-12 Zoro and Sanji 2024-03-15 17
    ST-13 The Three Brothers 2024-04-19 19
    ST-14 3D2Y 2024-08-16 17
    ST-15 Red Edward.Newgate 2024-10-25 15
    ST-16 Green Uta 2024-10-25 15
    ST-17 Blue Donquixote Doflamingo 2024-10-25 15
    ST-18 Purple Monkey.D.Luffy 2024-10-25 15
    ST-19 Black Smoker 2024-10-25 15
    ST-20 Yellow Charlotte Katakuri 2024-10-25 15
    ST-21 GEAR5 2025-03-14 17
    ST-22 Ace & Newgate 2025-09-05 17
    ST-23 RED Shanks 2025-06-06 15
    ST-24 GREEN Jewelry Bonney 2025-06-06 15
    ST-25 BLUE Buggy 2025-06-06 15
    ST-26 PURPLE/BLACK Monkey.D.Luffy 2025-06-06 15
    ST-27 BLACK Marshall.D.Teach 2025-06-06 15
    ST-28 GREEN/YELLOW Yamato 2025-06-06 15
    ST-29 Egghead 2026-01-16 17
    ST-30 Luffy & Ace 2026-06-12 17
    ST-31 RED Monkey.D.Luffy 2026-07-31 15
    ST-32 GREEN Roronoa Zoro 2026-07-31 15
    ST-33 BLUE Kuzan 2026-07-31 15
    ST-34 PURPLE Charlotte Katakuri 2026-07-31 15
    ST-35 RED/BLACK Sabo 2026-07-31 15
    ST-36 YELLOW Eustass"Captain"Kid 2026-07-31 15

    Why the per-set counts do not add up

    Add every number in the two tables and you get 3,273. The database holds 2,785 distinct cards. Both numbers are right, and the gap is the single most misread fact about One Piece product.

    Cards are reprinted. The same card, with the same code, appears under more than one product when a later set carries it forward, and premium boosters exist precisely to do that. 651 of the 2,785 cards — about one in four — are listed under two or more products, and one card, OP01-016, is listed under six. So a per-set count answers “how many cards are in this product”, never “how many cards exist”. Only the second number is a total.

    Frequently asked questions

    What do the letters in a One Piece card code mean?

    The prefix names the product family — OP for the numbered booster waves, EB for extra boosters, PRB for premium boosters and ST for starter decks — and the number places the card inside that product.

    How many One Piece booster sets are there?

    Seventeen entries carry an OP code, running from OP-01 ROMANCE DAWN in December 2022 to OP-17. Alongside them sit three extra boosters and two premium boosters, for twenty-two booster products in total.

    What does the suffix on a card code mean, like OP01-016_p1?

    It marks an alternate treatment of the same card. OP01-016_p1 is the first treatment of OP01-016, not a different card: it keeps the same card number, the same stats and, in almost every case, the same printed effect.

    Why is OP14-EB04 written with two prefixes?

    Because the product was released as both. It is the fourth extra booster and the fourteenth numbered wave at the same time, and the database records both codes in one label rather than choosing between them.

    Sources

    Sources and further reading
    1. Bandai — the official One Piece Card Game product list and card database for the English edition, the source of every code, release date and card count on this page.
    2. CardSpicy — every release, in order, where each product is shown with the cards inside it.
    3. CardSpicy — every One Piece set in order, which walks the same list as a reading order rather than a reference table.
    4. CardSpicy — One Piece starter decks explained, for what is actually inside an ST box.
    5. CardSpicy — card block numbers, the other field the database records beside the code.

    Card statistics on this page are counted from Bandai’s own card database at the date shown, so they move as the database is updated. Prices are not quoted here: this site prices graded cards in US dollars from observed sales, and a raw-card figure would be a different number measured a different way. Where a card is described as part of a set, the set code and release date are the English edition.

    Related reading

  • Alternate Art Treatments on One Piece Cards

    Quick answer

    An alternate treatment is another printing of a card that already exists: same code, same number, different art or finish. Bandai’s database holds 4,844 entries for 2,785 cards, and 2,059 of those entries — 43 per cent — are treatments, spread across 1,086 cards. CardSpicy lists every treatment separately, because the treatment is what you are holding.

    The card number stays the same. That is the whole mechanic, and it is why two cards that look nothing alike can be the same card.

    Rarity in One Piece is not one ladder. Below Super Rare, a rarity belongs to a card: a Common is a card that was printed once, commonly. Above it, rarity belongs to a printing of a card. Once you see that, the numbers stop looking inconsistent — 4,844 entries, 2,785 cards, 2,059 treatments — and start looking like three ways of measuring the same shelf.

    What a treatment is, exactly

    A treatment keeps the card’s code and adds a suffix. OP01-016 is the card; OP01-016_p1 is its first treatment. The number, the stats and the printed effect belong to the card, not to the treatment, and the database confirms it: 2,005 of the 2,059 treatments carry exactly the same power and the same effect text as the printing they are a treatment of. The 54 that differ are the exception, not the rule.

    This is why the code is the identifier and the art is not. Two cards can show completely different pictures and be the same card in the database, with the same number printed on both.

    The two suffix families

    The database uses two families of suffix, _p and _r, and it does not publish what distinguishes them. What it does record is countable:

    Suffix family Entries Distinct cards involved
    _p1 – _p9 1,647 997
    _r1 – _r2 412 377

    288 cards carry both kinds. Every one of the 132 SP Card entries and all 12 Treasure Rare entries sit inside the _p family, which is the clearest single difference between the two: the top-tier labels use one family and not the other.

    What we will not do is tell you that _p means one thing and _r means another. The database does not define them, and a page that assigns a meaning to each is inventing a rule the source does not contain.

    Which cards get a treatment

    Almost all of them at the top, and very few at the bottom:

    Base rarity Cards With a treatment Share
    C Common 1,162 220 19%
    UC Uncommon 513 125 24%
    R Rare 540 272 50%
    SR Super Rare 286 244 85%
    L Leader 139 124 89%
    P Promotion 105 61 58%
    SEC Secret Rare 40 40 100%

    Read the bottom two rows together and the shape of the game appears. A Super Rare or a Leader is almost always available in more than one printing; a Common usually is not. And every one of the 40 Secret Rare cards has a treatment, because a Secret Rare is a treatment — there is no card in the database whose plain printing is a Secret Rare.

    The top of the ladder

    Three labels sit above Super Rare and all three work the same way: Secret Rare (SEC), SP Card and Treasure Rare (TR). Between them they account for 278 entries across 161 distinct cards — so each of those 161 cards is a card you can own in an ordinary printing, with a rarer printing sitting beside it.

    Treasure Rare is the narrowest: 12 entries, the smallest label in the game. SP Card sits in the middle with 132. And none of the three is a card type, a grade or a condition — they are all descriptions of how a particular copy was printed.

    Every one of the 278 is listed on our index, one tile per treatment, so a card with three treatments appears three times with the suffix on each. That is deliberate: collapsing them would delete two of the three things you might be trying to find.

    Frequently asked questions

    What does an alternate art treatment mean on a One Piece card?

    It is another printing of a card that already exists, using the same card number and the same stats with different art or finish. There are 2,059 treatment entries in the database, covering 1,086 distinct cards.

    Is an alternate art a different card?

    No. It keeps the card’s code with a suffix added, and in 2,005 of 2,059 cases it carries the identical power and effect text as the printing it is a treatment of. It is a different printing of the same card.

    What is the difference between a _p and an _r One Piece card?

    Both are alternate treatments and the database does not publish what distinguishes them. What it does show is that the _p family holds 1,647 entries including every SP Card and Treasure Rare, while the _r family holds 412.

    Do all One Piece cards have an alternate art?

    No. 1,086 of the 2,785 cards have at least one treatment, but the rate varies by rarity: about 19 per cent of Commons have one, against 85 per cent of Super Rares and every single Secret Rare.

    Sources

    Sources and further reading
    1. Bandai — the official One Piece Card Game card database, which records every printing of every card, and from which the counts above are taken.
    2. CardSpicy — the treatment index, where all 278 Secret Rare, SP Card and Treasure Rare entries are listed one by one.
    3. CardSpicy — One Piece card rarities explained, for the nine labels and how the top of the ladder differs from the bottom.
    4. CardSpicy — how many One Piece cards there are, for the same counts broken down by type and colour.
    5. CardSpicy — how to read a card number, for the part of the code that stays the same.

    Card statistics on this page are counted from Bandai’s own card database at the date shown, so they move as the database is updated. Prices are not quoted here: this site prices graded cards in US dollars from observed sales, and a raw-card figure would be a different number measured a different way. Where a card is described as part of a set, the set code and release date are the English edition.

    Related reading

  • One Piece Card Block Numbers

    Quick answer

    Every card in Bandai’s One Piece database carries a block number. Six distinct values appear across the 2,785 cards: 1 on 762 cards, 2 on 552, 3 on 671, 4 on 512, 5 on 279, and X on 8. One card carries no block at all. CardSpicy records the field as the database gives it, and does not guess at what it governs.

    A field you cannot explain is still a field you can count — and counting it honestly is more useful than inventing a rule for it.

    Block numbers are the quietest field on a One Piece card. Nothing is printed on the card itself, the box does not mention it, and most collectors never look at it. But it is recorded for every single card in the official database, and it has one property that makes it worth knowing: it changes over time in a way the rarity does not.

    What the database records

    Each card in Bandai’s database carries a block value. On the 2,785 distinct cards, the values are distributed like this:

    Block Distinct cards
    1 762
    2 552
    3 671
    4 512
    5 279
    X 8
    no value 1

    1 is the largest group and X is the smallest, which tells you the field is not simply the set number: cards from one set do not all share a block, and the newest wave is not the highest number.

    What X is, and what we will not claim

    Eight cards are recorded as block X. All eight come from the two most recent numbered waves — OP-16 and OP-17 — and all eight are Character cards, six Super Rares and two Rares:

    Card Name Rarity Set
    OP16-063 Kuzan R OP-16
    OP16-065 Sakazuki SR OP-16
    OP16-073 Borsalino R OP-16
    OP17-005 Edward.Newgate SR OP-17
    OP17-022 Shanks SR OP-17
    OP17-062 Kaido SR OP-17
    OP17-112 Charlotte Linlin SR OP-17
    OP17-118 Rocks.D.Xebec SEC OP-17

    Bandai does not publish what the block field means, and X is not explained anywhere in the card database. So we say what we can verify — eight cards, all from the two newest sets, all characters of some significance — and we stop there. If you read elsewhere that X means a specific rule, that claim is coming from somewhere other than the card data, and you should ask what that source is.

    Why eight cards, not eight entries

    There are 27 entries in the database carrying block X, but they belong to 10 cards, not eight. The extra two are treatments: EB04-061_p2 and OP01-016_p9 are both alternate printings whose own base card carries a different block value — 4 and 1 respectively.

    It is a small detail with a large lesson. If you count block values across raw entries you will get 27; if you count across cards you will get 8. Whenever a number about this game looks wrong, the first thing to check is whether the person counting was counting printings or cards.

    How to check a card’s block

    The value is not printed on the card, so it cannot be read off a photograph. It has to come from the card database, keyed by the card’s code. That makes it a good example of the general rule for One Piece: the code is the key and the database is the source. A seller cannot tell you a card’s block from looking at it, and neither can you — but either of you can look it up in one step if the code is known.

    Frequently asked questions

    What is a block number on a One Piece card?

    It is a value the official card database records for every card. Six values appear across the 2,785 cards: 1, 2, 3, 4, 5 and X. It is not printed on the card itself.

    What does block X mean on a One Piece card?

    Bandai does not publish what the block field means, so we do not claim a rule for X. What the data shows is that eight cards carry it, all Character cards from OP-16 and OP-17.

    How many One Piece cards are block X?

    Eight distinct cards, out of 2,785. They appear as 27 database entries because some of those cards have alternate treatments that also carry the X value.

    Can I see the block number on a One Piece card?

    No. It is not printed on the card, so it cannot be read from a photograph or from the card face. It has to be looked up in the official database using the card’s code.

    Sources

    Sources and further reading
    1. Bandai — the official One Piece Card Game card database, which records a block value for every card and does not publish an explanation of the field.
    2. CardSpicy — the One Piece card index, where each card is listed with its code so the block value can be looked up.
    3. CardSpicy — the full set code list, for the two sets the block X cards come from.
    4. CardSpicy — how many One Piece cards there are, for the same distinction between entries and cards.
    5. CardSpicy — alternate art treatments, for why one card can produce several entries.

    Card statistics on this page are counted from Bandai’s own card database at the date shown, so they move as the database is updated. Prices are not quoted here: this site prices graded cards in US dollars from observed sales, and a raw-card figure would be a different number measured a different way. Where a card is described as part of a set, the set code and release date are the English edition.

    Related reading

  • How to Read a One Piece Card Effect

    Quick answer

    Once you can read a One Piece card, you can read all of them, because every effect is written in the same grammar: square brackets for when an effect happens, curly braces for the traits it cares about, and plain text for what it does. The most common keyword in the game is [On Play], on 934 of the 2,785 cards. CardSpicy prints the effect text in full on every card in its index, unchanged from the official database.

    The brackets are the whole language. Learn nine of them and you can read a card you have never seen before in about four seconds.

    A One Piece effect is not written like prose. It is written like a rule, and the punctuation carries the meaning: brackets mark timing, braces mark traits, and words like “up to”, “then” and “if” decide the order. Because the grammar is fixed, the vocabulary is small. This page is that vocabulary, with the count of how often each one actually appears in the database.

    The parts of a card, in reading order

    Every One Piece card carries the same fields, and they answer different questions:

    • The code — which product it came from and where in it. This is the card’s identity.
    • The type line — whether the card is a Leader, Character, Event or Stage, followed by its trait, such as Straw Hat Crew.
    • Cost — how much of your DON!! you pay to play it. Character cards run from 1 to 10, and 4 is the most common cost in the game.
    • Power and counter — what it brings to a fight, and what it adds when you use it to defend. Counter values are 1,000 or 2,000 and nothing else.
    • The effect box — the rules text, which is what this page is about.

    On a Leader the cost field becomes something else: a Leader has a Life total instead of a cost, which is the number of face-down cards you defend. Leaders run from 2 to 6 Life, and 136 of the 142 sit at 5 or 4.

    Timing keywords: when the effect happens

    These are the brackets that decide the moment a card does its thing. The count is how many of the 2,785 cards carry that keyword anywhere in their effect text.

    Keyword Cards carrying it
    [On Play] 934
    [Activate: Main] 376
    [When Attacking] 257
    [On K.O.] 163
    [Main] 285
    [Counter] 200
    [Trigger] 30
    [End of Your Turn] 52

    [On Play] and [When Attacking] are the two most ordinary: the first triggers as the card enters, the second as it attacks. [Activate: Main] is the one you choose to use, during your own turn. [Counter] and [Trigger] are the defensive pair, and they are worth separating: [Counter] is what you get by spending the card from your hand to defend, while [Trigger] is what happens instead if the card turns over during a Life check. [Trigger] is rare — 30 cards — which is exactly why players remember it.

    Attribute keywords: what the card does

    These arrive without a timing, because they are always on:

    Keyword Cards carrying it
    [Blocker] 374
    [Rush] 93
    [Double Attack] 32
    [Banish] 24

    [Blocker] is the most common keyword in the game after the timings, on 374 cards: it lets the card take a hit meant for something else. [Rush] is the opposite of waiting. [Double Attack] and [Banish] are the two that change what an attack costs your opponent, and both are uncommon enough to be worth reading slowly when you meet one.

    Cost gates and traits

    Two more notations appear inside effects rather than beside the card type. [DON!! x1] and [DON!! x2] are conditions: the effect only turns on while that much DON!! is attached to the card. [Once Per Turn] is a limiter rather than a keyword — it means what it says, and it appears on 308 cards.

    Keyword Cards carrying it
    [Once Per Turn] 308
    [DON!! x1] 177
    [DON!! x2] 43

    Then there are the curly braces. {Straw Hat Crew} in an effect means “a card with that trait”, and it is set in braces precisely so you cannot confuse the trait with the card’s own name. 717 cards reference a trait this way, and the trait referred to most often is {Straw Hat Crew}, followed by {Navy} and {Dressrosa}. There are 61 distinct traits referenced across the game.

    Frequently asked questions

    What does [On Play] mean on a One Piece card?

    It is a timing keyword: the effect happens when the card is played onto the board. It is the most common keyword in the game, appearing on 934 of the 2,785 cards.

    What is the difference between [Counter] and [Trigger] on a One Piece card?

    [Counter] is the effect you get by spending the card from your hand to defend. [Trigger] is the effect that happens instead when the card is turned over during a Life check. There are 200 cards with [Counter] and only 30 with [Trigger].

    What do the curly braces mean on an One Piece card?

    They mark a trait. {Straw Hat Crew} in an effect means a card that has that trait, rather than a card with that name. 717 cards reference a trait this way.

    What does [DON!! x1] mean on a One Piece card?

    It is a condition on the effect: it only applies while at least that many DON!! cards are attached to the card. [DON!! x1] appears on 177 cards and [DON!! x2] on 43.

    Sources

    Sources and further reading
    1. Bandai — the official One Piece Card Game card database, which records the full printed effect text for every card, and from which every count here is taken.
    2. CardSpicy — the One Piece card index, where each card is shown with its effect text in full.
    3. CardSpicy — the Leader index, where every Leader is listed with its Life total and its effect.
    4. CardSpicy — how to read a card number, for the other half of reading a card.
    5. CardSpicy — the six colours of DON!!, for how the colours change what an effect is allowed to say.

    Card statistics on this page are counted from Bandai’s own card database at the date shown, so they move as the database is updated. Prices are not quoted here: this site prices graded cards in US dollars from observed sales, and a raw-card figure would be a different number measured a different way. Where a card is described as part of a set, the set code and release date are the English edition.

    Related reading

  • How Many One Piece Cards Are There?

    Quick answer

    Bandai’s official One Piece card database holds 4,844 card entries, which resolve to 2,785 distinct cards across 60 products, at the date shown on this page. The two numbers differ because a card can be printed more than once: an alternate treatment is a separate entry but the same card. CardSpicy counts both, and says which one it means every time.

    “How many cards are there” has two honest answers, and quoting the wrong one is how the number gets inflated by 74 per cent.

    The question sounds simple and is not, because a card is two things at once: a card, and a printing of that card. Counting printings gives you 4,844. Counting cards gives you 2,785. Both are countable from the official database, neither is a guess, and a page that gives you only one of them is telling you half of what it knows.

    The two numbers, and which is which

    An entry is one row in the database: one card in one printing. A card is the thing the entry is a printing of, identified by its code without any suffix. Fold the 2,059 alternate treatments back into the cards they belong to and 4,844 entries become 2,785 cards.

    Use the entry count when you are asking what exists to collect. Use the card count when you are asking how big the game is. A set is designed around cards; a market is priced around printings.

    By card type

    Type Distinct cards What it is
    Character 2,185 A card that is played to the board. The bulk of the game.
    Event 410 A one-off effect played from hand and then discarded.
    Leader 142 The card the deck is built around. Never shuffled in, and one per deck.
    Stage 48 A card that stays on the board and works over several turns.

    Character cards are 78 per cent of the card pool, which is worth knowing before you try to collect “all of One Piece”: the Leader list is 142 cards and can be finished, the Character list is 2,185 and is still growing.

    By rarity

    The right-hand column is every entry; the left is the distinct cards those entries resolve to.

    Rarity Distinct cards All entries
    C Common 1,162 1,547
    UC Uncommon 513 787
    R Rare 540 1,007
    SR Super Rare 286 674
    L Leader 139 320
    P Promotion 105 231
    SEC Secret Rare 40 134
    SP CARD 0 132
    TR Treasure Rare 0 12

    The last two rows are the ones people get wrong. SP Card and Treasure Rare have no distinct cards at all: every one of their 144 entries is a treatment of a card that already exists under an ordinary rarity. There is no card in One Piece whose only printing is an SP Card.

    By colour

    Six colours, and at card level they are close to even:

    Colour Distinct cards
    Red 474
    Blue 462
    Purple 459
    Green 450
    Black 440
    Yellow 432

    That is 2,717 single-colour cards. The remaining 68 are printed in two colours, and every single one of them is a Leader — a two-colour Leader is the only way the deck-building rules allow two palettes in one deck.

    What the number is not

    It is not a print run. The database counts cards that exist, not copies that were made, and Bandai does not publish production numbers.

    It is not a pull rate. Nothing in the database says how often a card appears in a pack, and reading a rarity label as a probability is an inference the data does not support.

    And it is not stable. Every new set adds entries, and a premium booster can raise the entry count without adding a single new card. Treat the figures on this page as what the database said on the date shown, and re-count from the source whenever the number matters.

    Frequently asked questions

    How many One Piece cards are there in total?

    2,785 distinct cards, from 4,844 database entries, across 60 products at the date shown on this page. The larger number counts printings; the smaller counts cards.

    Why do two One Piece card counts not match?

    Because alternate treatments are separate entries of the same card. There are 2,059 treatments in the database, and folding them back into their cards is the difference between 4,844 and 2,785.

    How many One Piece Leader cards are there?

    142 distinct Leader cards. 68 of them are printed in two colours and 74 in one, and they run from 2 to 6 Life, though 136 of the 142 sit at 5 Life or 4.

    How many One Piece Character cards are there?

    2,185 distinct Character cards, which is 78 per cent of the whole card pool. They are the largest single category by a wide margin, ahead of Events at 410 and Stages at 48.

    Sources

    Sources and further reading
    1. Bandai — the official One Piece Card Game card database for the English edition, from which every count on this page is read.
    2. CardSpicy — the One Piece card index, where all 2,785 cards are listed with their code, rarity, stats and effect.
    3. CardSpicy — One Piece card rarities explained, for what each of the nine labels means.
    4. CardSpicy — alternate art treatments, for how 4,844 entries become 2,785 cards.
    5. CardSpicy — the full set code list, for the 60 products these cards are spread across.

    Card statistics on this page are counted from Bandai’s own card database at the date shown, so they move as the database is updated. Prices are not quoted here: this site prices graded cards in US dollars from observed sales, and a raw-card figure would be a different number measured a different way. Where a card is described as part of a set, the set code and release date are the English edition.

    Related reading