Every Yu-Gi-Oh! card the publisher lists under the Trap attribute — 1032 cards — with the artwork the publisher has published for each, its category, its Type line, its Level or Rank, its ATK and DEF where it has them, its Forbidden & Limited status, and its own printed text.
This is one part of a 17-page index; the Yu-Gi-Oh! card list index holds the whole thing, and for how the game works rather than the cards, start at the Yu-Gi-Oh! card index.
Quick answer
CardSpicy’s Yu-Gi-Oh! card list covers the 1032 cards the publisher’s own card database lists under the Trap attribute, split over 17 pages; this is one of them, and it gives each card’s Type line, Level or Rank, ATK and DEF, Forbidden & Limited status and its own printed text.
Every part of this list
- All attributes — the index for this list
- Dark monsters (part 1 of 3) — 862 cards
- Dark monsters (part 2 of 3) — 862 cards
- Dark monsters (part 3 of 3) — 860 cards
- Light monsters (part 1 of 2) — 966 cards
- Light monsters (part 2 of 2) — 965 cards
- Earth monsters (part 1 of 2) — 1010 cards
- Earth monsters (part 2 of 2) — 1009 cards
- Water monsters — 915 cards
- Fire monsters — 811 cards
- Wind monsters — 846 cards
- Divine monsters — 5 cards
- Spell cards (part 1 of 3) — 948 cards
- Spell cards (part 2 of 3) — 948 cards
- Spell cards (part 3 of 3) — 948 cards
- Trap cards (part 1 of 2) — 1032 cards
- Trap cards (part 2 of 2) — 1032 cards
How to read this list
Each tile is one card. The mark on the left is the card’s Level, Rank or Link rating as the publisher prints it — 4 for a Level 4, R4 for a Rank 4, L2 for a Link 2, and S or T for a Spell or a Trap, which have neither. The coloured dot is the card’s attribute, and the name beside it is the name printed on the card. Hover a tile, or focus it with the keyboard, and the panel gives the card’s artwork, its card category, its attribute, its Type line, its Level or Rank, its ATK and DEF where it has them, and the card’s own printed text.
The cards are grouped by attribute, and within an attribute they run in alphabetical order of name. Attribute is a property of the card itself, so a card appears here once. Rarity is deliberately not shown: rarity in this game belongs to a printing, not to a card, and the publisher’s own card database does not carry it per card. Where a card exists in several rarities, those are printings of the same card, and the card is listed once.
Trap cards (part 2 of 2) — 1032 cards
Cards the publisher lists with the TRAP attribute. On the Forbidden & Limited list, Forbidden 9, Limited 6, not on the list 1017. They run below in alphabetical order of name.
Card shown: Lunalight Serenade Dance · TRAPLunalight Serenade DanceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence.<br>●Special Summon 1 “Lunalight Token” (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent’s field.<br>●That target gains 500 A…TLyrilusc – Phantom Feathers
Card shown: Lyrilusc – Phantom Feathers · TRAPLyrilusc – Phantom FeathersTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Lyrilusc” monster you control; the ATK of all monsters your opponent currently controls become that monster’s current ATK, also their Levels/Ranks become 1. When an opponent’s monster declares an attack on your “Lyrilusc” monster: You can banish this card from your GY; your monster’s ATK…TMachina Overdrive
Card shown: Machina Overdrive · TRAPMachina OverdriveTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Machine monster you control; Special Summon 1 “Machina” monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into y…TMachine King – 3000 B.C.
Card shown: Machine King – 3000 B.C. · TRAPMachine King – 3000 B.C.TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, unti…TMacro Cosmos
Card shown: Macro Cosmos · TRAPMacro CosmosTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can Special Summon 1 “Helios – The Primordial Sun” from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.TMadolche Dessert
Card shown: Madolche Dessert · TRAPMadolche DessertTrapCARDTrapATTRIBUTETRAPRACE—Target 2 Effect Monsters on the field, including a “Madolche” monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 “Madolche” monster from your hand or Extra Deck with ATK less than or equal to the total original ATK of those returned monsters. If a “Madolche”…TMadolche Lesson
Card shown: Madolche Lesson · TRAPMadolche LessonTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Madolche” monster in your Graveyard; shuffle that target into the Deck, and if you do, all “Madolche” monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.TMadolche Nights
Card shown: Madolche Nights · TRAPMadolche NightsTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated, if you have no monsters in your GY: Negate the activation, then if you control “Madolche Puddingcess”, shuffle 1 random card from your opponent’s hand into the Deck.TMadolche Promenade
Card shown: Madolche Promenade · TRAPMadolche PromenadeTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up card your opponent controls and 1 “Madolche” monster you control or in your GY; negate the effects of that opponent’s card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 “Madolche” Xyz Monster you con…TMadolche Tea Break
Card shown: Madolche Tea Break · TRAPMadolche Tea BreakTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up “Madolche Puddingcess”, you can destroy 1 card your opponent controls.TMadolche Waltz
Card shown: Madolche Waltz · TRAPMadolche WaltzTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a “Madolche” monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.TMadolchepalooza
Card shown: Madolchepalooza · TRAPMadolchepaloozaTrapCARDTrapATTRIBUTETRAPRACE—Special Summon any number of “Madolche” monsters from your hand, but shuffle them into the Deck during the End Phase.TMagic Cylinder
Card shown: Magic Cylinder · TRAPMagic CylinderTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.TMagic Deflector
Card shown: Magic Deflector · TRAPMagic DeflectorTrapCARDTrapATTRIBUTETRAPRACE—For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.TMagic Drain
Card shown: Magic Drain · TRAPMagic DrainTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell Card: They can discard 1 Spell to negate this card’s effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.TMagic Jammer
Card shown: Magic Jammer · TRAPMagic JammerTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.TMagical Arm Shield
Card shown: Magical Arm Shield · TRAPMagical Arm ShieldTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the a…TMagical Cylinders
Card shown: Magical Cylinders · TRAPMagical CylindersTrapCARDTrapATTRIBUTETRAPRACE—Set 1 “Magic Cylinder” directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate “Magic Cylinder”: You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of “Magical Cylinders” once per turn.TMagical Explosion
Card shown: Magical Explosion · TRAPMagical ExplosionTrapLimitedCARDTrapATTRIBUTETRAPRACE—Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.TMagical Hats
Card shown: Magical Hats · TRAPMagical HatsTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your…TMagical Musket – Crooked Crown
Card shown: Magical Musket – Crooked Crown · TRAPMagical Musket – Crooked CrownTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only control 1 “Magical Musket – Crooked Crown”. During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, if your opponent’s Main Monster Zone in that monster’s current column is unused, that zone cannot be used until the end of this turn (even…TMagical Musket – Dancing Needle
Card shown: Magical Musket – Dancing Needle · TRAPMagical Musket – Dancing NeedleTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Magical Musket” monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 “Magical Musket – Dancing Needle” per turn.TMagical Musket – Desperado
Card shown: Magical Musket – Desperado · TRAPMagical Musket – DesperadoTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Magical Musket” monster: Target 1 face-up card on the field; destroy it. You can only activate 1 “Magical Musket – Desperado” per turn.TMagical Musket – Fiendish Deal
Card shown: Magical Musket – Fiendish Deal · TRAPMagical Musket – Fiendish DealTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuous“Magical Musket” monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent’s card effect: You can add 1 “Magical Musket” card from your Deck or GY to your hand, except “Magical Musket – Fiendish Deal”. You can only activate 1 “Magica…TMagical Musket – Last Stand
Card shown: Magical Musket – Last Stand · TRAPMagical Musket – Last StandTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card while you control a “Magical Musket” monster: Negate the activation, and if you do, destroy that card. You can only activate 1 “Magical Musket – Last Stand” per turn.TMagical Thorn
Card shown: Magical Thorn · TRAPMagical ThornTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent’s card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.TMagical Trick Mirror
Card shown: Magical Trick Mirror · TRAPMagical Trick MirrorTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target 1 Spell in your opponent’s GY; Set it to your field. You can banish this card from your GY and send 1 “Monster Reborn” from your hand or face-down field to the GY; Special Summon 1 “Obelisk the Tormentor” from your GY in Defense Position, and if…TMagician Navigation
Card shown: Magician Navigation · TRAPMagician NavigationTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Dark Magician” from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control “Dark Magician”, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent contro…TMagician’s Circle
Card shown: Magician’s Circle · TRAPMagician’s CircleTrapCARDTrapATTRIBUTETRAPRACE—When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.TMagicians’ Combination
Card shown: Magicians’ Combination · TRAPMagicians’ CombinationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 “Dark Magician” or 1 “Dark Magician Girl”; Special Summon 1 “Dark Magician” or 1 “Dark Magician Girl” from your hand or GY, with a different name from the Tributed monster, and if you do, negate tha…TMagicians’ Defense
Card shown: Magicians’ Defense · TRAPMagicians’ DefenseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.TMagikey Duo
Card shown: Magikey Duo · TRAPMagikey DuoTrapCARDTrapATTRIBUTETRAPRACE—You can target 1 Normal Monster or 1 “Magikey” monster in your GY; add it to your hand, then you can apply 1 of these effects.<br>●Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.<br>●Ritual Summon 1 “Magik…TMagikey Locking
Card shown: Magikey Locking · TRAPMagikey LockingTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Normal Monster or “Magikey” monster (except a Token), then target up to 2 Normal Monsters and/or “Magikey” monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect…TMagikey Unlocking
Card shown: Magikey Unlocking · TRAPMagikey UnlockingTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card while you control a “Magikey” Ritual Monster or a “Magikey” monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-…TMagistery Alchemist
Card shown: Magistery Alchemist · TRAPMagistery AlchemistTrapCARDTrapATTRIBUTETRAPRACE—Banish 4 “HERO” monsters from your GY and/or face-up field, then target 1 “HERO” monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster’s original ATK becomes doubled, also negate the eff…TMagnet Conversion
Card shown: Magnet Conversion · TRAPMagnet ConversionTrapCARDTrapATTRIBUTETRAPRACE—Target up to 3 Level 4 or lower “Magnet Warrior” monsters in your GY; add them to your hand. During either player’s turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower “Magnet Warrior” monsters; Special Summon it.TMagnet Force
Card shown: Magnet Force · TRAPMagnet ForceTrapCARDTrapATTRIBUTETRAPRACE—This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent’s monster effects (except their own).TMaiden of Blue Tears
Card shown: Maiden of Blue Tears · TRAPMaiden of Blue TearsTrapCARDTrapATTRIBUTETRAPRACE—If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the D…TMajespecter Gust
Card shown: Majespecter Gust · TRAPMajespecter GustTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Majespecter” card in your Pendulum Zone; Special Summon it.TMajespecter Supercell
Card shown: Majespecter Supercell · TRAPMajespecter SupercellTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you have a “Majespecter” card in your Pendulum Zone, the activation and effects of other “Majespecter” cards activated on your side of the field cannot be negated. Once per turn: You can target 5 “Majespecter” cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card.TMajespecter Tempest
Card shown: Majespecter Tempest · TRAPMajespecter TempestTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster monster; negate the Summon or activation, and if you do, destroy that card.TMajespecter Tornado
Card shown: Majespecter Tornado · TRAPMajespecter TornadoTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 WIND Spellcaster monster, then target 1 monster your opponent controls; banish it.TMajestic Mirage
Card shown: Majestic Mirage · TRAPMajestic MirageTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was “Stardust Dragon” or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of “Majestic Mir…TMajesty of the White Dragons
Card shown: Majesty of the White Dragons · TRAPMajesty of the White DragonsTrapCARDTrapATTRIBUTETRAPRACE—Show up to 3 of the “Blue-Eyes White Dragon” in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing “Blue-Eyes White Dragon(s)” from your hand or…TMajor Riot
Card shown: Major Riot · TRAPMajor RiotTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) you control returns to your hand by an opponent’s card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their han…TMalefic Claw Stream
Card shown: Malefic Claw Stream · TRAPMalefic Claw StreamTrapCARDTrapATTRIBUTETRAPRACE—Activate only if you control a face-up “Malefic” monster. Select 1 monster your opponent controls, and destroy it.TMalefic Force
Card shown: Malefic Force · TRAPMalefic ForceTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; equip this card to it with the following effects.<br>●The equipped monster is unaffected by Spell effects.<br>●Once per turn: You can destroy this card, and if you do, add 1 “Malefic” card from your Deck to your hand.<br>If a card is in the Field Zone: You can…TMalefic Paradigm Shift
Card shown: Malefic Paradigm Shift · TRAPMalefic Paradigm ShiftTrapCARDTrapATTRIBUTETRAPRACE—Add to your hand, or place face-up in your Field Zone, 1 “Malefic World” from your Deck or GY, then Special Summon 1 “Malefic” monster from your Deck or Extra Deck in Defense Position, ignoring its Summoning conditions, then if your opponent controls a monster with 2500 or more ATK, all face-up mon…TMalefic Tune
Card shown: Malefic Tune · TRAPMalefic TuneTrapCARDTrapATTRIBUTETRAPRACE—If a face-up “Malefic” monster(s) you control is destroyed by battle or an opponent’s card effect: Draw 2 cards. If a face-up “Malefic” monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 “Malefic” monster…TMalevolent Catastrophe
Card shown: Malevolent Catastrophe · TRAPMalevolent CatastropheTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Destroy all Spells and Traps on the field.TMalfunction
Card shown: Malfunction · TRAPMalfunctionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterPay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.TMaliss <C> GWC-06
Card shown: Maliss <C> GWC-06 · TRAPMaliss <C> GWC-06TrapCARDTrapATTRIBUTETRAPRACE—You can activate this card the turn it was Set, by banishing 1 face-up “Maliss” monster you control. Special Summon 1 of your “Maliss” monsters that is banished or in your GY, then if you control a “Maliss” Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. Yo…TMaliss <C> MTP-07
Card shown: Maliss <C> MTP-07 · TRAPMaliss <C> MTP-07TrapCARDTrapATTRIBUTETRAPRACE—You can activate this card the turn it was Set, by banishing 1 face-up “Maliss” monster you control. Add 1 “Maliss” monster from your Deck to your hand, then if you control a “Maliss” Link Monster, you can banish 1 card on the field. You can only activate 1 “Maliss <C> MTP-07” per turn.TMaliss <C> TB-11
Card shown: Maliss <C> TB-11 · TRAPMaliss <C> TB-11TrapCARDTrapATTRIBUTETRAPRACE—You can activate this card the turn it was Set, by banishing 1 face-up “Maliss” monster you control. Special Summon 1 “Maliss” monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 “Maliss” Link Monster from your Extra Deck instead. For the rest of this turn…TMamemaki
Card shown: Mamemaki · TRAPMamemakiTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; discard cards equal to that monster’s Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand.TMannadium Breakheart
Card shown: Mannadium Breakheart · TRAPMannadium BreakheartTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Tuner or 1 Synchro Monster in your GY; Special Summon it, then if you Special Summoned a LIGHT monster, you can destroy 1 monster your opponent controls with ATK less than or equal to the Special Summoned monster’s. If “Visas Starfrost”, or a monster with 1500 ATK/2100 DEF, you control wou…TMannadium Reframing
Card shown: Mannadium Reframing · TRAPMannadium ReframingTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have “Visas Starfrost”, or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then ta…TMarincess Bubble Ring
Card shown: Marincess Bubble Ring · TRAPMarincess Bubble RingTrapCARDTrapATTRIBUTETRAPRACE—When a monster declares an attack: Negate the attack, and if you do, Special Summon 1 “Marincess Crystal Heart” from your Extra Deck or GY. You can banish this card from your GY, then target 1 Link-2 or higher “Marincess” monster you control; it can attack a number of times each Battle Phase this t…TMarincess Cascade
Card shown: Marincess Cascade · TRAPMarincess CascadeTrapCARDTrapATTRIBUTETRAPRACE—Banish any number of “Marincess” Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher “Ma…TMarincess Circulation
Card shown: Marincess Circulation · TRAPMarincess CirculationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 WATER Link Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 “Marincess” Link Monster from your Extra Deck with the same Link Rating but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.)…TMarincess Current
Card shown: Marincess Current · TRAPMarincess CurrentTrapCARDTrapATTRIBUTETRAPRACE—When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent’s Link Monster by that battle while you controlled a Link-2 or higher “Marincess” mons…TMarincess Snow
Card shown: Marincess Snow · TRAPMarincess SnowTrapCARDTrapATTRIBUTETRAPRACE—If a “Marincess” Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 “Marincess” Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent’s card eff…TMarincess Wave
Card shown: Marincess Wave · TRAPMarincess WaveTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Marincess” Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster’s effects until the end of this turn, then, if you control a Link-2 or higher “Marincess” monster, all face-up monsters you currently control are unaffected by your opponent’s car…TMarshalling Field
Card shown: Marshalling Field · TRAPMarshalling FieldTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card i…TMask of Restrict
Card shown: Mask of Restrict · TRAPMask of RestrictTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNeither player can Tribute cards.TMask of Weakness
Card shown: Mask of Weakness · TRAPMask of WeaknessTrapCARDTrapATTRIBUTETRAPRACE—Target 1 attacking monster; that target loses 700 ATK until the end of this turn.TMass Hypnosis
Card shown: Mass Hypnosis · TRAPMass HypnosisTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only while you control an “Alien” monster. Select and take control of up to 3 of your opponent’s monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.TMassivemorph
Card shown: Massivemorph · TRAPMassivemorphTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.TMatching Outfits
Card shown: Matching Outfits · TRAPMatching OutfitsTrapCARDTrapATTRIBUTETRAPRACE—Both players reveal the top card of their Deck, and if they are the same type of card (Monster, Spell, or Trap), both players add them to their hands. Otherwise, banish them.TMateriactor Critical
Card shown: Materiactor Critical · TRAPMateriactor CriticalTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a “Materiactor” Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added.<br>●Monster: Place 1 card from your hand on the bottom of t…TMathmech Induction
Card shown: Mathmech Induction · TRAPMathmech InductionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll Cyberse monsters you control gain 500 ATK. If you control a “Mathmech” monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of “Mathmech Induction” once per turn.TMathmech Superfactorial
Card shown: Mathmech Superfactorial · TRAPMathmech SuperfactorialTrapCARDTrapATTRIBUTETRAPRACE—Target up to 3 “Mathmech” monsters in your GY with different names, then activate 1 of these effects;<br>●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 “Mathmech” Synchro Monster using only those monsters, and shuffle the material…TMax Metalmorph
Card shown: Max Metalmorph · TRAPMax MetalmorphTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions “Max Metalmorph” from your hand, Deck, or GY, then you can equip this card to it with the following effect.<br>●The equipped monster gains 400 ATK/DEF, it cannot be destroyed by Spell or monster effe…TMayakashi Mayhem
Card shown: Mayakashi Mayhem · TRAPMayakashi MayhemTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of “Mayakashi Mayhem” for the rest of this turn.<br>●Draw 1 card.<br>●Set 1 “Mayakashi” Spell/Trap directly from y…TMayakashi Metamorphosis
Card shown: Mayakashi Metamorphosis · TRAPMayakashi MetamorphosisTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card, then target 1 of your “Mayakashi” monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except “Mayakashi” monsters. You can only…TMegalith Emergence
Card shown: Megalith Emergence · TRAPMegalith EmergenceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 “Megalith” monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of “Megalith Emergence” once per turn.TMegalith Promotion
Card shown: Megalith Promotion · TRAPMegalith PromotionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of “Megalith Promotion” once per turn.TMeklord Astro the Eradicator
Card shown: Meklord Astro the Eradicator · TRAPMeklord Astro the EradicatorTrapCARDTrapATTRIBUTETRAPRACE—Target 3 “Meklord” monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a “Meklord Astro…TMeklord Factory
Card shown: Meklord Factory · TRAPMeklord FactoryTrapCARDTrapATTRIBUTETRAPRACE—When a “Meklord” monster on the field is targeted for an attack: Target 1 “Meklord Army” monster in your Graveyard; add that target to your hand, then destroy the attack target.TMektimed Blast
Card shown: Mektimed Blast · TRAPMektimed BlastTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Meklord” monster you control and 1 card your opponent controls; destroy them.TMelffy Playhouse
Card shown: Melffy Playhouse · TRAPMelffy PlayhouseTrapCARDTrapATTRIBUTETRAPRACE—Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn.TMelffy Playtime Surprise
Card shown: Melffy Playtime Surprise · TRAPMelffy Playtime SurpriseTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Melffy” monster in your field or GY; return it to the hand, then you can Fusion Summon 1 Beast Fusion Monster from your Extra Deck, using monsters from your hand or field. If you control a “Melffy” Xyz Monster: You can banish this card from your GY; for the rest of this turn, “Melffy” mon…TMelodious Illusion
Card shown: Melodious Illusion · TRAPMelodious IllusionTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Melodious” monster you control; this turn, that face-up monster you control is unaffected by your opponent’s Spell/Trap effects, and it can make a second attack during each Battle Phase.TMementotlan Cranium Burst
Card shown: Mementotlan Cranium Burst · TRAPMementotlan Cranium BurstTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control a “Memento” monster, your opponent’s monsters that can attack must attack the “Memento” monster you control with the highest ATK (their choice, if tied). When your opponent activates a monster effect on the field (except during the Damage Step): You can target 1 “Mementoal Tecuhtl…TMementotlan Fracture Dance
Card shown: Mementotlan Fracture Dance · TRAPMementotlan Fracture DanceTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Memento” monster: Target 1 card on the field; destroy it, then, if you control “Mementoal Tecuhtlica – Combined Creation”, you can destroy 1 more card on the field. When an attack is declared involving your “Memento” monster and an opponent’s monster: You can banish this card from…TMemory Loss
Card shown: Memory Loss · TRAPMemory LossTrapCARDTrapATTRIBUTETRAPRACE—When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position.TMemory of an Adversary
Card shown: Memory of an Adversary · TRAPMemory of an AdversaryTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: You take damage equal to the attacking monster’s ATK, and if you do, banish that monster. During the End Phase of your opponent’s next turn, Special Summon that monster to your side of the field.TMetal Detector
Card shown: Metal Detector · TRAPMetal DetectorTrapCARDTrapATTRIBUTETRAPRACE—You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.TMetal Reflect Slime
Card shown: Metal Reflect Slime · TRAPMetal Reflect SlimeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000) (this card is also still a Trap). If Summoned this way, this card cannot attack.TMetalfoes Combination
Card shown: Metalfoes Combination · TRAPMetalfoes CombinationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if a Fusion Monster is Fusion Summoned: You can target 1 “Metalfoes” monster in your GY with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the GY: You can add 1 “Metalfoes” monster from your Deck to your hand.TMetalfoes Counter
Card shown: Metalfoes Counter · TRAPMetalfoes CounterTrapCARDTrapATTRIBUTETRAPRACE—If a card(s) you control is destroyed by battle or card effect: Special Summon 1 “Metalfoes” monster from your Deck. During either player’s turn, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 face-up “Metalfoes” Pendulum Monster from your Extra Deck to y…TMetalhold the Moving Blockade
Card shown: Metalhold the Moving Blockade · TRAPMetalhold the Moving BlockadeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 0), then equip those face-up monsters to this card. (This card is also still a Trap Card.) If Summoned this way, this card gai…TMetalmorph
Card shown: Metalmorph · TRAPMetalmorphTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.TMetamorphortress
Card shown: Metamorphortress · TRAPMetamorphortressTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF…TMetaphys Ascension
Card shown: Metaphys Ascension · TRAPMetaphys AscensionTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 “Metaphys” card; draw 1 card, then you can banish 1 “Metaphys” monster from your Deck. If this card is banished: You can add 1 “Metaphys” card from your Deck to your hand, except “Metaphys Ascension”. You can only use 1 “Metaphys Ascension” effect per turn, and only once that turn.TMetaphys Dimension
Card shown: Metaphys Dimension · TRAPMetaphys DimensionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished “Metaphys” monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other “Metaphys” card in its owner’s possession is banished while this card is already f…TMetaverse
Card shown: Metaverse · TRAPMetaverseTrapCARDTrapATTRIBUTETRAPRACE—Take 1 Field Spell from your Deck, and either activate it or add it to your hand.TMeteor Flare
Card shown: Meteor Flare · TRAPMeteor FlareTrapCARDTrapATTRIBUTETRAPRACE—Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.TMeteorain
Card shown: Meteorain · TRAPMeteorainTrapCARDTrapATTRIBUTETRAPRACE—During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.TMeteoroa Drytron
Card shown: Meteoroa Drytron · TRAPMeteoroa DrytronTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a “Drytron” card(s) is banished (except during the Damage Step): You can Tribute 1 “Drytron” monster, then target up to 2 of your banished “Drytron” cards; add them to your hand. You can reveal 1 “Meteonis Drytron” in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tri…TMichizure
Card shown: Michizure · TRAPMichizureTrapCARDTrapATTRIBUTETRAPRACE—When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.TMicro Ray
Card shown: Micro Ray · TRAPMicro RayTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; that target’s DEF becomes 0 until the end of this turn.TMikanko Promise
Card shown: Mikanko Promise · TRAPMikanko PromiseTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Mikanko” monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 “Mikanko Promise” per turn.TMikanko Rivalry
Card shown: Mikanko Rivalry · TRAPMikanko RivalryTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Mikanko” monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in…TMikanko Spiritwalk
Card shown: Mikanko Spiritwalk · TRAPMikanko SpiritwalkTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; equip that face-up monster to 1 “Mikanko” monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Speci…TMimesis Elephant
Card shown: Mimesis Elephant · TRAPMimesis ElephantTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the…TMimighoul Room
Card shown: Mimighoul Room · TRAPMimighoul RoomTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Mimighoul” monster from your hand or Deck to your field, or in face-down Defense Position to your opponent’s field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of “Mimighoul” cards…TMind Crush
Card shown: Mind Crush · TRAPMind CrushTrapCARDTrapATTRIBUTETRAPRACE—Declare 1 card name; if that card is in your opponent’s hand, they must discard all copies of it, otherwise you discard 1 random card.TMind Drain
Card shown: Mind Drain · TRAPMind DrainTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand.TMind Haxorz
Card shown: Mind Haxorz · TRAPMind HaxorzTrapCARDTrapATTRIBUTETRAPRACE—Pay 500 Life Points. Look at your opponent’s hand and all Set cards on their side of the field.TMind Over Matter
Card shown: Mind Over Matter · TRAPMind Over MatterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.TMind Shuffle
Card shown: Mind Shuffle · TRAPMind ShuffleTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring either player’s turn: You can add 1 monster that mentions “Light and Darkness Ritual” from your Deck to your hand, then discard 1 card. You can only use this effect of “Mind Shuffle” once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you…TMinefield Eruption
Card shown: Minefield Eruption · TRAPMinefield EruptionTrapCARDTrapATTRIBUTETRAPRACE—Inflict 1000 damage to your opponent for each face-up “Mine Golem” on your side of the field. After that, destroy all face-up “Mine Golem”(s) on your side of the field.TMiniaturize
Card shown: Miniaturize · TRAPMiniaturizeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.TMinor Goblin Official
Card shown: Minor Goblin Official · TRAPMinor Goblin OfficialTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only activate this card when your opponent’s Life Points are 3000 or less. Inflict 500 points of damage to your opponent’s Life Points during each of his/her Standby Phases.TMiracle Kids
Card shown: Miracle Kids · TRAPMiracle KidsTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster your opponent controls; that target loses 400 ATK for each “Hero Kid” in your Graveyard, until the End Phase.TMiracle Locus
Card shown: Miracle Locus · TRAPMiracle LocusTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no b…TMiracle of the Supreme King
Card shown: Miracle of the Supreme King · TRAPMiracle of the Supreme KingTrapCARDTrapATTRIBUTETRAPRACE—If you control “Supreme King Z-ARC”: Activate 1 of these effects (but you can only use each effect of “Miracle of the Supreme King” once per turn);<br>●Destroy 1 “Supreme King Z-ARC” you control, and if you do, Special Summon 1 “Odd-Eyes” Pendulum Monster or 1 LIGHT “Supreme King Z-ARC” from your D…TMiracle Restoring
Card shown: Miracle Restoring · TRAPMiracle RestoringTrapCARDTrapATTRIBUTETRAPRACE—Remove 2 Spell Counters from your field, then target 1 “Dark Magician” or “Buster Blader” in your GY; Special Summon that target.TMiracle’s Wake
Card shown: Miracle’s Wake · TRAPMiracle’s WakeTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.TMiraculous Descent
Card shown: Miraculous Descent · TRAPMiraculous DescentTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTarget 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.TMirage Mirror Force
Card shown: Mirage Mirror Force · TRAPMirage Mirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand. If a face-up Illusion monster(s) you control leaves the field by an opponent’s card effect, while this card is in your GY (except during th…TMirror Barrier
Card shown: Mirror Barrier · TRAPMirror BarrierTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; equip this card to it with the following effect.<br>●Once per Battle Step, if the equipped monster battles an opponent’s monster: You can destroy that opponent’s monster.<br>If this card is destroyed: You can add 1 “Armament Reincarnation” from your Deck to you…TMirror Force
Card shown: Mirror Force · TRAPMirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Destroy all your opponent’s Attack Position monsters.TMirror Force Launcher
Card shown: Mirror Force Launcher · TRAPMirror Force LauncherTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your Main Phase: You can discard 1 monster; add 1 “Mirror Force” from your Deck or GY to your hand. If this Set card is destroyed by your opponent’s card effect and sent to your GY: You can Set this card from your GY and 1 “Mirror Force” from your hand, Deck, or GY. They can b…TMirror Gate
Card shown: Mirror Gate · TRAPMirror GateTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack targeting a face-up “Elemental HERO” monster you control: Switch control of the opponent’s attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.TMirror Mail
Card shown: Mirror Mail · TRAPMirror MailTrapCARDTrapATTRIBUTETRAPRACE—When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.TMirror of Oaths
Card shown: Mirror of Oaths · TRAPMirror of OathsTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.TMirror Wall
Card shown: Mirror Wall · TRAPMirror WallTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousHalve the ATK of your opponent’s attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.TMischief of the Gnomes
Card shown: Mischief of the Gnomes · TRAPMischief of the GnomesTrapCARDTrapATTRIBUTETRAPRACE—This turn, reduce the Levels of all monsters in each player’s hand by 1 (even after they are Summoned/Set). You can banish this card from the GY; this turn, reduce the Levels of all monsters in each player’s hand by 1 (even after they are Summoned/Set).TMischief of the Yokai
Card shown: Mischief of the Yokai · TRAPMischief of the YokaiTrapCARDTrapATTRIBUTETRAPRACE—Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard.TMispolymerization
Card shown: Mispolymerization · TRAPMispolymerizationTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.TMistake
Card shown: Mistake · TRAPMistakeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNeither player can add cards from their Deck to their hand except by drawing them.TMitsurugi Great Purification
Card shown: Mitsurugi Great Purification · TRAPMitsurugi Great PurificationTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. Y…TMitsurugi Tempest
Card shown: Mitsurugi Tempest · TRAPMitsurugi TempestTrapCARDTrapATTRIBUTETRAPRACE—If you have a “Mitsurugi” Ritual Spell in your GY: Tribute 3 monsters whose original names are “Ame no Murakumo no Mitsurugi”, “Futsu no Mitama no Mitsurugi”, and “Ame no Habakiri no Mitsurugi”; make your opponent banish exactly 8 cards from their hand, Extra Deck, field, and/or GY. You can only ac…TMolten Whirlwind Wall
Card shown: Molten Whirlwind Wall · TRAPMolten Whirlwind WallTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll face-up “Laval” monsters you control gain 100 ATK for each “Laval” monster in your Graveyard.TMonarchic Perfection
Card shown: Monarchic Perfection · TRAPMonarchic PerfectionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per Chain, if your opponent Special Summons a monster(s), and you control a Tribute Summoned monster (except during the Damage Step): You can banish 1 “Monarch” Spell/Trap from your GY, then activate 1 of these effects (but you can only use each effect of “Monarchic Perfection” once per turn);…TMonster Assortment
Card shown: Monster Assortment · TRAPMonster AssortmentTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 “Monster Assortment” per turn.TMonster Rebirth
Card shown: Monster Rebirth · TRAPMonster RebirthTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) was destroyed by battle this turn: Send 1 “Monster Reborn” from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of “Monster Reborn”.)TMonster Rebone
Card shown: Monster Rebone · TRAPMonster ReboneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent’s Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.TMoon Dance Ritual
Card shown: Moon Dance Ritual · TRAPMoon Dance RitualTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Att…TMorphtransition
Card shown: Morphtransition · TRAPMorphtransitionTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a face-up “Morphtronic” monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected “Morphtronic” monster.TMorphtronic Bind
Card shown: Morphtronic Bind · TRAPMorphtronic BindTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control a face-up “Morphtronic” monster, all Level 4 or higher monsters your opponent controls cannot declare an attack or change their battle positions.TMorphtronic Forcefield
Card shown: Morphtronic Forcefield · TRAPMorphtronic ForcefieldTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterNegate the activation of a Spell or Trap Card that would destroy a face-up “Morphtronic” monster you control and destroy it. Add 1 “Morphtronic” card from your Deck to your hand.TMorphtronic Impact Return
Card shown: Morphtronic Impact Return · TRAPMorphtronic Impact ReturnTrapCARDTrapATTRIBUTETRAPRACE—Target up to 2 Spells/Traps your opponent controls; shuffle 1 “Morphtronic” monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your “Morphtronic” monsters that is banished or in your GY; Special Su…TMorphtronic Mix-up
Card shown: Morphtronic Mix-up · TRAPMorphtronic Mix-upTrapCARDTrapATTRIBUTETRAPRACE—If you control 2 or more face-up “Morphtronic” monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent’s choice from those 2.TMorphtronic Monitron
Card shown: Morphtronic Monitron · TRAPMorphtronic MonitronTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen a “Morphtronic” monster is Summoned, you can change it to face-up Defense Position.TMorphtronics, Scramble!
Card shown: Morphtronics, Scramble! · TRAPMorphtronics, Scramble!TrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 “Morphtronic” monster from your hand.TMuko (Updated from: Null and Void)
Card shown: Muko (Updated from: Null and Void) · TRAPMuko (Updated from: Null and Void)TrapCARDTrapATTRIBUTETRAPRACE—Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.TMultiple Destruction
Card shown: Multiple Destruction · TRAPMultiple DestructionTrapCARDTrapATTRIBUTETRAPRACE—If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 “Multiple…TMusakani Magatama
Card shown: Musakani Magatama · TRAPMusakani MagatamaTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a “Six Samurai” monster: Negate the activation, and if you do, destroy it.TMutually Affured Destruction
Card shown: Mutually Affured Destruction · TRAPMutually Affured DestructionTrapCARDTrapATTRIBUTETRAPRACE—Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.TMystic Probe
Card shown: Mystic Probe · TRAPMystic ProbeTrapCARDTrapATTRIBUTETRAPRACE—You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.TMystical Refpanel
Card shown: Mystical Refpanel · TRAPMystical RefpanelTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.TMythical Bestiamorph
Card shown: Mythical Bestiamorph · TRAPMythical BestiamorphTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time an opponent’s monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of “Mythical Bestiamorph” once per turn.TMyutant Clash
Card shown: Myutant Clash · TRAPMyutant ClashTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 “Myutant” monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher “Myutant” monster destroys an opponent’s monste…TMyutant Cry
Card shown: Myutant Cry · TRAPMyutant CryTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase: Fusion Summon 1 “Myutant” Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 “Myutant Cry” per turn.TMyutant Expansion
Card shown: Myutant Expansion · TRAPMyutant ExpansionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen you activate this card: You can take 1 Level 4 or lower “Myutant” monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher “Myutant” monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only a…TNarrow Pass
Card shown: Narrow Pass · TRAPNarrow PassTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThis card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.TNatural Disaster
Card shown: Natural Disaster · TRAPNatural DisasterTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousInflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a “Cloudian” monster.TNature’s Reflection
Card shown: Nature’s Reflection · TRAPNature’s ReflectionTrapCARDTrapATTRIBUTETRAPRACE—During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.TNaturia Sacred Tree
Card shown: Naturia Sacred Tree · TRAPNaturia Sacred TreeTrapContinuous trap · LimitedCARDTrapATTRIBUTETRAPRACEContinuousIf this card is sent to the GY: Add 1 “Naturia” card from your Deck to your hand, except “Naturia Sacred Tree”. You can only use 1 of the following effects of “Naturia Sacred Tree” per turn, and only once that turn.<br>●You can Tribute 1 EARTH Insect monster; Special Summon 1 Level 4 or lower EARTH…TNecro Fusion
Card shown: Necro Fusion · TRAPNecro FusionTrapCARDTrapATTRIBUTETRAPRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn.TNecrovalley Temple
Card shown: Necrovalley Temple · TRAPNecrovalley TempleTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile a “Gravekeeper’s” monster(s) and “Necrovalley” are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 “Necrovalley” directly from your hand or GY. If this card in your possess…TNeedle Ceiling
Card shown: Needle Ceiling · TRAPNeedle CeilingTrapCARDTrapATTRIBUTETRAPRACE—If there are 4 or more monsters on the field: Destroy all face-up monsters.TNeedle Wall
Card shown: Needle Wall · TRAPNeedle WallTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent’s Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.TNeedlebug Nest
Card shown: Needlebug Nest · TRAPNeedlebug NestTrapCARDTrapATTRIBUTETRAPRACE—Send the top 5 cards of your Deck to the GY.TNega-Ton Corepanel
Card shown: Nega-Ton Corepanel · TRAPNega-Ton CorepanelTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only if you control a face-up “Koa’ki Meiru” monster and have “Iron Core of Koa’ki Meiru” in your Graveyard. Negate the activation of an Effect Monster’s effect, and destroy it.TNegate Attack
Card shown: Negate Attack · TRAPNegate AttackTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen an opponent’s monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.TNemleria Louve
Card shown: Nemleria Louve · TRAPNemleria LouveTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Nemleria” monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently fa…TNemleria Repeter
Card shown: Nemleria Repeter · TRAPNemleria RepeterTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control another “Nemleria” card: You can banish the following number of cards from your Extra Deck face-down, except “Dreaming Nemleria”, then activate the appropriate effect;<br>●1: Add 1 “Nemleria” card from your GY to your hand.<br>●2: Any damage you take this turn is halved.<br>●3: Send…TNetwork Trap Hole
Card shown: Network Trap Hole · TRAPNetwork Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.TNew World Formation
Card shown: New World Formation · TRAPNew World FormationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Spell/Trap in your GY that mentions “Visas Starfrost”; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention “Visas Starfrost”, except “New World Formation”; shuffle them i…TNew World Stars
Card shown: New World Stars · TRAPNew World StarsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control “Visas Starfrost”, the first time each monster you control would be destroyed by battle each turn, it is not destroyed. During your End Phase, if you control “Visas Starfrost”: You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monste…TNEXT
Card shown: NEXT · TRAPNEXTTrapCARDTrapATTRIBUTETRAPRACE—Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all “Neo-Spacian” monsters or “Elemental HERO Neos”, but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon from…TNext to be Lost
Card shown: Next to be Lost · TRAPNext to be LostTrapCARDTrapATTRIBUTETRAPRACE—Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.TNightmare Archfiends
Card shown: Nightmare Archfiends · TRAPNightmare ArchfiendsTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 monster; Special Summon 3 “Nightmare Archfiend Tokens” (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent’s field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.TNightmare Wheel
Card shown: Nightmare Wheel · TRAPNightmare WheelTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve…TNine Pillars of Yang Zing
Card shown: Nine Pillars of Yang Zing · TRAPNine Pillars of Yang ZingTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated, and you control a “Yang Zing” card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other “Yang Zing” card you control.TNinjitsu Art of Dancing Leaves
Card shown: Ninjitsu Art of Dancing Leaves · TRAPNinjitsu Art of Dancing LeavesTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 “Ninja” monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 “Ninja” monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 “Ninjitsu Art” Continuous Spell/Trap in…TNinjitsu Art of Decoy
Card shown: Ninjitsu Art of Decoy · TRAPNinjitsu Art of DecoyTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTarget 1 face-up “Ninja” monster you control; it cannot be destroyed by battle.TNinjitsu Art of Duplication
Card shown: Ninjitsu Art of Duplication · TRAPNinjitsu Art of DuplicationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by Tributing 1 “Ninja” monster; Special Summon any number of “Ninja” monsters from your Deck, in face-up Attack Position and/or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field, destroy those…TNinjitsu Art of Mirage-Transformation
Card shown: Ninjitsu Art of Mirage-Transformation · TRAPNinjitsu Art of Mirage-TransformationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTribute 1 “Ninja” monster, then target 1 monster in your opponent’s GY; Special Summon it to your field. It is also treated as a “Ninja” monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 “Ninjitsu Art of Mirage-Tra…TNinjitsu Art of Shadow Sealing
Card shown: Ninjitsu Art of Shadow Sealing · TRAPNinjitsu Art of Shadow SealingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTribute 1 “Ninja” monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.TNinjitsu Art of Super-Transformation
Card shown: Ninjitsu Art of Super-Transformation · TRAPNinjitsu Art of Super-TransformationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 “Ninja” monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). Wh…TNinjitsu Art of Transformation
Card shown: Ninjitsu Art of Transformation · TRAPNinjitsu Art of TransformationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by Tributing 1 face-up “Ninja” monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.TNitwit Outwit
Card shown: Nitwit Outwit · TRAPNitwit OutwitTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 monster, then target 1 face-up monster on the field; it loses ATK equal to the discarded monster’s original ATK.TNo Entry!!
Card shown: No Entry!! · TRAPNo Entry!!TrapCARDTrapATTRIBUTETRAPRACE—Change all Attack Position monsters to Defense Position.TNon Aggression Area
Card shown: Non Aggression Area · TRAPNon Aggression AreaTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.TNon-Fusion Area
Card shown: Non-Fusion Area · TRAPNon-Fusion AreaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNeither player can Fusion Summon.TNordic Relic Brisingamen
Card shown: Nordic Relic Brisingamen · TRAPNordic Relic BrisingamenTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn.TNordic Relic Gungnir
Card shown: Nordic Relic Gungnir · TRAPNordic Relic GungnirTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 “Aesir” or “Nordic” monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position.TNordic Relic Laevateinn
Card shown: Nordic Relic Laevateinn · TRAPNordic Relic LaevateinnTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card’s activation.TNordic Relic Megingjord
Card shown: Nordic Relic Megingjord · TRAPNordic Relic MegingjordTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Aesir” or “Nordic” monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn.TNordic Relic Svalinn
Card shown: Nordic Relic Svalinn · TRAPNordic Relic SvalinnTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control an “Aesir” monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 “Nordic” monster, then target 1 “Aesir” monster in your GY; Special Summon it. You can only use 1 “Nordic Relic Svalinn” effect per turn…TNorthern Crossfire
Card shown: Northern Crossfire · TRAPNorthern CrossfireTrapCARDTrapATTRIBUTETRAPRACE—If the total Levels of monsters you control are 10 or higher: Add to your hand or Special Summon 1 Level 10 monster from your hand or Deck. If the total Levels of monsters your opponent controls are 10 or higher: You can banish this card and 1 Level 10 monster from your GY, then target 1 card your…TNumber Wall
Card shown: Number Wall · TRAPNumber WallTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only if you control a “Number” monster. “Number” monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another “Number” monster. When a “Number” monster you control is destroyed, destroy this card.TNumbers Overlay Boost
Card shown: Numbers Overlay Boost · TRAPNumbers Overlay BoostTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Number” Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials.TNumbers Protection
Card shown: Numbers Protection · TRAPNumbers ProtectionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated, while you control a “Number” Xyz Monster: Negate the activation, and if you do, destroy that card. If a “Number” Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banis…TNuminous Healer
Card shown: Numinous Healer · TRAPNuminous HealerTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each “Numinous Healer” card in your Graveyard.TNutrient Z
Card shown: Nutrient Z · TRAPNutrient ZTrapCARDTrapATTRIBUTETRAPRACE—During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.TOasis of Dragon Souls
Card shown: Oasis of Dragon Souls · TRAPOasis of Dragon SoulsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.TOath of Companionship
Card shown: Oath of Companionship · TRAPOath of CompanionshipTrapCARDTrapATTRIBUTETRAPRACE—If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card.TObliterate!!!
Card shown: Obliterate!!! · TRAPObliterate!!!TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 monster on the field; send 1 “Forbidden One” monster or “Exodia” card from your hand or Deck to the GY, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 “Forbidden One” monster or “Exodia” card in your GY; ad…TOdin’s Eye
Card shown: Odin’s Eye · TRAPOdin’s EyeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during each player’s Standby Phase: You can target 1 “Aesir” monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent’s hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this…TOffering to the Immortals
Card shown: Offering to the Immortals · TRAPOffering to the ImmortalsTrapCARDTrapATTRIBUTETRAPRACE—When your opponent’s monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 “Ceremonial Tokens” (Rock/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 “Earthbound Immortal” card from your Deck to your hand. “Ceremonial Tokens” cannot…TOffering to the Snake Deity
Card shown: Offering to the Snake Deity · TRAPOffering to the Snake DeityTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets.TOgdoadic Calling
Card shown: Ogdoadic Calling · TRAPOgdoadic CallingTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 2 “Ogdoadic Tokens” (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more “Ogdoadic” monsters with different names in your GY, you can apply this effect instead.<br>●Special Summon 2 Reptile monsters with different names from your GY.<br>You can only activate 1 “Ogdoadic Calli…TOgdoadic Hollow
Card shown: Ogdoadic Hollow · TRAPOgdoadic HollowTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent’s GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of “Ogdoadic Hollow” once per turn. If this face-up card is sent from the Spell & T…TOh F!sh!
Card shown: Oh F!sh! · TRAPOh F!sh!TrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua monsters into the Main Deck; negate the activation, and if you do, destroy that monster.TOh Tokenbaum!
Card shown: Oh Tokenbaum! · TRAPOh Tokenbaum!TrapCARDTrapATTRIBUTETRAPRACE—Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase.TOjama Duo
Card shown: Ojama Duo · TRAPOjama DuoTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 2 “Ojama Tokens” (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent’s field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player’s turn, except the turn this card was sent to…TOjama Pajama
Card shown: Ojama Pajama · TRAPOjama PajamaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf an “Armed Dragon” monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 “Ojama” card from your hand, face-up field, or GY instead. You can only use each of the following effects of “Ojama Pajama” once per turn.<br>●During th…TOjama Trio
Card shown: Ojama Trio · TRAPOjama TrioTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 3 “Ojama Tokens” (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent’s field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.TOkiku’s Dish Count
Card shown: Okiku’s Dish Count · TRAPOkiku’s Dish CountTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per Chain, when your opponent activates a card or effect: You can place Dish Counters on this card, equal to the Chain Link number of this effect. Apply this effect depending on the number of Dish Counters on this card.<br>●9 or less: Your opponent cannot target this card with card effects, al…TOmega Judgment
Card shown: Omega Judgment · TRAPOmega JudgmentTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.TOmega Summon
Card shown: Omega Summon · TRAPOmega SummonTrapCARDTrapATTRIBUTETRAPRACE—Target any number of your banished “Invoked” monsters with different names; Special Summon them in Defense Position.TOminous Fortunetelling
Card shown: Ominous Fortunetelling · TRAPOminous FortunetellingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring your Standby Phase, select 1 random card from your opponent’s hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent’s Life Points. You can use this effect only once per turn.TOne by One
Card shown: One by One · TRAPOne by OneTrapCARDTrapATTRIBUTETRAPRACE—Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 “One by One” per turn.TOne or Eight
Card shown: One or Eight · TRAPOne or EightTrapCARDTrapATTRIBUTETRAPRACE—If your LP are lower than your opponent’s: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects.<br>●The player who activated this card has their LP become 1000.<br>●The opponent of the player wh…TOne-Way Synchro
Card shown: One-Way Synchro · TRAPOne-Way SynchroTrapCARDTrapATTRIBUTETRAPRACE—Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control “Junk Warrior” or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 “One-Way Synchro” effect per tu…TOnikuji
Card shown: Onikuji · TRAPOnikujiTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your D…TOops!
Card shown: Oops! · TRAPOops!TrapCARDTrapATTRIBUTETRAPRACE—Target 1 card you control; destroy it.TOption Hunter
Card shown: Option Hunter · TRAPOption HunterTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster.TOrbital Bombardment
Card shown: Orbital Bombardment · TRAPOrbital BombardmentTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Alien” monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.TOrcust Crescendo
Card shown: Orcust Crescendo · TRAPOrcust CrescendoTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add 1 DARK Machine monster from your Deck or banishment to your hand. You cannot Special Summon the turn…TOrcustrated Attack
Card shown: Orcustrated Attack · TRAPOrcustrated AttackTrapCARDTrapATTRIBUTETRAPRACE—When a monster declares an attack: Tribute 1 “Orcust” or “World Legacy” monster, then target 1 monster your opponent controls; banish it.TOrcustrated Core
Card shown: Orcustrated Core · TRAPOrcustrated CoreTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can banish 1 monster from your field or GY, then target 1 “Orcust” or “World Legacy” card you control, except “Orcustrated Core”; neither player can target it with card effects this turn (even if this card leaves the field). If other “Orcust” and/or “World Legacy” card(s) you con…TOrcustrated Release
Card shown: Orcustrated Release · TRAPOrcustrated ReleaseTrapCARDTrapATTRIBUTETRAPRACE—Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 “Orcustrated Release” per turn.TOrdeal of a Traveler
Card shown: Ordeal of a Traveler · TRAPOrdeal of a TravelerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per battle, when an opponent’s monster declares an attack: You can activate this effect; Your opponent chooses 1 random card in your hand and calls the card type (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.TOrder to Smash
Card shown: Order to Smash · TRAPOrder to SmashTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.TOver Capacity
Card shown: Over Capacity · TRAPOver CapacityTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.TOver Limit
Card shown: Over Limit · TRAPOver LimitTrapCARDTrapATTRIBUTETRAPRACE—Pay 500 Life Points. Special Summon from both players’ Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.TOverdoom Line
Card shown: Overdoom Line · TRAPOverdoom LineTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a Plant-Type monster(s) is Special Summoned from the Graveyard to your side of the field: It gains 1000 ATK while this card is face-up on the field. Destroy this card during your 2nd End Phase after activation.TOverwhelm
Card shown: Overwhelm · TRAPOverwhelmTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster’s effect and destroy that card.TOverwind
Card shown: Overwind · TRAPOverwindTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up “Wind-Up” monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 “Overwind” per turn.TOverworked
Card shown: Overworked · TRAPOverworkedTrapCARDTrapATTRIBUTETRAPRACE—Destroy each monster whose ATK is higher than its original ATK.TPacket Link
Card shown: Packet Link · TRAPPacket LinkTrapCARDTrapATTRIBUTETRAPRACE—During Main Phase 2: Special Summon any number of Level 2 or lower monsters with different names from your hand, Deck, and/or GY to your zone(s) a Link Monster(s) points to. You can only activate 1 “Packet Link” per turn.TPainful Escape
Card shown: Painful Escape · TRAPPainful EscapeTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.TPaleozoic Canadia
Card shown: Paleozoic Canadia · TRAPPaleozoic CanadiaTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If S…TPaleozoic Dinomischus
Card shown: Paleozoic Dinomischus · TRAPPaleozoic DinomischusTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this…TPaleozoic Eldonia
Card shown: Paleozoic Eldonia · TRAPPaleozoic EldoniaTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Sum…TPaleozoic Hallucigenia
Card shown: Paleozoic Hallucigenia · TRAPPaleozoic HallucigeniaTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT tre…TPaleozoic Leanchoilia
Card shown: Paleozoic Leanchoilia · TRAPPaleozoic LeanchoiliaTrapCARDTrapATTRIBUTETRAPRACE—Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by…TPaleozoic Marrella
Card shown: Paleozoic Marrella · TRAPPaleozoic MarrellaTrapCARDTrapATTRIBUTETRAPRACE—Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster…TPaleozoic Olenoides
Card shown: Paleozoic Olenoides · TRAPPaleozoic OlenoidesTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Spell/Trap on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your GY: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0) (this card is NOT treated as a Trap). If Summoned this way, this card is unaffected by monster…TPaleozoic Pikaia
Card shown: Paleozoic Pikaia · TRAPPaleozoic PikaiaTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 “Paleozoic” card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is una…TParadox Fusion
Card shown: Paradox Fusion · TRAPParadox FusionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack…TParallel Port Armor
Card shown: Parallel Port Armor · TRAPParallel Port ArmorTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack durin…TParallel Selection
Card shown: Parallel Selection · TRAPParallel SelectionTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a Synchro Monster you control is destroyed by your opponent’s card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.TParry
Card shown: Parry · TRAPParryTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterReturn 1 “Gladiator Beast” card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.TParthian Shot
Card shown: Parthian Shot · TRAPParthian ShotTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterAt the end of the Battle Phase: It becomes the End Phase of this turn.TPast Image
Card shown: Past Image · TRAPPast ImageTrapCARDTrapATTRIBUTETRAPRACE—If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent’s side of the field in the same Battle Position.TPeaceful Burial
Card shown: Peaceful Burial · TRAPPeaceful BurialTrapCARDTrapATTRIBUTETRAPRACE—Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 “Peaceful Burial” per turn.TPenalty Game!
Card shown: Penalty Game! · TRAPPenalty Game!TrapCARDTrapATTRIBUTETRAPRACE—When your opponent has 4 cards in their hand: Activate 1 of these effects.<br>●Your opponent cannot draw during their next Draw Phase.<br>●Your opponent cannot activate Spell/Trap Cards this turn.TPendulum Area
Card shown: Pendulum Area · TRAPPendulum AreaTrapCARDTrapATTRIBUTETRAPRACE—If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.TPendulum Back
Card shown: Pendulum Back · TRAPPendulum BackTrapCARDTrapATTRIBUTETRAPRACE—If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.TPendulum Dimension
Card shown: Pendulum Dimension · TRAPPendulum DimensionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of “Pendulum Dimension” for the rest of this turn (even if this card leaves t…TPendulum Encore
Card shown: Pendulum Encore · TRAPPendulum EncoreTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects,…TPendulum Hole
Card shown: Pendulum Hole · TRAPPendulum HoleTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.TPendulum Reborn
Card shown: Pendulum Reborn · TRAPPendulum RebornTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.TPendulum Scale
Card shown: Pendulum Scale · TRAPPendulum ScaleTrapCARDTrapATTRIBUTETRAPRACE—If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales.<br>●0: Destroy 2 Spells/Traps on the field.<br>●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand.<br>●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Mo…TPendulum Switch
Card shown: Pendulum Switch · TRAPPendulum SwitchTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 “Pendulum Switch” effect per turn, and only once that turn.TPennant of Revolution
Card shown: Pennant of Revolution · TRAPPennant of RevolutionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf another card(s) you control is destroyed by battle or card effect: You can add 1 “Liberty at Last!” from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent’s battling monster. If this card in the Spell & Trap Zone…TPerformapal Call
Card shown: Performapal Call · TRAPPerformapal CallTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 “Performapal” monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this…TPerformapal Pinch Helper
Card shown: Performapal Pinch Helper · TRAPPerformapal Pinch HelperTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when an opponent’s monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 “Performapal” monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent’s monster: You can send this c…TPerformapal Revival
Card shown: Performapal Revival · TRAPPerformapal RevivalTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 “Performapal” monster from your hand or Graveyard.TPerformapal Show Down
Card shown: Performapal Show Down · TRAPPerformapal Show DownTrapCARDTrapATTRIBUTETRAPRACE—Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position.TPersonal Spoofing
Card shown: Personal Spoofing · TRAPPersonal SpoofingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can shuffle 1 “Altergeist” card from your hand or face-up from your field into the Main Deck; add 1 “Altergeist” monster from your Deck to your hand.TPhantasm Spiral Assault
Card shown: Phantasm Spiral Assault · TRAPPhantasm Spiral AssaultTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Phantasm Spiral Dragon” you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more “Phantasm Spiral” Equip Spell Cards with different names, you win the Duel. If “Umi” is on the field, you can activate this card from your hand. If a No…TPhantasm Spiral Battle
Card shown: Phantasm Spiral Battle · TRAPPhantasm Spiral BattleTrapCARDTrapATTRIBUTETRAPRACE—If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If “Umi” is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all…TPhantasm Spiral Power
Card shown: Phantasm Spiral Power · TRAPPhantasm Spiral PowerTrapCARDTrapATTRIBUTETRAPRACE—If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If “Umi” is on the field, you can activate this card from your hand. You can banish this card from your G…TPhantom Hand
Card shown: Phantom Hand · TRAPPhantom HandTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if you control a face-up “Infernity” monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.TPhantom Knights’ Fog Blade
Card shown: Phantom Knights’ Fog Blade · TRAPPhantom Knights’ Fog BladeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Effect Monster on the field; negate that face-up monster’s effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 “…TPhantom Knights’ Sword
Card shown: Phantom Knights’ Sword · TRAPPhantom Knights’ SwordTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 “The Phantom Knight…TPhantom Knights’ Wing
Card shown: Phantom Knights’ Wing · TRAPPhantom Knights’ WingTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 “The Phantom Knights” monster in your GY; Special Summon it, but banish it when i…TPharaoh’s Treasure
Card shown: Pharaoh’s Treasure · TRAPPharaoh’s TreasureTrapCARDTrapATTRIBUTETRAPRACE—Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.TPhoenix Wing Wind Blast
Card shown: Phoenix Wing Wind Blast · TRAPPhoenix Wing Wind BlastTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.TPhoton Change
Card shown: Photon Change · TRAPPhoton ChangeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSend this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of “Photon Change” once per turn. Send 1 “Photon” or “Galaxy” monster you control to the GY to activate 1 of these effects, or, if you send “Galaxy-Eyes Photon Dragon”, you can activate bo…TPhoton Current
Card shown: Photon Current · TRAPPhoton CurrentTrapCARDTrapATTRIBUTETRAPRACE—When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the attacking monster’s ATK, until the end of the Damage Step.TPhoton Timestop
Card shown: Photon Timestop · TRAPPhoton TimestopTrapCARDTrapATTRIBUTETRAPRACE—Take 1 “Photon” or “Galaxy” Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner’s control is destroyed by your opponent’s card effect during your opponent’s turn and you control “Galaxy-Eyes Photon Dragon” or an Xyz Mo…TPhysical Double
Card shown: Physical Double · TRAPPhysical DoubleTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s turn: Target 1 face-up monster your opponent controls; Special Summon 1 “Mirage Token” with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.TPikeru’s Circle of Enchantment
Card shown: Pikeru’s Circle of Enchantment · TRAPPikeru’s Circle of EnchantmentTrapCARDTrapATTRIBUTETRAPRACE—Damage to you from card effects becomes 0 until the end of this turn.TPikeru’s Second Sight
Card shown: Pikeru’s Second Sight · TRAPPikeru’s Second SightTrapCARDTrapATTRIBUTETRAPRACE—Until your opponent’s second End Phase, your opponent shows you all cards that they draw before adding them to their hand.TPineapple Blast
Card shown: Pineapple Blast · TRAPPineapple BlastTrapCARDTrapATTRIBUTETRAPRACE—When you Normal Summon a monster, if your opponent controls more monsters than you do: Your opponent chooses monster(s) they control, equal to the number of monsters you control, then you destroy all of their monsters they did not choose.TPinpoint Dash
Card shown: Pinpoint Dash · TRAPPinpoint DashTrapCARDTrapATTRIBUTETRAPRACE—Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent’s card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their re…TPinpoint Guard
Card shown: Pinpoint Guard · TRAPPinpoint GuardTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.TPitch-Black Power Stone
Card shown: Pitch-Black Power Stone · TRAPPitch-Black Power StoneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) i…TPixie Ring
Card shown: Pixie Ring · TRAPPixie RingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.TPlanckton
Card shown: Planckton · TRAPPlancktonTrapCARDTrapATTRIBUTETRAPRACE—Apply these effects until the end of this turn.<br>●Rank 3 or lower Xyz Monsters gain 500 ATK and DEF.<br>●Rank 4 or higher Xyz Monsters cannot attack.TPlanet Pollutant Virus
Card shown: Planet Pollutant Virus · TRAPPlanet Pollutant VirusTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Alien” monster; destroy all face-up monsters your opponent controls without A-Counters, also until the end of your opponent’s 3rd turn after this card resolves, place 1 A-Counter on each monster they Summon.TPlant Food Chain
Card shown: Plant Food Chain · TRAPPlant Food ChainTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target.TPlunder Patroll Booty
Card shown: Plunder Patroll Booty · TRAPPlunder Patroll BootyTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 “Plunder Patroll” monster from your GY, and either shuffle it into the Deck or Special Summon it. You can…TPlunder Patroll Parrrty
Card shown: Plunder Patroll Parrrty · TRAPPlunder Patroll ParrrtyTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Plunder Patroll” monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of “Plunder Patroll Parrrty” once per turn. If you Special Summon a…TPole Position
Card shown: Pole Position · TRAPPole PositionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThe face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When “Pole Position” is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.TPollinosis
Card shown: Pollinosis · TRAPPollinosisTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card.TPortable Battery Pack
Card shown: Portable Battery Pack · TRAPPortable Battery PackTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSelect 2 “Batteryman” monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.TPoseidon Wave
Card shown: Poseidon Wave · TRAPPoseidon WaveTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control.TPossessed Partnerships
Card shown: Possessed Partnerships · TRAPPossessed PartnershipsTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 “Possessed”…TPower Break
Card shown: Power Break · TRAPPower BreakTrapCARDTrapATTRIBUTETRAPRACE—Activate only while you control a face-up “Power Tool Dragon”. Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned.TPower Frame
Card shown: Power Frame · TRAPPower FrameTrapCARDTrapATTRIBUTETRAPRACE—When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card…TPower Patron Shade of the Final Hour
Card shown: Power Patron Shade of the Final Hour · TRAPPower Patron Shade of the Final HourTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Power Patron” monster from your hand, face-up Extra Deck, or GY, then you can apply these effects in sequence, based on the number of different card types (Fusion, Synchro, or Xyz) you control.<br>●1+: Banish (face-down) 3 cards from the top of your opponent’s Deck.<br>●2+: Banish…TPower Wall
Card shown: Power Wall · TRAPPower WallTrapCARDTrapATTRIBUTETRAPRACE—During damage calculation, when you would take battle damage from an opponent’s attacking monster: Send 1 card from the top of your Deck to the GY for every 500 damage (round up) you would take, instead.TPower-Up Adapter
Card shown: Power-Up Adapter · TRAPPower-Up AdapterTrapCARDTrapATTRIBUTETRAPRACE—After activation, treat this card as an Equip Card and equip it to 1 face-up “Morphtronic” monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.TPowerful Rebirth
Card shown: Powerful Rebirth · TRAPPowerful RebirthTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK/DEF by 100. When that monster is destroyed, destroy this card.TPowerhold the Moving Battery
Card shown: Powerhold the Moving Battery · TRAPPowerhold the Moving BatteryTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine “Gadget” monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipp…TPowersink Stone
Card shown: Powersink Stone · TRAPPowersink StoneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a monster effect is activated, place 1 Spellstone Counter on this card when that effect resolves (max. 2). While this card has 2 Spellstone Counters, neither player can activate the effects of face-up monsters on the field, also the effects of face-up monsters on the field are negated. On…TPrank-Kids Plan
Card shown: Prank-Kids Plan · TRAPPrank-Kids PlanTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 “Prank-Kids” Link Monster using “Prank-Kids” monsters you control as material. When an opponent’s monster declares an attack: You can banish this card from your GY; shuffle any number of “Pran…TPredaplanet
Card shown: Predaplanet · TRAPPredaplanetTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 “Predap” card from your Deck to your hand. You can only use this effect of “Predaplanet” once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra D…TPredaplanning
Card shown: Predaplanning · TRAPPredaplanningTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Predaplant” monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your…TPremature Return
Card shown: Premature Return · TRAPPremature ReturnTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.TPrepare to Strike Back
Card shown: Prepare to Strike Back · TRAPPrepare to Strike BackTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking mo…TPresent Card
Card shown: Present Card · TRAPPresent CardTrapCARDTrapATTRIBUTETRAPRACE—Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 “Present Card” per turn.TPrey of the Jirai Gumo
Card shown: Prey of the Jirai Gumo · TRAPPrey of the Jirai GumoTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card’s column. You can banish this card from your GY; add 1 of your “Sang…TPride of the Plunder Patroll
Card shown: Pride of the Plunder Patroll · TRAPPride of the Plunder PatrollTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your “Plunder Patroll” monster destroys an opponent’s monster by battle: Draw 1 card. If you control a “Plunder Patroll” monster: You can send this face-up card from your field to the GY, then activate 1 of these effects;<br>●Your opponent draws 1 card, then you look at their hand and send 1 mon…TPrideful Roar
Card shown: Prideful Roar · TRAPPrideful RoarTrapCARDTrapATTRIBUTETRAPRACE—During damage calculation, if your monster battles an opponent’s monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.TPrimite Howl
Card shown: Primite Howl · TRAPPrimite HowlTrapCARDTrapATTRIBUTETRAPRACE—Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your “Primite” monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent’s t…TPrimite Scream
Card shown: Primite Scream · TRAPPrimite ScreamTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher “Primite” monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a “Primite” monster: You can Set this car…TPrologue of the Destruction Swordsman
Card shown: Prologue of the Destruction Swordsman · TRAPPrologue of the Destruction SwordsmanTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Destruction Sword” card and 1 “Buster Blader” monster from your Deck to the Graveyard, except “Prologue of the Destruction Swordsman”; Special Summon 1 “Buster Dragon” from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your…TProof of Powerlessness
Card shown: Proof of Powerlessness · TRAPProof of PowerlessnessTrapCARDTrapATTRIBUTETRAPRACE—Activate only while you control a face-up Level 7 or higher monster. Destroy all face-up Level 5 or lower monsters your opponent controls. Monsters you control cannot attack this turn.TProtection of the Elements
Card shown: Protection of the Elements · TRAPProtection of the ElementsTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated: Banish 1 face-up “Elemental HERO” monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control “Elemental HERO Terra Firma”: You can banish this card from your GY; Special Summon 1 of your “Elemental HERO” mons…TProton Blast
Card shown: Proton Blast · TRAPProton BlastTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads.<br>●1+: Inflict 500 damage to your opponent.<br>●2+: Destroy 1 card your opponent controls.<br>●3+: Look at your opponent’s hand and discard 1 car…TPsi-Curse
Card shown: Psi-Curse · TRAPPsi-CurseTrapCARDTrapATTRIBUTETRAPRACE—When a Psychic-Type monster you control is destroyed by battle with an opponent’s attacking monster and sent to the Graveyard: Target the opponent’s monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.TPSY-Frame Accelerator
Card shown: PSY-Frame Accelerator · TRAPPSY-Frame AcceleratorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can pay 500 LP, then target 1 “PSY-Frame” monster you control; banish it until your next Standby Phase. Once per turn, if another face-up “PSY-Frame” card you control leaves the field (except during the Damage Step): You can Special Summon 1 “PSY-Frame” monster from your hand.TPSY-Frame Overload
Card shown: PSY-Frame Overload · TRAPPSY-Frame OverloadTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can banish 1 “PSY-Frame” monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 “PSY…TPsychic Overload
Card shown: Psychic Overload · TRAPPsychic OverloadTrapCARDTrapATTRIBUTETRAPRACE—Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.TPsychic Reactor
Card shown: Psychic Reactor · TRAPPsychic ReactorTrapCARDTrapATTRIBUTETRAPRACE—If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent’s monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent’s mons…TPsychic Rejuvenation
Card shown: Psychic Rejuvenation · TRAPPsychic RejuvenationTrapCARDTrapATTRIBUTETRAPRACE—Gain 1000 Life Points for each face-up Psychic-Type monster you control.TPsychic Shockwave
Card shown: Psychic Shockwave · TRAPPsychic ShockwaveTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.TPsychic Soul
Card shown: Psychic Soul · TRAPPsychic SoulTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.TPsychic Trigger
Card shown: Psychic Trigger · TRAPPsychic TriggerTrapCARDTrapATTRIBUTETRAPRACE—Activate only while your Life Points are lower than your opponent’s. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.TPsychic Tuning
Card shown: Psychic Tuning · TRAPPsychic TuningTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSelect 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take d…TPulling the Rug
Card shown: Pulling the Rug · TRAPPulling the RugTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated that activates when a monster is Normal Summoned: Negate the activation, and if you do, destroy that monster.TPulse Mines
Card shown: Pulse Mines · TRAPPulse MinesTrapCARDTrapATTRIBUTETRAPRACE—If you control a Machine monster: Change your opponent’s Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent’s field, change them to Defense Position.TPunch-in-the-Box
Card shown: Punch-in-the-Box · TRAPPunch-in-the-BoxTrapCARDTrapATTRIBUTETRAPRACE—When your opponent’s monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your…TPuppet Parade
Card shown: Puppet Parade · TRAPPuppet ParadeTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls more monsters than you do: Special Summon “Gimmick Puppet” monsters with different names from your Deck, up to the difference, then, if your opponent’s LP are at least 2000 higher than yours, you can Set 1 “Rank-Up-Magic” Normal Spell directly from your Deck. For the rest…TPuppet Shark
Card shown: Puppet Shark · TRAPPuppet SharkTrapCARDTrapATTRIBUTETRAPRACE—Detach 1 material from a monster on either field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply the appropriate effect based on its card type, also place the rest on top of the Deck in the same order.<br>●Monster/Spell: Add it to your hand.<br>●Trap: Set it. It c…TPurge Ray
Card shown: Purge Ray · TRAPPurge RayTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Xyz Monster; during the End Phase, Special Summon from your Extra Deck, 1 “Number” monster with the same Type, but 1 Rank lower, as the Tributed monster had when it was on the field.TPurrely Sharely!?
Card shown: Purrely Sharely!? · TRAPPurrely Sharely!?TrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Purrely” Xyz Monster you control; Special Summon 1 Level 1 “Purrely” monster from your Deck, but negate its effects, then Special Summon from your Extra Deck, 1 “Purrely” Xyz Monster with the same Rank but a different Attribute than the targeted monster, by using that Special Summoned mon…TPurrelyeap!?
Card shown: Purrelyeap!? · TRAPPurrelyeap!?TrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Purrely” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Purrely” Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the S…TPurushaddoll Aeon
Card shown: Purushaddoll Aeon · TRAPPurushaddoll AeonTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Shaddoll” monster you control; send 1 “Shaddoll” card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.TPuzzle Reborn
Card shown: Puzzle Reborn · TRAPPuzzle RebornTrapCARDTrapATTRIBUTETRAPRACE—If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.TPyramid of Light
Card shown: Pyramid of Light · TRAPPyramid of LightTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf this face-up card is removed from your side of the field, destroy “Andro Sphinx” and “Sphinx Teleia” on your side of the field and remove them from play.TPyro Clock of Destiny
Card shown: Pyro Clock of Destiny · TRAPPyro Clock of DestinyTrapCARDTrapATTRIBUTETRAPRACE—Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.TPyroxene Fusion
Card shown: Pyroxene Fusion · TRAPPyroxene FusionTrapCARDTrapATTRIBUTETRAPRACE—Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a “Gem-Knight” Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)TQlife’s End
Card shown: Qlife’s End · TRAPQlife’s EndTrapCARDTrapATTRIBUTETRAPRACE—Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, “Qli” Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be tr…TQlimate Change
Card shown: Qlimate Change · TRAPQlimate ChangeTrapCARDTrapATTRIBUTETRAPRACE—Add up to 3 face-up “Qli” Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 “Qlimate Change” per turn.TQlipper Launch
Card shown: Qlipper Launch · TRAPQlipper LaunchTrapCARDTrapATTRIBUTETRAPRACE—Until the end of this turn, all Normal Summoned/Set “Qli” monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.TQuadogmatika Beast
Card shown: Quadogmatika Beast · TRAPQuadogmatika BeastTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in your GY or banishment; send to the GY, 1 monster from your Extra Deck or 1 “Dogmatika” monster from your Deck, with ATK greater than or equal to that target, and if you do, Special Summon that target. Until the end of your next turn after this card resolves, you cannot Special S…TQuaking Mirror Force
Card shown: Quaking Mirror Force · TRAPQuaking Mirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Change all your opponent’s Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.TQuantum Cat
Card shown: Quantum Cat · TRAPQuantum CatTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.)TQueen’s Pawn
Card shown: Queen’s Pawn · TRAPQueen’s PawnTrapCARDTrapATTRIBUTETRAPRACE—When an “Amazoness” monster you control destroys an opponent’s monster by battle and sends it to the GY: Special Summon 1 Level 4 or lower “Amazoness” monster from your Deck.TR.B. Last Stand
Card shown: R.B. Last Stand · TRAPR.B. Last StandTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “R.B.” monster from your Deck, Extra Deck, or GY, with a different name than the cards you control. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Machine monsters with 1500 or less ATK. When your opponent activates a card…TR.B. Next Phase
Card shown: R.B. Next Phase · TRAPR.B. Next PhaseTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect, while you control an “R.B.” monster: Destroy 1 monster you control, and if you do, negate the activation, and if you do that, destroy that card, then gain 2000 LP. You can only activate 1 “R.B. Next Phase” per turn.TRadiance of the Voiceless Voice
Card shown: Radiance of the Voiceless Voice · TRAPRadiance of the Voiceless VoiceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase: You can activate 1 of these effects;<br>●Shuffle 1 LIGHT Ritual Monster (Warrior or Dragon) or 1 Ritual Spell from your hand or GY into the Deck, and if you do, add to your hand, or Special Summon, 1 “Voiceless Voice” monster from your Deck.<br>●Target cards your opponent con…TRadiant Mirror Force
Card shown: Radiant Mirror Force · TRAPRadiant Mirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls.TRadiant Typhoon Mandate
Card shown: Radiant Typhoon Mandate · TRAPRadiant Typhoon MandateTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can target 3 Quick-Play Spells in your GY, including a “Radiant Typhoon” card; apply the following effects in sequence.<br>●Shuffle them into the Deck, then draw 1 card.<br>●All WIND monsters you control gain 300 ATK/DEF this turn.<br>Once per Chain, when “Mystical Space Typhoon”…TRaging Cloudian
Card shown: Raging Cloudian · TRAPRaging CloudianTrapCARDTrapATTRIBUTETRAPRACE—When a “Cloudian” monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects.TRagnaraika Hunting Dance
Card shown: Ragnaraika Hunting Dance · TRAPRagnaraika Hunting DanceTrapCARDTrapATTRIBUTETRAPRACE—Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY,…TRagnaraika Wisteria of Woe
Card shown: Ragnaraika Wisteria of Woe · TRAPRagnaraika Wisteria of WoeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a “Ragnaraika” Link Monster, you can banish up to 2 cards from your opponent’s GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant…TRaider’s Unbreakable Mind
Card shown: Raider’s Unbreakable Mind · TRAPRaider’s Unbreakable MindTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuous(This card is always treated as a “The Phantom Knights” and “Raidraptor” card.)<br>If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 “Rank-Up-Magic” Spell…TRaidraptor – Glorious Bright
Card shown: Raidraptor – Glorious Bright · TRAPRaidraptor – Glorious BrightTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Raidraptor” monster: Target 1 face-up monster your opponent controls, or if you control a “Raidraptor” Xyz Monster, you can target 1 face-up card your opponent controls; negate that card’s effects until the end of this turn. You can banish this card from your GY, then target 1 of…TRaidraptor – Readiness
Card shown: Raidraptor – Readiness · TRAPRaidraptor – ReadinessTrapCARDTrapATTRIBUTETRAPRACE—This turn, “Raidraptor” monsters you control cannot be destroyed by battle. If you have a “Raidraptor” monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.TRaidraptor – Return
Card shown: Raidraptor – Return · TRAPRaidraptor – ReturnTrapCARDTrapATTRIBUTETRAPRACE—If a “Raidraptor” monster you control is destroyed by battle: Target 1 “Raidraptor” monster in your Graveyard; add it to your hand. If a face-up “Raidraptor” monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 “Raidraptor” card from your Deck to y…TRaidraptor Replica
Card shown: Raidraptor Replica · TRAPRaidraptor ReplicaTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Raidraptor” monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the tar…TRaidraptor’s Phantom Knights Claw
Card shown: Raidraptor’s Phantom Knights Claw · TRAPRaidraptor’s Phantom Knights ClawTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” card, 1 “Raidraptor” Xyz Monster you control gains ATK equal to that de…TRaigeki Bottle
Card shown: Raigeki Bottle · TRAPRaigeki BottleTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.TRaigeki Break
Card shown: Raigeki Break · TRAPRaigeki BreakTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card, then target 1 card on the field; destroy it.TRain of Frogs
Card shown: Rain of Frogs · TRAPRain of FrogsTrapCARDTrapATTRIBUTETRAPRACE—If you control an Aqua monster with 2000 or more ATK: Send all monsters on the field to the GY, except Aqua monsters. If this Set card is destroyed by card effect: You can Set this card. You can only use each effect of “Rain of Frogs” once per turn.TRain Storm
Card shown: Rain Storm · TRAPRain StormTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Cloudian” monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect.<br>●1000: Destroy 1 Spell/Trap your opponent controls.<br>●2000: Destroy 2 cards your opponent controls.TRainbow Bridge of Salvation
Card shown: Rainbow Bridge of Salvation · TRAPRainbow Bridge of SalvationTrapCARDTrapATTRIBUTETRAPRACE—If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players’ hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 “Crystal Beast” monster and 1 Fi…TRainbow Gravity
Card shown: Rainbow Gravity · TRAPRainbow GravityTrapCARDTrapATTRIBUTETRAPRACE—If you have 7 “Crystal Beast” cards with different names on your field and/or in your GY: Special Summon 1 “Ultimate Crystal” monster from your Deck or GY, ignoring its Summoning conditions.TRainbow Life
Card shown: Rainbow Life · TRAPRainbow LifeTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead.TRainbow Path
Card shown: Rainbow Path · TRAPRainbow PathTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Send 1 “Crystal Beast” card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 “Rainbow Dragon” or “Rainbow Dark Dragon” from your Deck to your hand.TRaptor’s Gust
Card shown: Raptor’s Gust · TRAPRaptor’s GustTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated while you control a “Raidraptor” card: Negate the activation, and if you do, destroy that card.TRare Metalmorph
Card shown: Rare Metalmorph · TRAPRare MetalmorphTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.TRay of Hope
Card shown: Ray of Hope · TRAPRay of HopeTrapCARDTrapATTRIBUTETRAPRACE—Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.TRe-dyce-cle
Card shown: Re-dyce-cle · TRAPRe-dyce-cleTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Speedroid” Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND S…TRe-qliate
Card shown: Re-qliate · TRAPRe-qliateTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there…TReady for Intercepting
Card shown: Ready for Intercepting · TRAPReady for InterceptingTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.TReally Eternal Rest
Card shown: Really Eternal Rest · TRAPReally Eternal RestTrapCARDTrapATTRIBUTETRAPRACE—Destroy all monsters equipped with an Equip Card(s).TReanimation Wave
Card shown: Reanimation Wave · TRAPReanimation WaveTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent’s monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster’s. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monst…TRebirth Judgment
Card shown: Rebirth Judgment · TRAPRebirth JudgmentTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can declare 1 Monster Type; monsters in the GYs become that Type for the rest of this turn (even if this card leaves the field).TRebirth of Parshath
Card shown: Rebirth of Parshath · TRAPRebirth of ParshathTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 “Parshath” monster from your Deck or Extra Deck.TRebirth of the Seventh Emperors
Card shown: Rebirth of the Seventh Emperors · TRAPRebirth of the Seventh EmperorsTrapCARDTrapATTRIBUTETRAPRACE—Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach your “Number” Xyz Monsters that are banished and/or in your GY to it as material, that have a number between “101” and “107” in their name, up to the number of monsters Tributed…TRebound
Card shown: Rebound · TRAPReboundTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent’s hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your o…TRecall
Card shown: Recall · TRAPRecallTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.TRecette de Personnel (Staff Recipe)
Card shown: Recette de Personnel (Staff Recipe) · TRAPRecette de Personnel (Staff Recipe)TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 Ritual Monster you control; Special Summon 1 “Nouvelles Token” (Fiend/DARK/Level 1/ATK 50/DEF 50). This Token’s Level becomes the same as that monster’s. You can send this face-up card from your Spell & Trap Zone to the GY; Ritual Summon 1 “Nouvelles” Ritual Monster from your hand…TReckless Greed
Card shown: Reckless Greed · TRAPReckless GreedTrapCARDTrapATTRIBUTETRAPRACE—Draw 2 cards and skip your next 2 Draw Phases.TReckoned Power
Card shown: Reckoned Power · TRAPReckoned PowerTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 “Iron Core of Koa’ki Meiru” in your hand. Destroy all face-down Spell and Trap Cards your opponent controls.TRecoded Alive
Card shown: Recoded Alive · TRAPRecoded AliveTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Link-3 Cyberse Link Monster you control or in your GY; banish it, and if you do, Special Summon 1 “Code Talker” monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished “Code Talker” monsters;…TRed Carpet
Card shown: Red Carpet · TRAPRed CarpetTrapCARDTrapATTRIBUTETRAPRACE—If a Dragon-Type Synchro Monster is on the field: Target up to 2 “Resonator” monsters in your Graveyard; Special Summon them.TRed Cocoon
Card shown: Red Cocoon · TRAPRed CocoonTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent’s monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there…TRed Reboot
Card shown: Red Reboot · TRAPRed RebootTrapCounter trap · ForbiddenCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand b…TRed Reign
Card shown: Red Reign · TRAPRed ReignTrapCARDTrapATTRIBUTETRAPRACE—If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster i…TRed Screen
Card shown: Red Screen · TRAPRed ScreenTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent’s monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. “Red Dragon Archfiend” mus…TRed Supremacy
Card shown: Red Supremacy · TRAPRed SupremacyTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 “Red Dragon Archfiend” Synchro Monster from your Graveyard, then target 1 “Red Dragon Archfiend” Synchro Monster you control; its name becomes the banished monster’s original name, and replace its effects with the banished monster’s original effects.TRed Zone
Card shown: Red Zone · TRAPRed ZoneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent activates a card or effect while you control “Red Dragon Archfiend” or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of “Red Zone”…TRed-Eyes Burn
Card shown: Red-Eyes Burn · TRAPRed-Eyes BurnTrapCARDTrapATTRIBUTETRAPRACE—If a face-up “Red-Eyes” monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 “Red-Eyes Burn” per turn.TRed-Eyes Fang with Chain
Card shown: Red-Eyes Fang with Chain · TRAPRed-Eyes Fang with ChainTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Red-Eyes” monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a mon…TRed-Eyes Spirit
Card shown: Red-Eyes Spirit · TRAPRed-Eyes SpiritTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Red-Eyes” monster in your GY; Special Summon it.TRedeemable Jar
Card shown: Redeemable Jar · TRAPRedeemable JarTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of “Redeemable Jar” once per turn.TRegenesis Birth
Card shown: Regenesis Birth · TRAPRegenesis BirthTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can send 1 “Regenesis” monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent’s turn: You can send this card to the GY; Special Summon as many “Regenesis” monsters as possible with different names fro…TRegenesis Commands
Card shown: Regenesis Commands · TRAPRegenesis CommandsTrapCARDTrapATTRIBUTETRAPRACE—Apply these effects to all cards your opponent controls in the same column as your “Regenesis” monsters.<br>●Face-up cards: Negate their effects.<br>●Face-down monsters: Cannot change their battle positions.<br>●Face-down Spells/Traps: Cannot be activated until the end of the next turn.<br>You can…TRegretful Rebirth
Card shown: Regretful Rebirth · TRAPRegretful RebirthTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.TReincarnation of the Seventh Emperors
Card shown: Reincarnation of the Seventh Emperors · TRAPReincarnation of the Seventh EmperorsTrapCARDTrapATTRIBUTETRAPRACE—During damage calculation, if your “Number” Xyz Monster that has a number between “101” and “107” in its name, or your Xyz Monster that has any such monsters as material, battles: Banish that monster you control (also banish its materials). During the End Phase of the turn you activated this card,…TReinforce Truth
Card shown: Reinforce Truth · TRAPReinforce TruthTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.TREINFORCE!
Card shown: REINFORCE! · TRAPREINFORCE!TrapCARDTrapATTRIBUTETRAPRACE—(This card is always treated as a “Rescue-ACE” card.)<br>Target 1 “Rescue-ACE” monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent’s monster effects, and the next time it would be destroyed by battle, it is not destroyed. You c…TReinforced Space
Card shown: Reinforced Space · TRAPReinforced SpaceTrapCARDTrapATTRIBUTETRAPRACE—Each face-up Xyz Monster you control gains 300 ATK for each Xyz Material attached to it, until the End Phase.TReinforcements
Card shown: Reinforcements · TRAPReinforcementsTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.TReject Reborn
Card shown: Reject Reborn · TRAPReject RebornTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated.TRelay Soul
Card shown: Relay Soul · TRAPRelay SoulTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel.TRelease from Stone
Card shown: Release from Stone · TRAPRelease from StoneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTarget 1 of your banished Rock monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.TRelease, Reverse, Burst
Card shown: Release, Reverse, Burst · TRAPRelease, Reverse, BurstTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Utopia” monster; destroy all Set Spell and Trap Cards your opponent controls.TRelieve Monster
Card shown: Relieve Monster · TRAPRelieve MonsterTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.TRemote Rebirth
Card shown: Remote Rebirth · TRAPRemote RebirthTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in your opponent’s GY; Special Summon it in an opponent’s Main Monster Zone your Link Monster points to.TRemote Revenge
Card shown: Remote Revenge · TRAPRemote RevengeTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster’s effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.TRemove Brainwashing
Card shown: Remove Brainwashing · TRAPRemove BrainwashingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThe control of all monsters on the field returns to the owners.TRenewal of the World
Card shown: Renewal of the World · TRAPRenewal of the WorldTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects;<br>●Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster bani…TResh Shaddoll Incarnation
Card shown: Resh Shaddoll Incarnation · TRAPResh Shaddoll IncarnationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Shaddoll” monster in your GY; Special Summon it in face-up or face-down Defense Position.<br>You can banish this card and 1 “Shaddoll” card from your GY, then activate 1 of these effects;<br>●Change 1 face-down monster you control to face-up Defense Position.<br>●Change 1 face-up monster…TRespect Play
Card shown: Respect Play · TRAPRespect PlayTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring their respective turns, each player must show their opponent their hand.TResurgam Xyz
Card shown: Resurgam Xyz · TRAPResurgam XyzTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Number C” monster or 1 “CXyz” monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This i…TRetort
Card shown: Retort · TRAPRetortTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.TReturn
Card shown: Return · TRAPReturnTrapCARDTrapATTRIBUTETRAPRACE—When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck.TReturn from the Different Dimension
Card shown: Return from the Different Dimension · TRAPReturn from the Different DimensionTrapForbiddenCARDTrapATTRIBUTETRAPRACE—Pay half your LP; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.TReturn of the Red-Eyes
Card shown: Return of the Red-Eyes · TRAPReturn of the Red-EyesTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control a “Red-Eyes” monster: You can target 1 Normal Monster in your GY; Special Summon it. If this card in your possession is destroyed by an opponent’s card effect and sent to your GY: You can target 1 “Red-Eyes” monster in your GY; Special Summon it. You can only use each effect of “Retu…TReturn of the Six Samurai
Card shown: Return of the Six Samurai · TRAPReturn of the Six SamuraiTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Six Samurai” monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.TReturn of the Zombies
Card shown: Return of the Zombies · TRAPReturn of the ZombiesTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when…TReturn Soul
Card shown: Return Soul · TRAPReturn SoulTrapCARDTrapATTRIBUTETRAPRACE—Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners’ Decks.TRevenge of the Paper Dolls
Card shown: Revenge of the Paper Dolls · TRAPRevenge of the Paper DollsTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster you control and 1 face-up card your opponent controls; destroy your monster, and if you do, negate the effects of that opponent’s card until the end of this turn. If this Set card is sent to the GY: You can target 1 face-up card your opponent controls; negate its effects. You can o…TRevenge Rally
Card shown: Revenge Rally · TRAPRevenge RallyTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use th…TReversal Box
Card shown: Reversal Box · TRAPReversal BoxTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during the Standby Phase: Roll a six-sided die, and place counters on this card (max. 6), up to the result. When a monster effect is activated on your opponent’s field, or once per battle, during damage calculation, if your opponent’s monster attacks: You can remove 1 counter from th…TReversal of Fate
Card shown: Reversal of Fate · TRAPReversal of FateTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Arcana Force” monster you control; that monster’s effect is now treated as the opposite coin toss result.TReverse Glasses
Card shown: Reverse Glasses · TRAPReverse GlassesTrapCARDTrapATTRIBUTETRAPRACE—Halve the ATK of all face-up monsters currently on the field, until the End Phase.TReverse Reuse
Card shown: Reverse Reuse · TRAPReverse ReuseTrapCARDTrapATTRIBUTETRAPRACE—Target up to 2 Flip monsters in your GY; Special Summon them to your opponent’s field, in face-up or face-down Defense Position.TReverse Trap
Card shown: Reverse Trap · TRAPReverse TrapTrapCARDTrapATTRIBUTETRAPRACE—Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)TRevival Gift
Card shown: Revival Gift · TRAPRevival GiftTrapCARDTrapATTRIBUTETRAPRACE—Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 “Gift Fiend Tokens” (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent’s side of the field.TRevival of the Immortals
Card shown: Revival of the Immortals · TRAPRevival of the ImmortalsTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Earthbound Immortal” monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it.TRGB Rainbowlution
Card shown: RGB Rainbowlution · TRAPRGB RainbowlutionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can target 1 face-up monster on the field; its Type is changed to Machine, also it gains the LIGHT/DARK/EARTH/WATER/FIRE/WIND Attributes (even if this card leaves the field).TRikka Sheet
Card shown: Rikka Sheet · TRAPRikka SheetTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster’s effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it be…TRikka Tranquility
Card shown: Rikka Tranquility · TRAPRikka TranquilityTrapCARDTrapATTRIBUTETRAPRACE—When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 “Rikka” monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 “Rikka Tranqui…TRing of Destruction
Card shown: Ring of Destruction · TRAPRing of DestructionTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 “…TRiryoku Field
Card shown: Riryoku Field · TRAPRiryoku FieldTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.TRise of the Snake Deity
Card shown: Rise of the Snake Deity · TRAPRise of the Snake DeityTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Vennominon the King of Poisonous Snakes” you control is destroyed, except by battle: Special Summon 1 “Vennominaga the Deity of Poisonous Snakes” from your hand or Deck.TRise to Full Height
Card shown: Rise to Full Height · TRAPRise to Full HeightTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent’s monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 “R…TRising Energy
Card shown: Rising Energy · TRAPRising EnergyTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.TRite of Spirit
Card shown: Rite of Spirit · TRAPRite of SpiritTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Gravekeeper’s” monster in your GY; Special Summon that target. This card’s activation and effect are unaffected by “Necrovalley”.TRitual Beast Ambush
Card shown: Ritual Beast Ambush · TRAPRitual Beast AmbushTrapCARDTrapATTRIBUTETRAPRACE—Target 1 of your “Ritual Beast Tamer” monsters and 1 of your “Spiritual Beast” monsters that are banished and/or in your GY; Special Summon them in Defense Position. For the rest of this turn after this card resolves, you cannot Special Summon, except “Ritual Beast” monsters. You can only activate…TRitual Beast Steeds
Card shown: Ritual Beast Steeds · TRAPRitual Beast SteedsTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Ritual Beast” monster: Destroy monsters on the field up to the number of “Ritual Beast” monsters you currently control.TRitual Buster
Card shown: Ritual Buster · TRAPRitual BusterTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.TRitual Sealing
Card shown: Ritual Sealing · TRAPRitual SealingTrapCARDTrapATTRIBUTETRAPRACE—Destroy 1 face-up Ritual Monster on the field.TRivalry of Warlords
Card shown: Rivalry of Warlords · TRAPRivalry of WarlordsTrapContinuous trap · LimitedCARDTrapATTRIBUTETRAPRACEContinuousEach player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.TRoar of the Earthbound Immortal
Card shown: Roar of the Earthbound Immortal · TRAPRoar of the Earthbound ImmortalTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if an opponent’s monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster’s ATK. You must control an “Earthbound Immortal” monster with ATK higher than the ATK of the attacking mo…TRoaring Earth
Card shown: Roaring Earth · TRAPRoaring EarthTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this car…TRobbin’ Goblin
Card shown: Robbin’ Goblin · TRAPRobbin’ GoblinTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.TRobbin’ Zombie
Card shown: Robbin’ Zombie · TRAPRobbin’ ZombieTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.TRock Bombardment
Card shown: Rock Bombardment · TRAPRock BombardmentTrapCARDTrapATTRIBUTETRAPRACE—Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.TRocket Hand
Card shown: Rocket Hand · TRAPRocket HandTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its ba…TRoll Out!
Card shown: Roll Out! · TRAPRoll Out!TrapCARDTrapATTRIBUTETRAPRACE—Target 1 Union monster in your GY; equip that target to an appropriate monster you control for that Union monster’s effect.TRope of Life
Card shown: Rope of Life · TRAPRope of LifeTrapCARDTrapATTRIBUTETRAPRACE—When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.TRoyal Command
Card shown: Royal Command · TRAPRoyal CommandTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousFlip monsters’ effects cannot be activated, also their effects are negated.TRoyal Decree
Card shown: Royal Decree · TRAPRoyal DecreeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNegate all other Trap effects on the field.TRoyal Oppression
Card shown: Royal Oppression · TRAPRoyal OppressionTrapContinuous trap · ForbiddenCARDTrapATTRIBUTETRAPRACEContinuousEither player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.TRoyal Prison
Card shown: Royal Prison · TRAPRoyal PrisonTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNeither player can Special Summon monsters from the GY.TRoyal Surrender
Card shown: Royal Surrender · TRAPRoyal SurrenderTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.TRoyal Writ of Taxation
Card shown: Royal Writ of Taxation · TRAPRoyal Writ of TaxationTrapCARDTrapATTRIBUTETRAPRACE—Activate only during your opponent’s Standby Phase. Select 1 random card from your opponent’s hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card…TRyu-Ge End
Card shown: Ryu-Ge End · TRAPRyu-Ge EndTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent cannot target “Ryu-Ge” monsters you control with card effects. You can only use each of the following effects of “Ryu-Ge End” once per turn. If a “Ryu-Ge” Pendulum Monster is in your field or face-up Extra Deck: You can shuffle 2 “Ryu-Ge” monsters from your hand, GY, and/or banishment…TRyu-Ge Rivalry
Card shown: Ryu-Ge Rivalry · TRAPRyu-Ge RivalryTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Ryu-Ge” monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 “Ryu-Ge” Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each…TRyzeal Mass Driver
Card shown: Ryzeal Mass Driver · TRAPRyzeal Mass DriverTrapCARDTrapATTRIBUTETRAPRACE—Apply the following effect, then you can attach this card to a Rank 4 Xyz Monster you control.<br>●For the rest of this turn, all “Ryzeal” monsters you control gain 1000 ATK.<br>If this card is sent to the GY, except from the field: You can target 1 card in your opponent’s GY; banish it. You can on…TRyzeal Plasma Hole
Card shown: Ryzeal Plasma Hole · TRAPRyzeal Plasma HoleTrapCARDTrapATTRIBUTETRAPRACE—Target face-up cards your opponent controls, up to the number of “Ryzeal” Xyz Monsters you control; destroy them, then you can attach 1 “Ryzeal” card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Mon…TS-Force Chase
Card shown: S-Force Chase · TRAPS-Force ChaseTrapCARDTrapATTRIBUTETRAPRACE—Target face-up cards your opponent controls, up to the number of “S-Force” monsters you control with different names; return them to the hand. If a “S-Force” monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only…TS-Force Specimen
Card shown: S-Force Specimen · TRAPS-Force SpecimenTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls a monster: Target 1 of your “S-Force” monsters that is banished or in your GY; Special Summon it to your field in the same column as an opponent’s monster. You can banish this card from your GY, then target 1 “S-Force” monster you control; move that target to another of yo…TS-Force World Sorting
Card shown: S-Force World Sorting · TRAPS-Force World SortingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf an “S-Force” monster you control would banish a card(s) from your hand to activate its effect, you can send 1 “S-Force” card from your Deck to the GY instead, except “S-Force World Sorting”. If another card(s) is banished (except during the Damage Step): You can target 1 card in your opponent’s…TSA.I.dekick
Card shown: SA.I.dekick · TRAPSA.I.dekickTrapCARDTrapATTRIBUTETRAPRACE—Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn. You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it. You can only use each e…TSaber Hole
Card shown: Saber Hole · TRAPSaber HoleTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Summoned, while you control an “X-Saber” monster: Negate the Summon, and if you do, destroy that monster(s).TSacred Beasts Combined Assault
Card shown: Sacred Beasts Combined Assault · TRAPSacred Beasts Combined AssaultTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Sacred Beast” monster from your hand or GY in Defense Position, then if you control 2 or more “Sacred Beast” monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY…TSafe Zone
Card shown: Safe Zone · TRAPSafe ZoneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent’s card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destro…TSakuretsu Armor
Card shown: Sakuretsu Armor · TRAPSakuretsu ArmorTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target the attacking monster; destroy that target.TSalamandra with Chain
Card shown: Salamandra with Chain · TRAPSalamandra with ChainTrapCARDTrapATTRIBUTETRAPRACE—Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by sh…TSalamangreat Gift
Card shown: Salamangreat Gift · TRAPSalamangreat GiftTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can discard 1 “Salamangreat” monster; send 1 “Salamangreat” monster from your Deck to the GY, then draw 1 card. If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 “Salamangreat” monster; draw 2 cards. You can onl…TSalamangreat Rage
Card shown: Salamangreat Rage · TRAPSalamangreat RageTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●Send 1 “Salamangreat” monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.<br>●Target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your oppon…TSalamangreat Revive
Card shown: Salamangreat Revive · TRAPSalamangreat ReviveTrapCARDTrapATTRIBUTETRAPRACE—Target 1 FIRE monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 “Salamangreat” monster you control and 1 monster in your GY with the same name; shuffle that monster from the GY into the Deck, and if you do, that monster you control gains ATK equal to its or…TSalamangreat Roar
Card shown: Salamangreat Roar · TRAPSalamangreat RoarTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a “Salamangreat” Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a “Salamangreat” Link Monster is Link Summoned to your field using a monster with its same name as mater…TSales Pitch
Card shown: Sales Pitch · TRAPSales PitchTrapCARDTrapATTRIBUTETRAPRACE—If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 “Sales Pitch” p…TSangen Kaiho
Card shown: Sangen Kaiho · TRAPSangen KaihoTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any numbe…TSanguine Swamp
Card shown: Sanguine Swamp · TRAPSanguine SwampTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.TSaryuja’s Shackles
Card shown: Saryuja’s Shackles · TRAPSaryuja’s ShacklesTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 “Saryuja’s Shackles” per turn.TScareclaw Alternative
Card shown: Scareclaw Alternative · TRAPScareclaw AlternativeTrapCARDTrapATTRIBUTETRAPRACE—Tribute 3 “Scareclaw” monsters; for the rest of this turn, your opponent can only Special Summon monsters in Defense Position. During your turn: You can banish this card from your GY; inflict 100 damage to your opponent for each Defense Position monster on the field. You can only use this effect of…TScareclaw Sclash
Card shown: Scareclaw Sclash · TRAPScareclaw SclashTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can target 1 “Scareclaw” monster or “Visas Starfrost” you control; it can attack while in face-up Defense Position this turn. If it does, apply its ATK or DEF (whichever is higher) for damage calculation. When your opponent activates a card or effect, while you control a “Scarecl…TScareclaw Twinsaw
Card shown: Scareclaw Twinsaw · TRAPScareclaw TwinsawTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Scareclaw” monster, then target 2 cards your opponent controls; destroy them, and if you do, if you control “Visas Starfrost”, banish those destroyed cards instead of sending them to the GY. If a Link-3 or higher monster is on the field: You can banish this card from your GY; for the res…TScramble Egg
Card shown: Scramble Egg · TRAPScramble EggTrapCARDTrapATTRIBUTETRAPRACE—If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 “Sonic Chick” from your hand, Deck or GY.TScrap Crash
Card shown: Scrap Crash · TRAPScrap CrashTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a “Scrap” monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.TScrap Garage
Card shown: Scrap Garage · TRAPScrap GarageTrapCARDTrapATTRIBUTETRAPRACE—If a face-up Machine monster(s) you control is destroyed by battle or card effect: Target up to 3 DARK Machine monsters in your GY; Special Summon them, but their ATK/DEF become 0. You can banish this card from your GY, then target 1 Machine monster you control; destroy it. You can only use each ef…TScrap Rage
Card shown: Scrap Rage · TRAPScrap RageTrapCARDTrapATTRIBUTETRAPRACE—Activate only during damage calculation, if a Defense Position “Scrap” monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase.TScrap-Iron Sacred Statue
Card shown: Scrap-Iron Sacred Statue · TRAPScrap-Iron Sacred StatueTrapCARDTrapATTRIBUTETRAPRACE—Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner’s control is destroyed by an oppone…TScrap-Iron Scarecrow
Card shown: Scrap-Iron Scarecrow · TRAPScrap-Iron ScarecrowTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.TScrap-Iron Signal
Card shown: Scrap-Iron Signal · TRAPScrap-Iron SignalTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect, while you control a Synchro Monster that mentions a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 “Scrap-Iron Signal” per turn.TScrap-Iron Statue
Card shown: Scrap-Iron Statue · TRAPScrap-Iron StatueTrapCARDTrapATTRIBUTETRAPRACE—When a Spell/Trap Card that is already face-up on your opponent’s field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 “Junk” monster in your GY; Special Summon it in Defense Positi…TScreams of the Branded
Card shown: Screams of the Branded · TRAPScreams of the BrandedTrapCARDTrapATTRIBUTETRAPRACE—If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of “Fallen of Albaz” this turn: You can Set this card. You can only use this e…TScrubbed Raid
Card shown: Scrubbed Raid · TRAPScrubbed RaidTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.TScrum Force
Card shown: Scrum Force · TRAPScrum ForceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent’s card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Tr…TSea Stealth Attack
Card shown: Sea Stealth Attack · TRAPSea Stealth AttackTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can activate 1 “Umi” from your hand or GY. While “Umi” is on the field, this face-up card gains these effects.<br>●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your…TSeal of Wickedness
Card shown: Seal of Wickedness · TRAPSeal of WickednessTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your opponent’s Standby Phase, select 1 face-up card on the field. The selected card’s effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.TSealing Ceremony of Katon
Card shown: Sealing Ceremony of Katon · TRAPSealing Ceremony of KatonTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent’s Graveyard; banish that target.TSealing Ceremony of Mokuton
Card shown: Sealing Ceremony of Mokuton · TRAPSealing Ceremony of MokutonTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent’s GY; banish those targets.TSealing Ceremony of Raiton
Card shown: Sealing Ceremony of Raiton · TRAPSealing Ceremony of RaitonTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can return 1 face-up WIND monster you control to the bottom of the Main Deck to target up to 2 cards in your opponent’s Graveyard; banish those targets.TSealing Ceremony of Suiton
Card shown: Sealing Ceremony of Suiton · TRAPSealing Ceremony of SuitonTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent’s GY; banish that target.TSecond Expedition into Danger!
Card shown: Second Expedition into Danger! · TRAPSecond Expedition into Danger!TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDiscard 1 card, then target 1 “Danger!” monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 “Danger!” monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of “Second Expedition into Danger!”…TSecret Barrel
Card shown: Secret Barrel · TRAPSecret BarrelTrapCARDTrapATTRIBUTETRAPRACE—Inflict 200 damage to your opponent for each card in their hand and for each card they control.TSecret Blast
Card shown: Secret Blast · TRAPSecret BlastTrapCARDTrapATTRIBUTETRAPRACE—Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent’s card and sent to your Graveyard: Inflict 1000 damage to your opponent.TSecrets of the Gallant
Card shown: Secrets of the Gallant · TRAPSecrets of the GallantTrapCARDTrapATTRIBUTETRAPRACE—Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.TSecurity Orb
Card shown: Security Orb · TRAPSecurity OrbTrapCARDTrapATTRIBUTETRAPRACE—When your opponent’s monster declares an attack: Target that attacking monster; change that target’s battle position. If this Set card is destroyed by your opponent’s Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.TSeismic Shockwave
Card shown: Seismic Shockwave · TRAPSeismic ShockwaveTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDestroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent’s unused Spell & Trap Zones. Those Zones cannot be used. If this ca…TSelf-Destruct Button
Card shown: Self-Destruct Button · TRAPSelf-Destruct ButtonTrapForbiddenCARDTrapATTRIBUTETRAPRACE—You can only activate this card while your Life Points are lower than your opponent’s Life Points and the difference is 7000 points or more. Both players’ Life Points become 0.TSentence of Doom
Card shown: Sentence of Doom · TRAPSentence of DoomTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target any number of your Fiend monsters that are banished or in your GY, up to the number of “Destiny Board” and/or “Spirit Message” cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 “Spirit Message” card from your hand, Deck, o…TSerpent Suppression
Card shown: Serpent Suppression · TRAPSerpent SuppressionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousFace-up Attack Position monsters with 0 ATK your opponent controls cannot be destroyed by battle with “Reptilianne” monsters.TService Puppet Play
Card shown: Service Puppet Play · TRAPService Puppet PlayTrapCARDTrapATTRIBUTETRAPRACE—Target monsters your opponent controls, up to the number of “Gimmick Puppet” Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a “Gimmick Puppet” Xyz Monster: You can banish this card, then ta…TSetuppercut
Card shown: Setuppercut · TRAPSetuppercutTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 “Setuppercut” per turn.TSeven Tools of the Bandit
Card shown: Seven Tools of the Bandit · TRAPSeven Tools of the BanditTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.TSeventh Eternity
Card shown: Seventh Eternity · TRAPSeventh EternityTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTarget 1 “Number” Xyz Monster you control that has a number between “101” and “107” in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects;<br>●Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targe…TShaddoll Core
Card shown: Shaddoll Core · TRAPShaddoll CoreTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a “Shaddoll” Fusion Monster Card. If this card is sent to the GY by a…TShaddoll Schism
Card shown: Shaddoll Schism · TRAPShaddoll SchismTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase, you can: Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Su…TShadow Impulse
Card shown: Shadow Impulse · TRAPShadow ImpulseTrapCARDTrapATTRIBUTETRAPRACE—When a Synchro Monster(s) you control is destroyed by battle or card effect and sent to the GY: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 “Shadow Impulse…TShadow of Eyes
Card shown: Shadow of Eyes · TRAPShadow of EyesTrapCARDTrapATTRIBUTETRAPRACE—When a monster(s) is Set on your opponent’s field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)TShadow Spell
Card shown: Shadow Spell · TRAPShadow SpellTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.TShadow-Imprisoning Mirror
Card shown: Shadow-Imprisoning Mirror · TRAPShadow-Imprisoning MirrorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNegate all DARK monster effects activated on the field or in the GY.TShapesister
Card shown: Shapesister · TRAPShapesisterTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as a Normal Monster (Fiend/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap.) You can only activate 1 “Shapesister” per turn.TSharv Sarga
Card shown: Sharv Sarga · TRAPSharv SargaTrapCARDTrapATTRIBUTETRAPRACE—If “Visas Starfrost” is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that…TShattered Axe
Card shown: Shattered Axe · TRAPShattered AxeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.TShichi-Go-San
Card shown: Shichi-Go-San · TRAPShichi-Go-SanTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 Level/Rank 1 monster from either GY to your field, and if you do, equip this card to it. Once per turn, during the End Phase: Increase the equipped monster’s Level/Rank by 1. Apply the following effects based on the equipped monster’s Level/Rank.<br>●3+: It gains ATK equal to its o…TShield Handler
Card shown: Shield Handler · TRAPShield HandlerTrapCARDTrapATTRIBUTETRAPRACE—When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent’s targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroye…TShield Spear
Card shown: Shield Spear · TRAPShield SpearTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn.TShien’s Scheme
Card shown: Shien’s Scheme · TRAPShien’s SchemeTrapCARDTrapATTRIBUTETRAPRACE—If a “Six Samurai” monster you control is destroyed by battle: Special Summon up to 2 “Six Samurai” monsters from your hand.TShift
Card shown: Shift · TRAPShiftTrapCARDTrapATTRIBUTETRAPRACE—When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.TShining Silver Force
Card shown: Shining Silver Force · TRAPShining Silver ForceTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.TShinobird Salvation
Card shown: Shinobird Salvation · TRAPShinobird SalvationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent’s monster declares an attack: You can banish 1 Spirit monster from your Graveyard; nega…TShipping Error
Card shown: Shipping Error · TRAPShipping ErrorTrapCARDTrapATTRIBUTETRAPRACE—When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: The activated effect becomes “Your opponent takes 1 card from their Deck for you to add to your hand, and you must keep that card revealed. During the End Phase of this turn, shuffle it into th…TShiranui Style Samsara
Card shown: Shiranui Style Samsara · TRAPShiranui Style SamsaraTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThis card’s name becomes “Shiranui Style Synthesis” while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.<br>●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).<br>●Target 2 of your banished Zombie…TShiranui Style Success
Card shown: Shiranui Style Success · TRAPShiranui Style SuccessTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 “Shiranui Style Success” effect pe…TShiranui Style Swallow’s Slash
Card shown: Shiranui Style Swallow’s Slash · TRAPShiranui Style Swallow’s SlashTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 “Shiranui” monster from your Deck. You can only activate 1 “Shiranui Style Swallow’s Slash” per turn.TShooting Star
Card shown: Shooting Star · TRAPShooting StarTrapCARDTrapATTRIBUTETRAPRACE—If a “Stardust” monster is on the field: Target 1 card on the field; destroy that target.TShowdown of the Secret Sense Scroll Techniques
Card shown: Showdown of the Secret Sense Scroll Techniques · TRAPShowdown of the Secret Sense Scroll TechniquesTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.TSide Effects?
Card shown: Side Effects? · TRAPSide Effects?TrapCARDTrapATTRIBUTETRAPRACE—Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.TSigns of the Tistina
Card shown: Signs of the Tistina · TRAPSigns of the TistinaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 face-up monster on the field; Special Summon this card as an Effect Monster (Aqua/LIGHT/Level 10/ATK 0/DEF 0) with the following effect (this card is also still a Trap).<br>●During your opponent’s turn, when that target leaves the field, destroy this card. During y…TSilhouhatte Trick
Card shown: Silhouhatte Trick · TRAPSilhouhatte TrickTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap).<br>●If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate th…TSimorgh Sky Battle
Card shown: Simorgh Sky Battle · TRAPSimorgh Sky BattleTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWinged Beast monsters you control cannot be targeted by your opponent’s card effects, or their monsters’ attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 “Simorgh” monsters you control with different original Attributes whose original Levels…TSimul Archfiends
Card shown: Simul Archfiends · TRAPSimul ArchfiendsTrapCARDTrapATTRIBUTETRAPRACE—This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you curren…TSimultaneous Equation Cannons
Card shown: Simultaneous Equation Cannons · TRAPSimultaneous Equation CannonsTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players’ hands and on the field, then you can apply this effect.<br>●Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) w…TSimultaneous Loss
Card shown: Simultaneous Loss · TRAPSimultaneous LossTrapCARDTrapATTRIBUTETRAPRACE—Each player sends the top card of their Deck to the Graveyard.TSinful Spoils Awakening
Card shown: Sinful Spoils Awakening · TRAPSinful Spoils AwakeningTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leav…TSinful Spoils of Betrayal – Silvera
Card shown: Sinful Spoils of Betrayal – Silvera · TRAPSinful Spoils of Betrayal – SilveraTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Diabellstar” monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your “Diabellstar” monster effect or your “Sinful Spoils” Spell/Trap Card or effect activation: You can b…TSinful Spoils of Slumber – Morrian
Card shown: Sinful Spoils of Slumber – Morrian · TRAPSinful Spoils of Slumber – MorrianTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 “Sinful Spoils of Slumber – Morrian”…TSinful Spoils Sanctification
Card shown: Sinful Spoils Sanctification · TRAPSinful Spoils SanctificationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can activate 1 of these effects;<br>●Target 1 “Diabell” monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster.<br>●Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it.<br>You can only use this effect of “Sinful Spoils Sanctification”…TSinful Spoils Subdual
Card shown: Sinful Spoils Subdual · TRAPSinful Spoils SubdualTrapCARDTrapATTRIBUTETRAPRACE—Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you contr…TSinister Seeds
Card shown: Sinister Seeds · TRAPSinister SeedsTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is destroyed by a battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 “Sinister Seed Token” (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you t…TSinister Shadow Games
Card shown: Sinister Shadow Games · TRAPSinister Shadow GamesTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Shaddoll” card from your Deck to the GY, then you can change any number of face-down Defense Position “Shaddoll” monsters you control to face-up Defense Position.TSinister Yorishiro
Card shown: Sinister Yorishiro · TRAPSinister YorishiroTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead.TSix Strike – Sextuple Barrage
Card shown: Six Strike – Sextuple Barrage · TRAPSix Strike – Sextuple BarrageTrapCARDTrapATTRIBUTETRAPRACE—If you control 3 or more “Six Samurai” Synchro Monsters with different names (for every 6 Bushido Counters you control, reduce this number by 1): Destroy all cards your opponent controls. If this Set card in its owner’s control is destroyed or banished by an opponent’s activated effect: You can Spe…TSix Strike – Thunder Blast
Card shown: Six Strike – Thunder Blast · TRAPSix Strike – Thunder BlastTrapCARDTrapATTRIBUTETRAPRACE—Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.<br>●Target 1 monster your opponent controls; destroy that target.<br>●Target 1 card your opponent controls; return that target to the hand.TSix Style – Dual Wield
Card shown: Six Style – Dual Wield · TRAPSix Style – Dual WieldTrapCARDTrapATTRIBUTETRAPRACE—If the only monster you control is 1 “Six Samurai” monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.TSixth Sense
Card shown: Sixth Sense · TRAPSixth SenseTrapForbiddenCARDTrapATTRIBUTETRAPRACE—Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the GY equal to the result.TSkill Drain
Card shown: Skill Drain · TRAPSkill DrainTrapContinuous trap · LimitedCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).TSkill Prisoner
Card shown: Skill Prisoner · TRAPSkill PrisonerTrapCARDTrapATTRIBUTETRAPRACE—Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn…TSkill Successor
Card shown: Skill Successor · TRAPSkill SuccessorTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.TSkull Dice
Card shown: Skull Dice · TRAPSkull DiceTrapCARDTrapATTRIBUTETRAPRACE—Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.TSkull Invitation
Card shown: Skull Invitation · TRAPSkull InvitationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.TSkull Lair
Card shown: Skull Lair · TRAPSkull LairTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousRemove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.TSlip of Fortune
Card shown: Slip of Fortune · TRAPSlip of FortuneTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent’s monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.TSlip Summon
Card shown: Slip Summon · TRAPSlip SummonTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner’s hand during the End Phase.TSmall Scuffle
Card shown: Small Scuffle · TRAPSmall ScuffleTrapCARDTrapATTRIBUTETRAPRACE—Choose 2 unused Main Monster Zones in the same column; Special Summon 1 Level 2 or lower monster from your hand or Deck in face-up Attack Position or face-down Defense Position in your chosen Main Monster Zone, then your opponent can do the same from their hand or Deck to theirs. You can only activ…TSmashing Horn
Card shown: Smashing Horn · TRAPSmashing HornTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.TSmile Potion
Card shown: Smile Potion · TRAPSmile PotionTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 “Smile Potion” per turn.TSnake Deity’s Command
Card shown: Snake Deity’s Command · TRAPSnake Deity’s CommandTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate by showing your opponent 1 “Venom” monster in your hand. Negate the activation and effect of an opponent’s Spell Card, and destroy it.TSnake Fang
Card shown: Snake Fang · TRAPSnake FangTrapCARDTrapATTRIBUTETRAPRACE—Decrease 1 selected monster’s DEF by 500 points during the turn this card is activated.TSnake Whistle
Card shown: Snake Whistle · TRAPSnake WhistleTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.TSnowman Effect
Card shown: Snowman Effect · TRAPSnowman EffectTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 “Snowman Effect” per turn.TSolar Ray
Card shown: Solar Ray · TRAPSolar RayTrapCARDTrapATTRIBUTETRAPRACE—Inflict 600 points of damage to your opponent’s Life Points for each face-up LIGHT monster on your side of the field.TSolemn Accusation
Card shown: Solemn Accusation · TRAPSolemn AccusationTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterYou can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects;<br>●Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the…TSolemn Authority
Card shown: Solemn Authority · TRAPSolemn AuthorityTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 “Aesir” monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the GY during your 2nd Standby Phase after activation.TSolemn Judgment
Card shown: Solemn Judgment · TRAPSolemn JudgmentTrapCounter trap · LimitedCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.TSolemn Scolding
Card shown: Solemn Scolding · TRAPSolemn ScoldingTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterIf this is the only Set card in your Spell & Trap Zone, when a monster(s) would be Summoned, OR a Spell/Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.TSolemn Strike
Card shown: Solemn Strike · TRAPSolemn StrikeTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.TSolemn Warning
Card shown: Solemn Warning · TRAPSolemn WarningTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.TSolemn Wishes
Card shown: Solemn Wishes · TRAPSolemn WishesTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time you draw a card(s), you gain 500 LP.TSolfachord Formal
Card shown: Solfachord Formal · TRAPSolfachord FormalTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhile you have a “Solfachord” card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects.<br>●Pendulum Monsters you control are unaffected by that effect.<br>●Cards…TSolfachord Musica
Card shown: Solfachord Musica · TRAPSolfachord MusicaTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects, based on the Pendulum Scales of “Solfachord” Pendulum Monster Cards you control;<br>●Odd: Special Summon 1 face-up “Solfachord” Pendulum Monster with an odd Pendulum Scale from your Extra Deck.<br>●Even: Special Summon 1 face-up “Solfachord” Pendulum Monster with an eve…TSolomon’s Lawbook
Card shown: Solomon’s Lawbook · TRAPSolomon’s LawbookTrapCARDTrapATTRIBUTETRAPRACE—Skip your own Standby Phase.TSolving for Pendulum
Card shown: Solving for Pendulum · TRAPSolving for PendulumTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during the Standby Phase: Place 1 T Counter on this card. Once per turn: You can target 1 Pendulum Monster in your Main Monster Zone; for each T Counter on this card, move that Pendulum Monster to an adjacent (horizontal) Monster Zone, 1 move at a time. Then, after you have finished…TSongs of the Dominators
Card shown: Songs of the Dominators · TRAPSongs of the DominatorsTrapCARDTrapATTRIBUTETRAPRACE—If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 “Dominus” card from your Deck to your hand. If you activated this card from your hand, you…TSonic Boom
Card shown: Sonic Boom · TRAPSonic BoomTrapCARDTrapATTRIBUTETRAPRACE—During your turn: Target 1 “Mecha Phantom Beast” monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that…TSonic Stun
Card shown: Sonic Stun · TRAPSonic StunTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Negate the attack, then you can Special Summon 1 “T.G.” monster, or 1 Level 4 or lower Tuner, from your hand or Deck.TSoul Demolition
Card shown: Soul Demolition · TRAPSoul DemolitionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent’s GY; banish those targets.TSoul Drain
Card shown: Soul Drain · TRAPSoul DrainTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.TSoul Energy MAX!!!
Card shown: Soul Energy MAX!!! · TRAPSoul Energy MAX!!!TrapCARDTrapATTRIBUTETRAPRACE—If you control “Obelisk the Tormentor” whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this ca…TSoul Levy
Card shown: Soul Levy · TRAPSoul LevyTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only control 1 “Soul Levy”. Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent’s Deck to the GY.TSoul of the Supreme Celestial King
Card shown: Soul of the Supreme Celestial King · TRAPSoul of the Supreme Celestial KingTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 “Supreme King Z-ARC” from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your “Pendulum Dragon”, “Xyz Dr…TSoul of the Supreme King
Card shown: Soul of the Supreme King · TRAPSoul of the Supreme KingTrapCARDTrapATTRIBUTETRAPRACE—Pay half your LP; Special Summon 1 “Supreme King Z-ARC” from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY…TSoul Resurrection
Card shown: Soul Resurrection · TRAPSoul ResurrectionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.TSoul Rope
Card shown: Soul Rope · TRAPSoul RopeTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.TSoul Strike
Card shown: Soul Strike · TRAPSoul StrikeTrapCARDTrapATTRIBUTETRAPRACE—If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent’s monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent’s turn. You can only activ…TSoul Transition
Card shown: Soul Transition · TRAPSoul TransitionTrapCARDTrapATTRIBUTETRAPRACE—If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 “Soul Transition” per turn. You cannot Special Summon monsters the turn you activate this card.TSoul Union
Card shown: Soul Union · TRAPSoul UnionTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field and 1 “Elemental HERO” monster in your GY; that target on the field gains ATK equal to the other target’s ATK (until the end of this turn), then if you have an “Elemental HERO” Normal Monster in your field or GY (except during the Damage Step), you can Fusion S…TSound the Retreat!
Card shown: Sound the Retreat! · TRAPSound the Retreat!TrapCARDTrapATTRIBUTETRAPRACE—Return all monsters you control to the hand.TSour Scheduling – Red Vinegar Vamoose
Card shown: Sour Scheduling – Red Vinegar Vamoose · TRAPSour Scheduling – Red Vinegar VamooseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card only if your opponent controls a card in this Set card’s column; return all other cards in this card’s column to the hand. Neither player can use the unused zones in this card’s column. You can only control 1 “Sour Scheduling – Red Vinegar Vamoose”.TSpace Dragster
Card shown: Space Dragster · TRAPSpace DragsterTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent’s card effects while this card is in the Monster Zone.TSpacegate
Card shown: Spacegate · TRAPSpacegateTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counte…TSpatial Collapse
Card shown: Spatial Collapse · TRAPSpatial CollapseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.TSpeedroid Clear Wing Wonder
Card shown: Speedroid Clear Wing Wonder · TRAPSpeedroid Clear Wing WonderTrapCARDTrapATTRIBUTETRAPRACE—Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you co…TSpeedroid Dupligate
Card shown: Speedroid Dupligate · TRAPSpeedroid DupligateTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher “Speedroid” monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Mo…TSpell Purification
Card shown: Spell Purification · TRAPSpell PurificationTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card; destroy all face-up Continuous Spells on the field.TSpell Reclamation
Card shown: Spell Reclamation · TRAPSpell ReclamationTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner’s hand.TSpell Shield Type-8
Card shown: Spell Shield Type-8 · TRAPSpell Shield Type-8TrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate 1 of these effects.<br>●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.<br>●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.TSpell Vanishing
Card shown: Spell Vanishing · TRAPSpell VanishingTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterDiscard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent’s hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.TSpell-Stopping Statute
Card shown: Spell-Stopping Statute · TRAPSpell-Stopping StatuteTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.TSpellbinding Circle
Card shown: Spellbinding Circle · TRAPSpellbinding CircleTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.TSpider Egg
Card shown: Spider Egg · TRAPSpider EggTrapCARDTrapATTRIBUTETRAPRACE—When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 “Spider Tokens” (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.TSpikeshield with Chain
Card shown: Spikeshield with Chain · TRAPSpikeshield with ChainTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only.TSpin Turn
Card shown: Spin Turn · TRAPSpin TurnTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of the following effects.<br>●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s monster.<br>●Target 1 EARTH Machine Xyz Monster you control in Defense…TSpiral Discharge
Card shown: Spiral Discharge · TRAPSpiral DischargeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile “Gaia the Dragon Champion” is in your Monster Zone, your opponent’s monsters can only target “Gaia the Dragon Champion” for attacks. When an attack is declared involving your “Gaia the Dragon Champion”: You can target 1 card on the field; destroy it. You can only use this effect of “Spiral Di…TSpiral Reborn
Card shown: Spiral Reborn · TRAPSpiral RebornTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a “Gaia the Dragon Champion” by this effect, your opponent cannot target it with card effects, and it cannot be destroyed by their card effects. You can only activate 1 “Spiral Reborn” per turn.TSpirit Barrier
Card shown: Spirit Barrier · TRAPSpirit BarrierTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control a monster, you take no battle damage.TSpirit Force
Card shown: Spirit Force · TRAPSpirit ForceTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.TSpirit Poacher
Card shown: Spirit Poacher · TRAPSpirit PoacherTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your opponent’s Standby Phase: You can activate 1 of these effects;<br>●Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell.<br>●Your opponent can Special Summon 1 Monster Card with less original ATK than their LP from your Spell & Trap Zone…TSpirit Shield
Card shown: Spirit Shield · TRAPSpirit ShieldTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per battle, when an opponent’s monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that ac…TSpirit’s Invitation
Card shown: Spirit’s Invitation · TRAPSpirit’s InvitationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time your Spirit monster returns to your hand, select 1 monster on your opponent’s side of the field and return it to its owner’s hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.TSpiritual Earth Art – Kurogane
Card shown: Spiritual Earth Art – Kurogane · TRAPSpiritual Earth Art – KuroganeTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.TSpiritual Fire Art – Kurenai
Card shown: Spiritual Fire Art – Kurenai · TRAPSpiritual Fire Art – KurenaiTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster’s original ATK.TSpiritual Light Art – Hijiri
Card shown: Spiritual Light Art – Hijiri · TRAPSpiritual Light Art – HijiriTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card’s effect, otherwise you Special Summon that monster.TSpiritual Swords of Revealing Light
Card shown: Spiritual Swords of Revealing Light · TRAPSpiritual Swords of Revealing LightTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per attack, when an opponent’s monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent’s turn: You can banish this card from your Graveyard; this turn, your opponent’s monsters cannot attack directly.TSpiritual Water Art – Aoi
Card shown: Spiritual Water Art – Aoi · TRAPSpiritual Water Art – AoiTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 WATER monster; look at your opponent’s hand, then send 1 card from their hand to the GY.TSpiritual Wind Art – Miyabi
Card shown: Spiritual Wind Art – Miyabi · TRAPSpiritual Wind Art – MiyabiTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent’s card on the bottom of the Deck.TSplash Capture
Card shown: Splash Capture · TRAPSplash CaptureTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.TSplit Mirror of the Underworld
Card shown: Split Mirror of the Underworld · TRAPSplit Mirror of the UnderworldTrapCARDTrapATTRIBUTETRAPRACE—When you take damage from your opponent’s card effect or their monster’s attack: Apply the appropriate effect based on the type of damage.<br>●Battle: Special Summon 1 monster from your GY, with ATK less than or equal to the damage, and if you do, end the Battle Phase after the Damage Step.<br>●Eff…TSpright Double Cross
Card shown: Spright Double Cross · TRAPSpright Double CrossTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects;<br>●Attach the targeted monster to 1 Rank 2 monster you control as material.<br>●Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it.<br>●Spe…TSpringans Blast!
Card shown: Springans Blast! · TRAPSpringans Blast!TrapCARDTrapATTRIBUTETRAPRACE—If you control a “Springans” monster: Choose 1 opponent’s Main Monster Zone; if a monster is face-up in that zone, during this turn, it cannot attack directly, also its effects are negated. If no monster is in that zone, it cannot be used this turn. If you control a Fusion Monster that lists “Falle…TSpringans Call!
Card shown: Springans Call! · TRAPSpringans Call!TrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Springans” monster or “Fallen of Albaz” in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 “Springans” Xyz Monster you control; attach 1 Fusion Monster that lists “Fa…TSpringans Interluder
Card shown: Springans Interluder · TRAPSpringans InterluderTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent activates a card or effect: You can return 1 “Springans” Xyz Monster you control to the Extra Deck, then apply 1 of these effects.<br>●Negate that activated effect.<br>●Special Summon 1 Level 8 monster from your GY.<br>If a face-up Xyz Monster you control leaves the field by card…TSPYRAL GEAR – Utility Wire
Card shown: SPYRAL GEAR – Utility Wire · TRAPSPYRAL GEAR – Utility WireTrapCARDTrapATTRIBUTETRAPRACE—If you control “SPYRAL Super Agent”: Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 “SPYRAL GEAR – Utility Wire” per turn.TSPYRAL MISSION – Recapture
Card shown: SPYRAL MISSION – Recapture · TRAPSPYRAL MISSION – RecaptureTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDestroy this card during your 3rd End Phase after activation. Once per turn, if a “SPYRAL” monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If…TSPYRAL MISSION – Rescue
Card shown: SPYRAL MISSION – Rescue · TRAPSPYRAL MISSION – RescueTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDestroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 “SPYRAL” monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 “SPYRAL” monster in your GY; Special Summon it. You can only control 1 “SPYRAL MISSION – Rescue”.TStained Glass of Light & Dark
Card shown: Stained Glass of Light & Dark · TRAPStained Glass of Light & DarkTrapCARDTrapATTRIBUTETRAPRACE—Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.<br>●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.<br>●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then i…TStall Turn
Card shown: Stall Turn · TRAPStall TurnTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.TStar Siphon
Card shown: Star Siphon · TRAPStar SiphonTrapCARDTrapATTRIBUTETRAPRACE—When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 “Siphon Token” (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster’s current Level and that monster’s Level becomes 1.TStardust Flash
Card shown: Stardust Flash · TRAPStardust FlashTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Stardust” monster in your GY; Special Summon it.TStardust Mirage
Card shown: Stardust Mirage · TRAPStardust MirageTrapCARDTrapATTRIBUTETRAPRACE—If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent’s card effect this turn. You can only activate 1 “Stardust Mirage” per turn.TStardust Re-Spark
Card shown: Stardust Re-Spark · TRAPStardust Re-SparkTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 “Stardust” monster from your Extra Deck or Graveyard. You can only activate 1 “Stardust Re-Spark” per tu…TStardust Wish
Card shown: Stardust Wish · TRAPStardust WishTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if a “Stardust” Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect’s activation. Monsters Special Summoned by thi…TStarlight Road
Card shown: Starlight Road · TRAPStarlight RoadTrapCARDTrapATTRIBUTETRAPRACE—When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 “Stardust Dragon” from your Extra Deck.TStarry Dragon’s Cycle
Card shown: Starry Dragon’s Cycle · TRAPStarry Dragon’s CycleTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field.<br>●Fusion: Monster with the same Attribute.<br>●Synchro: Monster with a lower Level.<…TStarry Knight Arrival
Card shown: Starry Knight Arrival · TRAPStarry Knight ArrivalTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase: You can activate 1 of these effects;<br>●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.<br>●Special Summon 1 Level 7 LIGHT Dragon monster from your hand.<br>You can only use this effect of “Starry Knight Arrival” once per turn.TStarry Knight Blast
Card shown: Starry Knight Blast · TRAPStarry Knight BlastTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate “Starry Knight Blast” once per turn.TStars Align across the Milky Way
Card shown: Stars Align across the Milky Way · TRAPStars Align across the Milky WayTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card’s effect that Ritual Summons a monster when the card…TStartling Stare of the Snake-Eyes
Card shown: Startling Stare of the Snake-Eyes · TRAPStartling Stare of the Snake-EyesTrapCARDTrapATTRIBUTETRAPRACE—If the total Levels of “Snake-Eye” monsters you control are 2 or higher: Activate 1 of these effects;<br>●Target 1 face-up monster your opponent controls or in their GY; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.<br>●Target 1 Monster Card treated as a Continuous Spell…TStatue of Anguish Pattern
Card shown: Statue of Anguish Pattern · TRAPStatue of Anguish PatternTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Rock/EARTH/Level 7/ATK 0/DEF 2500) (this card is also still a Trap). If Summoned this way, your opponent cannot target this card with card effects while another Trap Card that is a monster is in the Monster Zone. If a card(s) is Special Summoned from y…TStatue of the Wicked
Card shown: Statue of the Wicked · TRAPStatue of the WickedTrapCARDTrapATTRIBUTETRAPRACE—If this Set card is destroyed and sent to the GY: Special Summon 1 “Wicked Token” (Fiend/DARK/Level 4/ATK 1000/DEF 1000).TStaunch Defender
Card shown: Staunch Defender · TRAPStaunch DefenderTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.TStellarnova Alpha
Card shown: Stellarnova Alpha · TRAPStellarnova AlphaTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated: Send 1 face-up “tellarknight” monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.TStellarnova Wave
Card shown: Stellarnova Wave · TRAPStellarnova WaveTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your Main Phase or your opponent’s Battle Phase: You can Special Summon 1 “tellarknight” monster from your hand.TStonehenge Methods
Card shown: Stonehenge Methods · TRAPStonehenge MethodsTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Chronomaly” monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower “Chronomaly” monster from your Deck in face-up Defense Position. It cannot change its battle position.TStorm Dragon’s Return
Card shown: Storm Dragon’s Return · TRAPStorm Dragon’s ReturnTrapCARDTrapATTRIBUTETRAPRACE—Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 “Storm Dragon’s Return” per turn.TStorming Mirror Force
Card shown: Storming Mirror Force · TRAPStorming Mirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Return all your opponent’s Attack Position monsters to the hand.TStraight Flush
Card shown: Straight Flush · TRAPStraight FlushTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones.TStrike Slash
Card shown: Strike Slash · TRAPStrike SlashTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.TStronghold the Hidden Fortress
Card shown: Stronghold the Hidden Fortress · TRAPStronghold the Hidden FortressTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with the following effects (this card is also still a Trap).<br>●Gains 1000 ATK for each “Shining Sarcophagus”, and monster that mentions it, that you control.<br>●Once per turn, when an opponent’s monster declares…TStronghold the Moving Fortress
Card shown: Stronghold the Moving Fortress · TRAPStronghold the Moving FortressTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control “Green Gadget”, “Red Gadget”, and “Yellow Gadget”, this card gains 3000 ATK.TStygian Dirge
Card shown: Stygian Dirge · TRAPStygian DirgeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousReduce the Levels of all monsters your opponent controls by 1.TSubsurface Stage Divers
Card shown: Subsurface Stage Divers · TRAPSubsurface Stage DiversTrapCARDTrapATTRIBUTETRAPRACE—If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added mons…TSubterror Behemoth Burrowing
Card shown: Subterror Behemoth Burrowing · TRAPSubterror Behemoth BurrowingTrapCARDTrapATTRIBUTETRAPRACE—You can banish 1 “Subterror” monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 “Subterror” monster…TSubterror Final Battle
Card shown: Subterror Final Battle · TRAPSubterror Final BattleTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.<br>●Change 1 Set “Subterror” monster on the field to face-up Attack or Defense Position.<br>●Change 1 face-up “Subterror” monster on the field to face-down Defense Position.<br>●ATK/DEF of 1 “Sub…TSubterror Succession
Card shown: Subterror Succession · TRAPSubterror SuccessionTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.<br>●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before i…TSuccess Probability 0%
Card shown: Success Probability 0% · TRAPSuccess Probability 0%TrapCARDTrapATTRIBUTETRAPRACE—Send 2 random Fusion Monsters from your opponent’s Extra Deck to the Graveyard.TSummer Schoolwork Successful!
Card shown: Summer Schoolwork Successful! · TRAPSummer Schoolwork Successful!TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then if the number of Schoolwork Counters on this card is now 0, dest…TSummon Gate
Card shown: Summon Gate · TRAPSummon GateTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach player can Special Summon a maximum of 3 monsters from the Extra Deck each turn.TSummon Limit
Card shown: Summon Limit · TRAPSummon LimitTrapContinuous trap · ForbiddenCARDTrapATTRIBUTETRAPRACEContinuousNeither player can Summon more than two times per turn.TSummon Shock
Card shown: Summon Shock · TRAPSummon ShockTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a monster(s) is Normal or Special Summoned, place 1 Summon Counter on this card (max. 4). If the 4th Summon Counter is placed on this card: Remove all Summon Counters from this card, and if you do, send all monsters on the field to the GY.TSun God Unification
Card shown: Sun God Unification · TRAPSun God UnificationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control a monster whose original name is “The Winged Dragon of Ra”, you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned “The Winged Dragon of Ra” you control gains ATK/DEF equal to the amount of LP paid (eve…TSunavalon Bloom
Card shown: Sunavalon Bloom · TRAPSunavalon BloomTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the…TSuper Junior Confrontation
Card shown: Super Junior Confrontation · TRAPSuper Junior ConfrontationTrapCARDTrapATTRIBUTETRAPRACE—Activate only when an opponent’s monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.TSuper Quantal Mech Sword – Magnaslayer
Card shown: Super Quantal Mech Sword – Magnaslayer · TRAPSuper Quantal Mech Sword – MagnaslayerTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Super Quant” Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was…TSuper Quantal Union – Magnaformation
Card shown: Super Quantal Union – Magnaformation · TRAPSuper Quantal Union – MagnaformationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent cannot target “Super Quant” cards on the field with card effects during your Main Phase 1. You can target 1 “Super Quant” Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of “Super Quantal Union – Magnaformation” once…TSuper Rush Recklessly
Card shown: Super Rush Recklessly · TRAPSuper Rush RecklesslyTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.TSuper Soldier Rebirth
Card shown: Super Soldier Rebirth · TRAPSuper Soldier RebirthTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Black Luster Soldier” monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Black Luster Soldier” monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the…TSuper Soldier Shield
Card shown: Super Soldier Shield · TRAPSuper Soldier ShieldTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a “Black Luster Soldier” monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field;…TSuper Team Buddy Force Unite!
Card shown: Super Team Buddy Force Unite! · TRAPSuper Team Buddy Force Unite!TrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster’s, but with a different original name. If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can Set 1 “Super Team Buddy Force Uni…TSupercharge
Card shown: Supercharge · TRAPSuperchargeTrapCARDTrapATTRIBUTETRAPRACE—When your opponent declares an attack while the only monsters you control are Machine-Type “roid” monster(s): Draw 2 cards.TSupernatural Regeneration (Updated from: Metaphysical Regeneration)
Card shown: Supernatural Regeneration (Updated from: Metaphysical Regeneration) · TRAPSupernatural Regeneration (Updated from: Metaphysical Regeneration)TrapCARDTrapATTRIBUTETRAPRACE—Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.TSupersoaring
Card shown: Supersoaring · TRAPSupersoaringTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Dinosaur monster that is banished or in either GY; Special Summon it to your field. You can only activate 1 “Supersoaring” per turn.TSupreme Rage
Card shown: Supreme Rage · TRAPSupreme RageTrapCARDTrapATTRIBUTETRAPRACE—If you control “Supreme King Z-ARC”: Destroy as many monsters you control as possible, except “Supreme King Z-ARC”, and if you do, Special Summon up to 4 “Supreme King Dragon” monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can ban…TSurvival Instinct
Card shown: Survival Instinct · TRAPSurvival InstinctTrapCARDTrapATTRIBUTETRAPRACE—Banish any number of Dinosaur monsters from your GY; gain 400 LP for each Dinosaur monster banished to activate this card.TSurvival of the Fittest
Card shown: Survival of the Fittest · TRAPSurvival of the FittestTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When that attacking monster destroys an opponent’s monster by battle and sends it to the Graveyard: You can activate this effect; the equipped monster can make a second attack on an opponent’s monster in…TSurvival’s End
Card shown: Survival’s End · TRAPSurvival’s EndTrapCARDTrapATTRIBUTETRAPRACE—Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your GY, then target 1 Dinosaur monster you control and 1 card…TSwallow Flip
Card shown: Swallow Flip · TRAPSwallow FlipTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterNegate the activation of an Effect Monster’s effect that activates when a monster is Special Summoned (including itself), and destroy it.TSwamp Mirrorer
Card shown: Swamp Mirrorer · TRAPSwamp MirrorerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.)TSwift Samurai Storm!
Card shown: Swift Samurai Storm! · TRAPSwift Samurai Storm!TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach turn, after the first time a “Six Samurai” monster you control battles, all “Six Samurai” monsters you control gain 300 ATK until the end of this turn.TSwiftstrike Armor
Card shown: Swiftstrike Armor · TRAPSwiftstrike ArmorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring your Draw Phase, each time you draw a “Six Samurai” Monster Card(s): You can reveal it; Special Summon it.TSwitch Point
Card shown: Switch Point · TRAPSwitch PointTrapCARDTrapATTRIBUTETRAPRACE—Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY.<br>●The chosen monster.<br>●The other monsters they control.<br>Your opponent must control 3 or more monsters for you to activate and resolve this effect.TSwitcheroroo
Card shown: Switcheroroo · TRAPSwitcherorooTrapCARDTrapATTRIBUTETRAPRACE—If you control the same number of monsters as your opponent, switch control of all those monsters.TSwordsoul Assessment
Card shown: Swordsoul Assessment · TRAPSwordsoul AssessmentTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; banish up to 5 “Swordsoul” cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While tha…TSwordsoul Blackout
Card shown: Swordsoul Blackout · TRAPSwordsoul BlackoutTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from th…TSwordsoul Strife
Card shown: Swordsoul Strife · TRAPSwordsoul StrifeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 “Swordsoul” card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that…TSylvan Blessing
Card shown: Sylvan Blessing · TRAPSylvan BlessingTrapCARDTrapATTRIBUTETRAPRACE—Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 “Sylvan” monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase.TSylvan Waterslide
Card shown: Sylvan Waterslide · TRAPSylvan WaterslideTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time an opponent’s monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of…TSynchro Barrier
Card shown: Synchro Barrier · TRAPSynchro BarrierTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.TSynchro Call
Card shown: Synchro Call · TRAPSynchro CallTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster.TSynchro Deflector
Card shown: Synchro Deflector · TRAPSynchro DeflectorTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.TSynchro Ejection
Card shown: Synchro Ejection · TRAPSynchro EjectionTrapCARDTrapATTRIBUTETRAPRACE—Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card.TSynchro Emergency
Card shown: Synchro Emergency · TRAPSynchro EmergencyTrapCARDTrapATTRIBUTETRAPRACE—If only your opponent controls a monster, you can activate this card from your hand. Special Summon 1 monster from your hand (but negate its effects), then if your opponent controls a monster Special Summoned from the Extra Deck, you can Special Summon 1 “Synchron” monster from your Deck. Until the…TSynchro Forceback
Card shown: Synchro Forceback · TRAPSynchro ForcebackTrapCARDTrapATTRIBUTETRAPRACE—Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 “Synchro Forceback” per turn.TSynchro Material
Card shown: Synchro Material · TRAPSynchro MaterialTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; you can use that monster as Synchro Material this turn, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.TSynchro Panic
Card shown: Synchro Panic · TRAPSynchro PanicTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only if a face-up Synchro Monster(s) you control is destroyed by battle or an opponent’s card effect, by targeting 1 of them; Special Summon 1 Tuner and 1 or more non-Tuners from your GY, whose total Levels equal the targeted monster’s, and if you do, they cannot be destroyed by battle or…TSynchro Strike
Card shown: Synchro Strike · TRAPSynchro StrikeTrapCARDTrapATTRIBUTETRAPRACE—Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase.TSynchro Transmission
Card shown: Synchro Transmission · TRAPSynchro TransmissionTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to…TSynchro Zone
Card shown: Synchro Zone · TRAPSynchro ZoneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNeither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of “Synchro Zone” once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you d…TSynthetic Seraphim
Card shown: Synthetic Seraphim · TRAPSynthetic SeraphimTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 “Synthetic Seraphim Token” (Fairy/LIGHT/Level 1/ATK 300/DEF 300).TT.G. Close
Card shown: T.G. Close · TRAPT.G. CloseTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a Machine “T.G.” monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only…TTachyon Chaos Hole
Card shown: Tachyon Chaos Hole · TRAPTachyon Chaos HoleTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Galaxy” Xyz Monster(s) you control is destroyed by battle with an opponent’s attacking monster, or by an opponent’s card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this…TTachyon Spiral Galaxy
Card shown: Tachyon Spiral Galaxy · TRAPTachyon Spiral GalaxyTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Dragon “Galaxy” monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 “Tachyon Spiral Galaxy” per turn. If you control a “Galaxy-Eyes Tachyon Dragon” monster, you can activate…TTachyon Transmigration
Card shown: Tachyon Transmigration · TRAPTachyon TransmigrationTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterIf you control a “Galaxy-Eyes” monster: Activate as Chain Link 2 or higher; negate the activations of your opponent’s Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a “Galaxy-Eyes Tac…TTactical Exchanger
Card shown: Tactical Exchanger · TRAPTactical ExchangerTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 “Rokket” monster with a different original name from your Deck or GY. You can only activate 1 “Tactical Exchanger” per turn.TTalisman of Spell Sealing
Card shown: Talisman of Spell Sealing · TRAPTalisman of Spell SealingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card only if you control “Sealmaster Meisei”. Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. If you do not control “Sealmaster Meisei”, destroy this card.TTaunt
Card shown: Taunt · TRAPTauntTrapCARDTrapATTRIBUTETRAPRACE—Activate only during your opponent’s Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.TTearlaments Cryme
Card shown: Tearlaments Cryme · TRAPTearlaments CrymeTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated, while you control a “Tearlaments” monster or “Visas Starfrost”: Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target…TTearlaments Metanoise
Card shown: Tearlaments Metanoise · TRAPTearlaments MetanoiseTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Tearlaments” monster or “Visas Starfrost”: Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 “Tearlaments” monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 “Tearlaments” monster in…TTearlaments Sulliek
Card shown: Tearlaments Sulliek · TRAPTearlaments SulliekTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control a “Tearlaments” monster or “Visas Starfrost”: You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 “Tearlaments” monster from your Deck to your hand. You can…TTelepathic Power
Card shown: Telepathic Power · TRAPTelepathic PowerTrapCARDTrapATTRIBUTETRAPRACE—When a Psychic-Type monster you control is destroyed by battle with an opponent’s attacking monster: Target the opponent’s monster; destroy that target, and if you do, gain LP equal to the destroyed monster’s ATK on the field.TTerra Firma Gravity
Card shown: Terra Firma Gravity · TRAPTerra Firma GravityTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s Battle Phase, if you control “Elemental HERO Terra Firma”: This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up “Elemental HERO Terra Firma” you control must attack it, and cannot otherwise attack.TTerrible Deal
Card shown: Terrible Deal · TRAPTerrible DealTrapCARDTrapATTRIBUTETRAPRACE—Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.TTerrifying Trap Hole Nightmare
Card shown: Terrifying Trap Hole Nightmare · TRAPTerrifying Trap Hole NightmareTrapCARDTrapATTRIBUTETRAPRACE—If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a “Hole” Normal Trap in your GY, you can banish 1 monster from your opponent’s GY. You can only activate 1 “Terrifying Trap Hole Nightmare” per t…TTerror of Trishula
Card shown: Terror of Trishula · TRAPTerror of TrishulaTrapCARDTrapATTRIBUTETRAPRACE—Apply these effects, in sequence, depending on the number of “Ice Barrier” Synchro Monsters you control with different names;<br>●1+: Banish 1 card your opponent controls.<br>●2+: Banish 1 card from your opponent’s GY.<br>●3+: Banish 1 random card from your opponent’s hand.<br>When your opponent ac…TTerrors of the Afterroot
Card shown: Terrors of the Afterroot · TRAPTerrors of the AfterrootTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in your opponent’s GY; Special Summon it to your opponent’s field, then you can banish 1 monster your opponent controls, then if your opponent has a banished monster(s), return 1 of them to the GY. You can banish this card from your GY, except the turn it was sent there, then targe…TTerrors of the Overroot
Card shown: Terrors of the Overroot · TRAPTerrors of the OverrootTrapCARDTrapATTRIBUTETRAPRACE—Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent’s field. You can only activate 1 “Terrors of the Overroot” per turn.TTerrors of the Underroot
Card shown: Terrors of the Underroot · TRAPTerrors of the UnderrootTrapCARDTrapATTRIBUTETRAPRACE—Target up to 5 cards in your opponent’s GY and the same number of your opponent’s banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 “Terrors of the Underroot” per turn.TTG-SX1
Card shown: TG-SX1 · TRAPTG-SX1TrapCARDTrapATTRIBUTETRAPRACE—When a “T.G.” monster you control destroys an opponent’s monster by battle and sends it to the Graveyard: Target 1 “T.G.” Synchro Monster in your Graveyard; Special Summon that target.TTG1-EM1
Card shown: TG1-EM1 · TRAPTG1-EM1TrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster your opponent controls and 1 “T.G.” monster you control; switch control of both monsters.TTGX3-DX2
Card shown: TGX3-DX2 · TRAPTGX3-DX2TrapCARDTrapATTRIBUTETRAPRACE—Target 3 “T.G.” monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards.TThat Six
Card shown: That Six · TRAPThat SixTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result.<br>●1, 3, or 5: The die result is treated as 6.<br>●2, 4, or 6: The die result is treated as 1.TThat Wacky Alchemy!
Card shown: That Wacky Alchemy! · TRAPThat Wacky Alchemy!TrapCARDTrapATTRIBUTETRAPRACE—If a face-up Spell Card(s) in your opponent’s Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target.TThe Black Goat Laughs
Card shown: The Black Goat Laughs · TRAPThe Black Goat LaughsTrapCARDTrapATTRIBUTETRAPRACE—Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name…TThe Continuing Epic of Charles
Card shown: The Continuing Epic of Charles · TRAPThe Continuing Epic of CharlesTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 “Noble Arms” Equip Spell in your hand, and if you do, Special Summon 1 “Infernoble Knight” monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 “Infernoble Knight Emperor Charles” you…TThe Deal of Destiny
Card shown: The Deal of Destiny · TRAPThe Deal of DestinyTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a card(s) you control is destroyed by battle or card effect, place 1 Emperor’s Key Counter on this card (max. 1). If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can remove 1 Emperor’s Key Counter from this card; send 1 “The Door of D…TThe Deep Grave
Card shown: The Deep Grave · TRAPThe Deep GraveTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in either player’s GY; during your next Standby Phase, Special Summon it from the GY.TThe Door of Destiny
Card shown: The Door of Destiny · TRAPThe Door of DestinyTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of “Utop…TThe Dragon’s Bead
Card shown: The Dragon’s Bead · TRAPThe Dragon’s BeadTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDiscard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.TThe Emperor’s Holiday
Card shown: The Emperor’s Holiday · TRAPThe Emperor’s HolidayTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNegate all Equip Card effects on the field.TThe Eye of Truth
Card shown: The Eye of Truth · TRAPThe Eye of TruthTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent must keep their hand revealed. Once per turn, during your opponent’s Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.TThe First Monarch
Card shown: The First Monarch · TRAPThe First MonarchTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with…TThe First Sarcophagus
Card shown: The First Sarcophagus · TRAPThe First SarcophagusTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your opponent’s End Phase: Place 1 “The Second Sarcophagus” or (after you’ve done that) “The Third Sarcophagus” from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control “The First Sarcophagus”, “The Second Sarcophagus”, and “The Third Sarcophagus”, send a…TThe Forceful Checkpoint
Card shown: The Forceful Checkpoint · TRAPThe Forceful CheckpointTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Look at your opponent’s hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).TThe Forces of Darkness
Card shown: The Forces of Darkness · TRAPThe Forces of DarknessTrapCARDTrapATTRIBUTETRAPRACE—Target 2 “Dark World” monsters in your GY; add those targets to your hand.TThe Gift of Greed
Card shown: The Gift of Greed · TRAPThe Gift of GreedTrapCARDTrapATTRIBUTETRAPRACE—Your opponent draws 2 cards.TThe Golden Apples
Card shown: The Golden Apples · TRAPThe Golden ApplesTrapCARDTrapATTRIBUTETRAPRACE—When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 “Malus Token” (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect.TThe Grave of Enkindling
Card shown: The Grave of Enkindling · TRAPThe Grave of EnkindlingTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions.TThe Great Noodle Inversion
Card shown: The Great Noodle Inversion · TRAPThe Great Noodle InversionTrapCARDTrapATTRIBUTETRAPRACE—Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.TThe Huge Revolution is Over
Card shown: The Huge Revolution is Over · TRAPThe Huge Revolution is OverTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.TThe Ice-Bound God
Card shown: The Ice-Bound God · TRAPThe Ice-Bound GodTrapCARDTrapATTRIBUTETRAPRACE—If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Dama…TThe League of Uniform Nomenclature
Card shown: The League of Uniform Nomenclature · TRAPThe League of Uniform NomenclatureTrapCARDTrapATTRIBUTETRAPRACE—Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster.TThe Monarchs Awaken
Card shown: The Monarchs Awaken · TRAPThe Monarchs AwakenTrapCARDTrapATTRIBUTETRAPRACE—If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card.TThe Monarchs Erupt
Card shown: The Monarchs Erupt · TRAPThe Monarchs EruptTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters’. During your End Phase, if you control no Tribute Summone…TThe Paths of Destiny
Card shown: The Paths of Destiny · TRAPThe Paths of DestinyTrapCARDTrapATTRIBUTETRAPRACE—Both players toss a coin once. If a player’s result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.TThe Phantom Knights of Dark Gauntlets
Card shown: The Phantom Knights of Dark Gauntlets · TRAPThe Phantom Knights of Dark GauntletsTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Phantom Knights” Spell/Trap from your Deck to the GY. When an opponent’s monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it l…TThe Phantom Knights of Lost Vambrace
Card shown: The Phantom Knights of Lost Vambrace · TRAPThe Phantom Knights of Lost VambraceTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; if that target is still face-up on the field, “The Phantom Knights” monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in D…TThe Phantom Knights of Mist Claws
Card shown: The Phantom Knights of Mist Claws · TRAPThe Phantom Knights of Mist ClawsTrapCARDTrapATTRIBUTETRAPRACE—Target 1 of your banished “The Phantom Knights” monsters; add it to your hand. When an opponent’s monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower “The Phantom Knights” monster in your GY; Special Summon that monster, and if you do, Special Summon th…TThe Phantom Knights of Shade Brigandine
Card shown: The Phantom Knights of Shade Brigandine · TRAPThe Phantom Knights of Shade BrigandineTrapCARDTrapATTRIBUTETRAPRACE—Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 “The Phantom Knights of Shade Brigandine” per turn.TThe Phantom Knights of Shadow Veil
Card shown: The Phantom Knights of Shadow Veil · TRAPThe Phantom Knights of Shadow VeilTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent’s monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned thi…TThe Phantom Knights of Tomb Shield
Card shown: The Phantom Knights of Tomb Shield · TRAPThe Phantom Knights of Tomb ShieldTrapCARDTrapATTRIBUTETRAPRACE—Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate…TThe Phantom Knights of Umbrage Veil
Card shown: The Phantom Knights of Umbrage Veil · TRAPThe Phantom Knights of Umbrage VeilTrapCARDTrapATTRIBUTETRAPRACE—If you have a “The Phantom Knights” monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster…TThe Phantom Knights of Wrong Magnetring
Card shown: The Phantom Knights of Wrong Magnetring · TRAPThe Phantom Knights of Wrong MagnetringTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)<br>●(Quick Effect): You can send this card and 1 face-up card…TThe Prime Monarch
Card shown: The Prime Monarch · TRAPThe Prime MonarchTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can target 2 “Monarch” Spells/Traps in your GY; shuffle them into the Deck, then draw 1 card. If this card is in your GY: You can banish 1 other “Monarch” Spell/Trap from your GY; Special Summon this card in Defense Position as a Normal Monster (Fairy/LIGHT/Level 5/ATK 1000/DEF 2…TThe Regulation of Tribe
Card shown: The Regulation of Tribe · TRAPThe Regulation of TribeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.TThe Return to the Normal
Card shown: The Return to the Normal · TRAPThe Return to the NormalTrapCARDTrapATTRIBUTETRAPRACE—When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 “The Return to the Normal” per turn.TThe Revenge of the Normal
Card shown: The Revenge of the Normal · TRAPThe Revenge of the NormalTrapCARDTrapATTRIBUTETRAPRACE—Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 “The Revenge of the Normal” per turn.TThe Revived Sky God
Card shown: The Revived Sky God · TRAPThe Revived Sky GodTrapCARDTrapATTRIBUTETRAPRACE—The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 “Slifer the Sky Dragon” from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 “Monster Reborn” from your Deck or GY o…TThe Sanctified Darklord
Card shown: The Sanctified Darklord · TRAPThe Sanctified DarklordTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Darklord” monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 “The Sanctified Darklord” per turn.TThe Selection
Card shown: The Selection · TRAPThe SelectionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterPay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.TThe Six Shinobi
Card shown: The Six Shinobi · TRAPThe Six ShinobiTrapCARDTrapATTRIBUTETRAPRACE—If you control 6 “Six Samurai” monsters with different Attributes: Skip your opponent’s next turn.TThe Spell Absorbing Life
Card shown: The Spell Absorbing Life · TRAPThe Spell Absorbing LifeTrapCARDTrapATTRIBUTETRAPRACE—Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.TThe Toil of the Normal
Card shown: The Toil of the Normal · TRAPThe Toil of the NormalTrapCARDTrapATTRIBUTETRAPRACE—Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that do not apply).<br>●1+: This turn, Normal Monsters you control gain 800 ATK.<br>●2+: Negate the effects of 1 Effect Monster on the field, until the end of this turn.<br>●3+: Th…TThe Transmigration Prophecy
Card shown: The Transmigration Prophecy · TRAPThe Transmigration ProphecyTrapCARDTrapATTRIBUTETRAPRACE—Target 2 cards in the GY(s); shuffle those targets into the Deck(s).TThe Traveler and the Burning Abyss
Card shown: The Traveler and the Burning Abyss · TRAPThe Traveler and the Burning AbyssTrapCARDTrapATTRIBUTETRAPRACE—Target any number of “Burning Abyss” monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 “The Traveler and the Burning Abyss” per turn.TThe Ultimate Creature of Destruction
Card shown: The Ultimate Creature of Destruction · TRAPThe Ultimate Creature of DestructionTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Blue-Eyes” monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a “Blue-E…TThe Weather Auroral Canvas
Card shown: The Weather Auroral Canvas · TRAPThe Weather Auroral CanvasTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuous“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.<br>●When exactly 1 card is added to one player’s hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card.<…TThe Weather Rainbowed Canvas
Card shown: The Weather Rainbowed Canvas · TRAPThe Weather Rainbowed CanvasTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only control 1 “The Weather Rainbowed Canvas”. “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.<br>●If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster w…TThe Weather Thundery Canvas
Card shown: The Weather Thundery Canvas · TRAPThe Weather Thundery CanvasTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuous“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.<br>●At the start of the Damage Step, if this card battles an opponent’s monster: You can banish this card; return that opponent’s monster to the hand.<br>You can only control 1…TThere Can Be Only One
Card shown: There Can Be Only One · TRAPThere Can Be Only OneTrapContinuous trap · LimitedCARDTrapATTRIBUTETRAPRACEContinuousEach player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.TTherion Cross
Card shown: Therion Cross · TRAPTherion CrossTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a monster effect, while you control a “Therion” monster: You can activate 1 of these effects;<br>●Negate that effect.<br>●Banish that monster.<br>If you have “Endless Engine Argyro System” in your GY at activation, you can activate both effects (at resolution, negate, t…TTherion Stand Up!
Card shown: Therion Stand Up! · TRAPTherion Stand Up!TrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Therion” monster in your GY; Special Summon it, then you can equip 1 “Therion” monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 “Therion” monsters (1 on your field and 1 in your GY); equip that monster from your GY to the othe…TThreatening Roar
Card shown: Threatening Roar · TRAPThreatening RoarTrapCARDTrapATTRIBUTETRAPRACE—Your opponent cannot declare an attack this turn.TThree in One
Card shown: Three in One · TRAPThree in OneTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s End Phase, if your opponent has more total cards in their hand and field than you have in your hand and field: Special Summon 3 Normal Monsters from your GY. You can banish this card from your GY, then target 3 Monster Cards you control with different original names; Set 1 Sp…TThree of a Kind
Card shown: Three of a Kind · TRAPThree of a KindTrapCARDTrapATTRIBUTETRAPRACE—If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.TThree Strikes Barrier
Card shown: Three Strikes Barrier · TRAPThree Strikes BarrierTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls exactly 3 cards: Activate 1 of these effects;<br>●This turn, your monsters cannot be destroyed by battle.<br>●This turn, you take no battle damage.<br>●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.TThunder Discharge
Card shown: Thunder Discharge · TRAPThunder DischargeTrapCARDTrapATTRIBUTETRAPRACE—If you control an “Adventurer Token”: You can target 1 monster you control equipped with an Equip Card that mentions “Adventurer Token”; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions “Adventure…TThunder Dragon Discharge
Card shown: Thunder Dragon Discharge · TRAPThunder Dragon DischargeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThe activation of your Thunder monsters’ effects cannot be negated. Once per turn, if a “Thunder Dragon” monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.TThunder Dragons’ Hundred Thunders
Card shown: Thunder Dragons’ Hundred Thunders · TRAPThunder Dragons’ Hundred ThundersTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summ…TThunder of Ruler
Card shown: Thunder of Ruler · TRAPThunder of RulerTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s Standby Phase: You can activate this card; there is no Battle Phase this turn.TTiki Curse
Card shown: Tiki Curse · TRAPTiki CurseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Rock/DARK/Level 4/ATK 1800/DEF 1000) (this card is also still a Trap). While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent’s monster, after damage calculation: Destroy that opponent’s monster.TTiki Peace
Card shown: Tiki Peace · TRAPTiki PeaceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Rock/EARTH/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap).<br>●(Quick Effect): You can pay 800 LP; Special Summon 1 Continuous Trap, except “Tiki Peace”, from your GY or banishment as a Normal Monster (Rock/EARTH/…TTiki Soul
Card shown: Tiki Soul · TRAPTiki SoulTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Rock/LIGHT/Level 4/ATK 1000/DEF 1800) (this card is also still a Trap). While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent’s card and sent to your GY, you can Set it in the Spell…TTime Engine
Card shown: Time Engine · TRAPTime EngineTrapCARDTrapATTRIBUTETRAPRACE—(This card is always treated as a “Metalmorph” card.)<br>If a monster(s) you control is destroyed by battle or an opponent’s card effect: Target 1 of those monsters; Special Summon it, then if you Special Summoned a Level 5 or higher Machine monster by this effect and have a “Metalmorph” Trap on yo…TTime Machine
Card shown: Time Machine · TRAPTime MachineTrapCARDTrapATTRIBUTETRAPRACE—When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.TTime Pendulumgraph
Card shown: Time Pendulumgraph · TRAPTime PendulumgraphTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of “Time Pendulumgraph” once per turn. You can target 1 “Magician” Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; dest…TTime Seal
Card shown: Time Seal · TRAPTime SealTrapCARDTrapATTRIBUTETRAPRACE—Skip the Draw Phase of your opponent’s next turn.TTime Thief Flyback
Card shown: Time Thief Flyback · TRAPTime Thief FlybackTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyb…TTime Thief Power Reserve
Card shown: Time Thief Power Reserve · TRAPTime Thief Power ReserveTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine “Time Thief” monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can bani…TTime Thief Retrograde
Card shown: Time Thief Retrograde · TRAPTime Thief RetrogradeTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated while you control a “Time Thief” Xyz Monster: Negate the activation, and if you do, attach that card to a “Time Thief” Xyz Monster you control as material. You can only activate 1 “Time Thief Retrograde” per turn.TTime to Stand Up
Card shown: Time to Stand Up · TRAPTime to Stand UpTrapCARDTrapATTRIBUTETRAPRACE—If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are “Resonator” monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY;…TTime-Space Trap Hole
Card shown: Time-Space Trap Hole · TRAPTime-Space Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.TTindangle Delaunay
Card shown: Tindangle Delaunay · TRAPTindangle DelaunayTrapCARDTrapATTRIBUTETRAPRACE—When you take battle damage from an opponent’s attacking monster, while you have 3 or more “Tindangle” monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 “Tindangle Acute Cerberus” from your Extra Deck. If you control no monsters in the…TTip of the Tinying Tongue
Card shown: Tip of the Tinying Tongue · TRAPTip of the Tinying TongueTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a card or effect by declaring exactly 1 card name: Negate that effect, then you can add 1 declared card from your Deck to your hand. If this Set card you control is destroyed by an opponent’s card effect: You can target 1 face-up monster your opponent controls; it loses…TTitanocider
Card shown: Titanocider · TRAPTitanociderTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You c…TToken Feastevil
Card shown: Token Feastevil · TRAPToken FeastevilTrapCARDTrapATTRIBUTETRAPRACE—When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.TToken Stampede
Card shown: Token Stampede · TRAPToken StampedeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.TToll Hike
Card shown: Toll Hike · TRAPToll HikeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach player must send 1 card from their hand to the GY to declare an attack.TToon Briefcase
Card shown: Toon Briefcase · TRAPToon BriefcaseTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.TToon Defense
Card shown: Toon Defense · TRAPToon DefenseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares an attack targeting a face-up Level 4 or lower Toon monster you control: You can make the attack a direct attack instead.TToon Mask
Card shown: Toon Mask · TRAPToon MaskTrapCARDTrapATTRIBUTETRAPRACE—If you control “Toon World”: Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.TToon Terror
Card shown: Toon Terror · TRAPToon TerrorTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated, while you control both “Toon World” and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 “Toon Terror” per turn.TTornado Wall
Card shown: Tornado Wall · TRAPTornado WallTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only if “Umi” is on the field. While “Umi” is on the field, you take no battle damage. If “Umi” is not on the field, destroy this card.TTorrential Reborn
Card shown: Torrential Reborn · TRAPTorrential RebornTrapCARDTrapATTRIBUTETRAPRACE—When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can…TTorrential Tribute
Card shown: Torrential Tribute · TRAPTorrential TributeTrapCARDTrapATTRIBUTETRAPRACE—When a monster(s) is Summoned: Destroy all monsters on the field.TTotem Pole
Card shown: Totem Pole · TRAPTotem PoleTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent cannot target Rock monsters you control with 0 original ATK, with card effects. Once per battle, when an opponent’s monster declares an attack: You can negate that attack, and if you do, place 1 counter on this card. If this card has 3 counters, send it to the GY. If you have 3 or mor…TTour of Doom
Card shown: Tour of Doom · TRAPTour of DoomTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring your opponent’s Standby Phase, toss a coin:<br>●Heads: Your opponent cannot Normal or Flip Summon until the End Phase.<br>●Tails: You cannot Normal or Flip Summon during your next turn.TTower of Babel
Card shown: Tower of Babel · TRAPTower of BabelTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.TTragedy
Card shown: Tragedy · TRAPTragedyTrapCARDTrapATTRIBUTETRAPRACE—When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.TTraining Fur Hire, Fur All Your Training Needs
Card shown: Training Fur Hire, Fur All Your Training Needs · TRAPTraining Fur Hire, Fur All Your Training NeedsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a face-up monster(s) “Fur Hire” you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 monster “Fur Hire” from your Deck, whose Level is lower than that target’s original Level. You can only use this effect of “Training Fur Hire, Fur…TTransaction Rollback
Card shown: Transaction Rollback · TRAPTransaction RollbackTrapCARDTrapATTRIBUTETRAPRACE—Pay half your LP, then target 1 Normal Trap in your opponent’s GY, except “Transaction Rollback”; this effect becomes that card’s activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except “Transaction Rollback”; this effect becomes t…TTransmigration Break
Card shown: Transmigration Break · TRAPTransmigration BreakTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAny cards that would be returned to the Deck from the Graveyard are removed from play instead.TTransmission Gear
Card shown: Transmission Gear · TRAPTransmission GearTrapCARDTrapATTRIBUTETRAPRACE—During damage calculation, if your monster battles an opponent’s monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down.TTrap Dustshoot
Card shown: Trap Dustshoot · TRAPTrap DustshootTrapForbiddenCARDTrapATTRIBUTETRAPRACE—If your opponent has 4 or more cards in their hand: Look at your opponent’s hand and choose 1 monster from it to shuffle into the Deck.TTrap Hole
Card shown: Trap Hole · TRAPTrap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.TTrap Hole of Spikes
Card shown: Trap Hole of Spikes · TRAPTrap Hole of SpikesTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.TTrap Holic
Card shown: Trap Holic · TRAPTrap HolicTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except “Trap Holic”. It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 “Trap Holic” per turn.TTrap Jammer
Card shown: Trap Jammer · TRAPTrap JammerTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.TTrap of Board Eraser
Card shown: Trap of Board Eraser · TRAPTrap of Board EraserTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.TTrap of Darkness
Card shown: Trap of Darkness · TRAPTrap of DarknessTrapCARDTrapATTRIBUTETRAPRACE—If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except “Trap of Darkness”; this card’s effect becomes that target’s activated effect, then banish that target.TTrap of the Imperial Tomb
Card shown: Trap of the Imperial Tomb · TRAPTrap of the Imperial TombTrapCARDTrapATTRIBUTETRAPRACE—When a Zombie monster(s) is Special Summoned from your opponent’s GY to your field: Target 2 cards on the field; destroy them.TTrap Reclamation
Card shown: Trap Reclamation · TRAPTrap ReclamationTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner’s hand.TTrap Stun
Card shown: Trap Stun · TRAPTrap StunTrapCARDTrapATTRIBUTETRAPRACE—Negate all other Trap effects on the field this turn.TTrap Tracks
Card shown: Trap Tracks · TRAPTrap TracksTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except “Trap Tracks”. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 “Trap Tracks” per turn.TTrap Trick
Card shown: Trap Trick · TRAPTrap TrickTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 Normal Trap from your Deck, except “Trap Trick”, and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 “Trap Trick” per turn.TTraptrix Holeutea
Card shown: Traptrix Holeutea · TRAPTraptrix HoleuteaTrapCARDTrapATTRIBUTETRAPRACE—You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 “Traptrix” monster in your…TTraptrix Trap Hole Nightmare
Card shown: Traptrix Trap Hole Nightmare · TRAPTraptrix Trap Hole NightmareTrapCARDTrapATTRIBUTETRAPRACE—When a monster that was Special Summoned this turn activates its effect on your opponent’s field: Negate that effect, and if you do, destroy that card.TTreacherous Trap Hole
Card shown: Treacherous Trap Hole · TRAPTreacherous Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets.TTreasure Map
Card shown: Treasure Map · TRAPTreasure MapTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.TTreaty on Uniform Nomenclature
Card shown: Treaty on Uniform Nomenclature · TRAPTreaty on Uniform NomenclatureTrapCARDTrapATTRIBUTETRAPRACE—If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.<br>●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.<br>●Exactly 3: Destroy all Spell/Trap Cards your opponent controls.TTri-and-Guess
Card shown: Tri-and-Guess · TRAPTri-and-GuessTrapCARDTrapATTRIBUTETRAPRACE—If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points.TTri-Brigade Oath
Card shown: Tri-Brigade Oath · TRAPTri-Brigade OathTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap yo…TTri-Brigade Revolt
Card shown: Tri-Brigade Revolt · TRAPTri-Brigade RevoltTrapCARDTrapATTRIBUTETRAPRACE—Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 “Tri-Brigade” Link Monster using only those monsters. You can only activate 1 “Tri-Brigade R…TTriamid Pulse
Card shown: Triamid Pulse · TRAPTriamid PulseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects;<br>●Target 1 other face-up card on the field; destroy it.<br>●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position…TTribe Drive
Card shown: Tribe Drive · TRAPTribe DriveTrapCARDTrapATTRIBUTETRAPRACE—If you have 3 or more different Monster Types on your field: You can choose 3 monsters from your Deck with different Types from each other but with the same Types as the monsters you control, then, your opponent randomly chooses 1 for you to either add to your hand or Special Summon, also place the…TTrick Box
Card shown: Trick Box · TRAPTrick BoxTrapCARDTrapATTRIBUTETRAPRACE—If a face-up “Performage” monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 “Performage” monster from your Graveyard to your opponent’s field. During the End…TTrickstar Diffusion
Card shown: Trickstar Diffusion · TRAPTrickstar DiffusionTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●Fusion Summon 1 “Trickstar” Fusion Monster from your Extra Deck, by banishing its materials from your GY.<br>●Immediately after this effect resolves, Link Summon 1 “Trickstar” Link Monster.<br>You can banish this card from your GY, then target 1 “Trickstar” monster…TTrickstar Reincarnation
Card shown: Trickstar Reincarnation · TRAPTrickstar ReincarnationTrapCARDTrapATTRIBUTETRAPRACE—Banish your opponent’s entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 “Trickstar” monster in your GY; Special Summon it.TTriggered Summon
Card shown: Triggered Summon · TRAPTriggered SummonTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a monster is Special Summoned to your opponent’s side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.TTrivikarma
Card shown: Trivikarma · TRAPTrivikarmaTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Visas Starfrost” in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent’s monster’s effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; a…TTrojan Blast
Card shown: Trojan Blast · TRAPTrojan BlastTrapCARDTrapATTRIBUTETRAPRACE—Activate only when an opponent’s card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.TTrojan Gladiator Beast
Card shown: Trojan Gladiator Beast · TRAPTrojan Gladiator BeastTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Gladiator Beast” monster from your hand to your opponent’s side of the field. Then, draw 1 card.TTrue Draco Apocalypse
Card shown: True Draco Apocalypse · TRAPTrue Draco ApocalypseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of “True Draco Apocalypse” in the same Chain. You can target 1 other “True Draco” or “True King” card you control; destroy it, and if you do, the A…TTrue King’s Return
Card shown: True King’s Return · TRAPTrue King’s ReturnTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of “True King’s Return” in the same Chain. You can target 1 “True Draco” or “True King” monster in your GY; Special Summon it in Defense Position,…TTrue Light
Card shown: True Light · TRAPTrue LightTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent cannot target “Blue-Eyes White Dragon” in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of “True Light” once per turn. You can activate 1 of these effects;…TTuner Capture
Card shown: Tuner Capture · TRAPTuner CaptureTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field.TTuner’s Barrier
Card shown: Tuner’s Barrier · TRAPTuner’s BarrierTrapCARDTrapATTRIBUTETRAPRACE—Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn.TTuner’s Scheme
Card shown: Tuner’s Scheme · TRAPTuner’s SchemeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only when a Synchro Monster is Special Summoned to your opponent’s side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.TTurnabout
Card shown: Turnabout · TRAPTurnaboutTrapCARDTrapATTRIBUTETRAPRACE—If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.TTutan Mask
Card shown: Tutan Mask · TRAPTutan MaskTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.TTwilight Cloth
Card shown: Twilight Cloth · TRAPTwilight ClothTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; banish any number of “Lightsworn” monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a “Lightsworn” monster’s effect: You…TTwilight Eraser
Card shown: Twilight Eraser · TRAPTwilight EraserTrapCARDTrapATTRIBUTETRAPRACE—If you control 2 or more “Lightsworn” monsters with the same Type but different names: Banish 2 “Lightsworn” monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a “Lightsworn” monster’s effect: You can Special Summon 1 “Lightsworn” m…TTwo-Pronged Attack
Card shown: Two-Pronged Attack · TRAPTwo-Pronged AttackTrapCARDTrapATTRIBUTETRAPRACE—Select and destroy 2 of your monsters and 1 of your opponent’s monsters.TType Zero Magic Crusher
Card shown: Type Zero Magic Crusher · TRAPType Zero Magic CrusherTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDiscard 1 Spell Card from your hand to inflict 500 points of damage to your opponent’s Life Points.TTyphoon
Card shown: Typhoon · TRAPTyphoonTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.TTyrant Wing
Card shown: Tyrant Wing · TRAPTyrant WingTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent’s monster this turn: Destroy this…TTyrant’s Tantrum
Card shown: Tyrant’s Tantrum · TRAPTyrant’s TantrumTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard.TTyrant’s Temper
Card shown: Tyrant’s Temper · TRAPTyrant’s TemperTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.TTyrant’s Throes
Card shown: Tyrant’s Throes · TRAPTyrant’s ThroesTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters.TTyrant’s Tirade
Card shown: Tyrant’s Tirade · TRAPTyrant’s TiradeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.TTyrant’s Tummyache
Card shown: Tyrant’s Tummyache · TRAPTyrant’s TummyacheTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.TU.A. Man of the Match
Card shown: U.A. Man of the Match · TRAPU.A. Man of the MatchTrapCARDTrapATTRIBUTETRAPRACE—(This card is always treated as a “F.A.” card.)<br>After damage calculation, if your “U.A.” or “F.A.” monster destroyed an opponent’s monster by battle, OR when your “U.A.” or “F.A.” monster inflicts battle damage to your opponent: Special Summon any number of “U.A.” and/or “F.A.” monsters with dif…TU.A. Penalty Box
Card shown: U.A. Penalty Box · TRAPU.A. Penalty BoxTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAt the start of the Damage Step, if your “U.A.” monster battles an opponent’s monster: You can banish that opponent’s monster until your opponent’s 2nd End Phase. You can only use this effect of “U.A. Penalty Box” once per turn. You can banish this card from your Graveyard; add 1 “U.A.” Spell Card…TUltimate Crystal Magic
Card shown: Ultimate Crystal Magic · TRAPUltimate Crystal MagicTrapCARDTrapATTRIBUTETRAPRACE—When your “Crystal Beast” monster is destroyed by battle: You can send 7 “Crystal Beast” cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 “Ultimate Crystal” Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up “Ulti…TUltimate Divine-Beast
Card shown: Ultimate Divine-Beast · TRAPUltimate Divine-BeastTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your…TUltimate Earthbound Immortal
Card shown: Ultimate Earthbound Immortal · TRAPUltimate Earthbound ImmortalTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a Normal Summoned/Set “Earthbound Immortal” monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of “Ultimate Earthbound Immortal” once per turn.TUltimate Fire Formation – Seito
Card shown: Ultimate Fire Formation – Seito · TRAPUltimate Fire Formation – SeitoTrapCARDTrapATTRIBUTETRAPRACE—Banish 7 “Fire Formation” Spell/Trap Cards from your Graveyard; Special Summon as many “Fire Fist” monsters as possible from your Graveyard, then you can Set “Fire Formation” Spell/Trap Cards directly from your Deck, except “Ultimate Fire Formation – Seito”, up to the number of monsters Special Sum…TUltimate Fire Formation – Sinto
Card shown: Ultimate Fire Formation – Sinto · TRAPUltimate Fire Formation – SintoTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated, while you control a “Fire Fist” monster and a “Fire Formation” Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 “Ultimate Fire Formation – Sinto” per turn.TUltimate Offering
Card shown: Ultimate Offering · TRAPUltimate OfferingTrapContinuous trap · ForbiddenCARDTrapATTRIBUTETRAPRACEContinuousDuring your Main Phase or your opponent’s Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon/Set 1 monster.TUltimate Providence
Card shown: Ultimate Providence · TRAPUltimate ProvidenceTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.TUltimeat Offering
Card shown: Ultimeat Offering · TRAPUltimeat OfferingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent’s Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of “Ultimeat Offering” once per turn.TUnbreakable Spirit
Card shown: Unbreakable Spirit · TRAPUnbreakable SpiritTrapCARDTrapATTRIBUTETRAPRACE—If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).TUnbreakable Xyz Barrier
Card shown: Unbreakable Xyz Barrier · TRAPUnbreakable Xyz BarrierTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control an Xyz Monster: Negate the activation, then you can detach 2 materials from a monster(s) you control, then destroy 1 card on the field. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LI…TUnderdog
Card shown: Underdog · TRAPUnderdogTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring your turn, negate the effects of all face-up monsters your opponent controls. During your opponent’s turn, negate the effects of all face-up monsters you control.TUnderworld Egg Clutch
Card shown: Underworld Egg Clutch · TRAPUnderworld Egg ClutchTrapCARDTrapATTRIBUTETRAPRACE—When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.TUnending Nightmare
Card shown: Unending Nightmare · TRAPUnending NightmareTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of “Unending Nightmare” once per Chain.TUnification
Card shown: Unification · TRAPUnificationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during each player’s Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.TUnification of the Cubic Lords
Card shown: Unification of the Cubic Lords · TRAPUnification of the Cubic LordsTrapCARDTrapATTRIBUTETRAPRACE—Fusion Summon 1 “Cubic” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up “Cubic” monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower “Cubic” monster from your…TUnified Front
Card shown: Unified Front · TRAPUnified FrontTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster’s ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.TUnion Scramble
Card shown: Union Scramble · TRAPUnion ScrambleTrapCARDTrapATTRIBUTETRAPRACE—Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player’s turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or L…TUnited Front
Card shown: United Front · TRAPUnited FrontTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.TUniversal Adapter
Card shown: Universal Adapter · TRAPUniversal AdapterTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster’s current ATK, until the end of this turn.TUnpossessed
Card shown: Unpossessed · TRAPUnpossessedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuous“Charmer” monsters you control cannot be destroyed by battle. If your “Familiar-Possessed” monster attacks an opponent’s monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Tr…TUntil Noble Arms are Needed Once Again
Card shown: Until Noble Arms are Needed Once Again · TRAPUntil Noble Arms are Needed Once AgainTrapCARDTrapATTRIBUTETRAPRACE—Excavate cards from the top of your Deck, equal to the number of “Noble Arms” Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Sp…TUnwavering Bond
Card shown: Unwavering Bond · TRAPUnwavering BondTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Pendulum Monster’s effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card.TUpdraft
Card shown: Updraft · TRAPUpdraftTrapCARDTrapATTRIBUTETRAPRACE—Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.TUrgent Ritual Art
Card shown: Urgent Ritual Art · TRAPUrgent Ritual ArtTrapCARDTrapATTRIBUTETRAPRACE—If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card’s effect becomes that card’s effect that Ritual Summons a monster when the card is activated.TUrgent Tuning
Card shown: Urgent Tuning · TRAPUrgent TuningTrapCARDTrapATTRIBUTETRAPRACE—During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control.TUrsarctic Quint Charge
Card shown: Ursarctic Quint Charge · TRAPUrsarctic Quint ChargeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can pay 700 LP, then activate 1 of the following effects;<br>●Add 1 “Ursarctic” monster from your GY to your hand.<br>●Tribute 2 “Ursarctic” monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 “Ursarctic” monster with a Level equal to the differenc…TUtopian Aura
Card shown: Utopian Aura · TRAPUtopian AuraTrapCARDTrapATTRIBUTETRAPRACE—Detach 1 material from a monster you control; face-up Xyz Monsters you currently control cannot be destroyed by card effects until the end of this turn.TVaalmonica Chosen Melody
Card shown: Vaalmonica Chosen Melody · TRAPVaalmonica Chosen MelodyTrapCARDTrapATTRIBUTETRAPRACE—Apply 1 of these effects. You must control a “Vaalmonica” Monster Card to activate and to resolve this effect. If you control a “Vaalmonica” Link Monster, you can apply both effects in sequence.<br>●Gain 500 LP, also for the rest of this turn, your opponent cannot target “Vaalmonica” Monster Cards…TVaalmonica Creation
Card shown: Vaalmonica Creation · TRAPVaalmonica CreationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you have 6 or more Resonance Counters on your field, “Vaalmonica” Link Monsters you control gain 1200 ATK. You can only use each of the following effects of “Vaalmonica Creation” once per turn. If your opponent Special Summons a monster(s), you can (except during the Damage Step): Immediately…TVaalmonica Ereditare
Card shown: Vaalmonica Ereditare · TRAPVaalmonica EreditareTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a “Vaalmonica” Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle into the Deck, “Vaalmonica” cards from your face-up Extra Deck, GY, and/or banishment, excep…TVaalmonica Followed Rhythm
Card shown: Vaalmonica Followed Rhythm · TRAPVaalmonica Followed RhythmTrapCARDTrapATTRIBUTETRAPRACE—Apply 1 of these effects. You must control a “Vaalmonica” Monster Card to activate and to resolve this effect. If you control a “Vaalmonica” Link Monster, you can apply both effects in sequence.<br>●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.<br>●Take 500 damage, then you can retur…TVain Betrayer
Card shown: Vain Betrayer · TRAPVain BetrayerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent’s End Phases: Send the top 3 cards of the opponent’s Deck to the Graveyard. When…TVampire Awakening
Card shown: Vampire Awakening · TRAPVampire AwakeningTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 “Vampire Awakening” per turn.TVampire Domination
Card shown: Vampire Domination · TRAPVampire DominationTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a “Vampire” monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 “Vampire Domination” per turn.TVampire Takeover
Card shown: Vampire Takeover · TRAPVampire TakeoverTrapCARDTrapATTRIBUTETRAPRACE—If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 “Vampire Kingdom” directly from your Deck, then, you can Special Summon 1 DARK “Vampire” monster from your GY in Defense Position. You can only activate 1 “Vampire Takeover” per turn.TVanity’s Call
Card shown: Vanity’s Call · TRAPVanity’s CallTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.TVanity’s Emptiness
Card shown: Vanity’s Emptiness · TRAPVanity’s EmptinessTrapContinuous trap · ForbiddenCARDTrapATTRIBUTETRAPRACEContinuousNeither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card.TVanquish Soul Calamity Caesar
Card shown: Vanquish Soul Calamity Caesar · TRAPVanquish Soul Calamity CaesarTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen an opponent’s Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a “Vanquish Soul” monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 “Vanquish Soul” monster yo…TVanquish Soul Snow Devil
Card shown: Vanquish Soul Snow Devil · TRAPVanquish Soul Snow DevilTrapCARDTrapATTRIBUTETRAPRACE—Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed.<br>●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 “Vanquish Soul” monster from your hand.<br>●2+: Inflict 600 damage to your opponent…TVanquish Soul Trinity Burst
Card shown: Vanquish Soul Trinity Burst · TRAPVanquish Soul Trinity BurstTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Vanquish Soul” monster you control; Special Summon up to 2 “Vanquish Soul” monsters from your hand, with different names from each other, neither of which has the same original Attribute as the targeted monster (but negate their effects and return them to the hand during the End Phase), t…TVanquishing Light
Card shown: Vanquishing Light · TRAPVanquishing LightTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Summoned: Tribute 1 “Lightsworn” monster; negate the Summon, and if you do, destroy that monster(s).TVariable Form
Card shown: Variable Form · TRAPVariable FormTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, you can activate 1 of these effects.<br>●Target 2 face-up “Inzektor” monsters you control; equip one to the other.<br>●Target 1 “Inzektor” monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.TVaylantz Wave – Master Phase
Card shown: Vaylantz Wave – Master Phase · TRAPVaylantz Wave – Master PhaseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects;<br>●Level 5 or higher “Vaylantz” monsters you currently control gain 1200 ATK until the end of this turn.<br>●Send this face-up card from the Spell & Trap…TVendread Daybreak
Card shown: Vendread Daybreak · TRAPVendread DaybreakTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls more cards than you do: Choose 1 Ritual Summoned “Vendread” monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 “Vendread Daybreak” per turn.TVendread Reorigin
Card shown: Vendread Reorigin · TRAPVendread ReoriginTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 “Vendread Token” (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster’s original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or…TVendread Reunion
Card shown: Vendread Reunion · TRAPVendread ReunionTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 “Vendread” Ritual Monster in your hand, Special Summon any number of your banished “Vendread” monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then…TVendread Revolution
Card shown: Vendread Revolution · TRAPVendread RevolutionTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card, then target 1 “Vendread” monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, the…TVenom Burn
Card shown: Venom Burn · TRAPVenom BurnTrapCARDTrapATTRIBUTETRAPRACE—Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.TVerdict of Anubis
Card shown: Verdict of Anubis · TRAPVerdict of AnubisTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control “Temple of the Kings”, you can destroy as many monsters your opponent controls as possible, then inflict damage to your oppone…TVernusylph and the Changing Season
Card shown: Vernusylph and the Changing Season · TRAPVernusylph and the Changing SeasonTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Vernusylph” monster in your GY; add it to your hand or Special Summon it. During your opponent’s turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many “Vernusylph” monsters as possible with diff…TVernusylph and the Flower Buds
Card shown: Vernusylph and the Flower Buds · TRAPVernusylph and the Flower BudsTrapCARDTrapATTRIBUTETRAPRACE—Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted card…TViper’s Grudge
Card shown: Viper’s Grudge · TRAPViper’s GrudgeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNon-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of “Viper’s Grudge” once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower R…TVirtual World Gate – Chuche
Card shown: Virtual World Gate – Chuche · TRAPVirtual World Gate – ChucheTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 face-up card on the field; shuffle 2 of your banished “Virtual World” cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 “Virtual World” monster you control; increase or decr…TVirtual World Gate – Xuanwu
Card shown: Virtual World Gate – Xuanwu · TRAPVirtual World Gate – XuanwuTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Battle Phase, if you control another “Virtual World Gate” card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 “Virtual World” monster in your GY; Special Summon it, but negate its ef…TVirtue Stream
Card shown: Virtue Stream · TRAPVirtue StreamTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. I…TVirus Cannon
Card shown: Virus Cannon · TRAPVirus CannonTrapCARDTrapATTRIBUTETRAPRACE—Tribute any number of monsters, except Tokens; your opponent sends an equal number of Spells from their Deck to the GY (or all their Spells, if lower than the number of Tributes).TVivid Tail
Card shown: Vivid Tail · TRAPVivid TailTrapCARDTrapATTRIBUTETRAPRACE—Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effe…TVoid Cauldron
Card shown: Void Cauldron · TRAPVoid CauldronTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThis card is sent to the GY if you have any cards in your hand. If an “Infernity” monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent’s card effect, you can banish 1 “Infernity” card from your GY instead.TVoid Feast
Card shown: Void Feast · TRAPVoid FeastTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Void” Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 “Infernoid” monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.TVoid Launch
Card shown: Void Launch · TRAPVoid LaunchTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring each of your Standby Phases: You can send up to 2 “Infernoid” monsters from your Deck to the Graveyard. If you control a monster that is not an “Infernoid” monster, send this card to the Graveyard.TVoid Purification
Card shown: Void Purification · TRAPVoid PurificationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control a monster that is not an “Infernoid” monster, send this card to the Graveyard. You can only use each of these effects of “Void Purification” once per turn.<br>●During each of your opponent’s Standby Phases: You can target 1 “Infernoid” monster in your Graveyard; add it to your hand.<…TVoid Trap Hole
Card shown: Void Trap Hole · TRAPVoid Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.TVolcanic Emission
Card shown: Volcanic Emission · TRAPVolcanic EmissionTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects (but you can only use each effect of “Volcanic Emission” once per turn);<br>●Take 1 “Volcanic” monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase.<br>●Target 1 Pyr…TVolcanic Eruption
Card shown: Volcanic Eruption · TRAPVolcanic EruptionTrapCARDTrapATTRIBUTETRAPRACE—(This card is not treated as a “Volcanic” card.)<br>During your End Phase, if you control “Jurassic World”: Destroy all cards on the field.TVolcanic Inferno
Card shown: Volcanic Inferno · TRAPVolcanic InfernoTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a “Volcanic” monster to activate this effect, you can negate that effect. During your opponent’s End Phase: You can target up to 2 of yo…TVolcanic Recharge
Card shown: Volcanic Recharge · TRAPVolcanic RechargeTrapCARDTrapATTRIBUTETRAPRACE—Return up to 3 “Volcanic” Monster Cards from your Graveyard to your Deck.TW Nebula Meteorite
Card shown: W Nebula Meteorite · TRAPW Nebula MeteoriteTrapCARDTrapATTRIBUTETRAPRACE—Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type mons…TWaboku
Card shown: Waboku · TRAPWabokuTrapCARDTrapATTRIBUTETRAPRACE—You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.TWaking the Dragon
Card shown: Waking the Dragon · TRAPWaking the DragonTrapCARDTrapATTRIBUTETRAPRACE—If this Set card in its owner’s control has left the field because of an opponent’s effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.TWall of Disruption
Card shown: Wall of Disruption · TRAPWall of DisruptionTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.TWall of Revealing Light
Card shown: Wall of Revealing Light · TRAPWall of Revealing LightTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.TWall of Thorns
Card shown: Wall of Thorns · TRAPWall of ThornsTrapCARDTrapATTRIBUTETRAPRACE—When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls.TWar Rock Big Blow
Card shown: War Rock Big Blow · TRAPWar Rock Big BlowTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase, if a face-up “War Rock” monster(s) you control leaves the field by an opponent’s card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 “War Rock Big Blow” per turn.TWar Rock Generations
Card shown: War Rock Generations · TRAPWar Rock GenerationsTrapCARDTrapATTRIBUTETRAPRACE—During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 “War Rock” monster from your Deck, and if you activated this card during your opponent’s turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent’s monsters ca…TWarning Point
Card shown: Warning Point · TRAPWarning PointTrapCARDTrapATTRIBUTETRAPRACE—When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.TWaterfall of Dragon Souls
Card shown: Waterfall of Dragon Souls · TRAPWaterfall of Dragon SoulsTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●Add 1 Wyrm monster from your Deck to your hand.<br>●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1.TWattcancel
Card shown: Wattcancel · TRAPWattcancelTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent would Normal or Special Summon a monster(s): Discard 1 “Watt” monster; negate the Summon, and if you do, destroy that monster(s).TWattcannon
Card shown: Wattcannon · TRAPWattcannonTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when a Level 4 or lower Thunder-Type monster(s) is Normal or Special Summoned to the field, inflict 600 damage to your opponent.TWattkeeper
Card shown: Wattkeeper · TRAPWattkeeperTrapCARDTrapATTRIBUTETRAPRACE—Select 1 Level 4 or lower “Watt” monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.TWeed Out
Card shown: Weed Out · TRAPWeed OutTrapCARDTrapATTRIBUTETRAPRACE—Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.TWeighbridge
Card shown: Weighbridge · TRAPWeighbridgeTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster.TWelcome Labrynth
Card shown: Welcome Labrynth · TRAPWelcome LabrynthTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Labrynth” monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it…TWhirlwind of Gusto
Card shown: Whirlwind of Gusto · TRAPWhirlwind of GustoTrapCARDTrapATTRIBUTETRAPRACE—If you control no monsters: Target 2 “Gusto” monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 “Gusto” monster with 1000 or less DEF from your Deck.TWhite Hole
Card shown: White Hole · TRAPWhite HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates “Dark Hole”: Monsters you control cannot be destroyed by that “Dark Hole’s” effect.TWhite Howling
Card shown: White Howling · TRAPWhite HowlingTrapCARDTrapATTRIBUTETRAPRACE—If you control a WATER monster: Target 1 Spell in your opponent’s GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent’s field.TWicked Rebirth
Card shown: Wicked Rebirth · TRAPWicked RebirthTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.TWidespread Dud
Card shown: Widespread Dud · TRAPWidespread DudTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSelect 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).TWidespread Ruin
Card shown: Widespread Ruin · TRAPWidespread RuinTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).TWild Tornado
Card shown: Wild Tornado · TRAPWild TornadoTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.TWindstorm of Etaqua
Card shown: Windstorm of Etaqua · TRAPWindstorm of EtaquaTrapCARDTrapATTRIBUTETRAPRACE—Change the battle positions of all face-up monsters your opponent controls.TWiretap
Card shown: Wiretap · TRAPWiretapTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Trap is activated: Negate the activation, and if you do, shuffle that card into the Deck.TWitch’s Strike
Card shown: Witch’s Strike · TRAPWitch’s StrikeTrapCARDTrapATTRIBUTETRAPRACE—If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.TWitchcrafter Masterpiece
Card shown: Witchcrafter Masterpiece · TRAPWitchcrafter MasterpieceTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Witchcrafter” monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player’s turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 “Witchcrafter”…TWitchcrafter Patronus
Card shown: Witchcrafter Patronus · TRAPWitchcrafter PatronusTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 “Witchcrafter” Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your bani…TWoes of the White Forest
Card shown: Woes of the White Forest · TRAPWoes of the White ForestTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “White Forest” monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 “White Forest” Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of “Woes of the Whit…TWolf in Sheep’s Clothing
Card shown: Wolf in Sheep’s Clothing · TRAPWolf in Sheep’s ClothingTrapCARDTrapATTRIBUTETRAPRACE—Activate only when you take Battle Damage from your opponent’s monster’s direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.TWonder Garage
Card shown: Wonder Garage · TRAPWonder GarageTrapCARDTrapATTRIBUTETRAPRACE—When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type “roid” monster from your hand.TWonder Xyz
Card shown: Wonder Xyz · TRAPWonder XyzTrapCARDTrapATTRIBUTETRAPRACE—Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.TWorld Legacy Awakens
Card shown: World Legacy Awakens · TRAPWorld Legacy AwakensTrapCARDTrapATTRIBUTETRAPRACE—Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 “World Legacy Awakens” per turn.TWorld Legacy Bestowal
Card shown: World Legacy Bestowal · TRAPWorld Legacy BestowalTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of the following effects.<br>●Send 1 Link Monster your opponent controls to the GY.<br>●Banish 7 “World Legacy” cards from your GY; add 1 Cyberse monster from your Deck to your hand.<br>You can only activate 1 “World Legacy Bestowal” per turn.TWorld Legacy Cliffhanger
Card shown: World Legacy Cliffhanger · TRAPWorld Legacy CliffhangerTrapCARDTrapATTRIBUTETRAPRACE—When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon.TWorld Legacy Collapse
Card shown: World Legacy Collapse · TRAPWorld Legacy CollapseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can banish 1 “World Legacy” monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent’s card e…TWorld Legacy Landmark
Card shown: World Legacy Landmark · TRAPWorld Legacy LandmarkTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 “World Legacy” monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.TWorld Legacy Pawns
Card shown: World Legacy Pawns · TRAPWorld Legacy PawnsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 “Krawler” monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 “World Legacy Pawns” effect pe…TWorld Legacy Struggle
Card shown: World Legacy Struggle · TRAPWorld Legacy StruggleTrapCARDTrapATTRIBUTETRAPRACE—Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them.TWorld Legacy Trap Globe
Card shown: World Legacy Trap Globe · TRAPWorld Legacy Trap GlobeTrapCARDTrapATTRIBUTETRAPRACE—Shuffle into the Deck, 5 of your “World Legacy” cards with different names that are banished, in your hand or GY, and/or face-up on your field, except “World Legacy Trap Globe”, then draw 2 cards. You can only activate 1 “World Legacy Trap Globe” per turn.TWorld Legacy Whispers
Card shown: World Legacy Whispers · TRAPWorld Legacy WhispersTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent’s Spell effect that activates in the same column as a “Mekk-Knight” monster you control.TWorld Legacy’s Mind Meld
Card shown: World Legacy’s Mind Meld · TRAPWorld Legacy’s Mind MeldTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster activates its effect while you control a “Krawler” monster: The activated effect becomes “return 1 face-up monster your opponent controls to the hand”. You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 “Krawler” monster from…TWorld Legacy’s Secret
Card shown: World Legacy’s Secret · TRAPWorld Legacy’s SecretTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent’s monster effect that activates in the same column as a “Mekk-Knight” monster you control.TWorld Legacy’s Sorrow
Card shown: World Legacy’s Sorrow · TRAPWorld Legacy’s SorrowTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 “World Legacy’s Sorrow” per turn.TWorld Reassembly
Card shown: World Reassembly · TRAPWorld ReassemblyTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “World Legacy” monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 “World Reassembly” per turn.TWorld Suppression
Card shown: World Suppression · TRAPWorld SuppressionTrapCARDTrapATTRIBUTETRAPRACE—You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.TXing Zhen Hu
Card shown: Xing Zhen Hu · TRAPXing Zhen HuTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.TXing Zhen Hu Replica
Card shown: Xing Zhen Hu Replica · TRAPXing Zhen Hu ReplicaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSelect 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card’s activation.TXX-clusion
Card shown: XX-clusion · TRAPXX-clusionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice).TXyz Bento
Card shown: Xyz Bento · TRAPXyz BentoTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) your opponent controls is destroyed by battle or sent to the GY: You can target 1 Xyz Monster you control; attach 1 monster from your opponent’s GY to that monster as material. You can banish this card from your GY, then target 1 monster on the field Special Summoned from the Extra…TXyz Block
Card shown: Xyz Block · TRAPXyz BlockTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.TXyz Dimension Splash
Card shown: Xyz Dimension Splash · TRAPXyz Dimension SplashTrapCARDTrapATTRIBUTETRAPRACE—If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.TXyz Effect
Card shown: Xyz Effect · TRAPXyz EffectTrapCARDTrapATTRIBUTETRAPRACE—When you Xyz Summon a monster: You can target 1 card on the field; destroy it.TXYZ Hyper Cannon
Card shown: XYZ Hyper Cannon · TRAPXYZ Hyper CannonTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou must control “XYZ-Dragon Cannon”, or a Fusion Monster that lists “XYZ-Dragon Cannon” as material, to activate this card’s effect. This card’s effect depends on whose turn it is.<br>●Your turn: You can target 1 of your banished Union monsters; place it on the bottom of your Deck, and if you do,…TXyz Poseidon Splash
Card shown: Xyz Poseidon Splash · TRAPXyz Poseidon SplashTrapCARDTrapATTRIBUTETRAPRACE—If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; S…TXyz Reborn
Card shown: Xyz Reborn · TRAPXyz RebornTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material.TXyz Reflect
Card shown: Xyz Reflect · TRAPXyz ReflectTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent.TXyz Revenge Shuffle
Card shown: Xyz Revenge Shuffle · TRAPXyz Revenge ShuffleTrapCARDTrapATTRIBUTETRAPRACE—When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card’s target from the Graveyard, and if you do, attach this card to it, as an Xyz Material.TXyz Reversal
Card shown: Xyz Reversal · TRAPXyz ReversalTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters.TXyz Revive Splash
Card shown: Xyz Revive Splash · TRAPXyz Revive SplashTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using…TXyz Soul
Card shown: Xyz Soul · TRAPXyz SoulTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Xyz Monster in either player’s Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase.TXyz Tribalrivals
Card shown: Xyz Tribalrivals · TRAPXyz TribalrivalsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousFace-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent’s monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent’s monster. That Xyz Monster must have 2 or…TXyz Universe
Card shown: Xyz Universe · TRAPXyz UniverseTrapCARDTrapATTRIBUTETRAPRACE—Target 2 face-up Xyz Monsters on the field; send both monsters to the GY, then Special Summon 1 Xyz Monster from your Extra Deck, except a “Number” monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as material…TXyz Veil
Card shown: Xyz Veil · TRAPXyz VeilTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousFace-up Xyz Monsters with Xyz Material cannot be targeted by card effects.TXyz Wrath
Card shown: Xyz Wrath · TRAPXyz WrathTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when a Level 5 or higher monster’s effect is activated (except during the Damage Step), and you control an Xyz Monster: You can discard 1 card; negate the effect, and if you do, destroy that monster.TXyz Xtreme !!
Card shown: Xyz Xtreme !! · TRAPXyz Xtreme !!TrapCARDTrapATTRIBUTETRAPRACE—When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster’s, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to…TYad’al-Hecahands
Card shown: Yad’al-Hecahands · TRAPYad’al-HecahandsTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, while you control a “Hecahands” monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 “Yad’al-Hecahands” per turn.TYang Zing Brutality
Card shown: Yang Zing Brutality · TRAPYang Zing BrutalityTrapCARDTrapATTRIBUTETRAPRACE—If a “Yang Zing” monster you control battles an opponent’s monster, during damage calculation: Your battling monster’s ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step.TYang Zing Creation
Card shown: Yang Zing Creation · TRAPYang Zing CreationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 “Yang Zing” monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.TYang Zing Unleashed
Card shown: Yang Zing Unleashed · TRAPYang Zing UnleashedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll monsters your opponent controls must attack, if able. During either player’s Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more “Yang Zing” monsters yo…TYosenjus’ Secret Move
Card shown: Yosenjus’ Secret Move · TRAPYosenjus’ Secret MoveTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control at least 1 “Yosenju” card, and all face-up monsters you control are “Yosenju” monsters: Negate the activation, and if you do, destroy that card.TYosenjus’ Sword Sting
Card shown: Yosenjus’ Sword Sting · TRAPYosenjus’ Sword StingTrapCARDTrapATTRIBUTETRAPRACE—If you control no monsters: Reveal up to 2 “Yosenju” monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 “Yosenjus’ Sword Sting” per turn.TYou’re Finished
Card shown: You’re Finished · TRAPYou’re FinishedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates…TYou’re in Danger!
Card shown: You’re in Danger! · TRAPYou’re in Danger!TrapCARDTrapATTRIBUTETRAPRACE—Reveal 3 “Danger!” monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 “You’re in Danger!” per turn.TYummy★Redemption
Card shown: Yummy★Redemption · TRAPYummy★RedemptionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousMonsters your opponent controls lose 200 ATK for each LIGHT Beast monster in your field and GY. Once per Chain, if you Synchro Summon a LIGHT Beast monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 “Yummy”…TZefra Divine Strike
Card shown: Zefra Divine Strike · TRAPZefra Divine StrikeTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up “Zefra” monster in your Extra Deck; negate the activation, and if you do, destroy it.TZefra War
Card shown: Zefra War · TRAPZefra WarTrapCARDTrapATTRIBUTETRAPRACE—Target 1 other “Zefra” card you control and 1 card your opponent controls; destroy them. If you have 2 “Zefra” cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 “Zefra War” per turn.TZekt Conversion
Card shown: Zekt Conversion · TRAPZekt ConversionTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Inzektor” monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an “Inzektor” monster by this effect.TZenmaiday
Card shown: Zenmaiday · TRAPZenmaidayTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 “Wind-Up” monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 “Wind-Up” Xyz Monster you control; Special Summon, from your Ext…TZenmailstrom
Card shown: Zenmailstrom · TRAPZenmailstromTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Wind-Up” monster with 1500 or more ATK; Special Summon 1 “Wind-Up” monster from your hand, then you can Special Summon 1 “Wind-Up” monster from your Deck with the same ATK as the monster Special Summoned by this effect.TZenmairch
Card shown: Zenmairch · TRAPZenmairchTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Level 4 or lower “Wind-Up” monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 “Wind-Up” monster from the hand with the same Level as the returned monster’s.TZero Force
Card shown: Zero Force · TRAPZero ForceTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.TZero Gravity
Card shown: Zero Gravity · TRAPZero GravityTrapCARDTrapATTRIBUTETRAPRACE—Change the battle positions of all face-up monsters on the field.TZero-Day Blaster
Card shown: Zero-Day Blaster · TRAPZero-Day BlasterTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them.TZexal Alliance
Card shown: Zexal Alliance · TRAPZexal AllianceTrapCARDTrapATTRIBUTETRAPRACE—If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect: Pay LP so that you only have 10 left; Special Summon 1 “Utopia” monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster’s ATK becomes…TZoma the Earthbound Spirit
Card shown: Zoma the Earthbound Spirit · TRAPZoma the Earthbound SpiritTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap).<br>●All monsters your opponent controls that can attack must attack this card.<br>If this card Summoned this way is destroyed by an opponent’s monster’s a…TZoma the Spirit
Card shown: Zoma the Spirit · TRAPZoma the SpiritTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) (this card is also still a Trap). If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.TZoodiac Combo
Card shown: Zoodiac Combo · TRAPZoodiac ComboTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Zoodiac” Xyz Monster you control; attach 1 “Zoodiac” monster from your Deck to that Xyz Monster as Xyz Material. During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 “Zoodiac” cards in your Graveyard…TZoodiac Gathering
Card shown: Zoodiac Gathering · TRAPZoodiac GatheringTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a “Zoodiac” Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of “Zoodiac Gathering” once per turn. You can banish this card from your Graveyard, then target…Frequently asked questions
How many trap cards cards are there?
The publisher’s own card database lists 1032 cards under the TRAP attribute, and every one of them is on this page. Of those, 1032 carry artwork published by the publisher.
Why is there no rarity on these tiles?
Because rarity in Yu-Gi-Oh! belongs to a printing, not to a card. The publisher’s card database indexes cards, and its card records carry attribute, Type, Level, ATK and DEF rather than a rarity. The same card can exist as a Common and as a Ghost Rare; those are two printings of one card, and the card is listed once here. The coloured dot therefore shows the card’s attribute, which is a property of the card itself.
Does this page list prices?
No. This page lists cards, not prices. A price printed here would be out of date by the time you read it, so there are none. Everything on this page is taken from the publisher’s own card database; nothing is estimated.
Sources
Sources and further reading
- The publisher — its own Yu-Gi-Oh! card database, for every card name, card category, attribute, Type line, Level, Rank, Link rating, ATK, DEF, Pendulum Scale, Forbidden & Limited status and printed card text on this page, and for the card artwork.
- The publisher — the same card database’s own search filters, for the attribute grouping used to split this index into pages.
- Our own Yu-Gi-Oh! index — used only to cross-link the articles that explain how the game works.
This page lists cards, and does not quote prices. Where the publisher has published nothing for a field, the field is left out rather than filled in. Card names, card text and artwork are the property of their respective rights holders, and this page is an independent collector’s index.
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