Every Yu-Gi-Oh! card the publisher lists under the Spell attribute — 948 cards — with the artwork the publisher has published for each, its category, its Type line, its Level or Rank, its ATK and DEF where it has them, its Forbidden & Limited status, and its own printed text.
This is one part of a 17-page index; the Yu-Gi-Oh! card list index holds the whole thing, and for how the game works rather than the cards, start at the Yu-Gi-Oh! card index.
Quick answer
CardSpicy’s Yu-Gi-Oh! card list covers the 948 cards the publisher’s own card database lists under the Spell attribute, split over 17 pages; this is one of them, and it gives each card’s Type line, Level or Rank, ATK and DEF, Forbidden & Limited status and its own printed text.
Every part of this list
- All attributes — the index for this list
- Dark monsters (part 1 of 3) — 862 cards
- Dark monsters (part 2 of 3) — 862 cards
- Dark monsters (part 3 of 3) — 860 cards
- Light monsters (part 1 of 2) — 966 cards
- Light monsters (part 2 of 2) — 965 cards
- Earth monsters (part 1 of 2) — 1010 cards
- Earth monsters (part 2 of 2) — 1009 cards
- Water monsters — 915 cards
- Fire monsters — 811 cards
- Wind monsters — 846 cards
- Divine monsters — 5 cards
- Spell cards (part 1 of 3) — 948 cards
- Spell cards (part 2 of 3) — 948 cards
- Spell cards (part 3 of 3) — 948 cards
- Trap cards (part 1 of 2) — 1032 cards
- Trap cards (part 2 of 2) — 1032 cards
How to read this list
Each tile is one card. The mark on the left is the card’s Level, Rank or Link rating as the publisher prints it — 4 for a Level 4, R4 for a Rank 4, L2 for a Link 2, and S or T for a Spell or a Trap, which have neither. The coloured dot is the card’s attribute, and the name beside it is the name printed on the card. Hover a tile, or focus it with the keyboard, and the panel gives the card’s artwork, its card category, its attribute, its Type line, its Level or Rank, its ATK and DEF where it has them, and the card’s own printed text.
The cards are grouped by attribute, and within an attribute they run in alphabetical order of name. Attribute is a property of the card itself, so a card appears here once. Rarity is deliberately not shown: rarity in this game belongs to a printing, not to a card, and the publisher’s own card database does not carry it per card. Where a card exists in several rarities, those are printings of the same card, and the card is listed once.
Spell cards (part 3 of 3) — 948 cards
Cards the publisher lists with the SPELL attribute. On the Forbidden & Limited list, Forbidden 3, Limited 12, No longer on list 1, not on the list 932. They run below in alphabetical order of name.
Card shown: Ravenous Vendread · SPELLRavenous VendreadSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualSpecial Summon 1 “Vendread” monster from your hand, Deck, or GY in face-down Defense Position, except “Vendread Scavenger”, then apply the following effect.<br>●Ritual Summon any 1 “Vendread” Ritual Monster from your hand or GY by Tributing monsters you control, including the monster Special Summon…SRe-Fusion
Card shown: Re-Fusion · SPELLRe-FusionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.SReady Fusion
Card shown: Ready Fusion · SPELLReady FusionSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 “Ready Fusion” per turn.SReadying of Rites
Card shown: Readying of Rites · SPELLReadying of RitesSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Fiend Ritual Monster from your Deck to your hand, then if you added a Pendulum Monster, you can Special Summon 1 “Sacrificial Offering Token” (Fiend/DARK/Level 1/ATK 300/DEF 300). While you control that Token, you cannot Special Summon from the Extra Deck. When your Ritual Monster inflicts ba…SRealm Elegy
Card shown: Realm Elegy · SPELLRealm ElegySpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Veda” monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while “Visas Starfrost” is on the field and this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use t…SRealm Eulogy
Card shown: Realm Eulogy · SPELLRealm EulogySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent’s monster’s effects until the end of this turn, then if “Visas Starfrost” is on the field, you can destroy that targeted monster. During your Main Phase, i…SRealm of Danger!
Card shown: Realm of Danger! · SPELLRealm of Danger!SpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent cannot target “Danger!” monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 “Danger!” monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent’s…SRealm of Light
Card shown: Realm of Light · SPELLRealm of LightSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All “Lightsworn” monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.SRealm Resonance
Card shown: Realm Resonance · SPELLRealm ResonanceSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects;<br>●Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.<br>●Shuffle into the Deck, 1 of your “Visas Starfrost” and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 “Visas” S…SReaper Scythe – Dreadscythe
Card shown: Reaper Scythe – Dreadscythe · SPELLReaper Scythe – DreadscytheSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Guardian Dreadscythe”. It gains 500 ATK for each monster in the GYs.SReasoning
Card shown: Reasoning · SPELLReasoningSpellLimitedCARDSpellATTRIBUTESPELLRACE—Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the ex…SRebellion
Card shown: Rebellion · SPELLRebellionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring either player’s Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 “Rebellion” per turn.SRebirth of Nephthys
Card shown: Rebirth of Nephthys · SPELLRebirth of NephthysSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Nephthys” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed “Devotee of Nephthys” or “Cerulean Sacred Phoenix of Nephthys”, yo…SReboot
Card shown: Reboot · SPELLRebootSpellCARDSpellATTRIBUTESPELLRACE—Shuffle 1 “Meklord” monster from your hand into the Deck, then target 1 “Meklord” card in your GY; add that target to your hand.SRecardination
Card shown: Recardination · SPELLRecardinationSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Flower Cardian” monster in your Graveyard; add it to your hand, then you can Special Summon 1 “Flower Cardian” monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a “Flower Cardian” monster’s effect: You can excavate the top 5 cards of your…SRecette de Poisson (Fish Recipe)
Card shown: Recette de Poisson (Fish Recipe) · SPELLRecette de Poisson (Fish Recipe)SpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Nouvelles” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned “Buerillabaisse de Nouvelles”, you can apply the following…SRecette de Viande (Meat Recipe)
Card shown: Recette de Viande (Meat Recipe) · SPELLRecette de Viande (Meat Recipe)SpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Nouvelles” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned “Confiras de Nouvelles”, you can apply the following effec…SRecurring Nightmare
Card shown: Recurring Nightmare · SPELLRecurring NightmareSpellCARDSpellATTRIBUTESPELLRACE—Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.SRecycle
Card shown: Recycle · SPELLRecycleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.SRecycling Batteries
Card shown: Recycling Batteries · SPELLRecycling BatteriesSpellCARDSpellATTRIBUTESPELLRACE—Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.SRed Arrows
Card shown: Red Arrows · SPELLRed ArrowsSpellCARDSpellATTRIBUTESPELLRACE—Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 “Red Arrows” per turn.SRed Dragon Vase
Card shown: Red Dragon Vase · SPELLRed Dragon VaseSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Red Dragon Archfiend”: Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent’s turn after this card is activated.SRed Medicine
Card shown: Red Medicine · SPELLRed MedicineSpellCARDSpellATTRIBUTESPELLRACE—Increase your Life Points by 500 points.SRed-Eyes Fusion
Card shown: Red-Eyes Fusion · SPELLRed-Eyes FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster that lists a “Red-Eyes” monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes “Red-Eyes Black Dragon”. You cannot Normal or Special Summon other monsters the turn you activate this c…SRed-Eyes Insight
Card shown: Red-Eyes Insight · SPELLRed-Eyes InsightSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Red-Eyes” monster from your hand or Deck to the GY; add 1 “Red-Eyes” Spell/Trap from your Deck to your hand, except “Red-Eyes Insight”. You can only activate 1 “Red-Eyes Insight” per turn.SRed-Eyes Transmigration
Card shown: Red-Eyes Transmigration · SPELLRed-Eyes TransmigrationSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Lord of the Red”. You must also Tribute monsters from your hand or field, and/or banish “Red-Eyes” monsters from your GY, whose total Levels equal 8 or more.SRegenesis
Card shown: Regenesis · SPELLRegenesisSpellCARDSpellATTRIBUTESPELLRACE—Take 1 “Regenesis” monster from your Deck, and either add it to your hand or send it to the GY, or if you control a “Regenesis” monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it,…SRegenesis Code
Card shown: Regenesis Code · SPELLRegenesis CodeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Regenesis” monster from your Deck (but send it to the GY during your opponent’s End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent…SRegenesis Cycle
Card shown: Regenesis Cycle · SPELLRegenesis CycleSpellCARDSpellATTRIBUTESPELLRACE—If you control a monster with 2500 original ATK or DEF: Target 1 card your opponent controls, or you can target 2 if you control “Regenesis Lord”; banish that card(s). If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 monster with 2500 ATK or DEF fro…SReincarnation Unveiling Mail
Card shown: Reincarnation Unveiling Mail · SPELLReincarnation Unveiling MailSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquip(This card is always treated as an “Armored Xyz” card.)<br>An Xyz Monster equipped with this card gains these effects.<br>●Cannot be destroyed by battle.<br>●Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after…SReinforcement of the Army
Card shown: Reinforcement of the Army · SPELLReinforcement of the ArmySpellLimitedCARDSpellATTRIBUTESPELLRACE—Add 1 Level 4 or lower Warrior monster from your Deck to your hand.SReinforcement of the Army’s Troops
Card shown: Reinforcement of the Army’s Troops · SPELLReinforcement of the Army’s TroopsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of “Reinforcement of the Army’s Troops” once per turn.SRekindling
Card shown: Rekindling · SPELLRekindlingSpellCARDSpellATTRIBUTESPELLRACE—Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.SRekindling the Ashened
Card shown: Rekindling the Ashened · SPELLRekindling the AshenedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPlace 1 of your “Ashened” cards that is banished or in your GY on the bottom of your Main Deck, except “Rekindling the Ashened”, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 “Rekindling the Ashened” per turn.SRelease Brainwashing
Card shown: Release Brainwashing · SPELLRelease BrainwashingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.<br>●You: Take control of it, but return it to the hand during the End Phase.<br>●Your opp…SRelease Restraint
Card shown: Release Restraint · SPELLRelease RestraintSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 “Gearfried the Iron Knight”; Special Summon 1 “Gearfried the Swordmaster” from your hand or Deck.SRelease Restraint Wave
Card shown: Release Restraint Wave · SPELLRelease Restraint WaveSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.SRelinquished Fusion
Card shown: Relinquished Fusion · SPELLRelinquished FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 “Eyes Restrict” Fusion Monster from your Extra Deck, by banishing materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an “Eyes Restrict” Fusion Monster or…SReload
Card shown: Reload · SPELLReloadSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAdd all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.SRemove Trap
Card shown: Remove Trap · SPELLRemove TrapSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Trap on the field; destroy it.SReptilianne Poison
Card shown: Reptilianne Poison · SPELLReptilianne PoisonSpellCARDSpellATTRIBUTESPELLRACE—Activate only if you control a face-up “Reptilianne” monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.SReptilianne Rage
Card shown: Reptilianne Rage · SPELLReptilianne RageSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK.SReptilianne Ramifications
Card shown: Reptilianne Ramifications · SPELLReptilianne RamificationsSpellCARDSpellATTRIBUTESPELLRACE—Send 1 card from your hand to the GY and activate 2 of these effects, in sequence;<br>●Add 1 “Reptilianne” monster from your Deck to your hand.<br>●Add 1 “Reptilianne” Spell/Trap from your Deck to your hand, except “Reptilianne Ramifications”.<br>●Change the ATK of 1 monster your opponent controls…SReptilianne Recoil
Card shown: Reptilianne Recoil · SPELLReptilianne RecoilSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take contr…SReptilianne Spawn
Card shown: Reptilianne Spawn · SPELLReptilianne SpawnSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 “Reptilianne” monster from your GY; Special Summon 2 “Reptilianne Tokens” (Reptile/EARTH/Level 1/ATK 0/DEF 0).SRESCUE!
Card shown: RESCUE! · SPELLRESCUE!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is always treated as a “Rescue-ACE” card.)<br>Target 1 “Rescue-ACE” monster in your GY, or if you control “Rescue-ACE Hydrant”, you can target 1 monster in your opponent’s GY instead; Special Summon it to your field. You can only activate 1 “RESCUE!” per turn.SRescue-ACE HQ
Card shown: Rescue-ACE HQ · SPELLRescue-ACE HQSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile your opponent controls a monster, all “Rescue-ACE” monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 “Rescue-ACE” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your “Rescue…SResonance Device
Card shown: Resonance Device · SPELLResonance DeviceSpellCARDSpellATTRIBUTESPELLRACE—Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.SResonant Destruction
Card shown: Resonant Destruction · SPELLResonant DestructionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Resonator” monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation.SResonator Call
Card shown: Resonator Call · SPELLResonator CallSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Resonator” monster from your Deck to your hand.SResonator Command
Card shown: Resonator Command · SPELLResonator CommandSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 “Resonator” monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 “Resonator Command” per turn.SResonator Engine
Card shown: Resonator Engine · SPELLResonator EngineSpellCARDSpellATTRIBUTESPELLRACE—Target 2 “Resonator” monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck.SRestoration of the Monarchs
Card shown: Restoration of the Monarchs · SPELLRestoration of the MonarchsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes fo…SRestructer Revolution
Card shown: Restructer Revolution · SPELLRestructer RevolutionSpellCARDSpellATTRIBUTESPELLRACE—Inflict 200 points of damage to your opponent’s Life Points for each card in your opponent’s hand.SResurrection of Chakra
Card shown: Resurrection of Chakra · SPELLResurrection of ChakraSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Chakra”. You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.SReturn of the Doomed
Card shown: Return of the Doomed · SPELLReturn of the DoomedSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.SReturn of the Dragon Lords
Card shown: Return of the Dragon Lords · SPELLReturn of the Dragon LordsSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.SReturn of the Duelist
Card shown: Return of the Duelist · SPELLReturn of the DuelistSpellCARDSpellATTRIBUTESPELLRACE—If an Xyz Monster is on the field or in either GY: Add 1 Equip Spell from your Deck or GY to your hand. You can only activate 1 “Return of the Duelist” per turn.SReturn of the Monarchs
Card shown: Return of the Monarchs · SPELLReturn of the MonarchsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects;<br>●Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster.<br>●Add, from your Deck to your hand,…SRevelation of Hope
Card shown: Revelation of Hope · SPELLRevelation of HopeSpellCARDSpellATTRIBUTESPELLRACE—Send 1 face-up Level 8 Dragon monster you control to the GY; Special Summon 1 Rank 8 Dragon Xyz Monster from your Extra Deck (this is treated as an Xyz Summon). You can only activate 1 “Revelation of Hope” per turn.SRevendread Evolution
Card shown: Revendread Evolution · SPELLRevendread EvolutionSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 “Vendread” monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summon…SRevendread Origin
Card shown: Revendread Origin · SPELLRevendread OriginSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If “Revendread Slayer(…SReversal Quiz
Card shown: Reversal Quiz · SPELLReversal QuizSpellCARDSpellATTRIBUTESPELLRACE—Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent’s current ones.SReverse Breaker
Card shown: Reverse Breaker · SPELLReverse BreakerSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Utopia” monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect’s activation.SReverse of Neos
Card shown: Reverse of Neos · SPELLReverse of NeosSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only when a face-up “Neos” Fusion Monster you control is destroyed. Special Summon 1 “Elemental Hero Neos” from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.SRevival of Dokurorider
Card shown: Revival of Dokurorider · SPELLRevival of DokuroriderSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Dokurorider”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.SRevival Swarm
Card shown: Revival Swarm · SPELLRevival SwarmSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Battlewasp” monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of “Revival Swarm” once per turn.SRevoke Fusion
Card shown: Revoke Fusion · SPELLRevoke FusionSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 “Polymerization” to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.SRevolving Switchyard
Card shown: Revolving Switchyard · SPELLRevolving SwitchyardSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine mons…SRibbon of Rebirth
Card shown: Ribbon of Rebirth · SPELLRibbon of RebirthSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipDuring the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.SRide of the Valkyries
Card shown: Ride of the Valkyries · SPELLRide of the ValkyriesSpellCARDSpellATTRIBUTESPELLRACE—Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control int…SRikka Flurries
Card shown: Rikka Flurries · SPELLRikka FlurriesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a “Rikka” monster you control is Tributed (except during the Damage Step): You can make your opponent Tribute 1 monster they control (their choice). You can only use this effect of “Rikka Flurries” once per turn. Once per turn, during your opponent’s End Phase, if you control a face-up non-Plant…SRikka Glamour
Card shown: Rikka Glamour · SPELLRikka GlamourSpellCARDSpellATTRIBUTESPELLRACE—When you activate this card, you can also Tribute 1 Plant monster; add 1 “Rikka” monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that “Rikka” monster but a different name, from your Deck to your…SRikka Konkon
Card shown: Rikka Konkon · SPELLRikka KonkonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you control a “Rikka” monster: You can Set 1 “Rikka” Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only use this effect of “Rikka Konkon” once per turn. Once per turn, if you would T…SRing Announcer
Card shown: Ring Announcer · SPELLRing AnnouncerSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Battlin’ Boxing” card.)<br>Special Summon 1 “Battlin’ Boxer” monster from your hand, then you can destroy Spells/Traps on the field, up to the number of Xyz Monsters you control. You can only activate 1 “Ring Announcer” per turn.SRing of Defense
Card shown: Ring of Defense · SPELLRing of DefenseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen a Trap effect that inflicts damage is activated: Make that effect damage 0.SRing of Magnetism
Card shown: Ring of Magnetism · SPELLRing of MagnetismSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent’s side of the field can only attack the monster equipped with this card, if they attack.SRiot’s Reason
Card shown: Riot’s Reason · SPELLRiot’s ReasonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-down Defense Position monster on the field; return it to the hand, then the player whose card was added to their hand can Special Summon 1 monster from their hand in face-down Defense Position. When an opponent’s monster declares an attack: You can banish this card from your GY; chang…SRiryoku
Card shown: Riryoku · SPELLRiryokuSpellCARDSpellATTRIBUTESPELLRACE—Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.SRiryoku Guardian
Card shown: Riryoku Guardian · SPELLRiryoku GuardianSpellCARDSpellATTRIBUTESPELLRACE—If your LP are lower than your opponent’s: Target 1 monster you control with “Gate Guardian” in its original name; halve your opponent’s LP, then that monster gains ATK equal to your opponent’s LP. You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” t…SRise of the Salamangreat
Card shown: Rise of the Salamangreat · SPELLRise of the SalamangreatSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Salamangreat” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use “Salamangreat” monster(s) in yo…SRise Rank-Up-Magic Raidraptor’s Force
Card shown: Rise Rank-Up-Magic Raidraptor’s Force · SPELLRise Rank-Up-Magic Raidraptor’s ForceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase or your opponent’s Battle Phase: Target 2 or more “Raidraptor” Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 “Raidraptor” Xyz Monster from your Extra Deck with a Rank equal to their co…SRising Air Current
Card shown: Rising Air Current · SPELLRising Air CurrentSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.SRising Fire
Card shown: Rising Fire · SPELLRising FireSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquip(This card is always treated as a “Salamangreat” card.)<br>If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in…SRising Sun Slash
Card shown: Rising Sun Slash · SPELLRising Sun SlashSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Utopia” monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its material to activate i…SRite of Aramesir
Card shown: Rite of Aramesir · SPELLRite of AramesirSpellCARDSpellATTRIBUTESPELLRACE—If you control no “Adventurer Token”: Special Summon 1 “Adventurer Token” (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control “Fateful Adventure”, you can place 1 “Fateful Adventure” from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the…SRitual Beast Inheritance
Card shown: Ritual Beast Inheritance · SPELLRitual Beast InheritanceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousMonsters your opponent controls lose 200 ATK for each different Type among the “Ritual Beast” monsters you control. You can only use each of the following effects of “Ritual Beast Inheritance” once per turn. You can reveal 1 “Ritual Beast” monster in your hand; add 1 “Ritual Beast” monster with a d…SRitual Beast Return
Card shown: Ritual Beast Return · SPELLRitual Beast ReturnSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 1 “Ritual Beast” monster from your hand, then target 1 of your “Ritual Beast” monsters, that is banished or is in your Graveyard; Special Summon it.SRitual Beast’s Bond
Card shown: Ritual Beast’s Bond · SPELLRitual Beast’s BondSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 2 “Ritual Beast” monsters you control; Special Summon 1 “Ritual Beast” monster from your Extra Deck, ignoring its Summoning conditions.SRitual Cage
Card shown: Ritual Cage · SPELLRitual CageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects.SRitual Foregone
Card shown: Ritual Foregone · SPELLRitual ForegoneSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 “Ritual Foregone” can be activated per turn.SRitual of Destruction
Card shown: Ritual of Destruction · SPELLRitual of DestructionSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Garlandolf, King of Destruction”. You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by…SRitual of Grace
Card shown: Ritual of Grace · SPELLRitual of GraceSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Divine Grace – Northwemko”. You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-target…SRitual of the Matador
Card shown: Ritual of the Matador · SPELLRitual of the MatadorSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon “Matador Archfiend”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can banish this card from your GY; Special Summon 1 non-Ritual “Archfiend” monster from your hand. You can only use this effect of “Ritual of th…SRitual Sanctuary
Card shown: Ritual Sanctuary · SPELLRitual SanctuarySpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You…SRitual Weapon
Card shown: Ritual Weapon · SPELLRitual WeaponSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.SRoar of the Blue-Eyed Dragons
Card shown: Roar of the Blue-Eyed Dragons · SPELLRoar of the Blue-Eyed DragonsSpellCARDSpellATTRIBUTESPELLRACE—Special Summon in Defense Position, 1 “Blue-Eyes” monster from your Deck, GY, or banishment (but if you control no “Blue-Eyes White Dragon”, you can only Special Summon “Blue-Eyes White Dragon” with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except D…SRocket Pilder
Card shown: Rocket Pilder · SPELLRocket PilderSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhile the equipped monster is attacking, it cannot be destroyed by battle. At the end of the Damage Step, if the equipped monster attacked: The attack target loses ATK equal to the ATK of the equipped monster, until the End Phase.SRod of Silence – Kay’est
Card shown: Rod of Silence – Kay’est · SPELLRod of Silence – Kay’estSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.SRod of the Mind’s Eye
Card shown: Rod of the Mind’s Eye · SPELLRod of the Mind’s EyeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.SRookie Fur Hire
Card shown: Rookie Fur Hire · SPELLRookie Fur HireSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 monster; Special Summon 1 monster “Fur Hire” from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters “Fur Hire”. You can only activate 1 “Rookie Fur Hire” per tu…SRose Bell of Revelation
Card shown: Rose Bell of Revelation · SPELLRose Bell of RevelationSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 “Rose Bell of Revelation” effect per turn, and only once that turn.SRose Bud
Card shown: Rose Bud · SPELLRose BudSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 “Elemental HERO Knospe”; Special Summon 1 “Elemental HERO Poison Rose” from your hand or Deck.SRoulette Spider
Card shown: Roulette Spider · SPELLRoulette SpiderSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen an opponent’s monster declares an attack: Roll a six-sided die and apply the result.<br>1: Halve your LP.<br>2: Make that attack a direct attack.<br>3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.<br>4: Choose 1 other monster your opponent contr…SRoyal Penguins Garden
Card shown: Royal Penguins Garden · SPELLRoyal Penguins GardenSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Penguin” card from your Deck to your hand, except “Royal Penguins Garden”. Once per turn, during your Main Phase: You can decrease the Level of 1 “Penguin” monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You c…SRoyal Straight
Card shown: Royal Straight · SPELLRoyal StraightSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight” from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight”.SRoyal Tribute
Card shown: Royal Tribute · SPELLRoyal TributeSpellCARDSpellATTRIBUTESPELLRACE—If you control “Necrovalley”: Both players discard any monsters in their hands.SRuins of the Divine Dragon Lords
Card shown: Ruins of the Divine Dragon Lords · SPELLRuins of the Divine Dragon LordsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)’s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY;…SRunaway Karakuri
Card shown: Runaway Karakuri · SPELLRunaway KarakuriSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 face-up “Karakuri” monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.SRunick Allure
Card shown: Runick Allure · SPELLRunick AllureSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a Quick-Play Spell Card activates: Banish the top card of your opponent’s Deck. You can only control 1 “Runick Allure”.SRunick Destruction
Card shown: Runick Destruction · SPELLRunick DestructionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects, but skip your next Battle Phase after activation;<br>●Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent’s Deck.<br>●Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.<br>You can only activ…SRunick Dispelling
Card shown: Runick Dispelling · SPELLRunick DispellingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects, but skip your next Battle Phase after activation;<br>●If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck.<br>●Special Summon 1 “Runick” monster fro…SRunick Flashing Fire
Card shown: Runick Flashing Fire · SPELLRunick Flashing FireSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects, but skip your next Battle Phase after activation;<br>●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent’s Deck.<br>●Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.<br>You…SRunick Fountain
Card shown: Runick Fountain · SPELLRunick FountainSpellField spell · No longer on listCARDSpellATTRIBUTESPELLRACEFieldYou can activate “Runick” Quick-Play Spell Cards from your hand during your opponent’s turn. Once per turn, if you activate a “Runick” Quick-Play Spell Card: You can target up to 3 “Runick” Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number o…SRunick Freezing Curses
Card shown: Runick Freezing Curses · SPELLRunick Freezing CursesSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects, but skip your next Battle Phase after activation;<br>●Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent’s Deck.<br>●Special Summon 1 “Runick” monster from your Extra Deck to the…SRunick Golden Droplet
Card shown: Runick Golden Droplet · SPELLRunick Golden DropletSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects, but skip your next Battle Phase after activation;<br>●Your opponent draws 1 card, then you banish the top 4 cards of their Deck.<br>●Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.<br>You can only activate 1 “Runick Golden Droplet” per…SRunick Slumber
Card shown: Runick Slumber · SPELLRunick SlumberSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects, but skip your next Battle Phase after activation;<br>●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish…SRunick Smiting Storm
Card shown: Runick Smiting Storm · SPELLRunick Smiting StormSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects, but skip your next Battle Phase after activation;<br>●Banish cards from the top of your opponent’s Deck, up to the number of cards they control.<br>●Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.<br>You can only activate 1 “Runick Smit…SRunick Tip
Card shown: Runick Tip · SPELLRunick TipSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects, but skip your next Battle Phase after activation;<br>●Add 1 “Runick” card from your Deck to your hand, except “Runick Tip”, then banish the top card of your opponent’s Deck.<br>●Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.<br>You can…SRush Recklessly
Card shown: Rush Recklessly · SPELLRush RecklesslySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; it gains 700 ATK until the end of this turn.SRuthless Denial
Card shown: Ruthless Denial · SPELLRuthless DenialSpellCARDSpellATTRIBUTESPELLRACE—Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent’s hand to the Graveyard.SRyu-Ge Realm – Dino Domains
Card shown: Ryu-Ge Realm – Dino Domains · SPELLRyu-Ge Realm – Dino DomainsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can only control 1 “Ryu-Ge Realm – Dino Domains”. “Ryu-Ge” monsters you control gain 300 ATK. “Ryu-Ge” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect.<br>●Once per turn, when an effect of a monster on the field with less AT…SRyu-Ge Realm – Sea Spires
Card shown: Ryu-Ge Realm – Sea Spires · SPELLRyu-Ge Realm – Sea SpiresSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can only control 1 “Ryu-Ge Realm – Sea Spires”. Your “Ryu-Ge” monsters cannot be destroyed by battle. “Ryu-Ge” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, that you control, gain this effect.<br>●Once per opponent’s turn (Quick Effect): You can place 1…SRyu-Ge Realm – Wyrm Winds
Card shown: Ryu-Ge Realm – Wyrm Winds · SPELLRyu-Ge Realm – Wyrm WindsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can only control 1 “Ryu-Ge Realm – Wyrm Winds”. Any monster sent from the field to the GY during your opponent’s turn is banished instead. “Ryu-Ge” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect.<br>●Once per opponent’s turn (Q…SRyu-Ge Rising
Card shown: Ryu-Ge Rising · SPELLRyu-Ge RisingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAdd 1 “Ryu-Ge” monster from your Deck to your hand, then you can add 1 “Ryu-Ge” Pendulum Monster from your hand to your face-up Extra Deck. During your Main Phase, if you control a “Ryu-Ge” Pendulum Monster Card: You can banish this card and 1 “Ryu-Ge” monster from your GY; Special Summon 1 “Ryu-Ge…SRyu-Ge War Zone
Card shown: Ryu-Ge War Zone · SPELLRyu-Ge War ZoneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Take 1 Dinosaur, 1 Sea Serpent, and 1 Wyrm monster from your Deck, add 1 to your hand, banish 1, and send 1 to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. If you have “Sosei Ryu-Ge Mistva” in…SRyzeal Cross
Card shown: Ryzeal Cross · SPELLRyzeal CrossSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou cannot Xyz Summon monsters with the same name as a card you control. You can target 2 “Ryzeal” cards in your GY, except “Ryzeal Cross”; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of “Ryzeal Cross” once per turn. Once per turn, when a monste…SRyzeal Plugin
Card shown: Ryzeal Plugin · SPELLRyzeal PluginSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 of your Xyz Monsters or “Ryzeal” monsters that is banished or in your GY; Special Summon it, then you can attach 1 “Ryzeal” card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only acti…SS-Force Bridgehead
Card shown: S-Force Bridgehead · SPELLS-Force BridgeheadSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “S-Force” monster from your Deck to your hand. When an opponent’s monster declares an attack on your “S-Force” monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effe…SS-Force Origin
Card shown: S-Force Origin · SPELLS-Force OriginSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “S-Force” monster from your hand, GY, or banishment, but banish it when it leaves the field. If another card is banished, while this card is in your GY (except during the Damage Step): You can banish this card; take 2 “S-Force” cards from your Deck, except “S-Force Origin”, banish…SS-Force Showdown
Card shown: S-Force Showdown · SPELLS-Force ShowdownSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of the following effects.<br>●Special Summon 1 “S-Force” monster from your hand in Defense Position.<br>●Target 1 “S-Force” monster in your GY; add it to your hand.<br>You can only activate 1 “S-Force Showdown” per turn.SSabatiel – The Philosopher’s Stone
Card shown: Sabatiel – The Philosopher’s Stone · SPELLSabatiel – The Philosopher’s StoneSpellCARDSpellATTRIBUTESPELLRACE—If you have a “Winged Kuriboh” monster in your GY: Pay half your LP; add 1 “Polymerization” Spell or “Fusion” Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of “Sabatiel – The Philosopher’s Stone” from your GY, then target 1 monster on the field; it gains ATK…SSaber Combination
Card shown: Saber Combination · SPELLSaber CombinationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile 10 or more “X-Saber” monsters are in your field, GY, and/or banishment, “X-Saber” monsters you control gain ATK equal to their original DEF. You can only use each of the following effects of “Saber Combination” once per turn. If you Special Summon an “X-Saber” monster(s) from the Extra Deck (…SSaber Reflection
Card shown: Saber Reflection · SPELLSaber ReflectionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen you take battle or effect damage while you control an “X-Saber” monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 “Saber” Spell/Trap Card or “Gottoms” card from your Deck to your hand. You can only activate 1 “S…SSaber Slash
Card shown: Saber Slash · SPELLSaber SlashSpellCARDSpellATTRIBUTESPELLRACE—Destroy face-up cards on the field equal to the number of Attack Position “X-Saber” monsters you control.SSaber Vault
Card shown: Saber Vault · SPELLSaber VaultSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach face-up “X-Saber” monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.SSacred Beasts Released
Card shown: Sacred Beasts Released · SPELLSacred Beasts ReleasedSpellCARDSpellATTRIBUTESPELLRACE—Add 3 “Sacred Beast” monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You…SSacred Beasts Skyfall
Card shown: Sacred Beasts Skyfall · SPELLSacred Beasts SkyfallSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●When your opponent activates a card or effect in response to your “Sacred Beast” monster’s effect activation: Negate that effect.<br>●Reveal 1 Level 10 “Sacred Beast” monster in your hand; discard 1 card, and if you do, add 1 “Illusion Gate” from your Deck to your h…SSacred Beasts Thunderclap
Card shown: Sacred Beasts Thunderclap · SPELLSacred Beasts ThunderclapSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can place 2 “Sacred Beasts Thunderclap” from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 “Sacred Beast” monster in your hand, then place 1 “Fallen Paradise of the Sacred Beasts” from your Deck, face-up in your Field Zone. During your…SSacred Scrolls of the Gizmek Legend
Card shown: Sacred Scrolls of the Gizmek Legend · SPELLSacred Scrolls of the Gizmek LegendSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of “Sacred Scrolls of the Gizmek Legend” once per turn. Ea…SSacred Serpent’s Wake
Card shown: Sacred Serpent’s Wake · SPELLSacred Serpent’s WakeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou can only activate 1 “Sacred Serpent’s Wake” per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence;<br>●2 or more: Target 1 monster in your Grave…SSacred Spirit Sword Aiwass
Card shown: Sacred Spirit Sword Aiwass · SPELLSacred Spirit Sword AiwassSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters;<br>●Special Summon 1 “Aiwass, Divine Spirit of the Law” from your Deck or GY.<br>●Take 1 “Aleister” monster from your Deck, and either send it to the GY or banish it.<br>●Look at 3 ra…SSacred Sword of Seven Stars
Card shown: Sacred Sword of Seven Stars · SPELLSacred Sword of Seven StarsSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 Level 7 monster from your hand or face-up field; draw 2 cards. You can only activate 1 “Sacred Sword of Seven Stars” per turn.SSacrifice Level-Up
Card shown: Sacrifice Level-Up · SPELLSacrifice Level-UpSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Xyz Monster you control; banish 2 materials from it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is 1 higher than that monster, but it cannot attack this turn. You can only activate 1 “Sacrifice Level-Up” per turn.SSaga of the Dragon Emperor
Card shown: Saga of the Dragon Emperor · SPELLSaga of the Dragon EmperorSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster’s effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from…SSage’s Stone
Card shown: Sage’s Stone · SPELLSage’s StoneSpellCARDSpellATTRIBUTESPELLRACE—If you control a face-up “Dark Magician Girl”: Special Summon 1 “Dark Magician” from your hand or Deck.SSalamandra
Card shown: Salamandra · SPELLSalamandraSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a FIRE monster. It gains 700 ATK.SSalamandra Fusion
Card shown: Salamandra Fusion · SPELLSalamandra FusionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Spec…SSalamangreat Burning Shell
Card shown: Salamangreat Burning Shell · SPELLSalamangreat Burning ShellSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Salamangreat” monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 “Salamangreat” Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its ef…SSalamangreat Charge
Card shown: Salamangreat Charge · SPELLSalamangreat ChargeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack.<br>●If you control a FIRE Ritual…SSalamangreat Circle
Card shown: Salamangreat Circle · SPELLSalamangreat CircleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Add 1 “Salamangreat” monster from your Deck to your hand.<br>●Target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.<br>You…SSalamangreat Claw
Card shown: Salamangreat Claw · SPELLSalamangreat ClawSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Salamangreat” monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a “Salamangreat” Link Monster you control that was Link Summoned usin…SSalamangreat Recureance
Card shown: Salamangreat Recureance · SPELLSalamangreat RecureanceSpellCARDSpellATTRIBUTESPELLRACE—Target 2 “Salamangreat” monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 “Salamangreat” Spell/Trap from your Deck to your hand, except “Salamangreat Recureance”. You can only use each effect of “Salamangr…SSalamangreat Sanctuary
Card shown: Salamangreat Sanctuary · SPELLSalamangreat SanctuarySpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you Link Summon a “Salamangreat” Link Monster, you can use 1 “Salamangreat” Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP…SSalamangreat Transcendence
Card shown: Salamangreat Transcendence · SPELLSalamangreat TranscendenceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Salamangreat” Link Monster you control; Special Summon 1 “Salamangreat” Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 “Salamangreat Transcendence” per turn.SSales Ban
Card shown: Sales Ban · SPELLSales BanSpellCARDSpellATTRIBUTESPELLRACE—Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 “Sales Ban” per turn.SSalvage
Card shown: Salvage · SPELLSalvageSpellCARDSpellATTRIBUTESPELLRACE—Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.SSamsara
Card shown: Samsara · SPELLSamsaraSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousMonster Cards Tributed for a Ritual Summon are returned to the owner’s Deck instead of being sent to the Graveyard.SSandwich Day
Card shown: Sandwich Day · SPELLSandwich DaySpellCARDSpellATTRIBUTESPELLRACE—If you have a monster in your GY: Pay 200 LP; draw 1 card and reveal it, then, if it is a monster, apply this effect based on its Attribute.<br>●An Attribute not in your GY: Draw 1 card.<br>●An Attribute in your GY: Discard 1 card.<br>You can only activate 1 “Sandwich Day” per turn.SSangen Furo
Card shown: Sangen Furo · SPELLSangen FuroSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when a monster is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position. During your opponent’s End Phase: You can pay 1000 LP, then target 1 “Sangen” Spell/Trap in your GY; Set it, bu…SSangen Kaimen
Card shown: Sangen Kaimen · SPELLSangen KaimenSpellQuick-Play spell · LimitedCARDSpellATTRIBUTESPELLRACEQuick-PlayApply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence.<br>●Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand.<br>●Special Summon 1 FIRE Dragon monster from your hand.<br>You can only activate 1 “Sangen Kaimen” pe…SSangen Summoning
Card shown: Sangen Summoning · SPELLSangen SummoningSpellField spell · LimitedCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent’s activated effects. During your Main Phase: You can add 1 “Tenpai Dragon” monster from your Deck to your hand, then discard 1 card. You can only use this effect of “Sangen Summoning” once per turn. If this c…SSaqlifice
Card shown: Saqlifice · SPELLSaqlificeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Qli” monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a “Qli” monster. If this card is sent from the field to the GY: You can add 1 “Qli” monster from your Deck to your hand.SSargasso Lighthouse
Card shown: Sargasso Lighthouse · SPELLSargasso LighthouseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of “Sargasso the D.D. Battlefield”. When this Set card is sent to the Graveyard: You can add 1 “Sargasso the D.D. Battlefi…SSargasso the D.D. Battlefield
Card shown: Sargasso the D.D. Battlefield · SPELLSargasso the D.D. BattlefieldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player’s End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster.SSatellarknight Skybridge
Card shown: Satellarknight Skybridge · SPELLSatellarknight SkybridgeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “tellarknight” monster you control; Special Summon 1 “tellarknight” monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon, except “tellark…SSavage Colosseum
Card shown: Savage Colosseum · SPELLSavage ColosseumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.SScapegoat
Card shown: Scapegoat · SPELLScapegoatSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 4 “Sheep Tokens” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).SScareclaw Arrival
Card shown: Scareclaw Arrival · SPELLScareclaw ArrivalSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Scareclaw” monster or “Visas Starfrost” in your GY; Special Summon it in Defense Position. If a “Scareclaw” Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of “Scareclaw Arrival” once per…SScareclaw Decline
Card shown: Scareclaw Decline · SPELLScareclaw DeclineSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Primitive Planet Reichphobia” you control or in your GY; return it to the hand, then, if you control “Visas Starfrost”, you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card…SScareclaw Defanging
Card shown: Scareclaw Defanging · SPELLScareclaw DefangingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target “Scareclaw” Link Monsters or “Visas Starfrost” you control with card effects, also they cannot be destroyed by your opponent’s card effects. Banish any monster destroyed by battle with a “Scareclaw” Link Monster or “Visas Starfrost” you control. You can banish 1 “Scarecl…SScareclaw Straddle
Card shown: Scareclaw Straddle · SPELLScareclaw StraddleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou can activate 1 of the following effects.<br>●Target 1 “Scareclaw” monster or 1 “Visas Starfrost” in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent’s monster’s ATK or DEF (whichever is higher).<br>●When a card or effect is activ…SScarlet Security
Card shown: Scarlet Security · SPELLScarlet SecuritySpellCARDSpellATTRIBUTESPELLRACE—If you control a “Red Dragon Archfiend”: Destroy all Spell and Trap Cards your opponent controls.SScatter Fusion
Card shown: Scatter Fusion · SPELLScatter FusionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock “Gem-Knight” monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gem-Knight” monsters. Yo…SScourge of the White Forest
Card shown: Scourge of the White Forest · SPELLScourge of the White ForestSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then if you Tributed a “White Forest” Synchro Monster to activate this effect, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a mo…SScramble!! Scramble!!
Card shown: Scramble!! Scramble!! · SPELLScramble!! Scramble!!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your opponent’s monsters on the field outnumber your non-Token monsters on the field: Tribute any number of “Mecha Phantom Beast Tokens”; Special Summon an equal number of “Mecha Phantom Beast” monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 “Scr…SScrap Factory
Card shown: Scrap Factory · SPELLScrap FactorySpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Scrap” monsters gain 200 ATK and DEF. When a face-up “Scrap” monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 “Scrap” monster from your Deck. You can only use this effect of “Scrap Factory” once per turn.SScrap Fist
Card shown: Scrap Fist · SPELLScrap FistSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Junk Warrior” you control; if it battles an opponent’s monster this turn while you control it, apply these effects.<br>●Your opponent cannot activate cards or effects until the end of the Damage Step.<br>●If it attacks a Defense Position monster, inflict piercing battle damage to your opp…SScrap Lube
Card shown: Scrap Lube · SPELLScrap LubeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousSelect 1 “Scrap” monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you acti…SScrap Sheen
Card shown: Scrap Sheen · SPELLScrap SheenSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 face-up “Scrap” monster you control and destroy it. All face-up “Scrap” monsters you control gain 1000 ATK until the End Phase.SScrapstorm
Card shown: Scrapstorm · SPELLScrapstormSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Scrap” monster you control; send 1 “Scrap” monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster.SScrapyard
Card shown: Scrapyard · SPELLScrapyardSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Scrap” Tuner from your Deck to your hand.SScroll of Bewitchment
Card shown: Scroll of Bewitchment · SPELLScroll of BewitchmentSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSelect 1 Attribute. Change the Attribute of the equipped monster to the one you select.SSea Lord’s Amulet
Card shown: Sea Lord’s Amulet · SPELLSea Lord’s AmuletSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousSend this card to the Graveyard during your opponent’s 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent’s card effects.SSea Stealth II
Card shown: Sea Stealth II · SPELLSea Stealth IISpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card’s name becomes “Umi” while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions “Umi”, or 1 WATER Normal Monster, in Defense…SSeal of the Ancients
Card shown: Seal of the Ancients · SPELLSeal of the AncientsSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 Life Points. Pick up and see all face-down cards on your opponent’s side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.)SSearing Fire Wall
Card shown: Searing Fire Wall · SPELLSearing Fire WallSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish any number of “Laval” monsters from your Graveyard; Special Summon an equal number of “Laval Tokens” (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position.SSebek’s Blessing
Card shown: Sebek’s Blessing · SPELLSebek’s BlessingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.SSecond Coin Toss
Card shown: Second Coin Toss · SPELLSecond Coin TossSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of “Second Coin Toss” once per turn.SSecret Pass to the Treasures
Card shown: Secret Pass to the Treasures · SPELLSecret Pass to the TreasuresSpellCARDSpellATTRIBUTESPELLRACE—Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent’s Life Points directly.SSecret Password
Card shown: Secret Password · SPELLSecret PasswordSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Live☆Twin” or “Evil★Twin” Spell/Trap from your Deck to your hand. If you control a “Ki-sikil” monster and control a “Lil-la” monster, you can add 1 “Evil★Twin” monster from your Deck to your hand instead. You can only activate 1 “Secret Password” per turn.SSecret Sanctuary of the Spellcasters
Card shown: Secret Sanctuary of the Spellcasters · SPELLSecret Sanctuary of the SpellcastersSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent’s side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This appli…SSecret Skills of the Six Samurai
Card shown: Secret Skills of the Six Samurai · SPELLSecret Skills of the Six SamuraiSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 monster you control to the GY, then target 1 of your banished “Six Samurai” monsters; Special Summon it. You can only activate 1 “Secret Skills of the Six Samurai” per turn.SSecret Village of the Spellcasters
Card shown: Secret Village of the Spellcasters · SPELLSecret Village of the SpellcastersSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.SSecrets of Dark Magic
Card shown: Secrets of Dark Magic · SPELLSecrets of Dark MagicSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of the following effects;<br>●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including “Dark Magician” or “Dark Magician Girl”.<br>●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including “Dark…SSecurity Block
Card shown: Security Block · SPELLSecurity BlockSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.SSeed Cannon
Card shown: Seed Cannon · SPELLSeed CannonSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it.SSeed of Deception
Card shown: Seed of Deception · SPELLSeed of DeceptionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 Level 2 or lower Plant-Type monster from your hand.SSekka’s Light
Card shown: Sekka’s Light · SPELLSekka’s LightSpellLimitedCARDSpellATTRIBUTESPELLRACE—If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except “Sekka’s Light”. You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 c…SSelf-Mummification
Card shown: Self-Mummification · SPELLSelf-MummificationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 monster you control, and send it to the Graveyard.SSenet Switch
Card shown: Senet Switch · SPELLSenet SwitchSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused adjacent (horizontal) Monster Zones; move that target to the chosen adjacent zone.SSenri Eye
Card shown: Senri Eye · SPELLSenri EyeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent’s Deck and return it to its original position. Your opponent cannot look at the card.SSerial Spell
Card shown: Serial Spell · SPELLSerial SpellSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.SSet Rotation
Card shown: Set Rotation · SPELLSet RotationSpellQuick-Play spell · LimitedCARDSpellATTRIBUTESPELLRACEQuick-PlaySet 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent’s field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.SSeven Cities of the Golden Land
Card shown: Seven Cities of the Golden Land · SPELLSeven Cities of the Golden LandSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; th…SSeven Stars Slash – Army Annihilator Hagun
Card shown: Seven Stars Slash – Army Annihilator Hagun · SPELLSeven Stars Slash – Army Annihilator HagunSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster you control; equip it with 1 Level 7 monster with the same Type but a different name from your hand or Deck as an Equip Spell that gives it 700 ATK, but return that Equip Spell to the hand during the End Phase. When your opponent’s Level/Rank 8 or higher monster is destroye…SSeventh Ascension
Card shown: Seventh Ascension · SPELLSeventh AscensionSpellCARDSpellATTRIBUTESPELLRACE—Take 1 card from your Deck (either a “Barian’s” Spell/Trap, a “Rank-Up-Magic” Quick-Play Spell, or a “Seventh” Spell/Trap except “Seventh Ascension”), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can ba…SSeventh Force
Card shown: Seventh Force · SPELLSeventh ForceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 “Number” Xyz Monster in your GY; Special Summon from your Extra Deck 1 “Number C” monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summone…SSeventh Tachyon
Card shown: Seventh Tachyon · SPELLSeventh TachyonSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Number” Xyz Monster in your Extra Deck that has a number between “101” and “107” in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster’s Rank, then place 1 card from your hand on top of the Deck, also for…SSextet Summon
Card shown: Sextet Summon · SPELLSextet SummonSpellCARDSpellATTRIBUTESPELLRACE—Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 “Sexte…SShaddoll Fusion
Card shown: Shaddoll Fusion · SPELLShaddoll FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or field. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as material. You can only activate 1 “Shaddoll Fusion” per turn.SShadow Severing Strike
Card shown: Shadow Severing Strike · SPELLShadow Severing StrikeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished.<br>●Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn.<br>●Spel…SShadow Toon
Card shown: Shadow Toon · SPELLShadow ToonSpellCARDSpellATTRIBUTESPELLRACE—If you control “Toon World”: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 “Shadow Toon” per turn.SShadow’s Light
Card shown: Shadow’s Light · SPELLShadow’s LightSpellCARDSpellATTRIBUTESPELLRACE—Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You ca…SShard of Greed
Card shown: Shard of Greed · SPELLShard of GreedSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.SShare the Pain
Card shown: Share the Pain · SPELLShare the PainSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).SShared Ride
Card shown: Shared Ride · SPELLShared RideSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFor the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent’s hand, except by drawing them, you immediately draw 1 card. You can only activate 1 “Shared Ride” per turn.SShateki
Card shown: Shateki · SPELLShatekiSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can discard 1 card, then target 1 monster your opponent controls with a Level; roll a six-sided die and apply this effect based on the result.<br>●Higher than its Level: Destroy that monster, then you can add 1 monster with the same original Level from your Deck to your hand, also you cannot ac…SShield & Sword
Card shown: Shield & Sword · SPELLShield & SwordSpellCARDSpellATTRIBUTESPELLRACE—Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.SShield Crush
Card shown: Shield Crush · SPELLShield CrushSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Defense Position monster on the field; destroy that target.SShien’s Castle of Mist
Card shown: Shien’s Castle of Mist · SPELLShien’s Castle of MistSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen a “Six Samurai” monster is attacked, the attacking monster loses 500 ATK during damage calculation only.SShien’s Dojo
Card shown: Shien’s Dojo · SPELLShien’s DojoSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Six Samurai” monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 “Six Samurai” or “Shien” Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.SShien’s Smoke Signal
Card shown: Shien’s Smoke Signal · SPELLShien’s Smoke SignalSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 3 or lower “Six Samurai” monster from your Deck to your hand.SShien’s Spy
Card shown: Shien’s Spy · SPELLShien’s SpySpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; give control of it to your opponent until the End Phase of this turn.SShifting Shadows
Card shown: Shifting Shadows · SPELLShifting ShadowsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.SShinato’s Ark
Card shown: Shinato’s Ark · SPELLShinato’s ArkSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Shinato, King of a Higher Plane”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.SShine Palace
Card shown: Shine Palace · SPELLShine PalaceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a LIGHT monster. It gains 700 ATK.SShining Draw
Card shown: Shining Draw · SPELLShining DrawSpellCARDSpellATTRIBUTESPELLRACE—To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can target 1 “Utopia” Xyz Monster you control, then activate 1 of these effects;<br>●Equip any number of “ZW -” monst…SShining Hope Road
Card shown: Shining Hope Road · SPELLShining Hope RoadSpellCARDSpellATTRIBUTESPELLRACE—Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 “Utopia” or “Utopic” Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card.SShining Sarcophagus
Card shown: Shining Sarcophagus · SPELLShining SarcophagusSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousCannot be destroyed by monster effects. You can only use each of the following effects of “Shining Sarcophagus” once per turn. During your Main Phase: You can add 1 card that mentions “Shining Sarcophagus” from your Deck to your hand, except “Shining Sarcophagus”. If your opponent Special Summons a…SShinobird Power Spot
Card shown: Shinobird Power Spot · SPELLShinobird Power SpotSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousSpirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of “Shinobird Power Spot” once per turn.SShinobird’s Calling
Card shown: Shinobird’s Calling · SPELLShinobird’s CallingSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Shinobaroness Peacock” or “Shinobaron Peacock”. You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.SShiranui Style Solemnity
Card shown: Shiranui Style Solemnity · SPELLShiranui Style SolemnitySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card’s name becomes “Shiranui Style Synthesis” while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects.<br>●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card lea…SShiranui Style Synthesis
Card shown: Shiranui Style Synthesis · SPELLShiranui Style SynthesisSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.<br>●Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.<br>●Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveya…SShock Surprise
Card shown: Shock Surprise · SPELLShock SurpriseSpellCARDSpellATTRIBUTESPELLRACE—Banish up to 2 “Speedroid” monsters from your Graveyard, then target that many cards on the field; destroy them.SShooting Star Bow – Ceal
Card shown: Shooting Star Bow – Ceal · SPELLShooting Star Bow – CealSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster loses 1000 ATK, but it can attack your opponent directly.SShort Circuit
Card shown: Short Circuit · SPELLShort CircuitSpellCARDSpellATTRIBUTESPELLRACE—Activate only if you control 3 or more “Batteryman” monsters. Destroy all cards your opponent controls.SShrine of Mist Valley
Card shown: Shrine of Mist Valley · SPELLShrine of Mist ValleySpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.SShrink
Card shown: Shrink · SPELLShrinkSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.SShuffle Reborn
Card shown: Shuffle Reborn · SPELLShuffle RebornSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn,…SSilent Burning
Card shown: Silent Burning · SPELLSilent BurningSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Battle Phase, if you control a “Silent Magician” monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card’s activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 “Silent Magicia…SSilent Doom
Card shown: Silent Doom · SPELLSilent DoomSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Normal Monster in your GY; Special Summon it in Defense Position, but it cannot attack.SSilent Graveyard (Updated from: Forbidden Graveyard)
Card shown: Silent Graveyard (Updated from: Forbidden Graveyard) · SPELLSilent Graveyard (Updated from: Forbidden Graveyard)SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card; effects that activate in the GY this turn are negated.SSilent Sword Slash
Card shown: Silent Sword Slash · SPELLSilent Sword SlashSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Silent Swordsman” monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent’s card effects. This card’s activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 “S…SSilver Bow and Arrow
Card shown: Silver Bow and Arrow · SPELLSilver Bow and ArrowSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.SSilver Wing
Card shown: Silver Wing · SPELLSilver WingSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.SSilver’s Cry
Card shown: Silver’s Cry · SPELLSilver’s CrySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 “Silver’s Cry” per turn.SSimorgh Onslaught
Card shown: Simorgh Onslaught · SPELLSimorgh OnslaughtSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Winged Beast monster; add 2 “Simorgh” monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn…SSimorgh Repulsion
Card shown: Simorgh Repulsion · SPELLSimorgh RepulsionSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Winged Beast monster; return all cards in your opponent’s Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after…SSinful Spoils of Doom – Rciela
Card shown: Sinful Spoils of Doom – Rciela · SPELLSinful Spoils of Doom – RcielaSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Level 7 or higher Spellcaster monster you control; apply the following effects.<br>●While face-up, that monster is unaffected by other monsters’ effects this turn, and is sent to the GY during the Standby Phase of the next turn.<br>●All monsters your opponent currently controls lose ATK eq…SSinful Spoils of Subversion – Snake-Eye
Card shown: Sinful Spoils of Subversion – Snake-Eye · SPELLSinful Spoils of Subversion – Snake-EyeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell. You can only activate 1 “Sinful Spoils of Subversion – Snake-Eye” per turn.SSinful Spoils of the White Forest
Card shown: Sinful Spoils of the White Forest · SPELLSinful Spoils of the White ForestSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;<br>●Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.<br>●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.<br>If this card is sent to the GY to a…SSinful Spoils Struggle
Card shown: Sinful Spoils Struggle · SPELLSinful Spoils StruggleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget any number of cards on the field (the max. number of targets on each side is the number of that player’s “Sinful Spoils” cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent’s activated effect: You can shuffle up to 2 cards from th…SSingle Purchase
Card shown: Single Purchase · SPELLSingle PurchaseSpellCARDSpellATTRIBUTESPELLRACE—If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.SSix Samurai United
Card shown: Six Samurai United · SPELLSix Samurai UnitedSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Six Samurai” monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.SSix Scrolls of the Samurai
Card shown: Six Scrolls of the Samurai · SPELLSix Scrolls of the SamuraiSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 2 face-up “Six Samurai” monsters. Special Summon 1 “Great Shogun Shien” from your Deck.SSix Strike – Double Assault
Card shown: Six Strike – Double Assault · SPELLSix Strike – Double AssaultSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayApply 1 of these effects, or if you control 2 or more “Six Samurai” monsters, you can apply both effects in sequence.<br>●Special Summon 1 “Six Samurai” monster with 2000 or less ATK from your hand or GY.<br>●Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Positio…SSix Strike – Triple Impact
Card shown: Six Strike – Triple Impact · SPELLSix Strike – Triple ImpactSpellCARDSpellATTRIBUTESPELLRACE—If you control 3 or more face-up “Six Samurai” monsters, you can activate 1 of these effects:<br>●Destroy all face-up monsters your opponent controls.<br>●Destroy all face-up Spell/Trap Cards your opponent controls.<br>●Destroy all Set Spell/Trap Cards your opponent controls.SSky Iris
Card shown: Sky Iris · SPELLSky IrisSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent cannot target “Magician”, “Performapal”, or “Odd-Eyes” cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 “Odd-Eyes” card from your Deck to your hand. You can only use this effect of “Sky Iris” once per tur…SSky Striker Airspace – Area Zero
Card shown: Sky Striker Airspace – Area Zero · SPELLSky Striker Airspace – Area ZeroSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Sky Striker” card to your hand, also shuffle the rest into the Deck, then, if you excavated a “Sky Striker” card, send the targeted card to the GY. If this card in the Field Zone…SSky Striker Maneuver – Afterburners!
Card shown: Sky Striker Maneuver – Afterburners! · SPELLSky Striker Maneuver – Afterburners!SpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.SSky Striker Maneuver – Jamming Waves!
Card shown: Sky Striker Maneuver – Jamming Waves! · SPELLSky Striker Maneuver – Jamming Waves!SpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.SSky Striker Maneuver – Scissors Cross
Card shown: Sky Striker Maneuver – Scissors Cross · SPELLSky Striker Maneuver – Scissors CrossSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters in your Main Monster Zone: Target 1 Level 4 “Sky Striker Ace” monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.SSky Striker Maneuver – Vector Blast
Card shown: Sky Striker Maneuver – Vector Blast · SPELLSky Striker Maneuver – Vector BlastSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent’s monsters from the Extra Mo…SSky Striker Mecha – Eagle Booster
Card shown: Sky Striker Mecha – Eagle Booster · SPELLSky Striker Mecha – Eagle BoosterSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.SSky Striker Mecha – Hornet Drones
Card shown: Sky Striker Mecha – Hornet Drones · SPELLSky Striker Mecha – Hornet DronesSpellQuick-Play spell · LimitedCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control no monsters in your Main Monster Zone: Special Summon 1 “Sky Striker Ace Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token’s ATK/DEF become 1500 instead.SSky Striker Mecha – Shark Cannon
Card shown: Sky Striker Mecha – Shark Cannon · SPELLSky Striker Mecha – Shark CannonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control no monsters in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.SSky Striker Mecha – Widow Anchor
Card shown: Sky Striker Mecha – Widow Anchor · SPELLSky Striker Mecha – Widow AnchorSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster’s effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.SSky Striker Mecha Modules – Multirole
Card shown: Sky Striker Mecha Modules – Multirole · SPELLSky Striker Mecha Modules – MultiroleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Onc…SSky Striker Mecharmory – Hercules Base
Card shown: Sky Striker Mecharmory – Hercules Base · SPELLSky Striker Mecharmory – Hercules BaseSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 ca…SSky Striker Mobilize – Engage!
Card shown: Sky Striker Mobilize – Engage! · SPELLSky Striker Mobilize – Engage!SpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters in your Main Monster Zone: Add 1 “Sky Striker” card from your Deck to your hand, except “Sky Striker Mobilize – Engage!”, then, if you have 3 or more Spells in your GY, you can draw 1 card.SSky Striker Mobilize – Linkage!
Card shown: Sky Striker Mobilize – Linkage! · SPELLSky Striker Mobilize – Linkage!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control no monsters in your Main Monster Zone: You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except “Sky Striker Ace” monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 “Sky Striker Ace” monster from you…SSky Striker Special Maneuver – Lemnisgate!
Card shown: Sky Striker Special Maneuver – Lemnisgate! · SPELLSky Striker Special Maneuver – Lemnisgate!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget an equal number of “Sky Striker Ace” monsters and “Sky Striker” Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a “Sky Striker” monster(s) is Special Summoned to your field, while this card is in your G…SSkydive Scorcher
Card shown: Skydive Scorcher · SPELLSkydive ScorcherSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Elemental HERO” Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster’s, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a…SSkyscraper
Card shown: Skyscraper · SPELLSkyscraperSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf an “Elemental HERO” monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.SSkyscraper 2 – Hero City
Card shown: Skyscraper 2 – Hero City · SPELLSkyscraper 2 – Hero CitySpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, during your Main Phase, if you control this card: You can target 1 “Elemental HERO” monster in your GY that was destroyed by battle and sent there; Special Summon that target.SSlash Draw
Card shown: Slash Draw · SPELLSlash DrawSpellLimitedCARDSpellATTRIBUTESPELLRACE—Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was “Slash Draw”, send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponen…SSleepy Scapegoats
Card shown: Sleepy Scapegoats · SPELLSleepy ScapegoatsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon up to 4 “Sacrificial Sheep Tokens” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position (they cannot be Tributed for a Tribute Summon this turn), then if your opponent controls a monster, you can Special Summon 1 “Swiftwind Panther Warrior” from your Deck, also for the rest of this…SSmall World
Card shown: Small World · SPELLSmall WorldSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or D…SSmashing Ground
Card shown: Smashing Ground · SPELLSmashing GroundSpellCARDSpellATTRIBUTESPELLRACE—Destroy the 1 face-up monster your opponent controls with the highest DEF (your choice, if tied).SSmile Action
Card shown: Smile Action · SPELLSmile ActionSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;<br>●You (the attacked player) can randomly add 1 of your cards banished by this card’s effect to your hand, then you can disca…SSmile Universe
Card shown: Smile Universe · SPELLSmile UniverseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the…SSmile World
Card shown: Smile World · SPELLSmile WorldSpellCARDSpellATTRIBUTESPELLRACE—All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn.SSmoke Grenade of the Thief
Card shown: Smoke Grenade of the Thief · SPELLSmoke Grenade of the ThiefSpellEquip spell · ForbiddenCARDSpellATTRIBUTESPELLRACEEquipWhen this card is destroyed by a card effect while equipped to a monster: Look at your opponent’s hand and discard 1 card from their hand.SSnake Rain
Card shown: Snake Rain · SPELLSnake RainSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; send 4 Reptile monsters from your Deck to the GY.SSnatch Steal
Card shown: Snatch Steal · SPELLSnatch StealSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an opponent’s monster. Take control of the equipped monster. Once per turn, during your opponent’s Standby Phase: They gain 1000 LP.SSogen
Card shown: Sogen · SPELLSogenSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Warrior and Beast-Warrior monsters on the field gain 200 ATK/DEF.SSol and Luna
Card shown: Sol and Luna · SPELLSol and LunaSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.<br>●Face-up: Change it to face-down Defense Position.<br>●Face-down: Change it to face-up Defense Position.<br>You can only activate 1 “Sol and Luna” per…SSolar Recharge
Card shown: Solar Recharge · SPELLSolar RechargeSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 “Lightsworn” monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.SSolfachord Elegance
Card shown: Solfachord Elegance · SPELLSolfachord EleganceSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects;<br>●Place 1 “Solfachord” Pendulum Monster from your Deck in your Pendulum Zone.<br>●Add 1 “Solfachord” Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 “Solfachord” Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendu…SSolfachord Happiness
Card shown: Solfachord Happiness · SPELLSolfachord HappinessSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects (but you can only use each effect of “Solfachord Happiness” once per turn);<br>●Discard 1 card, and if you do, add 2 “Solfachord” Pendulum Monsters with different Scales from your Deck to your hand, then you can Special Summon “Solfachord” Pendulum Monsters from your han…SSolfachord Harmonia
Card shown: Solfachord Harmonia · SPELLSolfachord HarmoniaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can activate 1 of these effects;<br>●Add 1 face-up “Solfachord” Pendulum Monster from your Extra Deck to your hand.<br>●Increase the Pendulum Scale of 1 “Solfachord” card in your Pendulum Zone by its Level this turn.<br>●If you control “Solfachord” Pendulum Monster Cards with at least 3 differe…SSolfachord Scale
Card shown: Solfachord Scale · SPELLSolfachord ScaleSpellCARDSpellATTRIBUTESPELLRACE—You can apply any of the following effects, in sequence, based on the number of “Solfachord” Pendulum Monster Cards you control with different names.<br>●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up “Solfachord” Pendulum Monster from your Extra Deck in your…SSolfachord Symphony
Card shown: Solfachord Symphony · SPELLSolfachord SymphonySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayApply these effects, in sequence, based on the number of face-up “Solfachord” Pendulum Monsters with different names in your Extra Deck.<br>●3+: “Solfachord” Pendulum Monsters you control gain ATK equal to their own Pendulum Scale x 300 this turn.<br>●5+: You can destroy 1 card your opponent contro…SSolidarity
Card shown: Solidarity · SPELLSolidaritySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.SSolitary Sword of Poison
Card shown: Solitary Sword of Poison · SPELLSolitary Sword of PoisonSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control. If the equipped monster battles an opponent’s monster, the equipped monster’s original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 “Solitary Sword o…SSonic Tracker
Card shown: Sonic Tracker · SPELLSonic TrackerSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Transonic Bird”. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from you…SSorcerous Spell Wall
Card shown: Sorcerous Spell Wall · SPELLSorcerous Spell WallSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent’s turn only.SSoul Absorption
Card shown: Soul Absorption · SPELLSoul AbsorptionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a card(s) is banished: Gain 500 LP for each.SSoul Binding Gate
Card shown: Soul Binding Gate · SPELLSoul Binding GateSpellField spellCARDSpellATTRIBUTESPELLRACEFieldTo activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have “Z-ONE” in your GY: Destroy that monster, and if you do, take 80…SSoul Charge
Card shown: Soul Charge · SPELLSoul ChargeSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 “Soul Charge” per turn.SSoul Crossing
Card shown: Soul Crossing · SPELLSoul CrossingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect.<br>●Until the end of the next turn afte…SSoul Devouring Bamboo Sword
Card shown: Soul Devouring Bamboo Sword · SPELLSoul Devouring Bamboo SwordSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousSelect 1 monster equipped with a “Bamboo Sword” Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a “Bamboo Sword” card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.SSoul Exchange
Card shown: Soul Exchange · SPELLSoul ExchangeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.SSoul Fist
Card shown: Soul Fist · SPELLSoul FistSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Dragon Synchro Monster you control. “Red Dragon Archfiend” equipped with this card is unaffected by your opponent’s activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster’s.…SSoul of Fire
Card shown: Soul of Fire · SPELLSoul of FireSpellCARDSpellATTRIBUTESPELLRACE—Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.SSoul of the Pure
Card shown: Soul of the Pure · SPELLSoul of the PureSpellCARDSpellATTRIBUTESPELLRACE—Increase your Life Points by 800 points.SSoul Pendulum
Card shown: Soul Pendulum · SPELLSoul PendulumSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 2 cards in your Pendulum Zones; change each target’s Pendulum Scale by 1 (min. 1). You can only use this effect of “Soul Pendulum” once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for eac…SSoul Release
Card shown: Soul Release · SPELLSoul ReleaseSpellCARDSpellATTRIBUTESPELLRACE—Target up to 5 cards in any GY(s); banish them.SSoul Reversal
Card shown: Soul Reversal · SPELLSoul ReversalSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReturn 1 Flip Effect Monster from your Graveyard to the top of your Deck.SSoul Servant
Card shown: Soul Servant · SPELLSoul ServantSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPlace 1 card on top of the Deck from your hand, Deck, or GY, that is “Dark Magician” or mentions “Dark Magician” or “Dark Magician Girl”, except “Soul Servant”. During your Main Phase: You can banish this card from your GY; draw cards equal to the number of “Palladium” monsters, “Dark Magician”, an…SSoul Taker
Card shown: Soul Taker · SPELLSoul TakerSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.SSoundproofed
Card shown: Soundproofed · SPELLSoundproofedSpellCARDSpellATTRIBUTESPELLRACE—This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent’s next End Phase.SSpace Cyclone
Card shown: Space Cyclone · SPELLSpace CycloneSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDetach 1 Xyz Material from a monster.SSpace Gift
Card shown: Space Gift · SPELLSpace GiftSpellCARDSpellATTRIBUTESPELLRACE—Draw 1 card for each different “Neo-Spacian” name on the monsters you control.SSpacetime Transcendence
Card shown: Spacetime Transcendence · SPELLSpacetime TranscendenceSpellCARDSpellATTRIBUTESPELLRACE—Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.SSpark Blaster
Card shown: Spark Blaster · SPELLSpark BlasterSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Elemental HERO Sparkman”. During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.SSparks
Card shown: Sparks · SPELLSparksSpellCARDSpellATTRIBUTESPELLRACE—Inflict 200 points of damage to your opponent’s Life Points.SSpecial Hurricane
Card shown: Special Hurricane · SPELLSpecial HurricaneSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.SSpecial Schedule
Card shown: Special Schedule · SPELLSpecial ScheduleSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 “Special Schedule” per turn.SSpecimen Inspection
Card shown: Specimen Inspection · SPELLSpecimen InspectionSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Fossil Fusion” in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 “Specime…SSpeed Recovery
Card shown: Speed Recovery · SPELLSpeed RecoverySpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Speedroid” monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Speedroid” monster in your GY; add it to your hand.SSpeedlift
Card shown: Speedlift · SPELLSpeedliftSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower “Speedroid” monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned.SSpeedroid Scratch
Card shown: Speedroid Scratch · SPELLSpeedroid ScratchSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Speedroid” card from your hand to the GY; add 1 “Speedroid” monster from your Deck to your hand. You can only activate 1 “Speedroid Scratch” per turn.SSpeedroid Wheel
Card shown: Speedroid Wheel · SPELLSpeedroid WheelSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 “Speedroid” monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 “Speedroid Wheel” per turn.SSpell Absorption
Card shown: Spell Absorption · SPELLSpell AbsorptionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a Spell Card is activated, gain 500 LP immediately after it resolves.SSpell Calling
Card shown: Spell Calling · SPELLSpell CallingSpellCARDSpellATTRIBUTESPELLRACE—When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.SSpell Card “Monster Reborn”
Card shown: Spell Card “Monster Reborn” · SPELLSpell Card “Monster Reborn”SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 “Spell Card “Monster Reborn”” per turn.SSpell Card “Soul Exchange”
Card shown: Spell Card “Soul Exchange” · SPELLSpell Card “Soul Exchange”SpellCARDSpellATTRIBUTESPELLRACE—Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card’s preceding effect. You c…SSpell Chronicle
Card shown: Spell Chronicle · SPELLSpell ChronicleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card bani…SSpell Economics
Card shown: Spell Economics · SPELLSpell EconomicsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou do not pay Life Points to activate Spell Cards.SSpell Gear
Card shown: Spell Gear · SPELLSpell GearSpellCARDSpellATTRIBUTESPELLRACE—Send 3 “Ancient Gear” cards you control to the Graveyard. You can Special Summon up to 1 “Ancient Gear Golem” from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except “Ancient Gear Golems”. You cannot Normal Summon or Set until the end of…SSpell of Pain
Card shown: Spell of Pain · SPELLSpell of PainSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.SSpell Power Attainment
Card shown: Spell Power Attainment · SPELLSpell Power AttainmentSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAdd 1 card that mentions “Spell Counter” in its effect text from your Deck or GY to your hand, except “Spell Power Attainment”, then if you control a Level 7 or higher “Endymion” Monster Card, you can apply this effect.<br>●Remove any number of Spell Counters from your field, and if you do, negate…SSpell Power Grasp
Card shown: Spell Power Grasp · SPELLSpell Power GraspSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 “Spell Power Grasp” from your Deck to your hand. You can only activate 1 “Spell Power Grasp” per turn.SSpell Power Mastery
Card shown: Spell Power Mastery · SPELLSpell Power MasterySpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Endymion” card from your Deck to your hand, then you can count the number of “Spell Power Mastery” and “Spell Power Grasp” you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 “Spell Po…SSpell Reproduction
Card shown: Spell Reproduction · SPELLSpell ReproductionSpellCARDSpellATTRIBUTESPELLRACE—Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.SSpell Shattering Arrow
Card shown: Spell Shattering Arrow · SPELLSpell Shattering ArrowSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDestroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.SSpell Shattering Sword
Card shown: Spell Shattering Sword · SPELLSpell Shattering SwordSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Destroy all face-up Spells your opponent controls.<br>●Target 1 face-up monster your opponent controls; show 1 “Light and Darkness Ritual” in your hand or GY, then that monster’s ATK becomes 0, also its effects are negated.<br>If this card in its owner’s possession…SSpell Wall
Card shown: Spell Wall · SPELLSpell WallSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects. Your opponent takes no further damage this turn.<br>●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects.<br>●Target 1 Spellcaster-Type monster you cont…SSpellbook Library of the Crescent
Card shown: Spellbook Library of the Crescent · SPELLSpellbook Library of the CrescentSpellCARDSpellATTRIBUTESPELLRACE—If you have no “Spellbook” Spell Cards in your Graveyard: Reveal 3 “Spellbook” Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 “Spellbook Library of the Crescent” per turn. You can…SSpellbook Library of the Heliosphere
Card shown: Spellbook Library of the Heliosphere · SPELLSpellbook Library of the HeliosphereSpellCARDSpellATTRIBUTESPELLRACE—If you have 5 or more “Spellbook” Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated “Spellbook” Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 “Spellbook Library of the Heliosphere” per turn. You cannot activate an…SSpellbook of Eternity
Card shown: Spellbook of Eternity · SPELLSpellbook of EternitySpellCARDSpellATTRIBUTESPELLRACE—Target 1 of your banished “Spellbook” Spell Cards, except “Spellbook of Eternity”; add that target to your hand. You can only activate 1 “Spellbook of Eternity” per turn.SSpellbook of Fate
Card shown: Spellbook of Fate · SPELLSpellbook of FateSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Spellcaster monster: You can banish up to 3 “Spellbook” Spells from your GY; apply this effect, depending on the number of Spells banished for this card’s activation. You can only activate 1 “Spellbook of Fate” per turn.<br>●1: Return 1 Set Spell/Trap on the field to the hand.<br>●…SSpellbook of Judgment
Card shown: Spellbook of Judgment · SPELLSpellbook of JudgmentSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the End Phase of the turn this card was activated, add “Spellbook” Spells from your Deck to your hand, except “Spellbook of Judgment”, up to the number of Spell Cards activated after this card’s resolution, then, you can Special Summon from your Deck 1 Spellcaster monster whose Level is less…SSpellbook of Knowledge
Card shown: Spellbook of Knowledge · SPELLSpellbook of KnowledgeSpellCARDSpellATTRIBUTESPELLRACE—Send to the GY either 1 Spellcaster monster you control, or 1 other “Spellbook” card from your hand or face-up field, except “Spellbook of Knowledge”, and if you do, draw 2 cards. You can only activate 1 “Spellbook of Knowledge” per turn.SSpellbook of Life
Card shown: Spellbook of Life · SPELLSpellbook of LifeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipBanish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other “Spellbook” Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster’s Level is increased by the Le…SSpellbook of Miracles
Card shown: Spellbook of Miracles · SPELLSpellbook of MiraclesSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished “Spellbook” Spell Cards; Special Summon that monster, and if you do, attach the targeted “Spellbook” Spell Card(s) to it as Xyz Material. You can only activate 1 “Spellbook of Miracles” per turn.SSpellbook of Power
Card shown: Spellbook of Power · SPELLSpellbook of PowerSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent’s monster by battle this turn: You can add 1 “Spellbook” Spell from your Deck to your hand. You can only activate 1 “Spellbook of Power” per turn.SSpellbook of Secrets
Card shown: Spellbook of Secrets · SPELLSpellbook of SecretsSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Spellbook” card from your Deck to your hand, except “Spellbook of Secrets”. You can only activate 1 “Spellbook of Secrets” per turn.SSpellbook of the Grand Circle
Card shown: Spellbook of the Grand Circle · SPELLSpellbook of the Grand CircleSpellCARDSpellATTRIBUTESPELLRACE—Add 4 “Charmer” monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using “Charmer” or “Familiar-Possessed” monsters from…SSpellbook of the Master
Card shown: Spellbook of the Master · SPELLSpellbook of the MasterSpellCARDSpellATTRIBUTESPELLRACE—If you control a Spellcaster-Type monster: You can reveal 1 other “Spellbook” card in your hand, then target 1 “Spellbook” Normal Spell Card in your Graveyard, except “Spellbook of the Master”; this card’s effect becomes that target’s effect. You can only activate 1 “Spellbook of the Master” per tu…SSpellbook of Wisdom
Card shown: Spellbook of Wisdom · SPELLSpellbook of WisdomSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Spellcaster monster on the field, then activate 1 of these effects;<br>●That face-up monster is unaffected by other Spell effects this turn.<br>●That face-up monster is unaffected by Trap effects this turn.SSpellbook Organization (Updated from: Pigeonholing Books of Spell)
Card shown: Spellbook Organization (Updated from: Pigeonholing Books of Spell) · SPELLSpellbook Organization (Updated from: Pigeonholing Books of Spell)SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayLook at the top 3 cards of your Deck, then return them to the top of the Deck in any order.SSpellbook Star Hall
Card shown: Spellbook Star Hall · SPELLSpellbook Star HallSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Spellbook” Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from y…SSpellbound
Card shown: Spellbound · SPELLSpellboundSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAll face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.SSpider Web
Card shown: Spider Web · SPELLSpider WebSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller’s next turn, while this card remains on the field.SSpiders’ Lair
Card shown: Spiders’ Lair · SPELLSpiders’ LairSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent’s monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on th…SSpiral Flame Strike
Card shown: Spiral Flame Strike · SPELLSpiral Flame StrikeSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects;<br>●If you control an “Odd-Eyes” card: Target 1 card on the field; destroy it.<br>●Add to your hand, 1 Level 7 “Odd-Eyes” monster from your Deck, or 1 face-up Level 7 “Odd-Eyes” Pendulum Monster from your Extra Deck.SSpiral Fusion
Card shown: Spiral Fusion · SPELLSpiral FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned “Gaia the Dragon Champion” by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.SSpiral Spear Strike
Card shown: Spiral Spear Strike · SPELLSpiral Spear StrikeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf “Gaia The Fierce Knight”, “Swift Gaia the Fierce Knight”, or “Gaia the Dragon Champion” you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If “Gaia the Dragon Champion” inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.SSpirit Burner
Card shown: Spirit Burner · SPELLSpirit BurnerSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipOnce per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand…SSpirit Charmers
Card shown: Spirit Charmers · SPELLSpirit CharmersSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card; take 2 cards from your Deck with different names from each other, that are “Charmer” monsters, “Familiar-Possessed” monsters, and/or “Possessed” Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 “Spirit Charmers” per turn.SSpirit Converter
Card shown: Spirit Converter · SPELLSpirit ConverterSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can target 1 Xyz Monster you control; attach 1 Level 4 LIGHT monster you control to that Xyz Monster. If this card is sent from the field to the GY: Target 2 Level 4 LIGHT Thunder monsters with the same name in your GY; add those targets to your hand.SSpirit Elimination
Card shown: Spirit Elimination · SPELLSpirit EliminationSpellCARDSpellATTRIBUTESPELLRACE—When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.SSpirit Illusion
Card shown: Spirit Illusion · SPELLSpirit IllusionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent’s monster: You can make that opponent’s monster lose ATK equal to the equipped monster’s ATK. You can activate 1 of these effects;<br>●Fusion Summon 1 Fusion Monster…SSpirit Message “A”
Card shown: Spirit Message “A” · SPELLSpirit Message “A”SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousCan only be placed on the field by the effect of “Destiny Board”.SSpirit Message “I”
Card shown: Spirit Message “I” · SPELLSpirit Message “I”SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousCan only be placed on the field by the effect of “Destiny Board”.SSpirit Message “L”
Card shown: Spirit Message “L” · SPELLSpirit Message “L”SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousCan only be placed on the field by the effect of “Destiny Board”.SSpirit Message “N”
Card shown: Spirit Message “N” · SPELLSpirit Message “N”SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousCan only be placed on the field by the effect of “Destiny Board”.SSpiritual Energy Settle Machine
Card shown: Spiritual Energy Settle Machine · SPELLSpiritual Energy Settle MachineSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAs long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners’ hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy…SSpiritual Entanglement
Card shown: Spiritual Entanglement · SPELLSpiritual EntanglementSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 “Spiritual Entanglement” per turn.SSpiritual Forest
Card shown: Spiritual Forest · SPELLSpiritual ForestSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed.SSpiritual Power Recovery Potion
Card shown: Spiritual Power Recovery Potion · SPELLSpiritual Power Recovery PotionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is always treated as a “Possessed” card.)<br>Banish any number of Spellcaster monsters and/or Spells from your GY; monsters you control gain 200 ATK x the number banished, and if they do, you gain 400 LP x the number banished. During your Main Phase: You can banish this card from your GY…SSpiritualism
Card shown: Spiritualism · SPELLSpiritualismSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Spell/Trap your opponent controls; return that target to the hand. This card’s activation and effect cannot be negated.SSpool Code
Card shown: Spool Code · SPELLSpool CodeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen an opponent’s monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 “Spool Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.SSpright Gamma Burst
Card shown: Spright Gamma Burst · SPELLSpright Gamma BurstSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAll Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent’s turn. You can only use 1 “Sprigh…SSpright Smashers
Card shown: Spright Smashers · SPELLSpright SmashersSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 1 “Springans”, “Therion” or “Spright” card from your hand or GY, then activate 1 of these effects;<br>●Special Summon 1 “Springans” monster from your Deck.<br>●Special Summon 1 “Therion” monster from your GY.<br>●Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent control…SSpright Starter
Card shown: Spright Starter · SPELLSpright StarterSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Spright” monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 “Spright Starter” per turn.SSpring
Card shown: Spring · SPELLSpringSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can choose any number of your unused Main Monster Zones, and if you do, place that number of Season Counters on this card, also those zones cannot be used while this card is on the field. Monsters you control gain 400 ATK for each Season Counter on this card. Once per turn, durin…SSpring of Rebirth
Card shown: Spring of Rebirth · SPELLSpring of RebirthSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIncrease your Life Points by 500 points every time monsters return from the field to the owner’s hand.SSpringans Booty
Card shown: Springans Booty · SPELLSpringans BootySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a face-up Xyz Monster you control leaves the field by card effect: You can target 1 Effect Monster your opponent controls; neither player can activate that Effect Monster’s effects on the field this turn. You can send this face-up card to the GY; activate 1 “Great Sand Sea – Gold Golgonda” direc…SSpringans Watch
Card shown: Springans Watch · SPELLSpringans WatchSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Great Sand Sea – Gold Golgonda” from your Deck to your hand. If “Great Sand Sea – Gold Golgonda” is in your Field Zone, you can apply this effect instead.<br>●Add 1 “Springans” monster from your Deck to your hand, and if you do, send 1 “Springans” monster from your Deck to the GY.<br>You can…SSprite’s Blessing
Card shown: Sprite’s Blessing · SPELLSprite’s BlessingSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.SSPYRAL GEAR – Big Red
Card shown: SPYRAL GEAR – Big Red · SPELLSPYRAL GEAR – Big RedSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 “SPYRAL” monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 “SPYRAL GEAR – Big Red” per turn.SSPYRAL GEAR – Fully Armed
Card shown: SPYRAL GEAR – Fully Armed · SPELLSPYRAL GEAR – Fully ArmedSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “SPYRAL Super Agent”. It gains 1000 ATK. If it destroys your opponent’s monster by battle: You can banish both the opponent’s destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 “SPYRAL…SSPYRAL MISSION – Assault
Card shown: SPYRAL MISSION – Assault · SPELLSPYRAL MISSION – AssaultSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDestroy this card during your 3rd End Phase after activation. Once per turn, if a “SPYRAL” monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a “SPYRAL” monster’s effect you control: You can draw 1 card. You can banish this card from your Graveyard; Spec…SSPYRAL Resort
Card shown: SPYRAL Resort · SPELLSPYRAL ResortSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent cannot target other “SPYRAL” cards you control with card effects. Once per turn: You can add 1 “SPYRAL” monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your GY into the Deck or destroy this card.SSquib Draw
Card shown: Squib Draw · SPELLSquib DrawSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Rokket” monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 “Squib Draw” per turn.SStairs of Mail
Card shown: Stairs of Mail · SPELLStairs of MailSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can activate this effect; discard 1 “Tindangle” card, and if you do, apply 1 of these effects.<br>●Change 1 face-down Defense Position monster you control to face-up Attack Position.<br>●Change 1 face-up Attack Position monster you control to face-down Defense Position.<…SStairway to a Fabled Realm
Card shown: Stairway to a Fabled Realm · SPELLStairway to a Fabled RealmSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can send 1 “Fabled” monster from your Deck to the GY. You can target 1 “Fabled” monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of “Stairway to a Fabled Realm” once per turn. If your “Fabled” monster at…SStake your Soul!
Card shown: Stake your Soul! · SPELLStake your Soul!SpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 monster in your hand; Special Summon 1 “Vanquish Soul” monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 “Stake your Soul!” per turn.SStamping Destruction
Card shown: Stamping Destruction · SPELLStamping DestructionSpellCARDSpellATTRIBUTESPELLRACE—If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.SStand In
Card shown: Stand In · SPELLStand InSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 monster, then target 1 monster in your opponent’s GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 “Stand In” per turn.SStand Up Centur-Ion!
Card shown: Stand Up Centur-Ion! · SPELLStand Up Centur-Ion!SpellField spellCARDSpellATTRIBUTESPELLRACEFieldCannot be destroyed by your opponent’s card effects while you control a “Centur-Ion” Monster Card. You can only use each of the following effects of “Stand Up Centur-Ion!” once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; plac…SStand-Off
Card shown: Stand-Off · SPELLStand-OffSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are…SStar Blast
Card shown: Star Blast · SPELLStar BlastSpellCARDSpellATTRIBUTESPELLRACE—Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.SStar Changer
Card shown: Star Changer · SPELLStar ChangerSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field, then activate 1 of these effects;<br>●Increase that target’s Level by 1.<br>●Reduce that target’s Level by 1.SStar Light, Star Bright
Card shown: Star Light, Star Bright · SPELLStar Light, Star BrightSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster’s become the same Level as that monster, until the End Phase.SStar Pendulumgraph
Card shown: Star Pendulumgraph · SPELLStar PendulumgraphSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up “Magician” Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 “Magician” Pendulum Monster from your Deck to your hand. You can only use this effect of “Star Pendulumgra…SStar Power!!
Card shown: Star Power!! · SPELLStar Power!!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring damage calculation, if your Link Monster battles an opponent’s monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 “Star Power!!” per turn.SStardust Illumination
Card shown: Stardust Illumination · SPELLStardust IlluminationSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Stardust” monster from your Deck to the GY, or if you control “Stardust Dragon” or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 “Stardust” monster you control; increase or decrease its Level by 1 until the end of…SStardust Shimmer
Card shown: Stardust Shimmer · SPELLStardust ShimmerSpellCARDSpellATTRIBUTESPELLRACE—Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard.SStaring Contest
Card shown: Staring Contest · SPELLStaring ContestSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent’s Main Monster Zone; move that target to their zone in the same column as that Extra Monster Zone monster. When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1…SStarlight Junktion
Card shown: Starlight Junktion · SPELLStarlight JunktionSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can Tribute 1 Tuner monster; Special Summon 1 “Synchron” monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent’s turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You…SStarlit Papillon
Card shown: Starlit Papillon · SPELLStarlit PapillonSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control. You can only control 1 “Starlit Papillon”. Monsters your opponent controls lose 500 ATK for each monster you control with a different name that mentions “Adventurer Token”. If this card is sent to the GY: You can target 1 “Adventurer Token” you control; equip th…SStarry Knight Balefire
Card shown: Starry Knight Balefire · SPELLStarry Knight BalefireSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Starry Knight” monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 “Starry Knight Balefire” per turn.SStarry Knight Ceremony
Card shown: Starry Knight Ceremony · SPELLStarry Knight CeremonySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT…SStarry Knight Sky
Card shown: Starry Knight Sky · SPELLStarry Knight SkySpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase, you can Normal Summon 1 “Starry Knight” monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw…SStars Align Above the Shrine
Card shown: Stars Align Above the Shrine · SPELLStars Align Above the ShrineSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or “Shinobird Token(s)” from your field, whose total Levels equal or exceed the Ritual Monster’s Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (exce…SSteel Shell
Card shown: Steel Shell · SPELLSteel ShellSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.SStellarknight Alpha
Card shown: Stellarknight Alpha · SPELLStellarknight AlphaSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “tellarknight” monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent’s card effects. If you control a face-up monster that is not a “tellarknight” monster, destroy this card.SStellarnova Binding
Card shown: Stellarnova Binding · SPELLStellarnova BindingSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects, but you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters;<br>●Discard 1 card, and if you do, Special Summon 1 “tellarknight” or “Constellar” monster from your Deck with a different Type from the monsters you control.<br>●Target fa…SStim-Pack
Card shown: Stim-Pack · SPELLStim-PackSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.SStoic Challenge
Card shown: Stoic Challenge · SPELLStoic ChallengeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only control 1 “Stoic Challenge”. Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be…SStonehenge
Card shown: Stonehenge · SPELLStonehengeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipTarget 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 “Stonehenge” per turn.SStop Defense
Card shown: Stop Defense · SPELLStop DefenseSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Defense Position monster your opponent controls; change that target to Attack Position.SStorm
Card shown: Storm · SPELLStormSpellCARDSpellATTRIBUTESPELLRACE—Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect.SStray Lambs
Card shown: Stray Lambs · SPELLStray LambsSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 2 “Lamb Tokens” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).SStray Purrely Street
Card shown: Stray Purrely Street · SPELLStray Purrely StreetSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent cannot target “Purrely” monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up “Purrely” Xyz Monster(s) you control leaves the field because of an opponent’s card: Special Summon 1 Level 1 “Purrely” monster from your Deck or GY. Once pe…SStrength in Unity
Card shown: Strength in Unity · SPELLStrength in UnitySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you Ritual or Fusion Summon using “Blue-Eyes White Dragon” or “Dark Magician”: You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffl…SStrike of the Monarchs
Card shown: Strike of the Monarchs · SPELLStrike of the MonarchsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then…SStumbling
Card shown: Stumbling · SPELLStumblingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAny monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.SSubspace Battle
Card shown: Subspace Battle · SPELLSubspace BattleSpellCARDSpellATTRIBUTESPELLRACE—Apply the following effect, 3 times, in sequence.<br>●Each player reveals 1 monster from their Deck that does not have ? ATK. Add the monster with the higher ATK to the hand of the player that revealed it, also destroy the monster with the lower ATK and inflict 500 damage to the player that reveale…SSubterror Cave Clash
Card shown: Subterror Cave Clash · SPELLSubterror Cave ClashSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll “Subterror” monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a “Subterror” monster you control inflicts battle damage to your opponent: You can target 1 “Subterror” card in your Graveyard, except “Subterror Cave Clash”; add it to your hand.SSuccessor Soul
Card shown: Successor Soul · SPELLSuccessor SoulSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 “Successor Soul” per turn. You can only attack with 1 monster during the turn you activate this ca…SSuccumbing-Song Morganite
Card shown: Succumbing-Song Morganite · SPELLSuccumbing-Song MorganiteSpellCARDSpellATTRIBUTESPELLRACE—For the rest of this Duel, apply the following effects.<br>●You cannot activate monster effects in the hand.<br>●Monsters you control can make up to 2 attacks on monsters during each Battle Phase.<br>●If your monster battles an opponent’s monster, any battle damage it inflicts to your opponent is d…SSudden Thunder Swamp
Card shown: Sudden Thunder Swamp · SPELLSudden Thunder SwampSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can discard 1 card, and if you do, Set 1 Continuous Trap from your Deck or GY, with an effect that Special Summons itself as a monster, except the discarded card. If a card(s) you control is destroyed by battle or card effect, and sent to the GY or banished face-up:…SSummer
Card shown: Summer · SPELLSummerSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can place Season Counters on this card equal to the number of your opponent’s unused Main Monster Zones. Once per turn, when your monster declares an attack: You can inflict damage to your opponent equal to the total number of Season Counters on this card and “Spring” in your GY…SSummon Breaker
Card shown: Summon Breaker · SPELLSummon BreakerSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.SSummon Cloud
Card shown: Summon Cloud · SPELLSummon CloudSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower “Cloudian” monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card.SSummon Dice
Card shown: Summon Dice · SPELLSummon DiceSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP; roll a six-sided die and apply the result.<br>●1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster.<br>●3 or 4: You can Special Summon 1 monster from your GY.<br>●5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.<br>You can only acti…SSummon Over
Card shown: Summon Over · SPELLSummon OverSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6). This card with 6 Summon Counters cannot be destroyed by card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the…SSummon Storm
Card shown: Summon Storm · SPELLSummon StormSpellCARDSpellATTRIBUTESPELLRACE—Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand. You can only use this effect of “Summon Storm” once…SSummoner’s Art
Card shown: Summoner’s Art · SPELLSummoner’s ArtSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 5 or higher Normal Monster from your Deck to your hand.SSummoning Curse
Card shown: Summoning Curse · SPELLSummoning CurseSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.SSummoning Swarm
Card shown: Summoning Swarm · SPELLSummoning SwarmSpellCARDSpellATTRIBUTESPELLRACE—Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 “Summoning Swarm” per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.SSunset Beat
Card shown: Sunset Beat · SPELLSunset BeatSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can on…SSunvine Cross Breed
Card shown: Sunvine Cross Breed · SPELLSunvine Cross BreedSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousTribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You can only use this effect of “Sunvine Cross Breed” once per turn.SSunvine Shrine
Card shown: Sunvine Shrine · SPELLSunvine ShrineSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by sending 1 card from your hand to the GY while you control a “Sunavalon” Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your…SSunvine Sowing
Card shown: Sunvine Sowing · SPELLSunvine SowingSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Sunseed” monster from your Deck, and if you do, take 1000 damage. If you control no “Sunavalon” Link Monsters, you can only Special Summon “Sunseed Genius Loci” with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra…SSuper All In!
Card shown: Super All In! · SPELLSuper All In!SpellCARDSpellATTRIBUTESPELLRACE—Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 “Flower Cardian” monsters from your GY, then, draw 1 card and show it, then, if it is a “Flower Cardian” monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters…SSuper Double Summon
Card shown: Super Double Summon · SPELLSuper Double SummonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.SSuper Duper Polymerization
Card shown: Super Duper Polymerization · SPELLSuper Duper PolymerizationSpellCARDSpellATTRIBUTESPELLRACE—Pay 2000 LP, then target 1 Effect Monster on the field; Special Summon 1 monster from your Extra Deck, with the same Type and Attribute but a different Level (but negate its effects), then apply 1 of these effects. Neither player can activate cards or effects in response to this card’s activation.<…SSuper Hippo Carnival
Card shown: Super Hippo Carnival · SPELLSuper Hippo CarnivalSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Performapal Hip Hippo” from your hand, Deck, or Graveyard, then you can Special Summon as many “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of thi…SSuper Koi Koi
Card shown: Super Koi Koi · SPELLSuper Koi KoiSpellCARDSpellATTRIBUTESPELLRACE—Excavate the top 3 cards of your Deck and Special Summon as many “Flower Cardian” monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can…SSuper Polymerization
Card shown: Super Polymerization · SPELLSuper PolymerizationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field. Neither player can activate cards or effects in response to this card’s activation.SSuper Quantal Alphan Spike
Card shown: Super Quantal Alphan Spike · SPELLSuper Quantal Alphan SpikeSpellCARDSpellATTRIBUTESPELLRACE—If you control 3 or more “Super Quantum” monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 “Super Quantal Fairy…SSuper Quantal Alphancall Appeal
Card shown: Super Quantal Alphancall Appeal · SPELLSuper Quantal Alphancall AppealSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a “Super Quant” monster you control is destroyed by battle: Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, then you can Special Summon 1 “Super Quantum” monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its…SSuper Quantal Mech Ship Magnacarrier
Card shown: Super Quantal Mech Ship Magnacarrier · SPELLSuper Quantal Mech Ship MagnacarrierSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDiscard 1 card, then target 1 “Super Quantum” monster you control; Special Summon from your Extra Deck, 1 “Super Quantal Mech Beast” Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zon…SSuper Rejuvenation
Card shown: Super Rejuvenation · SPELLSuper RejuvenationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.SSuper Rush Headlong
Card shown: Super Rush Headlong · SPELLSuper Rush HeadlongSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent’s monster with that Attribute this turn, destroy that opponent’s monster at the start of the Damage Step.SSuper Solar Nutrient
Card shown: Super Solar Nutrient · SPELLSuper Solar NutrientSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves…SSuper Soldier Ritual
Card shown: Super Soldier Ritual · SPELLSuper Soldier RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Black Luster Soldier” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK mo…SSuper Soldier Synthesis
Card shown: Super Soldier Synthesis · SPELLSuper Soldier SynthesisSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Black Luster Soldier” Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 “Super Soldier Synthesis”…SSuper Strident Blaze
Card shown: Super Strident Blaze · SPELLSuper Strident BlazeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent’s monster: You can banish 1 “Cyber Dragon” monster from your GY; the equipped monster can attack an opponent’s…SSuperconductive Plasma Blast
Card shown: Superconductive Plasma Blast · SPELLSuperconductive Plasma BlastSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate the following effect depending on whose turn it is;<br>●Yours: Place 1 Thunder or Rock monster from your Deck on top of your Deck, then if you have a Thunder or Rock monster in your field or GY, you can destroy 1 card on the field.<br>●Opponent’s: Add 1 Thunder or Rock monster from your fi…SSupermagic Sword of Raptinus
Card shown: Supermagic Sword of Raptinus · SPELLSupermagic Sword of RaptinusSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipAt the start of the Battle Phase: You can change the equipped monster’s battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of “Supermagic Sword of Raptinus” once per turn. Apply this effect depending on the equipped monster’…SSupernatural Danger Zone
Card shown: Supernatural Danger Zone · SPELLSupernatural Danger ZoneSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, o…SSupervise
Card shown: Supervise · SPELLSuperviseSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.SSupply Squad
Card shown: Supply Squad · SPELLSupply SquadSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.SSupremacy Berry
Card shown: Supremacy Berry · SPELLSupremacy BerrySpellCARDSpellATTRIBUTESPELLRACE—If your Life Points were lower than your opponent’s when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent’s, you take 1000 damage.SSupreme King’s Castle
Card shown: Supreme King’s Castle · SPELLSupreme King’s CastleSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can Fusion Summon Fusion Monsters that must be Special Summoned with “Dark Fusion”, with effects other than “Dark Fusion”. Once per turn, during damage calculation, if your Fiend monster battles an opponent’s monster: You can send 1 “Evil HERO” monster from your Deck or Extra Deck to the GY; yo…SSurface
Card shown: Surface · SPELLSurfaceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.SSurprise Chain
Card shown: Surprise Chain · SPELLSurprise ChainSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain.<br>●2+: Excavate the top cards of your…SSurprise Fusion
Card shown: Surprise Fusion · SPELLSurprise FusionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control, then declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, then you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control, including that monster. You can banish this card from your GY; Tribute 1 Fus…SSusurrus of the Sinful Spoils
Card shown: Susurrus of the Sinful Spoils · SPELLSusurrus of the Sinful SpoilsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each ef…SSuture Rebirth
Card shown: Suture Rebirth · SPELLSuture RebirthSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Fluffal” or “Frightfur” monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 “Suture Rebirth” per turn.SSwallow’s Cowrie
Card shown: Swallow’s Cowrie · SPELLSwallow’s CowrieSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 “Swallow’s Cowrie” per turn.SSwallow’s Nest
Card shown: Swallow’s Nest · SPELLSwallow’s NestSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 face-up Winged Beast monster; Special Summon 1 Winged Beast monster from your Deck with the same Level the Tributed monster had on the field.SSweet Dreams, Nemleria
Card shown: Sweet Dreams, Nemleria · SPELLSweet Dreams, NemleriaSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Nemleria” monster from your Deck to your hand, then, if you have “Dreaming Nemleria” face-up in your Extra Deck, your opponent cannot activate cards or effects this turn when a “Nemleria” monster(s) is Normal or Special Summoned. You can place this card from the GY on the bottom of your Deck…SSweet Roommaid
Card shown: Sweet Roommaid · SPELLSweet RoommaidSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 “Sweet Roommaid” per turn.SSwing of Memories
Card shown: Swing of Memories · SPELLSwing of MemoriesSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.SSword of Dark Destruction
Card shown: Sword of Dark Destruction · SPELLSword of Dark DestructionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a DARK monster. It gains 400 ATK and loses 200 DEF.SSword of Dark Rites
Card shown: Sword of Dark Rites · SPELLSword of Dark RitesSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.SSword of Deep-Seated
Card shown: Sword of Deep-Seated · SPELLSword of Deep-SeatedSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.SSword of Dragon’s Soul
Card shown: Sword of Dragon’s Soul · SPELLSword of Dragon’s SoulSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.SSword of Kusanagi
Card shown: Sword of Kusanagi · SPELLSword of KusanagiSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Spirit monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the GY: Return this card to your hand.SSword of Sparkles
Card shown: Sword of Sparkles · SPELLSword of SparklesSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “X-Saber” monster. If it destroys an opponent’s monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.SSword of the Soul-Eater
Card shown: Sword of the Soul-Eater · SPELLSword of the Soul-EaterSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monst…SSwords at Dawn
Card shown: Swords at Dawn · SPELLSwords at DawnSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 “Swords at Dawn…SSwords of Burning Light
Card shown: Swords of Burning Light · SPELLSwords of Burning LightSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card.SSwords of Concealing Light
Card shown: Swords of Concealing Light · SPELLSwords of Concealing LightSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDestroy this card during your 2nd Standby Phase after activation. When this card is activated: If your opponent controls a face-up monster, flip all monsters they control to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.SSwords of Revealing Light
Card shown: Swords of Revealing Light · SPELLSwords of Revealing LightSpellCARDSpellATTRIBUTESPELLRACE—After this card’s activation, it remains on the field, but you must destroy it during the End Phase of your opponent’s 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent…SSwordsoul Emergence
Card shown: Swordsoul Emergence · SPELLSwordsoul EmergenceSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Swordsoul” monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 “Swordsoul” monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only…SSwordsoul Punishment
Card shown: Swordsoul Punishment · SPELLSwordsoul PunishmentSpellCARDSpellATTRIBUTESPELLRACE—If you control a Synchro Monster: Target 1 card on the field or in either GY; banish it. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster: You can banish 1 Synchro Monster from your GY; add this card from the GY to your hand. You can only use each effect of “Swordsoul Punis…SSwordsoul Sacred Summit
Card shown: Swordsoul Sacred Summit · SPELLSwordsoul Sacred SummitSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Swordsoul” monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 “Swordsoul” monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You c…SSylvan Charity
Card shown: Sylvan Charity · SPELLSylvan CharitySpellCARDSpellATTRIBUTESPELLRACE—Draw 3 cards, then, if you have a “Sylvan” card in your hand, reveal 2 cards from your hand including at least 1 “Sylvan” card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 “Sylvan…SSymbol of Friendship
Card shown: Symbol of Friendship · SPELLSymbol of FriendshipSpellCARDSpellATTRIBUTESPELLRACE—To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; revea…SSymbol of Heritage
Card shown: Symbol of Heritage · SPELLSymbol of HeritageSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster.SSymbols of Duty
Card shown: Symbols of Duty · SPELLSymbols of DutySpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSend 1 Normal Monster you control to the Graveyard, then target 1 monster in either player’s Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.SSymph Amplifire
Card shown: Symph Amplifire · SPELLSymph AmplifireSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time an effect of a “Symphonic Warrior” card is activated, place 1 Symphonic Counter on this card when that effect resolves. All “Symphonic Warrior” monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your fie…SSynch Blast Wave
Card shown: Synch Blast Wave · SPELLSynch Blast WaveSpellCARDSpellATTRIBUTESPELLRACE—If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.SSynch Realm
Card shown: Synch Realm · SPELLSynch RealmSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time you Synchro Summon a Synchro Monster: Inflict 500 damage to your opponent.SSynchro Boost
Card shown: Synchro Boost · SPELLSynchro BoostSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 500 ATK, and its Level is increased by 1.SSynchro Change
Card shown: Synchro Change · SPELLSynchro ChangeSpellCARDSpellATTRIBUTESPELLRACE—Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster’s. Its effect(s) is negated.SSynchro Chase
Card shown: Synchro Chase · SPELLSynchro ChaseSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with “Warrior”, “Synchron”, or “Stardust” in their original names. If you Synchro Summon a “Warrior”, “Synchron”, or “Stardust” Synchro Monster: You can target 1 monster in your GY used as…SSynchro Control
Card shown: Synchro Control · SPELLSynchro ControlSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only if you have no Synchro Monsters on your side of the field or in your Graveyard. Pay 1000 Life Points and select 1 face-up Synchro Monster your opponent controls. Take control of the selected monster until the End Phase of your turn.SSynchro Cracker
Card shown: Synchro Cracker · SPELLSynchro CrackerSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster’s original ATK.SSynchro Creed
Card shown: Synchro Creed · SPELLSynchro CreedSpellCARDSpellATTRIBUTESPELLRACE—If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 “Synchro Creed” per turn.SSynchro Dilemma
Card shown: Synchro Dilemma · SPELLSynchro DilemmaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can activate 1 of the following effects;<br>●Send 1 “Synchron” monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.<br>●Target 1 other card you control; destroy it, and if you do, Special Summon 1 “Synchron” monster with a different original name from your…SSynchro Fellowship
Card shown: Synchro Fellowship · SPELLSynchro FellowshipSpellCARDSpellATTRIBUTESPELLRACE—Add 2 monsters from your Deck to your hand (1 “Junk Synchron” and 1 monster that mentions “Junk Warrior” or “Stardust Dragon”), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 “Synchron” monst…SSynchro Gift
Card shown: Synchro Gift · SPELLSynchro GiftSpellCARDSpellATTRIBUTESPELLRACE—Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster’s original ATK.SSynchro Overtake
Card shown: Synchro Overtake · SPELLSynchro OvertakeSpellLimitedCARDSpellATTRIBUTESPELLRACE—Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activa…SSynchro Overtop
Card shown: Synchro Overtop · SPELLSynchro OvertopSpellCARDSpellATTRIBUTESPELLRACE—Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Mons…SSynchro Rumble
Card shown: Synchro Rumble · SPELLSynchro RumbleSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or “Crimson Dragon”…SSynchro Transcend
Card shown: Synchro Transcend · SPELLSynchro TranscendSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 “Synchro Transcend” per turn.SSynchro World
Card shown: Synchro World · SPELLSynchro WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner’s control is destroyed by an opponent’s card effect: You can Special Summon 1 “Crimson Dragon” from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropr…SSynthesis Spell
Card shown: Synthesis Spell · SPELLSynthesis SpellSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Lycanthrope”. You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.SSystem Down
Card shown: System Down · SPELLSystem DownSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.ST.G. All Clear
Card shown: T.G. All Clear · SPELLT.G. All ClearSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll “T.G.” monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 “T.G.” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 “T.G.” monster in your hand or field, and if you…ST.G. Limiter Removal
Card shown: T.G. Limiter Removal · SPELLT.G. Limiter RemovalSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; add 2 “T.G.” monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 “T.G.” monster in your GY; shuffle it into the Deck, or if you control a Machine “T.G.” monster, you can add it to your hand instead. You can only use 1 “T.G.…STA.I. Strike
Card shown: TA.I. Strike · SPELLTA.I. StrikeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring damage calculation, if your monster battles an opponent’s monster: Your battling monster’s ATK becomes that opponent’s monster’s ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Da…STachyon Spiral of Destruction
Card shown: Tachyon Spiral of Destruction · SPELLTachyon Spiral of DestructionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects (but you can only use each effect of “Tachyon Spiral of Destruction” once per turn);<br>●If you control a “Galaxy” Xyz Monster: Destroy all face-up cards your opponent controls whose effects are negated.<br>●Target 1 “Tachyon” card in your GY, except “Tachyon Spiral of D…STail Swipe
Card shown: Tail Swipe · SPELLTail SwipeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.STailor of the Fickle
Card shown: Tailor of the Fickle · SPELLTailor of the FickleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySwitch 1 Equip Card equipped to a monster to another correct target.STails of the Fairy Tails
Card shown: Tails of the Fairy Tails · SPELLTails of the Fairy TailsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or “Prince of Fairies” your opponent controls as material. If this card is in your GY: You can equip this ca…STailwind of Gusto
Card shown: Tailwind of Gusto · SPELLTailwind of GustoSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Gusto” monster. The equipped monster cannot be destroyed by your opponent’s card effects. You can only use each of the following effects of “Tailwind of Gusto” once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 “Gusto” Spell/Trap from your Deck t…STales of the White Forest
Card shown: Tales of the White Forest · SPELLTales of the White ForestSpellCARDSpellATTRIBUTESPELLRACE—If you control an Illusion or Spellcaster monster: Add 1 “White Forest” monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of “Tales of the White Forest” once per turn.STalisman of Trap Sealing
Card shown: Talisman of Trap Sealing · SPELLTalisman of Trap SealingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card only if you control “Sealmaster Meisei”. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. If you do not control “Sealmaster Meisei”, destroy this card.STally-ho! Springans
Card shown: Tally-ho! Springans · SPELLTally-ho! SpringansSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen you activate this card, you can also detach up to 3 materials from monsters you control; add 1 “Springans” monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many “Springans” monsters from your hand or GY. During your Main Phase,…STannhauser Gate
Card shown: Tannhauser Gate · SPELLTannhauser GateSpellCARDSpellATTRIBUTESPELLRACE—Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters’ Levels become the combined Levels of those 2 monsters.STearlaments Grief
Card shown: Tearlaments Grief · SPELLTearlaments GriefSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Tearlaments” monster or “Visas Starfrost” from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished “Tearlaments” Traps; add it…STearlaments Heartbeat
Card shown: Tearlaments Heartbeat · SPELLTearlaments HeartbeatSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Spell/Trap on the field, or you can target 2 if you control “Visas Starfrost”; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 “Tearlaments” Trap in your GY; add it to your hand. You can only use 1 “Tear…STearlaments Perlegia
Card shown: Tearlaments Perlegia · SPELLTearlaments PerlegiaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldFusion Monsters and “Tearlaments” monsters you control gain 500 ATK. If an Aqua “Tearlaments” monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-“Tearlaments” monster to the GY, for…STearlaments Scream
Card shown: Tearlaments Scream · SPELLTearlaments ScreamSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a monster(s) is Normal or Special Summoned, and you control a “Tearlaments” monster or “Visas Starfrost” (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent t…STelekinetic Charging Cell
Card shown: Telekinetic Charging Cell · SPELLTelekinetic Charging CellSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.STelekinetic Power Well
Card shown: Telekinetic Power Well · SPELLTelekinetic Power WellSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.STeleport
Card shown: Teleport · SPELLTeleportSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand.STeleport Fusion
Card shown: Teleport Fusion · SPELLTeleport FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field or GY as material. If a face-up Psychic monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can banish this c…STellarknight Genesis
Card shown: Tellarknight Genesis · SPELLTellarknight GenesisSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDestroy Spell/Trap Cards on the field equal to the number of other “tellarknight” cards you control.STemple of the Kings
Card shown: Temple of the Kings · SPELLTemple of the KingsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can activate 1 Trap Card the turn it was Set. You can send 1 “Mystical Beast of Serket” in your Monster Zone and this card you control to the GY; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of “Temple of the Kings” once…STemple of the Mind’s Eye
Card shown: Temple of the Mind’s Eye · SPELLTemple of the Mind’s EyeSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAny battle damage a player takes becomes 1000.STemple of the Six
Card shown: Temple of the Six · SPELLTemple of the SixSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a “Six Samurai” monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.STemple of the Sun
Card shown: Temple of the Sun · SPELLTemple of the SunSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousFace-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.STenacity of the Monarchs
Card shown: Tenacity of the Monarchs · SPELLTenacity of the MonarchsSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 monster in your hand with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; add 1 “Monarch” Spell/Trap from your Deck to your hand, except “Tenacity of the Monarchs”. You can only activate 1 “Tenacity of the Monarchs” per turn.STenchi Kaimei
Card shown: Tenchi Kaimei · SPELLTenchi KaimeiSpellField spellCARDSpellATTRIBUTESPELLRACEField(This card is always treated as a “Ninjitsu Art” card.)<br>When a “Ninja” monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner’s Field Zone has left the field because of an opponent’s effect, and is…STenyinfinity
Card shown: Tenyinfinity · SPELLTenyinfinitySpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Vessel for the Dragon Cycle” or “Heavenly Dragon Circle” from your Deck to your hand. You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it. You can only use this effect of “Tenyinfinity” once per turn. Once per turn, during your…STerminal World
Card shown: Terminal World · SPELLTerminal WorldSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.STerminal World NEXT
Card shown: Terminal World NEXT · SPELLTerminal World NEXTSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.STerraforming
Card shown: Terraforming · SPELLTerraformingSpellLimitedCARDSpellATTRIBUTESPELLRACE—Add 1 Field Spell from your Deck to your hand.STerrors in the Hidden City
Card shown: Terrors in the Hidden City · SPELLTerrors in the Hidden CitySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can…STGX1-HL
Card shown: TGX1-HL · SPELLTGX1-HLSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “T.G.” monster you control; its ATK/DEF each become half its current ATK/DEF, and if they do, destroy 1 other Spell/Trap on the field.STGX300
Card shown: TGX300 · SPELLTGX300SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll face-up monsters you control gain 300 ATK for each “T.G.” monster you control.SThat Grass Looks Greener
Card shown: That Grass Looks Greener · SPELLThat Grass Looks GreenerSpellLimitedCARDSpellATTRIBUTESPELLRACE—If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the GY so you have the same number of cards in the Deck as your opponent.SThat Wacky Magic!
Card shown: That Wacky Magic! · SPELLThat Wacky Magic!SpellCARDSpellATTRIBUTESPELLRACE—Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300.SThat’s 10!
Card shown: That’s 10! · SPELLThat’s 10!SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a card or effect is activated, except “That’s 10!”: You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set fr…SThe A. Forces
Card shown: The A. Forces · SPELLThe A. ForcesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.SThe Beginning of the End
Card shown: The Beginning of the End · SPELLThe Beginning of the EndSpellCARDSpellATTRIBUTESPELLRACE—If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.SThe Big Cattle Drive
Card shown: The Big Cattle Drive · SPELLThe Big Cattle DriveSpellCARDSpellATTRIBUTESPELLRACE—If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.SThe Big March of Animals
Card shown: The Big March of Animals · SPELLThe Big March of AnimalsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAll face-up Beast monsters you control gain 200 ATK for each Beast monster you control, until the end of this turn.SThe Book of the Law
Card shown: The Book of the Law · SPELLThe Book of the LawSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 “Invoked” monster; Special Summon 1 “Invoked” monster from your Extra Deck with a different original Attribute from that monster’s. (This is treated as a Fusion Summon.) You can only activate 1 “The Book of the Law” per turn.SThe Breaking Ruin God
Card shown: The Breaking Ruin God · SPELLThe Breaking Ruin GodSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayThe activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 “Obelisk the Tormentor” from your hand or GY, and if you do, it is unaffected by your opponent’s card effects this turn. If you Tribute 2 or more monsters you control at the same time to…SThe Cheerful Coffin
Card shown: The Cheerful Coffin · SPELLThe Cheerful CoffinSpellCARDSpellATTRIBUTESPELLRACE—Discard up to 3 Monster Cards from your hand to the Graveyard.SThe Chorus in the Sky
Card shown: The Chorus in the Sky · SPELLThe Chorus in the SkySpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if “The Sanctuary in the Sky” is on the field or in either GY, you can add 1 of your banished “The Sanctuary in the Sky”, or 1 of your banished cards that mentions it, to your hand. You can only activate 1 “The Chorus i…SThe Claw of Hermos
Card shown: The Claw of Hermos · SPELLThe Claw of HermosSpellCARDSpellATTRIBUTESPELLRACE—(This card is also always treated as “Legendary Dragon Hermos”.)<br>Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with “The Claw of Hermos” (if that card is Set, reveal it), then Special Summon that Fusion Monster…SThe Dark Door
Card shown: The Dark Door · SPELLThe Dark DoorSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnly 1 monster can attack during each Battle Phase.SThe Eye of Timaeus
Card shown: The Eye of Timaeus · SPELLThe Eye of TimaeusSpellCARDSpellATTRIBUTESPELLRACE—(This card is also always treated as “Legendary Dragon Timaeus”.)<br>Target 1 “Dark Magician” monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster on the field as material, using it as the Fusion Material. You can only activate 1 “The Eye of Timaeus” p…SThe Fallen & The Virtuous
Card shown: The Fallen & The Virtuous · SPELLThe Fallen & The VirtuousSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is always treated as a “Branded” and “Dogmatika” card.)<br>Activate 1 of these effects;<br>●Send 1 monster that mentions “Fallen of Albaz” from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it.<br>●If you have an “Ecclesia” monster in your field or GY: Targe…SThe Fang of Critias
Card shown: The Fang of Critias · SPELLThe Fang of CritiasSpellCARDSpellATTRIBUTESPELLRACE—(This card is also always treated as “Legendary Dragon Critias”.)<br>Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with “The Fang of Critias” (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Ext…SThe Flute of Summoning Dragon
Card shown: The Flute of Summoning Dragon · SPELLThe Flute of Summoning DragonSpellCARDSpellATTRIBUTESPELLRACE—Special Summon up to 2 Dragon monsters from your hand. “Lord of D.” must be on the field to activate and to resolve this effect.SThe Flute of Summoning Kuriboh
Card shown: The Flute of Summoning Kuriboh · SPELLThe Flute of Summoning KuribohSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTake 1 “Kuriboh” or 1 “Winged Kuriboh” from your Deck, and either add it to your hand or Special Summon it.SThe Forceful Sentry
Card shown: The Forceful Sentry · SPELLThe Forceful SentrySpellForbiddenCARDSpellATTRIBUTESPELLRACE—Look at your opponent’s hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.SThe Fountain in the Sky
Card shown: The Fountain in the Sky · SPELLThe Fountain in the SkySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a LIGHT monster is destroyed by battle and sent to your GY: You can banish that monster; gain LP equal to its ATK.SThe Gates of Dark World
Card shown: The Gates of Dark World · SPELLThe Gates of Dark WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card.SThe Gaze of Timaeus
Card shown: The Gaze of Timaeus · SPELLThe Gaze of TimaeusSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Dark Magician” or “Dark Magician Girl” in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with “The Eye of Timaeus”), but banish it during the End Ph…SThe Grand Spellbook Tower
Card shown: The Grand Spellbook Tower · SPELLThe Grand Spellbook TowerSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 “Spellbook” Spell Card from your Graveyard on the bottom of your Deck, except “The Grand Spellbook Tower”, then draw 1 card. When this card in your posses…SThe Graveyard in the Fourth Dimension
Card shown: The Graveyard in the Fourth Dimension · SPELLThe Graveyard in the Fourth DimensionSpellCARDSpellATTRIBUTESPELLRACE—Add 2 “LV” monsters from your Graveyard to your Deck and shuffle it.SThe Great Mikanko Ceremony
Card shown: The Great Mikanko Ceremony · SPELLThe Great Mikanko CeremonySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Mikanko” monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent’s End Phase. During your Main Phase: You can banish this card from your GY; send 1 “Mikanko” card from your Deck to the GY, except “The Great Mikanko Ceremony”. You c…SThe Hallowed Azamina
Card shown: The Hallowed Azamina · SPELLThe Hallowed AzaminaSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Azamina” Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 “Sinful Spoils” card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY:…SThe Hidden City
Card shown: The Hidden City · SPELLThe Hidden CitySpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Subterror” monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position “Subterror” monster you control to face-up Attack or Defense Position. Once per turn, when an opponent’s monster declares an attack: You can change…SThe Hidden Hecahands
Card shown: The Hidden Hecahands · SPELLThe Hidden HecahandsSpellCARDSpellATTRIBUTESPELLRACE—When you activate this card, you can also send 1 other card you control to the GY; add 1 “Hecahands” monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 “Hecahands” Spell/Trap from your Deck, except “The Hidden Hecahands”. You can banish this ca…SThe Humble Sentry
Card shown: The Humble Sentry · SPELLThe Humble SentrySpellCARDSpellATTRIBUTESPELLRACE—Reveal your hand, choose 1 card, and shuffle it into the Deck.SThe Immortal Bushi Mourns the Mortal Body
Card shown: The Immortal Bushi Mourns the Mortal Body · SPELLThe Immortal Bushi Mourns the Mortal BodySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you control.SThe Inexperienced Spy
Card shown: The Inexperienced Spy · SPELLThe Inexperienced SpySpellCARDSpellATTRIBUTESPELLRACE—Select and see 1 card in your opponent’s hand.SThe Kaiju Files
Card shown: The Kaiju Files · SPELLThe Kaiju FilesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Kaiju” monster(s) is Special Summoned from the hand and/or GY, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 “Kaiju” monster on the field; destroy that monster, then Special Summon 1 “Kaiju” monster with a different original name from your Deck to its con…SThe Law of the Normal
Card shown: The Law of the Normal · SPELLThe Law of the NormalSpellCARDSpellATTRIBUTESPELLRACE—You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.SThe League of Uniform Nomenclature Strikes
Card shown: The League of Uniform Nomenclature Strikes · SPELLThe League of Uniform Nomenclature StrikesSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of th…SThe Mask of Remnants
Card shown: The Mask of Remnants · SPELLThe Mask of RemnantsSpellCARDSpellATTRIBUTESPELLRACE—When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of “Masked Beast Des Gardius”, take control of that monster.SThe Melody of Awakening Dragon
Card shown: The Melody of Awakening Dragon · SPELLThe Melody of Awakening DragonSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.SThe Monarchs Masterplan
Card shown: The Monarchs Masterplan · SPELLThe Monarchs MasterplanSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Monarch” Spell/Trap from your Deck to the GY, except “The Monarchs Masterplan”. If this card is banished: You can target 1 face-up monster your opponent controls; add 1 monster with the same Attribute that has 2400 ATK/1000 DEF, from your Deck or GY to your hand, then you can apply this eff…SThe Monarchs Revolt
Card shown: The Monarchs Revolt · SPELLThe Monarchs RevoltSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; reveal 3 monsters from your Deck, with 2400 or more ATK and 1000 DEF, and/or 800 ATK/1000 DEF, your opponent chooses 1 for you to add to your hand, and you send the rest to the GY, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck…SThe Monarchs Stormforth
Card shown: The Monarchs Stormforth · SPELLThe Monarchs StormforthSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayOnce during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 “The Monarchs Stormforth” per turn. During the turn you activate this card, you cannot Special Summon from the Extr…SThe Most Distant, Deepest Depths
Card shown: The Most Distant, Deepest Depths · SPELLThe Most Distant, Deepest DepthsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of “The Most Distant, Deepest Depths” once per turn. You can banish 1 Fish monster from your hand or GY; add 1 “Ghoti” monster from your Deck to your…SThe Nordic Lights
Card shown: The Nordic Lights · SPELLThe Nordic LightsSpellField spellCARDSpellATTRIBUTESPELLRACEField“Nordic” monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all “Nordic” monsters on the field.SThe Phantom Knights’ Rank-Up-Magic Launch
Card shown: The Phantom Knights’ Rank-Up-Magic Launch · SPELLThe Phantom Knights’ Rank-Up-Magic LaunchSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an X…SThe Phantom Knights’ Rank-Up-Magic Requiem
Card shown: The Phantom Knights’ Rank-Up-Magic Requiem · SPELLThe Phantom Knights’ Rank-Up-Magic RequiemSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “The Phantom Knights” or “Xyz Dragon” monster in your GY or banishment; Special Summon it, but negate its effects, then apply the following effect.<br>●Choose 1 DARK Xyz Monster you control, and Special Summon from your Extra Deck, 1 “The Phantom Knights” or “Xyz Dragon” Xyz Monster that i…SThe Puppet Magic of Dark Ruler
Card shown: The Puppet Magic of Dark Ruler · SPELLThe Puppet Magic of Dark RulerSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.SThe Reliable Guardian
Card shown: The Reliable Guardian · SPELLThe Reliable GuardianSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIncrease 1 face-up monster’s DEF by 700 points until the end of this turn.SThe Resolute Meklord Army
Card shown: The Resolute Meklord Army · SPELLThe Resolute Meklord ArmySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll Attack Position “Meklord Army” monsters you control cannot be destroyed by battle, also their effects are negated.SThe Sacred Waters in the Sky
Card shown: The Sacred Waters in the Sky · SPELLThe Sacred Waters in the SkySpellCARDSpellATTRIBUTESPELLRACE—Activate 1 “The Sanctuary in the Sky” directly from your Deck, or add 1 monster that mentions “The Sanctuary in the Sky” from your Deck to your hand, then, if “The Sanctuary in the Sky” is on the field or in either GY, you can gain 500 LP for each “Hyperion” and “The Agent” monster you control. If…SThe Sanctuary in the Sky
Card shown: The Sanctuary in the Sky · SPELLThe Sanctuary in the SkySpellField spellCARDSpellATTRIBUTESPELLRACEFieldBattle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.SThe Sanctum of Parshath
Card shown: The Sanctum of Parshath · SPELLThe Sanctum of ParshathSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card’s name becomes “The Sanctuary in the Sky” while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters a…SThe Seal of Orichalcos
Card shown: The Seal of Orichalcos · SPELLThe Seal of OrichalcosSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned m…SThe Second Sarcophagus
Card shown: The Second Sarcophagus · SPELLThe Second SarcophagusSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card can only be placed on the field by the effect of “The First Sarcophagus”.SThe Secret of the Bandit
Card shown: The Secret of the Bandit · SPELLThe Secret of the BanditSpellCARDSpellATTRIBUTESPELLRACE—This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent’s Life Points this turn, your opponent discards 1 random card.SThe Shallow Grave
Card shown: The Shallow Grave · SPELLThe Shallow GraveSpellCARDSpellATTRIBUTESPELLRACE—Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.SThe Terminus of the Burning Abyss
Card shown: The Terminus of the Burning Abyss · SPELLThe Terminus of the Burning AbyssSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Burning Abyss” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Burning Abyss” monster on the fi…SThe Third Sarcophagus
Card shown: The Third Sarcophagus · SPELLThe Third SarcophagusSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card can only be placed on the field by the effect of “The First Sarcophagus”.SThe True Name
Card shown: The True Name · SPELLThe True NameSpellCARDSpellATTRIBUTESPELLRACE—Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the GY. You can only activate 1 “The True Name” per turn.SThe True Sun God
Card shown: The True Sun God · SPELLThe True Sun GodSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “The Winged Dragon of Ra” or 1 card that mentions it from your Deck to your hand, except “The True Sun God”. Monsters, except “The Winged Dragon of Ra”, cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card…SThe Warrior Returning Alive
Card shown: The Warrior Returning Alive · SPELLThe Warrior Returning AliveSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Warrior monster in your GY; add that target to your hand.SThe Weather Cloudy Canvas
Card shown: The Weather Cloudy Canvas · SPELLThe Weather Cloudy CanvasSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.<br>●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it…SThe Weather Forecast
Card shown: The Weather Forecast · SPELLThe Weather ForecastSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can place 1 “The Weather” Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of “The Weather Forecast” once per turn. If you Link Summon a “The Weather” Link Monster, you can also use face-up “The Weather” car…SThe Weather Rainy Canvas
Card shown: The Weather Rainy Canvas · SPELLThe Weather Rainy CanvasSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.<br>●You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.<br>You can only control 1 “The Weather Rainy Canvas”.SThe Weather Snowy Canvas
Card shown: The Weather Snowy Canvas · SPELLThe Weather Snowy CanvasSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.<br>●You can banish this card (Quick Effect); add 1 “The Weather” card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this tur…SThe Weather Sunny Canvas
Card shown: The Weather Sunny Canvas · SPELLThe Weather Sunny CanvasSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.<br>●You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 “The Weather” monster from your hand or GY,…SThe World Legacy
Card shown: The World Legacy · SPELLThe World LegacySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can only control 1 “The World Legacy”. Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck.SThe World Tree
Card shown: The World Tree · SPELLThe World TreeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a face-up Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove any number of Flower Counters from this card to activate these effects.<br>●1 Counter: Target 1 Plant-Type monster on the field; that target gains 400 ATK and DEF until the end o…STheorealize
Card shown: Theorealize · SPELLTheorealizeSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Medius the Pure” from your Deck to the GY; look at the top card of your opponent’s Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type…STheorealize Liberation
Card shown: Theorealize Liberation · SPELLTheorealize LiberationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control “Medius the Pure”: Add to your hand or Special Summon 1 monster with 300 ATK/200 DEF from your Deck. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster you control; it is treated as a Tuner this turn. You can only use each effect of “Theoreal…STheorealize Overdrive
Card shown: Theorealize Overdrive · SPELLTheorealize OverdriveSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Medius the Pure” in your GY or banishment; Special Summon it. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster you control, and declare a Level from 1 to 10; that monster becomes that Level until the end of this turn. You can only use each effec…STheorealize Past Lull
Card shown: Theorealize Past Lull · SPELLTheorealize Past LullSpellCARDSpellATTRIBUTESPELLRACE—If you control an “Artmage”, “DoomZ”, or “Elfnote” card: You can Special Summon 1 “Medius the Pure” from your hand or Deck. Your opponent cannot activate cards or effects when that monster is Special Summoned. You can banish this card from your GY, then target 1 Fusion, Synchro, or Xyz Monster in y…STherion Charge
Card shown: Therion Charge · SPELLTherion ChargeSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Therion” card, except “Therion Charge”, or 1 “Endless Engine Argyro System” from your hand or your face-up Spell & Trap Zone to the GY; draw 2 cards. You can only activate 1 “Therion Charge” per turn.STherion Discolosseum
Card shown: Therion Discolosseum · SPELLTherion DiscolosseumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Therion” monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 “Therion” card or 1 “Endless Engine Argyro System” from your Deck to the GY instead. Once per turn, when a monster is destroyed by ba…SThis Creepy Little Punk
Card shown: This Creepy Little Punk · SPELLThis Creepy Little PunkSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as an “Infernity” card.)<br>Special Summon 1 of your “Infernity” monsters that is banished, or in your hand or GY. If a face-up “Infernity” monster(s) you control is destroyed by battle, or leaves the field because of an opponent’s card effect, while this card is in you…SThorn of Malice
Card shown: Thorn of Malice · SPELLThorn of MaliceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Black Rose Dragon” or a Plant monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK/DEF. An oppone…SThorns of Violet Poison
Card shown: Thorns of Violet Poison · SPELLThorns of Violet PoisonSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Predap” card.)<br>Target 1 “Starving Venom Fusion Dragon” in your Monster Zone; it cannot attack this turn, also destroy as many monsters your opponent controls as possible with less ATK than that monster, then you can discard your entire hand, and if you do, infl…SThousand Energy
Card shown: Thousand Energy · SPELLThousand EnergySpellCARDSpellATTRIBUTESPELLRACE—Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.SThousand Knives
Card shown: Thousand Knives · SPELLThousand KnivesSpellCARDSpellATTRIBUTESPELLRACE—If you control “Dark Magician”: Target 1 monster your opponent controls; destroy that target.SThrone of the Archfiends
Card shown: Throne of the Archfiends · SPELLThrone of the ArchfiendsSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualRitual Summon 1 “Archfiend” Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. During the Standby Phase, if you have “Archfiend Emperor” in your face-up Extra Deck: You can add this card f…SThunder Crash
Card shown: Thunder Crash · SPELLThunder CrashSpellCARDSpellATTRIBUTESPELLRACE—Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.SThunder Dragon Fusion
Card shown: Thunder Dragon Fusion · SPELLThunder Dragon FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this ca…SThunder Short
Card shown: Thunder Short · SPELLThunder ShortSpellCARDSpellATTRIBUTESPELLRACE—Inflict 400 damage to your opponent for each monster they control.SThunderforce Attack
Card shown: Thunderforce Attack · SPELLThunderforce AttackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayThis card’s activation and effect cannot be negated. If you control a monster whose original name is “Slifer the Sky Dragon”: Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect.<br>●Draw ca…SThunderspeed Summon
Card shown: Thunderspeed Summon · SPELLThunderspeed SummonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight”, you can apply this effect instead.<br>●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then,…STies of the Brethren
Card shown: Ties of the Brethren · SPELLTies of the BrethrenSpellCARDSpellATTRIBUTESPELLRACE—Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other…STies That Bind
Card shown: Ties That Bind · SPELLTies That BindSpellCARDSpellATTRIBUTESPELLRACE—If you control “Shining Sarcophagus” and a monster that mentions it: Special Summon up to 2 Level 4 or lower monsters with different names that mention “Shining Sarcophagus” from your hand and/or Deck, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extr…STilted Try
Card shown: Tilted Try · SPELLTilted TrySpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck…STime Passage
Card shown: Time Passage · SPELLTime PassageSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIncrease the Level of 1 face-up “Fortune Lady” monster you control by 3, until the End Phase.STime Stream
Card shown: Time Stream · SPELLTime StreamSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Fossil” Fusion Monster you control; Tribute it, and if you do, Special Summon 1 “Fossil” Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster’s. (This is treated as a Fusion Summon with “Fossil Fusion”.) During your Main Phase, except the turn this card…STime Thief Hack
Card shown: Time Thief Hack · SPELLTime Thief HackSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the…STime Thief Startup
Card shown: Time Thief Startup · SPELLTime Thief StartupSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Time Thief” monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 3 “Time Thief” cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can…STime-Tearing Morganite
Card shown: Time-Tearing Morganite · SPELLTime-Tearing MorganiteSpellCARDSpellATTRIBUTESPELLRACE—For the rest of this Duel, apply the following effects.<br>●You cannot activate monster effects in the hand.<br>●Draw 2 cards instead of 1 for your normal draw during your Draw Phase.<br>●You can conduct 2 Normal Summons/Sets per turn, not just 1.<br>You can banish this card from your GY, then disc…STimidity
Card shown: Timidity · SPELLTimiditySpellCARDSpellATTRIBUTESPELLRACE—Neither player can destroy Set Spell and Trap Cards on the field until your opponent’s next End Phase.SToken Sundae
Card shown: Token Sundae · SPELLToken SundaeSpellCARDSpellATTRIBUTESPELLRACE—Destroy as many Tokens you control as possible, then destroy cards on the field up to the number of Tokens destroyed by this effect.SToken Support
Card shown: Token Support · SPELLToken SupportSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains ATK equal to the number Tributed x 1000 (until the end of this turn), and if it does, it can attack monsters up to the number Tributed during each Battle Phase this turn. You can only use this effect of “To…SToken Thanksgiving
Card shown: Token Thanksgiving · SPELLToken ThanksgivingSpellCARDSpellATTRIBUTESPELLRACE—Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.STokkosho of Ghost Destroying
Card shown: Tokkosho of Ghost Destroying · SPELLTokkosho of Ghost DestroyingSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhen the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent’s Graveyard, and remove them from play.STokusano Shinkyojin
Card shown: Tokusano Shinkyojin · SPELLTokusano ShinkyojinSpellCARDSpellATTRIBUTESPELLRACE—Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.SToll
Card shown: Toll · SPELLTollSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach player must pay 500 Life Points to declare an attack.STool Box
Card shown: Tool Box · SPELLTool BoxSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you control a monster: You can reveal 2 Equip Spells from your Deck with different names, your opponent randomly picks 1 for you to add to your hand, also place the remaining card on the bottom of your Deck. You can only use this effect of “Tool Box” once per turn.SToon Bookmark
Card shown: Toon Bookmark · SPELLToon BookmarkSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Toon World”, or 1 card that mentions it, from your Deck to your hand, except “Toon Bookmark”. If a “Toon World(s)” you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 “Toon Bookmark” per turn.SToon Kingdom
Card shown: Toon Kingdom · SPELLToon KingdomSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Banish 3 cards from the top of your Deck, face-down. This card’s name becomes “Toon World” while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you…SToon Page-Flip
Card shown: Toon Page-Flip · SPELLToon Page-FlipSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control “Toon World”: Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 “Toon Page-Flip” per turn.SToon Rollback
Card shown: Toon Rollback · SPELLToon RollbackSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.SToon Table of Contents
Card shown: Toon Table of Contents · SPELLToon Table of ContentsSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Toon” card from your Deck to your hand.SToon World
Card shown: Toon World · SPELLToon WorldSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by paying 1000 LP.STop Share
Card shown: Top Share · SPELLTop ShareSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 “Top Share” per turn.STornado
Card shown: Tornado · SPELLTornadoSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only when there are 3 or more cards in your opponent’s Spell & Trap Card Zone. Destroy 1 card in your opponent’s Spell & Trap Card Zone.STorpedo Takedown
Card shown: Torpedo Takedown · SPELLTorpedo TakedownSpellCARDSpellATTRIBUTESPELLRACE—Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 c…SToy Box
Card shown: Toy Box · SPELLToy BoxSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when an opponent’s monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent’s monster. Once per turn: You can activate 1 of these effects;<br>●From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with “Toy” in th…SToy Parade
Card shown: Toy Parade · SPELLToy ParadeSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Frightfur” card.)<br>Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can att…SToy Vendor
Card shown: Toy Vendor · SPELLToy VendorSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can discard 1 card; draw 1 card and show it, then if it is a “Fluffal” monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 “Edge Imp Sabres” or 1 “Fluffal” monster from your Deck to y…STrade-In
Card shown: Trade-In · SPELLTrade-InSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Level 8 monster; draw 2 cards.STrading Places
Card shown: Trading Places · SPELLTrading PlacesSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your LP is higher than your opponent’s, switch your LP with your opponent.STragic Twin Twined Jewels
Card shown: Tragic Twin Twined Jewels · SPELLTragic Twin Twined JewelsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control that was Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) from the Extra Deck with ATK higher than the equipped monster (except during the Damage Step): You can target 1 of them; destroy the targeted monster, destroy the equippe…STrain Connection
Card shown: Train Connection · SPELLTrain ConnectionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipMust be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster’s ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control canno…STranscendent Wings
Card shown: Transcendent Wings · SPELLTranscendent WingsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 face-up or face-down “Winged Kuriboh” you control and 2 cards from your hand to the GY; Special Summon 1 “Winged Kuriboh LV10” from your hand or Deck.STransmodify
Card shown: Transmodify · SPELLTransmodifySpellCARDSpellATTRIBUTESPELLRACE—Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 “Transmodify” per turn.STrap Gatherer
Card shown: Trap Gatherer · SPELLTrap GathererSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of “Trap Gatherer” once per turn. After damage calculation, if the equipped monster destroyed an opponent’s monster by battle or inflicted battle damage to your opponent: You can send this ca…STraptantalizing Tune
Card shown: Traptantalizing Tune · SPELLTraptantalizing TuneSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of “Traptantalizing Tune” once per tur…STraptrip Garden
Card shown: Traptrip Garden · SPELLTraptrip GardenSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase, you can Normal Summon 1 “Traptrix” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you…STreasures of the Kings
Card shown: Treasures of the Kings · SPELLTreasures of the KingsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can Set 1 “Apophis” Trap from your Deck. This card’s name becomes “Temple of the Kings” while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions “Temple of the Kings” from your D…STremendous Fire
Card shown: Tremendous Fire · SPELLTremendous FireSpellCARDSpellATTRIBUTESPELLRACE—Inflict 1000 points of damage to your opponent’s Life Points and 500 points of damage to your Life Points.STri-Blaze Accelerator
Card shown: Tri-Blaze Accelerator · SPELLTri-Blaze AcceleratorSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by sending 1 face-up “Blaze Accelerator” you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your…STri-Brigade Airborne Assault
Card shown: Tri-Brigade Airborne Assault · SPELLTri-Brigade Airborne AssaultSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Beast, Beast-Warrior, or Winged Beast monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck, in Defense Position, with a different Type and with ATK less than or equal to that monster, but its effects are negated until the end of this turn, also…STri-Brigade Hammer
Card shown: Tri-Brigade Hammer · SPELLTri-Brigade HammerSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects (but you can only use each effect of “Tri-Brigade Hammer” once per turn);<br>●Add 1 “Tri-Brigade” Spell/Trap from your Deck to your hand, except “Tri-Brigade Hammer”.<br>●Banish any number of “Tri-Brigade” cards from your GY; Special Summon 1 “Tri-Brigade” Link Monster f…STri-Brigade Rendezvous
Card shown: Tri-Brigade Rendezvous · SPELLTri-Brigade RendezvousSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY inste…STri-Brigade Roar
Card shown: Tri-Brigade Roar · SPELLTri-Brigade RoarSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Link Monster: Send 1 “Tri-Brigade” card from your Deck or Extra Deck to the GY, then target 1 Effect Monster on the field; apply the following effect based on the type of card sent to the GY.<br>●Monster: Change the targeted monster’s ATK to 0 until the end of this turn.<br>●Spell:…STri-Brigade Showdown
Card shown: Tri-Brigade Showdown · SPELLTri-Brigade ShowdownSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished “Tri-Brigade” monsters; add it to your hand. After damage calculation, if your “Tri-Brigade” monster battled an opponent’s monster: You can return…STri-Brigade Stand-Off
Card shown: Tri-Brigade Stand-Off · SPELLTri-Brigade Stand-OffSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast monsters. You can send 1 monster from your hand or field to the GY; add 1 “Tri-Brigade” monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can o…STri-Wight
Card shown: Tri-Wight · SPELLTri-WightSpellCARDSpellATTRIBUTESPELLRACE—Target 3 Level 2 or lower Normal Monsters in your GY; Special Summon them.STrial and Tribulation
Card shown: Trial and Tribulation · SPELLTrial and TribulationSpellCARDSpellATTRIBUTESPELLRACE—You can only activate 1 “Trial and Tribulation” per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens.<br>●1: Draw 1 card.<br>●2: Add 2 monsters from your Gra…STrial of the Princesses
Card shown: Trial of the Princesses · SPELLTrial of the PrincessesSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “White Magician Pikeru” or “Ebon Magician Curran”; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 “Princess Pikeru” if you Tribute…STriamid Cruiser
Card shown: Triamid Cruiser · SPELLTriamid CruiserSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a Rock-Type monster is Normal Summoned, gain 500 LP. If a “Triamid” monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 “Triamid” monster from your Deck to your hand. You can only use this eff…STriamid Fortress
Card shown: Triamid Fortress · SPELLTriamid FortressSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Rock-Type monsters on the field gain 500 DEF. “Triamid” monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 “Triamid” monster in your Graveyard; add it to your hand. You can only use this effect of “Triamid…STriamid Kingolem
Card shown: Triamid Kingolem · SPELLTriamid KingolemSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Rock-Type monsters on the field gain 500 ATK. If a “Triamid” monster you control battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 “Triamid” monster from your…STriamid Loading
Card shown: Triamid Loading · SPELLTriamid LoadingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a Field Spell is placed face-up in the Field Zone: You can add 1 “Triamid” Spell/Trap from your Deck to your hand, except “Triamid Loading”. If a face-up Rock monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon 1 “Triamid” monster with a different n…STriangle Ecstasy Spark
Card shown: Triangle Ecstasy Spark · SPELLTriangle Ecstasy SparkSpellCARDSpellATTRIBUTESPELLRACE—Until the end of this turn, the ATK of all “Harpie Lady Sisters” currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent’s Trap effects on the field.STriangle O
Card shown: Triangle O · SPELLTriangle OSpellCARDSpellATTRIBUTESPELLRACE—If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also for the rest of this turn, your opponent takes any effect damage you would have taken instead. You can banish this card from your GY, then target 1 each of “Crystal Skull”, “Ashoka Pillar”, an…STriangle Power
Card shown: Triangle Power · SPELLTriangle PowerSpellCARDSpellATTRIBUTESPELLRACE—Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.STribute Burial
Card shown: Tribute Burial · SPELLTribute BurialSpellCARDSpellATTRIBUTESPELLRACE—Once during this turn, you can Tribute Summon a monster that requires 2 Tributes by banishing 1 monster from each GY instead, also you cannot Special Summon monsters for the rest of this turn.STribute Doll
Card shown: Tribute Doll · SPELLTribute DollSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.STribute to The Doomed
Card shown: Tribute to The Doomed · SPELLTribute to The DoomedSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, then target 1 monster on the field; destroy it.STrickstar Bouquet
Card shown: Trickstar Bouquet · SPELLTrickstar BouquetSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Trickstar” monster you control and 1 face-up monster on the field; return that “Trickstar” monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 “Trickstar Bouquet” per turn.STrickstar Festival
Card shown: Trickstar Festival · SPELLTrickstar FestivalSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 2 “Trickstar Tokens” (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a “Trickstar” monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the t…STrickstar Fusion
Card shown: Trickstar Fusion · SPELLTrickstar FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Trickstar” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 “Trickstar” monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that…STrickstar Light Arena
Card shown: Trickstar Light Arena · SPELLTrickstar Light ArenaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of “Trickstar Light Arena” once per turn. Once per turn: You can target 1 Set card in…STrickstar Light Stage
Card shown: Trickstar Light Stage · SPELLTrickstar Light StageSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Trickstar” monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it…STrickstar Live Stage
Card shown: Trickstar Live Stage · SPELLTrickstar Live StageSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Trickstar” monster from your GY to your hand. You can only use each of the following effects of “Trickstar Live Stage” once per turn, also you cannot Special Summon monsters the turn you activate these effects, except “Trickstar” monsters (even if this ca…STrickstar Magical Laurel
Card shown: Trickstar Magical Laurel · SPELLTrickstar Magical LaurelSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 “Trickstar” monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 “Trickstar” mons…STricky Spell 4
Card shown: Tricky Spell 4 · SPELLTricky Spell 4SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 face-up “The Tricky” you control to the Graveyard; Special Summon “Tricky Tokens” (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. “Tricky Tokens” cannot declare an attack.STriple Tactics Talent
Card shown: Triple Tactics Talent · SPELLTriple Tactics TalentSpellLimitedCARDSpellATTRIBUTESPELLRACE—If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;<br>●Draw 2 cards.<br>●Take control of 1 monster your opponent controls until the End Phase.<br>●Look at your opponent’s hand, and choose 1 card from it to shuffle into the Deck.<br>You can…STriple Tactics Thrust
Card shown: Triple Tactics Thrust · SPELLTriple Tactics ThrustSpellCARDSpellATTRIBUTESPELLRACE—If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap from your Deck, except “Triple Tactics Thrust”, or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 “Triple Tactics…STrismagistus
Card shown: Trismagistus · SPELLTrismagistusSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe first time each “Magistus” monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of “Trismagistus” per turn, and only once that turn.<br>●During your Main Phase: You can Special Summon 1 Level 4 Spellcaster m…STrue Draco Heritage
Card shown: True Draco Heritage · SPELLTrue Draco HeritageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can draw cards equal to the number of “True Draco” and “True King” card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster…STsukumo Slash
Card shown: Tsukumo Slash · SPELLTsukumo SlashSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent’s, during that damage calculation only. You can only activate 1 “Tsukumo Slash” per turn.STuner’s High
Card shown: Tuner’s High · SPELLTuner’s HighSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.STuning
Card shown: Tuning · SPELLTuningSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Synchron” Tuner from your Deck to your hand, then send the top card of your Deck to the GY.STurn Silence
Card shown: Turn Silence · SPELLTurn SilenceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster you control; increase its Level by 3, also if you activated this card in response to your opponent’s monster effect activation, while you control “Shining Sarcophagus” and a monster that mentions it, negate that opponent’s effect. During damage calculation, if your monster…STurning of the World
Card shown: Turning of the World · SPELLTurning of the WorldSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayThis card is used to Ritual Summon “Ruin, Queen of Oblivion” or “Demise, King of Armageddon” from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 “Turning of the Wor…STurtle Oath
Card shown: Turtle Oath · SPELLTurtle OathSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Crab Turtle”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.STwilight Twin Dragons
Card shown: Twilight Twin Dragons · SPELLTwilight Twin DragonsSpellCARDSpellATTRIBUTESPELLRACE—If you control “Punishment Dragon”: Target 1 “Judgment Dragon” in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a “Lightsworn” monster’s effect: You can target 1 “Punishment Dragon” in your GY; add it to your hand, th…STwin Pillars of Ice
Card shown: Twin Pillars of Ice · SPELLTwin Pillars of IceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 2 “Ice Pillar Tokens” (Aqua/WATER/Level 4/ATK 1900/DEF 1200) in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves. During your Main Phase: You can banish this card from your GY; immediately after this effect resolv…STwin Swords of Flashing Light – Tryce
Card shown: Twin Swords of Flashing Light – Tryce · SPELLTwin Swords of Flashing Light – TryceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSend 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.STwin Twisters
Card shown: Twin Twisters · SPELLTwin TwistersSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card, then target up to 2 Spells/Traps on the field; destroy them.STwister
Card shown: Twister · SPELLTwisterSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.STwo Toads with One Sting
Card shown: Two Toads with One Sting · SPELLTwo Toads with One StingSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 monster in your opponent’s GY; Special Summon it to your opponent’s field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack or be targeted for an attack. If this card is…STwo-for-One Repair Job
Card shown: Two-for-One Repair Job · SPELLTwo-for-One Repair JobSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions “Engine Token”. If a face-up DARK Machine monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can banish this car…STwo-Man Cell Battle
Card shown: Two-Man Cell Battle · SPELLTwo-Man Cell BattleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring each player’s End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.STyrant Dino Fusion
Card shown: Tyrant Dino Fusion · SPELLTyrant Dino FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 “Dinowrestler” monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed.STyrant Farm
Card shown: Tyrant Farm · SPELLTyrant FarmSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 “Tyrant Farm” per turn.SU.A. Hyper Stadium
Card shown: U.A. Hyper Stadium · SPELLU.A. Hyper StadiumSpellField spellCARDSpellATTRIBUTESPELLRACEField(This card is always treated as a “F.A.” card.)<br>When this card is activated: You can add 1 “U.A.” or “F.A.” monster from your Deck to your hand, OR add 1 “U.A. Stadium” from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 “U.A.” or “F.A.”…SU.A. Locker Room
Card shown: U.A. Locker Room · SPELLU.A. Locker RoomSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is always treated as a “F.A.” card.)<br>Target 1 “U.A.” or “F.A.” monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect.<br>●Reveal any number of “U.A.” and/or “F.A.” monsters in your hand, shuffle them into the Deck, then d…SU.A. Powered Jersey
Card shown: U.A. Powered Jersey · SPELLU.A. Powered JerseySpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “U.A.” monster. It gains 1000 ATK and DEF, also if it battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase:…SU.A. Signing Deal
Card shown: U.A. Signing Deal · SPELLU.A. Signing DealSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “U.A.” monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster’s Level x 300. You can only activate 1 “U.A. Signing Deal” per turn.SU.A. Stadium
Card shown: U.A. Stadium · SPELLU.A. StadiumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a “U.A.” monster is Normal Summoned to your side of the field: You can add 1 “U.A.” monster from your Deck to your hand. Once per turn, if a “U.A.” monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).SU.A. Turnover Tactics
Card shown: U.A. Turnover Tactics · SPELLU.A. Turnover TacticsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control 2 or more “U.A.” monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon “U.A.” monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters ca…SUltimate Fusion
Card shown: Ultimate Fusion · SPELLUltimate FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon” as material, by shuffling the materials mentioned on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent…SUltimate Slayer
Card shown: Ultimate Slayer · SPELLUltimate SlayerSpellCARDSpellATTRIBUTESPELLRACE—Your opponent cannot activate monster effects in response to this card’s activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.SUltra Evolution Pill
Card shown: Ultra Evolution Pill · SPELLUltra Evolution PillSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand.SUltra Polymerization
Card shown: Ultra Polymerization · SPELLUltra PolymerizationSpellCARDSpellATTRIBUTESPELLRACE—Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card’s activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with t…SUmi
Card shown: Umi · SPELLUmiSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.SUmiiruka
Card shown: Umiiruka · SPELLUmiirukaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.SUnacceptable Result
Card shown: Unacceptable Result · SPELLUnacceptable ResultSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.SUnauthorized Reactivation
Card shown: Unauthorized Reactivation · SPELLUnauthorized ReactivationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 “Unauthorized Reactivation” per turn.SUnderworld Circle
Card shown: Underworld Circle · SPELLUnderworld CircleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card if both players have 5 or more monsters in their GYs; destroy as many monsters on the field as possible, then each player banishes (face-down) as many monsters from their Deck as possible, then you can Special Summon 1 Normal Monster from your GY. Once per turn, during the Standb…SUnderworld Ritual of Prediction
Card shown: Underworld Ritual of Prediction · SPELLUnderworld Ritual of PredictionSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon any “Prediction Princess” Ritual Monster from your hand or GY in face-up Attack Position or face-down Defense Position. You must also Tribute monsters from your hand or field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Du…SUnexpected Dai
Card shown: Unexpected Dai · SPELLUnexpected DaiSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.SUni-Song Tuning
Card shown: Uni-Song Tuning · SPELLUni-Song TuningSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 “Uni-Song Tuning” per turn.SUnicorn Beacon
Card shown: Unicorn Beacon · SPELLUnicorn BeaconSpellCARDSpellATTRIBUTESPELLRACE—Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position.SUnion Activation
Card shown: Union Activation · SPELLUnion ActivationSpellCARDSpellATTRIBUTESPELLRACE—Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish t…SUnion Attack
Card shown: Union Attack · SPELLUnion AttackSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position mons…SUnion Hangar
Card shown: Union Hangar · SPELLUnion HangarSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine U…SUnited We Stand
Card shown: United We Stand · SPELLUnited We StandSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 800 ATK/DEF for each face-up monster you control.SUnity
Card shown: Unity · SPELLUnitySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn.SUnleash Your Power!
Card shown: Unleash Your Power! · SPELLUnleash Your Power!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAll Gemini monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card’s effect.SUnstable Evolution
Card shown: Unstable Evolution · SPELLUnstable EvolutionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhile your LP is lower than your opponent’s, the equipped monster’s original ATK becomes 2400. While your LP is higher, the equipped monster’s original ATK becomes 1000.SUpstart Goblin
Card shown: Upstart Goblin · SPELLUpstart GoblinSpellCARDSpellATTRIBUTESPELLRACE—Draw 1 card, then your opponent gains 1000 LP.SUradora of Fate
Card shown: Uradora of Fate · SPELLUradora of FateSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent’s turn, and if it does, apply this effect until the end of your opponent’s turn.<br>●Each time it destroys an opponent’s monster by battle: You can reveal the bottom card of your Deck and place…SUrgent Schedule
Card shown: Urgent Schedule · SPELLUrgent ScheduleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set c…SUrgent Synthesis
Card shown: Urgent Synthesis · SPELLUrgent SynthesisSpellCARDSpellATTRIBUTESPELLRACE—Return 1 “Iron Core of Koa’ki Meiru” from your Graveyard to the Deck. Special Summon 1 Level 4 or lower “Koa’ki Meiru” monster from your hand or your Graveyard.SUrsarctic Big Dipper
Card shown: Ursarctic Big Dipper · SPELLUrsarctic Big DipperSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, if your “Ursarctic” monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher “Ursarctic” monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and…SUrsarctic Departure
Card shown: Ursarctic Departure · SPELLUrsarctic DepartureSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; add 2 “Ursarctic” monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an “Ursarctic” monster’s effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of “Ursarctic Departure” o…SUrsarctic Drytron
Card shown: Ursarctic Drytron · SPELLUrsarctic DrytronSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Ultimate Flagship Ursatron” from your Extra Deck by banishing 1 “Ursarctic Big Dipper” and 1 “Drytron Fafnir” from your hand and/or field, although you can banish 1 of them from your Deck instead if “Ursarctic Polari” or “Drytron Alpha Thuban” is on the field. If you would Tribute…SUrsarctic Radiation
Card shown: Ursarctic Radiation · SPELLUrsarctic RadiationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by placing 7 counters on it. Each time an “Ursarctic” monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 “Ursarctic” card in your GY, except “Ursarctic Radiation”;…SUrsarctic Slider
Card shown: Ursarctic Slider · SPELLUrsarctic SliderSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 of your “Ursarctic” monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 “Ursarctic Slider…SUtopia Buster
Card shown: Utopia Buster · SPELLUtopia BusterSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Utopia” monster: Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster’s ATK on the field.SVaalmonica Disarmonia
Card shown: Vaalmonica Disarmonia · SPELLVaalmonica DisarmoniaSpellCARDSpellATTRIBUTESPELLRACE—Place 1 Resonance Counter on 1 card in your Pendulum Zone that you can place a Resonance Counter on, then apply 1 of these effects.<br>●Gain 500 LP, then you can add 1 of your banished “Vaalmonica” cards to your hand, except “Vaalmonica Disarmonia”.<br>●Take 500 damage, then you can add 1 “Vaalmoni…SVaalmonica Intonare
Card shown: Vaalmonica Intonare · SPELLVaalmonica IntonareSpellCARDSpellATTRIBUTESPELLRACE—Apply 1 of these effects. Unless you have a “Vaalmonica” card in your Pendulum Zone, your opponent chooses the effect.<br>●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.<br>●Take 500 damage, then y…SVaalmonica Invitare
Card shown: Vaalmonica Invitare · SPELLVaalmonica InvitareSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayApply 1 of these effects.<br>●Special Summon 1 “Vaalmonica” monster from your Deck, also for the rest of this turn after this card resolves, you cannot activate the effects of monsters on the field, except “Vaalmonica” monsters.<br>●If you control a non-Pendulum “Vaalmonica” monster, take 2 “Vaalmo…SVaalmonica Scelta
Card shown: Vaalmonica Scelta · SPELLVaalmonica SceltaSpellCARDSpellATTRIBUTESPELLRACE—Apply 1 of these effects. Unless you have a “Vaalmonica” card in your Pendulum Zone, your opponent chooses the effect.<br>●Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.<br>●Take 500 damage, then you can add 1 “Vaalmonica” Spell/Trap from your De…SVaalmonica Versare
Card shown: Vaalmonica Versare · SPELLVaalmonica VersareSpellCARDSpellATTRIBUTESPELLRACE—Apply 1 of these effects. Unless you have a “Vaalmonica” card in your Pendulum Zone, your opponent chooses the effect.<br>●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a “Vaalmonica” card, then add that card to your hand, also shuffle the rest into the Deck.…SVaalmonica, the Agathokakological Voice
Card shown: Vaalmonica, the Agathokakological Voice · SPELLVaalmonica, the Agathokakological VoiceSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Vaalmonica” monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can on…SValhalla, Hall of the Fallen
Card shown: Valhalla, Hall of the Fallen · SPELLValhalla, Hall of the FallenSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.SValkyrie’s Embrace
Card shown: Valkyrie’s Embrace · SPELLValkyrie’s EmbraceSpellCARDSpellATTRIBUTESPELLRACE—If all monsters you control are “Valkyrie” monsters: Target 1 Attack Position “Valkyrie” monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent’s monster. You cannot Special Summon monsters the turn you activate…SVampire Kingdom
Card shown: Vampire Kingdom · SPELLVampire KingdomSpellField spellCARDSpellATTRIBUTESPELLRACEFieldZombie monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent’s Deck to the GY: Target 1 card on the field; send 1 DARK “Vampire” monster from your hand or Deck to the GY, and if you do, destroy that target.SVampire’s Desire
Card shown: Vampire’s Desire · SPELLVampire’s DesireSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects.<br>●Target 1 face-up monster you control; send 1 “Vampire” monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn.<br>●Target 1 “Vampire” monster in your G…SVampire’s Domain
Card shown: Vampire’s Domain · SPELLVampire’s DomainSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your “Vampire” monster inflicts battle damage to your op…SVanquish Soul – Continue?
Card shown: Vanquish Soul – Continue? · SPELLVanquish Soul – Continue?SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay 500 LP, then target 1 “Vanquish Soul” monster in your GY; either add it to your hand or Special Summon it in Defense Position. You can only activate 1 “Vanquish Soul – Continue?” per turn.SVanquish Soul Dust Devil
Card shown: Vanquish Soul Dust Devil · SPELLVanquish Soul Dust DevilSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Vanquish Soul” monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of “Vanquish Soul” monsters you control with different names. You can only activate 1 “Vanquish Soul Dust Devil” per…SVanquish Soul, Start!
Card shown: Vanquish Soul, Start! · SPELLVanquish Soul, Start!SpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can target 1 “Vanquish Soul” monster you control; add 1 “Vanquish Soul” monster with a different Attribute from your Deck to your hand. If a “Vanquish Soul” monster(s) you control would be destroyed by battle or card effect, you can reveal 1 “Vanquish Soul” monster in your hand instead. During…SVariety Comes Out
Card shown: Variety Comes Out · SPELLVariety Comes OutSpellCARDSpellATTRIBUTESPELLRACE—Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of the that Synchro Monster. You cannot Synchro Summon the turn you activate this card.SVaylantz Wakening – Solo Activation
Card shown: Vaylantz Wakening – Solo Activation · SPELLVaylantz Wakening – Solo ActivationSpellCARDSpellATTRIBUTESPELLRACE—Place 1 “Vaylantz” Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 “Vaylantz” monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each ef…SVaylantz Wars – The Place of Beginning
Card shown: Vaylantz Wars – The Place of Beginning · SPELLVaylantz Wars – The Place of BeginningSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Vaylantz” Field Spell from your Deck to your hand, then you can apply the following effect.<br>●Destroy 1 Pendulum Monster Card you control, and if you do, add 1 “Senet Switch” from your Deck to your hand.<br>If this card is in your GY, except the turn it was sent there: You can banish this…SVaylantz World – Konig Wissen
Card shown: Vaylantz World – Konig Wissen · SPELLVaylantz World – Konig WissenSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Place 1 “Vaylantz” Field Spell from your Deck face-up in your opponent’s Field Zone, except “Vaylantz World – Konig Wissen”. If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent’s Main Monster Zone, in the same column as o…SVaylantz World – Shinra Bansho
Card shown: Vaylantz World – Shinra Bansho · SPELLVaylantz World – Shinra BanshoSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Place 1 “Vaylantz” Field Spell from your Deck face-up in your opponent’s Field Zone, except “Vaylantz World – Shinra Bansho”. If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card…SVehicroid Connection Zone
Card shown: Vehicroid Connection Zone · SPELLVehicroid Connection ZoneSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Vehicroid” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.SVeil of Darkness
Card shown: Veil of Darkness · SPELLVeil of DarknessSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.SVendread Charge
Card shown: Vendread Charge · SPELLVendread ChargeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 “Vendread” monster from your Deck. You can only activate 1 “Vendread Charge” per turn.SVendread Nightmare
Card shown: Vendread Nightmare · SPELLVendread NightmareSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can Tribute 1 or more “Vendread” monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking “Vendread” Ritual Monster destroys an opponent’s monster by bat…SVendread Nights
Card shown: Vendread Nights · SPELLVendread NightsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can discard 1 card; add 1 “Vendread” monster from your Deck to your hand. You can only use this effect of “Vendread Nights” once per turn. When your “Vendread” monster destroys an opponent’s monster by battle: You can banish 1 “Vendread” monster from your GY; it can attack an opponent’s monster…SVengeful Bog Spirit
Card shown: Vengeful Bog Spirit · SPELLVengeful Bog SpiritSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousMonsters cannot attack the turn they are Summoned.SVengeful Servant
Card shown: Vengeful Servant · SPELLVengeful ServantSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhen control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.SVenom Shot
Card shown: Venom Shot · SPELLVenom ShotSpellCARDSpellATTRIBUTESPELLRACE—Activate only while you control a face-up “Venom” monster, “Vennominaga the Deity of Poisonous Snakes”, or “Vennominon the King of Poisonous Snakes”. Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.SVenom Swamp
Card shown: Venom Swamp · SPELLVenom SwampSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring each player’s End Phase: Place 1 Venom Counter on each face-up monster, except “Venom” monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.SVerdant Sanctuary
Card shown: Verdant Sanctuary · SPELLVerdant SanctuarySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand.SVernusylph Corolla
Card shown: Vernusylph Corolla · SPELLVernusylph CorollaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll EARTH monsters you control are also treated as “Vernusylph” monsters. Once per turn, if you would discard a “Vernusylph” monster(s) and 1 card to activate the effect of that “Vernusylph” monster in your hand, you can discard only that “Vernusylph” monster(s) instead.SVernusylph in Full Bloom
Card shown: Vernusylph in Full Bloom · SPELLVernusylph in Full BloomSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of “Vernusylph in Full Bloom” once per turn. You can banish 1 “Vernusylph and the Flower Buds” from your hand or GY; Special Summon 1 “Vera the Vernusylph Goddess” from…SVerre Magic – Lacrima of Light
Card shown: Verre Magic – Lacrima of Light · SPELLVerre Magic – Lacrima of LightSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is always treated as a “Magistus” and “Witchcrafter” card.)<br>Activate 1 of these effects (but you can only use each effect of “Verre Magic – Lacrima of Light” once per turn);<br>●If you control a “Magistus” or “Witchcrafter” monster: Send 1 Spellcaster monster or 1 Spell from your Deck…SVertical Landing
Card shown: Vertical Landing · SPELLVertical LandingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute any number of WIND monsters, except Tokens; Special Summon an equal number of “Mecha Phantom Beast Tokens” (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 “Vertical Landing” per turn.SVesper Girsu
Card shown: Vesper Girsu · SPELLVesper GirsuSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your opponent controls 2 or more monsters than you do: They can send any number of monsters they control to the GY, after which you apply the following effect based on the number of monsters your opponent controls.<br>●0: Your LP becomes halved.<br>●1: Your opponent gains 2000 LP.<br>●2: Banish…SVessel for the Dragon Cycle
Card shown: Vessel for the Dragon Cycle · SPELLVessel for the Dragon CycleSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Wyrm monster from your Deck to the GY, then if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 “Tenyi” monster with a different name from the monster sent to the GY. You can only activate 1 “Vessel for the Dragon Cycle” per turn.SVicious Claw
Card shown: Vicious Claw · SPELLVicious ClawSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner’s hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 “Evil Token” (Fien…SVile Germs
Card shown: Vile Germs · SPELLVile GermsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.SVingolf’s Blessing
Card shown: Vingolf’s Blessing · SPELLVingolf’s BlessingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only…SViolet Crystal
Card shown: Violet Crystal · SPELLViolet CrystalSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquip(This card is not treated as a “Crystal” card.)<br>Equip only to a Zombie monster. It gains 300 ATK/DEF.SViper’s Rebirth
Card shown: Viper’s Rebirth · SPELLViper’s RebirthSpellCARDSpellATTRIBUTESPELLRACE—If all monsters in your GY are Reptile: Target 1 non-Tuner in your GY; Special Summon it, but destroy it during the End Phase of this turn.SVirtual World City – Kauwloon
Card shown: Virtual World City – Kauwloon · SPELLVirtual World City – KauwloonSpellCARDSpellATTRIBUTESPELLRACE—Place 1 “Virtual World Gate” card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of “Virtual World Gate” cards you control.<br>●2+: All “Virtual World” monsters you control gain 200 ATK this turn.<br>●3+: Send the…SVirtual World Gate – Qinglong
Card shown: Virtual World Gate – Qinglong · SPELLVirtual World Gate – QinglongSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can banish 1 “Virtual World” card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 “Virtual World” monster from your Deck to your hand, then send 1 card from…SVision Fusion
Card shown: Vision Fusion · SPELLVision FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 “Vision Fusion” per…SVision Release
Card shown: Vision Release · SPELLVision ReleaseSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Vision HERO” Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Vision HERO” monster in your GY; add it to your hand.SVision with Eyes of Blue
Card shown: Vision with Eyes of Blue · SPELLVision with Eyes of BlueSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen you activate this card: You can reveal 1 “Blue-Eyes White Dragon” in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of…SVoici la Carte (Today’s Menu)
Card shown: Voici la Carte (Today’s Menu) · SPELLVoici la Carte (Today’s Menu)SpellCARDSpellATTRIBUTESPELLRACE—Reveal 2 “Nouvelles” monsters with different names from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the other into your Deck, then you can add 1 of these cards from your Deck or GY to your hand based on the Monster Type added to your hand by this effect.<br>●Beas…SVoid Apocalypse
Card shown: Void Apocalypse · SPELLVoid ApocalypseSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send “Infernoid” monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Sum…SVoid Breach
Card shown: Void Breach · SPELLVoid BreachSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“Infernoid” monsters you control gain 100 ATK for each of your banished “Infernoid” monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;<br>●Add 1 of your banished “Infernoid” monsters to your hand.<br>●Special Summon 1 “Infernoi…SVoid Expansion
Card shown: Void Expansion · SPELLVoid ExpansionSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Standby Phase: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an “Infernoid” monster using its own procedure, you can banish “Infernoid” monster(s) you control instead of those in the Graveyard (or any combination of both). Your oppon…SVoid Imagination
Card shown: Void Imagination · SPELLVoid ImaginationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“Infernoid” monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the GY; Fusion Summon 1 “Infernoid” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.…SVoid Reignition
Card shown: Void Reignition · SPELLVoid ReignitionSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Infernoid” monster or 1 “Void” Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your…SVoid Seer
Card shown: Void Seer · SPELLVoid SeerSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Infernoid” monster you control; that target is unaffected by the opponent’s card effects this turn. If an “Infernoid” monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.SVoid Unleashing
Card shown: Void Unleashing · SPELLVoid UnleashingSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Shaddoll” card in your hand; add 2 “Shaddoll” cards from your Deck to your hand, each with a different type (Monster, Spell, or Trap) from the revealed card and from each other, then discard 1 card. You can banish this card from your GY; add 1 “Infernoid” monster from your Deck or GY to y…SVoid Vanishment
Card shown: Void Vanishment · SPELLVoid VanishmentSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can discard 1 card; add 1 “Void” Spell/Trap from your Deck to your hand, except “Void Vanishment” or “Null and Void”, also you cannot Normal or Special Summon for the rest of this turn, except “Infernoid” monsters. You can only use this effect of “Void Vanishment” once per turn. If an “Infernoi…SVolcanic Blaze Accelerator
Card shown: Volcanic Blaze Accelerator · SPELLVolcanic Blaze AcceleratorSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by sending 1 “Blaze Accelerator” from your hand, Deck, or face-up field to the GY. You can only control 1 “Volcanic Blaze Accelerator”. Once per turn, during your Main Phase: You can Special Summon 1 “Volcanic” monster from your hand. Once per turn: You can target 1 face-up monst…SVortex of Time
Card shown: Vortex of Time · SPELLVortex of TimeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and “Call of the Haunted” (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect.<br>●Heads: “Your opponent…SVylon Component
Card shown: Vylon Component · SPELLVylon ComponentSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Vylon” monster. If it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this face-up card on the field is sent to the Graveyard: You can add 1 “Vylon” Spell Card from your Deck to your hand.SVylon Element
Card shown: Vylon Element · SPELLVylon ElementSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen any face-up “Vylon” Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of “Vylon” Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a “Vylon” Synchro Monster.SVylon Filament
Card shown: Vylon Filament · SPELLVylon FilamentSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Vylon” monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 “Vylon” Spell Card from your Deck to your hand.SVylon Material
Card shown: Vylon Material · SPELLVylon MaterialSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Vylon” monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 “Vylon” Spell Card from your Deck to your hand.SVylon Matter
Card shown: Vylon Matter · SPELLVylon MatterSpellCARDSpellATTRIBUTESPELLRACE—Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects:<br>●Draw 1 card.<br>●Destroy 1 card your opponent controls.SVylon Polytope
Card shown: Vylon Polytope · SPELLVylon PolytopeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget any number of “Vylon” Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.SVylon Segment
Card shown: Vylon Segment · SPELLVylon SegmentSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Vylon” monster. It cannot be targeted by the opponent’s monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 “Vylon” Spell Card from your Deck to your hand.SWailing of the Unchained Souls
Card shown: Wailing of the Unchained Souls · SPELLWailing of the Unchained SoulsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you Link Summon an “Unchained” Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 “Unchained” monster from your Deck. You can only use each effect of “Wailing of the Unchained Souls” once per turn.SWake Up Centur-Ion!
Card shown: Wake Up Centur-Ion! · SPELLWake Up Centur-Ion!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 “Centur-Ion Token” (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 “Centur-…SWalls of the Imperial Tomb
Card shown: Walls of the Imperial Tomb · SPELLWalls of the Imperial TombSpellField spellCARDSpellATTRIBUTESPELLRACEFieldThis card’s name becomes “King’s Sarcophagus” while in the Field Zone. During your Main Phase: You can add 1 “Horus” monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of “Walls of the Imperial Tomb” once per turn. If you ac…SWANTED: Seeker of Sinful Spoils
Card shown: WANTED: Seeker of Sinful Spoils · SPELLWANTED: Seeker of Sinful SpoilsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAdd 1 “Diabellstar” monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your “Sinful Spoils” Spells/Traps that is banished or in your GY, except “WANTED: Seeker of Sinful Spoils”; place it on the bottom of the Deck, then draw 1…SWar Rock Dignity
Card shown: War Rock Dignity · SPELLWar Rock DignitySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou must control a “War Rock” monster to activate either of these effects.<br>●When a monster your opponent controls activates its effect: Negate that effect.<br>●During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect.<br>You can only activate…SWar Rock Medium
Card shown: War Rock Medium · SPELLWar Rock MediumSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile your opponent controls a Special Summoned monster and you control a Level 7 or higher “War Rock” monster, during Main Phase 1, neither player can activate the effects of monsters on the field. During your Main Phase: You can Set 1 “War Rock” Spell/Trap directly from your Deck, except “War Roc…SWar Rock Mountain
Card shown: War Rock Mountain · SPELLWar Rock MountainSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “War Rock” monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 “War Rock” monster from your hand with a different name than the cards…SWar Rock Ordeal
Card shown: War Rock Ordeal · SPELLWar Rock OrdealSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can only control 1 “War Rock Ordeal”. When this card is activated: Place 3 counters on it. When your “War Rock” monster destroys an opponent’s monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by…SWar Rock Spirit
Card shown: War Rock Spirit · SPELLWar Rock SpiritSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Battle Phase: Target 1 “War Rock” monster in your GY, then activate 1 of these effects;<br>●Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly.<br>●Special Summon that target in Defense Position, also the…SWar-Lion Ritual
Card shown: War-Lion Ritual · SPELLWar-Lion RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Super War-Lion”. You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.SWarrior Elimination
Card shown: Warrior Elimination · SPELLWarrior EliminationSpellCARDSpellATTRIBUTESPELLRACE—Destroy all Warrior monsters on the field.SWasteland
Card shown: Wasteland · SPELLWastelandSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.SWater Hazard
Card shown: Water Hazard · SPELLWater HazardSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.SWater of Life
Card shown: Water of Life · SPELLWater of LifeSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 “Water of…SWattcastle
Card shown: Wattcastle · SPELLWattcastleSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAny monster that attacks a “Watt” monster loses 1000 ATK after damage calculation.SWattcine
Card shown: Wattcine · SPELLWattcineSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.SWattcube
Card shown: Wattcube · SPELLWattcubeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.SWattjustment
Card shown: Wattjustment · SPELLWattjustmentSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.SWattkey
Card shown: Wattkey · SPELLWattkeySpellCARDSpellATTRIBUTESPELLRACE—Face-up “Watt” monsters you control can attack your opponent directly this turn.SWattkingdom
Card shown: Wattkingdom · SPELLWattkingdomSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a “Watt” monster you control. You can target 1 “Watt” monster you control; Special Summon 1 “Watt” monster with a different name from your Deck, then…SWattrain
Card shown: Wattrain · SPELLWattrainSpellCARDSpellATTRIBUTESPELLRACE—Add “Watt” cards with different names from your Deck to your hand, except “Wattrain”, up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many “Watt” mon…SWattsychic Fighting Porter
Card shown: Wattsychic Fighting Porter · SPELLWattsychic Fighting PorterSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon up to 2 Level 3 or lower LIGHT monsters from your hand. If you Summoned 2 monsters with the same original Type, those monsters can attack directly this turn. If they have the same original Level, they also cannot be destroyed by battle this turn. You can only activate 1 “Wattsychic F…SWave-Motion Cannon
Card shown: Wave-Motion Cannon · SPELLWave-Motion CannonSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.SWave-Motion Inferno
Card shown: Wave-Motion Inferno · SPELLWave-Motion InfernoSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile you have no cards in your hand, face-up “Infernity” monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.SWavering Eyes
Card shown: Wavering Eyes · SPELLWavering EyesSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDestroy as many cards in each player’s Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.<br>●1+: Inflict 500 damage to your opponent.<br>●2+: You can add 1 Pendulum Monster from your Main Deck to your hand.<br>●3+: You can…SWay Where There’s a Will
Card shown: Way Where There’s a Will · SPELLWay Where There’s a WillSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in…SWeapon Change
Card shown: Weapon Change · SPELLWeapon ChangeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent’s next turn.SWedju Temple
Card shown: Wedju Temple · SPELLWedju TempleSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 “Millennium” monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of “Wedju Temple” once per turn. If a face-u…SWeights & Zenmaisures
Card shown: Weights & Zenmaisures · SPELLWeights & ZenmaisuresSpellCARDSpellATTRIBUTESPELLRACE—Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster’s, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.SWetlands
Card shown: Wetlands · SPELLWetlandsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.SWhere Arf Thou?
Card shown: Where Arf Thou? · SPELLWhere Arf Thou?SpellCARDSpellATTRIBUTESPELLRACE—If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.SWhirlwind Fur Hire
Card shown: Whirlwind Fur Hire · SPELLWhirlwind Fur HireSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control no monsters: Special Summon 1 Level 4 or lower monster “Fur Hire” from your Deck, then if your opponent controls 2 or more monsters, you can Special Summon 1 monster “Fur Hire” from your Deck, also for the rest of this turn, you cannot Special Summon, except monsters “Fur Hire”. If y…SWhite Circle Reef
Card shown: White Circle Reef · SPELLWhite Circle ReefSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name it had on the field from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead. You can banish this card from…SWhite Dragon Ritual
Card shown: White Dragon Ritual · SPELLWhite Dragon RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Paladin of White Dragon”. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.SWhite Elephant’s Gift
Card shown: White Elephant’s Gift · SPELLWhite Elephant’s GiftSpellCARDSpellATTRIBUTESPELLRACE—Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.SWhite Mirror
Card shown: White Mirror · SPELLWhite MirrorSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate “White Mirror” once per turn.SWhite Reincarnation
Card shown: White Reincarnation · SPELLWhite ReincarnationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 Fish monster with an effect that treats itself as a Tuner from your Deck to your hand. Once per turn, at the end of the Damage Step, if your “White Aura” monster attacked: You can activate this effect; the attacking monster can make a second attack in a row. Once…SWhite Rose Cloister
Card shown: White Rose Cloister · SPELLWhite Rose CloisterSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you control no monsters: You can Special Summon 1 “Rose Dragon” monster or 1 Plant monster from your hand. You can only use this effect of “White Rose Cloister” once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of y…SWhite Veil
Card shown: White Veil · SPELLWhite VeilSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhile the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an attack is declared involving the equipped monster: Negate the effects of face-up Spells/Traps your opponent controls until the end of the Damage Step (even if this card lea…SWhitefish Salvage
Card shown: Whitefish Salvage · SPELLWhitefish SalvageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of “Whitefish Salvage” once per turn. If this card in your possession is destroyed by an opponent’s card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Spec…SWicked-Breaking Flamberge – Baou
Card shown: Wicked-Breaking Flamberge – Baou · SPELLWicked-Breaking Flamberge – BaouSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSend 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent’s monsters destroyed by battle with the equipped monster.SWight Reanimator
Card shown: Wight Reanimator · SPELLWight ReanimatorSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf your “King of the Skull Servants” attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 “Skull Servant” or “King of the Skull Servants” in your GY; send 1 “Skull Servant” or 1 monster that mentions it from your Deck to the GY, and if…SWild Fire
Card shown: Wild Fire · SPELLWild FireSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay 500 LP; destroy all “Blaze Accelerator” cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 “Wild Fire Token” (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card.SWild Nature’s Release
Card shown: Wild Nature’s Release · SPELLWild Nature’s ReleaseSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase.SWill of the Salamangreat
Card shown: Will of the Salamangreat · SPELLWill of the SalamangreatSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon “Salaman…SWind-Up Factory
Card shown: Wind-Up Factory · SPELLWind-Up FactorySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if an effect of a “Wind-Up” monster is activated (except during the Damage Step): You can add 1 Level 4 or lower “Wind-Up” monster from your Deck to your hand.SWINDS OF VICTORY
Card shown: WINDS OF VICTORY · SPELLWINDS OF VICTORYSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 300 ATK, also it becomes WIND.SWinds Over the Ice Barrier
Card shown: Winds Over the Ice Barrier · SPELLWinds Over the Ice BarrierSpellCARDSpellATTRIBUTESPELLRACE—Tribute any number of “Ice Barrier” monsters; Special Summon from your Deck that many Level 4 or lower “Ice Barrier” monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your “Ice…SWindwitch Chimes
Card shown: Windwitch Chimes · SPELLWindwitch ChimesSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Windwitch” monster you control; Special Summon 1 “Windwitch” monster with a different name from your Deck in Defense Position. You can only activate 1 “Windwitch Chimes” per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.SWing Requital
Card shown: Wing Requital · SPELLWing RequitalSpellCARDSpellATTRIBUTESPELLRACE—If all monsters you control are Winged Beast monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 “Wing Requital” per turn.SWings of Light
Card shown: Wings of Light · SPELLWings of LightSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Add 1 “Supreme King Dragon” or “Supreme King Gate” Pendulum Monster from your Deck to your hand, or if you control “Supreme King Z-ARC”, you can Special Summon it instead. You can only activate 1 “Wings of Light” per turn.SWiseman’s Chalice
Card shown: Wiseman’s Chalice · SPELLWiseman’s ChaliceSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters, select 1 monster in your opponent’s Graveyard. Special Summon it. It cannot be Tributed, or used as a Synchro Material Monster. During the End Phase of this turn, give control of that Special Summoned monster to your opponent.SWishes for Eyes of Blue
Card shown: Wishes for Eyes of Blue · SPELLWishes for Eyes of BlueSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions “Blue-Eyes White Dragon”, from your Deck to your hand, except “Wishes for Eyes of Blue”. You can banish this card from your GY, then target 1 “Blue-Eyes White Dragon” you control; equip 1 “Blue-Eyes” monster from your Extra D…SWitch of the White Forest
Card shown: Witch of the White Forest · SPELLWitch of the White ForestSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “White Forest” monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each “White Forest” monster you control would be destroyed by battle each turn, it is not destroye…SWitchcrafter Bystreet
Card shown: Witchcrafter Bystreet · SPELLWitchcrafter BystreetSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe first time each “Witchcrafter” monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of “Witchcrafter Bystreet” per turn, and only once that turn.<br>●If a “Witchcrafter” monster you control would discard to…SWitchcrafter Collaboration
Card shown: Witchcrafter Collaboration · SPELLWitchcrafter CollaborationSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Witchcrafter” monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a “Witchcrafter” monster, while this car…SWitchcrafter Confusion Confession
Card shown: Witchcrafter Confusion Confession · SPELLWitchcrafter Confusion ConfessionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Witchcrafter” monster. During your End Phase, if you control a “Witchcrafter” monster while this card is in your GY: You can add this card to your hand. You can only use 1 “Witchcra…SWitchcrafter Creation
Card shown: Witchcrafter Creation · SPELLWitchcrafter CreationSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Witchcrafter” monster from your Deck to your hand. During your End Phase, if you control a “Witchcrafter” monster, while this card is in your GY: You can add this card to your hand. You can only use 1 “Witchcrafter Creation” effect per turn, and only once that turn.SWitchcrafter Draping
Card shown: Witchcrafter Draping · SPELLWitchcrafter DrapingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget Spells/Traps your opponent controls, up to the number of “Witchcrafter” monsters you control; return those targeted cards to the hand. During your End Phase, if you control a “Witchcrafter” monster, while this card is in your GY: You can add this card to your hand. You can only use 1 “Witchc…SWitchcrafter Holiday
Card shown: Witchcrafter Holiday · SPELLWitchcrafter HolidaySpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Witchcrafter” monster in your GY; Special Summon it. During your End Phase, if you control a “Witchcrafter” monster, while this card is in your GY: You can add this card to your hand. You can only use 1 “Witchcrafter Holiday” effect per turn, and only once that turn.SWitchcrafter Scroll
Card shown: Witchcrafter Scroll · SPELLWitchcrafter ScrollSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of “Witchcrafter Scroll” per turn, and only once that turn.<br>●If a “Witchcrafter” monster you control would discard to activate an effect, you can send this…SWitchcrafter Unveiling
Card shown: Witchcrafter Unveiling · SPELLWitchcrafter UnveilingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Witchcrafter” monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a “Witchcrafter” monster, while this card is in yo…SWonder Balloons
Card shown: Wonder Balloons · SPELLWonder BalloonsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card.SWonder Clover
Card shown: Wonder Clover · SPELLWonder CloverSpellCARDSpellATTRIBUTESPELLRACE—Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack.SWonder Wand
Card shown: Wonder Wand · SPELLWonder WandSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.SWorld Dino Wrestling
Card shown: World Dino Wrestling · SPELLWorld Dino WrestlingSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile you control a “Dinowrestler” monster, each player can attack with only 1 monster during each Battle Phase. If your “Dinowrestler” monster attacks an opponent’s monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this ca…SWorld Legacy Clash
Card shown: World Legacy Clash · SPELLWorld Legacy ClashSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.SWorld Legacy Discovery
Card shown: World Legacy Discovery · SPELLWorld Legacy DiscoverySpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “World Chalice” monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up “World Chalice” monster you control is destroyed by battle, or leaves the field because of an opponent’s card effect: You can target 1 “World Chalice” monster in your GY; Special Summon it in Defense Position.SWorld Legacy Guardragon
Card shown: World Legacy Guardragon · SPELLWorld Legacy GuardragonSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 “World Legacy…SWorld Legacy in Shadow
Card shown: World Legacy in Shadow · SPELLWorld Legacy in ShadowSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Krawler” monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent’s monster: You can send that opponent’s monster to th…SWorld Legacy Key
Card shown: World Legacy Key · SPELLWorld Legacy KeySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can target 1 of your banished “Mekk-Knight” monsters or “World Legacy” cards; add it to your hand. Negate any opponent’s Trap effect that activates in the same column as a “Mekk-Knight” monster you control.SWorld Legacy Monstrosity
Card shown: World Legacy Monstrosity · SPELLWorld Legacy MonstrositySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects.<br>●Special Summon 1 Level 9 monster from your hand.<br>●Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other,…SWorld Legacy Scars
Card shown: World Legacy Scars · SPELLWorld Legacy ScarsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Mekk-Knight” monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 “Mekk-Knight” monster or 1 “World Legacy” card; draw 1 card. You can banish 8 “Mekk-Knight” monsters with different names from your GY and/or face-up from your field; send your opponent’s entire hand and Extr…SWorld Legacy Succession
Card shown: World Legacy Succession · SPELLWorld Legacy SuccessionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 “World Legacy Succession” per turn.SWorld Legacy Survivor
Card shown: World Legacy Survivor · SPELLWorld Legacy SurvivorSpellCARDSpellATTRIBUTESPELLRACE—Excavate the top 5 cards of your Deck, and if you do, add 1 excavated “Krawler” monster or “World Legacy” card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon m…SWorld Legacy’s Corruption
Card shown: World Legacy’s Corruption · SPELLWorld Legacy’s CorruptionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent’s card effect: You can Special Summon 1 “World Legacy” monster from your hand or Deck in Defense Position. You can only control 1 “World Legacy’s Corruption”.SWorld Legacy’s Heart
Card shown: World Legacy’s Heart · SPELLWorld Legacy’s HeartSpellCARDSpellATTRIBUTESPELLRACE—Target 2 “World Chalice” monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 “World Legacy’s Heart” per turn.SWorld Legacy’s Memory
Card shown: World Legacy’s Memory · SPELLWorld Legacy’s MemorySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Mekk-Knight” monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Mekk-Knight” monsters. You can only activate 1 “World Legacy’s Memory” p…SWorld Legacy’s Nightmare
Card shown: World Legacy’s Nightmare · SPELLWorld Legacy’s NightmareSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;<br>●Move 1 “Knightmare” monster you control to another of your Main Monster Zones.<br>●Switch the locations of 2 “Knightmare” monsters in your Main Monster Zones.SWorld of Spirits
Card shown: World of Spirits · SPELLWorld of SpiritsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 monster that mentions “Ancient Fairy Dragon” from your Deck to your hand. You can only activate the following effects while you control a Level 7 or higher LIGHT Dragon Synchro Monster. Each time a monster(s) is Special Summoned in Attack Position: Change…SWorm Bait
Card shown: Worm Bait · SPELLWorm BaitSpellCARDSpellATTRIBUTESPELLRACE—If you control an Insect monster: Special Summon 2 “Worm Tokens” (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card.SWorm Call
Card shown: Worm Call · SPELLWorm CallSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type “Worm” monster from your hand in face-down Defense Position.SWrath of Neos
Card shown: Wrath of Neos · SPELLWrath of NeosSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Elemental HERO Neos” in your Monster Zone; shuffle that “Elemental HERO Neos” into the Deck, and if you do, destroy all cards on the field.SXyz Align
Card shown: Xyz Align · SPELLXyz AlignSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDeclare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters…SXyz Burst
Card shown: Xyz Burst · SPELLXyz BurstSpellCARDSpellATTRIBUTESPELLRACE—If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.SXyz Change Tactics
Card shown: Xyz Change Tactics · SPELLXyz Change TacticsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a “Utopia” monster is Xyz Summoned to your field: You can pay 500 LP; draw 1 card. You can only control 1 “Xyz Change Tactics”.SXYZ Combine
Card shown: XYZ Combine · SPELLXYZ CombineSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 “X-Head Cannon”, “Y-Dragon Head”, or “Z-Metal Tank” from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with dif…SXyz Double Back
Card shown: Xyz Double Back · SPELLXyz Double BackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster’s; Special Summon these targets, but they are destroyed du…SXyz Encore
Card shown: Xyz Encore · SPELLXyz EncoreSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up Xyz Monster your opponent controls that has material; detach all materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the GY among those detached materials, Special Summon as many of those monsters as possible from the GY to your oppone…SXyz Energy
Card shown: Xyz Energy · SPELLXyz EnergySpellCARDSpellATTRIBUTESPELLRACE—Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.SXyz Entrust
Card shown: Xyz Entrust · SPELLXyz EntrustSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Armored Xyz” card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target…SXyz Force
Card shown: Xyz Force · SPELLXyz ForceSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Xyz” card from your Deck to the GY, except “Xyz Force”, or if an Xyz Monster is on the field that has an Xyz Monster as material, you can add the “Xyz” card to your hand instead. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; det…SXyz Gift
Card shown: Xyz Gift · SPELLXyz GiftSpellCARDSpellATTRIBUTESPELLRACE—If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.SXyz Import
Card shown: Xyz Import · SPELLXyz ImportSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent’s monster to your monster as material. You can only activate 1 “Xyz Import” per turn.SXyz Lay
Card shown: Xyz Lay · SPELLXyz LaySpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 200 ATK for each Xyz Material on the field. Once per turn: You can activate the following effect, based on the equipped monster’s card type;<br>●Xyz: Detach 2 materials from a monster(s) you control; Set 1 “Xyz” Spell/Trap from your Deck.<br>●Other: Special Summon 1 monst…SXyz Override
Card shown: Xyz Override · SPELLXyz OverrideSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn.SXyz Reception
Card shown: Xyz Reception · SPELLXyz ReceptionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0.SXyz Revenge
Card shown: Xyz Revenge · SPELLXyz RevengeSpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 “Xyz Revenge” per turn.SXyz Shift
Card shown: Xyz Shift · SPELLXyz ShiftSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only…SXyz Territory
Card shown: Xyz Territory · SPELLXyz TerritorySpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.SXyz Unit
Card shown: Xyz Unit · SPELLXyz UnitSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its material to activate its effect: You can detach this card as 1 of the materials.SYami
Card shown: Yami · SPELLYamiSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.SYaminabe Party
Card shown: Yaminabe Party · SPELLYaminabe PartySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAt the start of your Battle Phase: You can target 1 face-up monster you control; this turn, your opponent chooses the attack target(s) for that monster, also if that monster you control battles an opponent’s monster, it gains ATK equal to its original ATK during damage calculation only. You can onl…SYang Zing Path
Card shown: Yang Zing Path · SPELLYang Zing PathSpellCARDSpellATTRIBUTESPELLRACE—Target 3 “Yang Zing” monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 “Yang Zing Path” per turn.SYang Zing Prana
Card shown: Yang Zing Prana · SPELLYang Zing PranaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card gains these effects, based on the number of different Attributes the “Yang Zing” monsters in your GY have.<br>●2+: “Yang Zing” monsters you control gain 500 ATK.<br>●3+: If a “Yang Zing” monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY i…SYellow Luster Shield
Card shown: Yellow Luster Shield · SPELLYellow Luster ShieldSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIncrease the DEF of all monsters on your side of the field by 300 points.SYosen Training Grounds
Card shown: Yosen Training Grounds · SPELLYosen Training GroundsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Yosenju” monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of “Yosen Training Grounds” once per tur…SYosen Whirlwind
Card shown: Yosen Whirlwind · SPELLYosen WhirlwindSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by paying 800 LP. Once per turn, if a face-up “Yosenju” monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not neg…SYosenju Oroshi Channeling
Card shown: Yosenju Oroshi Channeling · SPELLYosenju Oroshi ChannelingSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Yosenju” monsters.<br>●Add 1 Level 5 or higher “Yosenju” monster from your Deck to your hand.<br>●Place 1 “Yosenju Shinchu L” and 1 “…SYosenju Wind Worship
Card shown: Yosenju Wind Worship · SPELLYosenju Wind WorshipSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control 3 or more “Yosenju” Monster Cards with different names: Return as many “Yosenju” Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 “Yosenju Wind Worship” per turn.SYou and A.I.
Card shown: You and A.I. · SPELLYou and A.I.SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field;<br>●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn.<br>●WIND/LIGHT: Negate the effects of 1 face-…SYu-Jo Friendship
Card shown: Yu-Jo Friendship · SPELLYu-Jo FriendshipSpellCARDSpellATTRIBUTESPELLRACE—Offer your opponent a handshake. If they accept your handshake, each player’s Life Points become half the combined Life Points of both players. If you have “Unity” in your hand and show it to your opponent, they must accept the handshake.SYummyusment★Acroquey
Card shown: Yummyusment★Acroquey · SPELLYummyusment★AcroqueySpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent’s card effect (except during the Damage Step): You can Special Summon 1 “Yummy” monster from your Deck. If this card is…SYummyusment☆Mignon
Card shown: Yummyusment☆Mignon · SPELLYummyusment☆MignonSpellField spellCARDSpellATTRIBUTESPELLRACEField“Yummy” monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of “Yummyusment☆Mignon” once per turn. If you control a Link-1 monster: You can target 1 Level 1 “Yummy” monster in your GY; Special Summon it. If this card is in your…SYummy☆Surprise
Card shown: Yummy☆Surprise · SPELLYummy☆SurpriseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects (but you can only use each effect of “Yummy☆Surprise” once per turn);<br>●Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand.<br>●Special Summon 1 “Yummy” monster from your hand or GY, but it cannot attack directly this…SYum☆Yum☆Yummys
Card shown: Yum☆Yum☆Yummys · SPELLYum☆Yum☆YummysSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time 2 or more “Yummy” monsters are Special Summoned to your field at the same time, you gain 500 LP, and if you do, your opponent loses 500 LP. You can only use each of the following effects of “Yum☆Yum☆Yummys” once per turn. You can pay 500 LP, then target 2 face-up monsters on the field inc…SZ-ONE
Card shown: Z-ONE · SPELLZ-ONESpellCARDSpellATTRIBUTESPELLRACE—If this Set card is destroyed and sent to the GY: Target 1 Continuous Spell or Field Spell in your GY; add it to your hand.SZaralaam the Dark Palace
Card shown: Zaralaam the Dark Palace · SPELLZaralaam the Dark PalaceSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile you control a monster equipped with “Dunnell, the Noble Arms of Light”, your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your “Adventurer Token” destroys an opponent’s monster by battle: You can inflict damage to your opponent equal to that destroyed…SZefra Path
Card shown: Zefra Path · SPELLZefra PathSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card only if you have 2 “Zefra” cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except “Zefra” monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck.…SZefra Providence
Card shown: Zefra Providence · SPELLZefra ProvidenceSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Zefra” card from your Deck to your hand, except “Zefra Providence”. If a “Zefra” card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 “Zefra Providence” per turn.SZektrike Kou-ou
Card shown: Zektrike Kou-ou · SPELLZektrike Kou-ouSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as an “Inzektor” card.)<br>Send 1 other “Inzektor” card from your hand or face-up field to the GY, then activate 1 of these effects;<br>●Choose 1 “Inzektor” monster from your Deck and either Special Summon it, or equip it to 1 “Inzektor” monster you control.<br>●Equip 1…SZenmailfunction
Card shown: Zenmailfunction · SPELLZenmailfunctionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Wind-Up” monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.SZera Ritual
Card shown: Zera Ritual · SPELLZera RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Zera the Mant”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.SZero Extra Link
Card shown: Zero Extra Link · SPELLZero Extra LinkSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the sam…SZERO-MAX
Card shown: ZERO-MAX · SPELLZERO-MAXSpellCARDSpellATTRIBUTESPELLRACE—Activate only if you have no cards in your hand. Select 1 “Infernity” monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster’s ATK. You cannot conduct your Battle Phase during the same turn you activate this card.SZerozerock
Card shown: Zerozerock · SPELLZerozerockSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target face-up Attack Position monsters with 0 ATK for attacks.SZexal Catapult
Card shown: Zexal Catapult · SPELLZexal CatapultSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “ZW -” or “ZS -” monster from your hand, then, if you control a “Utopia” monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 “ZW -” or “ZS -” monster and t…SZexal Construction
Card shown: Zexal Construction · SPELLZexal ConstructionSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck.<br>●”ZW -” monster<br>●”ZS -” monster<br>●”Zexal” Spell/Trap<br>●”Rank-Up-Magic” Spell<br>●”Rank-Down-Magic” Spell<br>You can only activate 1 “Zexal Con…SZexal Entrust
Card shown: Zexal Entrust · SPELLZexal EntrustSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Utopia”, “ZW -“, or “ZS -” monster in your GY; add it to your hand or Special Summon it. If your opponent’s LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Zexal” Spell/Trap in your GY, except “Zex…SZexal Field
Card shown: Zexal Field · SPELLZexal FieldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 “Shining Draw” from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your…SZodiac Sign
Card shown: Zodiac Sign · SPELLZodiac SignSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Zoodiac” monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a “Zoodiac” monster(s) you…SZombie Necronize
Card shown: Zombie Necronize · SPELLZombie NecronizeSpellCARDSpellATTRIBUTESPELLRACE—If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it w…SZombie Power Struggle
Card shown: Zombie Power Struggle · SPELLZombie Power StruggleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can…SZombie Reborn
Card shown: Zombie Reborn · SPELLZombie RebornSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but b…SZombie World
Card shown: Zombie World · SPELLZombie WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.SZoodiac Barrage
Card shown: Zoodiac Barrage · SPELLZoodiac BarrageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “Zoodiac” monster from your Deck. You can only use this effect of “Zoodiac Barrage” once per turn. If this card is destroyed by a card effect and sent to the GY: You can target 1 “Zoodiac” Xyz Monster you control…Frequently asked questions
How many spell cards cards are there?
The publisher’s own card database lists 948 cards under the SPELL attribute, and every one of them is on this page. Of those, 948 carry artwork published by the publisher.
Why is there no rarity on these tiles?
Because rarity in Yu-Gi-Oh! belongs to a printing, not to a card. The publisher’s card database indexes cards, and its card records carry attribute, Type, Level, ATK and DEF rather than a rarity. The same card can exist as a Common and as a Ghost Rare; those are two printings of one card, and the card is listed once here. The coloured dot therefore shows the card’s attribute, which is a property of the card itself.
Does this page list prices?
No. This page lists cards, not prices. A price printed here would be out of date by the time you read it, so there are none. Everything on this page is taken from the publisher’s own card database; nothing is estimated.
Sources
Sources and further reading
- The publisher — its own Yu-Gi-Oh! card database, for every card name, card category, attribute, Type line, Level, Rank, Link rating, ATK, DEF, Pendulum Scale, Forbidden & Limited status and printed card text on this page, and for the card artwork.
- The publisher — the same card database’s own search filters, for the attribute grouping used to split this index into pages.
- Our own Yu-Gi-Oh! index — used only to cross-link the articles that explain how the game works.
This page lists cards, and does not quote prices. Where the publisher has published nothing for a field, the field is left out rather than filled in. Card names, card text and artwork are the property of their respective rights holders, and this page is an independent collector’s index.
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