Every Yu-Gi-Oh! card the publisher lists under the Trap attribute — 1032 cards — with the artwork the publisher has published for each, its category, its Type line, its Level or Rank, its ATK and DEF where it has them, its Forbidden & Limited status, and its own printed text.
This is one part of a 17-page index; the Yu-Gi-Oh! card list index holds the whole thing, and for how the game works rather than the cards, start at the Yu-Gi-Oh! card index.
Quick answer
CardSpicy’s Yu-Gi-Oh! card list covers the 1032 cards the publisher’s own card database lists under the Trap attribute, split over 17 pages; this is one of them, and it gives each card’s Type line, Level or Rank, ATK and DEF, Forbidden & Limited status and its own printed text.
Every part of this list
- All attributes — the index for this list
- Dark monsters (part 1 of 3) — 862 cards
- Dark monsters (part 2 of 3) — 862 cards
- Dark monsters (part 3 of 3) — 860 cards
- Light monsters (part 1 of 2) — 966 cards
- Light monsters (part 2 of 2) — 965 cards
- Earth monsters (part 1 of 2) — 1010 cards
- Earth monsters (part 2 of 2) — 1009 cards
- Water monsters — 915 cards
- Fire monsters — 811 cards
- Wind monsters — 846 cards
- Divine monsters — 5 cards
- Spell cards (part 1 of 3) — 948 cards
- Spell cards (part 2 of 3) — 948 cards
- Spell cards (part 3 of 3) — 948 cards
- Trap cards (part 1 of 2) — 1032 cards
- Trap cards (part 2 of 2) — 1032 cards
How to read this list
Each tile is one card. The mark on the left is the card’s Level, Rank or Link rating as the publisher prints it — 4 for a Level 4, R4 for a Rank 4, L2 for a Link 2, and S or T for a Spell or a Trap, which have neither. The coloured dot is the card’s attribute, and the name beside it is the name printed on the card. Hover a tile, or focus it with the keyboard, and the panel gives the card’s artwork, its card category, its attribute, its Type line, its Level or Rank, its ATK and DEF where it has them, and the card’s own printed text.
The cards are grouped by attribute, and within an attribute they run in alphabetical order of name. Attribute is a property of the card itself, so a card appears here once. Rarity is deliberately not shown: rarity in this game belongs to a printing, not to a card, and the publisher’s own card database does not carry it per card. Where a card exists in several rarities, those are printings of the same card, and the card is listed once.
Trap cards (part 1 of 2) — 1032 cards
Cards the publisher lists with the TRAP attribute. On the Forbidden & Limited list, Forbidden 6, Limited 2, not on the list 1024. They run below in alphabetical order of name.
Card shown: A Feint Plan · TRAPA Feint PlanTrapCARDTrapATTRIBUTETRAPRACE—Monsters cannot attack face-down monsters this turn.TA Hero Emerges
Card shown: A Hero Emerges · TRAPA Hero EmergesTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.TA Major Upset
Card shown: A Major Upset · TRAPA Major UpsetTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.TA Rival Appears!
Card shown: A Rival Appears! · TRAPA Rival Appears!TrapCARDTrapATTRIBUTETRAPRACE—Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.TA Shattered, Colorless Realm
Card shown: A Shattered, Colorless Realm · TRAPA Shattered, Colorless RealmTrapCARDTrapATTRIBUTETRAPRACE—If “Vicious Astraloud” is on the field: Target 1 card on the field; destroy it, then, if the destroyed card’s original name was “Vicious Astraloud”, you can Special Summon 1 of your banished “Visas Starfrost”, or if it was not, you can make 1 “Vicious Astraloud” you control gain 1500 ATK.TA-to-Z Energy Load
Card shown: A-to-Z Energy Load · TRAPA-to-Z Energy LoadTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union mo…TA.I. Challenge You
Card shown: A.I. Challenge You · TRAPA.I. Challenge YouTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousMonsters your opponent controls lose 100 ATK for each card you control. If your “@Ignister” monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your “@Ignister” monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in…TA.I. Shadow
Card shown: A.I. Shadow · TRAPA.I. ShadowTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 “@Ignister” monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner’s Spell & Trap Zone has left the field because of an opponent’s effect, and is now…TA.I.’s Show
Card shown: A.I.’s Show · TRAPA.I.’s ShowTrapCARDTrapATTRIBUTETRAPRACE—While you control a Link-3 or higher “@Ignister” monster in the Extra Monster Zone, when an opponent’s monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster’s ATK, th…TA.I.Q
Card shown: A.I.Q · TRAPA.I.QTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only if you control an “@Ignister” monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.TAbduction
Card shown: Abduction · TRAPAbductionTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; banish 1 monster from your Deck or Extra Deck with the same original Type, Attribute, and Level/Rank/Link Rating, and if you do, take control of that targeted monster, and if you banished a monster with the same original name, that monster’s effects…TAbominable Chamber of the Unchained
Card shown: Abominable Chamber of the Unchained · TRAPAbominable Chamber of the UnchainedTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Unchained” monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 “Unchained” monster from your Deck. You can only use each effect of “Abominable Chamber of the Unchained” once per turn.TAbsolute End
Card shown: Absolute End · TRAPAbsolute EndTrapCARDTrapATTRIBUTETRAPRACE—Activate only during your opponent’s turn. This turn, the attacks from your opponent’s monsters become direct attacks.TAbyss Actors Back Stage
Card shown: Abyss Actors Back Stage · TRAPAbyss Actors Back StageTrapCARDTrapATTRIBUTETRAPRACE—If you have 2 “Abyss Actor” cards in your Pendulum Zones: Add 2 “Abyss Actor” Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 “Abyss Actors Back Stage” per turn.TAbyss Actors’ Curtain Call
Card shown: Abyss Actors’ Curtain Call · TRAPAbyss Actors’ Curtain CallTrapCARDTrapATTRIBUTETRAPRACE—If an “Abyss Script” Spell Card or effect is activated this turn: Add face-up “Abyss Actor” Pendulum Monsters from your Extra Deck to your hand, up to the number of “Abyss Script” Spells in your GY. Then, you can Special Summon “Abyss Actor” Pendulum Monsters from your hand with different names, up…TAbyss of the Sacred Beasts
Card shown: Abyss of the Sacred Beasts · TRAPAbyss of the Sacred BeastsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can send 3 face-up “Abyss of the Sacred Beasts” you control to the GY, including this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each of the following effects of “Abyss of the Sacred Beasts” once per turn. During the Mai…TAbyss Stungray
Card shown: Abyss Stungray · TRAPAbyss StungrayTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.TAbyss-scorn
Card shown: Abyss-scorn · TRAPAbyss-scornTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Mermail” monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.TAbyss-sphere
Card shown: Abyss-sphere · TRAPAbyss-sphereTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon 1 “Mermail” monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent’s next End Phase after activation.TAbyss-squall
Card shown: Abyss-squall · TRAPAbyss-squallTrapCARDTrapATTRIBUTETRAPRACE—Target 3 “Mermail” monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.TAbyss-steam
Card shown: Abyss-steam · TRAPAbyss-steamTrapCARDTrapATTRIBUTETRAPRACE—Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) y…TAbyss-strom
Card shown: Abyss-strom · TRAPAbyss-stromTrapCARDTrapATTRIBUTETRAPRACE—Send 1 face-up “Umi” you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.TAccumulated Fortune
Card shown: Accumulated Fortune · TRAPAccumulated FortuneTrapCARDTrapATTRIBUTETRAPRACE—Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.TAcid Trap Hole
Card shown: Acid Trap Hole · TRAPAcid Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.TAdamancipator Relief
Card shown: Adamancipator Relief · TRAPAdamancipator ReliefTrapCARDTrapATTRIBUTETRAPRACE—Tribute any number of “Adamancipator” monsters, then target cards on the field equal to that number +1; destroy them.TAdamancipator Resonance
Card shown: Adamancipator Resonance · TRAPAdamancipator ResonanceTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated, while you control an “Adamancipator” Synchro Monster: Negate the activation, and if you do, destroy it.TAdhesion Trap Hole
Card shown: Adhesion Trap Hole · TRAPAdhesion Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Summons a monster(s): Halve that monster(s)’s original ATK.TAegis of Gaia
Card shown: Aegis of Gaia · TRAPAegis of GaiaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousGain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage.TAegis of the Ocean Dragon Lord
Card shown: Aegis of the Ocean Dragon Lord · TRAPAegis of the Ocean Dragon LordTrapCARDTrapATTRIBUTETRAPRACE—Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.TAerial Recharge
Card shown: Aerial Recharge · TRAPAerial RechargeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can Special Summon 1 “Mecha Phantom Beast Token” (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player’s End Phase, Tribute 1 Token or “Mecha Phantom Beast” monster, or send this card to the Graveyard.TAlchemy Cycle
Card shown: Alchemy Cycle · TRAPAlchemy CycleTrapCARDTrapATTRIBUTETRAPRACE—The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.TAlien Brain
Card shown: Alien Brain · TRAPAlien BrainTrapCARDTrapATTRIBUTETRAPRACE—If a Reptile monster you control is destroyed by battle with an opponent’s attacking monster and sent to the GY: Take control of the opponent’s monster, and if you do, it becomes a Reptile.TAll-Out Attacks
Card shown: All-Out Attacks · TRAPAll-Out AttacksTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.TAlpha Summon
Card shown: Alpha Summon · TRAPAlpha SummonTrapCARDTrapATTRIBUTETRAPRACE—Target 1 of your banished monsters and 1 of your opponent’s banished monsters; Special Summon your monster to your opponent’s field, and if you do, Special Summon that opponent’s monster to your field. You can only activate 1 “Alpha Summon” per turn.TAltar for Tribute
Card shown: Altar for Tribute · TRAPAltar for TributeTrapCARDTrapATTRIBUTETRAPRACE—Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.TAltergeist Camouflage
Card shown: Altergeist Camouflage · TRAPAltergeist CamouflageTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Altergeist” monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent’s monster effect that activates by targeting the equipped monster. If an “Altergeist” card(s) you contr…TAltergeist Emulatelf
Card shown: Altergeist Emulatelf · TRAPAltergeist EmulatelfTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other “Altergeist” Traps you control cannot be destroyed by card effects, also neither player can target them with ca…TAltergeist Failover
Card shown: Altergeist Failover · TRAPAltergeist FailoverTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf another card(s) you control is destroyed by an opponent’s card effect (except during the Damage Step): You can Special Summon 1 “Altergeist” monster from your hand. You can banish this card from your GY, then target 1 “Altergeist” monster in your GY; add it to your hand. You can only use each ef…TAltergeist Haunted Rock
Card shown: Altergeist Haunted Rock · TRAPAltergeist Haunted RockTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf this card was Set by the effect of an “Altergeist” card, you can activate it the turn it was Set. When this card is activated: Send 1 “Altergeist” monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 “Altergeist” monster from…TAltergeist Manifestation
Card shown: Altergeist Manifestation · TRAPAltergeist ManifestationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Altergeist” monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 “Altergeist” Trap in your GY; add it to your hand. You can only use thi…TAltergeist Protocol
Card shown: Altergeist Protocol · TRAPAltergeist ProtocolTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThe activation and effects of “Altergeist” cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up “Altergeist” card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of “Alterge…TAltergeist Revitalization
Card shown: Altergeist Revitalization · TRAPAltergeist RevitalizationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Altergeist” Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 “Altergeist” monster. You can only use 1 “Altergeist Revitalization” effect per turn, and only once that turn.TAmaze Attraction Cyclo-Coaster
Card shown: Amaze Attraction Cyclo-Coaster · TRAPAmaze Attraction Cyclo-CoasterTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;<br>●You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY.<br>●You…TAmaze Attraction Horror House
Card shown: Amaze Attraction Horror House · TRAPAmaze Attraction Horror HouseTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;<br>●You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this…TAmaze Attraction Majestic Merry-Go-Round
Card shown: Amaze Attraction Majestic Merry-Go-Round · TRAPAmaze Attraction Majestic Merry-Go-RoundTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it. You can apply the following effect, based on which player controls the equipped monster;<br>●You: The equipped monster gains 500 ATK. If it would be destroyed by battle or card effect, you c…TAmaze Attraction Rapid Racing
Card shown: Amaze Attraction Rapid Racing · TRAPAmaze Attraction Rapid RacingTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;<br>●You: Target 1 card in your opponent’s GY; change the equipped monster’s battle position, and i…TAmaze Attraction Thrill Train
Card shown: Amaze Attraction Thrill Train · TRAPAmaze Attraction Thrill TrainTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;<br>●You: Change the equipped monster’s battle position, then, your opponent chooses 1 “Attraction”…TAmaze Attraction Viking Vortex
Card shown: Amaze Attraction Viking Vortex · TRAPAmaze Attraction Viking VortexTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;<br>●You: Once per turn, when an opponent’s monster declares an attack: Negate the attack, and if y…TAmaze Attraction Wonder Wheel
Card shown: Amaze Attraction Wonder Wheel · TRAPAmaze Attraction Wonder WheelTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;<br>●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1…TAmazement Family Faces
Card shown: Amazement Family Faces · TRAPAmazement Family FacesTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster your opponent controls equipped with your “Attraction” Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an…TAmazoness Archers
Card shown: Amazoness Archers · TRAPAmazoness ArchersTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack, while you control an “Amazoness” monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able.TAmazoness Hall
Card shown: Amazoness Hall · TRAPAmazoness HallTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can take 1 “Amazoness” monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent’s field while you control an “Amazoness” Mons…TAmazoness Hot Spring
Card shown: Amazoness Hot Spring · TRAPAmazoness Hot SpringTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can take 1 “Amazoness” monster from your Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. When you take battle damage while you control an “Amazoness” Monster Card: You can gain LP equal to the damage you took. Yo…TAmazoness Onslaught
Card shown: Amazoness Onslaught · TRAPAmazoness OnslaughtTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during the Battle Phase: You can Special Summon 1 “Amazoness” monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your “Amazoness” monster battled an opponent’s monster while this card i…TAmazoness Shamanism
Card shown: Amazoness Shamanism · TRAPAmazoness ShamanismTrapCARDTrapATTRIBUTETRAPRACE—Destroy all “Amazoness” monsters you control, then, you can Special Summon Level 4 or lower “Amazoness” monsters from your GY in face-up Defense Position, up to the number of monsters destroyed by this effect.TAmazoness Willpower
Card shown: Amazoness Willpower · TRAPAmazoness WillpowerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 “Amazoness” monster in your GY; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.TAmbush Fangs
Card shown: Ambush Fangs · TRAPAmbush FangsTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a face-up “Venom” monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.TAmorphage Lysis
Card shown: Amorphage Lysis · TRAPAmorphage LysisTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll monsters on the field, except “Amorphage” monsters, lose 100 ATK and DEF for each “Amorphage” card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 “Amorphage” Pendulum Monster from your Deck in your Pendulum Zone. You can only use t…TAn Unfortunate Report
Card shown: An Unfortunate Report · TRAPAn Unfortunate ReportTrapCARDTrapATTRIBUTETRAPRACE—Your opponent conducts their next Battle Phase twice.TAncient Gear Duel
Card shown: Ancient Gear Duel · TRAPAncient Gear DuelTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuous“Ancient Gear Golem”, and monsters that mention it, in your Monster Zone are unaffected by your opponent’s activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions “Ancient Gear Golem” from your Extra Deck, by banishing monsters from your…TAncient Gear Reborn
Card shown: Ancient Gear Reborn · TRAPAncient Gear RebornTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if you control no monsters: You can target 1 “Ancient Gear” monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 “Ancient Gear Reborn”.TAncient Warriors Saga – Chivalrous Path
Card shown: Ancient Warriors Saga – Chivalrous Path · TRAPAncient Warriors Saga – Chivalrous PathTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf an “Ancient Warriors” monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of “Ancient Warriors Saga – Chivalrous Path” once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You c…TAncient Warriors Saga – Defense of Changban
Card shown: Ancient Warriors Saga – Defense of Changban · TRAPAncient Warriors Saga – Defense of ChangbanTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your “Ancient Warriors” monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of “Ancient Warriors Saga – Defense of Changban” per turn, and only once that turn.<br>●At the start of your opponent’s Battle…TAnd the Band Played On
Card shown: And the Band Played On · TRAPAnd the Band Played OnTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNeither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.TAngel Statue – Azurune
Card shown: Angel Statue – Azurune · TRAPAngel Statue – AzuruneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800) (this card is also still a Trap). Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that wa…TAngelechy Disturbance
Card shown: Angelechy Disturbance · TRAPAngelechy DisturbanceTrapCARDTrapATTRIBUTETRAPRACE—Give control of 1 “Angelechy” monster you control to your opponent (until the End Phase), then if your opponent controls a face-up card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, their effects are negated. You can banish this card from your GY; add 1 “Angelechy” Spell/Trap from you…TAngelechy Opening to e4
Card shown: Angelechy Opening to e4 · TRAPAngelechy Opening to e4TrapCARDTrapATTRIBUTETRAPRACE—If your opponent goes first, you can also activate this card from your hand during the Standby Phase of their first turn. Place 1 “Angelechy” Field Spell from your hand, Deck, or GY, face-up on your field, and if you do, Special Summon 1 Level 2 or 7 “Angelechy” monster from your Extra Deck to the…TAngelechy Verdict
Card shown: Angelechy Verdict · TRAPAngelechy VerdictTrapCARDTrapATTRIBUTETRAPRACE—Apply this effect based on the number of “Angelechy” Monster Cards on the field.<br>●1 to 4: Negate the effects of 1 face-up card your opponent controls.<br>●5+: Banish all cards your opponent controls.<br>You can banish this card from your GY; send 1 “Angelechy” card from your hand or face-up fiel…TAnnihilate Retroglight
Card shown: Annihilate Retroglight · TRAPAnnihilate RetroglightTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect on the field, except monsters that were Summoned this turn: Negate that activation, then you can banish (face-down) all face-up monsters your opponent controls, except monsters Summoned this turn. If this Set card in its owner’s control is destroyed by…TAnti Raigeki
Card shown: Anti Raigeki · TRAPAnti RaigekiTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates “Raigeki”: Negate its effect, and if you do, destroy all monsters your opponent controls.TAnti-Fusion Device
Card shown: Anti-Fusion Device · TRAPAnti-Fusion DeviceTrapCARDTrapATTRIBUTETRAPRACE—Destroy 1 face-up Fusion Monster on the field.TAnti-GMX Final Experiment
Card shown: Anti-GMX Final Experiment · TRAPAnti-GMX Final ExperimentTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only if you control a “GMX” monster. Once per turn, when your opponent activates a monster effect on the field (except during the Damage Step): You can excavate the top 5 cards of your Deck, then if you excavated a “GMX” card(s), negate that activated effect, also place all the excavated c…TAnti-Magic Prism
Card shown: Anti-Magic Prism · TRAPAnti-Magic PrismTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it.TAnti-Spell
Card shown: Anti-Spell · TRAPAnti-SpellTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterRemove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.TAnti-Spell Fragrance
Card shown: Anti-Spell Fragrance · TRAPAnti-Spell FragranceTrapContinuous trap · LimitedCARDTrapATTRIBUTETRAPRACEContinuousBoth players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.TApex Predation
Card shown: Apex Predation · TRAPApex PredationTrapCARDTrapATTRIBUTETRAPRACE—If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 “Apex Predation” per turn.TApophis the Serpent
Card shown: Apophis the Serpent · TRAPApophis the SerpentTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 “Apophis” Trap from your Deck, except “Apophis the Serpent”. It can be activated this turn. If this card is sent to the GY: You can add 1 “Embodiment of Apophi…TApophis the Swamp Deity
Card shown: Apophis the Swamp Deity · TRAPApophis the Swamp DeityTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this tur…TApparition
Card shown: Apparition · TRAPApparitionTrapCARDTrapATTRIBUTETRAPRACE—If a face-up “HERO” monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 “Apparition” per turn.TApple of Enlightenment
Card shown: Apple of Enlightenment · TRAPApple of EnlightenmentTrapCARDTrapATTRIBUTETRAPRACE—Target cards in your opponent’s GY, up to the number of “Valkyrie” monsters you control; banish them. If this Set card in its owner’s control has left the field because of an opponent’s effect, and is now in the GY or banished: You can draw cards equal to the number of “Valkyrie” monsters you contr…TAppointer of the Red Lotus
Card shown: Appointer of the Red Lotus · TRAPAppointer of the Red LotusTrapForbiddenCARDTrapATTRIBUTETRAPRACE—Pay 2000 LP and reveal your entire hand; look at your opponent’s hand and banish 1 card from their hand, until your opponent’s next End Phase.TAppropriate
Card shown: Appropriate · TRAPAppropriateTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.TAqua Chorus
Card shown: Aqua Chorus · TRAPAqua ChorusTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.TAqua Story – Urashima
Card shown: Aqua Story – Urashima · TRAPAqua Story – UrashimaTrapCARDTrapATTRIBUTETRAPRACE—If you have an “Aquaactress” monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent’s card effects.TAquamirror Cycle
Card shown: Aquamirror Cycle · TRAPAquamirror CycleTrapCARDTrapATTRIBUTETRAPRACE—Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.TAquamirror Illusion
Card shown: Aquamirror Illusion · TRAPAquamirror IllusionTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Gishki” Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.TAquamirror Meditation
Card shown: Aquamirror Meditation · TRAPAquamirror MeditationTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 Ritual Spell Card in your hand to target 2 “Gishki” monsters in your Graveyard; return them to the hand.TArbitration of White
Card shown: Arbitration of White · TRAPArbitration of WhiteTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 Fish monster you control; it is treated as a Tuner this turn. When an opponent’s monster declares an attack: You can discard 1 Fish monster; change all monsters your opponent controls to Defense Position. If your Fish monster is destroyed by battle or sent to your GY: You can send…TArcana Call
Card shown: Arcana Call · TRAPArcana CallTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Arcana Force” monster you control and 1 “Arcana Force” monster in either GY; banish the second target from the GY, and if you do, until the End Phase, the first target’s effect gained as a result of a coin toss becomes the banished monster’s effect for the same coin toss result.TArchfiend Playtime
Card shown: Archfiend Playtime · TRAPArchfiend PlaytimeTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 Level 7 or lower “Archfiend” monster from your hand or Deck, or if you have an “Archfiend” Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of “Royal Archfiend”, “Duke Archfiend”, and “Highness Archfiend” from your hand and/or Deck instead. You can onl…TArchfiend’s Fervor
Card shown: Archfiend’s Fervor · TRAPArchfiend’s FervorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control an “Archfiend” Ritual Monster in the Extra Monster Zone: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this card is banished from the hand or field: You can add 1 “Archfiend” card from your Deck to your hand, except “Archfiend…TArchfiend’s Ghastly Glitch
Card shown: Archfiend’s Ghastly Glitch · TRAPArchfiend’s Ghastly GlitchTrapCARDTrapATTRIBUTETRAPRACE—If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.TArchfiend’s Roar
Card shown: Archfiend’s Roar · TRAPArchfiend’s RoarTrapCARDTrapATTRIBUTETRAPRACE—Pay 500 LP, then target 1 “Archfiend” monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.TArgostars – Lightning Tydeu
Card shown: Argostars – Lightning Tydeu · TRAPArgostars – Lightning TydeuTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can…TArgostars – Slayer Eteo
Card shown: Argostars – Slayer Eteo · TRAPArgostars – Slayer EteoTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effec…TArgostars – Swift Capane
Card shown: Argostars – Swift Capane · TRAPArgostars – Swift CapaneTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this…TArmageddon Designator
Card shown: Armageddon Designator · TRAPArmageddon DesignatorTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.TArmed Dragon Thunderbolt
Card shown: Armed Dragon Thunderbolt · TRAPArmed Dragon ThunderboltTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Armed Dragon” monster you control; it gains 1000 ATK for each “Armed Dragon” monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card fr…TArmor Break
Card shown: Armor Break · TRAPArmor BreakTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterNegate the activation of an Equip Spell Card and destroy it.TArmor Ninjitsu Art of Freezing
Card shown: Armor Ninjitsu Art of Freezing · TRAPArmor Ninjitsu Art of FreezingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares an attack, if you control a “Ninja” monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a “Ninja” monster, monsters your opponent controls cannot change their battle positio…TArmor Ninjitsu Art of Rust Mist
Card shown: Armor Ninjitsu Art of Rust Mist · TRAPArmor Ninjitsu Art of Rust MistTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen a monster(s) is Special Summoned to your opponent’s field, if you control a “Ninja” monster: Halve the current ATK of that Special Summoned monster(s).TArmored Glass
Card shown: Armored Glass · TRAPArmored GlassTrapCARDTrapATTRIBUTETRAPRACE—You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.TArmory Call
Card shown: Armory Call · TRAPArmory CallTrapCARDTrapATTRIBUTETRAPRACE—Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 “Armory Call” per turn.TAroma Healing
Card shown: Aroma Healing · TRAPAroma HealingTrapCARDTrapATTRIBUTETRAPRACE—Gain 1000 LP for each “Aroma” monster you control with a different name. You can banish this card from your GY, then target 1 “Aroma” monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 “Aroma Healing” effect per turn, and only once t…TArs Magna “Philosophorum”
Card shown: Ars Magna “Philosophorum” · TRAPArs Magna “Philosophorum”TrapCARDTrapATTRIBUTETRAPRACE—Target up to 3 “Ars Magna” monsters in your field or GY; banish them, then until the end of this turn, you can negate the effects of up to that many other face-up cards on the field. You can banish this card from your GY; return 1 “Power Patron” Link Monster from your GY to the Extra Deck, then you…TArsenal Audit
Card shown: Arsenal Audit · TRAPArsenal AuditTrapCARDTrapATTRIBUTETRAPRACE—Send up to 2 Equip Spells with different names from your Deck to the GY. You can banish this card from your GY, then target 1 face-up monster you control; equip it with up to 2 Equip Spells with different names from your hand and/or GY that can equip to it, but any battle damage it inflicts to your…TArsenal Robber
Card shown: Arsenal Robber · TRAPArsenal RobberTrapCARDTrapATTRIBUTETRAPRACE—Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.TArtifact Sanctum
Card shown: Artifact Sanctum · TRAPArtifact SanctumTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Artifact” monster from your Deck. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 card on the field; destroy that target. You can only activate 1 “Artifact Sanctum” per turn. You cannot conduct your Battle Phase the turn you activate thi…TArtmage Impasto -Recapture-
Card shown: Artmage Impasto -Recapture- · TRAPArtmage Impasto -Recapture-TrapCounter trapCARDTrapATTRIBUTETRAPRACECounterIf you control an “Artmage” monster, you can activate this card the turn it was Set. When your opponent activates a monster effect: You can banish 1 Fusion Monster you control (until the End Phase), and if you do, negate the activation, and if you do that, destroy that monster, then if you have 3 o…TArtmage Pact -Awakening-
Card shown: Artmage Pact -Awakening- · TRAPArtmage Pact -Awakening-TrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Artmage” monster or 1 “Medius the Pure” from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fus…TArtmage Peripeteia -Turmoil-
Card shown: Artmage Peripeteia -Turmoil- · TRAPArtmage Peripeteia -Turmoil-TrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in your opponent’s GY; return 1 “Artmage” monster you control to the hand/Extra Deck, and if you do, Special Summon that target to your field, but negate its effects. If this card is sent to the GY to activate the effect of “Artmage Academic Arcane Arts Acropolis”: You can add 1 “A…TAshened for Eternity
Card shown: Ashened for Eternity · TRAPAshened for EternityTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can add 1 “Veidos the Eruption Dragon of Extinction” or 1 “Ashened” monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently…TAshened to Endlessness
Card shown: Ashened to Endlessness · TRAPAshened to EndlessnessTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field, including “Veidos the Eruption Dragon of Extinction”, and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all…TAshtra’s Domain
Card shown: Ashtra’s Domain · TRAPAshtra’s DomainTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●Special Summon this card as a Normal Monster (Aqua/Tuner/WATER/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster.<br>●When your opponent activates a Spell/Trap Card or eff…TAshtra’s Howl
Card shown: Ashtra’s Howl · TRAPAshtra’s HowlTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●Special Summon this card as a Normal Monster (Spellcaster/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster.<br>●If you have an “Ashtra” monster in your field o…TAshtra’s Web
Card shown: Ashtra’s Web · TRAPAshtra’s WebTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●Special Summon this card as a Normal Monster (Insect/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster.<br>●Target 1 “Ashtra” monster in your GY; Special Summon…TAsleep at the Switch
Card shown: Asleep at the Switch · TRAPAsleep at the SwitchTrapCARDTrapATTRIBUTETRAPRACE—When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.TAssault Counter
Card shown: Assault Counter · TRAPAssault CounterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control an “/Assault Mode” monster: Negate the activation, and if you do, destroy that card.TAssault Mode Activate
Card shown: Assault Mode Activate · TRAPAssault Mode ActivateTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Synchro Monster; Special Summon 1 “/Assault Mode” monster, whose name includes the Tributed monster’s name, from your Deck in Attack Position.TAssault on GHQ
Card shown: Assault on GHQ · TRAPAssault on GHQTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent’s Deck to the GY.TAssault Reboot
Card shown: Assault Reboot · TRAPAssault RebootTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “/Assault Mode” monster; Special Summon 1 “/Assault Mode” monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are “Assault Mode Ac…TAssault Slash
Card shown: Assault Slash · TRAPAssault SlashTrapCARDTrapATTRIBUTETRAPRACE—Activate only while you control an “/Assault Mode” monster. Destroy all face-up monsters on the field.TAssault Spirits
Card shown: Assault Spirits · TRAPAssault SpiritsTrapCARDTrapATTRIBUTETRAPRACE—After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster’s attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent m…TAssist★Yummy!
Card shown: Assist★Yummy! · TRAPAssist★Yummy!TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during the Standby Phase: You can gain 100 LP, and if you do, your opponent pays 100 LP. You can only use 1 of the following effects of “Assist★Yummy!” per turn, and only once that turn. During the Main Phase or your opponent’s Battle Phase: You can send 2 face-up “Yummy” cards you c…TAstral Barrier
Card shown: Astral Barrier · TRAPAstral BarrierTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your opponent’s monster attacks a monster you control: You can make the attack a direct attack instead.TAt One With the Sword
Card shown: At One With the Sword · TRAPAt One With the SwordTrapCARDTrapATTRIBUTETRAPRACE—Activate while the only monster you control is 1 face-up “X-Saber” monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent’s monster by battle, draw 1 card.TAttack and Receive
Card shown: Attack and Receive · TRAPAttack and ReceiveTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent’s Life Points. Also, inflict 300 points of damage to your opponent’s Life Points for each “Attack and Receive” card in your Graveyard.TAttack Guidance Armor
Card shown: Attack Guidance Armor · TRAPAttack Guidance ArmorTrapCARDTrapATTRIBUTETRAPRACE—When a monster declares an attack: Activate 1 of these effects;<br>●Destroy the attacking monster.<br>●Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation.<br>You can only activate 1 “Attack Guidance Armor” per turn.TAttack of the Cornered Rat
Card shown: Attack of the Cornered Rat · TRAPAttack of the Cornered RatTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent’s monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent’s mons…TAttack Reflector Unit
Card shown: Attack Reflector Unit · TRAPAttack Reflector UnitTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Cyber Dragon”. Special Summon 1 “Cyber Barrier Dragon” from your hand or Deck.TAttention!
Card shown: Attention! · TRAPAttention!TrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.TAutomatic Laser
Card shown: Automatic Laser · TRAPAutomatic LaserTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 “Iron Core of Koa’ki Meiru” in your hand to activate this card. Destroy that Summoned monster(s).TAvalon
Card shown: Avalon · TRAPAvalonTrapCARDTrapATTRIBUTETRAPRACE—Target 5 “Noble Knight” monsters in your Graveyard, including at least 1 “Artorigus” monster and at least 1 “Laundsallyn” monster; banish those targets, and if you do, destroy all cards on the field.TAwakening of Nephthys
Card shown: Awakening of Nephthys · TRAPAwakening of NephthysTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll “Nephthys” monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 “Nephthys” monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of “Awakening of…TAwakening of the Sacred Beasts
Card shown: Awakening of the Sacred Beasts · TRAPAwakening of the Sacred BeastsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThis card gains these effects based on the number of “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, and/or “Raviel, Lord of Phantasms” with different names you control.<br>●1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monst…TAzamina Aphes
Card shown: Azamina Aphes · TRAPAzamina AphesTrapCARDTrapATTRIBUTETRAPRACE—(This card is always treated as a “White Forest” card.)<br>Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this…TAzamina Determination
Card shown: Azamina Determination · TRAPAzamina DeterminationTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 “Azamina” Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 “Sinful Spoils” card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then…TBack to the Front
Card shown: Back to the Front · TRAPBack to the FrontTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in your GY; Special Summon it in Defense Position.TBackfire
Card shown: Backfire · TRAPBackfireTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.TBacks to the Wall
Card shown: Backs to the Wall · TRAPBacks to the WallTrapCARDTrapATTRIBUTETRAPRACE—Pay LP so that you only have 100 left; Special Summon as many “Six Samurai” monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.TBackup Soldier
Card shown: Backup Soldier · TRAPBackup SoldierTrapCARDTrapATTRIBUTETRAPRACE—While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.TBackup Team
Card shown: Backup Team · TRAPBackup TeamTrapCARDTrapATTRIBUTETRAPRACE—Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card,…TBad Aim
Card shown: Bad Aim · TRAPBad AimTrapCARDTrapATTRIBUTETRAPRACE—When your opponent’s card or effect is activated: Target 1 card on the field (other than that card); destroy it.TBad Luck Blast
Card shown: Bad Luck Blast · TRAPBad Luck BlastTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent’s card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate…TBad Reaction to Simochi
Card shown: Bad Reaction to Simochi · TRAPBad Reaction to SimochiTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAs long as this card remains face-up on the field, any effect of increasing your opponent’s Life Points is changed to inflict the same amount of points in damage to your opponent’s Life Points.TBalance of Judgment
Card shown: Balance of Judgment · TRAPBalance of JudgmentTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 “Balance of Judgment” per turn.TBallista Squad
Card shown: Ballista Squad · TRAPBallista SquadTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 monster, then target 1 card your opponent controls; destroy it.TBamboo Scrap
Card shown: Bamboo Scrap · TRAPBamboo ScrapTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Plant-Type monster. Special Summon 2 “Plant Tokens” (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent’s side of the field in Defense Position.TBaneshade
Card shown: Baneshade · TRAPBaneshadeTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up card your opponent controls; apply this effect based on the number of cards in their GY with that face-up card’s name.<br>●1: Destroy it.<br>●2: Banish it.<br>●3+: Banish it, also all cards with that name from your opponent’s field and GY (face-down).TBanishing Trap Hole
Card shown: Banishing Trap Hole · TRAPBanishing Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.TBanquet of Millions
Card shown: Banquet of Millions · TRAPBanquet of MillionsTrapCARDTrapATTRIBUTETRAPRACE—Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent’s Extra Deck, face-up, until the End Phase. You can only activate 1 “Banquet of Millions” per turn.TBarian’s Seal
Card shown: Barian’s Seal · TRAPBarian’s SealTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, or monster effect, while you control a “CXyz” monster, or a monster with “Number C101” through “Number C107” in its name: Negate that activation, then you can attach 1 monster from the field or either GY to 1 Xyz Monster you control. You can banish th…TBark of Dark Ruler
Card shown: Bark of Dark Ruler · TRAPBark of Dark RulerTrapCARDTrapATTRIBUTETRAPRACE—If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent’s battling monster; that opponent’s monster loses that much ATK and DEF, until the end of this turn.TBarrage Blast
Card shown: Barrage Blast · TRAPBarrage BlastTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect while this card is in your GY: You can banish this card an…TBarrel Behind the Door
Card shown: Barrel Behind the Door · TRAPBarrel Behind the DoorTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Your opponent takes the damage instead.TBarrier Wave
Card shown: Barrier Wave · TRAPBarrier WaveTrapCARDTrapATTRIBUTETRAPRACE—Activate by Tributing 1 Synchro Monster when an opponent’s monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, inflict damage to your opponent equal to the attacking monster’s DEF.TBattle Break
Card shown: Battle Break · TRAPBattle BreakTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card’s effect, otherwise destroy the attacking monster, then end the Battle Phase.TBattle Instinct
Card shown: Battle Instinct · TRAPBattle InstinctTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position.TBattle Mania
Card shown: Battle Mania · TRAPBattle ManiaTrapCARDTrapATTRIBUTETRAPRACE—Activate only during your opponent’s Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able.TBattle of the Elements
Card shown: Battle of the Elements · TRAPBattle of the ElementsTrapCARDTrapATTRIBUTETRAPRACE—Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.TBattle Teleportation
Card shown: Battle Teleportation · TRAPBattle TeleportationTrapCARDTrapATTRIBUTETRAPRACE—Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.TBattle-Scarred
Card shown: Battle-Scarred · TRAPBattle-ScarredTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 “Archfiend” monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.TBattleguard Howling
Card shown: Battleguard Howling · TRAPBattleguard HowlingTrapCARDTrapATTRIBUTETRAPRACE—When a Warrior monster you control is targeted for an attack, or by an opponent’s monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.TBattleguard Rage
Card shown: Battleguard Rage · TRAPBattleguard RageTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card.TBattlewasp – Nest
Card shown: Battlewasp – Nest · TRAPBattlewasp – NestTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your “Battlewasp” monster is targeted for an attack: Special Summon 1 “Battlewasp” monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of “Battlewasp – Nest” once per turn. If this card has 2 or more counters duri…TBattlin’ Boxing Cross Counter
Card shown: Battlin’ Boxing Cross Counter · TRAPBattlin’ Boxing Cross CounterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect: Destroy 1 “Battlin’ Boxer” or “Number” Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect.<br>●Special Summon 1 “Battlin’ Boxer” Xyz Monster from your Extra D…TBeast King Unleashed
Card shown: Beast King Unleashed · TRAPBeast King UnleashedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, at the start of the Damage Step, if your monster battles an opponent’s monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of “Beast King Unleashed” once per Chain.TBeast Rising
Card shown: Beast Rising · TRAPBeast RisingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.TBeast Soul Swap
Card shown: Beast Soul Swap · TRAPBeast Soul SwapTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand.TBeckoning Light
Card shown: Beckoning Light · TRAPBeckoning LightTrapCARDTrapATTRIBUTETRAPRACE—Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.TBeetrooper Fly & Sting
Card shown: Beetrooper Fly & Sting · TRAPBeetrooper Fly & StingTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect, while you control a “Beetrooper” monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set thi…TBeetrooper Squad
Card shown: Beetrooper Squad · TRAPBeetrooper SquadTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 non-Token Insect monster; Special Summon up to 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate “Beetrooper Squad” once per turn.TBeginning of Heaven and Earth
Card shown: Beginning of Heaven and Earth · TRAPBeginning of Heaven and EarthTrapCARDTrapATTRIBUTETRAPRACE—Reveal 3 Warrior-Type monsters from your Deck, including at least 1 “Black Luster Soldier” monster or “Gaia The Fierce Knight” monster, and have your opponent randomly pick 1. If they picked a “Black Luster Soldier” monster or “Gaia The Fierce Knight” monster, add it to your hand and send the rest…TBegone, Knave!
Card shown: Begone, Knave! · TRAPBegone, Knave!TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a monster inflicts battle damage to a player: Return that monster to the hand.TBending Destiny
Card shown: Bending Destiny · TRAPBending DestinyTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterIf the only face-up monsters you control are “Fortune Lady” monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner’s hand during the En…TBerserking
Card shown: Berserking · TRAPBerserkingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your Main Phase or your opponent’s Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.TBig Burn
Card shown: Big Burn · TRAPBig BurnTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players’ Graveyards.TBig Welcome Labrynth
Card shown: Big Welcome Labrynth · TRAPBig Welcome LabrynthTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Labrynth” monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead;…TBIG Win!?
Card shown: BIG Win!? · TRAPBIG Win!?TrapCARDTrapATTRIBUTETRAPRACE—Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.TBingo!
Card shown: Bingo! · TRAPBingo!TrapCARDTrapATTRIBUTETRAPRACE—Choose 1 monster in a column with cards in all its zones, and destroy as many of those cards as possible, except this card, then each player draws 1 card. You can banish this card from your GY, then activate 1 of these effects;<br>●Destroy 5 monsters in your Main Monster Zone, or 5 cards in your Sp…TBirthright
Card shown: Birthright · TRAPBirthrightTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Normal Monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.TBlack Cat-astrophe
Card shown: Black Cat-astrophe · TRAPBlack Cat-astropheTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 “Prediction Princess” monster; change them to face-down Defense Position.TBlack Feather Beacon
Card shown: Black Feather Beacon · TRAPBlack Feather BeaconTrapCARDTrapATTRIBUTETRAPRACE—Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower “Blackwing” monster from your hand.TBlack Horn of Heaven
Card shown: Black Horn of Heaven · TRAPBlack Horn of HeavenTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.TBlack Illusion
Card shown: Black Illusion · TRAPBlack IllusionTrapCARDTrapATTRIBUTETRAPRACE—Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent’s card effects.TBlack Return
Card shown: Black Return · TRAPBlack ReturnTrapCARDTrapATTRIBUTETRAPRACE—When exactly 1 “Blackwing” monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand.TBlack Shadow Squall
Card shown: Black Shadow Squall · TRAPBlack Shadow SquallTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control “Black-Winged Dragon”: You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 “Black Shadow Squall” ef…TBlack Sonic
Card shown: Black Sonic · TRAPBlack SonicTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack on a “Blackwing” monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 “Blackwing” monsters (and no other monsters), you can activate this card from your hand.TBlack Thunder
Card shown: Black Thunder · TRAPBlack ThunderTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a “Blackwing” monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.TBlack Wing Revenge
Card shown: Black Wing Revenge · TRAPBlack Wing RevengeTrapCARDTrapATTRIBUTETRAPRACE—When a Winged Beast monster you control is destroyed by battle and sent to the GY: Special Summon 2 “Blackwing – Black Crest Tokens” (Winged Beast/DARK/Level 2/ATK 0/DEF 800).TBlackback
Card shown: Blackback · TRAPBlackbackTrapCARDTrapATTRIBUTETRAPRACE—During your turn: Target 1 “Blackwing” monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card.TBlackbird Close
Card shown: Blackbird Close · TRAPBlackbird CloseTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster your opponent controls activates its effect: You can send 1 face-up “Blackwing” monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 “Black-Winged Dragon” from your Extra Deck. If you control a “Blackwing” Synchro Monster or…TBlackboost
Card shown: Blackboost · TRAPBlackboostTrapCARDTrapATTRIBUTETRAPRACE—Banish 2 face-up “Blackwing” Tuner monsters you control; draw 2 cards.TBlackwing – Backlash
Card shown: Blackwing – Backlash · TRAPBlackwing – BacklashTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares a direct attack while you have 5 or more “Blackwing” monsters in your Graveyard: Destroy all monsters your opponent controls.TBlackwing – Bombardment
Card shown: Blackwing – Bombardment · TRAPBlackwing – BombardmentTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Blackwing” monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster’s ATK, until the End Phase.TBlackwing – Boobytrap
Card shown: Blackwing – Boobytrap · TRAPBlackwing – BoobytrapTrapCARDTrapATTRIBUTETRAPRACE—When this Set card is destroyed by your opponent’s card effect while you control a face-up “Blackwing” monster, inflict 1000 damage to your opponent and draw 1 card.TBlackwing – Twin Shadow
Card shown: Blackwing – Twin Shadow · TRAPBlackwing – Twin ShadowTrapCARDTrapATTRIBUTETRAPRACE—Shuffle 2 of your “Blackwing” monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 “Blackwing” Synchro Monster or “Black-Winged Dragon” from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Sy…TBlast Held by a Tribute
Card shown: Blast Held by a Tribute · TRAPBlast Held by a TributeTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.TBlast Held by Destiny
Card shown: Blast Held by Destiny · TRAPBlast Held by DestinyTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if “Exchange of the Spirit” is not in your GY, you take damage equal to the damage…TBlast with Chain
Card shown: Blast with Chain · TRAPBlast with ChainTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by card effect while equipped: Target 1 card on the field; destroy that target.TBlasting Fuse
Card shown: Blasting Fuse · TRAPBlasting FuseTrapCARDTrapATTRIBUTETRAPRACE—If all zones of this card’s column are occupied, while this card is Set: Destroy all cards in this column.TBlasting the Ruins
Card shown: Blasting the Ruins · TRAPBlasting the RuinsTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent’s Life Points.TBlaze Accelerator Reload
Card shown: Blaze Accelerator Reload · TRAPBlaze Accelerator ReloadTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThis card’s name becomes “Tri-Blaze Accelerator” while in the Spell & Trap Zone. During the Main Phase: You can send 1 “Volcanic” card from your hand to the GY, and if you do, draw 1 card. You can only use this effect of “Blaze Accelerator Reload” once per turn. During the Main Phase: You can banis…TBlazing Mirror Force
Card shown: Blazing Mirror Force · TRAPBlazing Mirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.TBlessed Winds
Card shown: Blessed Winds · TRAPBlessed WindsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can activate 1 of the following effects;<br>●Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.<br>●Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.<br>●Pay 1000 LP; Special Summon 1 “Aroma” monster from your GY.<br>You can only use this e…TBlessings for Gusto
Card shown: Blessings for Gusto · TRAPBlessings for GustoTrapCARDTrapATTRIBUTETRAPRACE—Target 2 “Gusto” monsters in your Graveyard, plus a third “Gusto” monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.TBlind Destruction
Card shown: Blind Destruction · TRAPBlind DestructionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.TBlind Obliteration
Card shown: Blind Obliteration · TRAPBlind ObliterationTrapCARDTrapATTRIBUTETRAPRACE—Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.TBlitzclique Alternator
Card shown: Blitzclique Alternator · TRAPBlitzclique AlternatorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousMonsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control. You can only use each of the following effects of “Blitzclique Alternator” once per turn. You can shuffle 1 other “Blitzclique” card from your hand or face-up field into the Deck; add 1 Thunder monster with a dif…TBlitzclique Return Stroke
Card shown: Blitzclique Return Stroke · TRAPBlitzclique Return StrokeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuous“Blitzclique” monsters you control cannot be destroyed by your opponent’s card effects. You can only use each of the following effects of “Blitzclique Return Stroke” once per turn. When your opponent activates a Spell Card or effect: You can return 1 “Blitzclique” monster you control to the hand; n…TBlooming of the Darkest Rose
Card shown: Blooming of the Darkest Rose · TRAPBlooming of the Darkest RoseTrapCARDTrapATTRIBUTETRAPRACE—Special Summon “Rose Tokens” (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 “Black Rose Dragon”, or 1 Plant monster, in your Monster Zone; banis…TBlossom Bombardment
Card shown: Blossom Bombardment · TRAPBlossom BombardmentTrapCARDTrapATTRIBUTETRAPRACE—When a Plant-Type monster you control destroys an opponent’s monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster’s ATK in the Graveyard.TBonding – DHO
Card shown: Bonding – DHO · TRAPBonding – DHOTrapCARDTrapATTRIBUTETRAPRACE—Shuffle 1 “Duoterion”, 1 “Hydrogeddon”, and 1 “Oxygeddon” from your hand and/or GY into the Deck; Special Summon 1 “Water Dragon Cluster” from your hand or GY. You can banish this card from your GY; add 1 “Water Dragon” or “Water Dragon Cluster” from your Deck or GY to your hand.TBone Temple Block
Card shown: Bone Temple Block · TRAPBone Temple BlockTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent’s Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent’s side of the field. Those monsters are destroyed during the End Phase of the next tu…TBoo-Boo Game
Card shown: Boo-Boo Game · TRAPBoo-Boo GameTrapCARDTrapATTRIBUTETRAPRACE—During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner’s control is destroyed by your opponent’s card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except “Boo-Boo Game”; Set them to your field. They ca…TBooby Trap E
Card shown: Booby Trap E · TRAPBooby Trap ETrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.TBoompoline!!
Card shown: Boompoline!! · TRAPBoompoline!!TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.TBoot-Up Order – Gear Force
Card shown: Boot-Up Order – Gear Force · TRAPBoot-Up Order – Gear ForceTrapCARDTrapATTRIBUTETRAPRACE—When either player’s monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.TBorn from Draconis
Card shown: Born from Draconis · TRAPBorn from DraconisTrapCARDTrapATTRIBUTETRAPRACE—Banish all LIGHT Machine monsters from your GY and your face-up field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaff…TBorrel Cooling
Card shown: Borrel Cooling · TRAPBorrel CoolingTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Rokket” monster, then target 1 “Borrel” Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.<br>●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battl…TBorrel Reboot
Card shown: Borrel Reboot · TRAPBorrel RebootTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, while you control a “Rokket” or “Borrel” monster: Negate the activation, and if you do, Set that card face-down on your opponent’s field, but it cannot be activated this turn. You can activate this card from your hand by paying half your LP.TBottomless Shifting Sand
Card shown: Bottomless Shifting Sand · TRAPBottomless Shifting SandTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAt the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.TBottomless Trap Hole
Card shown: Bottomless Trap Hole · TRAPBottomless Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.TBounzer Guard
Card shown: Bounzer Guard · TRAPBounzer GuardTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up “Bounzer” monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent’s monster attacks, it must target that monster for an attack if it is still on the field.TBrain Hazard
Card shown: Brain Hazard · TRAPBrain HazardTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSelect 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.TBrainwashing Beam
Card shown: Brainwashing Beam · TRAPBrainwashing BeamTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSelect 1 monster with at least 1 A-Counter on your opponent’s side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.TBranded Banishment
Card shown: Branded Banishment · TRAPBranded BanishmentTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Despia” monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect.<br>●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from either field.<br>You can only activate 1 “Bran…TBranded Beast
Card shown: Branded Beast · TRAPBranded BeastTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during the Main Phase, if you control a “Bystial” monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 “Branded” Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this…TBranded Befallen
Card shown: Branded Befallen · TRAPBranded BefallenTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when your opponent activates a card or effect that targets 1 “Bystial” monster you control (and no other cards), or when your opponent activates a card or effect in response to the activation of your “Bystial” monster effect: You can target 1 LIGHT or DARK monster in either GY; banis…TBranded Expulsion
Card shown: Branded Expulsion · TRAPBranded ExpulsionTrapForbiddenCARDTrapATTRIBUTETRAPRACE—Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions “Fallen of Albaz” as material to activate this card, you can Special Summon both monsters to your field in…TBranded Retribution
Card shown: Branded Retribution · TRAPBranded RetributionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention “Fallen of Albaz” as material, and if you do, negate the activation, and i…TBranded Sword
Card shown: Branded Sword · TRAPBranded SwordTrapCARDTrapATTRIBUTETRAPRACE—Banish any number of “Branded” Spells/Traps from your GY; Special Summon that many “Iceblade Tokens” (Dragon/DARK/Level 8/ATK 2500/DEF 2000). You can banish this card from your GY, then target 1 of your banished monsters that is “Fallen of Albaz” or mentions it; add that monster to your hand. You c…TBreak Away
Card shown: Break Away · TRAPBreak AwayTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.TBreak Off Trap Hole
Card shown: Break Off Trap Hole · TRAPBreak Off Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.TBreak the Destiny
Card shown: Break the Destiny · TRAPBreak the DestinyTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Level 8 or higher “Destiny HERO” monster, or 1 “Destiny End Dragoon”, you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a “Destiny HERO” monster’s…TBreak the Seal
Card shown: Break the Seal · TRAPBreak the SealTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can activate 1 of these effects;<br>●Place 1 “Break the Seal” from your Deck or GY, face-up on your field.<br>●Send 2 face-up “Break the Seal” you control to the GY, including this card; add 1 “Forbidden One” monster from your Deck to your hand.<br>If this card on the field is destroyed: You ca…TBreakthrough Skill
Card shown: Breakthrough Skill · TRAPBreakthrough SkillTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; n…TBreakthrough!
Card shown: Breakthrough! · TRAPBreakthrough!TrapCARDTrapATTRIBUTETRAPRACE—Select 1 “Six Samurai” monster you control. If the selected monster destroys an opponent’s monster by battle, “Great Shogun Shien” and all “Six Samurai” monsters you control can attack your opponent directly during the Battle Phase of this turn.TBreath of Resurrection
Card shown: Breath of Resurrection · TRAPBreath of ResurrectionTrapCARDTrapATTRIBUTETRAPRACE—If you control an “Adventurer Token”: Special Summon up to 2 monsters from your hand and/or GY with different names (but banish them when they leave the field), then you can equip 1 Equip Spell that mentions “Adventurer Token” from your hand or GY to 1 monster you control. You can only activate 1 “…TBright Future
Card shown: Bright Future · TRAPBright FutureTrapCARDTrapATTRIBUTETRAPRACE—Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.TBrightest, Blazing, Branded King
Card shown: Brightest, Blazing, Branded King · TRAPBrightest, Blazing, Branded KingTrapCARDTrapATTRIBUTETRAPRACE—Choose 1 Fusion Monster you control that mentions “Fallen of Albaz” as material, and negate the effects of all other face-up cards currently on the field until the end of this turn. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your…TBrilliant Spark
Card shown: Brilliant Spark · TRAPBrilliant SparkTrapCARDTrapATTRIBUTETRAPRACE—If a face-up “Gem-Knight” monster(s) you control is destroyed by your opponent’s attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 “Gem-Knight” card from your hand to the Graveyar…TBroken Blocker
Card shown: Broken Blocker · TRAPBroken BlockerTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.TBroken Line
Card shown: Broken Line · TRAPBroken LineTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated in this card’s column, while this card is Set: Negate the activation, and if you do, destroy that card.TBrutal Beast Battle
Card shown: Brutal Beast Battle · TRAPBrutal Beast BattleTrapCARDTrapATTRIBUTETRAPRACE—If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different…TBrutal Potion
Card shown: Brutal Potion · TRAPBrutal PotionTrapCARDTrapATTRIBUTETRAPRACE—This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase.TBubble Bringer
Card shown: Bubble Bringer · TRAPBubble BringerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousLevel 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.TBubble Crash
Card shown: Bubble Crash · TRAPBubble CrashTrapCARDTrapATTRIBUTETRAPRACE—This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.TBug Emergency
Card shown: Bug Emergency · TRAPBug EmergencyTrapCARDTrapATTRIBUTETRAPRACE—Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster’s Rank until the end…TBujin Regalia – The Jewel
Card shown: Bujin Regalia – The Jewel · TRAPBujin Regalia – The JewelTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 “Bujin” monster from your hand to the equipped monster as an Xyz Material.TBujin Regalia – The Sword
Card shown: Bujin Regalia – The Sword · TRAPBujin Regalia – The SwordTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects.<br>●Target 1 “Bujin” monster in your Graveyard; add that target to your hand.<br>●Target 1 of your banished “Bujin” monsters; send that target to the Graveyard.TBujincident
Card shown: Bujincident · TRAPBujincidentTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Bujin” Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 “Bujin” monster…TBujinfidel
Card shown: Bujinfidel · TRAPBujinfidelTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Beast-Warrior-Type “Bujin” monster, then target 1 “Bujin” monster with a different name in your Graveyard; Special Summon that target.TBunch of Beast Bodies
Card shown: Bunch of Beast Bodies · TRAPBunch of Beast BodiesTrapCARDTrapATTRIBUTETRAPRACE—Change all monsters that were not Normal or Special Summoned this turn to Defense Position. For the rest of this turn, a player who controls a Defense Position monster cannot declare attacks with monsters that were Normal or Special Summoned this turn.TBurgeoning Whirlflame
Card shown: Burgeoning Whirlflame · TRAPBurgeoning WhirlflameTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Trap Card is activated: Send 1 “Laval” monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.TBurnout
Card shown: Burnout · TRAPBurnoutTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 face-up “Chemicritter” monster you control; Special Summon 2 “Chemicritter” monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then ta…TBurst Breath
Card shown: Burst Breath · TRAPBurst BreathTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.TBurst Rebirth
Card shown: Burst Rebirth · TRAPBurst RebirthTrapCARDTrapATTRIBUTETRAPRACE—Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.TButterflyoke
Card shown: Butterflyoke · TRAPButterflyokeTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player’s Main Phase or Battle Phase: You can change the equipped monster’s Battle Position.TButterspy Protection
Card shown: Butterspy Protection · TRAPButterspy ProtectionTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved.TBy Order of the Emperor
Card shown: By Order of the Emperor · TRAPBy Order of the EmperorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card.TBye Bye Damage
Card shown: Bye Bye Damage · TRAPBye Bye DamageTrapCARDTrapATTRIBUTETRAPRACE—During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of “Bye Bye Damage” once per turn.TByroad Sacrifice
Card shown: Byroad Sacrifice · TRAPByroad SacrificeTrapCARDTrapATTRIBUTETRAPRACE—Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 “Cyber Ogre” from your hand.TCall of Darkness
Card shown: Call of Darkness · TRAPCall of DarknessTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll monsters restored with “Monster Reborn” are sent to the Graveyard. “Monster Reborn” also cannot be played as long as this card remains on the field.TCall of the Archfiend
Card shown: Call of the Archfiend · TRAPCall of the ArchfiendTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of “Call of the Archfiend” once per turn.TCall of the Earthbound
Card shown: Call of the Earthbound · TRAPCall of the EarthboundTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: You choose the target of the attack.TCall of the Grave
Card shown: Call of the Grave · TRAPCall of the GraveTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates “Monster Reborn”: Negate the effect of that “Monster Reborn”.TCall of the Haunted
Card shown: Call of the Haunted · TRAPCall of the HauntedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.TCall of the Reaper
Card shown: Call of the Reaper · TRAPCall of the ReaperTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 “Supay” or 1 “Fire Ant Ascator” from your Graveyard.TCanopic Protector
Card shown: Canopic Protector · TRAPCanopic ProtectorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per Chain, when your opponent activates a card or effect: You can Special Summon 1 “Horus” monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of “Canopic Protector”. If this card is sent from the hand or fie…TCard of Last Will
Card shown: Card of Last Will · TRAPCard of Last WillTrapCARDTrapATTRIBUTETRAPRACE—If the ATK of a monster(s) you control becomes 0 by a card effect: Draw until you have 5 cards in your hand.TCard of Sacrifice
Card shown: Card of Sacrifice · TRAPCard of SacrificeTrapCARDTrapATTRIBUTETRAPRACE—Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent’s face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card.TCash Back
Card shown: Cash Back · TRAPCash BackTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.TCastle of Dragon Souls
Card shown: Castle of Dragon Souls · TRAPCastle of Dragon SoulsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon…TCastle Walls
Card shown: Castle Walls · TRAPCastle WallsTrapCARDTrapATTRIBUTETRAPRACE—Increase a selected monster’s DEF by 500 points during the turn this card is activated.TCeasefire
Card shown: Ceasefire · TRAPCeasefireTrapCARDTrapATTRIBUTETRAPRACE—If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters’ effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the fiel…TCell Explosion Virus
Card shown: Cell Explosion Virus · TRAPCell Explosion VirusTrapCARDTrapATTRIBUTETRAPRACE—Activate only when an opponent’s monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.TCemetary Bomb
Card shown: Cemetary Bomb · TRAPCemetary BombTrapCARDTrapATTRIBUTETRAPRACE—Inflict 100 damage to your opponent for each card in their Graveyard.TCentur-Ion Phalanx
Card shown: Centur-Ion Phalanx · TRAPCentur-Ion PhalanxTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner’s field. You can banish this card from your GY, then target 1 “Centur-Ion” Synchro Monster in your GY; Special Summon it, but it loses 1…TCentur-Ion True Awakening
Card shown: Centur-Ion True Awakening · TRAPCentur-Ion True AwakeningTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY; negate the activation, and if you do, destroy that card. You can only activate 1 “Centur-Ion True Awakening” per turn.TChain Burst
Card shown: Chain Burst · TRAPChain BurstTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a player activates a Trap Card, they take 1000 damage immediately after it resolves.TChain Destruction
Card shown: Chain Destruction · TRAPChain DestructionTrapCARDTrapATTRIBUTETRAPRACE—When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller’s hand and Main Deck.TChain Detonation
Card shown: Chain Detonation · TRAPChain DetonationTrapCARDTrapATTRIBUTETRAPRACE—Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.TChain Disappearance
Card shown: Chain Disappearance · TRAPChain DisappearanceTrapCARDTrapATTRIBUTETRAPRACE—When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.TChain Dispel
Card shown: Chain Dispel · TRAPChain DispelTrapCARDTrapATTRIBUTETRAPRACE—When a Spell/Trap Card is activated: Destroy all cards in the controller’s Deck with the same name as the activated card.TChain Healing
Card shown: Chain Healing · TRAPChain HealingTrapCARDTrapATTRIBUTETRAPRACE—Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.TChain Hole
Card shown: Chain Hole · TRAPChain HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent’s effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.TChain Ignition
Card shown: Chain Ignition · TRAPChain IgnitionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if a monster(s) your opponent controls is destroyed by your opponent’s card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.TChain Material
Card shown: Chain Material · TRAPChain MaterialTrapCARDTrapATTRIBUTETRAPRACE—Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If…TChain Whirlwind
Card shown: Chain Whirlwind · TRAPChain WhirlwindTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them.TChampion’s Pulse
Card shown: Champion’s Pulse · TRAPChampion’s PulseTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●During your opponent’s Battle Phase: Your opponent gains 1000 LP, then end the Battle Phase.<br>●When your opponent activates a monster effect, while they control more cards than you do: Special Summon 1 “Red Dragon Archfiend” or “Hot Red Dragon Archfiend” from your…TChampion’s Vigilance
Card shown: Champion’s Vigilance · TRAPChampion’s VigilanceTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterIf you control a Level 7 or higher Normal Monster, when a monster(s) would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.TChange of Hero – Reflector Ray
Card shown: Change of Hero – Reflector Ray · TRAPChange of Hero – Reflector RayTrapCARDTrapATTRIBUTETRAPRACE—When an “Elemental HERO” Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.TChanging Destiny
Card shown: Changing Destiny · TRAPChanging DestinyTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects.<br>●You (the opponent of this card’…TChaos Burst
Card shown: Chaos Burst · TRAPChaos BurstTrapCARDTrapATTRIBUTETRAPRACE—When your opponent’s monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.TChaos Infinity
Card shown: Chaos Infinity · TRAPChaos InfinityTrapCARDTrapATTRIBUTETRAPRACE—Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 “Meklord” monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase.TChaos Phantasm
Card shown: Chaos Phantasm · TRAPChaos PhantasmTrapCARDTrapATTRIBUTETRAPRACE—Target 1 of your banished LIGHT Tuners and 1 of your banished Level 8 or lower DARK non-Tuners; return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals the total Levels of those returned monsters.TChaos Trap Hole
Card shown: Chaos Trap Hole · TRAPChaos Trap HoleTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.TChef’s Special Recipe
Card shown: Chef’s Special Recipe · TRAPChef’s Special RecipeTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a “Nouvelles” Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a “Nouvelles” monster. If you Special Summon “Hungry Burger”: You can ban…TChivalry
Card shown: Chivalry · TRAPChivalryTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only during the Battle Phase, when the effect of an opponent’s Effect Monster is activated. Negate the activation and destroy that card.TChosen of Zefra
Card shown: Chosen of Zefra · TRAPChosen of ZefraTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThis card gains these effects depending on the number of face-up “Zefra” monsters with different names in your Extra Deck.<br>●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck.<br>●5 or more: Monsters you control cannot be destroyed by an opponent’s card effects.…TChronomaly Esperanza Glyph
Card shown: Chronomaly Esperanza Glyph · TRAPChronomaly Esperanza GlyphTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 “Chronomaly” monsters that are 1 Level higher than that monster’s Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 “Chronomaly” Xyz…TChthonian Blast
Card shown: Chthonian Blast · TRAPChthonian BlastTrapCARDTrapATTRIBUTETRAPRACE—When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster’s ATK.TChthonian Polymer
Card shown: Chthonian Polymer · TRAPChthonian PolymerTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.TCipher Bit
Card shown: Cipher Bit · TRAPCipher BitTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.TCipher Spectrum
Card shown: Cipher Spectrum · TRAPCipher SpectrumTrapCARDTrapATTRIBUTETRAPRACE—If a “Cipher” Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent’s card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.TClay Charge
Card shown: Clay Charge · TRAPClay ChargeTrapCARDTrapATTRIBUTETRAPRACE—When an “Elemental HERO Clayman” you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that “Elemental HERO Clayman”, and inflict 800 damage to your opponent.TCloak and Dagger
Card shown: Cloak and Dagger · TRAPCloak and DaggerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDeclare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.TCloning
Card shown: Cloning · TRAPCloningTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 “Clone Token”, with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.TClown Crew Finale
Card shown: Clown Crew Finale · TRAPClown Crew FinaleTrapCARDTrapATTRIBUTETRAPRACE—If you control a Tribute Summoned monster: Discard any number of cards, then target that many face-up cards on the field; destroy them. You can banish this card from your GY, and Tribute 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster from your hand or field; add 1 “Clown Crew” monster wi…TClown Crew New Face
Card shown: Clown Crew New Face · TRAPClown Crew New FaceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Standby Phase: You can shuffle 3 “Clown Crew” cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is…TClown Crew Soiree Operations
Card shown: Clown Crew Soiree Operations · TRAPClown Crew Soiree OperationsTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects (but you can only use each of these effects of “Clown Crew Soiree Operations” once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck);<br>●Special Summon up to…TCocoon Veil
Card shown: Cocoon Veil · TRAPCocoon VeilTrapCARDTrapATTRIBUTETRAPRACE—Activate by Tributing 1 face-up “Chrysalis” monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 “Neo-Spacian” monster written on the “Chrysalis” monster you Tributed from your hand, Deck or from either player’s Graveyard.TCode Hack
Card shown: Code Hack · TRAPCode HackTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousCyberse Link Monsters you control cannot be destroyed by your opponent’s card effects. Once per turn, during the Battle Step, if your monster battles an opponent’s monster: You can activate this effect; that opponent’s monster’s ATK becomes 0 until the end of this turn, also for that battle, monste…TCoffin Seller
Card shown: Coffin Seller · TRAPCoffin SellerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a monster(s) is sent to your opponent’s GY: Inflict 300 damage to your opponent.TCollected Power
Card shown: Collected Power · TRAPCollected PowerTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.TCommand Performance
Card shown: Command Performance · TRAPCommand PerformanceTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Performapal” monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.TCommander of Swords
Card shown: Commander of Swords · TRAPCommander of SwordsTrapCARDTrapATTRIBUTETRAPRACE—When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.<br>●Discard all cards they drew.<br>●Destroy 1 Spell/Trap Card they control.TCommon Charity
Card shown: Common Charity · TRAPCommon CharityTrapCARDTrapATTRIBUTETRAPRACE—Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.TCompulsory Escape Device
Card shown: Compulsory Escape Device · TRAPCompulsory Escape DeviceTrapCARDTrapATTRIBUTETRAPRACE—Each player chooses 1 monster they control, then shuffles it into the Deck.TCompulsory Evacuation Device
Card shown: Compulsory Evacuation Device · TRAPCompulsory Evacuation DeviceTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster on the field; return that target to the hand.TConfusion Chaff
Card shown: Confusion Chaff · TRAPConfusion ChaffTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle).TConquistador of the Golden Land
Card shown: Conquistador of the Golden Land · TRAPConquistador of the Golden LandTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control “Eldlich the Golden Lord”, you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Tra…TConscription
Card shown: Conscription · TRAPConscriptionTrapCARDTrapATTRIBUTETRAPRACE—Excavate the top card of your opponent’s Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent’s hand.TConsolation Prize
Card shown: Consolation Prize · TRAPConsolation PrizeTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 “Consolation Prize” per turn.TConstellar Meteor
Card shown: Constellar Meteor · TRAPConstellar MeteorTrapCARDTrapATTRIBUTETRAPRACE—During the turn this card is activated, if an opponent’s monster battles a “Constellar” monster, and the opponent’s monster is not destroyed, shuffle it into the Deck at the end of the Damage Step.TCONTAIN!
Card shown: CONTAIN! · TRAPCONTAIN!TrapCARDTrapATTRIBUTETRAPRACE—(This card is always treated as a “Rescue-ACE” card.)<br>If you control a “Rescue-ACE” monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control “Rescue-ACE Hydrant” at resolution of this effect, that monster…TContract Laundering
Card shown: Contract Laundering · TRAPContract LaunderingTrapCARDTrapATTRIBUTETRAPRACE—Destroy as many “Dark Contract” cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.TConverging Wishes
Card shown: Converging Wishes · TRAPConverging WishesTrapCARDTrapATTRIBUTETRAPRACE—If you have 5 or more Dragon Synchro Monsters with different names in your GY: Special Summon 1 “Stardust Dragon” from your Extra Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of…TCopy Knight
Card shown: Copy Knight · TRAPCopy KnightTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)TCore Blast
Card shown: Core Blast · TRAPCore BlastTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only activate this card’s effect while you control a face-up “Koa’ki Meiru” monster. Once per turn, during your Standby Phase, if your opponent controls more monsters than you do, you can destroy a number of cards your opponent controls so that your opponent will control the same number of…TCore Reinforcement
Card shown: Core Reinforcement · TRAPCore ReinforcementTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSelect and Special Summon 1 “Koa’ki Meiru” monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster’s ATK. When this card is removed from the field, destroy that monster. When that monster is…TCorrosive Scales
Card shown: Corrosive Scales · TRAPCorrosive ScalesTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent’s monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activ…TCorrupted Keys
Card shown: Corrupted Keys · TRAPCorrupted KeysTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Xyz Monster you control; Special Summon 3 “Umbral Horror Mirage Tokens” (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token’s ATK becomes equal to that Xyz Monster’s current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) W…TCounter Counter
Card shown: Counter Counter · TRAPCounter CounterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterNegate the activation of a Counter Trap Card, and destroy it.TCounter Gate
Card shown: Counter Gate · TRAPCounter GateTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position.TCounter Gem
Card shown: Counter Gem · TRAPCounter GemTrapCARDTrapATTRIBUTETRAPRACE—Send all cards in your Spell & Trap Zone to the GY. Place as many “Crystal Beast” monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all “Crystal Beast” cards you control.TCounterforce
Card shown: Counterforce · TRAPCounterforceTrapCARDTrapATTRIBUTETRAPRACE—When a monster’s attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.TCourt of Cards
Card shown: Court of Cards · TRAPCourt of CardsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control no monsters, or only control “Queen’s Knight”, “King’s Knight”, and/or “Jack’s Knight”: You can Special Summon 1 “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight” from your hand or GY. You can banish up to 1 each “Queen’s Knight”, “King’s Knight”, and/or “Jack’s Knight” from your…TCovering Fire
Card shown: Covering Fire · TRAPCovering FireTrapCARDTrapATTRIBUTETRAPRACE—During the Damage Step, if an opponent’s monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target’s ATK, during the Damage Step only.TCrackdown
Card shown: Crackdown · TRAPCrackdownTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.TCrevice Into the Different Dimension
Card shown: Crevice Into the Different Dimension · TRAPCrevice Into the Different DimensionTrapCARDTrapATTRIBUTETRAPRACE—Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play.TCrimson Fire
Card shown: Crimson Fire · TRAPCrimson FireTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a “Red Dragon Archfiend”: Your opponent takes twice the effect damage you would have taken, instead.TCrop Circles
Card shown: Crop Circles · TRAPCrop CirclesTrapCARDTrapATTRIBUTETRAPRACE—Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 “Alien” monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.TCross Counter
Card shown: Cross Counter · TRAPCross CounterTrapCARDTrapATTRIBUTETRAPRACE—If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent’s attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.TCross-Dimensional Duel
Card shown: Cross-Dimensional Duel · TRAPCross-Dimensional DuelTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Ancient Gear” monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more “Ancient Gear Golem” or “Ancient Gear Golem – Ultimate Pound” you control…TCrow, the Carrion Cutpurse
Card shown: Crow, the Carrion Cutpurse · TRAPCrow, the Carrion CutpurseTrapCARDTrapATTRIBUTETRAPRACE—Send the top cards of your Deck to the GY, up to the number of Traps with different names from each other in the GYs +1 (max. 4), then you can apply 1 of these effects.<br>●Special Summon 1 monster from among those cards.<br>●Set 1 Spell/Trap from among those cards, except “Crow, the Carrion Cutpur…TCrusadia Krawler
Card shown: Crusadia Krawler · TRAPCrusadia KrawlerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 “World Legacy” card from your Deck to your hand.TCrusadia Vanguard
Card shown: Crusadia Vanguard · TRAPCrusadia VanguardTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen you activate this card: You can also Tribute 1 “Crusadia” or “World Legacy” monster; if you did, Special Summon 1 “Crusadia” or “World Legacy” monster, with a different original name, from your Deck or GY. While you control a “Crusadia” Link Monster, your opponent’s monsters can only target Li…TCrush Card Virus
Card shown: Crush Card Virus · TRAPCrush Card VirusTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent’s hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can des…TCrusher Run
Card shown: Crusher Run · TRAPCrusher RunTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 “Outrigger Extension” or “Spin Turn” from your Deck or GY. You can only use each effect of “Crusher Run” once per tur…TCry Havoc!
Card shown: Cry Havoc! · TRAPCry Havoc!TrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.TCrystal Boon
Card shown: Crystal Boon · TRAPCrystal BoonTrapCARDTrapATTRIBUTETRAPRACE—Special Summon up to 2 “Crystal Beast” Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excav…TCrystal Brilliance
Card shown: Crystal Brilliance · TRAPCrystal BrillianceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only control 1 “Crystal Brilliance”. Each “Crystal Beast” monster you control gains ATK equal to its original DEF. If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 “Crystal Beast” monste…TCrystal Conclave
Card shown: Crystal Conclave · TRAPCrystal ConclaveTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if a face-up “Crystal Beast” monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 “Crystal Beast” monster from your Deck. You can send this face-up card from the field to the GY, then target 1 “Crystal Beast” card you control and 1 card on the field;…TCrystal Miracle
Card shown: Crystal Miracle · TRAPCrystal MiracleTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated: Destroy 1 “Crystal Beast” card you control, and if you do, negate that activation, and if you do that, destroy that card. If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage S…TCrystal Pair
Card shown: Crystal Pair · TRAPCrystal PairTrapCARDTrapATTRIBUTETRAPRACE—When a “Crystal Beast” monster you control is destroyed by battle and sent to the GY: Place 1 “Crystal Beast” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.TCrystal Raigeki
Card shown: Crystal Raigeki · TRAPCrystal RaigekiTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Crystal Beast” card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target.TCrystron Cluster
Card shown: Crystron Cluster · TRAPCrystron ClusterTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuous“Crystron” cards you control cannot be banished by your opponent’s card effects. You can target 1 face-up card on the field, or you can target 2 if you control a “Crystron” Synchro Monster; shuffle 1 “Crystron” card from your GY or banishment into the Deck, except “Crystron Cluster”, and if you do,…TCrystron Entry
Card shown: Crystron Entry · TRAPCrystron EntryTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 2 “Crystron” Tuners (1 from your hand and 1 from your Graveyard). During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Crystron” monster you control; send 1 “Crystron” monster from your Deck to…TCrystron Impact
Card shown: Crystron Impact · TRAPCrystron ImpactTrapCARDTrapATTRIBUTETRAPRACE—Target 1 of your banished “Crystron” monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player’s turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a “Crystron” mons…TCubic Ascension
Card shown: Cubic Ascension · TRAPCubic AscensionTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Special Summon 1 “Vijam the Cubic Seed” from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent’s LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 “V…TCubic Causality
Card shown: Cubic Causality · TRAPCubic CausalityTrapCARDTrapATTRIBUTETRAPRACE—Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of “Cubic” monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 “Cubic” monster you control; this turn,…TCubic Mandala
Card shown: Cubic Mandala · TRAPCubic MandalaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control a “Cubic” monster: Activate this card by targeting any number of monsters that are in your opponent’s Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent’s field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters w…TCubic Rebirth
Card shown: Cubic Rebirth · TRAPCubic RebirthTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summ…TCurse of Aging
Card shown: Curse of Aging · TRAPCurse of AgingTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn.TCurse of Anubis
Card shown: Curse of Anubis · TRAPCurse of AnubisTrapCARDTrapATTRIBUTETRAPRACE—Change all Effect Monsters on the field to Defense Position. For the rest of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.TCurse of Darkness
Card shown: Curse of Darkness · TRAPCurse of DarknessTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.TCurse of Diabell
Card shown: Curse of Diabell · TRAPCurse of DiabellTrapCARDTrapATTRIBUTETRAPRACE—If you control 2 or more “Diabell” monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 “Diabell” Spell/Trap from your Deck to your hand, except “Curse of Diabell”. You can…TCurse of Royal
Card shown: Curse of Royal · TRAPCurse of RoyalTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterNegate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.TCurse of the Circle
Card shown: Curse of the Circle · TRAPCurse of the CircleTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.TCursed Seal of the Forbidden Spell
Card shown: Cursed Seal of the Forbidden Spell · TRAPCursed Seal of the Forbidden SpellTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.TCyber Network
Card shown: Cyber Network · TRAPCyber NetworkTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDestroy this card during your 3rd Standby Phase after activation. Once per turn, if “Cyber Dragon” is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and i…TCyber Shadow Gardna
Card shown: Cyber Shadow Gardna · TRAPCyber Shadow GardnaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring your opponent’s Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent’s monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once pe…TCyber Summon Blaster
Card shown: Cyber Summon Blaster · TRAPCyber Summon BlasterTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent.TCyberdark Invasion
Card shown: Cyberdark Invasion · TRAPCyberdark InvasionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can activate 1 of these effects;<br>●Target 1 “Cyberdark” Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.<br>●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your op…TCybernetic Hidden Technology
Card shown: Cybernetic Hidden Technology · TRAPCybernetic Hidden TechnologyTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares an attack: You can send to the Graveyard 1 “Cyber Dragon” you control, or 1 Fusion Monster you control that lists “Cyber Dragon” as a Fusion Material Monster, then target the attacking monster; destroy that target.TCybernetic Overflow
Card shown: Cybernetic Overflow · TRAPCybernetic OverflowTrapCARDTrapATTRIBUTETRAPRACE—Banish “Cyber Dragon(s)” with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 “Cyber” Spell/Trap from your Deck to your hand. You can only use each effect of “Cybern…TCybernetic Revolution
Card shown: Cybernetic Revolution · TRAPCybernetic RevolutionTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Cyber Dragon”; Special Summon 1 Fusion Monster from your Extra Deck that lists a “Cyber Dragon” monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 “Cybernetic Revolution” per turn.TCyberse Beacon
Card shown: Cyberse Beacon · TRAPCyberse BeaconTrapCARDTrapATTRIBUTETRAPRACE—If you took damage by battle or an opponent’s card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 “Cyberse Beacon” per turn.TCynet Cascade
Card shown: Cynet Cascade · TRAPCynet CascadeTrapCARDTrapATTRIBUTETRAPRACE—If you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it.TCynet Circuit
Card shown: Cynet Circuit · TRAPCynet CircuitTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Firewall” Link Monster you control; Special Summon any number of monsters from your GY to either player’s zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 “Firewall” Link Monster from your GY to your Extra Deck, then you can Specia…TCynet Conflict
Card shown: Cynet Conflict · TRAPCynet ConflictTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a “Code Talker” monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the e…TCynet Refresh
Card shown: Cynet Refresh · TRAPCynet RefreshTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner’s fields, that were destroyed by this effect. When an opponent’s monster act…TCynet Regression
Card shown: Cynet Regression · TRAPCynet RegressionTrapCARDTrapATTRIBUTETRAPRACE—If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 “Cynet Regression” per turn.TD – Chain
Card shown: D – Chain · TRAPD – ChainTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Destiny HERO” monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent’s monster by battle and sends it to the GY: Inflict 500 damage to your opponent.TD – Counter
Card shown: D – Counter · TRAPD – CounterTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Destiny HERO” monster you control is targeted for an attack: Destroy the attacking monster.TD – Fortune
Card shown: D – Fortune · TRAPD – FortuneTrapCARDTrapATTRIBUTETRAPRACE—When your opponent declares a direct attack: Banish 1 “Destiny HERO” monster from your Graveyard; end the Battle Phase.TD – Shield
Card shown: D – Shield · TRAPD – ShieldTrapCARDTrapATTRIBUTETRAPRACE—When an Attack Position “Destiny HERO” monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.TD – Tactics
Card shown: D – Tactics · TRAPD – TacticsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Standby Phase: You can have all “HERO” monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher “Destiny HERO” monster(s) or a “Destiny End Dragoon” is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your op…TD – Time
Card shown: D – Time · TRAPD – TimeTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Elemental HERO” monster you control leaves the field: Add 1 “Destiny HERO” monster from your Deck to your hand whose Level is less than or equal to that “Elemental HERO” monster’s original Level.TD-Fusion
Card shown: D-Fusion · TRAPD-FusionTrapCARDTrapATTRIBUTETRAPRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only “Destiny HERO” monsters can be used as Fusion Material for a Fusion Summon using this card’s effect.TD. Tribe
Card shown: D. Tribe · TRAPD. TribeTrapCARDTrapATTRIBUTETRAPRACE—All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.TD.D. Dynamite
Card shown: D.D. Dynamite · TRAPD.D. DynamiteTrapCARDTrapATTRIBUTETRAPRACE—Inflict 300 damage to your opponent for each of their removed from play cards.TD.D. Post
Card shown: D.D. Post · TRAPD.D. PostTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousMonsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up…TD.D. Trap Hole
Card shown: D.D. Trap Hole · TRAPD.D. Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.TD.D.D. – Different Dimension Derby
Card shown: D.D.D. – Different Dimension Derby · TRAPD.D.D. – Different Dimension DerbyTrapCARDTrapATTRIBUTETRAPRACE—If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it.TD/D Recruits
Card shown: D/D Recruits · TRAPD/D RecruitsTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls more monsters than you do: Target any number of “D/D” monsters and/or “Dark Contract” cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 “D/D Recruits” per turn.TD/D Reroll
Card shown: D/D Reroll · TRAPD/D RerollTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDark Contract cards you control cannot be destroyed by your opponent’s card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished “D/D” cards; shuffle them into the Deck.TD/D/D Contract Change
Card shown: D/D/D Contract Change · TRAPD/D/D Contract ChangeTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Activate 1 of these effects;<br>●Banish 1 “D/D/D” monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster’s ATK.<br>●Add 1 Level 4 or lower “D/D” Pendulum Monster from your Deck to your hand.TD/D/D Headhunt
Card shown: D/D/D Headhunt · TRAPD/D/D HeadhuntTrapCARDTrapATTRIBUTETRAPRACE—If you control a “D/D/D” monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a “D/D/D” monster…TD/D/D Human Resources
Card shown: D/D/D Human Resources · TRAPD/D/D Human ResourcesTrapCARDTrapATTRIBUTETRAPRACE—Shuffle 3 cards into the Deck (any combination of “D/D” monsters in your hand, field, or Graveyard, and/or “D/D” cards in your Pendulum Zone), then you can add 2 “D/D” monsters from your Deck to your hand.TD2 Shield
Card shown: D2 Shield · TRAPD2 ShieldTrapCARDTrapATTRIBUTETRAPRACE—Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.TDaedalus Maelstrom
Card shown: Daedalus Maelstrom · TRAPDaedalus MaelstromTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent would Normal or Special Summon a monster(s), while you control “Atlantis, City of the Sea Dragon”: Negate the Summon, and if you do, destroy that monster(s), then if you control a WATER Link Monster, you can destroy all monsters on the field, except WATER monsters. You can banish…TDai Dance
Card shown: Dai Dance · TRAPDai DanceTrapCARDTrapATTRIBUTETRAPRACE—Choose 1 opponent’s unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect…TDamage = Reptile
Card shown: Damage = Reptile · TRAPDamage = ReptileTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when you take damage from a battle involving a Reptile monster: You can Special Summon 1 Reptile monster from your Deck with ATK less than or equal to the damage you took.TDamage Condenser
Card shown: Damage Condenser · TRAPDamage CondenserTrapCARDTrapATTRIBUTETRAPRACE—When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in Attack Position.TDamage Diet
Card shown: Damage Diet · TRAPDamage DietTrapCARDTrapATTRIBUTETRAPRACE—Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)TDamage Gate
Card shown: Damage Gate · TRAPDamage GateTrapCARDTrapATTRIBUTETRAPRACE—When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.TDamage Polarizer
Card shown: Damage Polarizer · TRAPDamage PolarizerTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.TDamage Translation
Card shown: Damage Translation · TRAPDamage TranslationTrapCARDTrapATTRIBUTETRAPRACE—Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 “Ghost Token” (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.TDamage Vaccine Ω MAX
Card shown: Damage Vaccine Ω MAX · TRAPDamage Vaccine Ω MAXTrapCARDTrapATTRIBUTETRAPRACE—When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.TDances with Beasts
Card shown: Dances with Beasts · TRAPDances with BeastsTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 “Dances with Beasts” per turn.TDanger! Zone
Card shown: Danger! Zone · TRAPDanger! ZoneTrapCARDTrapATTRIBUTETRAPRACE—Draw 3 cards, then discard 2 cards including at least 1 “Danger!” card, or, if you have no “Danger!” cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 “Danger! Zone” per turn.TDark Advance
Card shown: Dark Advance · TRAPDark AdvanceTrapCARDTrapATTRIBUTETRAPRACE—During either player’s Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only ac…TDark Bribe
Card shown: Dark Bribe · TRAPDark BribeTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.TDark Coffin
Card shown: Dark Coffin · TRAPDark CoffinTrapCARDTrapATTRIBUTETRAPRACE—When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:<br>●Discard 1 random card in their hand.<br>●Select 1 monster on their side of the field and destroy it.TDark Contract with Errors
Card shown: Dark Contract with Errors · TRAPDark Contract with ErrorsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if you control a “D/D” monster: You can negate all Trap Card effects on the field (other than this card’s) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.TDark Contract with the Different Dimension
Card shown: Dark Contract with the Different Dimension · TRAPDark Contract with the Different DimensionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your Standby Phase: Take 1000 damage. You can only use each of the following effects of “Dark Contract with the Different Dimension” once per turn. You can shuffle 2 “Dark Contract” cards from your GY into the Deck, then target 1 card in your opponent’s field or GY; banish it.…TDark Contract with the Eternal Darkness
Card shown: Dark Contract with the Eternal Darkness · TRAPDark Contract with the Eternal DarknessTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you have 2 “D/D” cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.TDark Contract with the Witch
Card shown: Dark Contract with the Witch · TRAPDark Contract with the WitchTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can send 1 “D/D” or “Dark Contract” card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of “Dark Contract with the Witch” once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent’s turn only. Once per turn,…TDark Cure
Card shown: Dark Cure · TRAPDark CureTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice.TDark Deal
Card shown: Dark Deal · TRAPDark DealTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes “Your opponent discards 1 random card”.TDark Factory of More Production
Card shown: Dark Factory of More Production · TRAPDark Factory of More ProductionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of “Dark Factory of More Production” once per turn.TDark Horizon
Card shown: Dark Horizon · TRAPDark HorizonTrapCARDTrapATTRIBUTETRAPRACE—When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.TDark Illusion
Card shown: Dark Illusion · TRAPDark IllusionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.TDark Magic Mirror Force
Card shown: Dark Magic Mirror Force · TRAPDark Magic Mirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack, or an opponent’s monster effect is activated that would destroy a monster(s) on the field, while a monster that mentions “Shining Sarcophagus” is on the field: Destroy as many Attack Position monsters your opponent controls as possible, then if you con…TDark Magic Talisman
Card shown: Dark Magic Talisman · TRAPDark Magic TalismanTrapCARDTrapATTRIBUTETRAPRACE—You can activate this card the turn it was Set, by revealing 1 Spellcaster monster in your hand. When a monster effect is activated in response to the card or effect activation of a card that mentions “Dark Magician”: Negate that effect, and if you do, for the rest of this turn, negate the activate…TDark Mirror Force
Card shown: Dark Mirror Force · TRAPDark Mirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Banish all Defense Position monsters your opponent controls.TDark Renewal
Card shown: Dark Renewal · TRAPDark RenewalTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.TDark Sacrifice
Card shown: Dark Sacrifice · TRAPDark SacrificeTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.TDark Scheme
Card shown: Dark Scheme · TRAPDark SchemeTrapCARDTrapATTRIBUTETRAPRACE—Your opponent can discard 1 card to negate this card’s effect, otherwise both players discard 2 cards, then draw 2 cards.TDark Scorpion Combination
Card shown: Dark Scorpion Combination · TRAPDark Scorpion CombinationTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when there are “Don Zaloog”, “Dark Scorpion – Cliff the Trap Remover”, “Dark Scorpion – Chick the Yellow”, “Dark Scorpion – Gorg the Strong”, and “Dark Scorpion – Meanae the Thorn” face-up on your side of the field. During this turn, any of these 5 cards can attack y…TDark Smog
Card shown: Dark Smog · TRAPDark SmogTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can target 1 monster in your opponent’s GY; discard 1 Fiend monster, and if you do, banish that target.TDark Spell Regeneration
Card shown: Dark Spell Regeneration · TRAPDark Spell RegenerationTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target 1 Spell in your opponent’s GY; Set it to your field. You can banish this card from your GY and send 1 “Monster Reborn” from your hand or Set on your field to the GY; Special Summon 1 “The Winged Dragon of Ra” from your GY ignoring its Summoning…TDark Spirit Art – Greed
Card shown: Dark Spirit Art – Greed · TRAPDark Spirit Art – GreedTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.TDark Spirit of the Silent
Card shown: Dark Spirit of the Silent · TRAPDark Spirit of the SilentTrapCARDTrapATTRIBUTETRAPRACE—Activate only when an opponent’s monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)TDark Supremacy
Card shown: Dark Supremacy · TRAPDark SupremacyTrapCARDTrapATTRIBUTETRAPRACE—Target face-up cards your opponent controls, up to the number of “Dark Fusion” and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 “HERO” monsters in your GY and…TDark World Brainwashing
Card shown: Dark World Brainwashing · TRAPDark World BrainwashingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 “Dark World” monster on the field; return it to the hand, and if you do, the activated effect becomes “Your opponent randomly discards 1 card”.TDark World Punishment
Card shown: Dark World Punishment · TRAPDark World PunishmentTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a “Dark World” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.…TDarkfall (Updated from: Dark Trap Hole)
Card shown: Darkfall (Updated from: Dark Trap Hole) · TRAPDarkfall (Updated from: Dark Trap Hole)TrapCARDTrapATTRIBUTETRAPRACE—When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent’s hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.TDarklight
Card shown: Darklight · TRAPDarklightTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.TDarklord Descent
Card shown: Darklord Descent · TRAPDarklord DescentTrapCARDTrapATTRIBUTETRAPRACE—Pay half your LP; Special Summon up to 2 “Darklord” monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls.TDarklord Enchantment
Card shown: Darklord Enchantment · TRAPDarklord EnchantmentTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Darklord” monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 “Darklord Enchantment” per turn.TDarklord Rebellion
Card shown: Darklord Rebellion · TRAPDarklord RebellionTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Darklord” monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 “Darklord Rebellion” per turn.TDarklord Uprising
Card shown: Darklord Uprising · TRAPDarklord UprisingTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Darklord” monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only…TDeadly Zombie Breath
Card shown: Deadly Zombie Breath · TRAPDeadly Zombie BreathTrapCARDTrapATTRIBUTETRAPRACE—If you control a Zombie monster and “Call of the Haunted”: Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You c…TDeal of Phantom
Card shown: Deal of Phantom · TRAPDeal of PhantomTrapCARDTrapATTRIBUTETRAPRACE—Select 1 monster face-up on the field. Increase the selected monster’s ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated.TDealer’s Choice
Card shown: Dealer’s Choice · TRAPDealer’s ChoiceTrapCARDTrapATTRIBUTETRAPRACE—Each player shuffles their Deck, then each player draws 1 card, then each player discards 1 card.TDebunk
Card shown: Debunk · TRAPDebunkTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.TDeck Devastation Virus
Card shown: Deck Devastation Virus · TRAPDeck Devastation VirusTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 DARK monster with 2000 or more ATK; look at your opponent’s hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less ATK.TDeep Dark Trap Hole
Card shown: Deep Dark Trap Hole · TRAPDeep Dark Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).TDefenders Intersect
Card shown: Defenders Intersect · TRAPDefenders IntersectTrapCARDTrapATTRIBUTETRAPRACE—Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.TDefense Draw
Card shown: Defense Draw · TRAPDefense DrawTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.TDefensive Tactics
Card shown: Defensive Tactics · TRAPDefensive TacticsTrapCARDTrapATTRIBUTETRAPRACE—If you control a face-up “Gladiator Beast” monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.TDegen-Force
Card shown: Degen-Force · TRAPDegen-ForceTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.TDelta Crow – Anti Reverse
Card shown: Delta Crow – Anti Reverse · TRAPDelta Crow – Anti ReverseTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Blackwing” monster: Destroy all face-down Spells/Traps your opponent controls. If you control exactly 3 “Blackwing” monsters, you can activate this card from your hand.TDepth Amulet
Card shown: Depth Amulet · TRAPDepth AmuletTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent’s monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent’s 3rd End Phase after activation.TDes Counterblow
Card shown: Des Counterblow · TRAPDes CounterblowTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDestroy any monster that inflicts Battle Damage to a player’s Life Points by attacking directly.TDescending Lost Star
Card shown: Descending Lost Star · TRAPDescending Lost StarTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Synchro Monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated, its Level is reduced by 1, its DEF becomes 0, also its battle position cannot be changed.TDesert Sunlight
Card shown: Desert Sunlight · TRAPDesert SunlightTrapCARDTrapATTRIBUTETRAPRACE—All monsters on your side of the field are changed to face-up Defense Position.TDesigner Frightfur
Card shown: Designer Frightfur · TRAPDesigner FrightfurTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Edge Imp” or “Fluffal” monster in your Graveyard; Special Summon it, and if you do, it can be treated as a “Frightfur” monster for a Fusion Summon.TDesperate Tag
Card shown: Desperate Tag · TRAPDesperate TagTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.TDestined Rivals
Card shown: Destined Rivals · TRAPDestined RivalsTrapCARDTrapATTRIBUTETRAPRACE—If you control “Blue-Eyes White Dragon” or “Dark Magician”: Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 “Destined Rivals” per turn.TDestiny Board
Card shown: Destiny Board · TRAPDestiny BoardTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card and all 4 “Spirit Message” cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent’s End Phase: Place 1 “Spirit Message” card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of “I”, “N”, “A”, and “L”. Wh…TDestiny Mirage
Card shown: Destiny Mirage · TRAPDestiny MirageTrapCARDTrapATTRIBUTETRAPRACE—When a “Destiny HERO” monster you control is destroyed and sent to the Graveyard by an opponent’s card effect: Special Summon, to your side of the field, all “Destiny HERO” monsters that were destroyed and sent to either Graveyard this turn.TDestiny Signal
Card shown: Destiny Signal · TRAPDestiny SignalTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower “Destiny HERO” monster from your hand or Deck.TDestruct Potion
Card shown: Destruct Potion · TRAPDestruct PotionTrapCARDTrapATTRIBUTETRAPRACE—Select 1 monster you control. Destroy it, and gain Life Points equal to it’s ATK.TDestruction Jammer
Card shown: Destruction Jammer · TRAPDestruction JammerTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterDiscard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster’s effect that destroys a monster(s) on the field, and destroy that card.TDestruction of Destiny
Card shown: Destruction of Destiny · TRAPDestruction of DestinyTrapCARDTrapATTRIBUTETRAPRACE—Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.TDestruction Punch
Card shown: Destruction Punch · TRAPDestruction PunchTrapCARDTrapATTRIBUTETRAPRACE—If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)TDestruction Ring
Card shown: Destruction Ring · TRAPDestruction RingTrapCARDTrapATTRIBUTETRAPRACE—Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players’ Life Points.TDestruction Sword Flash
Card shown: Destruction Sword Flash · TRAPDestruction Sword FlashTrapCARDTrapATTRIBUTETRAPRACE—If you control a Fusion Monster that lists “Buster Blader” as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a “Buster Blader” monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that eff…TDestruction Sword Memories
Card shown: Destruction Sword Memories · TRAPDestruction Sword MemoriesTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 “Destruction Sword” card; Special Summon 1 “Buster Blader” monster from the Deck. You can banish this card from your GY; Fusion Summon 1 “Buster Blader, the Dragon Destroyer Swordsman” from your Extra Deck, by banishing its Fusion Materials from your GY.TDestructive Daruma Karma Cannon
Card shown: Destructive Daruma Karma Cannon · TRAPDestructive Daruma Karma CannonTrapCARDTrapATTRIBUTETRAPRACE—Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.TDestructive Draw
Card shown: Destructive Draw · TRAPDestructive DrawTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card’s controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field,…TDetonation Code
Card shown: Detonation Code · TRAPDetonation CodeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control a “Topologic” Link Monster: You can target 1 DARK non-Link Dragon, Machine, or Cyberse monster in your GY; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of “Det…TDetonator Circle “A”
Card shown: Detonator Circle “A” · TRAPDetonator Circle “A”TrapCARDTrapATTRIBUTETRAPRACE—Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.TDiamond Dust
Card shown: Diamond Dust · TRAPDiamond DustTrapCARDTrapATTRIBUTETRAPRACE—Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect.TDiamond Duston
Card shown: Diamond Duston · TRAPDiamond DustonTrapCARDTrapATTRIBUTETRAPRACE—When a card(s) on the field is destroyed by battle or card effect: Special Summon “Duston” monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 “Duston” monster from your Graveyard; Special Summon this ca…TDice It
Card shown: Dice It · TRAPDice ItTrapCARDTrapATTRIBUTETRAPRACE—Roll a six-sided die. Apply this effect, depending on whose turn it is.<br>●During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.<br>●During your opponent’s turn: Send cards from the top of your Deck to the GY e…TDice Re-Roll
Card shown: Dice Re-Roll · TRAPDice Re-RollTrapCARDTrapATTRIBUTETRAPRACE—One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)TDice Roll Battle
Card shown: Dice Roll Battle · TRAPDice Roll BattleTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target 1 “Speedroid” monster in your Graveyard; banish both it and 1 “Speedroid” Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During…TDice Try!
Card shown: Dice Try! · TRAPDice Try!TrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it.TDice-nied
Card shown: Dice-nied · TRAPDice-niedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that’s the same as the result.TDiceversity
Card shown: Diceversity · TRAPDiceversityTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster’s Level becomes the same as the result.TDifferent Dimension Encounter
Card shown: Different Dimension Encounter · TRAPDifferent Dimension EncounterTrapCARDTrapATTRIBUTETRAPRACE—If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.TDifferent Dimension Ground
Card shown: Different Dimension Ground · TRAPDifferent Dimension GroundTrapCARDTrapATTRIBUTETRAPRACE—This turn, any monster sent to the GY is banished instead.TDig of Destiny
Card shown: Dig of Destiny · TRAPDig of DestinyTrapCARDTrapATTRIBUTETRAPRACE—When you take battle damage: Draw 1 card. If this card in its owner’s control is destroyed by an opponent’s card effect: You can draw cards, equal to the number of “Dig of Destiny” in your Graveyard.TDimension Gate
Card shown: Dimension Gate · TRAPDimension GateTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 monster you control; banish that target face-up. When an opponent’s monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card’s eff…TDimension Guardian
Card shown: Dimension Guardian · TRAPDimension GuardianTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 face-up Attack Position monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card.TDimension Mirage
Card shown: Dimension Mirage · TRAPDimension MirageTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted mon…TDimension Reflector
Card shown: Dimension Reflector · TRAPDimension ReflectorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster’s ATK. (This card is also still a…TDimension Slice
Card shown: Dimension Slice · TRAPDimension SliceTrapCARDTrapATTRIBUTETRAPRACE—When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.TDimension Sphinx
Card shown: Dimension Sphinx · TRAPDimension SphinxTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 face-up Attack Position monster you control. Once per battle, during the Battle Step, if it is attacked by an opponent’s monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster’s ATK and the targeted mo…TDimension Wall
Card shown: Dimension Wall · TRAPDimension WallTrapCARDTrapATTRIBUTETRAPRACE—Activate only when an opponent’s monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.TDimensional Barrier
Card shown: Dimensional Barrier · TRAPDimensional BarrierTrapForbiddenCARDTrapATTRIBUTETRAPRACE—Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 “Dimensional Barrier” per tu…TDimensional Inversion
Card shown: Dimensional Inversion · TRAPDimensional InversionTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a monster(s) you own is removed from play by an opponent’s effect. Special Summon 1 of those monsters.TDimensional Prison
Card shown: Dimensional Prison · TRAPDimensional PrisonTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target that attacking monster; banish that target.TDinomist Eruption
Card shown: Dinomist Eruption · TRAPDinomist EruptionTrapCARDTrapATTRIBUTETRAPRACE—If a “Dinomist” monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.TDinomist Rush
Card shown: Dinomist Rush · TRAPDinomist RushTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Dinomist” monster from your Deck, and if you do, it is unaffected by other cards’ effects, also destroy it during the End Phase. You can only activate 1 “Dinomist Rush” per turn.TDinomists Howling
Card shown: Dinomists Howling · TRAPDinomists HowlingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can place 1 or 2 “Dinomist” Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except “Dinomist” monsters (even if this card leaves the field). Once per turn, if this card is already face…TDinomorphia Alert
Card shown: Dinomorphia Alert · TRAPDinomorphia AlertTrapCARDTrapATTRIBUTETRAPRACE—Pay half your LP; Special Summon up to 2 “Dinomorphia” monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except “Dinomorphia” monsters. When your opponent activates a card or effe…TDinomorphia Brute
Card shown: Dinomorphia Brute · TRAPDinomorphia BruteTrapCARDTrapATTRIBUTETRAPRACE—Pay half your LP; destroy 1 “Dinomorphia” monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent’s card effects this turn. You can only…TDinomorphia Domain
Card shown: Dinomorphia Domain · TRAPDinomorphia DomainTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase: Pay half your LP; Fusion Summon 1 “Dinomorphia” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no ef…TDinomorphia Frenzy
Card shown: Dinomorphia Frenzy · TRAPDinomorphia FrenzyTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s Main Phase: Pay half your LP; Fusion Summon 1 “Dinomorphia” Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can b…TDinomorphia Intact
Card shown: Dinomorphia Intact · TRAPDinomorphia IntactTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated, while you control a “Dinomorphia” card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are…TDinomorphia Reversion
Card shown: Dinomorphia Reversion · TRAPDinomorphia ReversionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterIf you control a “Dinomorphia” Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap’s effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card fro…TDinomorphia Shell
Card shown: Dinomorphia Shell · TRAPDinomorphia ShellTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterAt the start of your opponent’s Battle Phase: Pay half your LP; Special Summon 1 “Dinomorphia Token” (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except t…TDinomorphia Sonic
Card shown: Dinomorphia Sonic · TRAPDinomorphia SonicTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, while you control a “Dinomorphia” monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 “Dinomorphia” monster you control. During damage calculation, while your LP are 2000 or less, if you would take battl…TDisappear
Card shown: Disappear · TRAPDisappearTrapCARDTrapATTRIBUTETRAPRACE—Remove from play 1 card from your opponent’s Graveyard.TDisarm
Card shown: Disarm · TRAPDisarmTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterReturn 1 “Gladiator Beast” card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.TDisarmament
Card shown: Disarmament · TRAPDisarmamentTrapCARDTrapATTRIBUTETRAPRACE—Destroy all Equip Cards on the field.TDiscord
Card shown: Discord · TRAPDiscordTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNeither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.TDiscordance of the Tistina
Card shown: Discordance of the Tistina · TRAPDiscordance of the TistinaTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●If you control a “Tistina” monster: Banish 1 card from your opponent’s GY, face-down.<br>●If you control a “Tistina” monster Special Summoned from the Extra Deck: Banish all cards from your opponent’s GY, face-down.<br>You can banish this card from your GY, then tar…TDistrust Paranoia
Card shown: Distrust Paranoia · TRAPDistrust ParanoiaTrapCARDTrapATTRIBUTETRAPRACE—Take control of all your opponent’s monsters in this card’s column. If this Set card in its owner’s control has left the field by an opponent’s effect, and is now in the GY or banished: You can Special Summon this card as an Effect Monster (Fiend/DARK/Level 10/ATK 4000/DEF 4000) with the following…TDisturbance Strategy
Card shown: Disturbance Strategy · TRAPDisturbance StrategyTrapCARDTrapATTRIBUTETRAPRACE—Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.TDivine Punishment
Card shown: Divine Punishment · TRAPDivine PunishmentTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated, while “The Sanctuary in the Sky” is on the field: Negate the activation, and if you do, destroy it.TDivine Relic Mjollnir
Card shown: Divine Relic Mjollnir · TRAPDivine Relic MjollnirTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Aesir” monster you control; it can make a second attack during each Battle Phase this turn.TDivine Wrath
Card shown: Divine Wrath · TRAPDivine WrathTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.TDizzying Winds of Yosen Village
Card shown: Dizzying Winds of Yosen Village · TRAPDizzying Winds of Yosen VillageTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card only if you control a Level 6 or higher “Yosenju” monster. While you have a “Yosenju” card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a “Yosenju” monster.TDNA Checkup
Card shown: DNA Checkup · TRAPDNA CheckupTrapCARDTrapATTRIBUTETRAPRACE—Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.TDNA Surgery
Card shown: DNA Surgery · TRAPDNA SurgeryTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.TDNA Transplant
Card shown: DNA Transplant · TRAPDNA TransplantTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by declaring 1 monster Attribute. All face-up monsters become that Attribute.TDo a Barrel Roll
Card shown: Do a Barrel Roll · TRAPDo a Barrel RollTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell Card, Trap Card, or monster effect is activated: Tribute all “Mecha Phantom Beast Tokens” you control; negate the activation, and if you do, destroy it.TDoble Passe
Card shown: Doble Passe · TRAPDoble PasseTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack on a face-up Attack Position monster you control: Make your opponent’s attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly…TDogmatika Encounter
Card shown: Dogmatika Encounter · TRAPDogmatika EncounterTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●Special Summon 1 “Dogmatika” monster or “Fallen of Albaz” from your hand.<br>●Add to your hand or Special Summon 1 “Dogmatika” monster or “Fallen of Albaz” from your GY.<br>You can only activate 1 “Dogmatika Encounter” per turn.TDogmatika Genesis
Card shown: Dogmatika Genesis · TRAPDogmatika GenesisTrapCARDTrapATTRIBUTETRAPRACE—Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 “D…TDogmatika Punishment
Card shown: Dogmatika Punishment · TRAPDogmatika PunishmentTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 “Dogmatik…TDogmatikaturgy
Card shown: Dogmatikaturgy · TRAPDogmatikaturgyTrapCARDTrapATTRIBUTETRAPRACE—Ritual Summon 1 “Dogmatika” Ritual Monster from your hand or Deck by Tributing “Dogmatika” monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish this card, th…TDominus Impulse
Card shown: Dominus Impulse · TRAPDominus ImpulseTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot…TDominus Purge
Card shown: Dominus Purge · TRAPDominus PurgeTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand…TDominus Spark
Card shown: Dominus Spark · TRAPDominus SparkTrapCARDTrapATTRIBUTETRAPRACE—During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated…TDominus Spiral
Card shown: Dominus Spiral · TRAPDominus SpiralTrapCARDTrapATTRIBUTETRAPRACE—During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their…TDoodlebook – Uh uh uh!
Card shown: Doodlebook – Uh uh uh! · TRAPDoodlebook – Uh uh uh!TrapCARDTrapATTRIBUTETRAPRACE—When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 “Doodle Beast” monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this car…TDoomZ Destruction
Card shown: DoomZ Destruction · TRAPDoomZ DestructionTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “DoomZ” Xyz Monster you control; equip this card to it with the following effect.<br>●Cards cannot be added from the Main Deck to your opponent’s hand except by drawing them.<br>If this card is destroyed by card effect: You can target 1 face-up monster on the field; equip 1 “DoomZ” monster…TDoppelganger
Card shown: Doppelganger · TRAPDoppelgangerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent.TDora of Fate
Card shown: Dora of Fate · TRAPDora of FateTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card during your opponent’s turn. Select 1 face-up monster on your opponent’s side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent’s Life Points equal to the Level of the…TDouble Cipher
Card shown: Double Cipher · TRAPDouble CipherTrapCARDTrapATTRIBUTETRAPRACE—If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as…TDouble Dai
Card shown: Double Dai · TRAPDouble DaiTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck.<br>●Target 1 Warrior monster you control; Special Summon 1 EARTH Warrior monster with an equal or lower Level from your Deck or GY.<br>You can only activate 1 “Double Dai” per turn.TDouble Dragon Descent
Card shown: Double Dragon Descent · TRAPDouble Dragon DescentTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster’s, also its effects a…TDouble Dust Tornado Twins
Card shown: Double Dust Tornado Twins · TRAPDouble Dust Tornado TwinsTrapCARDTrapATTRIBUTETRAPRACE—Target any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set cards as possible (min. 1), then you can Set Spells/Traps from your hand equal to the number of cards returned to your hand by this effect. You can only activate 1 “Double Dust To…TDouble Hooking
Card shown: Double Hooking · TRAPDouble HookingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 “Double Hooking” per turn.TDouble Magical Arm Bind
Card shown: Double Magical Arm Bind · TRAPDouble Magical Arm BindTrapCARDTrapATTRIBUTETRAPRACE—Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.TDouble Payback
Card shown: Double Payback · TRAPDouble PaybackTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only when you take 1000 or more damage from your opponent’s card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent’s next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter o…TDouble Tag Team
Card shown: Double Tag Team · TRAPDouble Tag TeamTrapCARDTrapATTRIBUTETRAPRACE—Activate only when you Special Summon a “Gladiator Beast” monster. Special Summon 1 Level 4 or lower “Gladiator Beast” monster from your hand or Deck.TDouble Trap Hole
Card shown: Double Trap Hole · TRAPDouble Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.TDouble-Edged Sword Technique
Card shown: Double-Edged Sword Technique · TRAPDouble-Edged Sword TechniqueTrapCARDTrapATTRIBUTETRAPRACE—Target 2 “Six Samurai” monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters’ ATK.TDraco-Utopian Aura
Card shown: Draco-Utopian Aura · TRAPDraco-Utopian AuraTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.<br>●Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your…TDracotail Flame
Card shown: Dracotail Flame · TRAPDracotail FlameTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 “Dracotail” card from your GY or banishment on the bottom of the Deck, except “Dracotail Flame”, then draw 1 card. You can only activate 1 “Dracotail Flame” per turn.TDracotail Horn
Card shown: Dracotail Horn · TRAPDracotail HornTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 “Dracotail” card from your GY or banishment on the bottom of the Deck, except “Dracotail Horn”, then draw 1 card. You can only activate 1 “Dracotail Horn” per turn.TDracotail Sting
Card shown: Dracotail Sting · TRAPDracotail StingTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster and/or 1 Spell/Trap in your opponent’s GY; banish them, then you can place 1 “Dracotail” card from your GY or banishment on the bottom of your Deck, except “Dracotail Sting”, then draw 1 card. You can only activate 1 “Dracotail Sting” per turn.TDragon Capture Jar
Card shown: Dragon Capture Jar · TRAPDragon Capture JarTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousChange all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.TDragon’s Bind
Card shown: Dragon’s Bind · TRAPDragon’s BindTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card.TDragon’s Mind
Card shown: Dragon’s Mind · TRAPDragon’s MindTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each e…TDragon’s Rage
Card shown: Dragon’s Rage · TRAPDragon’s RageTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.TDragon’s Rebirth
Card shown: Dragon’s Rebirth · TRAPDragon’s RebirthTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY.TDragoncarnation
Card shown: Dragoncarnation · TRAPDragoncarnationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 of your banished Dragon-Type monsters; add that target to your hand.TDragonmaid Downtime
Card shown: Dragonmaid Downtime · TRAPDragonmaid DowntimeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 “Dragonmaid” monster you control, then activate 1 of these effects;<br>●Return it to the hand, and if you do, add 1 “Dragonmaid” card from your Deck to your hand, except “Dragonmaid Downtime”.<br>●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to t…TDragonmaid Tidying
Card shown: Dragonmaid Tidying · TRAPDragonmaid TidyingTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 “Dragonmaid” monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 “D…TDragunity Legion
Card shown: Dragunity Legion · TRAPDragunity LegionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except “Dragunity” monsters.<br>●Target 1 “Dragunity” Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position.<br>●Target 1 “Dragunity” monster you control; equip that target…TDragunity Oubliette
Card shown: Dragunity Oubliette · TRAPDragunity OublietteTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card while you control a “Dragunity” Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 “Dragunity” monster, you can have 1 “Dragunity” monster you control gain 100 ATK for each face-up card that is curre…TDraining Shield
Card shown: Draining Shield · TRAPDraining ShieldTrapCARDTrapATTRIBUTETRAPRACE—If an opponent’s monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target’s ATK.TDramatic Rescue
Card shown: Dramatic Rescue · TRAPDramatic RescueTrapCARDTrapATTRIBUTETRAPRACE—When a card is activated that targets an “Amazoness” monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand.TDrastic Drop Off
Card shown: Drastic Drop Off · TRAPDrastic Drop OffTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.TDraw Discharge
Card shown: Draw Discharge · TRAPDraw DischargeTrapCARDTrapATTRIBUTETRAPRACE—When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 “Draw Discharge” per turn.TDream Mirror Fantasy
Card shown: Dream Mirror Fantasy · TRAPDream Mirror FantasyTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Dream Mirror” monster: Target 1 each of your banished “Dream Mirror of Joy” and “Dream Mirror of Terror”; shuffle them into the Deck, and if you do, banish 1 card on the field. If a “Dream Mirror” card(s) you control would be destroyed by battle or card effect, you can banish this…TDream Mirror Hypnagogia
Card shown: Dream Mirror Hypnagogia · TRAPDream Mirror HypnagogiaTrapCARDTrapATTRIBUTETRAPRACE—Choose 1 “Dream Mirror of Joy” and 1 “Dream Mirror of Terror” from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent’s Field Zone, face-up. You can only activate 1 “Dream Mirror Hypnagogia” per turn.TDream Mirror Oneiromancy
Card shown: Dream Mirror Oneiromancy · TRAPDream Mirror OneiromancyTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate 1 of these effects.<br>●When your opponent activates a Spell/Trap Card while a “Dream Mirror of Joy” is in a Field Zone: Negate the activation, and if you do, destroy that card.<br>●When your opponent would Special Summon monster(s) while a “Dream Mirror of Terror” is in a Field Zone: Nega…TDream Mirror Recap
Card shown: Dream Mirror Recap · TRAPDream Mirror RecapTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a “Dream Mirror” monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your “Dream Mirror of Joy” or “Dream Mirror of Terror” that is banished or in y…TDried Winds
Card shown: Dried Winds · TRAPDried WindsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an “Aroma” monster and your LP are at least 3000 higher than your opponent’s: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal…TDriving Snow
Card shown: Driving Snow · TRAPDriving SnowTrapCARDTrapATTRIBUTETRAPRACE—You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.TDrop Off
Card shown: Drop Off · TRAPDrop OffTrapCARDTrapATTRIBUTETRAPRACE—When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.TDrowning Mirror Force
Card shown: Drowning Mirror Force · TRAPDrowning Mirror ForceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares a direct attack: Shuffle all your opponent’s Attack Position monsters into the Deck.TDrytron Meteor Shower
Card shown: Drytron Meteor Shower · TRAPDrytron Meteor ShowerTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 “Drytron Meteor Shower” per turn.TDual Avatar Ascendance
Card shown: Dual Avatar Ascendance · TRAPDual Avatar AscendanceTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Dual Avatar” monster you control; destroy it, and if you do, Special Summon 1 “Dual Avatar” monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can b…TDual Avatar Compact
Card shown: Dual Avatar Compact · TRAPDual Avatar CompactTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase: Banish 1 “Dual Avatar” Spell/Trap from your GY, except “Dual Avatar Compact”; this card’s effect becomes that Spell/Trap’s effect when that card is activated. You can only activate 1 “Dual Avatar Compact” per turn.TDual Avatar Return
Card shown: Dual Avatar Return · TRAPDual Avatar ReturnTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Dual Avatar” monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 “Dual Avatar Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 “Dual Avatar Return” per turn.TDust Storm of Gusto
Card shown: Dust Storm of Gusto · TRAPDust Storm of GustoTrapCARDTrapATTRIBUTETRAPRACE—Your opponent cannot activate cards or effects when “Gusto” monsters you control declare their attacks this turn.TDust Tornado
Card shown: Dust Tornado · TRAPDust TornadoTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.TDustflame Blast
Card shown: Dustflame Blast · TRAPDustflame BlastTrapCARDTrapATTRIBUTETRAPRACE—Banish all “Laval” monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card’s activation.TDuston Roller
Card shown: Duston Roller · TRAPDuston RollerTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster on the field; this turn, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. If this Set card you control is destroyed by your opponent’s card effect and sent to your Graveyard: You can add 1 “Duston” monster from your Deck to your hand.TDwimmered Glimmer
Card shown: Dwimmered Glimmer · TRAPDwimmered GlimmerTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 “Dwimmered Glimmer” per turn.TE.M.R.
Card shown: E.M.R. · TRAPE.M.R.TrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.TEarthbound Release
Card shown: Earthbound Release · TRAPEarthbound ReleaseTrapCARDTrapATTRIBUTETRAPRACE—When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 “Earthbound” monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).TEarthbound Resonance
Card shown: Earthbound Resonance · TRAPEarthbound ResonanceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect (except during the Damage Step): You can target 1 of them; each player takes damage equal to half its ATK. When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can…TEarthbound Wave
Card shown: Earthbound Wave · TRAPEarthbound WaveTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card while you control an “Earthbound Immortal” monster: Negate the activation, and if you do, destroy it.TEarthshaker
Card shown: Earthshaker · TRAPEarthshakerTrapCARDTrapATTRIBUTETRAPRACE—Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.TEatgaboon
Card shown: Eatgaboon · TRAPEatgaboonTrapCARDTrapATTRIBUTETRAPRACE—If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.TEbisu Shinsen Matsuri
Card shown: Ebisu Shinsen Matsuri · TRAPEbisu Shinsen MatsuriTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per Chain, if an Effect Monster(s) is Special Summoned (except during the Damage Step): You can target 1 of them; Special Summon 1 “Shinsen Token” (Aqua/WATER/Level 3/ATK 0/DEF 0) to its controller’s opponent’s field in Defense Position. Once per Battle Phase, at the start of the Battle Phase:…TEbon Arrow
Card shown: Ebon Arrow · TRAPEbon ArrowTrapCARDTrapATTRIBUTETRAPRACE—Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster’s ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroy…TEchelon of the Fire Kings
Card shown: Echelon of the Fire Kings · TRAPEchelon of the Fire KingsTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or…TEcho Oscillation
Card shown: Echo Oscillation · TRAPEcho OscillationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of “Echo Oscillation” once per turn.TEdge Hammer
Card shown: Edge Hammer · TRAPEdge HammerTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Elemental HERO Bladedge” to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target’s original ATK.TEisbahn
Card shown: Eisbahn · TRAPEisbahnTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.TEl Dorado Adelantado
Card shown: El Dorado Adelantado · TRAPEl Dorado AdelantadoTrapCARDTrapATTRIBUTETRAPRACE—If you control an “Eldlich” monster: Activate 1 of these effects;<br>●Shuffle 3 of your banished “Eldlixir” Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.<br>●Shuffle 3 of your banished “Golden Land” Spells/Traps with different names into your Deck,…TEldlixir of Scarlet Sanguine
Card shown: Eldlixir of Scarlet Sanguine · TRAPEldlixir of Scarlet SanguineTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 Zombie monster from your Deck or GY, but if you control no “Eldlich” monsters, you can only Special Summon “Eldlich” monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card f…TEldlixir of the Glorious Golden Land
Card shown: Eldlixir of the Glorious Golden Land · TRAPEldlixir of the Glorious Golden LandTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can pay 800 LP, then activate 1 of these effects;<br>●Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control “Eldlich the Golden Lord”, you can return 1 monster from the field to the hand.<br>●Set 1 of your ba…TElemental Absorber
Card shown: Elemental Absorber · TRAPElemental AbsorberTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousRemove from play 1 Monster Card in your hand to activate this card. Your opponent’s monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.TElemental Burst
Card shown: Elemental Burst · TRAPElemental BurstTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent’s side of the field.TElemental Recharge
Card shown: Elemental Recharge · TRAPElemental RechargeTrapCARDTrapATTRIBUTETRAPRACE—Gain 1000 Life Points for each face-up “Elemental HERO” monster you control.TElemental Training
Card shown: Elemental Training · TRAPElemental TrainingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent cannot target “Palace of the Elemental Lords” you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 “Elementsaber” monster from your Deck with a different original Attribute than that monster’s. You can s…TElfnotes: Aristeia of Trust
Card shown: Elfnotes: Aristeia of Trust · TRAPElfnotes: Aristeia of TrustTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can target 1 face-up monster you control; move that monster you control to another of your Main Monster Zones. When your opponent activates a Spell/Trap Card, while you control 3 or more “Elfnote” monsters: You can negate that effect, then if you control a Synchro Monster, you ca…TElfnotes: Quatrain of Succession
Card shown: Elfnotes: Quatrain of Succession · TRAPElfnotes: Quatrain of SuccessionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThe monster in your center Main Monster Zone cannot be banished by your opponent’s card effects. You can send 1 other Spell/Trap from your hand or field to the GY, then declare a Level from 1 to 4; Special Summon 1 “Elfnote Seraphim Token” (Plant/Tuner/FIRE/ATK 0/DEF 0) with the declared Level. Whi…TElfnotes: Rhapsodia of Madness
Card shown: Elfnotes: Rhapsodia of Madness · TRAPElfnotes: Rhapsodia of MadnessTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control a monster in your center Main Monster Zone, your opponent’s monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 “Elfnote” monster in your GY with a different original Attribute; Special Summon it, then if y…TEliminating the League
Card shown: Eliminating the League · TRAPEliminating the LeagueTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent’s hand and send all cards in their hand with the same name as that destroyed card to the GY.TEmbodiment of Apophis
Card shown: Embodiment of Apophis · TRAPEmbodiment of ApophisTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap).TEmbrace of the Tistina
Card shown: Embrace of the Tistina · TRAPEmbrace of the TistinaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent activates a monster effect on the field: You can target that monster; change it to face-down Defense Position. During the End Phase: You can target 1 face-down Defense Position monster your opponent controls; take control of that monster. You can only use each effect of “Embrace…TEmergency Apport
Card shown: Emergency Apport · TRAPEmergency ApportTrapCARDTrapATTRIBUTETRAPRACE—Target 1 of your Level 5 or lower Psychic monsters that is banished or in your GY; Special Summon it.TEmergeroid Call
Card shown: Emergeroid Call · TRAPEmergeroid CallTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a “roid” Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player’s Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 “roid” monste…TEmpty Machine
Card shown: Empty Machine · TRAPEmpty MachineTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThe first time this face-up card on the field would be destroyed by an opponent’s card effect, it is not destroyed. Once per turn, you can activate 1 of these effects.<br>●Discard 1 Level 10 monster; draw 1 card.<br>●If this is the only card in your Spell & Trap Zone: Target 1 “Timelord” monster in…TEnchanted Javelin
Card shown: Enchanted Javelin · TRAPEnchanted JavelinTrapCARDTrapATTRIBUTETRAPRACE—Increase your Life Points by the ATK of 1 attacking monster.TEnd of the Line
Card shown: End of the Line · TRAPEnd of the LineTrapCARDTrapATTRIBUTETRAPRACE—If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.TEnergy Drain
Card shown: Energy Drain · TRAPEnergy DrainTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.TEnergy-Absorbing Monolith
Card shown: Energy-Absorbing Monolith · TRAPEnergy-Absorbing MonolithTrapCARDTrapATTRIBUTETRAPRACE—Chain this card to an opponent’s card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.TEnervating Mist
Card shown: Enervating Mist · TRAPEnervating MistTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent’s hand size limit becomes 5.TEnlightenment
Card shown: Enlightenment · TRAPEnlightenmentTrapCARDTrapATTRIBUTETRAPRACE—You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent’s monster by battle. That monster can attack again (immediately).TEnma’s Judgment
Card shown: Enma’s Judgment · TRAPEnma’s JudgmentTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck.TEquip Shot
Card shown: Equip Shot · TRAPEquip ShotTrapCARDTrapATTRIBUTETRAPRACE—Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster a…TEradicator Epidemic Virus
Card shown: Eradicator Epidemic Virus · TRAPEradicator Epidemic VirusTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent’s hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all cards of that declared type.TEscalation of the Monarchs
Card shown: Escalation of the Monarchs · TRAPEscalation of the MonarchsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your opponent’s Main Phase or your opponent’s Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.TEscape from the Dark Dimension
Card shown: Escape from the Dark Dimension · TRAPEscape from the Dark DimensionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTarget 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.TEscape of the Unchained
Card shown: Escape of the Unchained · TRAPEscape of the UnchainedTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Unchained” monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 “Unchained” monster from your Deck. You can only use each effect of “Escape of the Unchained” once per turn.TEscapegoat
Card shown: Escapegoat · TRAPEscapegoatTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 monster; Special Summon 1 “Escapegoat Token” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token monster(s) you control would be destroyed by battle or card effec…TEternal Bond
Card shown: Eternal Bond · TRAPEternal BondTrapCARDTrapATTRIBUTETRAPRACE—Target any number of “Photon” monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 “Photon” monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes t…TEternal Chaos
Card shown: Eternal Chaos · TRAPEternal ChaosTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster’s, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 “…TEternal Dread
Card shown: Eternal Dread · TRAPEternal DreadTrapCARDTrapATTRIBUTETRAPRACE—Place 2 Clock Counters on each “Clock Tower Prison”.TEternal Favorite
Card shown: Eternal Favorite · TRAPEternal FavoriteTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can activate 1 of these effects (but you can only use each effect of “Eternal Favorite” once per turn);<br>●Special Summon 1 of your “Yubel” monsters that is banished or in your GY. Neither player can activate cards or effects when that monster is Special Summoned.<br>●If you con…TEternal Galaxy
Card shown: Eternal Galaxy · TRAPEternal GalaxyTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summon…TEternal Soul
Card shown: Eternal Soul · TRAPEternal SoulTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEvery “Dark Magician” in your Monster Zone is unaffected by your opponent’s card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of “Eternal Soul” once per turn. You can activate 1 of these effects;<br>●Special Summon 1 “Dark M…TEternal Sunshine
Card shown: Eternal Sunshine · TRAPEternal SunshineTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousMonsters you control gain 500 DEF for each “Ancient Fairy Dragon”, and monsters that mention it, that you control. Once per Chain: You can target 1 face-up monster your opponent controls; until the end of this turn, its ATK/DEF become halved, also its effects are negated. You can use this effect of…TEtude of the Branded
Card shown: Etude of the Branded · TRAPEtude of the BrandedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring either player’s turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Dragon monster. You can only use this effect of “Etude of the Branded” once per turn. While you control a “Bystial” monster, banish any…TEvenly Matched
Card shown: Evenly Matched · TRAPEvenly MatchedTrapCARDTrapATTRIBUTETRAPRACE—At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.TEvil Blast
Card shown: Evil Blast · TRAPEvil BlastTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a monster is Special Summoned to your opponent’s side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent’s Standby Phases, inflict 500 damage to your opponent.TEvil Eye Defeat
Card shown: Evil Eye Defeat · TRAPEvil Eye DefeatTrapCARDTrapATTRIBUTETRAPRACE—If you control an “Evil Eye” monster: Target 1 monster on the field, or up to 2 instead if “Evil Eye of Selene” is in your Spell & Trap Zone; return them to the hand. You can only activate 1 “Evil Eye Defeat” per turn.TEvil Eye Mesmerism
Card shown: Evil Eye Mesmerism · TRAPEvil Eye MesmerismTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an “Evil Eye” monster you control; take control of that monster. When that monster leaves the field, destroy this card. While “Evil Eye of Selene” is…TEvil Eye Retribution
Card shown: Evil Eye Retribution · TRAPEvil Eye RetributionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated, while you control an “Evil Eye” monster: Negate the activation, and if you do, destroy it. If “Evil Eye of Selene” is in your Spell & Trap Zone, this card’s activation and effect cannot be negated. You can only activate 1 “Evil Eye Retribution” per turn.TEvil★Twin Challenge
Card shown: Evil★Twin Challenge · TRAPEvil★Twin ChallengeTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Ki-sikil” monster or 1 “Lil-la” monster in your GY; Special Summon it, then you can apply the following effect.<br>●Immediately after this effect resolves, Link Summon 1 “Evil★Twin” Link Monster using monsters you control as material.<br>You can only activate 1 “Evil★Twin Challenge” per t…TEvil★Twin GG EZ
Card shown: Evil★Twin GG EZ · TRAPEvil★Twin GG EZTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can Tribute 1 “Ki-sikil” monster or 1 “Lil-la” monster, then activate 1 of the following effects.<br>●You can target 1 “Ki-sikil” monster or 1 “Lil-la” monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.<br>●When a card or effect is a…TEvil★Twin Present
Card shown: Evil★Twin Present · TRAPEvil★Twin PresentTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Ki-sikil” monster and control a “Lil-la” monster: Activate 1 of these effects;<br>●Target 1 “Ki-sikil” monster or 1 “Lil-la” monster you control and 1 face-up monster your opponent controls; switch control of those monsters.<br>●Target 1 Set Spell/Trap your opponent controls; shuf…TEvo-Branch
Card shown: Evo-Branch · TRAPEvo-BranchTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 “Evoltile” monster in face-down Defense Position from your Deck.TEvo-Instant
Card shown: Evo-Instant · TRAPEvo-InstantTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Reptile-Type monster; Special Summon 1 “Evolsaur” monster from your Deck.TEvo-Singularity
Card shown: Evo-Singularity · TRAPEvo-SingularityTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Evoltile” monster and 1 “Evolsaur” monster in your Graveyard; Special Summon 1 “Evolzar” Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials.TEvolutionary Bridge
Card shown: Evolutionary Bridge · TRAPEvolutionary BridgeTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is targeted for an attack: Target 1 “Evoltile” monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.TExchange of Despair and Hope
Card shown: Exchange of Despair and Hope · TRAPExchange of Despair and HopeTrapCARDTrapATTRIBUTETRAPRACE—If you control 3 or more EARTH Fairy monsters: Send as many monsters from the field to the GY as possible (min. 1), then each player can Special Summon monsters from their opponent’s GY to their own field, up to the number of monsters sent to their opponent’s GY by this effect, then, if a monster w…TExchange of Night and Day
Card shown: Exchange of Night and Day · TRAPExchange of Night and DayTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only use 1 “Exchange of Night and Day” effect per turn, and only once that turn. You can activate 1 of these effects;<br>●Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster…TExchange of the Spirit
Card shown: Exchange of the Spirit · TRAPExchange of the SpiritTrapCARDTrapATTRIBUTETRAPRACE—If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 “Exchange of the Spirit” per Duel.TExecute Protocols
Card shown: Execute Protocols · TRAPExecute ProtocolsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 “Borrel” monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of “Execute Protocols” once per turn.TExhausting Spell
Card shown: Exhausting Spell · TRAPExhausting SpellTrapCARDTrapATTRIBUTETRAPRACE—Remove all Spell Counters on the field.TExosister Returnia
Card shown: Exosister Returnia · TRAPExosister ReturniaTrapCARDTrapATTRIBUTETRAPRACE—If all monsters you control are “Exosister” monsters (min. 1): Pay 800 LP, then target 1 card your opponent controls or in their GY; banish it, then you can apply 1 of the following effects.<br>●Immediately after this effect resolves, Xyz Summon 1 “Exosister” Xyz Monster using monsters you control.…TExosister Vadis
Card shown: Exosister Vadis · TRAPExosister VadisTrapCARDTrapATTRIBUTETRAPRACE—Pay 800 LP; choose 1 “Exosister” monster from your Deck, then take 1 other “Exosister” monster from your Deck that is mentioned on that monster, and Special Summon both, but shuffle them into the Deck during the End Phase, also for the rest of this turn after this card resolves, you cannot Special…TExpendable Dai
Card shown: Expendable Dai · TRAPExpendable DaiTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.TExplosive Urchin
Card shown: Explosive Urchin · TRAPExplosive UrchinTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.TExterio’s Fang
Card shown: Exterio’s Fang · TRAPExterio’s FangTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only if you control a face-up “Naturia” monster and have at least 1 card in your hand. Negate the activation of an opponent’s Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.TExtinction on Schedule
Card shown: Extinction on Schedule · TRAPExtinction on ScheduleTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card’s activation.TEXTINGUISH!
Card shown: EXTINGUISH! · TRAPEXTINGUISH!TrapCARDTrapATTRIBUTETRAPRACE—(This card is always treated as a “Rescue-ACE” card.)<br>If you control a “Rescue-ACE” monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control “Rescue-ACE Hydrant”, your opponent cannot activate the effects of that destroyed monster, or of monsters with i…TExtra Buck
Card shown: Extra Buck · TRAPExtra BuckTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards.TExxod Fires of Rage
Card shown: Exxod Fires of Rage · TRAPExxod Fires of RageTrapCARDTrapATTRIBUTETRAPRACE—(This card is always treated as an “Exodd” and “Obliterate!!!” card.)<br>If you control a Level 10 or higher “Exodia” monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects;<br>●Add 1 “For…TEye of the Void
Card shown: Eye of the Void · TRAPEye of the VoidTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “Infernoid” monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.TF.A. Dead Heat
Card shown: F.A. Dead Heat · TRAPF.A. Dead HeatTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares a direct attack: You can Special Summon 1 “F.A.” monster from your Deck. You can only use this effect of “F.A. Dead Heat” once per turn. Once per battle, if your “F.A.” monster battles an opponent’s monster, before damage calculation: You can have both players ro…TF.A. Overheat
Card shown: F.A. Overheat · TRAPF.A. OverheatTrapCARDTrapATTRIBUTETRAPRACE—If only your opponent controls a monster: Special Summon 1 “F.A.” monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 “F.A.” Field Spell dir…TFabled Treason
Card shown: Fabled Treason · TRAPFabled TreasonTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Fabled” monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 “Fabled Treason” per turn.TFace-Off
Card shown: Face-Off · TRAPFace-OffTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.TFairy Box
Card shown: Fairy Box · TRAPFairy BoxTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent’s monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster’s ATK becomes 0 until the end of the Battle Phase. Once per turn, during your Standby Phase, pay 500 LP, or destroy this card.TFairy Wind
Card shown: Fairy Wind · TRAPFairy WindTrapCARDTrapATTRIBUTETRAPRACE—Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.TFairy’s Hand Mirror
Card shown: Fairy’s Hand Mirror · TRAPFairy’s Hand MirrorTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.TFake Explosion
Card shown: Fake Explosion · TRAPFake ExplosionTrapCARDTrapATTRIBUTETRAPRACE—Activate only when an opponent’s monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 “Summon Reactor ・SK” from your hand or Graveyard.TFake Feather
Card shown: Fake Feather · TRAPFake FeatherTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Blackwing” monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent’s Graveyard. The effect of this card will be same as the selected Normal Trap Card.TFake Trap
Card shown: Fake Trap · TRAPFake TrapTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed,…TFallen Angel in Darkness
Card shown: Fallen Angel in Darkness · TRAPFallen Angel in DarknessTrapCARDTrapATTRIBUTETRAPRACE—(This card is always treated as a “Darklord” card.)<br>Send 1 Fairy monster from your hand or face-up field to the GY; Special Summon 1 “Darklord” monster from your hand, Deck, or banishment, ignoring its Summoning conditions. You can only activate 1 “Fallen Angel in Darkness” per turn.TFallen Sanctuary
Card shown: Fallen Sanctuary · TRAPFallen SanctuaryTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: Set 1 “The Sanctuary in the Sky”, or 1 Spell/Trap that mentions it, directly from your Deck. This card’s name becomes “The Sanctuary in the Sky” while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent cont…TFarewelcome Labrynth
Card shown: Farewelcome Labrynth · TRAPFarewelcome LabrynthTrapCARDTrapATTRIBUTETRAPRACE—When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-“Labrynth” Normal Trap from your hand or Deck.TFatal Abacus
Card shown: Fatal Abacus · TRAPFatal AbacusTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner’s Life Points.TFateful Hour
Card shown: Fateful Hour · TRAPFateful HourTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.TFavorite Contact
Card shown: Favorite Contact · TRAPFavorite ContactTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 Fusion Monster from your Extra Deck that mentions a “HERO” monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you pl…TFeather Wind
Card shown: Feather Wind · TRAPFeather WindTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated while you control a face-up “Elemental HERO Avian”: Negate the activation and destroy it.TFerret Flames
Card shown: Ferret Flames · TRAPFerret FlamesTrapCARDTrapATTRIBUTETRAPRACE—If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle face-up monsters they control into the Deck (their choice), except monsters with 0 ATK, so that the combined ATK of the remaining monsters they control becomes less than or equal to…TFiend Comedian
Card shown: Fiend Comedian · TRAPFiend ComedianTrapCARDTrapATTRIBUTETRAPRACE—Toss a coin and call it. If you call it right, all your opponent’s cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent’s Graveyard from your Deck to your Graveyard.TFiend Griefing
Card shown: Fiend Griefing · TRAPFiend GriefingTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in your opponent’s GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY.TFiend’s Hand Mirror
Card shown: Fiend’s Hand Mirror · TRAPFiend’s Hand MirrorTrapCARDTrapATTRIBUTETRAPRACE—Switch the opponent’s Spell Card effect that targets 1 Spell or Trap Card to another correct target.TFiendish Chain
Card shown: Fiendish Chain · TRAPFiendish ChainTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.TFiendish Golem
Card shown: Fiendish Golem · TRAPFiendish GolemTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled “Red Dragon Archfiend” or a Synchro Monster that mentions it, you can Set 1 “Fiendish Chain” directly from your Deck or GY.TFiendish Portrait
Card shown: Fiendish Portrait · TRAPFiendish PortraitTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card re…TFiendsmith in Paradise
Card shown: Fiendsmith in Paradise · TRAPFiendsmith in ParadiseTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 “Fiendsmith” monster from your Deck or Extra Deck to the GY. Yo…TFiendsmith Kyrie
Card shown: Fiendsmith Kyrie · TRAPFiendsmith KyrieTrapCARDTrapATTRIBUTETRAPRACE—This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that ar…TFiery Fervor
Card shown: Fiery Fervor · TRAPFiery FervorTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster’s original ATK, the ATK of the equipped monster becomes double the equipped monster’s original ATK, during the Damage Step only.TFighting Dirty
Card shown: Fighting Dirty · TRAPFighting DirtyTrapCARDTrapATTRIBUTETRAPRACE—If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 “Fighting Dirty” per turn.TFinal Attack Orders
Card shown: Final Attack Orders · TRAPFinal Attack OrdersTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.TFinal Fusion
Card shown: Final Fusion · TRAPFinal FusionTrapCARDTrapATTRIBUTETRAPRACE—During either player’s Battle Step, when a Fusion Monster you control battles an opponent’s Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.TFinal Geas
Card shown: Final Geas · TRAPFinal GeasTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) with an original Level of 7 or higher is sent from each player’s field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choi…TFine
Card shown: Fine · TRAPFineTrapCARDTrapATTRIBUTETRAPRACE—Discard 2 cards.TFire Darts
Card shown: Fire Darts · TRAPFire DartsTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent’s Life Points equal to the total result of the die rolls x 100 points.TFire Formation – Kaiyo
Card shown: Fire Formation – Kaiyo · TRAPFire Formation – KaiyoTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.TFire Formation – Tenken
Card shown: Fire Formation – Tenken · TRAPFire Formation – TenkenTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type…TFire Formation – Tensen
Card shown: Fire Formation – Tensen · TRAPFire Formation – TensenTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.TFire Lake of the Burning Abyss
Card shown: Fire Lake of the Burning Abyss · TRAPFire Lake of the Burning AbyssTrapCARDTrapATTRIBUTETRAPRACE—Send 2 face-up “Burning Abyss” monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.TFirewall
Card shown: Firewall · TRAPFirewallTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card.TFirst-Aid Squad
Card shown: First-Aid Squad · TRAPFirst-Aid SquadTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You ca…TFish Depth Charge
Card shown: Fish Depth Charge · TRAPFish Depth ChargeTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Fish monster, then target 1 card on the field; destroy that target, and if you do, draw 1 card.TFish Rain
Card shown: Fish Rain · TRAPFish RainTrapCARDTrapATTRIBUTETRAPRACE—When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)TFists of the Unrivaled Tenyi
Card shown: Fists of the Unrivaled Tenyi · TRAPFists of the Unrivaled TenyiTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent’s card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.TFive Brothers Explosion
Card shown: Five Brothers Explosion · TRAPFive Brothers ExplosionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent’s card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard.TFlame Coating Metalmorph
Card shown: Flame Coating Metalmorph · TRAPFlame Coating MetalmorphTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 face-up monster that mentions “Max Metalmorph”; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions “Max Metalmorph” from your Deck, ignoring its Summoning conditions, then you can equip this card to it with the following effect.<br>●If the equipped monster would be d…TFlame Swordsdance
Card shown: Flame Swordsdance · TRAPFlame SwordsdanceTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is “Flame Swordsman” or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent’s Battle Phase: You can banish this card from y…TFlamvell Counter
Card shown: Flamvell Counter · TRAPFlamvell CounterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your GY; negate the activation, and if you do, destroy it.TFlashbang
Card shown: Flashbang · TRAPFlashbangTrapCARDTrapATTRIBUTETRAPRACE—Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.TFloodgate Trap Hole
Card shown: Floodgate Trap Hole · TRAPFloodgate Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.TFloowandereeze and the Dreaming Town
Card shown: Floowandereeze and the Dreaming Town · TRAPFloowandereeze and the Dreaming TownTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position.…TFloowandereeze and the Scary Sea
Card shown: Floowandereeze and the Scary Sea · TRAPFloowandereeze and the Scary SeaTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up…TFluffal Crane
Card shown: Fluffal Crane · TRAPFluffal CraneTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Fluffal” monster(s) you control is destroyed by your opponent’s attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.TFollow Wing
Card shown: Follow Wing · TRAPFollow WingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent’s card effects. At the start of the Damage Step, if it battles an opponent’s Level 5 or higher monster: You can destroy that opponent’s monster, and if you do, the targeted Synchro Monst…TFoolish Graverobber
Card shown: Foolish Graverobber · TRAPFoolish GraverobberTrapCARDTrapATTRIBUTETRAPRACE—Send 1 card that mentions “Dark Time Wizard” from your Deck to the GY, except “Foolish Graverobber”, then you can Special Summon 1 monster from either GY to your field. You can banish this card from your GY; Set 1 of the following cards to your field.<br>●Spell/Trap that mentions “Dark Time Wizard”…TFoolish Revival
Card shown: Foolish Revival · TRAPFoolish RevivalTrapCARDTrapATTRIBUTETRAPRACE—Select 1 monster from your opponent’s Graveyard, and Special Summon it in face-up Defense Position on your opponent’s side of the field.TFoolish Trap Hole
Card shown: Foolish Trap Hole · TRAPFoolish Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When a monster effect is activated on your opponent’s field, during a turn your opponent has Special Summoned: Destroy the monster that activated its effect, then if your opponent controls a card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, destroy them.TForbidden Apocrypha
Card shown: Forbidden Apocrypha · TRAPForbidden ApocryphaTrapCARDTrapATTRIBUTETRAPRACE—Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY.TForbidden Ritual Art
Card shown: Forbidden Ritual Art · TRAPForbidden Ritual ArtTrapCARDTrapATTRIBUTETRAPRACE—Ritual Summon 1 Ritual Monster from your GY by banishing monsters from your GY whose total Levels equal the Level of the Ritual Monster, but destroy it during the End Phase. You can banish this card from your GY; once this turn, when you Ritual Summon, you can also use Ritual Monster(s) in your GY…TForced Back
Card shown: Forced Back · TRAPForced BackTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterNegate the Normal Summon or Flip Summon of a monster and return it to its owner’s hand.TForced Ceasefire
Card shown: Forced Ceasefire · TRAPForced CeasefireTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn.TForced Requisition
Card shown: Forced Requisition · TRAPForced RequisitionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.TForge a New Future
Card shown: Forge a New Future · TRAPForge a New FutureTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it.<br>●1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original n…TForgotten Temple of the Deep
Card shown: Forgotten Temple of the Deep · TRAPForgotten Temple of the DeepTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile this card is on the field, this card’s name becomes “Umi”. Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.TFormation Union
Card shown: Formation Union · TRAPFormation UnionTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of the following effects.<br>●Target 1 face-up Union monster you control; equip it to 1 appropriate monster you control.<br>●Unequip 1 Union monster you control that is an Equip Card and Special Summon it in Attack Position.TFortune Lady Rewind
Card shown: Fortune Lady Rewind · TRAPFortune Lady RewindTrapCARDTrapATTRIBUTETRAPRACE—Target any number of your banished “Fortune Lady” monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 “Fortune Lady Rewind” per turn.TFossil Excavation
Card shown: Fossil Excavation · TRAPFossil ExcavationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.TFragment Fusion
Card shown: Fragment Fusion · TRAPFragment FusionTrapCARDTrapATTRIBUTETRAPRACE—Banish from your Graveyard the Fusion Material Monsters that are listed on a “Gem-Knight” Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.TFraud Freeze
Card shown: Fraud Freeze · TRAPFraud FreezeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a “Flower Cardian” Synchro Monster, send this card to the…TFree-Range Monsters
Card shown: Free-Range Monsters · TRAPFree-Range MonstersTrapCARDTrapATTRIBUTETRAPRACE—During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster.TFrightfur Jar
Card shown: Frightfur Jar · TRAPFrightfur JarTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThis card’s name becomes “Toy Vendor” while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an “Edge Imp” monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is se…TFrightfur March
Card shown: Frightfur March · TRAPFrightfur MarchTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen an opponent’s Spell/Trap Card, or monster effect, is activated that targets a “Frightfur” monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted “Frightfur” monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or highe…TFroggy Forcefield
Card shown: Froggy Forcefield · TRAPFroggy ForcefieldTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a face-up “Frog” monster you control, except “Frog the Jam”, is selected as an attack target. Destroy all Attack Position monsters your opponent controls.TFrozen Domain of the Ice Barrier
Card shown: Frozen Domain of the Ice Barrier · TRAPFrozen Domain of the Ice BarrierTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYour opponent cannot activate cards or effects in response to the activation of your “Ice Barrier” monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 “Ice Barrier” monster you control, then…TFrozen Soul
Card shown: Frozen Soul · TRAPFrozen SoulTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when your Life Points are at least 2000 lower than your opponent’s. Skip your opponent’s next Battle Phase.TFruits of Kozaky’s Studies
Card shown: Fruits of Kozaky’s Studies · TRAPFruits of Kozaky’s StudiesTrapCARDTrapATTRIBUTETRAPRACE—Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.TFuh-Rin-Ka-Zan
Card shown: Fuh-Rin-Ka-Zan · TRAPFuh-Rin-Ka-ZanTrapCARDTrapATTRIBUTETRAPRACE—When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.<br>●Destroy all monsters your opponent controls.<br>●Destroy all Spell and Trap Cards your opponent controls.<br>●Discard 2 random cards from your opponent’s hand.<br>●Draw 2 cards.TFuhma Wave
Card shown: Fuhma Wave · TRAPFuhma WaveTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster.TFukubiki
Card shown: Fukubiki · TRAPFukubikiTrapCARDTrapATTRIBUTETRAPRACE—Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to that player’s hand, also send the card with the lower ATK to that player’s GY (Spells/Traps, and monsters with ? ATK, are treated as 0). If tied, place those cards on the bottoms…TFull Force Virus
Card shown: Full Force Virus · TRAPFull Force VirusTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 DARK monster with 2000 or more DEF; look at your opponent’s hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less DEF.TFull House
Card shown: Full House · TRAPFull HouseTrapCARDTrapATTRIBUTETRAPRACE—Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.TFull Salvo
Card shown: Full Salvo · TRAPFull SalvoTrapCARDTrapATTRIBUTETRAPRACE—When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.TFull-Armored Xyz
Card shown: Full-Armored Xyz · TRAPFull-Armored XyzTrapCARDTrapATTRIBUTETRAPRACE—If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell…TFurtive Techniques Fur Hire, Fur All Your Ultimate Moves
Card shown: Furtive Techniques Fur Hire, Fur All Your Ultimate Moves · TRAPFurtive Techniques Fur Hire, Fur All Your Ultimate MovesTrapCARDTrapATTRIBUTETRAPRACE—Target face-up cards on the field, up to the number of monsters “Fur Hire” you control with different names; destroy those targeted cards, or if you control at least 1 each of Level 8 or higher and Link-3 or higher monsters “Fur Hire”, you can banish those targeted cards instead. If a Level 8 or hi…TFuse Line
Card shown: Fuse Line · TRAPFuse LineTrapCARDTrapATTRIBUTETRAPRACE—While this card is Set: Target 1 card on the field in this card’s column; destroy it.TFusion Duplication
Card shown: Fusion Duplication · TRAPFusion DuplicationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Fusion” or “Polymerization” Normal or Quick-Play Spell in either GY; banish that Spell, then apply that Spell’s effect when that card is activated. You can only activate 1 “Fusion Duplication” per turn.TFusion Fright Waltz
Card shown: Fusion Fright Waltz · TRAPFusion Fright WaltzTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Frightfur” Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monst…TFusion Guard
Card shown: Fusion Guard · TRAPFusion GuardTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.TFusion Reserve
Card shown: Fusion Reserve · TRAPFusion ReserveTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 “Polymerization” from your Graveyard to your hand.TGagaga Escape
Card shown: Gagaga Escape · TRAPGagaga EscapeTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect, while you control a “Gagaga” monster: Negate the activation, then you can discard 1 card, and if you do, Special Summon 1 “Gagaga” monster from your Deck. You can banish this card from your GY; change as many “Gagaga” monsters you control as possible t…TGagagaguard
Card shown: Gagagaguard · TRAPGagagaguardTrapCARDTrapATTRIBUTETRAPRACE—If you control 2 or more face-up “Gagaga” monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.TGagagarush
Card shown: Gagagarush · TRAPGagagarushTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Gagaga” monster(s) you control is targeted by the effect of an opponent’s monster: Negate the effect of that opponent’s monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster’s ATK or DEF in the Graveyard (whichever is higher).TGagagashield
Card shown: Gagagashield · TRAPGagagashieldTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.TGamble
Card shown: Gamble · TRAPGambleTrapCARDTrapATTRIBUTETRAPRACE—You can only activate this card when your opponent’s hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.TGamma Summon
Card shown: Gamma Summon · TRAPGamma SummonTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 “Aleister” monster or 1 Fusion Monster from your GY; Special Summon 1 “Invoked” monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster is banished face-up, while this card is in your GY (except during the Damage Step): You can bani…TGamushara
Card shown: Gamushara · TRAPGamusharaTrapCARDTrapATTRIBUTETRAPRACE—When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster’s original ATK in the G…TGarden of Talistones
Card shown: Garden of Talistones · TRAPGarden of TalistonesTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control 5 cards in your Spell & Trap Zone, any battle damage a player takes is halved, also once per turn, you can activate 1 Continuous Trap Card the turn it was Set. During the Standby Phase: You can reveal 5 Continuous Traps from your Deck with different names, your opponent randomly p…TGeargiagear
Card shown: Geargiagear · TRAPGeargiagearTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 2 “Geargiano” monsters from your Deck and increase their Levels by 1. You can only activate 1 “Geargiagear” per turn.TGem Flash Energy
Card shown: Gem Flash Energy · TRAPGem Flash EnergyTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.TGem-Enhancement
Card shown: Gem-Enhancement · TRAPGem-EnhancementTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Gem-Knight” monster, then target 1 “Gem-Knight” monster in your Graveyard; Special Summon that target from the Graveyard.TGemini Ablation
Card shown: Gemini Ablation · TRAPGemini AblationTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase: You can discard 1 card, then activate 1 of these effects;<br>●Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects.<br>●Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tr…TGemini Booster
Card shown: Gemini Booster · TRAPGemini BoosterTrapCARDTrapATTRIBUTETRAPRACE—Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.TGemini Counter
Card shown: Gemini Counter · TRAPGemini CounterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterChange 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent’s Spell Card, and destroy it.TGemini Trap Hole
Card shown: Gemini Trap Hole · TRAPGemini Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.TGeneraider Boss Bite
Card shown: Generaider Boss Bite · TRAPGeneraider Boss BiteTrapCARDTrapATTRIBUTETRAPRACE—Tribute any number of “Generaider” monsters, then target 1 face-up Xyz Monster you control; attach exactly that many “Generaider” monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 “Generaider Boss Bite” per turn.TGeneraider Boss Fight
Card shown: Generaider Boss Fight · TRAPGeneraider Boss FightTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 “Generaider” Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 “Generaider Boss Fight” per turn.TGeneraider Boss Room
Card shown: Generaider Boss Room · TRAPGeneraider Boss RoomTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen your opponent activates a card or effect in response to the activation of your “Generaider” card or effect: You can discard 1 card; your opponent’s activated effect becomes “each player draws 1 card”. You can only use this effect of “Generaider Boss Room” once per turn.TGeneration Shift
Card shown: Generation Shift · TRAPGeneration ShiftTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.TGergonne’s End
Card shown: Gergonne’s End · TRAPGergonne’s EndTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Tindangle” Link Monster you control; equip this card to it. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there are monsters in all zones the equipped monster points to: If there are still monsters in all zones t…TGet Out!
Card shown: Get Out! · TRAPGet Out!TrapCARDTrapATTRIBUTETRAPRACE—Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 “Get Out!” per turn.TGhost Meets Girl – A Masterful Mayakashi Shiranui Saga
Card shown: Ghost Meets Girl – A Masterful Mayakashi Shiranui Saga · TRAPGhost Meets Girl – A Masterful Mayakashi Shiranui SagaTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Mayakashi” or “Shiranui” Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 “Ghost…TGhost of a Grudge
Card shown: Ghost of a Grudge · TRAPGhost of a GrudgeTrapCARDTrapATTRIBUTETRAPRACE—If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.TGhostrick Break
Card shown: Ghostrick Break · TRAPGhostrick BreakTrapCARDTrapATTRIBUTETRAPRACE—When exactly 1 face-up “Ghostrick” monster you control (and no other cards) is destroyed by battle or an opponent’s card effect and sent to your GY: Target 2 “Ghostrick” monsters in your GY with different names from the destroyed monster; Special Summon them in face-down Defense Position.TGhostrick Night
Card shown: Ghostrick Night · TRAPGhostrick NightTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile a “Ghostrick” monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent’s card and sent to your Graveyard: Your opponent cannot declare attacks for the rest of this turn.TGhostrick or Treat
Card shown: Ghostrick or Treat · TRAPGhostrick or TreatTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Ghostrick” Field Spell or a “Ghostrick” Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card’s effect “Set this card instead of sending it to the GY after activation”, otherwise, for the rest of this turn, that face…TGhostrick Renovation
Card shown: Ghostrick Renovation · TRAPGhostrick RenovationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Ghostrick” Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 “Ghostrick” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Ghostrick” Xyz Monster with a dif…TGhostrick Scare
Card shown: Ghostrick Scare · TRAPGhostrick ScareTrapCARDTrapATTRIBUTETRAPRACE—Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of “Ghostrick” monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).TGhostrick Vanish
Card shown: Ghostrick Vanish · TRAPGhostrick VanishTrapCARDTrapATTRIBUTETRAPRACE—Reveal 1 “Ghostrick” monster in your hand; this turn, “Ghostrick” cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.TGhostrick-Go-Round
Card shown: Ghostrick-Go-Round · TRAPGhostrick-Go-RoundTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during the Battle Phase: You can activate 1 of these effects.<br>●Target 1 “Ghostrick” monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position.<br>●Target 1 fac…TGhosts From the Past
Card shown: Ghosts From the Past · TRAPGhosts From the PastTrapCARDTrapATTRIBUTETRAPRACE—Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.TGhoti Chain
Card shown: Ghoti Chain · TRAPGhoti ChainTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 face-up Fish monster you control; Special Summon 1 of your “Ghoti” monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 “Ghoti Chain” per turn.TGhoti Cosmos
Card shown: Ghoti Cosmos · TRAPGhoti CosmosTrapCARDTrapATTRIBUTETRAPRACE—Apply these effects in sequence, based on the number of banished Fish monsters.<br>●1+: Your Fish monsters cannot be destroyed by battle this turn.<br>●4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn.<br>●8+: Special Summon 1 Fish Synchro M…TGhoti Fury
Card shown: Ghoti Fury · TRAPGhoti FuryTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish mo…TGiant Starfall
Card shown: Giant Starfall · TRAPGiant StarfallTrapCARDTrapATTRIBUTETRAPRACE—Neither player can activate the effects of monsters without a Level in response to this card’s activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed…TGiant Trap Hole
Card shown: Giant Trap Hole · TRAPGiant Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.TGift Card
Card shown: Gift Card · TRAPGift CardTrapCARDTrapATTRIBUTETRAPRACE—Your opponent gains 3000 Life Points.TGift of The Mystical Elf
Card shown: Gift of The Mystical Elf · TRAPGift of The Mystical ElfTrapCARDTrapATTRIBUTETRAPRACE—Gain 300 LP for each monster on the field.TGigantic Thundercross
Card shown: Gigantic Thundercross · TRAPGigantic ThundercrossTrapCARDTrapATTRIBUTETRAPRACE—Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent’s; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 “Gigantic Thundercross” per turn.TGive and Take
Card shown: Give and Take · TRAPGive and TakeTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 monster from your Graveyard to your opponent’s side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.TGladiator Beast Charge
Card shown: Gladiator Beast Charge · TRAPGladiator Beast ChargeTrapCARDTrapATTRIBUTETRAPRACE—Target face-up cards on the field, up to the number of “Gladiator Beast” monsters you control with different names; destroy them.TGladiator Beast War Chariot
Card shown: Gladiator Beast War Chariot · TRAPGladiator Beast War ChariotTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster effect is activated, while you control a “Gladiator Beast” monster: Negate the activation, and if you do, destroy it.TGladiator Lash
Card shown: Gladiator Lash · TRAPGladiator LashTrapCARDTrapATTRIBUTETRAPRACE—Activate only when you Special Summon a “Gladiator Beast” monster. Your opponent discards 1 card of their choice.TGladiator Naumachia
Card shown: Gladiator Naumachia · TRAPGladiator NaumachiaTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control a “Gladiator Beast” monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 “Gladiator Beast” monster from your hand or GY into the Main Deck, then target 1 “Gladiator Beast” monster you control; it gains ATK equal to its original DEF un…TGleipnir, the Fetters of Fenrir
Card shown: Gleipnir, the Fetters of Fenrir · TRAPGleipnir, the Fetters of FenrirTrapCARDTrapATTRIBUTETRAPRACE—Add 1 “Nordic” monster from your Deck to your hand.TGlorious Illusion
Card shown: Glorious Illusion · TRAPGlorious IllusionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 “Lightsworn” monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the fi…TGoblin Biker Grand Crisis
Card shown: Goblin Biker Grand Crisis · TRAPGoblin Biker Grand CrisisTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 “Goblin” monster you control and 1 monster your opponent controls, or target 1 “Goblin” monster in your GY and 1 monster in your opponent’s GY; banish both monsters. You can send this face-up card from the Spell & Trap Zone to the GY, then target 5 of your banished “Goblin” monster…TGoblin Biker Grand Pileup
Card shown: Goblin Biker Grand Pileup · TRAPGoblin Biker Grand PileupTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Xyz Monster you control; Special Summon 1 “Goblin” Xyz Monster from your Extra Deck, by using that target as material, and if you do, attach this card to it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your G…TGoblin Biker Grand Stampede
Card shown: Goblin Biker Grand Stampede · TRAPGoblin Biker Grand StampedeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring the Main Phase, you can: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using only “Goblin” monsters you control. If you control a “Goblin” Xyz Monster: You can target 1 Effect Monster on the field; detach 1 Xyz Material from a monster on either field, and if you do, negat…TGoblin Fan
Card shown: Goblin Fan · TRAPGoblin FanTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time.TGoblin Out of the Frying Pan
Card shown: Goblin Out of the Frying Pan · TRAPGoblin Out of the Frying PanTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterPay 500 Life Points. Negate the activation of a Spell Card and return it to the owner’s hand.TGold Pride – It’s Neck and Neck!
Card shown: Gold Pride – It’s Neck and Neck! · TRAPGold Pride – It’s Neck and Neck!TrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Gold Pride” monster you control or 1 “Gold Pride” card in your GY, except “Gold Pride – It’s Neck and Neck!”; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 “Gold Pride” monster from your GY; Special Summon 1 other “…TGold Pride – Start Your Engines!
Card shown: Gold Pride – Start Your Engines! · TRAPGold Pride – Start Your Engines!TrapCARDTrapATTRIBUTETRAPRACE—If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 “Gold Pride” monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.TGolden Land Forever!
Card shown: Golden Land Forever! · TRAPGolden Land Forever!TrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated, while you control an “Eldlich” monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 “Golden Land Forever!” per turn.TGood Goblin Housekeeping
Card shown: Good Goblin Housekeeping · TRAPGood Goblin HousekeepingTrapCARDTrapATTRIBUTETRAPRACE—Draw cards equal to the number of “Good Goblin Housekeeping” cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.TGorgon’s Eye
Card shown: Gorgon’s Eye · TRAPGorgon’s EyeTrapCARDTrapATTRIBUTETRAPRACE—Until the end of this turn, all effects of Defense Position monsters are negated.TGottoms’ Emergency Call
Card shown: Gottoms’ Emergency Call · TRAPGottoms’ Emergency CallTrapCARDTrapATTRIBUTETRAPRACE—If an “X-Saber” monster is on the field: Target 2 “X-Saber” monsters in any GY(s); Special Summon both to your field.TGozen Match
Card shown: Gozen Match · TRAPGozen MatchTrapContinuous trap · LimitedCARDTrapATTRIBUTETRAPRACEContinuousEach player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.TGraceful Revival
Card shown: Graceful Revival · TRAPGraceful RevivalTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.TGraceful Tear
Card shown: Graceful Tear · TRAPGraceful TearTrapCARDTrapATTRIBUTETRAPRACE—Add 1 card from your hand to your opponent’s hand, then gain 2000 LP.TGrand Horn of Heaven
Card shown: Grand Horn of Heaven · TRAPGrand Horn of HeavenTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterDuring your opponent’s Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.TGrave Lure
Card shown: Grave Lure · TRAPGrave LureTrapCARDTrapATTRIBUTETRAPRACE—Turn the top card of your opponent’s Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.TGrave of the Super Ancient Organism
Card shown: Grave of the Super Ancient Organism · TRAPGrave of the Super Ancient OrganismTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousLevel 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects.TGravedigger’s Trap Hole
Card shown: Gravedigger’s Trap Hole · TRAPGravedigger’s Trap HoleTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a monster effect in their hand or GY, or when your opponent’s banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.TGravekeeper’s Trap
Card shown: Gravekeeper’s Trap · TRAPGravekeeper’s TrapTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile “Exchange of the Spirit” is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of “Gravekeeper’s Trap” once per turn. During the Main Phase: You can discard 1 card; add 1 “Gravekeeper…TGravelstorm
Card shown: Gravelstorm · TRAPGravelstormTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Spell/Trap on each field; return them to the hand.TGraverobber
Card shown: Graverobber · TRAPGraverobberTrapCARDTrapATTRIBUTETRAPRACE—Select 1 Spell Card from your opponent’s Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.TGraverobber’s Retribution
Card shown: Graverobber’s Retribution · TRAPGraverobber’s RetributionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring each of your Standby Phases, inflict 100 points of damage to your opponent’s Life Points for each of your opponent’s monsters that have been removed from play.TGraveyard of Wandering Souls
Card shown: Graveyard of Wandering Souls · TRAPGraveyard of Wandering SoulsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf this card is already face-up on the field:<br>●If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 “Fireball Token” (Pyro/FIRE/Level 1/ATK 100/DEF 100).<br>●If a monster(s) in your hand and/or field is sent to the GY by an opponent’s card effect: Special Summon a…TGravity Bind
Card shown: Gravity Bind · TRAPGravity BindTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousLevel 4 or higher monsters cannot attack.TGravity Collapse
Card shown: Gravity Collapse · TRAPGravity CollapseTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn.TGraydle Combat
Card shown: Graydle Combat · TRAPGraydle CombatTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, that targets exactly 1 “Graydle” monster you control (and no other cards) is activated: Activate 1 of these effects;<br>●The activated effect becomes “Destroy that monster”.<br>●Negate the activation, and if you do, destroy that card.TGraydle Parasite
Card shown: Graydle Parasite · TRAPGraydle ParasiteTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares a direct attack: You can Special Summon 1 “Graydle” monster from your Deck in Attack Position, if you control no monsters. When a “Graydle” monster you control declares a direct attack: You can target 1 monster in your opponent’s Graveyard; Special Summon that ta…TGraydle Split
Card shown: Graydle Split · TRAPGraydle SplitTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 “Graydle” monsters with different names…TGreed
Card shown: Greed · TRAPGreedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.TGrinning Grave Virus
Card shown: Grinning Grave Virus · TRAPGrinning Grave VirusTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3r…TGrisaille Prison
Card shown: Grisaille Prison · TRAPGrisaille PrisonTrapCARDTrapATTRIBUTETRAPRACE—If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent’s next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.TGryphon Wing
Card shown: Gryphon Wing · TRAPGryphon WingTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates “Harpie’s Feather Duster”: Negate its effect, and if you do, destroy all Spells and Traps your opponent controls.TGuard Go!
Card shown: Guard Go! · TRAPGuard Go!TrapCARDTrapATTRIBUTETRAPRACE—If a “Gagaga”, “Dododo”, and/or “Gogogo” monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 “Gagaga”, “Dododo”, and/or “Gogogo” monsters from your hand in Defense Position.TGuard Mines
Card shown: Guard Mines · TRAPGuard MinesTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.TGuardian of the Golden Land
Card shown: Guardian of the Golden Land · TRAPGuardian of the Golden LandTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control “Eldlich the Golden Lord”, you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1…TGuardian of the Voiceless Voice
Card shown: Guardian of the Voiceless Voice · TRAPGuardian of the Voiceless VoiceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a face-up monster(s) you control is destroyed by battle or card effect, except Ritual Monsters: You can Special Summon 1 “Skull Guardian” from your hand or Deck. You can send this face-up card to the GY, then target 1 Ritual Monster you control; it gains ATK equal to the combined original ATK of…TGuardragon Cataclysm
Card shown: Guardragon Cataclysm · TRAPGuardragon CataclysmTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 “Guardragon Cataclysm” per turn.TGuardragon Corewakening
Card shown: Guardragon Corewakening · TRAPGuardragon CorewakeningTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of “Guardragon Corewakening” once per turn.TGuilt of the Sinful Spoils
Card shown: Guilt of the Sinful Spoils · TRAPGuilt of the Sinful SpoilsTrapCARDTrapATTRIBUTETRAPRACE—If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a “Diabellstar” Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your “Diabellstar” monster battles an opponent’s mo…TGunkan Suship Daily Special
Card shown: Gunkan Suship Daily Special · TRAPGunkan Suship Daily SpecialTrapCARDTrapATTRIBUTETRAPRACE—(When you activate this card, you can also reveal 1 “Gunkan Suship Shari” in your hand.) Reveal 3 “Gunkan” monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed “Gunkan Suship Shari” in your hand at activation, yo…TGust
Card shown: Gust · TRAPGustTrapCARDTrapATTRIBUTETRAPRACE—You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.THalf Counter
Card shown: Half Counter · TRAPHalf CounterTrapCARDTrapATTRIBUTETRAPRACE—During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.THalf or Nothing
Card shown: Half or Nothing · TRAPHalf or NothingTrapCARDTrapATTRIBUTETRAPRACE—During your opponent’s Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects.<br>●Halve the ATK of all monsters they currently control, until the end of the Battle Phase.<br>●End the Battle Phase.THalf Unbreak
Card shown: Half Unbreak · TRAPHalf UnbreakTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved.THalfway to Forever
Card shown: Halfway to Forever · TRAPHalfway to ForeverTrapCARDTrapATTRIBUTETRAPRACE—Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT “Utopia” or “Utopic” Xyz Monster using only those 2 monsters.THallowed Life Barrier
Card shown: Hallowed Life Barrier · TRAPHallowed Life BarrierTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card; you take no damage from your opponent’s cards this turn, also your monsters cannot be destroyed by battle this turn.THard-sellin’ Goblin
Card shown: Hard-sellin’ Goblin · TRAPHard-sellin’ GoblinTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent’s Spell & Trap Card Zone to its owner’s hand.THard-sellin’ Zombie
Card shown: Hard-sellin’ Zombie · TRAPHard-sellin’ ZombieTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent’s Graveyard and return it to the bottom of their Deck.THarpie Lady Elegance
Card shown: Harpie Lady Elegance · TRAPHarpie Lady EleganceTrapCARDTrapATTRIBUTETRAPRACE—Shuffle 1 “Harpie Lady Sisters” from your Monster Zone into the Deck, then you can Special Summon 3 “Harpie” monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If…THarpie’s Feather Storm
Card shown: Harpie’s Feather Storm · TRAPHarpie’s Feather StormTrapForbiddenCARDTrapATTRIBUTETRAPRACE—If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a “Harpie” monster, you can activate this card from your hand. If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can…THate Buster
Card shown: Hate Buster · TRAPHate BusterTrapCARDTrapATTRIBUTETRAPRACE—When a Fiend-Type monster you control is targeted for an attack: Target the opponent’s attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent’s destroyed monster.THatsugai
Card shown: Hatsugai · TRAPHatsugaiTrapCARDTrapATTRIBUTETRAPRACE—Excavate the top 5 cards of your opponent’s Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amount of LP, and if you do, add tha…THaunted Shrine
Card shown: Haunted Shrine · TRAPHaunted ShrineTrapCARDTrapATTRIBUTETRAPRACE—If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 “Haunted Shrine” effect per turn, and onl…THaunted Zombies
Card shown: Haunted Zombies · TRAPHaunted ZombiesTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 Zombie monster from either GY and Special Summon 2 “Haunted Tokens” (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leave…THazy Glory
Card shown: Hazy Glory · TRAPHazy GloryTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can Normal Summon “Hazy Flame” monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 “Hazy” card in your Graveyard, except “Hazy Glory”; add that target to your hand.THead Judging
Card shown: Head Judging · TRAPHead JudgingTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect’s activation, and if you do, change control of that monster to their opponent. You can only use th…THeartfelt Appeal
Card shown: Heartfelt Appeal · TRAPHeartfelt AppealTrapCARDTrapATTRIBUTETRAPRACE—When you take battle damage from your opponent’s direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it’s a tie, you get to choose.) Its effects are negated, also it cannot declare an attack.THeartless Drop Off
Card shown: Heartless Drop Off · TRAPHeartless Drop OffTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a face-up card(s) on the field and/or in the GY is added to your opponent’s hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any.THeavy Slump
Card shown: Heavy Slump · TRAPHeavy SlumpTrapCARDTrapATTRIBUTETRAPRACE—If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.THeavy Storm Duster
Card shown: Heavy Storm Duster · TRAPHeavy Storm DusterTrapCARDTrapATTRIBUTETRAPRACE—Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.THecahands Bait
Card shown: Hecahands Bait · TRAPHecahands BaitTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can Tribute 1 “Hecahands” monster, or 1 monster you control that is owned by your opponent; take control of 1 monster your opponent controls. You can only use this effect of “Hecahands Bait” once per turn. Once per turn, during your End Phase: Send 1 card you control to the GY.THeraldry Change
Card shown: Heraldry Change · TRAPHeraldry ChangeTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Special Summon 1 “Heraldic Beast” monster from your hand, then end the Battle Phase.THeraldry Record
Card shown: Heraldry Record · TRAPHeraldry RecordTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen an effect of your opponent’s Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it.THero Barrier
Card shown: Hero Barrier · TRAPHero BarrierTrapCARDTrapATTRIBUTETRAPRACE—Negate 1 attack from an opponent’s monster. You must control a face-up “Elemental HERO” monster to resolve this effect.THero Blast
Card shown: Hero Blast · TRAPHero BlastTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Elemental HERO” Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target’s ATK, destroy 1 of them.THero Counterattack
Card shown: Hero Counterattack · TRAPHero CounterattackTrapCARDTrapATTRIBUTETRAPRACE—When an “Elemental HERO” monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an “Elemental HERO” monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.THero Medal
Card shown: Hero Medal · TRAPHero MedalTrapCARDTrapATTRIBUTETRAPRACE—When this Set card is destroyed and sent to the Graveyard by an opponent’s card effect, shuffle this card into its owner’s Deck. Then draw 1 card.THero Ring
Card shown: Hero Ring · TRAPHero RingTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.THero Signal
Card shown: Hero Signal · TRAPHero SignalTrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower “Elemental HERO” monster from your hand or Deck.THero Spirit
Card shown: Hero Spirit · TRAPHero SpiritTrapCARDTrapATTRIBUTETRAPRACE—During the Battle Phase, if an “Elemental HERO” monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent’s monsters 0.THero’s Rule 1: Five Freedoms
Card shown: Hero’s Rule 1: Five Freedoms · TRAPHero’s Rule 1: Five FreedomsTrapCARDTrapATTRIBUTETRAPRACE—Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished “Elemental HERO” monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of “Hero’s Rule 1: Five Free…THero’s Rule 2
Card shown: Hero’s Rule 2 · TRAPHero’s Rule 2TrapCounter trapCARDTrapATTRIBUTETRAPRACECounterNegate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it.THeroic Advance
Card shown: Heroic Advance · TRAPHeroic AdvanceTrapCARDTrapATTRIBUTETRAPRACE—When a face-up “Heroic” monster you control is targeted for an attack: Target another face-up Level 4 or lower “Heroic” monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.THeroic Gift
Card shown: Heroic Gift · TRAPHeroic GiftTrapCARDTrapATTRIBUTETRAPRACE—If your opponent’s Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 “Heroic Gift” per turn.THeroic Retribution Sword
Card shown: Heroic Retribution Sword · TRAPHeroic Retribution SwordTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up “Heroic” monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent’s monster that battles the equipped monster.THi-Five the Sky
Card shown: Hi-Five the Sky · TRAPHi-Five the SkyTrapCARDTrapATTRIBUTETRAPRACE—During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step.THidden Soldiers
Card shown: Hidden Soldiers · TRAPHidden SoldiersTrapCARDTrapATTRIBUTETRAPRACE—When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand.THidden Spellbook (Updated from: Hidden Book of Spell)
Card shown: Hidden Spellbook (Updated from: Hidden Book of Spell) · TRAPHidden Spellbook (Updated from: Hidden Book of Spell)TrapCARDTrapATTRIBUTETRAPRACE—During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.THieratic Seal From the Ashes
Card shown: Hieratic Seal From the Ashes · TRAPHieratic Seal From the AshesTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per opponent’s turn: You can send 1 “Hieratic” monster from your Deck to your GY. Once per turn, during your turn: You can target 1 of your banished “Hieratic” monsters; return that target to the GY. If this face-up card on the field is sent to the GY: Target 1 “Hieratic” monster in your GY; S…THieratic Seal of Banishment
Card shown: Hieratic Seal of Banishment · TRAPHieratic Seal of BanishmentTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 “Hieratic” monster, then target 1 card your opponent controls; banish that target.THieratic Seal of Reflection
Card shown: Hieratic Seal of Reflection · TRAPHieratic Seal of ReflectionTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect is activated: Tribute 1 “Hieratic” monster; negate the activation, and if you do, destroy it.THigh Rate Draw
Card shown: High Rate Draw · TRAPHigh Rate DrawTrapCARDTrapATTRIBUTETRAPRACE—Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent’s Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use…THigh Tide on Fire Island
Card shown: High Tide on Fire Island · TRAPHigh Tide on Fire IslandTrapCARDTrapATTRIBUTETRAPRACE—If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.<br>●WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn…THope for Escape
Card shown: Hope for Escape · TRAPHope for EscapeTrapCARDTrapATTRIBUTETRAPRACE—If your opponent’s LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent’s.THorn of Heaven
Card shown: Horn of Heaven · TRAPHorn of HeavenTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).THorn of Olifant
Card shown: Horn of Olifant · TRAPHorn of OlifantTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects;<br>●Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.<br>●Destroy 1 “Roland” monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects…THorn of the Phantom Beast
Card shown: Horn of the Phantom Beast · TRAPHorn of the Phantom BeastTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent’s monster by battle and sends it to the GY: Draw 1 card.THouse of Adhesive Tape
Card shown: House of Adhesive Tape · TRAPHouse of Adhesive TapeTrapCARDTrapATTRIBUTETRAPRACE—If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.THow Did Dai Get Here?
Card shown: How Did Dai Get Here? · TRAPHow Did Dai Get Here?TrapCARDTrapATTRIBUTETRAPRACE—If a monster you control is destroyed by your opponent’s attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each…THowl of the Wild
Card shown: Howl of the Wild · TRAPHowl of the WildTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your monster destroys an opponent’s monster by battle and sends it to the GY: Inflict 300 damage to your opponent for each Beast monster you control.THuaquero of the Golden Land
Card shown: Huaquero of the Golden Land · TRAPHuaquero of the Golden LandTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control “Eldlich the Golden Lord”, you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap dire…THuge Revolution
Card shown: Huge Revolution · TRAPHuge RevolutionTrapCARDTrapATTRIBUTETRAPRACE—This card can only be activated during your Main Phase when “People Running About”, “Oppressed People”, and “United Resistance” are face-up on your side of the field. Send all cards in your opponent’s hand to the Graveyard and destroy all cards your opponent controls on the field.THuman-Wave Tactics
Card shown: Human-Wave Tactics · TRAPHuman-Wave TacticsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn.THumid Winds
Card shown: Humid Winds · TRAPHumid WindsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can pay 1000 LP; add 1 “Aroma” monster from your Deck to your hand. If your LP are lower than your opponent’s: You can gain 500 LP. You can only use each effect of “Humid Winds” once per turn.THunting Instinct
Card shown: Hunting Instinct · TRAPHunting InstinctTrapCARDTrapATTRIBUTETRAPRACE—When a monster(s) is Special Summoned to your opponent’s field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand.THyper Blaze
Card shown: Hyper Blaze · TRAPHyper BlazeTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTo Special Summon “Uria, Lord of Searing Flames” using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your “Uria, Lord of Searing Flames”: You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of f…THysteric Party
Card shown: Hysteric Party · TRAPHysteric PartyTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by discarding 1 card; Special Summon as many copies of “Harpie Lady” as possible from your GY. When this face-up card leaves the field, destroy those monsters.TIb’al-Hecahands
Card shown: Ib’al-Hecahands · TRAPIb’al-HecahandsTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a monster effect, while you control a “Hecahands” monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 “Ib’al-Hecahands” per turn.TIcarus Attack
Card shown: Icarus Attack · TRAPIcarus AttackTrapCARDTrapATTRIBUTETRAPRACE—Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.TIce Barrier
Card shown: Ice Barrier · TRAPIce BarrierTrapCARDTrapATTRIBUTETRAPRACE—When an attack is declared involving your opponent’s monster: Change that opponent’s monster’s ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER m…TIce Dragon’s Prison
Card shown: Ice Dragon’s Prison · TRAPIce Dragon’s PrisonTrapCARDTrapATTRIBUTETRAPRACE—Target 1 monster in your opponent’s GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players’ fields that have the same Type as each other. You can only activate 1 “Ice Dragon’s Prison” per turn.TIcejade Erosion
Card shown: Icejade Erosion · TRAPIcejade ErosionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 face-up card your opponent controls; destroy 1 “Icejade” monster you control, and if you do, negate the targeted card’s effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent’s card, except by being destroyed (and except during th…TIchiroku’s Ledger Book
Card shown: Ichiroku’s Ledger Book · TRAPIchiroku’s Ledger BookTrapCARDTrapATTRIBUTETRAPRACE—Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.TIcy Breeze Refrain
Card shown: Icy Breeze Refrain · TRAPIcy Breeze RefrainTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of the following effects.<br>●Target 1 “Windwitch” monster in your GY; Special Summon it in Defense Position.<br>●When your opponent activates a card or effect in response to your “Windwitch” monster’s effect activation: Negate that opponent’s effect.<br>You can only activate 1 “Icy Bree…TIcy Crevasse
Card shown: Icy Crevasse · TRAPIcy CrevasseTrapCARDTrapATTRIBUTETRAPRACE—When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent’s card effect: Target 1 monster your opponent controls; send that target to the Graveyard, and if you do, inflict damage to your opponent equal to its original ATK in the Graveyard.TIgknight Burst
Card shown: Igknight Burst · TRAPIgknight BurstTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during your Main Phase: You can destroy up to 3 other “Igknight” cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up “Igknight” Pendulum Monster from your Extra Deck to your hand.TImpenetrable Attack
Card shown: Impenetrable Attack · TRAPImpenetrable AttackTrapCARDTrapATTRIBUTETRAPRACE—During the Battle Phase, activate 1 of these effects.<br>●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.<br>●You take no Battle Damage during this Battle Phase.TImperial Custom
Card shown: Imperial Custom · TRAPImperial CustomTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousFace-up Continuous Traps cannot be destroyed by battle or card effect, except “Imperial Custom”. You can only control 1 “Imperial Custom”.TImperial Iron Wall
Card shown: Imperial Iron Wall · TRAPImperial Iron WallTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNeither player can banish cards.TImperial Order
Card shown: Imperial Order · TRAPImperial OrderTrapContinuous trap · ForbiddenCARDTrapATTRIBUTETRAPRACEContinuousNegate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.TImperial Tombs of Necrovalley
Card shown: Imperial Tombs of Necrovalley · TRAPImperial Tombs of NecrovalleyTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated, while both a “Gravekeeper’s” monster and “Necrovalley” are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 “Imperial Tombs of Necrovalley” per turn.TImprudent Intrusion
Card shown: Imprudent Intrusion · TRAPImprudent IntrusionTrapCARDTrapATTRIBUTETRAPRACE—Your LP must be lower than your opponent’s to activate and to resolve this effect.<br>Activate 1 of these effects;<br>●Destroy 1 monster your opponent controls with ATK less than or equal to the difference in LP.<br>●Special Summon 1 monster from your GY with ATK less than or equal to the differenc…TInduced Explosion
Card shown: Induced Explosion · TRAPInduced ExplosionTrapCARDTrapATTRIBUTETRAPRACE—When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player’s turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the…TInfernity Barrier
Card shown: Infernity Barrier · TRAPInfernity BarrierTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position “Infernity” monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.TInfernity Break
Card shown: Infernity Break · TRAPInfernity BreakTrapCARDTrapATTRIBUTETRAPRACE—If you have no cards in your hand: Target 1 “Infernity” card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.TInfernity Force
Card shown: Infernity Force · TRAPInfernity ForceTrapCARDTrapATTRIBUTETRAPRACE—Activate only when an “Infernity” monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 “Infernity” monster from your Graveyard.TInfernity Inferno
Card shown: Infernity Inferno · TRAPInfernity InfernoTrapCARDTrapATTRIBUTETRAPRACE—Discard up to 2 cards, and send the same number of “Infernity” cards from your Deck to the Graveyard.TInfernity Reflector
Card shown: Infernity Reflector · TRAPInfernity ReflectorTrapCARDTrapATTRIBUTETRAPRACE—Activate only by discarding all the cards in your hand when an “Infernity” monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.TInfernity Suppression
Card shown: Infernity Suppression · TRAPInfernity SuppressionTrapCARDTrapATTRIBUTETRAPRACE—If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an “Infernity” monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster’s Level x 100. You can only act…TInfestation Infection
Card shown: Infestation Infection · TRAPInfestation InfectionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can shuffle 1 “lswarm” monster from your hand or face-up from your side of the field into the Main Deck; add 1 “lswarm” monster from your Deck to your hand.TInfestation Ripples
Card shown: Infestation Ripples · TRAPInfestation RipplesTrapCARDTrapATTRIBUTETRAPRACE—Pay 500 Life Points to target 1 Level 4 or lower “Steelswarm” monster in your Graveyard; Special Summon it from the Graveyard.TInfestation Terminus
Card shown: Infestation Terminus · TRAPInfestation TerminusTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “lswarm” monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.TInfestation Tool
Card shown: Infestation Tool · TRAPInfestation ToolTrapCARDTrapATTRIBUTETRAPRACE—Send 1 “Steelswarm” monster from your Deck to the Graveyard to target 1 face-up “Steelswarm” monster you control; it gains 800 ATK until the End Phase.TInfestation Wave
Card shown: Infestation Wave · TRAPInfestation WaveTrapCARDTrapATTRIBUTETRAPRACE—Return 1 face-up Tribute Summoned “Steelswarm” monster you control to the hand to target 1 card your opponent controls; destroy that target.TInfinite Dismissal
Card shown: Infinite Dismissal · TRAPInfinite DismissalTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousLevel 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.TInfinite Impermanence
Card shown: Infinite Impermanence · TRAPInfinite ImpermanenceTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activa…TInfinite Light
Card shown: Infinite Light · TRAPInfinite LightTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by sending 1 face-up “Infinite Machine” from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent’s card effects. Neither player can target “Timelord” monsters you control with card effects, or return “Timelord” monsters from the field to the D…TInfinite Machine
Card shown: Infinite Machine · TRAPInfinite MachineTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate this card by sending 1 face-up “Empty Machine” from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent’s card effects. Once per turn, you can activate 1 of these effects.<br>●During the Main Phase: Special Summon 1 “Timelord” monster fro…TInherited Fortune
Card shown: Inherited Fortune · TRAPInherited FortuneTrapCARDTrapATTRIBUTETRAPRACE—Activate during the turn a face-up “Fortune Lady” monster you control was destroyed. Special Summon up to 2 “Fortune Lady” monsters from your hand during your next Standby Phase.TInspiration
Card shown: Inspiration · TRAPInspirationTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.TIntercept
Card shown: Intercept · TRAPInterceptTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.TInterdimensional Matter Transporter
Card shown: Interdimensional Matter Transporter · TRAPInterdimensional Matter TransporterTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; banish that target until the End Phase.TInterdimensional Warp
Card shown: Interdimensional Warp · TRAPInterdimensional WarpTrapCARDTrapATTRIBUTETRAPRACE—Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.TIntimidating Ore – Summonite
Card shown: Intimidating Ore – Summonite · TRAPIntimidating Ore – SummoniteTrapCARDTrapATTRIBUTETRAPRACE—Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect.<br>●Special Summon the chosen monster.<br>●Special Summon as many of the other monsters as possible.TIntrigue Shield
Card shown: Intrigue Shield · TRAPIntrigue ShieldTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.TIntroduction to Gallantry
Card shown: Introduction to Gallantry · TRAPIntroduction to GallantryTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.TIntruder Alarm – Yellow Alert
Card shown: Intruder Alarm – Yellow Alert · TRAPIntruder Alarm – Yellow AlertTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 “Intruder Alarm…TInverse Universe
Card shown: Inverse Universe · TRAPInverse UniverseTrapCARDTrapATTRIBUTETRAPRACE—Switch the ATK/DEF of all face-up Effect Monsters on the field.TInvincibility Barrier
Card shown: Invincibility Barrier · TRAPInvincibility BarrierTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated.TInzektor Gauntlet
Card shown: Inzektor Gauntlet · TRAPInzektor GauntletTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up “Inzektor” monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent’s card effects.TInzektor Orb
Card shown: Inzektor Orb · TRAPInzektor OrbTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up “Inzektor” monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 “Inzektor” monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.TIron Core Luster
Card shown: Iron Core Luster · TRAPIron Core LusterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterReveal 1 “Iron Core of Koa’ki Meiru” in your hand. Negate the activation of your opponent’s Spell or Trap Card, and destroy it.TIron Thunder
Card shown: Iron Thunder · TRAPIron ThunderTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.TIvy Shackles
Card shown: Ivy Shackles · TRAPIvy ShacklesTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousAll face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent’s card effect: Draw 1 card.TJam Defender
Card shown: Jam Defender · TRAPJam DefenderTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares an attack on a monster you control: You can target 1 “Revival Jam” you control; switch the attack target to that target.TJar of Avarice
Card shown: Jar of Avarice · TRAPJar of AvariceTrapCARDTrapATTRIBUTETRAPRACE—Target 5 cards in your GY, except “Jar of Avarice”; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 “Jar of Avarice” per turn.TJar of Generosity
Card shown: Jar of Generosity · TRAPJar of GenerosityTrapCARDTrapATTRIBUTETRAPRACE—Place 1 card from your hand on either the top or bottom of the Deck.TJar of Greed
Card shown: Jar of Greed · TRAPJar of GreedTrapCARDTrapATTRIBUTETRAPRACE—Draw 1 card.TJelly Cannon
Card shown: Jelly Cannon · TRAPJelly CannonTrapCARDTrapATTRIBUTETRAPRACE—When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.TJoker’s Wild
Card shown: Joker’s Wild · TRAPJoker’s WildTrapCARDTrapATTRIBUTETRAPRACE—During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that mentions all of “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight”; this effect becomes that card’s activation effect. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY;…TJolt Counter
Card shown: Jolt Counter · TRAPJolt CounterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterDuring the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a “Battlin’ Boxer” monster: Negate the activation, and if you do, destroy that card.TJoruri-P.U.N.K. Dangerous Gabu
Card shown: Joruri-P.U.N.K. Dangerous Gabu · TRAPJoruri-P.U.N.K. Dangerous GabuTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a “P.U.N.K.” monster, gain LP equal to that targeted monster’s original ATK. You can only activate 1 “Joruri-P.U.N.K. Dangerous Gabu” per turn.TJoruri-P.U.N.K. Nashiwari Surprise
Card shown: Joruri-P.U.N.K. Nashiwari Surprise · TRAPJoruri-P.U.N.K. Nashiwari SurpriseTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Set card your opponent controls, or, if you control a “P.U.N.K.” monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 “Joruri-P.U.N.K. Nashiwari Surprise” per turn.TJudgment of Anubis
Card shown: Judgment of Anubis · TRAPJudgment of AnubisTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed mons…TJudgment of the Branded
Card shown: Judgment of the Branded · TRAPJudgment of the BrandedTrapCARDTrapATTRIBUTETRAPRACE—Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ATK than that monster. During the End Phase, if this card is in the GY because it was sent there to activate the effect of “Fallen of Albaz” this turn: You can Set this card. Y…TJudgment of the Desert
Card shown: Judgment of the Desert · TRAPJudgment of the DesertTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThe Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect.TJudgment of the Pharaoh
Card shown: Judgment of the Pharaoh · TRAPJudgment of the PharaohTrapCARDTrapATTRIBUTETRAPRACE—Pay half of your Life Points. Select and activate an appropriate effect which can be applied:<br>●If “Yu-Jo Friendship” is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster’s effect.<br>●…TJudgment of Thunder
Card shown: Judgment of Thunder · TRAPJudgment of ThunderTrapCARDTrapATTRIBUTETRAPRACE—Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.TJunk Sleep
Card shown: Junk Sleep · TRAPJunk SleepTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of “Junk Sleep” once per…TJurassic Impact
Card shown: Jurassic Impact · TRAPJurassic ImpactTrapCARDTrapATTRIBUTETRAPRACE—If you control 2 or more Dinosaur monsters and your LP is lower than your opponent’s: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn aft…TJurrac Impact
Card shown: Jurrac Impact · TRAPJurrac ImpactTrapCARDTrapATTRIBUTETRAPRACE—If you control a Dinosaur monster with 2500 or more ATK: Destroy all cards on the field.TJust Desserts
Card shown: Just Desserts · TRAPJust DessertsTrapCARDTrapATTRIBUTETRAPRACE—Inflict 500 damage to your opponent for each monster they control.TJust Flip a Coin
Card shown: Just Flip a Coin · TRAPJust Flip a CoinTrapCARDTrapATTRIBUTETRAPRACE—If a face-up card(s) you control is destroyed by an opponent’s card effect: You can toss a coin and call it. If you call it right, Special Summon 1 monster from your GY. If you call it wrong, Set 1 Trap from your GY. If this card in your possession is destroyed by an opponent’s card effect: You can…TJusti-Break
Card shown: Justi-Break · TRAPJusti-BreakTrapCARDTrapATTRIBUTETRAPRACE—When your opponent’s monster declares an attack on your Normal Monster: Destroy all monsters on the field, except Attack Position Normal Monsters.TK9-EW Special Release Experiment
Card shown: K9-EW Special Release Experiment · TRAPK9-EW Special Release ExperimentTrapCARDTrapATTRIBUTETRAPRACE—Special Summon 1 “K9” monster from your hand or GY, then you can Special Summon 1 “K9” Xyz Monster from your Extra Deck, by using that monster as material (this is treated as an Xyz Summon), but destroy the monster Special Summoned from the Extra Deck, during the End Phase of the next turn. During…TKaiju Capture Mission
Card shown: Kaiju Capture Mission · TRAPKaiju Capture MissionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 “Kaiju” monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent’s card and sent to your GY: You…TKairyu-Shin’s Dark Reef
Card shown: Kairyu-Shin’s Dark Reef · TRAPKairyu-Shin’s Dark ReefTrapCARDTrapATTRIBUTETRAPRACE—Send 1 face-up “Umi” you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention “Umi” or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER No…TKarakuri Cash Inn
Card shown: Karakuri Cash Inn · TRAPKarakuri Cash InnTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Karakuri” monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent’s monster until the end of this turn. If you control a “Karakuri” monster(s): You can banish this card from your GY, th…TKarakuri Cash Shed
Card shown: Karakuri Cash Shed · TRAPKarakuri Cash ShedTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterActivate only if you control a “Karakuri” monster in face-up Defense Position. Negate the activation of an opponent’s Spell/Trap Card and destroy it.TKarakuri Klock
Card shown: Karakuri Klock · TRAPKarakuri KlockTrapCARDTrapATTRIBUTETRAPRACE—Activate only when a face-up Defense Position “Karakuri” monster is selected as an attack target. Destroy all face-up monsters your opponent controls.TKarakuri Trick House
Card shown: Karakuri Trick House · TRAPKarakuri Trick HouseTrapCARDTrapATTRIBUTETRAPRACE—Activate only when the battle position of a face-up “Karakuri” monster you control is changed. Select 1 card on the field, and destroy it.TKarma Cut
Card shown: Karma Cut · TRAPKarma CutTrapCARDTrapATTRIBUTETRAPRACE—Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent’s GY.TKashtira Big Bang
Card shown: Kashtira Big Bang · TRAPKashtira Big BangTrapCARDTrapATTRIBUTETRAPRACE—If a “Kashtira” Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 “Kashtira” Xyz Monster you control; add 1 of your “Kashtira” monsters attached to it to…TKashtira Preparations
Card shown: Kashtira Preparations · TRAPKashtira PreparationsTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring either player’s turn: You can Special Summon 1 of your “Kashtira” monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a “Kashtira” monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent’s hand, a…TKewl Tune Playlist
Card shown: Kewl Tune Playlist · TRAPKewl Tune PlaylistTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Kewl Tune” monster in your field or GY; apply these effects in sequence, also for the rest of this turn after this card resolves, you cannot Special Summon, except Tuners.<br>●Apply that target’s effect that activates when it is sent to the GY as Synchro Material.<br>●Return that target t…TKickfire
Card shown: Kickfire · TRAPKickfireTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player’s Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.TKid Guard
Card shown: Kid Guard · TRAPKid GuardTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Tribute 1 “Hero Kid”; negate the attack, then add 1 “Elemental HERO” monster from your Deck to your hand.TKing Scarlet
Card shown: King Scarlet · TRAPKing ScarletTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf a “Red Dragon Archfiend” monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)TKing’s Consonance
Card shown: King’s Consonance · TRAPKing’s ConsonanceTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares a direct attack: Negate the attack, then you can apply the rest of this card’s effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchr…TKing’s Resonance
Card shown: King’s Resonance · TRAPKing’s ResonanceTrapCARDTrapATTRIBUTETRAPRACE—During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card’s activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn.<br>●1+: Special Sum…TKing’s Synchro
Card shown: King’s Synchro · TRAPKing’s SynchroTrapCARDTrapATTRIBUTETRAPRACE—When your opponent’s monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card’s effect. Banish that Synchro Monster you control and 1 Tuner from your GY, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level…TKingyo Sukui
Card shown: Kingyo Sukui · TRAPKingyo SukuiTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can target 1 monster in your opponent’s GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only…TKoa’ki Meiru Shield
Card shown: Koa’ki Meiru Shield · TRAPKoa’ki Meiru ShieldTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent’s monster declares an attack if you have 2 or more “Iron Core of Koa’ki Meiru” in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls.TKozaky’s Self-Destruct Button
Card shown: Kozaky’s Self-Destruct Button · TRAPKozaky’s Self-Destruct ButtonTrapCARDTrapATTRIBUTETRAPRACE—Inflict 1000 damage to the player who destroyed this Set card.TKozmojo
Card shown: Kozmojo · TRAPKozmojoTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Kozmo” monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their GY. You can only activate 1 “Kozmojo” per turn.TKozmourning
Card shown: Kozmourning · TRAPKozmourningTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousMonsters destroyed by battle with “Kozmo” monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a “Kozmo” monster you control this turn, gain that much LP,…TKrystal Avatar
Card shown: Krystal Avatar · TRAPKrystal AvatarTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is als…TKuebiko
Card shown: Kuebiko · TRAPKuebikoTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousSpecial Summon this card as an Effect Monster (Fairy/EARTH/Level 2/ATK 0/DEF 0) with the following effect (this card is also still a Trap).<br>●Once per Chain, when your opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card in your…TKunai with Chain
Card shown: Kunai with Chain · TRAPKunai with ChainTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 or both of these effects (simultaneously);<br>●When an opponent’s monster declares an attack: Target the attacking monster; change that target to Defense Position.<br>●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.TLabrynth Barrage
Card shown: Labrynth Barrage · TRAPLabrynth BarrageTrapCARDTrapATTRIBUTETRAPRACE—When you activate a Set Normal Trap Card, except “Labrynth Barrage”: This effect becomes that Normal Trap’s effect when that card is activated, also until the end of your opponent’s next turn after this card resolves, your opponent takes no effect damage from your card effects.TLabyrinth of Nightmare
Card shown: Labyrinth of Nightmare · TRAPLabyrinth of NightmareTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, during each player’s End Phase: Change the battle positions of all face-up monsters the turn player controls.TLair Wire
Card shown: Lair Wire · TRAPLair WireTrapCARDTrapATTRIBUTETRAPRACE—Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.TLane Restriction
Card shown: Lane Restriction · TRAPLane RestrictionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: You can Special Summon 1 of your banished monsters to your rightmost Main Monster Zone. If your opponent would Normal or Special Summon a monster(s) in their Main Monster Zone, they must use their leftmost zone(s) that can be used.TLast Counter
Card shown: Last Counter · TRAPLast CounterTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen an attack is declared involving a “Battlin’ Boxer” monster you control and an opponent’s monster: Negate the attack, and if you do, send that monster you control to the GY, then 1 “Battlin’ Boxer” monster you control (in Attack Position, if you declared the attack) gains ATK equal to the origi…TLast Minute Cancel
Card shown: Last Minute Cancel · TRAPLast Minute CancelTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up “Performapal” monster you control that is destroyed by battle or card effect to…TLast Resort
Card shown: Last Resort · TRAPLast ResortTrapCARDTrapATTRIBUTETRAPRACE—Activate only when your opponent’s monster declares an attack. You can select 1 “Ancient City – Rainbow Ruins” from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.TLast Turn
Card shown: Last Turn · TRAPLast TurnTrapForbiddenCARDTrapATTRIBUTETRAPRACE—This card can only be activated during your opponent’s turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners’ hands to their respective Graveyards. After that, your opponent selects and Special Su…TLaundry Trap
Card shown: Laundry Trap · TRAPLaundry TrapTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except “Laun…TLegacy of Yata-Garasu
Card shown: Legacy of Yata-Garasu · TRAPLegacy of Yata-GarasuTrapCARDTrapATTRIBUTETRAPRACE—Activate 1 of these effects:<br>●Draw 1 card.<br>●Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.TLevel Conversion Lab
Card shown: Level Conversion Lab · TRAPLevel Conversion LabTrapCARDTrapATTRIBUTETRAPRACE—Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.TLevel Limit – Area A
Card shown: Level Limit – Area A · TRAPLevel Limit – Area ATrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousChange all face-up Level 3 or lower monsters to Attack Position.TLevel Resist Wall
Card shown: Level Resist Wall · TRAPLevel Resist WallTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) you control is destroyed by battle or an opponent’s card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 “Level Resist Wall” p…TLevel Retuner
Card shown: Level Retuner · TRAPLevel RetunerTrapCARDTrapATTRIBUTETRAPRACE—Reduce the Level of 1 face-up monster you control by up to 2.TLiberty at Last!
Card shown: Liberty at Last! · TRAPLiberty at Last!TrapCARDTrapATTRIBUTETRAPRACE—When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck.TLibromancer Displaced
Card shown: Libromancer Displaced · TRAPLibromancer DisplacedTrapCARDTrapATTRIBUTETRAPRACE—Target 1 “Libromancer” monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent’s monster. If your “Libromancer” monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during t…TLibromancer Intervention
Card shown: Libromancer Intervention · TRAPLibromancer InterventionTrapCARDTrapATTRIBUTETRAPRACE—When your opponent activates a card or effect: Target 1 “Libromancer” Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 “Libromancer” monster from your hand or GY. You can only activate 1 “Libromancer Intervention” per turn.TLibromancer Prevented
Card shown: Libromancer Prevented · TRAPLibromancer PreventedTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousIf you control a “Libromancer” monster: You can target 1 face-up monster your opponent controls; this turn, that face-up monster cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of “Libromancer Prevented” once per turn. Once per turn, during the En…TLife Absorbing Machine
Card shown: Life Absorbing Machine · TRAPLife Absorbing MachineTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousDuring your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.TLife Equalizer
Card shown: Life Equalizer · TRAPLife EqualizerTrapCARDTrapATTRIBUTETRAPRACE—Activate only when the difference between both players’ Life Points is 8000 or more. Both players’ Life Points become 3000.TLife Shaver
Card shown: Life Shaver · TRAPLife ShaverTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousYou can only control 1 “Life Shaver”. Once per turn, during your opponent’s End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of…TLight of Destruction
Card shown: Light of Destruction · TRAPLight of DestructionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen an opponent’s card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.TLight of Intervention
Card shown: Light of Intervention · TRAPLight of InterventionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.TLight of Judgment
Card shown: Light of Judgment · TRAPLight of JudgmentTrapCARDTrapATTRIBUTETRAPRACE—If “The Sanctuary in the Sky” is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects.<br>●Look at your opponent’s hand and discard 1 card from their hand.<br>●Send 1 card your opponent controls to the GY.TLight Spiral
Card shown: Light Spiral · TRAPLight SpiralTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousEach time a card(s) is sent from your Deck to the Graveyard by the effect of a “Lightsworn” monster, remove from play the top card of your opponent’s Deck.TLight-Imprisoning Mirror
Card shown: Light-Imprisoning Mirror · TRAPLight-Imprisoning MirrorTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousNegate all LIGHT monster effects activated on the field or in the GY.TLightforce Sword
Card shown: Lightforce Sword · TRAPLightforce SwordTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 random card from your opponent’s hand, face-down. During your opponent’s 4th Standby Phase after this card’s activation, return that card to their hand.TLightsworn Aegis
Card shown: Lightsworn Aegis · TRAPLightsworn AegisTrapCARDTrapATTRIBUTETRAPRACE—Target face-up cards your opponent controls, up to the number of “Lightsworn” monsters you control; negate their effects until the end of this turn. If this card is sent from the Deck to the GY: You can Set this card. You can only use each effect of “Lightsworn Aegis” once per turn.TLightsworn Barrier
Card shown: Lightsworn Barrier · TRAPLightsworn BarrierTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen a “Lightsworn” monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.TLightsworn Judgment
Card shown: Lightsworn Judgment · TRAPLightsworn JudgmentTrapCARDTrapATTRIBUTETRAPRACE—Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a “Lightsworn” monster’s effect: You can add 1 “Judgment Dragon” from your Deck to your hand.TLimit Code
Card shown: Limit Code · TRAPLimit CodeTrapCARDTrapATTRIBUTETRAPRACE—If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 “Code Talker” monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during yo…TLimit Impulse
Card shown: Limit Impulse · TRAPLimit ImpulseTrapCARDTrapATTRIBUTETRAPRACE—Send 2 cards from your hand to the GY; Special Summon 2 “Soul Tokens” (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.TLimit Reverse
Card shown: Limit Reverse · TRAPLimit ReverseTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousTarget 1 monster with 1000 or less ATK in your GY; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.TLimiter Overload
Card shown: Limiter Overload · TRAPLimiter OverloadTrapCARDTrapATTRIBUTETRAPRACE—If this card is sent to the Graveyard: Special Summon 1 “Speed Warrior” from your hand, Deck, or Graveyard.TLineage of Destruction
Card shown: Lineage of Destruction · TRAPLineage of DestructionTrapCARDTrapATTRIBUTETRAPRACE—Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.TLinear Equation Cannon
Card shown: Linear Equation Cannon · TRAPLinear Equation CannonTrapCARDTrapATTRIBUTETRAPRACE—During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster’s Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY.<br>●If yes: Sen…TLink Restart
Card shown: Link Restart · TRAPLink RestartTrapCounter trapCARDTrapATTRIBUTETRAPRACECounterWhen a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.TLink Turret
Card shown: Link Turret · TRAPLink TurretTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhen this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 “Rokket” monster in your GY; Special Summon it, but its effects are negated, also it is banish…TLocalized Tornado
Card shown: Localized Tornado · TRAPLocalized TornadoTrapCARDTrapATTRIBUTETRAPRACE—Shuffle all cards from your hand and Graveyard into the Deck.TLoge’s Flame
Card shown: Loge’s Flame · TRAPLoge’s FlameTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousWhile you control a “Valkyrie” monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent’s card effect: You can Special Summon 1 Level 5 or higher “Valkyrie” monster from your hand or Deck.TLoka Samsara
Card shown: Loka Samsara · TRAPLoka SamsaraTrapCARDTrapATTRIBUTETRAPRACE—Banish 1 face-up “Visas Starfrost” from your Monster Zone (until the End Phase); Special Summon 1 “Heart” monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phas…TLone Wolf
Card shown: Lone Wolf · TRAPLone WolfTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only if the 1 and only monster on your side of the field is “Chu-Ske the Mouse Fighter”, “Monk Fighter”, or “Master Monk”. That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent’s monster effects.TLoop of Destruction
Card shown: Loop of Destruction · TRAPLoop of DestructionTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousThis card’s name becomes “Ring of Destruction” while on the field. Once per turn, if a monster(s) on the field is destroyed by card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.TLord of the Tachyon Galaxy
Card shown: Lord of the Tachyon Galaxy · TRAPLord of the Tachyon GalaxyTrapCARDTrapATTRIBUTETRAPRACE—If you control a “Galaxy-Eyes Tachyon Dragon” monster, you can activate this card from your hand. During the Battle Phase: Detach 1 material from your “Galaxy-Eyes” Xyz Monster; shuffle all monsters your opponent controls into the Deck that were Normal or Special Summoned this turn. If you control…TLose 1 Turn
Card shown: Lose 1 Turn · TRAPLose 1 TurnTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousActivate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.TLoss Time
Card shown: Loss Time · TRAPLoss TimeTrapCARDTrapATTRIBUTETRAPRACE—If your opponent’s LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 “Loss Time” per turn.TLost Wind
Card shown: Lost Wind · TRAPLost WindTrapCARDTrapATTRIBUTETRAPRACE—Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent’s Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.TLucky Chance
Card shown: Lucky Chance · TRAPLucky ChanceTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.TLucky Punch
Card shown: Lucky Punch · TRAPLucky PunchTrapContinuous trapCARDTrapATTRIBUTETRAPRACEContinuousOnce per turn, when an opponent’s monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.TLumenize
Card shown: Lumenize · TRAPLumenizeTrapCARDTrapATTRIBUTETRAPRACE—When an opponent’s monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target’s ATK, until your next End Phase.TLunalight Reincarnation Dance
Card shown: Lunalight Reincarnation Dance · TRAPLunalight Reincarnation DanceTrapCARDTrapATTRIBUTETRAPRACE—If a monster(s) you control is destroyed by battle or card effect: Add up to 2 “Lunalight” monsters from your Deck to your hand. You can only activate 1 “Lunalight Reincarnation Dance” per turn.Frequently asked questions
How many trap cards cards are there?
The publisher’s own card database lists 1032 cards under the TRAP attribute, and every one of them is on this page. Of those, 1032 carry artwork published by the publisher.
Why is there no rarity on these tiles?
Because rarity in Yu-Gi-Oh! belongs to a printing, not to a card. The publisher’s card database indexes cards, and its card records carry attribute, Type, Level, ATK and DEF rather than a rarity. The same card can exist as a Common and as a Ghost Rare; those are two printings of one card, and the card is listed once here. The coloured dot therefore shows the card’s attribute, which is a property of the card itself.
Does this page list prices?
No. This page lists cards, not prices. A price printed here would be out of date by the time you read it, so there are none. Everything on this page is taken from the publisher’s own card database; nothing is estimated.
Sources
Sources and further reading
- The publisher — its own Yu-Gi-Oh! card database, for every card name, card category, attribute, Type line, Level, Rank, Link rating, ATK, DEF, Pendulum Scale, Forbidden & Limited status and printed card text on this page, and for the card artwork.
- The publisher — the same card database’s own search filters, for the attribute grouping used to split this index into pages.
- Our own Yu-Gi-Oh! index — used only to cross-link the articles that explain how the game works.
This page lists cards, and does not quote prices. Where the publisher has published nothing for a field, the field is left out rather than filled in. Card names, card text and artwork are the property of their respective rights holders, and this page is an independent collector’s index.
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