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Yu-Gi-Oh! Card List: Spell cards (part 1 of 3)

Every Yu-Gi-Oh! card the publisher lists under the Spell attribute — 948 cards — with the artwork the publisher has published for each, its category, its Type line, its Level or Rank, its ATK and DEF where it has them, its Forbidden & Limited status, and its own printed text.

This is one part of a 17-page index; the Yu-Gi-Oh! card list index holds the whole thing, and for how the game works rather than the cards, start at the Yu-Gi-Oh! card index.

Quick answer

CardSpicy’s Yu-Gi-Oh! card list covers the 948 cards the publisher’s own card database lists under the Spell attribute, split over 17 pages; this is one of them, and it gives each card’s Type line, Level or Rank, ATK and DEF, Forbidden & Limited status and its own printed text.

Every part of this list

How to read this list

Each tile is one card. The mark on the left is the card’s Level, Rank or Link rating as the publisher prints it — 4 for a Level 4, R4 for a Rank 4, L2 for a Link 2, and S or T for a Spell or a Trap, which have neither. The coloured dot is the card’s attribute, and the name beside it is the name printed on the card. Hover a tile, or focus it with the keyboard, and the panel gives the card’s artwork, its card category, its attribute, its Type line, its Level or Rank, its ATK and DEF where it has them, and the card’s own printed text.

The cards are grouped by attribute, and within an attribute they run in alphabetical order of name. Attribute is a property of the card itself, so a card appears here once. Rarity is deliberately not shown: rarity in this game belongs to a printing, not to a card, and the publisher’s own card database does not carry it per card. Where a card exists in several rarities, those are printings of the same card, and the card is listed once.

Spell cards (part 1 of 3) — 948 cards

Cards the publisher lists with the SPELL attribute. On the Forbidden & Limited list, Forbidden 6, Limited 14, Semi-limited 1, not on the list 927. They run below in alphabetical order of name.

S“A Case for K9”"A Case for K9", Yu-Gi-Oh! card, SPELLCard shown: “A Case for K9” · SPELL“A Case for K9”SpellContinuous spell · LimitedCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “K9” monster from your Deck to your hand. “K9” monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 “K9″…S“A” Cell Breeding Device"A" Cell Breeding Device, Yu-Gi-Oh! card, SPELLCard shown: “A” Cell Breeding Device · SPELL“A” Cell Breeding DeviceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.S“A” Cell Incubator"A" Cell Incubator, Yu-Gi-Oh! card, SPELLCard shown: “A” Cell Incubator · SPELL“A” Cell IncubatorSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.S“A” Cell Recombination Device"A" Cell Recombination Device, Yu-Gi-Oh! card, SPELLCard shown: “A” Cell Recombination Device · SPELL“A” Cell Recombination DeviceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; send 1 “Alien” monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Grav…S“A” Cell Scatter Burst"A" Cell Scatter Burst, Yu-Gi-Oh! card, SPELLCard shown: “A” Cell Scatter Burst · SPELL“A” Cell Scatter BurstSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 face-up “Alien” monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent’s face-up monsters.S“Infernoble Arms – Almace”"Infernoble Arms - Almace", Yu-Gi-Oh! card, SPELLCard shown: “Infernoble Arms – Almace” · SPELL“Infernoble Arms – Almace”SpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhile this card is equipped to a monster: You can equip 1 “Infernoble Arms” Equip Spell from your Deck or GY, except “”Infernoble Arms – Almace””, to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can tar…S“Infernoble Arms – Durendal”"Infernoble Arms - Durendal", Yu-Gi-Oh! card, SPELLCard shown: “Infernoble Arms – Durendal” · SPELL“Infernoble Arms – Durendal”SpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhile this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Specia…S“Infernoble Arms – Hauteclere”"Infernoble Arms - Hauteclere", Yu-Gi-Oh! card, SPELLCard shown: “Infernoble Arms – Hauteclere” · SPELL“Infernoble Arms – Hauteclere”SpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhile this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY becau…S“Infernoble Arms – Joyeuse”"Infernoble Arms - Joyeuse", Yu-Gi-Oh! card, SPELLCard shown: “Infernoble Arms – Joyeuse” · SPELL“Infernoble Arms – Joyeuse”SpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhile this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 “”…S1st Movement Solo1st Movement Solo, Yu-Gi-Oh! card, SPELLCard shown: 1st Movement Solo · SPELL1st Movement SoloSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Special Summon 1 Level 4 or lower “Melodious” monster from your hand or Deck. You can only activate 1 “1st Movement Solo” per turn. You cannot Special Summon monsters during the turn you activate this card, except “Melodious” monsters.S77, Yu-Gi-Oh! card, SPELLCard shown: 7 · SPELL7SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen there are 3 face-up “7” cards on your side of the field, draw 3 cards from your Deck. Then destroy all “7” cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.S7 Completed7 Completed, Yu-Gi-Oh! card, SPELLCard shown: 7 Completed · SPELL7 CompletedSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.SA Deal with Dark RulerA Deal with Dark Ruler, Yu-Gi-Oh! card, SPELLCard shown: A Deal with Dark Ruler · SPELLA Deal with Dark RulerSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is always treated as an “Archfiend” card.)<br>If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 “Berserk Dragon” from your hand or Deck.SA Feather of the PhoenixA Feather of the Phoenix, Yu-Gi-Oh! card, SPELLCard shown: A Feather of the Phoenix · SPELLA Feather of the PhoenixSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.SA Hero LivesA Hero Lives, Yu-Gi-Oh! card, SPELLCard shown: A Hero Lives · SPELLA Hero LivesSpellCARDSpellATTRIBUTESPELLRACE—If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower “Elemental HERO” monster from your Deck.SA Legendary OceanA Legendary Ocean, Yu-Gi-Oh! card, SPELLCard shown: A Legendary Ocean · SPELLA Legendary OceanSpellField spellCARDSpellATTRIBUTESPELLRACEField(This card is always treated as “Umi”.)<br>All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players’ hands and on the field by 1.SA Wild Monster Appears!A Wild Monster Appears!, Yu-Gi-Oh! card, SPELLCard shown: A Wild Monster Appears! · SPELLA Wild Monster Appears!SpellCARDSpellATTRIBUTESPELLRACE—If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card’s, also shuffle it…SA Wingbeat of Giant DragonA Wingbeat of Giant Dragon, Yu-Gi-Oh! card, SPELLCard shown: A Wingbeat of Giant Dragon · SPELLA Wingbeat of Giant DragonSpellCARDSpellATTRIBUTESPELLRACE—Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.SA.I. ConnectA.I. Connect, Yu-Gi-Oh! card, SPELLCard shown: A.I. Connect · SPELLA.I. ConnectSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters.<br>●DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster…SA.I. ContactA.I. Contact, Yu-Gi-Oh! card, SPELLCard shown: A.I. Contact · SPELLA.I. ContactSpellCARDSpellATTRIBUTESPELLRACE—If “Ignister A.I.Land” is in your Field Zone: Reveal 1 “Ignister A.I.Land” in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 “A.I. Contact” per turn.SA.I. Love FusionA.I. Love Fusion, Yu-Gi-Oh! card, SPELLCard shown: A.I. Love Fusion · SPELLA.I. Love FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your “@Ignister” monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 “A.I. Love Fusion” per turn.SA.I. Meet YouA.I. Meet You, Yu-Gi-Oh! card, SPELLCard shown: A.I. Meet You · SPELLA.I. Meet YouSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 “@Ignister” monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you re…SA.I.’s RitualA.I.'s Ritual, Yu-Gi-Oh! card, SPELLCard shown: A.I.’s Ritual · SPELLA.I.’s RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute “@Ignister” monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an “@Ignister” monster when this effect is activated, you can al…SA.I.dle RebornA.I.dle Reborn, Yu-Gi-Oh! card, SPELLCard shown: A.I.dle Reborn · SPELLA.I.dle RebornSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “@Ignister” monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then tar…SAbomination’s PrisonAbomination's Prison, Yu-Gi-Oh! card, SPELLCard shown: Abomination’s Prison · SPELLAbomination’s PrisonSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Unchained” card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 “Unchained” monster from your Deck. You can only use each effect of “Abomination’s Prison” once per turn.SAbsolute PowerforceAbsolute Powerforce, Yu-Gi-Oh! card, SPELLCard shown: Absolute Powerforce · SPELLAbsolute PowerforceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Red Dragon Archfiend” you control; if that monster you control battles an opponent’s monster this turn, apply these effects until the end of the Damage Step.<br>●It gains 1000 ATK.<br>●Your opponent cannot activate cards or effects.<br>●If it attacks a Defense Position monster, inflict pi…SAbsorb FusionAbsorb Fusion, Yu-Gi-Oh! card, SPELLCard shown: Absorb Fusion · SPELLAbsorb FusionSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Gem-Knight” card from your Deck to your hand, then you can apply this effect.<br>●Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, by banishing its materials from your hand or field.<br>You can only activate 1 “Absorb Fusion” per turn. You cannot Special Summon the turn you…SAbyss Actors’ Dress RehearsalAbyss Actors' Dress Rehearsal, Yu-Gi-Oh! card, SPELLCard shown: Abyss Actors’ Dress Rehearsal · SPELLAbyss Actors’ Dress RehearsalSpellCARDSpellATTRIBUTESPELLRACE—At the start of your Main Phase 1: Add 1 “Abyss Actor” card and 1 “Abyss Script” Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except “Abyss Actor” monsters.SAbyss Playhouse – Fantastic TheaterAbyss Playhouse - Fantastic Theater, Yu-Gi-Oh! card, SPELLCard shown: Abyss Playhouse – Fantastic Theater · SPELLAbyss Playhouse – Fantastic TheaterSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can reveal 1 “Abyss Actor” Pendulum Monster and 1 “Abyss Script” Spell in your hand; add 1 “Abyss Script” Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned “Abyss Actor” Pendulum Monster, any monster effect activated by your…SAbyss Prop – Wild WagonAbyss Prop - Wild Wagon, Yu-Gi-Oh! card, SPELLCard shown: Abyss Prop – Wild Wagon · SPELLAbyss Prop – Wild WagonSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe first time each “Abyss Actor” monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 “Abyss Actor” monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If…SAbyss Script – AbysstainmentAbyss Script - Abysstainment, Yu-Gi-Oh! card, SPELLCard shown: Abyss Script – Abysstainment · SPELLAbyss Script – AbysstainmentSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can Tribute 1 “Abyss Actor” monster, then target 1 “Abyss Script” Spell in your GY; Set it to your field. You can use this effect of “Abyss Script – Abysstainment” up to twice per turn. If this Set card in its owner’s control is destroyed by an opponent’s card effect, and you have a face-up “Ab…SAbyss Script – Dramatic StoryAbyss Script - Dramatic Story, Yu-Gi-Oh! card, SPELLCard shown: Abyss Script – Dramatic Story · SPELLAbyss Script – Dramatic StorySpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Abyss Actor” Pendulum Monster you control; Special Summon 1 “Abyss Actor” monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner’s control is destroyed by an opponent’s card effect, and you have a fa…SAbyss Script – Fantasy MagicAbyss Script - Fantasy Magic, Yu-Gi-Oh! card, SPELLCard shown: Abyss Script – Fantasy Magic · SPELLAbyss Script – Fantasy MagicSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Abyss Actor” monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner’s control is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum Monster in…SAbyss Script – Fire Dragon’s LairAbyss Script - Fire Dragon's Lair, Yu-Gi-Oh! card, SPELLCard shown: Abyss Script – Fire Dragon’s Lair · SPELLAbyss Script – Fire Dragon’s LairSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Abyss Actor” monster you control; if it destroys your opponent’s monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner’s control is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pen…SAbyss Script – Opening CeremonyAbyss Script - Opening Ceremony, Yu-Gi-Oh! card, SPELLCard shown: Abyss Script – Opening Ceremony · SPELLAbyss Script – Opening CeremonySpellCARDSpellATTRIBUTESPELLRACE—Gain 500 LP for each “Abyss Actor” monster you control. If this Set card in its owner’s control is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of “Aby…SAbyss Script – Rise of the Abyss KingAbyss Script - Rise of the Abyss King, Yu-Gi-Oh! card, SPELLCard shown: Abyss Script – Rise of the Abyss King · SPELLAbyss Script – Rise of the Abyss KingSpellCARDSpellATTRIBUTESPELLRACE—Target face-up cards on the field, up to the number of Attack Position “Abyss Actor” monsters with different names you control; destroy them. If you control a Level 7 or higher “Abyss Actor” monster, your opponent cannot activate cards or effects in response to this card’s activation. If this Set c…SAbyss Script – Romantic TerrorAbyss Script - Romantic Terror, Yu-Gi-Oh! card, SPELLCard shown: Abyss Script – Romantic Terror · SPELLAbyss Script – Romantic TerrorSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReturn 1 “Abyss Actor” Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up “Abyss Actor” Pendulum Monster with a different original name from that monster. If this Set card in its owner’s control is destroyed by an opponent’s c…SAbyss-scale of CetusAbyss-scale of Cetus, Yu-Gi-Oh! card, SPELLCard shown: Abyss-scale of Cetus · SPELLAbyss-scale of CetusSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Mermail” monster. It gains 800 ATK. When a Trap effect that was activated on your opponent’s side of the field resolves, negate that effect, then send this card to the Graveyard.SAbyss-scale of the KrakenAbyss-scale of the Kraken, Yu-Gi-Oh! card, SPELLCard shown: Abyss-scale of the Kraken · SPELLAbyss-scale of the KrakenSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Mermail” monster. It gains 400 ATK. When a monster effect that was activated on your opponent’s side of the field resolves, negate that effect, then send this card to the Graveyard.SAbyss-scale of the MizuchiAbyss-scale of the Mizuchi, Yu-Gi-Oh! card, SPELLCard shown: Abyss-scale of the Mizuchi · SPELLAbyss-scale of the MizuchiSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Mermail” monster. It gains 800 ATK. When a Spell effect that was activated on your opponent’s side of the field resolves, negate that effect, then send this card to the Graveyard.SAbyss-sting TriainaAbyss-sting Triaina, Yu-Gi-Oh! card, SPELLCard shown: Abyss-sting Triaina · SPELLAbyss-sting TriainaSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSpecial Summon 1 “Atlantean” or “Mermail” monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea…SAbyssal DesignatorAbyssal Designator, Yu-Gi-Oh! card, SPELLCard shown: Abyssal Designator · SPELLAbyssal DesignatorSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.SAccellightAccellight, Yu-Gi-Oh! card, SPELLCard shown: Accellight · SPELLAccellightSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Special Summon 1 Level 4 or lower “Photon” or “Galaxy” monster from your Deck. You can only activate 1 “Accellight” per turn. You cannot Normal Summon/Set during the turn you activate this card.SAcid RainAcid Rain, Yu-Gi-Oh! card, SPELLCard shown: Acid Rain · SPELLAcid RainSpellCARDSpellATTRIBUTESPELLRACE—Destroy all Machine monsters on the field.SAcidic DownpourAcidic Downpour, Yu-Gi-Oh! card, SPELLCard shown: Acidic Downpour · SPELLAcidic DownpourSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll EARTH monsters lose 500 ATK and gain 400 DEF.SAction Magic – Double BankingAction Magic - Double Banking, Yu-Gi-Oh! card, SPELLCard shown: Action Magic – Double Banking · SPELLAction Magic – Double BankingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card; this turn, if a monster you currently control destroys an opponent’s monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.SAction Magic – Full TurnAction Magic - Full Turn, Yu-Gi-Oh! card, SPELLCard shown: Action Magic – Full Turn · SPELLAction Magic – Full TurnSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayThis turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.SAdamancipator FriendsAdamancipator Friends, Yu-Gi-Oh! card, SPELLCard shown: Adamancipator Friends · SPELLAdamancipator FriendsSpellCARDSpellATTRIBUTESPELLRACE—Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. Fo…SAdamancipator LaputiteAdamancipator Laputite, Yu-Gi-Oh! card, SPELLCard shown: Adamancipator Laputite · SPELLAdamancipator LaputiteSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 “Adamancipator” cards from your Deck and place them on top of your Deck in any order.SAdamancipator MatesAdamancipator Mates, Yu-Gi-Oh! card, SPELLCard shown: Adamancipator Mates · SPELLAdamancipator MatesSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Adamancipator” monster from your Deck to your hand. If this card is in your GY: You can place 1 card from your hand on top of the Deck; add this card to your hand. You can only use each effect of “Adamancipator Mates” once per turn.SAdamancipator SignsAdamancipator Signs, Yu-Gi-Oh! card, SPELLCard shown: Adamancipator Signs · SPELLAdamancipator SignsSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an “Adamancipator” monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.SAdditional Mirror Level 7Additional Mirror Level 7, Yu-Gi-Oh! card, SPELLCard shown: Additional Mirror Level 7 · SPELLAdditional Mirror Level 7SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a Level 7 monster(s) is Special Summoned to your field: Send 2 “Additional Mirror Level 7” from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, als…SAdvance DrawAdvance Draw, Yu-Gi-Oh! card, SPELLCard shown: Advance Draw · SPELLAdvance DrawSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.SAdvance ForceAdvance Force, Yu-Gi-Oh! card, SPELLCard shown: Advance Force · SPELLAdvance ForceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can Tribute 1 Level 5 or higher monster to Tribute Summon a Level 7 or higher monster.SAdvance ZoneAdvance Zone, Yu-Gi-Oh! card, SPELLCard shown: Advance Zone · SPELLAdvance ZoneSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn.<br>●1 or more: Destroy 1 Set card your opponent controls.<br>●2 or more: Draw 1 card.<br>…SAdvanced DarkAdvanced Dark, Yu-Gi-Oh! card, SPELLCard shown: Advanced Dark · SPELLAdvanced DarkSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Crystal Beast” monsters on the field and in the GY become DARK. If an “Ultimate Crystal” monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a “Crystal Beast” monster you control battles and you would take damage: You can send 1 “Cry…SAdvanced Heraldry ArtAdvanced Heraldry Art, Yu-Gi-Oh! card, SPELLCard shown: Advanced Heraldry Art · SPELLAdvanced Heraldry ArtSpellCARDSpellATTRIBUTESPELLRACE—Target 2 “Heraldic Beast” monsters in your GY; Special Summon both those targets, then immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.SAdvanced Ritual ArtAdvanced Ritual Art, Yu-Gi-Oh! card, SPELLCard shown: Advanced Ritual Art · SPELLAdvanced Ritual ArtSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.SAdvent of AtlantisAdvent of Atlantis, Yu-Gi-Oh! card, SPELLCard shown: Advent of Atlantis · SPELLAdvent of AtlantisSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card’s name becomes “Umi” while in the Spell & Trap Zone. You can only use each of the following effects of “Advent of Atlantis” once per turn. During your Main Phase: You can place 1 “Atlantis, City of the Sea Dragon” or “Umi” from your Deck, face-up in your Field Zone. If this card is sent t…SAfter the StormAfter the Storm, Yu-Gi-Oh! card, SPELLCard shown: After the Storm · SPELLAfter the StormSpellCARDSpellATTRIBUTESPELLRACE—If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.SAfter the StruggleAfter the Struggle, Yu-Gi-Oh! card, SPELLCard shown: After the Struggle · SPELLAfter the StruggleSpellCARDSpellATTRIBUTESPELLRACE—This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.SAfterglowAfterglow, Yu-Gi-Oh! card, SPELLCard shown: Afterglow · SPELLAfterglowSpellCARDSpellATTRIBUTESPELLRACE—Banish this card, and as many “Afterglow” from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished “Afterglow” into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is “Afterglow”. Yo…SAgainst the WindAgainst the Wind, Yu-Gi-Oh! card, SPELLCard shown: Against the Wind · SPELLAgainst the WindSpellCARDSpellATTRIBUTESPELLRACE—Select 1 “Blackwing” monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.SAges of Stars and FrostAges of Stars and Frost, Yu-Gi-Oh! card, SPELLCard shown: Ages of Stars and Frost · SPELLAges of Stars and FrostSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a monster(s) you control was destroyed by your Spell effect or your opponent’s card effect and sent to the GY this turn: You can conduct your next Battle Phase twice. If a monster you control is shuffled into the Deck or returned to the Extra Deck face-down, while this card is in your GY: You ca…SAir Cracking StormAir Cracking Storm, Yu-Gi-Oh! card, SPELLCard shown: Air Cracking Storm · SPELLAir Cracking StormSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Machine monster. When that attacking monster destroys your opponent’s monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.SALERT!ALERT!, Yu-Gi-Oh! card, SPELLCard shown: ALERT! · SPELLALERT!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is always treated as a “Rescue-ACE” card.)<br>Add 1 “Rescue-ACE” monster from your GY to your hand, or if you control “Rescue-ACE Hydrant”, you can add 1 “Rescue-ACE” monster from your Deck to your hand instead. You can only activate 1 “ALERT!” per turn.SAllure DanceAllure Dance, Yu-Gi-Oh! card, SPELLCard shown: Allure Dance · SPELLAllure DanceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Allure Queen” monster or 1 “Allure Palace” from your Deck to your hand. Each “Allure Queen” monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon…SAllure of DarknessAllure of Darkness, Yu-Gi-Oh! card, SPELLCard shown: Allure of Darkness · SPELLAllure of DarknessSpellCARDSpellATTRIBUTESPELLRACE—Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.SAllure PalaceAllure Palace, Yu-Gi-Oh! card, SPELLCard shown: Allure Palace · SPELLAllure PalaceSpellField spellCARDSpellATTRIBUTESPELLRACEFieldSpellcaster monsters you control gain 500 ATK/DEF. You can send 1 card from your hand to the GY; add to your hand or Special Summon to your opponent’s field, 1 “Allure Queen” monster from your Deck. You can only use this effect of “Allure Palace” thrice per turn. “Allure Queen” Effect Monsters you…SAlluring Mirror SplitAlluring Mirror Split, Yu-Gi-Oh! card, SPELLCard shown: Alluring Mirror Split · SPELLAlluring Mirror SplitSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a “Harpie Lady” or “Harpie Lady Sisters” you control is destroyed by battle: You can Special Summon 1 “Harpie” monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a “Harpie” card’s effect or your opponent’s card effect: Tar…SAmazement Precious ParkAmazement Precious Park, Yu-Gi-Oh! card, SPELLCard shown: Amazement Precious Park · SPELLAmazement Precious ParkSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase, you can activate 1 “Attraction” Trap the turn it was Set. During the End Phase: You can send 1 “Attraction” Trap you control equipped to a monster to the GY, then target 1 of your “Attraction” Traps, with a different name, that is banished or in your GY; Set that card. You c…SAmazement Special ShowAmazement Special Show, Yu-Gi-Oh! card, SPELLCard shown: Amazement Special Show · SPELLAmazement Special ShowSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen your opponent activates a card or effect that targets an “Amazement” monster(s) you control: Target 1 of those “Amazement” monsters you control; return it to the hand, then, you can Special Summon 1 “Amazement” monster from your hand.SAmazing PendulumAmazing Pendulum, Yu-Gi-Oh! card, SPELLCard shown: Amazing Pendulum · SPELLAmazing PendulumSpellCARDSpellATTRIBUTESPELLRACE—If you have no cards in your Pendulum Zones: Add 2 face-up “Magician” Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 “Amazing Pendulum” per turn.SAmazing Time TicketAmazing Time Ticket, Yu-Gi-Oh! card, SPELLCard shown: Amazing Time Ticket · SPELLAmazing Time TicketSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay 800 LP; apply this effect, depending whose turn it is.<br>●Your turn: Add 1 “Amazement” card from your Deck to your hand.<br>●Your opponent’s turn: Set 1 “Attraction” Trap directly from your Deck. It can be activated this turn.<br>You can only activate 1 “Amazing Time Ticket” per turn.SAmazoness CallAmazoness Call, Yu-Gi-Oh! card, SPELLCard shown: Amazoness Call · SPELLAmazoness CallSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTake 1 “Amazoness” card from your Deck, except “Amazoness Call”, and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 “Amazoness” monster you control; this turn, that monster can attack all monsters your opponent controls,…SAmazoness Fighting SpiritAmazoness Fighting Spirit, Yu-Gi-Oh! card, SPELLCard shown: Amazoness Fighting Spirit · SPELLAmazoness Fighting SpiritSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf your “Amazoness” monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.SAmazoness HeirloomAmazoness Heirloom, Yu-Gi-Oh! card, SPELLCard shown: Amazoness Heirloom · SPELLAmazoness HeirloomSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Amazoness” monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. After damage calculation, if the equipped monster attacked a monster: Destroy the attacked monster.SAmazoness Secret ArtsAmazoness Secret Arts, Yu-Gi-Oh! card, SPELLCard shown: Amazoness Secret Arts · SPELLAmazoness Secret ArtsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 “Amazoness” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your Main Phase: You can banish this card from your GY; once, if you Fusion Summon an “Amazoness” Fusion Monster this turn, you can also send 1 “Amazoness” monster from…SAmazoness SpellcasterAmazoness Spellcaster, Yu-Gi-Oh! card, SPELLCard shown: Amazoness Spellcaster · SPELLAmazoness SpellcasterSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Amazoness” monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.SAmazoness VillageAmazoness Village, Yu-Gi-Oh! card, SPELLCard shown: Amazoness Village · SPELLAmazoness VillageSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Amazoness” monsters gain 200 ATK. Once per turn, when an “Amazoness” monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 “Amazoness” monster from your Deck with a Level less than or equal to that “Amazoness” monster in the GY.SAmorphage InfectionAmorphage Infection, Yu-Gi-Oh! card, SPELLCard shown: Amorphage Infection · SPELLAmorphage InfectionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll “Amorphage” monsters on the field gain 100 ATK and DEF for each “Amorphage” card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 “Amorphage” card from your Deck to your hand. You can only use this effect of “Amorphage I…SAmorphous PersonaAmorphous Persona, Yu-Gi-Oh! card, SPELLCard shown: Amorphous Persona · SPELLAmorphous PersonaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Amorphage” monsters on the field gain 300 ATK/DEF. Up to twice per turn, if an “Amorphage” monster(s) you control is Tributed, draw 1 card. You can banish this card from your GY; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 “Amorpha…SAmplifierAmplifier, Yu-Gi-Oh! card, SPELLCard shown: Amplifier · SPELLAmplifierSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Jinzo”. This card’s activation and effect cannot be negated. The equipped monster’s effect, “Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.” becomes “Your opponent cannot activate Trap Cards, or their effects on the field. Negat…SAmulet of AmbitionAmulet of Ambition, Yu-Gi-Oh! card, SPELLCard shown: Amulet of Ambition · SPELLAmulet of AmbitionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.SAncient ChantAncient Chant, Yu-Gi-Oh! card, SPELLCard shown: Ancient Chant · SPELLAncient ChantSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “The Winged Dragon of Ra” from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon “Th…SAncient City – Rainbow RuinsAncient City - Rainbow Ruins, Yu-Gi-Oh! card, SPELLCard shown: Ancient City – Rainbow Ruins · SPELLAncient City – Rainbow RuinsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou must have this many “Crystal Beast” cards in your Spell & Trap Zone to activate and to resolve these effects.<br>●1+: This card cannot be destroyed by card effects.<br>●2+: Once per turn (including the opponent’s) you can halve the battle damage you take.<br>●3+: When a Spell/Trap Card is activ…SAncient ForestAncient Forest, Yu-Gi-Oh! card, SPELLCard shown: Ancient Forest · SPELLAncient ForestSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn’s Battle Phase.SAncient Gear AdvanceAncient Gear Advance, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Advance · SPELLAncient Gear AdvanceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “Ancient Gear” Spell/Trap from your Deck to your hand, except “Ancient Gear Advance”. Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field).<br>●You can Normal Summon “Ancient Gea…SAncient Gear CastleAncient Gear Castle, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Castle · SPELLAncient Gear CastleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll “Ancient Gear” monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an “Ancient Gear” monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).SAncient Gear CatapultAncient Gear Catapult, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Catapult · SPELLAncient Gear CatapultSpellCARDSpellATTRIBUTESPELLRACE—While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “Ancient Gear” monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special S…SAncient Gear DrillAncient Gear Drill, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Drill · SPELLAncient Gear DrillSpellCARDSpellATTRIBUTESPELLRACE—If you control an “Ancient Gear” monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.SAncient Gear ExplosiveAncient Gear Explosive, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Explosive · SPELLAncient Gear ExplosiveSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Ancient Gear” monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.SAncient Gear FactoryAncient Gear Factory, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Factory · SPELLAncient Gear FactorySpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 Level 5 or higher “Ancient Gear” monster from your hand, then banish a number of “Ancient Gear” monsters from your Graveyard, whose combined Levels are double the revealed monster’s, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tribut…SAncient Gear FistAncient Gear Fist, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Fist · SPELLAncient Gear FistSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Ancient Gear” monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.SAncient Gear FortressAncient Gear Fortress, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Fortress · SPELLAncient Gear FortressSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring the turn they were Normal or Special Summoned, your opponent cannot target “Ancient Gear” monsters you control with card effects, and they cannot be destroyed by your opponent’s card effects. Your opponent cannot activate cards or effects in response to the activation of “Ancient Gear” cards…SAncient Gear FusionAncient Gear Fusion, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Fusion · SPELLAncient Gear FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use “Ancient Gear Golem” or “Ancient Gear Golem – Ultimate Pound” you control as material, you can also use monsters from your Deck.SAncient Gear TankAncient Gear Tank, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Tank · SPELLAncient Gear TankSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Ancient Gear” monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent.SAncient Gear WorkshopAncient Gear Workshop, Yu-Gi-Oh! card, SPELLCard shown: Ancient Gear Workshop · SPELLAncient Gear WorkshopSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Ancient Gear” monster in your Graveyard; add that target to your hand.SAncient LeafAncient Leaf, Yu-Gi-Oh! card, SPELLCard shown: Ancient Leaf · SPELLAncient LeafSpellCARDSpellATTRIBUTESPELLRACE—If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.SAncient RulesAncient Rules, Yu-Gi-Oh! card, SPELLCard shown: Ancient Rules · SPELLAncient RulesSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 Level 5 or higher Normal Monster from your hand.SAncient TelescopeAncient Telescope, Yu-Gi-Oh! card, SPELLCard shown: Ancient Telescope · SPELLAncient TelescopeSpellCARDSpellATTRIBUTESPELLRACE—See the top 5 cards of your opponent’s Deck. Return the cards to the Deck in the same order.SAncient Warriors Saga – Borrowing of ArrowsAncient Warriors Saga - Borrowing of Arrows, Yu-Gi-Oh! card, SPELLCard shown: Ancient Warriors Saga – Borrowing of Arrows · SPELLAncient Warriors Saga – Borrowing of ArrowsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 face-up monster your opponent controls and 1 “Ancient Warriors” monster you control; until the end of this turn, halve that opponent’s monster’s ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you cont…SAncient Warriors Saga – Deception and BetrayalAncient Warriors Saga - Deception and Betrayal, Yu-Gi-Oh! card, SPELLCard shown: Ancient Warriors Saga – Deception and Betrayal · SPELLAncient Warriors Saga – Deception and BetrayalSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can Special Summon 1 “Ancient Warriors” monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 “Ancient Warriors” monster on the field; change it to any Attribute, th…SAncient Warriors Saga – East-by-South WindsAncient Warriors Saga - East-by-South Winds, Yu-Gi-Oh! card, SPELLCard shown: Ancient Warriors Saga – East-by-South Winds · SPELLAncient Warriors Saga – East-by-South WindsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou must send this card to the GY during your 2nd Standby Phase after activation. Once per turn, during your Main Phase: Toss a coin and if the result is heads, send this card to the GY. If this card is sent from the Spell & Trap Zone to the GY: You can activate this effect; this turn, your opponen…SAncient Warriors Saga – Sun-Liu AllianceAncient Warriors Saga - Sun-Liu Alliance, Yu-Gi-Oh! card, SPELLCard shown: Ancient Warriors Saga – Sun-Liu Alliance · SPELLAncient Warriors Saga – Sun-Liu AllianceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you control “Ancient Warriors” monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Su…SAncient Warriors Saga – Three VisitsAncient Warriors Saga - Three Visits, Yu-Gi-Oh! card, SPELLCard shown: Ancient Warriors Saga – Three Visits · SPELLAncient Warriors Saga – Three VisitsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase, if you Normal or Special Summon an “Ancient Warriors” monster(s): You can target 1 of those monsters; add 1 “Ancient Warriors” monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 “Anci…SAngel of Blue TearsAngel of Blue Tears, Yu-Gi-Oh! card, SPELLCard shown: Angel of Blue Tears · SPELLAngel of Blue TearsSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster on the field; its controller’s opponent takes damage equal to the number of cards in their hand x 200, then negate that target’s effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 N…SAngelechy Brilliant MoveAngelechy Brilliant Move, Yu-Gi-Oh! card, SPELLCard shown: Angelechy Brilliant Move · SPELLAngelechy Brilliant MoveSpellCARDSpellATTRIBUTESPELLRACE—Return 1 “Angelechy” Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it. You can banish this card from your GY, then send 1 “Angelechy” card from your hand or face-up field to the GY; Special Summon 1 “Angelechy” monster from your Extra Deck. You can…SAngelechy Endgame ProblemAngelechy Endgame Problem, Yu-Gi-Oh! card, SPELLCard shown: Angelechy Endgame Problem · SPELLAngelechy Endgame ProblemSpellField spellCARDSpellATTRIBUTESPELLRACEFieldThis card gains the following effects, based on the number of “Angelechy” Monster Cards in your Spell & Trap Zone.<br>●1+: Once per turn, during your opponent’s Standby Phase: You can draw 1 card.<br>●2+: When your opponent would Special Summon a monster(s), you choose the zone(s) to place it.<br>●…SAngelechy OppositionAngelechy Opposition, Yu-Gi-Oh! card, SPELLCard shown: Angelechy Opposition · SPELLAngelechy OppositionSpellCARDSpellATTRIBUTESPELLRACE—Choose 2 “Angelechy” monsters in your Extra Deck, with different names than the cards in your Spell & Trap Zone, Special Summon 1 of them in your opponent’s Main Monster Zone, and place the other in your Spell & Trap Zone as a face-up Continuous Spell. You can banish this card from your GY; shuffle…SAngelechy ProblemAngelechy Problem, Yu-Gi-Oh! card, SPELLCard shown: Angelechy Problem · SPELLAngelechy ProblemSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 “Angelechy” monster from your Extra Deck, and if you do, place 1 “Angelechy” monster from your Extra Deck to your Spell & Trap Zone as a face-up Continuous Spell. If a face-up “Angelechy” Monster Card(s) you control is destroyed…SAngelechy Strategy ScoreAngelechy Strategy Score, Yu-Gi-Oh! card, SPELLCard shown: Angelechy Strategy Score · SPELLAngelechy Strategy ScoreSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Angelechy” Spell/Trap from your Deck to your hand, except “Angelechy Strategy Score”, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is in your GY, except the turn it was sent there:…SAngelica’s Angelic RingAngelica's Angelic Ring, Yu-Gi-Oh! card, SPELLCard shown: Angelica’s Angelic Ring · SPELLAngelica’s Angelic RingSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control equipped with an Equip Card. You can only control 1 “Angelica’s Angelic Ring”. Each turn, negate the effect of your opponent’s first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy thi…SAnteAnte, Yu-Gi-Oh! card, SPELLCard shown: Ante · SPELLAnteSpellCARDSpellATTRIBUTESPELLRACE—Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)SAnti-Magic ArrowsAnti-Magic Arrows, Yu-Gi-Oh! card, SPELLCard shown: Anti-Magic Arrows · SPELLAnti-Magic ArrowsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAt the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card’s activation.SApocavitiesApocavities, Yu-Gi-Oh! card, SPELLCard shown: Apocavities · SPELLApocavitiesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Place C Counters on this card, equal to the number of cards your opponent controls. You can target 1 face-up monster your opponent controls and remove up to 4 C Counters from your field; apply this effect to that monster, based on the number removed.<br>●1: It loses 500…SAppliancer ConversionAppliancer Conversion, Yu-Gi-Oh! card, SPELLCard shown: Appliancer Conversion · SPELLAppliancer ConversionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish as many “Appliancer” Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished “Appliancer” Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 o…SAppliancer Electrilyrical WorldAppliancer Electrilyrical World, Yu-Gi-Oh! card, SPELLCard shown: Appliancer Electrilyrical World · SPELLAppliancer Electrilyrical WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Appliancer” card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an “Appliancer” Link Monster(s): You can add 1 “Appliancer” monster from your GY to your hand. Once per turn, when a monster declares an attack: You can…SAppliancer ReuseAppliancer Reuse, Yu-Gi-Oh! card, SPELLCard shown: Appliancer Reuse · SPELLAppliancer ReuseSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Appliancer” monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field.SAppliancer TestAppliancer Test, Yu-Gi-Oh! card, SPELLCard shown: Appliancer Test · SPELLAppliancer TestSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Appliancer” Link Monster you control; Special Summon as many Link-1 “Appliancer” monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 “Appliancer Test” per turn.SAqua Chorus RoundAqua Chorus Round, Yu-Gi-Oh! card, SPELLCard shown: Aqua Chorus Round · SPELLAqua Chorus RoundSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or th…SAqua JetAqua Jet, Yu-Gi-Oh! card, SPELLCard shown: Aqua Jet · SPELLAqua JetSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.SAqua Jet SurfaceAqua Jet Surface, Yu-Gi-Oh! card, SPELLCard shown: Aqua Jet Surface · SPELLAqua Jet SurfaceSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, the…SAquarium LightingAquarium Lighting, Yu-Gi-Oh! card, SPELLCard shown: Aquarium Lighting · SPELLAquarium LightingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf an “Aquaactress” monster you control battles an opponent’s monster, during damage calculation: Your battling monster’s ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Spec…SAquarium SetAquarium Set, Yu-Gi-Oh! card, SPELLCard shown: Aquarium Set · SPELLAquarium SetSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll WATER monsters you control gain 300 ATK/DEF. All “Aquaactress” monsters you control gain 300 ATK/DEF. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monste…SAquarium StageAquarium Stage, Yu-Gi-Oh! card, SPELLCard shown: Aquarium Stage · SPELLAquarium StageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWATER monsters you control cannot be destroyed by battle with a non-WATER monster. “Aquaactress” monsters you control are unaffected by your opponent’s monster effects. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Specia…SArcana ReadingArcana Reading, Yu-Gi-Oh! card, SPELLCard shown: Arcana Reading · SPELLArcana ReadingSpellCARDSpellATTRIBUTESPELLRACE—Toss a coin and apply this effect. If “Light Barrier” is in your Field Zone, you can choose the effect instead.<br>●Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except “Arcana Reading”.<br>●Tails: Your opponent adds 1 card from their Deck to their hand.<br>You can b…SArcana SpreadArcana Spread, Yu-Gi-Oh! card, SPELLCard shown: Arcana Spread · SPELLArcana SpreadSpellCARDSpellATTRIBUTESPELLRACE—Toss a coin and apply this effect. If “Light Barrier” is in your Field Zone, you can choose the effect instead.<br>●Heads: Special Summon 1 Level 4 or lower “Arcana Force” monster from your Deck.<br>●Tails: Special Summon 1 monster that has a coin tossing effect from your GY.<br>You can banish this…SArcane BarrierArcane Barrier, Yu-Gi-Oh! card, SPELLCard shown: Arcane Barrier · SPELLArcane BarrierSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.SArchfiend PalabyrinthArchfiend Palabyrinth, Yu-Gi-Oh! card, SPELLCard shown: Archfiend Palabyrinth · SPELLArchfiend PalabyrinthSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Fiend-Type monsters you control gain 500 ATK. You can target 1 “Archfiend” monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 “Archfiend” monster with same Level as the targeted monster. You can only use this e…SArchfiend StrategyArchfiend Strategy, Yu-Gi-Oh! card, SPELLCard shown: Archfiend Strategy · SPELLArchfiend StrategySpellField spellCARDSpellATTRIBUTESPELLRACEFieldFiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects;<br>●Banish 1 Fiend monster or 1 “Archfiend” card from your hand or GY; add 1 “Archfiend” card from your Deck to your hand, except a Field Spell.<br>●Add 1 “Archfiend” Pendulum Monster from your Deck to y…SArchfiend’s OathArchfiend's Oath, Yu-Gi-Oh! card, SPELLCard shown: Archfiend’s Oath · SPELLArchfiend’s OathSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.SArchfiend’s Staff of DespairArchfiend's Staff of Despair, Yu-Gi-Oh! card, SPELLCard shown: Archfiend’s Staff of Despair · SPELLArchfiend’s Staff of DespairSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster’s ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You…SArchfiend’s UsurpationArchfiend's Usurpation, Yu-Gi-Oh! card, SPELLCard shown: Archfiend’s Usurpation · SPELLArchfiend’s UsurpationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Set 1 “Archfiend” Trap from your Deck or GY. It can be activated this turn.<br>●Ritual Summon 1 “Archfiend” Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.<br>You can on…SArgostars – GiantslayingArgostars - Giantslaying, Yu-Gi-Oh! card, SPELLCard shown: Argostars – Giantslaying · SPELLArgostars – GiantslayingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAdd 1 “Argostars” monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. Durin…SArgostars – Home StadiumArgostars - Home Stadium, Yu-Gi-Oh! card, SPELLCard shown: Argostars – Home Stadium · SPELLArgostars – Home StadiumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can pay 1000 LP; add 1 “Argostars” card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster…SArmament ReincarnationArmament Reincarnation, Yu-Gi-Oh! card, SPELLCard shown: Armament Reincarnation · SPELLArmament ReincarnationSpellCARDSpellATTRIBUTESPELLRACE—Special Summon “Armament Reincarnation Tokens” (Warrior/LIGHT/Level 1/ATK 500/DEF 500) up to the number of cards in your GY, that are Equip Spells OR Traps with effects that equip themselves as Equip Cards, then you can apply the following effect, also you cannot Special Summon for the rest of this…SArmed ChangerArmed Changer, Yu-Gi-Oh! card, SPELLCard shown: Armed Changer · SPELLArmed ChangerSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSend 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.SArmed Dragon BlitzArmed Dragon Blitz, Yu-Gi-Oh! card, SPELLCard shown: Armed Dragon Blitz · SPELLArmed Dragon BlitzSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Armed Dragon” monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 “Armed Dragon Blitz” per turn. You cannot Special Summo…SArmed Dragon FlashArmed Dragon Flash, Yu-Gi-Oh! card, SPELLCard shown: Armed Dragon Flash · SPELLArmed Dragon FlashSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 Level 3 “Armed Dragon” monster from your Deck in Defense Position. You can only activate 1 “Armed Dragon Flash” per turn.SArmed Dragon LightningArmed Dragon Lightning, Yu-Gi-Oh! card, SPELLCard shown: Armed Dragon Lightning · SPELLArmed Dragon LightningSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf an “Armed Dragon” monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 “Armed Dragon” monster you control, then activate 1 of these effects;<br>●It gains ATK equal to its Level x 100 (even if this card leaves the field).<br>●Add 1 “…SArmed RebeellionArmed Rebeellion, Yu-Gi-Oh! card, SPELLCard shown: Armed Rebeellion · SPELLArmed RebeellionSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Mons…SArmor BlastArmor Blast, Yu-Gi-Oh! card, SPELLCard shown: Armor Blast · SPELLArmor BlastSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up “Inzektor” card you control and 2 face-up cards your opponent controls; destroy them.SArmor Dragon RitualArmor Dragon Ritual, Yu-Gi-Oh! card, SPELLCard shown: Armor Dragon Ritual · SPELLArmor Dragon RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Knight of Armor Dragon”. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels eq…SArmor Ninjitsu Art of AlchemyArmor Ninjitsu Art of Alchemy, Yu-Gi-Oh! card, SPELLCard shown: Armor Ninjitsu Art of Alchemy · SPELLArmor Ninjitsu Art of AlchemySpellCARDSpellATTRIBUTESPELLRACE—If you control a “Ninjitsu Art” card: Destroy as many other “Ninjitsu Art” cards you control as possible, then draw 2 cards.SArmored XyzArmored Xyz, Yu-Gi-Oh! card, SPELLCard shown: Armored Xyz · SPELLArmored XyzSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects.<br>●Change the equipped monster’s ATK to this card’s ATK.<br>●The equipped monster gains this card’s Attribute.<br>●At the end of the…SArms RegenerationArms Regeneration, Yu-Gi-Oh! card, SPELLCard shown: Arms Regeneration · SPELLArms RegenerationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of the following effects.<br>●Target 1 face-up monster you control; it gains 800 ATK until the end of this turn.<br>●Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control.<br>You can only activate 1 “Arms Regeneration” per turn.SAroma BlendAroma Blend, Yu-Gi-Oh! card, SPELLCard shown: Aroma Blend · SPELLAroma BlendSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; place 1 “Humid Winds”, “Dried Winds”, or “Blessed Winds” from your hand or Deck, face-up in your Spell & Trap Zone. You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing its materials from your hand or field. If your LP are hi…SAroma GardenAroma Garden, Yu-Gi-Oh! card, SPELLCard shown: Aroma Garden · SPELLAroma GardenSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, if you control an “Aroma” monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent’s next turn (even if this card leaves the field). If a face-up “Aroma” monster you control is destroyed by battle or card effect and sent to the G…SAroma GardeningAroma Gardening, Yu-Gi-Oh! card, SPELLCard shown: Aroma Gardening · SPELLAroma GardeningSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you Normal or Special Summon an “Aroma” monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent’s monster declares an attack, while your LP are lower than your opponent’s: You can Special Summon 1 “Aroma” monster from your Deck. You can only use each effect of “Aroma G…SArray of Revealing LightArray of Revealing Light, Yu-Gi-Oh! card, SPELLCard shown: Array of Revealing Light · SPELLArray of Revealing LightSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDeclare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.SArrivalrivalsArrivalrivals, Yu-Gi-Oh! card, SPELLCard shown: Arrivalrivals · SPELLArrivalrivalsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 “Arrivalrivals” per turn.SArrive in LightArrive in Light, Yu-Gi-Oh! card, SPELLCard shown: Arrive in Light · SPELLArrive in LightSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return “Stardust Dragon”, or a Synchro Monster that mentions it, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): Y…SArrow of RegulusArrow of Regulus, Yu-Gi-Oh! card, SPELLCard shown: Arrow of Regulus · SPELLArrow of RegulusSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control “Regulus, the Prince of Endymion”: Activate 1 of these effects;<br>●Destroy 1 monster your opponent controls that battled this turn.<br>●When a Normal or Quick-Play Spell Card is activated: Negate that effect.<br>During your Main Phase: You can banish this card from your GY, then tar…SArs Magna “Citrinitas”Ars Magna "Citrinitas", Yu-Gi-Oh! card, SPELLCard shown: Ars Magna “Citrinitas” · SPELLArs Magna “Citrinitas”SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous(This card is always treated as an “Artmage”, “DoomZ”, and “Elfnote” card.)<br>While you control a “Power Patron” Link Monster, you can activate the effects of monsters you control with “Ars Magna” in their original names, as Quick Effects. Once, while this card is face-up on the field, during your…SArtifact IgnitionArtifact Ignition, Yu-Gi-Oh! card, SPELLCard shown: Artifact Ignition · SPELLArtifact IgnitionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you have an “Artifact” monster in your Deck: Target 1 Spell/Trap on the field; destroy that target, and if you do, Set 1 “Artifact” monster from your Deck to your Spell & Trap Zone as a Spell. If this card in its owner’s possession is destroyed by an opponent’s card: Your opponent skips their ne…SArtifacts UnleashedArtifacts Unleashed, Yu-Gi-Oh! card, SPELLCard shown: Artifacts Unleashed · SPELLArtifacts UnleashedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 2 “Artifact” monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, also for the rest of this turn after this card resolves, monsters you control cannot attack, except “Artifact” monsters. If this card in its owner’s possession is…SArtmage Academic Arcane Arts AcropolisArtmage Academic Arcane Arts Acropolis, Yu-Gi-Oh! card, SPELLCard shown: Artmage Academic Arcane Arts Acropolis · SPELLArtmage Academic Arcane Arts AcropolisSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase, you can Normal Summon 1 “Medius the Pure”, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can discard 1 Spell/Trap, and declare 1 “Artmage” Monster Card name that is not among the monsters you control and has not been declared for “A…SArtmage Masterwork -Succession-Artmage Masterwork -Succession-, Yu-Gi-Oh! card, SPELLCard shown: Artmage Masterwork -Succession- · SPELLArtmage Masterwork -Succession-SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including an “Artmage” monster, and if a card is in the Field Zone, that monster gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 3 “Artmage”…SArtmage Movement -Pedigree-Artmage Movement -Pedigree-, Yu-Gi-Oh! card, SPELLCard shown: Artmage Movement -Pedigree- · SPELLArtmage Movement -Pedigree-SpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls more monsters than you do: Special Summon 1 “Artmage” monster from your Deck in Defense Position, with a different name than the cards you control. If this card is sent to the GY to activate the effect of “Artmage Academic Arcane Arts Acropolis”: You can add 1 “Artmage” Tr…SArtmage Vandalism -Assault-Artmage Vandalism -Assault-, Yu-Gi-Oh! card, SPELLCard shown: Artmage Vandalism -Assault- · SPELLArtmage Vandalism -Assault-SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Medius the Pure” from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an “Artmage” monster. You can only use this effect of “Artmage Vandalism -…SArtmage Varnish -Alteration-Artmage Varnish -Alteration-, Yu-Gi-Oh! card, SPELLCard shown: Artmage Varnish -Alteration- · SPELLArtmage Varnish -Alteration-SpellCARDSpellATTRIBUTESPELLRACE—Place 1 “Artmage Academic Arcane Arts Acropolis” from your Deck or GY, face-up in your Field Zone, or if you control “Artmage Academic Arcane Arts Acropolis”, add 1 “Artmage” card from your Deck to your hand instead, except “Artmage Varnish -Alteration-“. When your “Artmage” monster is targeted for…SAscending SoulAscending Soul, Yu-Gi-Oh! card, SPELLCard shown: Ascending Soul · SPELLAscending SoulSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand.SAsceticism of the Six SamuraiAsceticism of the Six Samurai, Yu-Gi-Oh! card, SPELLCard shown: Asceticism of the Six Samurai · SPELLAsceticism of the Six SamuraiSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Six Samurai” monster you control; Special Summon 1 “Six Samurai” monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.SAshtrashen – Gate to the Worlds BeyondAshtrashen - Gate to the Worlds Beyond, Yu-Gi-Oh! card, SPELLCard shown: Ashtrashen – Gate to the Worlds Beyond · SPELLAshtrashen – Gate to the Worlds BeyondSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can target any number of face-down cards you control; add “Ashtra” cards from your Deck to your hand, except Field Spells, each with a different name, equal to the number of those face-down cards, then send those face-down cards to the GY. If you control an “Ashtra” monster and a face-down card…SAssault ArmorAssault Armor, Yu-Gi-Oh! card, SPELLCard shown: Assault Armor · SPELLAssault ArmorSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.SAssault Mode ZeroAssault Mode Zero, Yu-Gi-Oh! card, SPELLCard shown: Assault Mode Zero · SPELLAssault Mode ZeroSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Synchro Monster; Special Summon 1 “/Assault Mode” monster from your hand whose name includes the Tributed monster’s name. (This is treated as a Special Summon with “Assault Mode Activate”.) During your Main Phase: You can banish this card from your GY; Set 1 “Assault Mode Activate” direct…SAssault OverloadAssault Overload, Yu-Gi-Oh! card, SPELLCard shown: Assault Overload · SPELLAssault OverloadSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 “/Assault Mode” monster. Inflict damage to both players equal to its Level x 200.SAssault RevivalAssault Revival, Yu-Gi-Oh! card, SPELLCard shown: Assault Revival · SPELLAssault RevivalSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayRemove from play 1 “Assault Mode Activate” from your Graveyard. Destroy all monsters you control and Special Summon 1 “/Assault Mode” monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from…SAssault TeleportAssault Teleport, Yu-Gi-Oh! card, SPELLCard shown: Assault Teleport · SPELLAssault TeleportSpellCARDSpellATTRIBUTESPELLRACE—Return 1 “/Assault Mode” monster from your hand to the Deck. Draw 2 cards.SAsymmetaphysAsymmetaphys, Yu-Gi-Oh! card, SPELLCard shown: Asymmetaphys · SPELLAsymmetaphysSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can banish 1 “Metaphys” card from your hand, and if you do, draw 1 card. Once per turn, if your “Metaphys” card in its owner’s possession is banished: Apply this effect depending on whose turn it is.<br>●Your turn: All monsters on the field lose 500 ATK/DEF, except “Metaphys” mon…SAtlantis, City of the Sea DragonAtlantis, City of the Sea Dragon, Yu-Gi-Oh! card, SPELLCard shown: Atlantis, City of the Sea Dragon · SPELLAtlantis, City of the Sea DragonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile a monster that mentions “Atlantis, City of the Sea Dragon” is on the field, the Levels of all monsters in both players’ hands and on the field are reduced by 1. When you Link Summon a “Daedalus” Link Monster, you can reduce the total number of materials by 1 (from Link Rating and from mention…SAttack PheromonesAttack Pheromones, Yu-Gi-Oh! card, SPELLCard shown: Attack Pheromones · SPELLAttack PheromonesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.SAttack the Moon!Attack the Moon!, Yu-Gi-Oh! card, SPELLCard shown: Attack the Moon! · SPELLAttack the Moon!SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when the battle position of a Rock monster you control is changed: You can target 1 Spell/Trap your opponent controls; destroy that target.SAttraffic ControlAttraffic Control, Yu-Gi-Oh! card, SPELLCard shown: Attraffic Control · SPELLAttraffic ControlSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf your opponent controls 3 or more monsters, they cannot declare an attack.SAugmented HeraldryAugmented Heraldry, Yu-Gi-Oh! card, SPELLCard shown: Augmented Heraldry · SPELLAugmented HeraldrySpellField spellCARDSpellATTRIBUTESPELLRACEFieldNeither player can target Psychic Xyz Monsters on the field with Spell/Trap Cards or effects. Once per turn: You can discard 1 “Heraldic Beast” monster; add 1 “Heraldry” Spell/Trap from your Deck to your hand, except “Augmented Heraldry”. You cannot Normal or Special Summon the turn you activate th…SAutonomous Action UnitAutonomous Action Unit, Yu-Gi-Oh! card, SPELLCard shown: Autonomous Action Unit · SPELLAutonomous Action UnitSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipPay 1500 LP, then target 1 monster in your opponent’s GY; Special Summon it to your field in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.SAwakening of the Crystal UltimatesAwakening of the Crystal Ultimates, Yu-Gi-Oh! card, SPELLCard shown: Awakening of the Crystal Ultimates · SPELLAwakening of the Crystal UltimatesSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReveal 1 “Ultimate Crystal” monster in your hand, then activate 1 of these effects. If you control an “Ultimate Crystal” monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).<br>●Take 1 “Rainbow Bridge” card or 1 “Rainbow Refraction” from your…SAwakening of the PossessedAwakening of the Possessed, Yu-Gi-Oh! card, SPELLCard shown: Awakening of the Possessed · SPELLAwakening of the PossessedSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousMonsters you control gain 300 ATK for each different Attribute you control. “Charmer” and “Familiar-Possessed” monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this…SAwakening of VeidosAwakening of Veidos, Yu-Gi-Oh! card, SPELLCard shown: Awakening of Veidos · SPELLAwakening of VeidosSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPlace 1 “Obsidim, the Ashened City” from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon f…SAxe of DespairAxe of Despair, Yu-Gi-Oh! card, SPELLCard shown: Axe of Despair · SPELLAxe of DespairSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquip(This card is always treated as an “Archfiend” card.)<br>The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.SAxe of FoolsAxe of Fools, Yu-Gi-Oh! card, SPELLCard shown: Axe of Fools · SPELLAxe of FoolsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.SAyers Rock SunriseAyers Rock Sunrise, Yu-Gi-Oh! card, SPELLCard shown: Ayers Rock Sunrise · SPELLAyers Rock SunriseSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 “Ayers Rock Sunrise” per turn.SAzamina DebtorsAzamina Debtors, Yu-Gi-Oh! card, SPELLCard shown: Azamina Debtors · SPELLAzamina DebtorsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Reveal 1 “Azamina” Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 “Sinful Spoils” card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) Duri…SB.E.F. ZelosB.E.F. Zelos, Yu-Gi-Oh! card, SPELLCard shown: B.E.F. Zelos · SPELLB.E.F. ZelosSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Boss Rush” from your Deck to your hand. “B.E.S.” monsters you control gain 500 ATK/DEF, your opponent cannot target them with card effects, also they cannot be destroyed by your opponent’s card effects. Once per turn: You can Special Summon 1 “B.E.S.” mon…SBack to Square OneBack to Square One, Yu-Gi-Oh! card, SPELLCard shown: Back to Square One · SPELLBack to Square OneSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.SBack-Up RiderBack-Up Rider, Yu-Gi-Oh! card, SPELLCard shown: Back-Up Rider · SPELLBack-Up RiderSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.SBackup SquadBackup Squad, Yu-Gi-Oh! card, SPELLCard shown: Backup Squad · SPELLBackup SquadSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time you take 1000 or more damage by your opponent’s card effect or their monster’s attack: Draw 1 card for every 1000 damage you took.SBait DollBait Doll, Yu-Gi-Oh! card, SPELLCard shown: Bait Doll · SPELLBait DollSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck…SBallista of Rampart SmashingBallista of Rampart Smashing, Yu-Gi-Oh! card, SPELLCard shown: Ballista of Rampart Smashing · SPELLBallista of Rampart SmashingSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.SBanishment of the DarklordsBanishment of the Darklords, Yu-Gi-Oh! card, SPELLCard shown: Banishment of the Darklords · SPELLBanishment of the DarklordsSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Darklord” card from your Deck to your hand, except “Banishment of the Darklords”. You can only activate 1 “Banishment of the Darklords” per turn.SBanner of CourageBanner of Courage, Yu-Gi-Oh! card, SPELLCard shown: Banner of Courage · SPELLBanner of CourageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll monsters you control gain 200 ATK during your Battle Phase only.SBarian UntopiaBarian Untopia, Yu-Gi-Oh! card, SPELLCard shown: Barian Untopia · SPELLBarian UntopiaSpellField spellCARDSpellATTRIBUTESPELLRACEField(This card is always treated as a “Barian’s” card.)<br>”Number” monsters you control with a number between “101” and “107” in their name, as well as “CXyz” monsters and “Number C” monsters you control, cannot be destroyed by your opponent’s card effects, and your opponent cannot target them with ca…SBarian’s Chaos DrawBarian's Chaos Draw, Yu-Gi-Oh! card, SPELLCard shown: Barian’s Chaos Draw · SPELLBarian’s Chaos DrawSpellCARDSpellATTRIBUTESPELLRACE—To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;<br>●Send 1 “Seventh” Normal Spell from your Deck to the GY; this effect becomes that Spell’s effect when…SBarian’s HopeBarian's Hope, Yu-Gi-Oh! card, SPELLCard shown: Barian’s Hope · SPELLBarian’s HopeSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Umbral Horror” monster or 1 “Masquerade” Xyz Monster from your hand or GY, then you can make the Levels of all “Umbral Horror” monsters you control the same as 1 “Umbral Horror” monster in your field or GY. You can banish this card from your GY, then target 1 Xyz Monster you contr…SBarian’s Seventh UntopiaBarian's Seventh Untopia, Yu-Gi-Oh! card, SPELLCard shown: Barian’s Seventh Untopia · SPELLBarian’s Seventh UntopiaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldNeither player can Special Summon from the Extra Deck more than 2 times per turn, except “Number” monsters. You can only use each of the following effects of “Barian’s Seventh Untopia” once per turn. During your Main Phase: You can add 1 “Umbral Horror” monster from your Deck to your hand, then dis…SBarkion’s BarkBarkion's Bark, Yu-Gi-Oh! card, SPELLCard shown: Barkion’s Bark · SPELLBarkion’s BarkSpellCARDSpellATTRIBUTESPELLRACE—Activate only if you control a face-up “Naturia” monster. Your opponent cannot activate Trap Cards this turn.SBarrier of the Voiceless VoiceBarrier of the Voiceless Voice, Yu-Gi-Oh! card, SPELLCard shown: Barrier of the Voiceless Voice · SPELLBarrier of the Voiceless VoiceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile you control “Lo, the Prayers of the Voiceless Voice” and a LIGHT Ritual Monster, your opponent’s monsters can only target Ritual Monsters for attacks, also your opponent cannot target LIGHT monsters you control with card effects. During your Main Phase: You can add 1 “Voiceless Voice” card or…SBasal Rose ShootBasal Rose Shoot, Yu-Gi-Oh! card, SPELLCard shown: Basal Rose Shoot · SPELLBasal Rose ShootSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Rose Dragon” monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your “Black Rose Dragon”, or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of “Basal Rose Shoot” once per…SBashing ShieldBashing Shield, Yu-Gi-Oh! card, SPELLCard shown: Bashing Shield · SPELLBashing ShieldSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from battles involving it.SBattery ChargerBattery Charger, Yu-Gi-Oh! card, SPELLCard shown: Battery Charger · SPELLBattery ChargerSpellCARDSpellATTRIBUTESPELLRACE—Pay 500 Life Points. Special Summon 1 “Batteryman” monster from your Graveyard.SBattle FusionBattle Fusion, Yu-Gi-Oh! card, SPELLCard shown: Battle Fusion · SPELLBattle FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen an attack is declared involving a Fusion Monster you control and an opponent’s monster: That monster you control gains ATK equal to the ATK of the opponent’s monster, until the end of the Damage Step. You can only activate 1 “Battle Fusion” per turn.SBattle of Sleeping SpiritsBattle of Sleeping Spirits, Yu-Gi-Oh! card, SPELLCard shown: Battle of Sleeping Spirits · SPELLBattle of Sleeping SpiritsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayEach player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned “Elemental HERO Neos” by this effect, if it battles your opponent’s monster this turn, its ATK becomes doubled during the Damage Step only. You can only act…SBattle Royal Mode – JoiningBattle Royal Mode - Joining, Yu-Gi-Oh! card, SPELLCard shown: Battle Royal Mode – Joining · SPELLBattle Royal Mode – JoiningSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player’s opponent takes battle or effect damage: Activ…SBattle TunedBattle Tuned, Yu-Gi-Oh! card, SPELLCard shown: Battle Tuned · SPELLBattle TunedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayRemove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster’s ATK.SBattle WaltzBattle Waltz, Yu-Gi-Oh! card, SPELLCard shown: Battle Waltz · SPELLBattle WaltzSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Synchro Monster you control; Special Summon 1 “Waltz Token” with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token.SBattlefield TragedyBattlefield Tragedy, Yu-Gi-Oh! card, SPELLCard shown: Battlefield Tragedy · SPELLBattlefield TragedySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase 2, if no monsters battled each other this turn: You can discard 1 card; Set 1 “Battlefield Tragedy” directly from your Deck to your Spell & Trap Zone. You can only use this effect of “Battlefield Tragedy” once per turn. Once per turn, during the End Phase, if any monsters bat…SBattleguard EchoesBattleguard Echoes, Yu-Gi-Oh! card, SPELLCard shown: Battleguard Echoes · SPELLBattleguard EchoesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects;<br>●Add 1 “Battleguard Rage” or “Battle…SBattlewasp WindBattlewasp Wind, Yu-Gi-Oh! card, SPELLCard shown: Battlewasp Wind · SPELLBattlewasp WindSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousTwice per turn, if a “Battlewasp” monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 “Battlewasp” monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with…SBattlin’ Boxing SpiritsBattlin' Boxing Spirits, Yu-Gi-Oh! card, SPELLCard shown: Battlin’ Boxing Spirits · SPELLBattlin’ Boxing SpiritsSpellCARDSpellATTRIBUTESPELLRACE—Send the top card of your Deck to the GY, then target 1 “Battlin’ Boxer” monster in your GY; Special Summon that target in face-up Defense Position. You can only activate 1 “Battlin’ Boxing Spirits” per turn.SBayonet PunisherBayonet Punisher, Yu-Gi-Oh! card, SPELLCard shown: Bayonet Punisher · SPELLBayonet PunisherSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayApply these effects, in sequence, depending on the type(s) of “Borrel” monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card’s activation.<br>●Fusion: Banish 1 monster your opponent controls.<br>●…SBeacon of WhiteBeacon of White, Yu-Gi-Oh! card, SPELLCard shown: Beacon of White · SPELLBeacon of WhiteSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf you do not control another “Beacon of White”, and you have 3 or more “Blue-Eyes” monsters in your GY: Target 1 of them; Special Summon it, but negate its effects, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack,…SBeast FangsBeast Fangs, Yu-Gi-Oh! card, SPELLCard shown: Beast Fangs · SPELLBeast FangsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.SBeast Magic AttackBeast Magic Attack, Yu-Gi-Oh! card, SPELLCard shown: Beast Magic Attack · SPELLBeast Magic AttackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayRemove Spell Counters from your field to activate 1 of these effects.<br>●2: Return 1 “Mythical Beast” Pendulum Monster you control to the hand.<br>●4: Special Summon 1 face-up “Mythical Beast” Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.<br>●6: Special Summon 1…SBeast RageBeast Rage, Yu-Gi-Oh! card, SPELLCard shown: Beast Rage · SPELLBeast RageSpellCARDSpellATTRIBUTESPELLRACE—All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.SBeastly Mirror RitualBeastly Mirror Ritual, Yu-Gi-Oh! card, SPELLCard shown: Beastly Mirror Ritual · SPELLBeastly Mirror RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Fiend’s Mirror”. You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more.SBeetrooper DescentBeetrooper Descent, Yu-Gi-Oh! card, SPELLCard shown: Beetrooper Descent · SPELLBeetrooper DescentSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 “Beetrooper Descent” per turn.SBeetrooper FormationBeetrooper Formation, Yu-Gi-Oh! card, SPELLCard shown: Beetrooper Formation · SPELLBeetrooper FormationSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can target 1 “Beetrooper” monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 10…SBeetrooper LandingBeetrooper Landing, Yu-Gi-Oh! card, SPELLCard shown: Beetrooper Landing · SPELLBeetrooper LandingSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of “Beetroope…SBerserk ScalesBerserk Scales, Yu-Gi-Oh! card, SPELLCard shown: Berserk Scales · SPELLBerserk ScalesSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK.SBerserker CrushBerserker Crush, Yu-Gi-Oh! card, SPELLCard shown: Berserker Crush · SPELLBerserker CrushSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 1 monster from your GY, then target 1 “Winged Kuriboh” you control; that target’s ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn.SBerserker SoulBerserker Soul, Yu-Gi-Oh! card, SPELLCard shown: Berserker Soul · SPELLBerserker SoulSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the GY, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to…SBeta Evolution Pill – UltranscendanceBeta Evolution Pill - Ultranscendance, Yu-Gi-Oh! card, SPELLCard shown: Beta Evolution Pill – Ultranscendance · SPELLBeta Evolution Pill – UltranscendanceSpellCARDSpellATTRIBUTESPELLRACE—Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck, with an equal or higher ATK than the total ATK of those Tributed monsters, also for the rest of this turn after this card resolves, you can…SBeware the White ForestBeware the White Forest, Yu-Gi-Oh! card, SPELLCard shown: Beware the White Forest · SPELLBeware the White ForestSpellCARDSpellATTRIBUTESPELLRACE—If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of “Beware the White Forest” once per turn.SBig Bang ShotBig Bang Shot, Yu-Gi-Oh! card, SPELLCard shown: Big Bang Shot · SPELLBig Bang ShotSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.SBig Evolution PillBig Evolution Pill, Yu-Gi-Oh! card, SPELLCard shown: Big Evolution Pill · SPELLBig Evolution PillSpellCARDSpellATTRIBUTESPELLRACE—After this card’s activation, it remains on the field, but destroy it during your opponent’s 3rd End Phase. Tribute 1 Dinosaur monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.SBig Wave Small WaveBig Wave Small Wave, Yu-Gi-Oh! card, SPELLCard shown: Big Wave Small Wave · SPELLBig Wave Small WaveSpellCARDSpellATTRIBUTESPELLRACE—Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.SBingo Machine, Go!!!Bingo Machine, Go!!!, Yu-Gi-Oh! card, SPELLCard shown: Bingo Machine, Go!!! · SPELLBingo Machine, Go!!!SpellCARDSpellATTRIBUTESPELLRACE—Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 “Bingo Machine, Go!!!” per turn.<br>●”Blue-Eyes” monster<br>●Spell/Trap that mentions “…SBirth of the Prominence FlameBirth of the Prominence Flame, Yu-Gi-Oh! card, SPELLCard shown: Birth of the Prominence Flame · SPELLBirth of the Prominence FlameSpellCARDSpellATTRIBUTESPELLRACE—Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 “Birth of the Prominence Flame” per turn.SBlack and White WaveBlack and White Wave, Yu-Gi-Oh! card, SPELLCard shown: Black and White Wave · SPELLBlack and White WaveSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.SBlack Feather WhirlwindBlack Feather Whirlwind, Yu-Gi-Oh! card, SPELLCard shown: Black Feather Whirlwind · SPELLBlack Feather WhirlwindSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your “Blackwing” monsters, or “Black-Winged Dragon”, that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per tur…SBlack GardenBlack Garden, Yu-Gi-Oh! card, SPELLCard shown: Black Garden · SPELLBlack GardenSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a monster(s) is Normal or Special Summoned face-up, except by the effect of “Black Garden”: Halve its ATK, then, the controller of that monster Special Summons 1 “Rose Token” (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent’s field in Attack Position. (This ATK loss remains even if this ca…SBlack Illusion RitualBlack Illusion Ritual, Yu-Gi-Oh! card, SPELLCard shown: Black Illusion Ritual · SPELLBlack Illusion RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Relinquished”. You must also Tribute a monster from your hand or field whose Level is 1 or more.SBlack Luster RitualBlack Luster Ritual, Yu-Gi-Oh! card, SPELLCard shown: Black Luster Ritual · SPELLBlack Luster RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Black Luster Soldier”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.SBlack Magic RitualBlack Magic Ritual, Yu-Gi-Oh! card, SPELLCard shown: Black Magic Ritual · SPELLBlack Magic RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Magician of Black Chaos”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.SBlack PendantBlack Pendant, Yu-Gi-Oh! card, SPELLCard shown: Black Pendant · SPELLBlack PendantSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.SBlack Rose GardenBlack Rose Garden, Yu-Gi-Oh! card, SPELLCard shown: Black Rose Garden · SPELLBlack Rose GardenSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Rose Dragon” monster from your Deck or GY to your hand. All face-up monsters on the field become Plant monsters. If this card is destroyed: Inflict 100 damage to your opponent for each Plant monster in your GY and banishment, then if this card was destroy…SBlack WhirlwindBlack Whirlwind, Yu-Gi-Oh! card, SPELLCard shown: Black Whirlwind · SPELLBlack WhirlwindSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a “Blackwing” monster is Normal Summoned to your field: You can add 1 “Blackwing” monster from your Deck to your hand with less ATK than that monster.SBlack-Winged StrafeBlack-Winged Strafe, Yu-Gi-Oh! card, SPELLCard shown: Black-Winged Strafe · SPELLBlack-Winged StrafeSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Blackwing” monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.SBlaze AcceleratorBlaze Accelerator, Yu-Gi-Oh! card, SPELLCard shown: Blaze Accelerator · SPELLBlaze AcceleratorSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.SBlaze CannonBlaze Cannon, Yu-Gi-Oh! card, SPELLCard shown: Blaze Cannon · SPELLBlaze CannonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is also always treated as a “Blaze Accelerator” card.)<br>One “The Winged Dragon of Ra” you control gains the following effects until the end of this turn. This card’s activation and effect cannot be negated.<br>●This card is unaffected by your opponent’s card effects.<br>●When an attack…SBlessing of the Voiceless VoiceBlessing of the Voiceless Voice, Yu-Gi-Oh! card, SPELLCard shown: Blessing of the Voiceless Voice · SPELLBlessing of the Voiceless VoiceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 of your “Voiceless Voice” cards that is banished or in your GY, except “Blessing of the Voiceless Voice”; add it to your hand. If a non-Ritual Monster(s) is Normal or Special Summoned face-up (except during the Damage Step): You can Ritual Summon 1 LIGHT Ritual Monster (Warrior or…SBlessings of the NileBlessings of the Nile, Yu-Gi-Oh! card, SPELLCard shown: Blessings of the Nile · SPELLBlessings of the NileSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.SBlind Spot StrikeBlind Spot Strike, Yu-Gi-Oh! card, SPELLCard shown: Blind Spot Strike · SPELLBlind Spot StrikeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent’s monster’s DEF, until the End Phase.SBlink OutBlink Out, Yu-Gi-Oh! card, SPELLCard shown: Blink Out · SPELLBlink OutSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Link Monster on the field; return it to the Extra Deck, then you can Special Summon 1 of the monsters from your GY that was sent there as its Link Material.SBlitzclique – BreakawayBlitzclique - Breakaway, Yu-Gi-Oh! card, SPELLCard shown: Blitzclique – Breakaway · SPELLBlitzclique – BreakawaySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Place 1 “Blitzclique” Continuous Trap from your Deck, face-up on your field.<br>●Return 1 Thunder monster you control to the hand, then target 1 card on the field; destroy it.<br>If a card(s) is destroyed by your “Blitzclique” card’s effect, while this card is in yo…SBlitzclique – SteppleaderBlitzclique - Steppleader, Yu-Gi-Oh! card, SPELLCard shown: Blitzclique – Steppleader · SPELLBlitzclique – SteppleaderSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a card(s) is destroyed by your “Blitzclique” card’s effect (except during the Damage Step): You can target 1 Thunder monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 Thunder monster from your hand, then destroy this card. If a card(s) is destroyed by your…SBlitzclique OvervoltBlitzclique Overvolt, Yu-Gi-Oh! card, SPELLCard shown: Blitzclique Overvolt · SPELLBlitzclique OvervoltSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up card on the field; destroy it, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If a card(s) is destroyed by your “Blitzclique” card’s effect, while this card is in your GY (except during the Damage Step): You can add this card to you…SBlizzardBlizzard, Yu-Gi-Oh! card, SPELLCard shown: Blizzard · SPELLBlizzardSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent’s GY this turn, it is added to their hand instead. You can only activate 1 “Blizzard” per…SBlock AttackBlock Attack, Yu-Gi-Oh! card, SPELLCard shown: Block Attack · SPELLBlock AttackSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.SBlockout CurtainBlockout Curtain, Yu-Gi-Oh! card, SPELLCard shown: Blockout Curtain · SPELLBlockout CurtainSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a card(s) you control would be destroyed by battle or an opponent’s card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only…SBlue MedicineBlue Medicine, Yu-Gi-Oh! card, SPELLCard shown: Blue Medicine · SPELLBlue MedicineSpellCARDSpellATTRIBUTESPELLRACE—Gain 400 Life Points.SBlustering WindsBlustering Winds, Yu-Gi-Oh! card, SPELLCard shown: Blustering Winds · SPELLBlustering WindsSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.SBond Between Teacher and StudentBond Between Teacher and Student, Yu-Gi-Oh! card, SPELLCard shown: Bond Between Teacher and Student · SPELLBond Between Teacher and StudentSpellCARDSpellATTRIBUTESPELLRACE—If you control “Dark Magician”: Special Summon 1 “Dark Magician Girl” from your hand, Deck, or GY, then you can Set 1 “Dark Magic Attack”, “Dark Burning Attack”, “Dark Burning Magic”, or “Dark Magic Twin Burst” from your Deck. You can only activate 1 “Bond Between Teacher and Student” per turn.SBonding – D2OBonding - D2O, Yu-Gi-Oh! card, SPELLCard shown: Bonding – D2O · SPELLBonding – D2OSpellCARDSpellATTRIBUTESPELLRACE—Tribute 2 “Duoterion” and 1 “Oxygeddon” in your hand and/or field; Special Summon 1 “Water Dragon” or “Water Dragon Cluster” from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of “Bonding – H2O”.) If “Water Dragon” or “Water Dragon Cluster” is sent from the field to y…SBonding – H2OBonding - H2O, Yu-Gi-Oh! card, SPELLCard shown: Bonding – H2O · SPELLBonding – H2OSpellCARDSpellATTRIBUTESPELLRACE—Tribute 2 “Hydrogeddon” and 1 “Oxygeddon”; Special Summon 1 “Water Dragon” from your hand, Deck, or GY.SBonfireBonfire, Yu-Gi-Oh! card, SPELLCard shown: Bonfire · SPELLBonfireSpellLimitedCARDSpellATTRIBUTESPELLRACE—Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 “Bonfire” per turn.SBoogie TrapBoogie Trap, Yu-Gi-Oh! card, SPELLCard shown: Boogie Trap · SPELLBoogie TrapSpellCARDSpellATTRIBUTESPELLRACE—Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 “Boogie Trap” per turn.SBook of EclipseBook of Eclipse, Yu-Gi-Oh! card, SPELLCard shown: Book of Eclipse · SPELLBook of EclipseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayChange all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-u…SBook of LifeBook of Life, Yu-Gi-Oh! card, SPELLCard shown: Book of Life · SPELLBook of LifeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Zombie monster in your GY and 1 monster in your opponent’s GY; Special Summon the first target, also banish the second target.SBook of Lunar EclipseBook of Lunar Eclipse, Yu-Gi-Oh! card, SPELLCard shown: Book of Lunar Eclipse · SPELLBook of Lunar EclipseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.SBook of MoonBook of Moon, Yu-Gi-Oh! card, SPELLCard shown: Book of Moon · SPELLBook of MoonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; change that target to face-down Defense Position.SBook of Secret ArtsBook of Secret Arts, Yu-Gi-Oh! card, SPELLCard shown: Book of Secret Arts · SPELLBook of Secret ArtsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.SBook of TaiyouBook of Taiyou, Yu-Gi-Oh! card, SPELLCard shown: Book of Taiyou · SPELLBook of TaiyouSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-down monster on the field; change that target to face-up Attack Position.SBoon of the Meklord EmperorBoon of the Meklord Emperor, Yu-Gi-Oh! card, SPELLCard shown: Boon of the Meklord Emperor · SPELLBoon of the Meklord EmperorSpellCARDSpellATTRIBUTESPELLRACE—If the only face-up monsters on the field are 2 “Meklord” monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.SBoot Sector LaunchBoot Sector Launch, Yu-Gi-Oh! card, SPELLCard shown: Boot Sector Launch · SPELLBoot Sector LaunchSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Rokket” monsters on the field gain 300 ATK/DEF.<br>You can activate 1 of these effects;<br>●Special Summon up to 2 “Rokket” monsters with different names from your hand in Defense Position.<br>●If your opponent controls more monsters than you do: Special Summon “Rokket” monsters with different…SBoot-Up Order – Gear ChargeBoot-Up Order - Gear Charge, Yu-Gi-Oh! card, SPELLCard shown: Boot-Up Order – Gear Charge · SPELLBoot-Up Order – Gear ChargeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can target any number of “Gadget” Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 “Boot-Up Admiral – Destroyer Dynamo” from your Deck to your hand. You can only use this effect of “Boot-Up Order – Gear Cha…SBorrel RegeneratorBorrel Regenerator, Yu-Gi-Oh! card, SPELLCard shown: Borrel Regenerator · SPELLBorrel RegeneratorSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 “Rokket” monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of “Borrel Regener…SBorrel SupplierBorrel Supplier, Yu-Gi-Oh! card, SPELLCard shown: Borrel Supplier · SPELLBorrel SupplierSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring each Standby Phase, if you control a “Borrel” Link Monster: You can target 1 “Rokket” monster in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of “Borrel Supplier” once per turn.SBoss on ParadeBoss on Parade, Yu-Gi-Oh! card, SPELLCard shown: Boss on Parade · SPELLBoss on ParadeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “B.E.S.” monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can b…SBoss RushBoss Rush, Yu-Gi-Oh! card, SPELLCard shown: Boss Rush · SPELLBoss RushSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate only if you did not Normal Summon/Set this turn. You cannot Normal Summon/Set. During the End Phase, if a face-up “B.E.S.” monster(s) you control was destroyed and sent to the GY this turn while this card was face-up in your Spell & Trap Zone: You can Special Summon 1 “B.E.S.” monster from…SBot HerderBot Herder, Yu-Gi-Oh! card, SPELLCard shown: Bot Herder · SPELLBot HerderSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster your opponent controls, that is a face-up monster you own or a face-down Defense Position monster; if that monster is no longer on the field, or is a monster you own (if face-down, reveal it briefly to check), apply these effects in sequence.<br>●Inflict 200 damage to your opponent…SBound WandBound Wand, Yu-Gi-Oh! card, SPELLCard shown: Bound Wand · SPELLBound WandSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Spellcaster monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent’s card and sent to the GY, and this card is sent to your GY as a result: You can Special Summon that monster.SBowntyBownty, Yu-Gi-Oh! card, SPELLCard shown: Bownty · SPELLBowntySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your attacking monster destroys an opponent’s monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 “Bownty” pe…SBrain ControlBrain Control, Yu-Gi-Oh! card, SPELLCard shown: Brain Control · SPELLBrain ControlSpellCARDSpellATTRIBUTESPELLRACE—Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.SBrain Research LabBrain Research Lab, Yu-Gi-Oh! card, SPELLCard shown: Brain Research Lab · SPELLBrain Research LabSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster’s effect that you control.…SBranch!Branch!, Yu-Gi-Oh! card, SPELLCard shown: Branch! · SPELLBranch!SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.SBranded BondBranded Bond, Yu-Gi-Oh! card, SPELLCard shown: Branded Bond · SPELLBranded BondSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Fallen of Albaz” from your hand, GY, or banishment. During the End Phase, if this card is in the GY because it was sent there to activate the effect of “Fallen of Albaz” this turn: You can Set this card. You can only use each effect of “Branded Bond” once per turn.SBranded DiscipleBranded Disciple, Yu-Gi-Oh! card, SPELLCard shown: Branded Disciple · SPELLBranded DiscipleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a monster effect activated by your opponent resolves, if that opponent’s monster has 0 ATK or DEF, and you control a Level 8 or higher Fiend Fusion Monster, you can negate that activated effect. At the end of the Damage Step, if monsters with 0 ATK battled each other: You can destroy your oppo…SBranded FusionBranded Fusion, Yu-Gi-Oh! card, SPELLCard shown: Branded Fusion · SPELLBranded FusionSpellLimitedCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster that mentions “Fallen of Albaz” as material from your Extra Deck, using 2 monsters from your hand, Deck, or field. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 “Branded Fusion” per turn.SBranded in Central DogmatikaBranded in Central Dogmatika, Yu-Gi-Oh! card, SPELLCard shown: Branded in Central Dogmatika · SPELLBranded in Central DogmatikaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you Special Summon 1 Ritual Monster (and no other cards) by a Spell Card or effect (except during the Damage Step): You can look at either player’s Extra Deck, and send 1 monster from it to the GY. If you Special Summon 1 Fusion Monster (and no other cards) by a Spell Card or effect (except duri…SBranded in High SpiritsBranded in High Spirits, Yu-Gi-Oh! card, SPELLCard shown: Branded in High Spirits · SPELLBranded in High SpiritsSpellQuick-Play spell · Semi-limitedCARDSpellATTRIBUTESPELLRACEQuick-PlayReveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect.<br>●Discard the revealed monster, and if you do, add 1 “Fallen of Albaz”, or 1 monster that mentions it, from your Deck to your…SBranded in RedBranded in Red, Yu-Gi-Oh! card, SPELLCard shown: Branded in Red · SPELLBranded in RedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Despia” monster or “Fallen of Albaz” in your GY; add it to your hand, then you can apply the following effect.<br>●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly th…SBranded in WhiteBranded in White, Yu-Gi-Oh! card, SPELLCard shown: Branded in White · SPELLBranded in WhiteSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a Dragon monster. You can also banish monsters from your GY as material, if you use “Fallen of Albaz” as Fusion Material from your hand, field, or by banishing itself from your GY. During the End…SBranded LossBranded Loss, Yu-Gi-Oh! card, SPELLCard shown: Branded Loss · SPELLBranded LossSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster your opponent controls that was Special Summoned from the Extra Deck and 1 Fusion Monster you control; shuffle them into the Deck(s), also, during the End Phase of this turn, each player can Special Summon 1 Fusion Monster that mentions “Fallen of Albaz” as material from their own…SBranded LostBranded Lost, Yu-Gi-Oh! card, SPELLCard shown: Branded Lost · SPELLBranded LostSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 “Fallen of Albaz”, or 1 monste…SBranded OpeningBranded Opening, Yu-Gi-Oh! card, SPELLCard shown: Branded Opening · SPELLBranded OpeningSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card, then take 1 “Despia” monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control wo…SBranded RegainedBranded Regained, Yu-Gi-Oh! card, SPELLCard shown: Branded Regained · SPELLBranded RegainedSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of “Branded Regained” once per turn. Once per turn, if your opponent Normal or Specia…SBreak! Draw!Break! Draw!, Yu-Gi-Oh! card, SPELLCard shown: Break! Draw! · SPELLBreak! Draw!SpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Machine monster. If the equipped monster destroys an opponent’s monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation.SBreaking of the WorldBreaking of the World, Yu-Gi-Oh! card, SPELLCard shown: Breaking of the World · SPELLBreaking of the WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster’s Level, until the end of this turn (even if this card leaves the field). Once per turn, if “Ruin, Queen of…SBreath of AcclamationBreath of Acclamation, Yu-Gi-Oh! card, SPELLCard shown: Breath of Acclamation · SPELLBreath of AcclamationSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.SBreath of LightBreath of Light, Yu-Gi-Oh! card, SPELLCard shown: Breath of Light · SPELLBreath of LightSpellCARDSpellATTRIBUTESPELLRACE—Destroy all face-up Rock-Type monsters on the field.SBreath of the TistinaBreath of the Tistina, Yu-Gi-Oh! card, SPELLCard shown: Breath of the Tistina · SPELLBreath of the TistinaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase, you can Normal Summon 1 “Tistina” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 face-up monster you control, or if you control a LIGHT “Tistina” monster, you can target 1 face-up monster on the field instead;…SBrilliant FusionBrilliant Fusion, Yu-Gi-Oh! card, SPELLCard shown: Brilliant Fusion · SPELLBrilliant FusionSpellContinuous spell · LimitedCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by…SBroken Bamboo SwordBroken Bamboo Sword, Yu-Gi-Oh! card, SPELLCard shown: Broken Bamboo Sword · SPELLBroken Bamboo SwordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 0 ATK.SBubble BarrierBubble Barrier, Yu-Gi-Oh! card, SPELLCard shown: Bubble Barrier · SPELLBubble BarrierSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach “Performapal” and “Performage” monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving “Performapal” and “Performage” monsters you control.SBubble BlasterBubble Blaster, Yu-Gi-Oh! card, SPELLCard shown: Bubble Blaster · SPELLBubble BlasterSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only equip this card to “Elemental Hero Bubbleman”. Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.SBubble IllusionBubble Illusion, Yu-Gi-Oh! card, SPELLCard shown: Bubble Illusion · SPELLBubble IllusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou can only activate this card while there is a face-up “Elemental Hero Bubbleman” on your side of the field. During this turn, you can activate 1 Trap Card from your hand.SBubble ShuffleBubble Shuffle, Yu-Gi-Oh! card, SPELLCard shown: Bubble Shuffle · SPELLBubble ShuffleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up Attack Position “Elemental HERO Bubbleman” you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that “Elemental HERO Bubbleman”, then Special Summon 1 “Elemental HERO” monster from your hand.SBug MatrixBug Matrix, Yu-Gi-Oh! card, SPELLCard shown: Bug Matrix · SPELLBug MatrixSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of “Bug Matrix” once per turn.SBug SignalBug Signal, Yu-Gi-Oh! card, SPELLCard shown: Bug Signal · SPELLBug SignalSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Mate…SBujin Regalia – The MirrorBujin Regalia - The Mirror, Yu-Gi-Oh! card, SPELLCard shown: Bujin Regalia – The Mirror · SPELLBujin Regalia – The MirrorSpellCARDSpellATTRIBUTESPELLRACE—At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type “Bujin” monster: Until the end of your opponent’s next turn, Spell/Trap Cards, and their effects, cannot be activated.SBujincandescenceBujincandescence, Yu-Gi-Oh! card, SPELLCard shown: Bujincandescence · SPELLBujincandescenceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousBeast-Warrior “Bujin” monsters you control cannot be destroyed by your opponent’s card effects, except during the Battle Phase. Once per turn: You can send 1 “Bujin” monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the en…SBujincarnationBujincarnation, Yu-Gi-Oh! card, SPELLCard shown: Bujincarnation · SPELLBujincarnationSpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls a monster and you control no monsters: Target 1 “Bujin” monster in your Graveyard and 1 of your banished “Bujin” monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Bea…SBujinterventionBujintervention, Yu-Gi-Oh! card, SPELLCard shown: Bujintervention · SPELLBujinterventionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Bujin” monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster’s original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish a…SBujinunityBujinunity, Yu-Gi-Oh! card, SPELLCard shown: Bujinunity · SPELLBujinunitySpellCARDSpellATTRIBUTESPELLRACE—If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type “Bujin” monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type “Bujin” monsters with di…SBurden of the MightyBurden of the Mighty, Yu-Gi-Oh! card, SPELLCard shown: Burden of the Mighty · SPELLBurden of the MightySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach face-up monster your opponent controls loses 100 ATK x its own Level.SBurial from a Different DimensionBurial from a Different Dimension, Yu-Gi-Oh! card, SPELLCard shown: Burial from a Different Dimension · SPELLBurial from a Different DimensionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget up to 3 banished monsters; return them to the GY.SBurning Bamboo SwordBurning Bamboo Sword, Yu-Gi-Oh! card, SPELLCard shown: Burning Bamboo Sword · SPELLBurning Bamboo SwordSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you activate a “Bamboo Sword” card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent’s next Main Phase 1.SBurning DrawBurning Draw, Yu-Gi-Oh! card, SPELLCard shown: Burning Draw · SPELLBurning DrawSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Salamangreat” card.)<br>If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 “Burning Draw” per turn. You cannot Normal or Special Summon monsters the turn you…SBurning LandBurning Land, Yu-Gi-Oh! card, SPELLCard shown: Burning Land · SPELLBurning LandSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player’s Standby Phase: The turn player takes 500 damage.SBurning SoulBurning Soul, Yu-Gi-Oh! card, SPELLCard shown: Burning Soul · SPELLBurning SoulSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except “Burning Soul”, then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synch…SBurning SpearBurning Spear, Yu-Gi-Oh! card, SPELLCard shown: Burning Spear · SPELLBurning SpearSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.SBurst ReturnBurst Return, Yu-Gi-Oh! card, SPELLCard shown: Burst Return · SPELLBurst ReturnSpellCARDSpellATTRIBUTESPELLRACE—If you control a face-up “Elemental HERO Burstinatrix”: Return all face-up “Elemental HERO” monsters on the field to the hand, except “Elemental HERO Burstinatrix”.SBurst Stream of DestructionBurst Stream of Destruction, Yu-Gi-Oh! card, SPELLCard shown: Burst Stream of Destruction · SPELLBurst Stream of DestructionSpellCARDSpellATTRIBUTESPELLRACE—If you control “Blue-Eyes White Dragon”: Destroy all monsters your opponent controls. “Blue-Eyes White Dragon” you control cannot attack the turn you activate this card.SBuster RancherBuster Rancher, Yu-Gi-Oh! card, SPELLCard shown: Buster Rancher · SPELLBuster RancherSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipOnly a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent’s monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent’s monst…SButterfly Dagger – ElmaButterfly Dagger - Elma, Yu-Gi-Oh! card, SPELLCard shown: Butterfly Dagger – Elma · SPELLButterfly Dagger – ElmaSpellEquip spell · ForbiddenCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.SCall of AtlantisCall of Atlantis, Yu-Gi-Oh! card, SPELLCard shown: Call of Atlantis · SPELLCall of AtlantisSpellCARDSpellATTRIBUTESPELLRACE—Add 1 monster that mentions “Atlantis, City of the Sea Dragon” from your Deck to your hand, then if you control “Atlantis, City of the Sea Dragon”, you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. If you control “Umi”: You can banish this card from…SCall of the AtlanteansCall of the Atlanteans, Yu-Gi-Oh! card, SPELLCard shown: Call of the Atlanteans · SPELLCall of the AtlanteansSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.SCall of the ForgottenCall of the Forgotten, Yu-Gi-Oh! card, SPELLCard shown: Call of the Forgotten · SPELLCall of the ForgottenSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can Set up to 3 “Call of the Haunted” from your Deck and/or GY, and if you do, until the end of your opponent’s turn, you cannot Special Summon, except Zombie monsters, or monsters from the GY. Once per turn, if you activate “Call of the Haunted”: You can target 1 m…SCall of the MummyCall of the Mummy, Yu-Gi-Oh! card, SPELLCard shown: Call of the Mummy · SPELLCall of the MummySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.SCalled by the GraveCalled by the Grave, Yu-Gi-Oh! card, SPELLCard shown: Called by the Grave · SPELLCalled by the GraveSpellQuick-Play spell · LimitedCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster in your opponent’s GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.SCalming MagicCalming Magic, Yu-Gi-Oh! card, SPELLCard shown: Calming Magic · SPELLCalming MagicSpellCARDSpellATTRIBUTESPELLRACE—This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.SCamelot, Realm of Noble Knights and Noble ArmsCamelot, Realm of Noble Knights and Noble Arms, Yu-Gi-Oh! card, SPELLCard shown: Camelot, Realm of Noble Knights and Noble Arms · SPELLCamelot, Realm of Noble Knights and Noble ArmsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, if a “Noble Knight” card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 “Noble Knights of the Round Table” from your…SCanyonCanyon, Yu-Gi-Oh! card, SPELLCard shown: Canyon · SPELLCanyonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.SCard AdvanceCard Advance, Yu-Gi-Oh! card, SPELLCard shown: Card Advance · SPELLCard AdvanceSpellCARDSpellATTRIBUTESPELLRACE—Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)SCard DestructionCard Destruction, Yu-Gi-Oh! card, SPELLCard shown: Card Destruction · SPELLCard DestructionSpellLimitedCARDSpellATTRIBUTESPELLRACE—Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.SCard of DemiseCard of Demise, Yu-Gi-Oh! card, SPELLCard shown: Card of Demise · SPELLCard of DemiseSpellLimitedCARDSpellATTRIBUTESPELLRACE—Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 “Card of Demise” per turn. You cannot Special Summon during the turn you acti…SCard of FateCard of Fate, Yu-Gi-Oh! card, SPELLCard shown: Card of Fate · SPELLCard of FateSpellCARDSpellATTRIBUTESPELLRACE—Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 “Card of Fate” pe…SCard of Safe ReturnCard of Safe Return, Yu-Gi-Oh! card, SPELLCard shown: Card of Safe Return · SPELLCard of Safe ReturnSpellContinuous spell · ForbiddenCARDSpellATTRIBUTESPELLRACEContinuousWhen a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card.SCard of SanctityCard of Sanctity, Yu-Gi-Oh! card, SPELLCard shown: Card of Sanctity · SPELLCard of SanctitySpellCARDSpellATTRIBUTESPELLRACE—Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.SCard of the SoulCard of the Soul, Yu-Gi-Oh! card, SPELLCard shown: Card of the Soul · SPELLCard of the SoulSpellCARDSpellATTRIBUTESPELLRACE—Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 “Card of the Soul” per turn.SCard RotatorCard Rotator, Yu-Gi-Oh! card, SPELLCard shown: Card Rotator · SPELLCard RotatorSpellCARDSpellATTRIBUTESPELLRACE—Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)SCard ScannerCard Scanner, Yu-Gi-Oh! card, SPELLCard shown: Card Scanner · SPELLCard ScannerSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner’s Spell & Trap Zone is destroye…SCard ShuffleCard Shuffle, Yu-Gi-Oh! card, SPELLCard shown: Card Shuffle · SPELLCard ShuffleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousPay 300 Life Points to use this card’s effect. Shuffle either your or your opponent’s Deck. You can only use this effect during your turn, once per turn.SCard TraderCard Trader, Yu-Gi-Oh! card, SPELLCard shown: Card Trader · SPELLCard TraderSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.SCards for Black FeathersCards for Black Feathers, Yu-Gi-Oh! card, SPELLCard shown: Cards for Black Feathers · SPELLCards for Black FeathersSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 “Blackwing” monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 “Cards for Black Feathers” per turn.SCards from the SkyCards from the Sky, Yu-Gi-Oh! card, SPELLCard shown: Cards from the Sky · SPELLCards from the SkySpellCARDSpellATTRIBUTESPELLRACE—Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.SCards of ConsonanceCards of Consonance, Yu-Gi-Oh! card, SPELLCard shown: Cards of Consonance · SPELLCards of ConsonanceSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.SCards of the Red StoneCards of the Red Stone, Yu-Gi-Oh! card, SPELLCard shown: Cards of the Red Stone · SPELLCards of the Red StoneSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Level 7 “Red-Eyes” monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 “Red-Eyes” monster from your Deck to the GY. You can only activate 1 “Cards of the Red Stone” per turn.SCastle LinkCastle Link, Yu-Gi-Oh! card, SPELLCard shown: Castle Link · SPELLCastle LinkSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller’s field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent’s Main Monster Zones.SCatalyst FieldCatalyst Field, Yu-Gi-Oh! card, SPELLCard shown: Catalyst Field · SPELLCatalyst FieldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent…SCatapult ZoneCatapult Zone, Yu-Gi-Oh! card, SPELLCard shown: Catapult Zone · SPELLCatapult ZoneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.SCattle CallCattle Call, Yu-Gi-Oh! card, SPELLCard shown: Cattle Call · SPELLCattle CallSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 face-up monster you control to the GY, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 “C…SCauldron of the Old ManCauldron of the Old Man, Yu-Gi-Oh! card, SPELLCard shown: Cauldron of the Old Man · SPELLCauldron of the Old ManSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects;<br>●Gain 500 LP for each counter on this card.<br>●Inflict 300 damage to your opponent for each counter on this card.SCelestiaCelestia, Yu-Gi-Oh! card, SPELLCard shown: Celestia · SPELLCelestiaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.SCelestial ObservatoryCelestial Observatory, Yu-Gi-Oh! card, SPELLCard shown: Celestial Observatory · SPELLCelestial ObservatorySpellCARDSpellATTRIBUTESPELLRACE—Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 “Celestial Observatory” per turn.SCelestial Sword – EatosCelestial Sword - Eatos, Yu-Gi-Oh! card, SPELLCard shown: Celestial Sword – Eatos · SPELLCelestial Sword – EatosSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquip(This card is always treated as a “Noble Arms” card.)<br>The equipped monster gains 500 ATK. When this card is sent from the field to the GY: You can target 1 “Guardian Eatos” you control; it gains 500 ATK for each banished monster.SCelestial TransformationCelestial Transformation, Yu-Gi-Oh! card, SPELLCard shown: Celestial Transformation · SPELLCelestial TransformationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 Fairy monster from your hand. That monster’s ATK is halved, also it is destroyed during the End Phase.SCentrifugal FieldCentrifugal Field, Yu-Gi-Oh! card, SPELLCard shown: Centrifugal Field · SPELLCentrifugal FieldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.SCentur-Ion BondsCentur-Ion Bonds, Yu-Gi-Oh! card, SPELLCard shown: Centur-Ion Bonds · SPELLCentur-Ion BondsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPlace 1 “Centur-Ion” monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a “Centur-Ion” Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 “Centur-Ion” monst…SCerulean SkyfireCerulean Skyfire, Yu-Gi-Oh! card, SPELLCard shown: Cerulean Skyfire · SPELLCerulean SkyfireSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousTo Special Summon “Hamon, Lord of Striking Thunder” using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position “Hamon, Lord of Striking Thunder”, you can negate any Spell/Trap effect activated by your opponent, then, change 1 “Hamon,…SCestus of DaglaCestus of Dagla, Yu-Gi-Oh! card, SPELLCard shown: Cestus of Dagla · SPELLCestus of DaglaSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.SChain EnergyChain Energy, Yu-Gi-Oh! card, SPELLCard shown: Chain Energy · SPELLChain EnergySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.SChain StrikeChain Strike, Yu-Gi-Oh! card, SPELLCard shown: Chain Strike · SPELLChain StrikeSpellQuick-Play spell · LimitedCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.SChain SummonChain Summon, Yu-Gi-Oh! card, SPELLCard shown: Chain Summon · SPELLChain SummonSpellCARDSpellATTRIBUTESPELLRACE—If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during t…SChain SummoningChain Summoning, Yu-Gi-Oh! card, SPELLCard shown: Chain Summoning · SPELLChain SummoningSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.SChange of HeartChange of Heart, Yu-Gi-Oh! card, SPELLCard shown: Change of Heart · SPELLChange of HeartSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster your opponent controls; take control of it until the End Phase.SChaos DistillChaos Distill, Yu-Gi-Oh! card, SPELLCard shown: Chaos Distill · SPELLChaos DistillSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile this card is face-up on the field, any card sent to your GY is banished instead. You can activate 1 of these effects;<br>●Add 1 “Macro Cosmos”, or 1 card that mentions it, from your Deck to your hand, except “Chaos Distill”.<br>●If “Macro Cosmos” is on the field: Banish this face-up card from…SChaos EndChaos End, Yu-Gi-Oh! card, SPELLCard shown: Chaos End · SPELLChaos EndSpellCARDSpellATTRIBUTESPELLRACE—You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.SChaos FormChaos Form, Yu-Gi-Oh! card, SPELLCard shown: Chaos Form · SPELLChaos FormSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Chaos” or “Black Luster Soldier” Ritual Monster. You must also Tribute monsters from your hand or field and/or banish “Blue-Eyes White Dragon” or “Dark Magician” from your GY, whose total Levels exactly equal the Level of the “Chaos” or “Black Luster Sold…SChaos GreedChaos Greed, Yu-Gi-Oh! card, SPELLCard shown: Chaos Greed · SPELLChaos GreedSpellCARDSpellATTRIBUTESPELLRACE—You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.SChaos Magical HatsChaos Magical Hats, Yu-Gi-Oh! card, SPELLCard shown: Chaos Magical Hats · SPELLChaos Magical HatsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names from your Deck and 1 monster in your Main Monster Zone that mentions “Light and Darkness Ritual”. Special Summon the Spells/Traps as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0…SChaos Mystic BoxChaos Mystic Box, Yu-Gi-Oh! card, SPELLCard shown: Chaos Mystic Box · SPELLChaos Mystic BoxSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen your opponent activates a card or effect that targets another card(s) you control: Return 1 of your targeted cards to the hand (if face-down, reveal it), and if you do, destroy 1 card on the field, then you can Special Summon 1 monster from your hand that mentions “Light and Darkness Ritual” w…SChaos Scepter BlastChaos Scepter Blast, Yu-Gi-Oh! card, SPELLCard shown: Chaos Scepter Blast · SPELLChaos Scepter BlastSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can Special Summon 1 “Magician of Black Chaos” or “Dark Magician of Chaos” from your Deck, ignoring its Sum…SChaos SeedChaos Seed, Yu-Gi-Oh! card, SPELLCard shown: Chaos Seed · SPELLChaos SeedSpellCARDSpellATTRIBUTESPELLRACE—If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 “Chaos Seed” per turn.SChaos SpaceChaos Space, Yu-Gi-Oh! card, SPELLCard shown: Chaos Space · SPELLChaos SpaceSpellLimitedCARDSpellATTRIBUTESPELLRACE—Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT…SChaos ZoneChaos Zone, Yu-Gi-Oh! card, SPELLCard shown: Chaos Zone · SPELLChaos ZoneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field…SChaotic ElementsChaotic Elements, Yu-Gi-Oh! card, SPELLCard shown: Chaotic Elements · SPELLChaotic ElementsSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from you…SCharge Into a Dark WorldCharge Into a Dark World, Yu-Gi-Oh! card, SPELLCard shown: Charge Into a Dark World · SPELLCharge Into a Dark WorldSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 “Charge Into a Dark World” per turn.SCharge of the Light BrigadeCharge of the Light Brigade, Yu-Gi-Oh! card, SPELLCard shown: Charge of the Light Brigade · SPELLCharge of the Light BrigadeSpellCARDSpellATTRIBUTESPELLRACE—Send the top 3 cards of your Deck to the GY; add 1 Level 4 or lower “Lightsworn” monster from your Deck to your hand.SCharged-Up HeraldryCharged-Up Heraldry, Yu-Gi-Oh! card, SPELLCard shown: Charged-Up Heraldry · SPELLCharged-Up HeraldrySpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster; Special Summon 2 “Heraldic Beast” monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 “Charged-Up Heraldry” per tur…SCheckmateCheckmate, Yu-Gi-Oh! card, SPELLCard shown: Checkmate · SPELLCheckmateSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 “Archfiend” monster, then target 1 “Terrorking Archfiend” you control; it can attack directly this turn.SChicken GameChicken Game, Yu-Gi-Oh! card, SPELLCard shown: Chicken Game · SPELLChicken GameSpellField spell · LimitedCARDSpellATTRIBUTESPELLRACEFieldThe player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;<br>●Draw 1 card.<br>●Destroy this card.<br>●Your opponent gains 1000 LP.<br>Neither player can activate cards or effects in response to this effect…SChild’s PlayChild's Play, Yu-Gi-Oh! card, SPELLCard shown: Child’s Play · SPELLChild’s PlaySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.SChimera FusionChimera Fusion, Yu-Gi-Oh! card, SPELLCard shown: Chimera Fusion · SPELLChimera FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have “Chimera the Flying Mythical Beast” on your field or in your GY: You ca…SChorus of SanctuaryChorus of Sanctuary, Yu-Gi-Oh! card, SPELLCard shown: Chorus of Sanctuary · SPELLChorus of SanctuarySpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the DEF of all Defense Position monsters by 500 points.SChosen OneChosen One, Yu-Gi-Oh! card, SPELLCard shown: Chosen One · SPELLChosen OneSpellCARDSpellATTRIBUTESPELLRACE—Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.SChronomaly City BabylonChronomaly City Babylon, Yu-Gi-Oh! card, SPELLCard shown: Chronomaly City Babylon · SPELLChronomaly City BabylonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can banish 1 “Chronomaly” monster from your Graveyard, then target 1 “Chronomaly” monster in your Graveyard with the same Level as the banished monster; Special Summon it.SChronomaly Pyramid Eye TabletChronomaly Pyramid Eye Tablet, Yu-Gi-Oh! card, SPELLCard shown: Chronomaly Pyramid Eye Tablet · SPELLChronomaly Pyramid Eye TabletSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll “Chronomaly” monsters you control gain 800 ATK.SChronomaly TechnologyChronomaly Technology, Yu-Gi-Oh! card, SPELLCard shown: Chronomaly Technology · SPELLChronomaly TechnologySpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Chronomaly” monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 “Chronomaly Technology” per turn. You cannot Special Summon any monsters during the turn you activate this…SChronomaly Temple – TrilithonChronomaly Temple - Trilithon, Yu-Gi-Oh! card, SPELLCard shown: Chronomaly Temple – Trilithon · SPELLChronomaly Temple – TrilithonSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you control no monsters, or all monsters you control are “Chronomaly” monsters: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 “Chronomaly” monster from your hand. If a “Chronomaly” or “Number” Xyz Monster you control would activate an effect by detaching material, y…SChthonian AllianceChthonian Alliance, Yu-Gi-Oh! card, SPELLCard shown: Chthonian Alliance · SPELLChthonian AllianceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.SCipher InterferenceCipher Interference, Yu-Gi-Oh! card, SPELLCard shown: Cipher Interference · SPELLCipher InterferenceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring damage calculation, if your “Cipher” monster battles, while another monster with its same name is on the field: You can double the ATK of your battling “Cipher” monster until the end of the Battle Phase. You can only use this effect of “Cipher Interference” once per turn.SCircle of the Fire KingsCircle of the Fire Kings, Yu-Gi-Oh! card, SPELLCard shown: Circle of the Fire Kings · SPELLCircle of the Fire KingsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 “Circle of the Fire Kings” per turn.SClashing SoulsClashing Souls, Yu-Gi-Oh! card, SPELLCard shown: Clashing Souls · SPELLClashing SoulsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring damage calculation, if your Attack Position monster battles an opponent’s Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a pla…SClear New WorldClear New World, Yu-Gi-Oh! card, SPELLCard shown: Clear New World · SPELLClear New WorldSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position, with a different original Type and Attribute, whose Level is lower than that monster’s original Level, but negate its effects. You can only activate 1 “Clear New World” per…SClear WallClear Wall, Yu-Gi-Oh! card, SPELLCard shown: Clear Wall · SPELLClear WallSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf “Clear World” is on the field: You can add 1 monster that mentions “Clear World” from your Deck to your hand. You can only use this effect of “Clear Wall” once per turn. Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from that battle. While you…SClear WorldClear World, Yu-Gi-Oh! card, SPELLCard shown: Clear World · SPELLClear WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, during your End Phase, pay 500 LP or destroy this card. Each player receives effects, depending on the monster Attributes they control.<br>●LIGHT: Play with your hand revealed at all times.<br>●DARK: If you control 2 or more monsters, you cannot declare an attack.<br>●EARTH: During y…SClock Tower PrisonClock Tower Prison, Yu-Gi-Oh! card, SPELLCard shown: Clock Tower Prison · SPELLClock Tower PrisonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, during your opponent’s Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 “Destiny HERO – Dreadmaster…SClockwork NightClockwork Night, Yu-Gi-Oh! card, SPELLCard shown: Clockwork Night · SPELLClockwork NightSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only…SClosed ForestClosed Forest, Yu-Gi-Oh! card, SPELLCard shown: Closed Forest · SPELLClosed ForestSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.SCloudian AerosolCloudian Aerosol, Yu-Gi-Oh! card, SPELLCard shown: Cloudian Aerosol · SPELLCloudian AerosolSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 “Cloudian” monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 “Cloudian” monster from your GY; Special Summon 1 “Cloudian” monster from your Deck. You can only use 1 “Cloudian Aerosol” effect per turn,…SCloudian SquallCloudian Squall, Yu-Gi-Oh! card, SPELLCard shown: Cloudian Squall · SPELLCloudian SquallSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field.SClown Crew MalabarismeClown Crew Malabarisme, Yu-Gi-Oh! card, SPELLCard shown: Clown Crew Malabarisme · SPELLClown Crew MalabarismeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon up to 2 “Clown Crew” monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this…SClown Crew Matinee OperaticsClown Crew Matinee Operatics, Yu-Gi-Oh! card, SPELLCard shown: Clown Crew Matinee Operatics · SPELLClown Crew Matinee OperaticsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can Special Summon 1 “Clown Crew” monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the…SClown Crew RehearsalClown Crew Rehearsal, Yu-Gi-Oh! card, SPELLCard shown: Clown Crew Rehearsal · SPELLClown Crew RehearsalSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster from your hand or field; add 1 “Clown Crew Biancaviso” and 1 “Clown Crew” Spell/Trap, except “Clown Crew Rehearsal”, from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 “Clown Crew” Ritual Monster from your hand, by Tributing monsters from your hand…SCocoon of Ultra EvolutionCocoon of Ultra Evolution, Yu-Gi-Oh! card, SPELLCard shown: Cocoon of Ultra Evolution · SPELLCocoon of Ultra EvolutionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck,…SCocoon PartyCocoon Party, Yu-Gi-Oh! card, SPELLCard shown: Cocoon Party · SPELLCocoon PartySpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Chrysalis” monster from your Deck for each “Neo-Spacian” monster with a different name in your Graveyard.SCocoon RebirthCocoon Rebirth, Yu-Gi-Oh! card, SPELLCard shown: Cocoon Rebirth · SPELLCocoon RebirthSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can Tribute 1 face-up “Chrysalis” monster you control to Special Summon 1 “Neo-Spacian” monster written in the card text of that card from either player’s Graveyard.SCode A Ancient RuinsCode A Ancient Ruins, Yu-Gi-Oh! card, SPELLCard shown: Code A Ancient Ruins · SPELLCode A Ancient RuinsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a face-up “Alien” monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 “Alien” monster from your Graveyard.SCold FeetCold Feet, Yu-Gi-Oh! card, SPELLCard shown: Cold Feet · SPELLCold FeetSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.SCold WaveCold Wave, Yu-Gi-Oh! card, SPELLCard shown: Cold Wave · SPELLCold WaveSpellForbiddenCARDSpellATTRIBUTESPELLRACE—This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.SColosseum – Cage of the Gladiator BeastsColosseum - Cage of the Gladiator Beasts, Yu-Gi-Oh! card, SPELLCard shown: Colosseum – Cage of the Gladiator Beasts · SPELLColosseum – Cage of the Gladiator BeastsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldPlace 1 Counter on this card each time a monster is Special Summoned from either player’s Deck. All “Gladiator Beast” monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 “Colosseum – Cage of the Gladiator Beasts”…SColumn SwitchColumn Switch, Yu-Gi-Oh! card, SPELLCard shown: Column Switch · SPELLColumn SwitchSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.SCombination AttackCombination Attack, Yu-Gi-Oh! card, SPELLCard shown: Combination Attack · SPELLCombination AttackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.SComic HandComic Hand, Yu-Gi-Oh! card, SPELLCard shown: Comic Hand · SPELLComic HandSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf you control “Toon World”, equip to an opponent’s monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If “Toon World” is not on the field, destroy this card.SCommencement DanceCommencement Dance, Yu-Gi-Oh! card, SPELLCard shown: Commencement Dance · SPELLCommencement DanceSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Performance of Sword”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.SCommon SoulCommon Soul, Yu-Gi-Oh! card, SPELLCard shown: Common Soul · SPELLCommon SoulSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousSelect 1 face-up monster on the field to activate this card. Special Summon 1 “Neo-Spacian” monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is remove…SConcentrating CurrentConcentrating Current, Yu-Gi-Oh! card, SPELLCard shown: Concentrating Current · SPELLConcentrating CurrentSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.SConcours de Cuisine (Culinary Confrontation)Concours de Cuisine (Culinary Confrontation), Yu-Gi-Oh! card, SPELLCard shown: Concours de Cuisine (Culinary Confrontation) · SPELLConcours de Cuisine (Culinary Confrontation)SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayChoose 1 “Nouvelles” Pendulum Monster and 1 “Patissciel” Pendulum Monster from your hand, Deck, and/or Extra Deck, and Special Summon both monsters, 1 to each field, also this turn, you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon, except “Nouvelles” and “Patissciel” m…SCondolence PuppetCondolence Puppet, Yu-Gi-Oh! card, SPELLCard shown: Condolence Puppet · SPELLCondolence PuppetSpellCARDSpellATTRIBUTESPELLRACE—Send “Gimmick Puppet” monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your o…SConfiscationConfiscation, Yu-Gi-Oh! card, SPELLCard shown: Confiscation · SPELLConfiscationSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Pay 1000 Life Points. Look at your opponent’s hand, select 1 card in it and discard that card.SConstellar BeltConstellar Belt, Yu-Gi-Oh! card, SPELLCard shown: Constellar Belt · SPELLConstellar BeltSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe activation of LIGHT monsters’ effects cannot be negated.SConstellar Star ChartConstellar Star Chart, Yu-Gi-Oh! card, SPELLCard shown: Constellar Star Chart · SPELLConstellar Star ChartSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when a “Constellar” Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card.SConstellar Star CradleConstellar Star Cradle, Yu-Gi-Oh! card, SPELLCard shown: Constellar Star Cradle · SPELLConstellar Star CradleSpellCARDSpellATTRIBUTESPELLRACE—Target 2 “Constellar” monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card.SConstellar TellarknightsConstellar Tellarknights, Yu-Gi-Oh! card, SPELLCard shown: Constellar Tellarknights · SPELLConstellar TellarknightsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can Special Summon 1 “tellarknight” or “Constellar” monster from your hand or GY. You can target 1 “tellarknight” or “Constellar” Xyz Monster you control; Special Summon from your Extra Deck, 1 “tellarknight” or “Constellar” Xyz Monster with a different Rank, by usi…SConstellar TempestConstellar Tempest, Yu-Gi-Oh! card, SPELLCard shown: Constellar Tempest · SPELLConstellar TempestSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your End Phase: You can target 2 “Constellar” Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent’s LP. You can only use this effect of “Constellar Tempest” once per Duel. Once per turn, during your Standby Phas…SConstellar TwinkleConstellar Twinkle, Yu-Gi-Oh! card, SPELLCard shown: Constellar Twinkle · SPELLConstellar TwinkleSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Constellar” monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 “Constellar” monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of “Constellar Twinkle” once per turn.SContactContact, Yu-Gi-Oh! card, SPELLCard shown: Contact · SPELLContactSpellCARDSpellATTRIBUTESPELLRACE—Send all “Chrysalis” monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.SContact GateContact Gate, Yu-Gi-Oh! card, SPELLCard shown: Contact Gate · SPELLContact GateSpellCARDSpellATTRIBUTESPELLRACE—Banish 2 “Neo-Spacian” monsters with different names from your GY; Special Summon 2 “Neo-Spacian” monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that me…SContact OutContact Out, Yu-Gi-Oh! card, SPELLCard shown: Contact Out · SPELLContact OutSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReturn 1 “Neos” Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.SContact with GustoContact with Gusto, Yu-Gi-Oh! card, SPELLCard shown: Contact with Gusto · SPELLContact with GustoSpellCARDSpellATTRIBUTESPELLRACE—Target 2 “Gusto” monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent’s target.SContact with the AquamirrorContact with the Aquamirror, Yu-Gi-Oh! card, SPELLCard shown: Contact with the Aquamirror · SPELLContact with the AquamirrorSpellCARDSpellATTRIBUTESPELLRACE—If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence;<br>●Look at all Set cards in your opponent’s Spell & Trap Zone.<br>●Look at the top 2 cards of either player’s Deck, then place them on the top…SContinuous Destruction PunchContinuous Destruction Punch, Yu-Gi-Oh! card, SPELLCard shown: Continuous Destruction Punch · SPELLContinuous Destruction PunchSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent’s side of the field, destroy the attacking monster. Damage calculation is applied normally.SContract with Don ThousandContract with Don Thousand, Yu-Gi-Oh! card, SPELLCard shown: Contract with Don Thousand · SPELLContract with Don ThousandSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card’s effect is applied must remain revealed. While a player’s Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can…SContract with ExodiaContract with Exodia, Yu-Gi-Oh! card, SPELLCard shown: Contract with Exodia · SPELLContract with ExodiaSpellCARDSpellATTRIBUTESPELLRACE—If you have all 5 of “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the Forbidden One”, and “Left Leg of the Forbidden One” in your Graveyard: Special Summon 1 “Exodia Necross” from your hand.SContract with the AbyssContract with the Abyss, Yu-Gi-Oh! card, SPELLCard shown: Contract with the Abyss · SPELLContract with the AbyssSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.SContract with the Dark MasterContract with the Dark Master, Yu-Gi-Oh! card, SPELLCard shown: Contract with the Dark Master · SPELLContract with the Dark MasterSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Dark Master – Zorc”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.SContract with the VoidContract with the Void, Yu-Gi-Oh! card, SPELLCard shown: Contract with the Void · SPELLContract with the VoidSpellCARDSpellATTRIBUTESPELLRACE—If you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 “Infernity” monster or 1 Level 8 DARK Dragon Synchro Monster from your GY.SConvert ContactConvert Contact, Yu-Gi-Oh! card, SPELLCard shown: Convert Contact · SPELLConvert ContactSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Send 2 “Neo-Spacian” monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.SConvulsion of NatureConvulsion of Nature, Yu-Gi-Oh! card, SPELLCard shown: Convulsion of Nature · SPELLConvulsion of NatureSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAs long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.SCore BlasterCore Blaster, Yu-Gi-Oh! card, SPELLCard shown: Core Blaster · SPELLCore BlasterSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Koa’ki Meiru” monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.SCore CompressionCore Compression, Yu-Gi-Oh! card, SPELLCard shown: Core Compression · SPELLCore CompressionSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Iron Core of Koa’ki Meiru” in your hand and discard 1 “Koa’ki Meiru” monster to activate this card. Draw 2 cards.SCore OverclockCore Overclock, Yu-Gi-Oh! card, SPELLCard shown: Core Overclock · SPELLCore OverclockSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll face-up “Koa’ki Meiru” monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 “Iron Core of Koa’ki Meiru” to have all face-up “Koa’ki Meiru” monsters you control gain 1000 ATK, until the End Phase.SCore Transport UnitCore Transport Unit, Yu-Gi-Oh! card, SPELLCard shown: Core Transport Unit · SPELLCore Transport UnitSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, you can discard 1 card to add 1 “Iron Core of Koa’ki Meiru” from your Deck to your hand.SCorridor of AgonyCorridor of Agony, Yu-Gi-Oh! card, SPELLCard shown: Corridor of Agony · SPELLCorridor of AgonySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousMonsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.SCorruption Cell “A”Corruption Cell "A", Yu-Gi-Oh! card, SPELLCard shown: Corruption Cell “A” · SPELLCorruption Cell “A”SpellCARDSpellATTRIBUTESPELLRACE—Place 1 A-Counter on 1 face-up monster on your opponent’s side of the field.SCosmic CycloneCosmic Cyclone, Yu-Gi-Oh! card, SPELLCard shown: Cosmic Cyclone · SPELLCosmic CycloneSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay 1000 LP, then target 1 Spell/Trap on the field; banish it.SCosmic FlareCosmic Flare, Yu-Gi-Oh! card, SPELLCard shown: Cosmic Flare · SPELLCosmic FlareSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Stardust” Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent’s monster, shuffle that opponent’s monster into the Deck at the start of the Damage Step. If a “Stardust” Synchro Monster you control would Tribute itself to activate its effect, you…SCosmos ChannellingCosmos Channelling, Yu-Gi-Oh! card, SPELLCard shown: Cosmos Channelling · SPELLCosmos ChannellingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control “Jinzo”: You can declare 1 card type (Monster, Spell, or Trap); your opponent reve…SCost DownCost Down, Yu-Gi-Oh! card, SPELLCard shown: Cost Down · SPELLCost DownSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).SCounter CleanerCounter Cleaner, Yu-Gi-Oh! card, SPELLCard shown: Counter Cleaner · SPELLCounter CleanerSpellCARDSpellATTRIBUTESPELLRACE—Pay 500 LP; remove all counters on the field.SCourt of JusticeCourt of Justice, Yu-Gi-Oh! card, SPELLCard shown: Court of Justice · SPELLCourt of JusticeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can Special Summon 1 Fairy monster from your hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of “Court of Justice” once per turn.SCrackingCracking, Yu-Gi-Oh! card, SPELLCard shown: Cracking · SPELLCrackingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).SCrashbug RoadCrashbug Road, Yu-Gi-Oh! card, SPELLCard shown: Crashbug Road · SPELLCrashbug RoadSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayEach player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.SCreature SeizureCreature Seizure, Yu-Gi-Oh! card, SPELLCard shown: Creature Seizure · SPELLCreature SeizureSpellCARDSpellATTRIBUTESPELLRACE—Each player gives their opponent control of 1 of their monsters (controller’s choice). You must choose a face-up Normal Monster.SCreature SwapCreature Swap, Yu-Gi-Oh! card, SPELLCard shown: Creature Swap · SPELLCreature SwapSpellCARDSpellATTRIBUTESPELLRACE—Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.SCreeping DarknessCreeping Darkness, Yu-Gi-Oh! card, SPELLCard shown: Creeping Darkness · SPELLCreeping DarknessSpellCARDSpellATTRIBUTESPELLRACE—Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.SCrimson CallCrimson Call, Yu-Gi-Oh! card, SPELLCard shown: Crimson Call · SPELLCrimson CallSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control “Red Dragon Archfiend” or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your “/Assault Mode” monster or “Red Dragon Archfiend” attacked: You c…SCrimson GaiaCrimson Gaia, Yu-Gi-Oh! card, SPELLCard shown: Crimson Gaia · SPELLCrimson GaiaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can add 1 “Red Dragon Archfiend” or 1 card that mentions it from your Deck or GY to your hand, except “Crimson Gaia”. When your “Red Dragon Archfiend” declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on…SCross AttackCross Attack, Yu-Gi-Oh! card, SPELLCard shown: Cross Attack · SPELLCross AttackSpellCARDSpellATTRIBUTESPELLRACE—Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack.SCross BreedCross Breed, Yu-Gi-Oh! card, SPELLCard shown: Cross Breed · SPELLCross BreedSpellCARDSpellATTRIBUTESPELLRACE—Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 “Cross Breed” per turn.SCross OverCross Over, Yu-Gi-Oh! card, SPELLCard shown: Cross Over · SPELLCross OverSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent’s face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate…SCrossout DesignatorCrossout Designator, Yu-Gi-Oh! card, SPELLCard shown: Crossout Designator · SPELLCrossout DesignatorSpellQuick-Play spell · LimitedCARDSpellATTRIBUTESPELLRACEQuick-PlayDeclare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 “Crossout Designator” per turn.SCrusadia PowerCrusadia Power, Yu-Gi-Oh! card, SPELLCard shown: Crusadia Power · SPELLCrusadia PowerSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Crusadia” monster you control; that “Crusadia” monster is unaffected by card effects this turn, except its own. You can only activate 1 “Crusadia Power” per turn.SCrusadia RevivalCrusadia Revival, Yu-Gi-Oh! card, SPELLCard shown: Crusadia Revival · SPELLCrusadia RevivalSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Crusadia” Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 “Crusadia” Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.SCrusadia TestamentCrusadia Testament, Yu-Gi-Oh! card, SPELLCard shown: Crusadia Testament · SPELLCrusadia TestamentSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects.<br>●Your opponent cannot activate cards or effects in response to the activation of your “Crusadia” monster effects this turn.<br>●After damage calculation, if your “Crusadia” Link Monster destroys an opponent’s monster by battle: Draw cards equal to your monster’s Link…SCrystal AbundanceCrystal Abundance, Yu-Gi-Oh! card, SPELLCard shown: Crystal Abundance · SPELLCrystal AbundanceSpellCARDSpellATTRIBUTESPELLRACE—Send 4 “Crystal Beast” cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many “Crystal Beast” monsters as possible from your GY, up to the number of cards sent from your opponent’s field to the GY by this card’s effect.SCrystal AegisCrystal Aegis, Yu-Gi-Oh! card, SPELLCard shown: Crystal Aegis · SPELLCrystal AegisSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Crystal Beast” Monster Card you control; destroy it, then Special Summon 1 “Crystal Beast Token” with the destroyed monster’s original Type, Attribute, Level, and ATK/DEF. If a “Crystal Beast” card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damag…SCrystal BeaconCrystal Beacon, Yu-Gi-Oh! card, SPELLCard shown: Crystal Beacon · SPELLCrystal BeaconSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Crystal Beast” monster from your Deck. You must have 2 or more “Crystal Beast” cards in your Spell & Trap Zone to activate and to resolve this effect.SCrystal BlessingCrystal Blessing, Yu-Gi-Oh! card, SPELLCard shown: Crystal Blessing · SPELLCrystal BlessingSpellCARDSpellATTRIBUTESPELLRACE—Target up to 2 “Crystal Beast” monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.SCrystal BondCrystal Bond, Yu-Gi-Oh! card, SPELLCard shown: Crystal Bond · SPELLCrystal BondSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Crystal Beast” monster from your Deck to your hand, and place 1 “Crystal Beast” monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 “Crystal Bond” per turn.SCrystal PromiseCrystal Promise, Yu-Gi-Oh! card, SPELLCard shown: Crystal Promise · SPELLCrystal PromiseSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Crystal Beast” card in your Spell & Trap Zone; Special Summon that target.SCrystal ReleaseCrystal Release, Yu-Gi-Oh! card, SPELLCard shown: Crystal Release · SPELLCrystal ReleaseSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Crystal Beast” monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 “Crystal Beast” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.SCrystal TreeCrystal Tree, Yu-Gi-Oh! card, SPELLCard shown: Crystal Tree · SPELLCrystal TreeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Crystal Beast” monster(s) is placed in either player’s Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of “Crystal Beast” monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face…SCrystolic PotentialCrystolic Potential, Yu-Gi-Oh! card, SPELLCard shown: Crystolic Potential · SPELLCrystolic PotentialSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Crystron” monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of “Crystron” Synchro Monsters you Synchro Summoned this turn.SCrystron InclusionCrystron Inclusion, Yu-Gi-Oh! card, SPELLCard shown: Crystron Inclusion · SPELLCrystron InclusionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Crystron” card from your Deck to your hand, except “Crystron Inclusion”. The first time each “Crystron” monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 “Crystron” monste…SCubic DharmaCubic Dharma, Yu-Gi-Oh! card, SPELLCard shown: Cubic Dharma · SPELLCubic DharmaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou take no battle damage from attacks involving your “Cubic” monsters. You can only use each of the following effects of “Cubic Dharma” once per turn, during your Main Phase:<br>●You can send 1 “Cubic” card from your hand to the GY, and if you do, draw 1 card.<br>●You can banish this card from you…SCubic KarmaCubic Karma, Yu-Gi-Oh! card, SPELLCard shown: Cubic Karma · SPELLCubic KarmaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can target 1 “Cubic” monster you control, except “Vijam the Cubic Seed”; send any number of “Vijam the Cubic Seed” from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent’s turn…SCubic WaveCubic Wave, Yu-Gi-Oh! card, SPELLCard shown: Cubic Wave · SPELLCubic WaveSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Cubic” monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of “Cubic” monst…SCunning of the Six SamuraiCunning of the Six Samurai, Yu-Gi-Oh! card, SPELLCard shown: Cunning of the Six Samurai · SPELLCunning of the Six SamuraiSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 face-up “Six Samurai” monster you control to the Graveyard, then target 1 “Six Samurai” monster in either player’s Graveyard; Special Summon that target.SCup of AceCup of Ace, Yu-Gi-Oh! card, SPELLCard shown: Cup of Ace · SPELLCup of AceSpellCARDSpellATTRIBUTESPELLRACE—Toss a coin and apply this effect.<br>●Heads: Draw 2 cards.<br>●Tails: Your opponent draws 2 cards.SCurse of AramatirCurse of Aramatir, Yu-Gi-Oh! card, SPELLCard shown: Curse of Aramatir · SPELLCurse of AramatirSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can Special Summon 1 “Adventurer Token” (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except “Adventurer Tokens” and monsters that mention it. If a…SCurse of FiendCurse of Fiend, Yu-Gi-Oh! card, SPELLCard shown: Curse of Fiend · SPELLCurse of FiendSpellCARDSpellATTRIBUTESPELLRACE—Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can activate this card only during your Standby Ph…SCurse of the Ancient TurtleCurse of the Ancient Turtle, Yu-Gi-Oh! card, SPELLCard shown: Curse of the Ancient Turtle · SPELLCurse of the Ancient TurtleSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of “Curse of the A…SCurse of the Masked BeastCurse of the Masked Beast, Yu-Gi-Oh! card, SPELLCard shown: Curse of the Masked Beast · SPELLCurse of the Masked BeastSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “The Masked Beast”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.SCurse of the Shadow PrisonCurse of the Shadow Prison, Yu-Gi-Oh! card, SPELLCard shown: Curse of the Shadow Prison · SPELLCurse of the Shadow PrisonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a “Shaddoll” monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent’s turn only. Each time you Fusion Summon a “Shaddoll” F…SCurse Reflection DollCurse Reflection Doll, Yu-Gi-Oh! card, SPELLCard shown: Curse Reflection Doll · SPELLCurse Reflection DollSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen a monster effect is activated that would inflict damage to you: Your opponent takes that damage instead. When you take battle damage, while this card is in your GY: You can Set this card. You can only use this effect of “Curse Reflection Doll” once per turn.SCursed ArmamentsCursed Armaments, Yu-Gi-Oh! card, SPELLCard shown: Cursed Armaments · SPELLCursed ArmamentsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card.SCursed Bamboo SwordCursed Bamboo Sword, Yu-Gi-Oh! card, SPELLCard shown: Cursed Bamboo Sword · SPELLCursed Bamboo SwordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 0 ATK. You can target 1 other “Bamboo Sword” card you control; return it to the hand, and if you do, the equipped monster can attack directly this turn. You can only use this effect of “Cursed Bamboo Sword” once per turn. If this card is sent to the GY: You can add 1 “Bam…SCursed BillCursed Bill, Yu-Gi-Oh! card, SPELLCard shown: Cursed Bill · SPELLCursed BillSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhen the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster’s original DEF.SCursed Copycat Noble ArmsCursed Copycat Noble Arms, Yu-Gi-Oh! card, SPELLCard shown: Cursed Copycat Noble Arms · SPELLCursed Copycat Noble ArmsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 200 ATK/DEF for each Equip Spell in your field and GY. While this card is equipped to a Warrior monster: You can activate this effect; you cannot Special Summon for the rest of this turn, except Warrior monsters, also Special Summon 1 Warrior monster with the same Attribu…SCursed EldlandCursed Eldland, Yu-Gi-Oh! card, SPELLCard shown: Cursed Eldland · SPELLCursed EldlandSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of “Cursed Eldland” once per turn.<br>●You can pay 800 LP; add 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from your Deck to your hand.<br>●If this card is sent from the Spell & Trap Zone t…SCyber EmergencyCyber Emergency, Yu-Gi-Oh! card, SPELLCard shown: Cyber Emergency · SPELLCyber EmergencySpellCARDSpellATTRIBUTESPELLRACE—Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 “Cyber Dragon” monster, from your Deck to your hand. If the activation of this card in its owner’s possession was negated by your opponent’s card effect and sent to your GY: You can discard 1 card; add this card to your hand. You…SCyber Energy ShockCyber Energy Shock, Yu-Gi-Oh! card, SPELLCard shown: Cyber Energy Shock · SPELLCyber Energy ShockSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control “Jinzo”: Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.<br>●Negate the effects of 1 face-up card on the field until the end of this turn.<br>●All “Jinzo” you control gain 800 ATK.<br>You can only activate 1 “Cyber Energy Shock” per t…SCyber EternalCyber Eternal, Yu-Gi-Oh! card, SPELLCard shown: Cyber Eternal · SPELLCyber EternalSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Machine “Cyber” Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine “Cyber” Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use ea…SCyber Repair PlantCyber Repair Plant, Yu-Gi-Oh! card, SPELLCard shown: Cyber Repair Plant · SPELLCyber Repair PlantSpellCARDSpellATTRIBUTESPELLRACE—If “Cyber Dragon” is in your GY: You can activate 1 of these effects. If you have 3 or more “Cyber Dragon” in your GY at this card’s activation, you can activate both effects and resolve in sequence. You can only activate 1 “Cyber Repair Plant” per turn.<br>●Add 1 LIGHT Machine monster from your De…SCyber RevsystemCyber Revsystem, Yu-Gi-Oh! card, SPELLCard shown: Cyber Revsystem · SPELLCyber RevsystemSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Cyber Dragon” from your hand or GY. It cannot be destroyed by card effects.SCyber ShieldCyber Shield, Yu-Gi-Oh! card, SPELLCard shown: Cyber Shield · SPELLCyber ShieldSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Harpie Lady” or “Harpie Lady Sisters”. It gains 500 ATK.SCyberdark Impact!Cyberdark Impact!, Yu-Gi-Oh! card, SPELLCard shown: Cyberdark Impact! · SPELLCyberdark Impact!SpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Cyberdark Dragon” from your Extra Deck, by shuffling 1 each of “Cyberdark Horn”, “Cyberdark Edge”, and “Cyberdark Keel” from your hand, field, and/or GY, into the Deck, as Fusion Material.SCyberdark InfernoCyberdark Inferno, Yu-Gi-Oh! card, SPELLCard shown: Cyberdark Inferno · SPELLCyberdark InfernoSpellField spellCARDSpellATTRIBUTESPELLRACEField“Cyberdark” Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 “Cyberdark” monster you control; return it to the hand, then, immediately after this effect res…SCyberdark RealmCyberdark Realm, Yu-Gi-Oh! card, SPELLCard shown: Cyberdark Realm · SPELLCyberdark RealmSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Cyberdark” monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Cyberdark” monster. You can only use the previous effect of “Cyberda…SCyberload FusionCyberload Fusion, Yu-Gi-Oh! card, SPELLCard shown: Cyberload Fusion · SPELLCyberload FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 Fusion Monster from your Extra Deck that lists a “Cyber Dragon” monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn,…SCybernetic Fusion SupportCybernetic Fusion Support, Yu-Gi-Oh! card, SPELLCard shown: Cybernetic Fusion Support · SPELLCybernetic Fusion SupportSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 “Cybernetic Fusion Support” per turn.SCybernetic HorizonCybernetic Horizon, Yu-Gi-Oh! card, SPELLCard shown: Cybernetic Horizon · SPELLCybernetic HorizonSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Cyberdark” card.)<br>Send 2 Dragon and/or Machine “Cyber” monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine “Cyber” monster from your Deck to your hand, and if you do, send 1 Machine “Cyber” Fusion Monster from y…SCybernetic ZoneCybernetic Zone, Yu-Gi-Oh! card, SPELLCard shown: Cybernetic Zone · SPELLCybernetic ZoneSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.SCybersal CycloneCybersal Cyclone, Yu-Gi-Oh! card, SPELLCard shown: Cybersal Cyclone · SPELLCybersal CycloneSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Link Monster your opponent controls; banish 1 monster from your GY that has the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished was Cyberse, you can destroy 1 face-up card in your opponent’s Spell & Trap Zone.SCycle of the WorldCycle of the World, Yu-Gi-Oh! card, SPELLCard shown: Cycle of the World · SPELLCycle of the WorldSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Ruin, Queen of Oblivion” or “Demise, King of Armageddon”. You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: Yo…SCyclon LaserCyclon Laser, Yu-Gi-Oh! card, SPELLCard shown: Cyclon Laser · SPELLCyclon LaserSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only equip this card to “Gradius”. Increase the ATK of “Gradius” by 300 points. When the equipped “Gradius” attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.SCyclone BladeCyclone Blade, Yu-Gi-Oh! card, SPELLCard shown: Cyclone Blade · SPELLCyclone BladeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Destiny HERO” monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.SCyclone BoomerangCyclone Boomerang, Yu-Gi-Oh! card, SPELLCard shown: Cyclone Boomerang · SPELLCyclone BoomerangSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Elemental HERO Wildheart”. It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.SCynet BackdoorCynet Backdoor, Yu-Gi-Oh! card, SPELLCard shown: Cynet Backdoor · SPELLCynet BackdoorSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster’s original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You…SCynet CodecCynet Codec, Yu-Gi-Oh! card, SPELLCard shown: Cynet Codec · SPELLCynet CodecSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a “Code Talker” monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the res…SCynet CrosswipeCynet Crosswipe, Yu-Gi-Oh! card, SPELLCard shown: Cynet Crosswipe · SPELLCynet CrosswipeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Cyberse monster, then target 1 card on the field; destroy it.SCynet FusionCynet Fusion, Yu-Gi-Oh! card, SPELLCard shown: Cynet Fusion · SPELLCynet FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material.SCynet MiningCynet Mining, Yu-Gi-Oh! card, SPELLCard shown: Cynet Mining · SPELLCynet MiningSpellCARDSpellATTRIBUTESPELLRACE—Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 “Cynet Mining” per turn.SCynet OptimizationCynet Optimization, Yu-Gi-Oh! card, SPELLCard shown: Cynet Optimization · SPELLCynet OptimizationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf your “Code Talker” monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest…SCynet RecoveryCynet Recovery, Yu-Gi-Oh! card, SPELLCard shown: Cynet Recovery · SPELLCynet RecoverySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a Link Monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of “Cynet Recovery” once per turn.SCynet RitualCynet Ritual, Yu-Gi-Oh! card, SPELLCard shown: Cynet Ritual · SPELLCynet RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Spec…SCynet RollbackCynet Rollback, Yu-Gi-Oh! card, SPELLCard shown: Cynet Rollback · SPELLCynet RollbackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of “Cynet Rollback” once per turn.SCynet StormCynet Storm, Yu-Gi-Oh! card, SPELLCard shown: Cynet Storm · SPELLCynet StormSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it…SCynet UniverseCynet Universe, Yu-Gi-Oh! card, SPELLCard shown: Cynet Universe · SPELLCynet UniverseSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY.SD – ForceD - Force, Yu-Gi-Oh! card, SPELLCard shown: D – Force · SPELLD – ForceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Destiny HERO – Plasma” from your Deck or GY to your hand. While you control “Destiny HERO – Plasma”, apply the following effects.<br>●You cannot draw during the Draw Phase.<br>●Your opponent cannot target cards you control with card effects.<br>●Each “Des…SD – FormationD - Formation, Yu-Gi-Oh! card, SPELLCard shown: D – Formation · SPELLD – FormationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a face-up “Destiny HERO” monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck…SD – SpiritD - Spirit, Yu-Gi-Oh! card, SPELLCard shown: D – Spirit · SPELLD – SpiritSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 Level 4 or lower “Destiny HERO” monster from your hand. You must not control any “Destiny HERO” monsters to activate and to resolve this effect.SD.D. BorderlineD.D. Borderline, Yu-Gi-Oh! card, SPELLCard shown: D.D. Borderline · SPELLD.D. BorderlineSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile there are no Spells in your GY, neither player can conduct their Battle Phase.SD.D. DesignatorD.D. Designator, Yu-Gi-Oh! card, SPELLCard shown: D.D. Designator · SPELLD.D. DesignatorSpellCARDSpellATTRIBUTESPELLRACE—Declare 1 card name. Look at your opponent’s hand, and if they have the declared card in their hand, banish that 1 card. If they do not have the declared card in their hand, banish 1 random card in your hand.SD.D.R. – Different Dimension ReincarnationD.D.R. - Different Dimension Reincarnation, Yu-Gi-Oh! card, SPELLCard shown: D.D.R. – Different Dimension Reincarnation · SPELLD.D.R. – Different Dimension ReincarnationSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipDiscard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster.SDanger! Disturbance! Disorder!Danger! Disturbance! Disorder!, Yu-Gi-Oh! card, SPELLCard shown: Danger! Disturbance! Disorder! · SPELLDanger! Disturbance! Disorder!SpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen your “Danger!” monster is destroyed by battle with an opponent’s monster: You can destroy that opponent’s monster. You can banish 3 “Danger!” Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, excep…SDanger! Excitement! Mystery!Danger! Excitement! Mystery!, Yu-Gi-Oh! card, SPELLCard shown: Danger! Excitement! Mystery! · SPELLDanger! Excitement! Mystery!SpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Level 5 or higher “Danger!” monster; add 1 Level 4 or lower “Danger!” monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except “Danger!” monsters. You can only activate 1 “Danger! Excitement! Mystery!” per turn.SDanger! Feets of Strength!Danger! Feets of Strength!, Yu-Gi-Oh! card, SPELLCard shown: Danger! Feets of Strength! · SPELLDanger! Feets of Strength!SpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Danger!” monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.SDanger! Response TeamDanger! Response Team, Yu-Gi-Oh! card, SPELLCard shown: Danger! Response Team · SPELLDanger! Response TeamSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Danger!” monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 “Danger!” monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of “Danger! Response Team” once per turn.SDangerous Machine Type-6Dangerous Machine Type-6, Yu-Gi-Oh! card, SPELLCard shown: Dangerous Machine Type-6 · SPELLDangerous Machine Type-6SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring each of your Standby Phases: Roll a six-sided die and apply the result.<br>●1: Discard 1 card.<br>●2: Your opponent discards 1 card.<br>●3: Draw 1 card.<br>●4: Your opponent draws 1 card.<br>●5: Destroy 1 monster your opponent controls.<br>●6: Destroy this card.SDangers of the DivineDangers of the Divine, Yu-Gi-Oh! card, SPELLCard shown: Dangers of the Divine · SPELLDangers of the DivineSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay half your LP, then Tribute 1 monster; Special Summon 1 “The Winged Dragon of Ra” from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the fie…SDark Burning AttackDark Burning Attack, Yu-Gi-Oh! card, SPELLCard shown: Dark Burning Attack · SPELLDark Burning AttackSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Dark Magician Girl” monster: Destroy all face-up monsters your opponent controls.SDark Burning MagicDark Burning Magic, Yu-Gi-Oh! card, SPELLCard shown: Dark Burning Magic · SPELLDark Burning MagicSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control monsters whose original names are “Dark Magician” and “Dark Magician Girl”: Destroy all cards your opponent controls.SDark CallingDark Calling, Yu-Gi-Oh! card, SPELLCard shown: Dark Calling · SPELLDark CallingSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with “Dark Fusion”, by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with “Dark Fusion”.)SDark CityDark City, Yu-Gi-Oh! card, SPELLCard shown: Dark City · SPELLDark CitySpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a “Destiny HERO” monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.SDark City at MidnightDark City at Midnight, Yu-Gi-Oh! card, SPELLCard shown: Dark City at Midnight · SPELLDark City at MidnightSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time you Special Summon a Level 8 or higher “Destiny HERO” monster(s): Warrior monsters you control gain 300 ATK. You can only use each of the following effects of “Dark City at Midnight” once per turn. During your Main Phase, if this card was activated this turn: You can add 1 “Destiny HERO”…SDark ContactDark Contact, Yu-Gi-Oh! card, SPELLCard shown: Dark Contact · SPELLDark ContactSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects (but you can only use each effect of “Dark Contact” once per turn);<br>●Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with “Dark Fusion”, by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated…SDark Contract with Patent LicenseDark Contract with Patent License, Yu-Gi-Oh! card, SPELLCard shown: Dark Contract with Patent License · SPELLDark Contract with Patent LicenseSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a “D/D/D” monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters w…SDark Contract with the EntitiesDark Contract with the Entities, Yu-Gi-Oh! card, SPELLCard shown: Dark Contract with the Entities · SPELLDark Contract with the EntitiesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a “D/D/D” monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;<br>●Fusion: Gain 1000 LP.<br>●Synchro: Your opponent cannot target that Special Summoned monster with card effects.<br>●Xyz: Banish 1 card from…SDark Contract with the GateDark Contract with the Gate, Yu-Gi-Oh! card, SPELLCard shown: Dark Contract with the Gate · SPELLDark Contract with the GateSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can add 1 “D/D” monster from your Deck to your hand. You can only use this effect of “Dark Contract with the Gate” once per turn. Once per turn, during your Standby Phase: Take 1000 damage.SDark Contract with the Swamp KingDark Contract with the Swamp King, Yu-Gi-Oh! card, SPELLCard shown: Dark Contract with the Swamp King · SPELLDark Contract with the Swamp KingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of “Dark Contract with the Swamp King” once per turn. If Summoning a “D/D” Fusion Monster this way, you can also banish monster…SDark Contract with the YamimakaiDark Contract with the Yamimakai, Yu-Gi-Oh! card, SPELLCard shown: Dark Contract with the Yamimakai · SPELLDark Contract with the YamimakaiSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your Standby Phase: Take 1000 damage.<br>You can only use 1 of the following effects of “Dark Contract with the Yamimakai” per turn, and only once that turn.<br>●During your Main Phase: You can target 1 “D/D” Pendulum Monster in your Graveyard; place it in your Pendulum Zone.<…SDark Contract with the Zero KingDark Contract with the Zero King, Yu-Gi-Oh! card, SPELLCard shown: Dark Contract with the Zero King · SPELLDark Contract with the Zero KingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous(This card is always treated as a “D/D” card.)<br>You can target 1 “D/D” card you control, except “Dark Contract with the Zero King”; destroy it, and if you do, Special Summon 1 “D/D” monster from your Deck, also you cannot Special Summon for the rest of this turn, except “D/D” monsters. You can on…SDark CoreDark Core, Yu-Gi-Oh! card, SPELLCard shown: Dark Core · SPELLDark CoreSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, then target 1 face-up monster on the field; banish that target.SDark CorridorDark Corridor, Yu-Gi-Oh! card, SPELLCard shown: Dark Corridor · SPELLDark CorridorSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Dark World” monster from your Deck to your hand, then discard 1 card. You can only activate 1 “Dark Corridor” per turn.SDark DesignatorDark Designator, Yu-Gi-Oh! card, SPELLCard shown: Dark Designator · SPELLDark DesignatorSpellCARDSpellATTRIBUTESPELLRACE—Declare 1 Monster Card name. If the declared card is in your opponent’s Deck, add 1 of that card to your opponent’s hand.SDark Dragon RitualDark Dragon Ritual, Yu-Gi-Oh! card, SPELLCard shown: Dark Dragon Ritual · SPELLDark Dragon RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Paladin of Dark Dragon”. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “Red-Eyes” Spell/Trap from your…SDark ElementDark Element, Yu-Gi-Oh! card, SPELLCard shown: Dark Element · SPELLDark ElementSpellCARDSpellATTRIBUTESPELLRACE—If you have a “Gate Guardian” monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher “Gate Guardian” monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin”…SDark EnergyDark Energy, Yu-Gi-Oh! card, SPELLCard shown: Dark Energy · SPELLDark EnergySpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Fiend monster. It gains 300 ATK/DEF.SDark EruptionDark Eruption, Yu-Gi-Oh! card, SPELLCard shown: Dark Eruption · SPELLDark EruptionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.SDark Factory of Mass ProductionDark Factory of Mass Production, Yu-Gi-Oh! card, SPELLCard shown: Dark Factory of Mass Production · SPELLDark Factory of Mass ProductionSpellCARDSpellATTRIBUTESPELLRACE—Target 2 Normal Monsters in your GY; add them to your hand.SDark FusionDark Fusion, Yu-Gi-Oh! card, SPELLCard shown: Dark Fusion · SPELLDark FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn.SDark HoleDark Hole, Yu-Gi-Oh! card, SPELLCard shown: Dark Hole · SPELLDark HoleSpellCARDSpellATTRIBUTESPELLRACE—Destroy all monsters on the field.SDark Magic AttackDark Magic Attack, Yu-Gi-Oh! card, SPELLCard shown: Dark Magic Attack · SPELLDark Magic AttackSpellCARDSpellATTRIBUTESPELLRACE—If you control “Dark Magician”: Destroy all Spells and Traps your opponent controls.SDark Magic CurtainDark Magic Curtain, Yu-Gi-Oh! card, SPELLCard shown: Dark Magic Curtain · SPELLDark Magic CurtainSpellCARDSpellATTRIBUTESPELLRACE—Pay half your LP; Special Summon 1 “Dark Magician” from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).SDark Magic ExpandedDark Magic Expanded, Yu-Gi-Oh! card, SPELLCard shown: Dark Magic Expanded · SPELLDark Magic ExpandedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayApply these effects in sequence, based on the number of “Dark Magician” and/or “Dark Magician Girl” on the field and in the GYs.<br>●1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn.<br>●2+: This turn, your opponent cannot activate cards and effects in response…SDark Magic InheritanceDark Magic Inheritance, Yu-Gi-Oh! card, SPELLCard shown: Dark Magic Inheritance · SPELLDark Magic InheritanceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card “Dark Magician” or “Dark Magician Girl” in its text, except “Dark Magic Inheritance”. You can only activate 1 “Dark Magic Inheritance” per turn.SDark Magic Twin BurstDark Magic Twin Burst, Yu-Gi-Oh! card, SPELLCard shown: Dark Magic Twin Burst · SPELLDark Magic Twin BurstSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Dark Magician” you control; it gains ATK equal to the combined ATK of all “Dark Magician Girl” currently on the field and in the GYs, until the end of this turn. You can only activate 1 “Dark Magic Twin Burst” per turn.SDark Magic VeilDark Magic Veil, Yu-Gi-Oh! card, SPELLCard shown: Dark Magic Veil · SPELLDark Magic VeilSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.SDark Magical CircleDark Magical Circle, Yu-Gi-Oh! card, SPELLCard shown: Dark Magical Circle · SPELLDark Magical CircleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is “Dark Magician” or a Spell/Trap that mentions “Dark Magician”, and add it to your hand, also place the remaining cards on top of your Deck in any order. If “Dark Magician” is Normal or Special S…SDark Magical CurtainDark Magical Curtain, Yu-Gi-Oh! card, SPELLCard shown: Dark Magical Curtain · SPELLDark Magical CurtainSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayEach player can Special Summon 1 DARK Spellcaster monster from their hand or Deck (but neither player can activate their effects this turn), then if you Special Summoned a monster whose original name is “Dark Magician” or “Dark Magician Girl”, you can add 1 Spell/Trap that mentions “Dark Magician”…SDark MambeleDark Mambele, Yu-Gi-Oh! card, SPELLCard shown: Dark Mambele · SPELLDark MambeleSpellCARDSpellATTRIBUTESPELLRACE—If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.SDark Room of NightmareDark Room of Nightmare, Yu-Gi-Oh! card, SPELLCard shown: Dark Room of Nightmare · SPELLDark Room of NightmareSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time your opponent takes damage from a card effect, except “Dark Room of Nightmare”, inflict 300 damage to your opponent.SDark Ruler No MoreDark Ruler No More, Yu-Gi-Oh! card, SPELLCard shown: Dark Ruler No More · SPELLDark Ruler No MoreSpellCARDSpellATTRIBUTESPELLRACE—Negate the effects of face-up monsters your opponent currently controls, until the end of this turn, also for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.SDark SanctuaryDark Sanctuary, Yu-Gi-Oh! card, SPELLCard shown: Dark Sanctuary · SPELLDark SanctuarySpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a “Spirit Message” card would be placed on your field with “Destiny Board”, you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except “Destiny Board”, and cannot be targeted for attacks, but does not prevent yo…SDark Snake SyndromeDark Snake Syndrome, Yu-Gi-Oh! card, SPELLCard shown: Dark Snake Syndrome · SPELLDark Snake SyndromeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases.SDark Spirit’s MasteryDark Spirit's Mastery, Yu-Gi-Oh! card, SPELLCard shown: Dark Spirit’s Mastery · SPELLDark Spirit’s MasterySpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; add 1 “Destiny Board” or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of “Destiny Board” and/or “Spirit Message” cards with different names from your hand or GY on the…SDark Time WizardDark Time Wizard, Yu-Gi-Oh! card, SPELLCard shown: Dark Time Wizard · SPELLDark Time WizardSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects (but you can only use each effect of “Dark Time Wizard” once per turn);<br>●Add 1 card that mentions “Dark Time Wizard” from your Deck to your hand, except “Dark Time Wizard”, also during the End Phase of this turn, add 1 “Dark Time Wizard” from your GY to your hand.<br>…SDark World AccessionDark World Accession, Yu-Gi-Oh! card, SPELLCard shown: Dark World Accession · SPELLDark World AccessionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a “Dark World” monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can…SDark World ArchivesDark World Archives, Yu-Gi-Oh! card, SPELLCard shown: Dark World Archives · SPELLDark World ArchivesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can discard 1 “Dark World” monster, and if you do, “Dark World” monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by th…SDark World DealingsDark World Dealings, Yu-Gi-Oh! card, SPELLCard shown: Dark World Dealings · SPELLDark World DealingsSpellCARDSpellATTRIBUTESPELLRACE—Each player draws 1 card, then each player discards 1 card.SDark World GrimoireDark World Grimoire, Yu-Gi-Oh! card, SPELLCard shown: Dark World Grimoire · SPELLDark World GrimoireSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target.SDark World LightningDark World Lightning, Yu-Gi-Oh! card, SPELLCard shown: Dark World Lightning · SPELLDark World LightningSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Set card on the field; destroy that target, then discard 1 card.SDark World PuppetryDark World Puppetry, Yu-Gi-Oh! card, SPELLCard shown: Dark World Puppetry · SPELLDark World PuppetrySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 “Dark World Puppetry…SDark-Piercing LightDark-Piercing Light, Yu-Gi-Oh! card, SPELLCard shown: Dark-Piercing Light · SPELLDark-Piercing LightSpellCARDSpellATTRIBUTESPELLRACE—Flip all face-down monsters on your opponent’s side of the field face-up.SDarklord ContactDarklord Contact, Yu-Gi-Oh! card, SPELLCard shown: Darklord Contact · SPELLDarklord ContactSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Darklord” monster from your GY in Defense Position. You can only activate 1 “Darklord Contact” per turn.SDarklord DanceDarklord Dance, Yu-Gi-Oh! card, SPELLCard shown: Darklord Dance · SPELLDarklord DanceSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a “Darklord” Fusion Monster this way, you can also use “Darklord” monsters your opponent contr…SDarkness ApproachesDarkness Approaches, Yu-Gi-Oh! card, SPELLCard shown: Darkness Approaches · SPELLDarkness ApproachesSpellCARDSpellATTRIBUTESPELLRACE—Discard 2 cards from your hand. Select 1 face-up monster and change it to face-down Defense Position.SDarkworld ShacklesDarkworld Shackles, Yu-Gi-Oh! card, SPELLCard shown: Darkworld Shackles · SPELLDarkworld ShacklesSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.SDawn of the HeraldDawn of the Herald, Yu-Gi-Oh! card, SPELLCard shown: Dawn of the Herald · SPELLDawn of the HeraldSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Herald of Perfection”. You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When “Herald of Perfection” is Ritual Summoned by this card’s effect: You can banish this card from your Graveyard, then target 1 of the monsters in…SDe-FusionDe-Fusion, Yu-Gi-Oh! card, SPELLCard shown: De-Fusion · SPELLDe-FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.SDe-SpellDe-Spell, Yu-Gi-Oh! card, SPELLCard shown: De-Spell · SPELLDe-SpellSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)SDe-SynchroDe-Synchro, Yu-Gi-Oh! card, SPELLCard shown: De-Synchro · SPELLDe-SynchroSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.SDeception of the Sinful SpoilsDeception of the Sinful Spoils, Yu-Gi-Oh! card, SPELLCard shown: Deception of the Sinful Spoils · SPELLDeception of the Sinful SpoilsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can Tribute 1 monster from your hand or field; add 1 “Azamina” card from your Deck to your hand. If a monster(s) is sent to your opponent’s GY, and you control an “Azamina” monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the…SDecisive Battle of GolgondaDecisive Battle of Golgonda, Yu-Gi-Oh! card, SPELLCard shown: Decisive Battle of Golgonda · SPELLDecisive Battle of GolgondaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card’s name becomes “Great Sand Sea – Gold Golgonda” while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions “Fallen of Albaz” as material from your Extra Deck to the GY, instead. During t…SDeck LockdownDeck Lockdown, Yu-Gi-Oh! card, SPELLCard shown: Deck Lockdown · SPELLDeck LockdownSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousNeither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.SDecode DestructionDecode Destruction, Yu-Gi-Oh! card, SPELLCard shown: Decode Destruction · SPELLDecode DestructionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Decode Talker” you control; apply the following effects this turn, depending on the number of monsters it currently points to.<br>●1+: That monster gains 500 ATK for each monster it currently points to.<br>●2+: Monsters destroyed by battle with that monster are banished after damage calcu…SDedication through Light and DarknessDedication through Light and Darkness, Yu-Gi-Oh! card, SPELLCard shown: Dedication through Light and Darkness · SPELLDedication through Light and DarknessSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 “Dark Magician”; Special Summon 1 “Dark Magician of Chaos” from your hand, Deck, or Graveyard.SDeep Sea AriaDeep Sea Aria, Yu-Gi-Oh! card, SPELLCard shown: Deep Sea Aria · SPELLDeep Sea AriaSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 “Deep Sea Aria” per turn.SDefense of the TempleDefense of the Temple, Yu-Gi-Oh! card, SPELLCard shown: Defense of the Temple · SPELLDefense of the TempleSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions “Temple of the Kings”, you can also use face-up monsters your opponent controls as material. If you control “Temple of the Kings”: You can banish this ca…SDefense ZoneDefense Zone, Yu-Gi-Oh! card, SPELLCard shown: Defense Zone · SPELLDefense ZoneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldFor each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent’s card effects, and their opponent cannot target them with card effects.SDegenerate CircuitDegenerate Circuit, Yu-Gi-Oh! card, SPELLCard shown: Degenerate Circuit · SPELLDegenerate CircuitSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.SDelinquent DuoDelinquent Duo, Yu-Gi-Oh! card, SPELLCard shown: Delinquent Duo · SPELLDelinquent DuoSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.SDelta AttackerDelta Attacker, Yu-Gi-Oh! card, SPELLCard shown: Delta Attacker · SPELLDelta AttackerSpellCARDSpellATTRIBUTESPELLRACE—You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent’s Life Points directly during the turn this card is activated.SDelta of InvitationDelta of Invitation, Yu-Gi-Oh! card, SPELLCard shown: Delta of Invitation · SPELLDelta of InvitationSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of “Delta of Invitation” once per turn. If a Zombie monster is on the field: You can Special Summon 1 “Delta Token” (Zombie/DARK/Level 5/ATK 0/DEF 0)…SDemise of the LandDemise of the Land, Yu-Gi-Oh! card, SPELLCard shown: Demise of the Land · SPELLDemise of the LandSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen your opponent Special Summons a monster(s): Activate 1 Field Spell Card directly from your Deck.SDemotionDemotion, Yu-Gi-Oh! card, SPELLCard shown: Demotion · SPELLDemotionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipDowngrade the monster equipped with this card by 2 Levels.SDes CroakingDes Croaking, Yu-Gi-Oh! card, SPELLCard shown: Des Croaking · SPELLDes CroakingSpellCARDSpellATTRIBUTESPELLRACE—Activate only while you control 3 face-up “Des Frogs”. Destroy all cards your opponent controls.SDeskbot BaseDeskbot Base, Yu-Gi-Oh! card, SPELLCard shown: Deskbot Base · SPELLDeskbot BaseSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Deskbot” monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of “Deskbot” cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 “Deskbot” cards with different names from your field and/or Graveyard, except “Desk…SDespia, Theater of the BrandedDespia, Theater of the Branded, Yu-Gi-Oh! card, SPELLCard shown: Despia, Theater of the Branded · SPELLDespia, Theater of the BrandedSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can target 1 Lev…SDestiny DrawDestiny Draw, Yu-Gi-Oh! card, SPELLCard shown: Destiny Draw · SPELLDestiny DrawSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 “Destiny HERO” card; draw 2 cards.SDestruction Swordsman FusionDestruction Swordsman Fusion, Yu-Gi-Oh! card, SPELLCard shown: Destruction Swordsman Fusion · SPELLDestruction Swordsman FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 Fusion Monster that mentions “Buster Blader” as material from your Extra Deck, using monsters from your hand or either field as Fusion Material. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of “Des…SDetonateDetonate, Yu-Gi-Oh! card, SPELLCard shown: Detonate · SPELLDetonateSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDestroy as many “Kuriboh” and “Kuriboh Tokens” you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.SDiamond Core of Koa’ki MeiruDiamond Core of Koa'ki Meiru, Yu-Gi-Oh! card, SPELLCard shown: Diamond Core of Koa’ki Meiru · SPELLDiamond Core of Koa’ki MeiruSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Koa’ki Meiru” card from your Deck to your hand, except “Diamond Core of Koa’ki Meiru”. You can banish this card from your Graveyard; for the rest of this turn, “Koa’ki Meiru” monsters you control cannot be destroyed.SDiamond-Dust CycloneDiamond-Dust Cyclone, Yu-Gi-Oh! card, SPELLCard shown: Diamond-Dust Cyclone · SPELLDiamond-Dust CycloneSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.SDian Keto the Cure MasterDian Keto the Cure Master, Yu-Gi-Oh! card, SPELLCard shown: Dian Keto the Cure Master · SPELLDian Keto the Cure MasterSpellCARDSpellATTRIBUTESPELLRACE—Increase your Life Points by 1000 points.SDice DungeonDice Dungeon, Yu-Gi-Oh! card, SPELLCard shown: Dice Dungeon · SPELLDice DungeonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Dimension Dice” from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn.<br>●1: Lose 1000 ATK.<br>●2: Ga…SDiced DiceDiced Dice, Yu-Gi-Oh! card, SPELLCard shown: Diced Dice · SPELLDiced DiceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayRoll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.<br>●1 or 6: Return this card to the hand.<br>●2, 3, 4, or 5: Place this card on top of the Deck.<…SDicephoonDicephoon, Yu-Gi-Oh! card, SPELLCard shown: Dicephoon · SPELLDicephoonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayRoll a six-sided die and apply the result.<br>●2, 3, or 4: Destroy 1 Spell/Trap on the field.<br>●5: Destroy 2 Spells/Traps on the field.<br>●1 or 6: You take 1000 damage.SDifferent Dimension CapsuleDifferent Dimension Capsule, Yu-Gi-Oh! card, SPELLCard shown: Different Dimension Capsule · SPELLDifferent Dimension CapsuleSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 card from your Deck face-down. After this card’s activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.SDifferent Dimension Deepsea TrenchDifferent Dimension Deepsea Trench, Yu-Gi-Oh! card, SPELLCard shown: Different Dimension Deepsea Trench · SPELLDifferent Dimension Deepsea TrenchSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.SDifferent Dimension GateDifferent Dimension Gate, Yu-Gi-Oh! card, SPELLCard shown: Different Dimension Gate · SPELLDifferent Dimension GateSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.SDiffusion Wave-MotionDiffusion Wave-Motion, Yu-Gi-Oh! card, SPELLCard shown: Diffusion Wave-Motion · SPELLDiffusion Wave-MotionSpellCARDSpellATTRIBUTESPELLRACE—(This card is not treated as a “Fusion” card.)<br>If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of…SDigit JammingDigit Jamming, Yu-Gi-Oh! card, SPELLCard shown: Digit Jamming · SPELLDigit JammingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed:…SDimension DiceDimension Dice, Yu-Gi-Oh! card, SPELLCard shown: Dimension Dice · SPELLDimension DiceSpellCARDSpellATTRIBUTESPELLRACE—If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.SDimension DistortionDimension Distortion, Yu-Gi-Oh! card, SPELLCard shown: Dimension Distortion · SPELLDimension DistortionSpellCARDSpellATTRIBUTESPELLRACE—You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.SDimension ExplosionDimension Explosion, Yu-Gi-Oh! card, SPELLCard shown: Dimension Explosion · SPELLDimension ExplosionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReturn 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.SDimension FusionDimension Fusion, Yu-Gi-Oh! card, SPELLCard shown: Dimension Fusion · SPELLDimension FusionSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Pay 2000 LP; each player Special Summons as many of their banished monsters as possible.SDimension Fusion DestructionDimension Fusion Destruction, Yu-Gi-Oh! card, SPELLCard shown: Dimension Fusion Destruction · SPELLDimension Fusion DestructionSpellCARDSpellATTRIBUTESPELLRACE—Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a “Phantasm” Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect…SDimensional FissureDimensional Fissure, Yu-Gi-Oh! card, SPELLCard shown: Dimensional Fissure · SPELLDimensional FissureSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAny monster sent to the GY is banished instead.SDimensionholeDimensionhole, Yu-Gi-Oh! card, SPELLCard shown: Dimensionhole · SPELLDimensionholeSpellCARDSpellATTRIBUTESPELLRACE—Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.SDimer SynthesisDimer Synthesis, Yu-Gi-Oh! card, SPELLCard shown: Dimer Synthesis · SPELLDimer SynthesisSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects;<br>●Add 1 “Catalyst Field” from your Deck to your hand.<br>●Add 1 “Burnout”, and 1 “Chemicritter” monster, from your Deck to your hand.<br>You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an…SDinomic PowerloadDinomic Powerload, Yu-Gi-Oh! card, SPELLCard shown: Dinomic Powerload · SPELLDinomic PowerloadSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Dinomist” monsters on the field gain 300 ATK and DEF. If a “Dinomist” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.SDinomist ChargeDinomist Charge, Yu-Gi-Oh! card, SPELLCard shown: Dinomist Charge · SPELLDinomist ChargeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “Dinomist” monster from your Deck to your hand. Once per turn, if a “Dinomist” card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 “Dinomist Charge” per turn.SDirge of the Lost DragonDirge of the Lost Dragon, Yu-Gi-Oh! card, SPELLCard shown: Dirge of the Lost Dragon · SPELLDirge of the Lost DragonSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner’s LP immediately after it resolves. During the End Phase, if this card halved a player’s LP this turn, send this card to the GY. While your opponent controls a monster, this card c…SDisciples of the True DracophoenixDisciples of the True Dracophoenix, Yu-Gi-Oh! card, SPELLCard shown: Disciples of the True Dracophoenix · SPELLDisciples of the True DracophoenixSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 3 “True Draco” and/or “True King” cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster face-up. If this card is sent from the Spell & Trap Zone to…SDisposable Learner DeviceDisposable Learner Device, Yu-Gi-Oh! card, SPELLCard shown: Disposable Learner Device · SPELLDisposable Learner DeviceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of “Disposable Learner Device” once per tur…SDivine Domain BaatistinaDivine Domain Baatistina, Yu-Gi-Oh! card, SPELLCard shown: Divine Domain Baatistina · SPELLDivine Domain BaatistinaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase: You can send 1 “Tistina” monster from your Deck to your GY, then if your opponent controls 3 or more face-up cards, you can Special Summon 1 “Crystal God Tistina” from your hand or Deck. You can only use this effect of “Divine Domain Baatistina” once per turn. If this card i…SDivine EvolutionDivine Evolution, Yu-Gi-Oh! card, SPELLCard shown: Divine Evolution · SPELLDivine EvolutionSpellCARDSpellATTRIBUTESPELLRACE—This card’s activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is “The Wicked Avatar”, “The Wicked Dreadroot”, or “The Wicked Eraser”, except a monster(s) already affected by “Divine Evolution”, and it gains 1000 ATK/DEF,…SDivine Sword – Phoenix BladeDivine Sword - Phoenix Blade, Yu-Gi-Oh! card, SPELLCard shown: Divine Sword – Phoenix Blade · SPELLDivine Sword – Phoenix BladeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.SDivine Temple of the Snake-EyeDivine Temple of the Snake-Eye, Yu-Gi-Oh! card, SPELLCard shown: Divine Temple of the Snake-Eye · SPELLDivine Temple of the Snake-EyeSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can place 1 “Snake-Eye” monster from your hand, Deck, or GY face-up in its owner’s Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Dam…SDivine Wind of Mist ValleyDivine Wind of Mist Valley, Yu-Gi-Oh! card, SPELLCard shown: Divine Wind of Mist Valley · SPELLDivine Wind of Mist ValleySpellField spell · LimitedCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck.SDoctor DDoctor D, Yu-Gi-Oh! card, SPELLCard shown: Doctor D · SPELLDoctor DSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 “Destiny HERO” monster from your GY; add to your hand or Special Summon 1 “Destiny HERO” monster from your GY. You can banish this card from your GY, then target 2 “Destiny HERO” monsters you control; choose 1 of those monsters, its ATK becomes the other monster’s ATK, until the end of thi…SDodododrawDodododraw, Yu-Gi-Oh! card, SPELLCard shown: Dodododraw · SPELLDodododrawSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Dododo” monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 “Dodododraw” per turn.SDogmatika NationDogmatika Nation, Yu-Gi-Oh! card, SPELLCard shown: Dogmatika Nation · SPELLDogmatika NationSpellField spellCARDSpellATTRIBUTESPELLRACEFieldNeither player can target “Dogmatika” monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of “Dogmatika Nation” once per turn. After damage calculation, if your “Dogmatika” monster battled an opponent’s monster…SDogmatikacismDogmatikacism, Yu-Gi-Oh! card, SPELLCard shown: Dogmatikacism · SPELLDogmatikacismSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf the equipped monster is a “Dogmatika” monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each “Dogmatika” monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only u…SDogmatikalamityDogmatikalamity, Yu-Gi-Oh! card, SPELLCard shown: Dogmatikalamity · SPELLDogmatikalamitySpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Dogmatika” Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ri…SDogmatikamacabreDogmatikamacabre, Yu-Gi-Oh! card, SPELLCard shown: Dogmatikamacabre · SPELLDogmatikamacabreSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Dogmatika” Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if b…SDogmatikamatrixDogmatikamatrix, Yu-Gi-Oh! card, SPELLCard shown: Dogmatikamatrix · SPELLDogmatikamatrixSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Dogmatika” Ritual Monster or 1 “Dogmatika” Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 “Dogmatika” card from your Deck to your hand. Once per turn, if you control a “Dogmatika” Ritual Monster: You can…SDoll HappinessDoll Happiness, Yu-Gi-Oh! card, SPELLCard shown: Doll Happiness · SPELLDoll HappinessSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “Grandpa Demetto” or “Box of Friends” from your Deck to your hand. While you control “Princess Cologne”, your opponent’s monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, s…SDoll HouseDoll House, Yu-Gi-Oh! card, SPELLCard shown: Doll House · SPELLDoll HouseSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control “Princess Cologne”, you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can only use this effect of “Doll House” once per tu…SDomain of the True MonarchsDomain of the True Monarchs, Yu-Gi-Oh! card, SPELLCard shown: Domain of the True Monarchs · SPELLDomain of the True MonarchsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent’s monster, it gains 800 ATK during damage calculation only. Once pe…SDomino EffectDomino Effect, Yu-Gi-Oh! card, SPELLCard shown: Domino Effect · SPELLDomino EffectSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.SDon Thousand’s ThroneDon Thousand's Throne, Yu-Gi-Oh! card, SPELLCard shown: Don Thousand’s Throne · SPELLDon Thousand’s ThroneSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring each of your opponent’s End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a “Number” monster you control is targeted for an attack, except “Number C” monsters: You can send this card to the Graveyard; negate the attack, then Special Summon…SDon’t Slip, the Dogs of WarDon't Slip, the Dogs of War, Yu-Gi-Oh! card, SPELLCard shown: Don’t Slip, the Dogs of War · SPELLDon’t Slip, the Dogs of WarSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY.SDoomZ ChangeDoomZ Change, Yu-Gi-Oh! card, SPELLCard shown: DoomZ Change · SPELLDoomZ ChangeSpellCARDSpellATTRIBUTESPELLRACE—Destroy 1 “DoomZ” card in your hand, Deck, or face-up field, except “DoomZ Change”. If this card is destroyed by card effect: You can add 1 “DoomZ” card from your GY to your hand, except “DoomZ Change”, then you can Special Summon 1 “DoomZ” monster from your hand. You can only use each effect of “D…SDoomZ Command “A.D.R.A.S.T.E.I.A.”DoomZ Command "A.D.R.A.S.T.E.I.A.", Yu-Gi-Oh! card, SPELLCard shown: DoomZ Command “A.D.R.A.S.T.E.I.A.” · SPELLDoomZ Command “A.D.R.A.S.T.E.I.A.”SpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe first time the equipped monster would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of “DoomZ Command “A.D.R.A.S.T.E.I.A.”” once per turn. During your Main Phase: You can destroy the equipped monster, and if you do, Special Summon 1 “DoomZ…SDoomZ Command “D.O.O.M.D.U.R.G.”DoomZ Command "D.O.O.M.D.U.R.G.", Yu-Gi-Oh! card, SPELLCard shown: DoomZ Command “D.O.O.M.D.U.R.G.” · SPELLDoomZ Command “D.O.O.M.D.U.R.G.”SpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipOnce per turn, during the Standby Phase: Inflict 500 damage to the controller of the equipped monster. A “DoomZ” monster equipped with this card, or a WIND Machine Xyz Monster that has this card as material, gains the following effects.<br>●Your opponent cannot target this card with card effects.<b…SDoomZ RaidersDoomZ Raiders, Yu-Gi-Oh! card, SPELLCard shown: DoomZ Raiders · SPELLDoomZ RaidersSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can destroy 1 other “DoomZ” card in your hand or face-up field, then add to your hand or Special Summon, 1 “DoomZ” monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is destroyed by card…SDoriado’s BlessingDoriado's Blessing, Yu-Gi-Oh! card, SPELLCard shown: Doriado’s Blessing · SPELLDoriado’s BlessingSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Elemental Mistress Doriado”. You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.SDouble AttackDouble Attack, Yu-Gi-Oh! card, SPELLCard shown: Double Attack · SPELLDouble AttackSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.SDouble Attack! Wind and Thunder!!Double Attack! Wind and Thunder!!, Yu-Gi-Oh! card, SPELLCard shown: Double Attack! Wind and Thunder!! · SPELLDouble Attack! Wind and Thunder!!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a “Gate Guardian” monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand. You can only use this effect of “Double Attack…SDouble CycloneDouble Cyclone, Yu-Gi-Oh! card, SPELLCard shown: Double Cyclone · SPELLDouble CycloneSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.SDouble DefenderDouble Defender, Yu-Gi-Oh! card, SPELLCard shown: Double Defender · SPELLDouble DefenderSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when an opponent’s monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.SDouble Evolution PillDouble Evolution Pill, Yu-Gi-Oh! card, SPELLCard shown: Double Evolution Pill · SPELLDouble Evolution PillSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 “Double Evolution Pill” per turn.SDouble ExposureDouble Exposure, Yu-Gi-Oh! card, SPELLCard shown: Double Exposure · SPELLDouble ExposureSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 2 Level 6 or lower monsters with the same name on the field; their Levels are doubled. At the start of the Battle Phase: You can target 1 “Cipher” monster you control; choose 1 other face-up monster on the field, and its name becomes that “Cipher” monster’s, until the End Phase. You…SDouble FusionDouble Fusion, Yu-Gi-Oh! card, SPELLCard shown: Double Fusion · SPELLDouble FusionSpellCARDSpellATTRIBUTESPELLRACE—Pay 500 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, then you can Fusion Summon 1 more Fusion Monster from your Extra Deck, using monsters from your hand or field.SDouble Hero AttackDouble Hero Attack, Yu-Gi-Oh! card, SPELLCard shown: Double Hero Attack · SPELLDouble Hero AttackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Fusion Monster that lists “Elemental HERO Neos” as material: Target 1 “HERO” Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 “Double Hero Attack” per turn.SDouble InterlockDouble Interlock, Yu-Gi-Oh! card, SPELLCard shown: Double Interlock · SPELLDouble InterlockSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects (but you can only use each effect of “Double Interlock” once per turn);<br>●Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your GY, including a “Rokket” monster.<br>●Ritual Summon 1 Ritual Monster from your hand, by banishing monster…SDouble or Nothing!Double or Nothing!, Yu-Gi-Oh! card, SPELLCard shown: Double or Nothing! · SPELLDouble or Nothing!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen a monster’s attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.SDouble SnareDouble Snare, Yu-Gi-Oh! card, SPELLCard shown: Double Snare · SPELLDouble SnareSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up card on the field that has an effect that negates Trap effects; destroy it.SDouble SpellDouble Spell, Yu-Gi-Oh! card, SPELLCard shown: Double Spell · SPELLDouble SpellSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 Spell, then target 1 Spell in your opponent’s GY; place that target in the appropriate Zone on your field, and as this card’s effect resolution, follow its card text as if you had used it yourself.SDouble SummonDouble Summon, Yu-Gi-Oh! card, SPELLCard shown: Double Summon · SPELLDouble SummonSpellCARDSpellATTRIBUTESPELLRACE—You can conduct 2 Normal Summons/Sets this turn, not just 1.SDouble Tool C&DDouble Tool C&D, Yu-Gi-Oh! card, SPELLCard shown: Double Tool C&D · SPELLDouble Tool C&DSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Power Tool Dragon” or Level 4 or higher Machine-Type “Morphtronic” monster you control. While equipped:<br>● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase.<br>● During yo…SDouble WildDouble Wild, Yu-Gi-Oh! card, SPELLCard shown: Double Wild · SPELLDouble WildSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this…SDouble-Edged SwordDouble-Edged Sword, Yu-Gi-Oh! card, SPELLCard shown: Double-Edged Sword · SPELLDouble-Edged SwordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only control 1 “Double-Edged Sword”. The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.SDownbeatDownbeat, Yu-Gi-Oh! card, SPELLCard shown: Downbeat · SPELLDownbeatSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 “Downbeat” per turn.SDowsing FusionDowsing Fusion, Yu-Gi-Oh! card, SPELLCard shown: Dowsing Fusion · SPELLDowsing FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card’s effect. You can only activate 1 “Dowsing Fusion” per turn.SDraco AwakeningDraco Awakening, Yu-Gi-Oh! card, SPELLCard shown: Draco Awakening · SPELLDraco AwakeningSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 monster from your Deck to your hand (“True Draco”, “True King”, “Dracoslayer” Pendulum, or “Dracoverlord” Pendulum). If a face-up “True Draco” or “True King” monster(s) you control is destroyed by battle or card effect and sent to the GY: You can target 1…SDraco Face-OffDraco Face-Off, Yu-Gi-Oh! card, SPELLCard shown: Draco Face-Off · SPELLDraco Face-OffSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReveal 1 “Dracoslayer” Pendulum Monster and 1 “Dracoverlord” Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 “Draco Face-Off…SDracoback, the Rideable DragonDracoback, the Rideable Dragon, Yu-Gi-Oh! card, SPELLCard shown: Dracoback, the Rideable Dragon · SPELLDracoback, the Rideable DragonSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control. You can only control 1 “Dracoback, the Rideable Dragon”. You can only use each of the following effects of “Dracoback, the Rideable Dragon” once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return i…SDracocensionDracocension, Yu-Gi-Oh! card, SPELLCard shown: Dracocension · SPELLDracocensionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster’s original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the…SDraconnectionDraconnection, Yu-Gi-Oh! card, SPELLCard shown: Draconnection · SPELLDraconnectionSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.SDragged Down into the GraveDragged Down into the Grave, Yu-Gi-Oh! card, SPELLCard shown: Dragged Down into the Grave · SPELLDragged Down into the GraveSpellCARDSpellATTRIBUTESPELLRACE—Both players reveal their hands, each chooses 1 card from their opponent’s hand, then you discard the chosen cards from both players’ hands, then both players draw 1 card.SDragon LaserDragon Laser, Yu-Gi-Oh! card, SPELLCard shown: Dragon Laser · SPELLDragon LaserSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 “Trigon” equipped to a face-up “Delta Tri” you control to the Graveyard, and destroy all monsters your opponent controls.SDragon MasteryDragon Mastery, Yu-Gi-Oh! card, SPELLCard shown: Dragon Mastery · SPELLDragon MasterySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach monster you control that is equipped with a “Dragunity” monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type “Dragunity” monster from your hand.SDragon NailsDragon Nails, Yu-Gi-Oh! card, SPELLCard shown: Dragon Nails · SPELLDragon NailsSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent’s card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish…SDragon RavineDragon Ravine, Yu-Gi-Oh! card, SPELLCard shown: Dragon Ravine · SPELLDragon RavineSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can discard 1 card, then activate 1 of these effects;<br>●Add 1 Level 4 or lower “Dragunity” monster from your Deck to your hand.<br>●Send 1 Dragon monster from your Deck to the GY.SDragon Revival RhapsodyDragon Revival Rhapsody, Yu-Gi-Oh! card, SPELLCard shown: Dragon Revival Rhapsody · SPELLDragon Revival RhapsodySpellCARDSpellATTRIBUTESPELLRACE—If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them, also for the rest of this turn after this card resolves, your opponent takes no damage. You can only activate 1 “Dragon Revival Rhapsody” per turn.SDragon ShieldDragon Shield, Yu-Gi-Oh! card, SPELLCard shown: Dragon Shield · SPELLDragon ShieldSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it.SDragon ShrineDragon Shrine, Yu-Gi-Oh! card, SPELLCard shown: Dragon Shrine · SPELLDragon ShrineSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 “Dragon Shrine” per turn.SDragon TreasureDragon Treasure, Yu-Gi-Oh! card, SPELLCard shown: Dragon Treasure · SPELLDragon TreasureSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.SDragon’s Fighting SpiritDragon's Fighting Spirit, Yu-Gi-Oh! card, SPELLCard shown: Dragon’s Fighting Spirit · SPELLDragon’s Fighting SpiritSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn.SDragon’s GunfireDragon's Gunfire, Yu-Gi-Oh! card, SPELLCard shown: Dragon’s Gunfire · SPELLDragon’s GunfireSpellCARDSpellATTRIBUTESPELLRACE—If you control a Dragon monster: Activate 1 of these effects;<br>●Inflict 800 damage to your opponent.<br>●Target 1 monster with 800 or less DEF; destroy that target.SDragon’s Light and DarknessDragon's Light and Darkness, Yu-Gi-Oh! card, SPELLCard shown: Dragon’s Light and Darkness · SPELLDragon’s Light and DarknessSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects (but you can only use each effect of “Dragon’s Light and Darkness” once per turn);<br>●Shuffle 1 Level 8 Dragon monster from your hand into the Deck and add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand.<br>●Target 1 Dragon monster you c…SDragon’s MirrorDragon's Mirror, Yu-Gi-Oh! card, SPELLCard shown: Dragon’s Mirror · SPELLDragon’s MirrorSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.SDragonic AttackDragonic Attack, Yu-Gi-Oh! card, SPELLCard shown: Dragonic Attack · SPELLDragonic AttackSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThis card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.SDragonic DiagramDragonic Diagram, Yu-Gi-Oh! card, SPELLCard shown: Dragonic Diagram · SPELLDragonic DiagramSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “True Draco” and “True King” monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned “True Draco” or “True King” monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add…SDragonic PendulumDragonic Pendulum, Yu-Gi-Oh! card, SPELLCard shown: Dragonic Pendulum · SPELLDragonic PendulumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Dracoslayer” monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of “Dragonic Pendulum” once per turn. If a Dragon “Dracoslayer” monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. If this…SDragonic TacticsDragonic Tactics, Yu-Gi-Oh! card, SPELLCard shown: Dragonic Tactics · SPELLDragonic TacticsSpellCARDSpellATTRIBUTESPELLRACE—Tribute 2 Dragon monsters; Special Summon 1 Level 8 Dragon monster from your Deck.SDragonmaid ChangeoverDragonmaid Changeover, Yu-Gi-Oh! card, SPELLCard shown: Dragonmaid Changeover · SPELLDragonmaid ChangeoverSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as material. While this card is in your GY: You can target 1 “Dragonmaid” monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect…SDragonmaid HospitalityDragonmaid Hospitality, Yu-Gi-Oh! card, SPELLCard shown: Dragonmaid Hospitality · SPELLDragonmaid HospitalitySpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Dragonmaid” monster from your hand or GY in Defense Position, then, you can send 1 “Dragonmaid” monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 “Dragonmaid Hospitality” per turn.SDragonmaid Send-OffDragonmaid Send-Off, Yu-Gi-Oh! card, SPELLCard shown: Dragonmaid Send-Off · SPELLDragonmaid Send-OffSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Dragonmaid” monster you control; Special Summon 1 “Dragonmaid” monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next t…SDragonmaid WelcomeDragonmaid Welcome, Yu-Gi-Oh! card, SPELLCard shown: Dragonmaid Welcome · SPELLDragonmaid WelcomeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll monsters you control gain 100 ATK/DEF for each “Dragonmaid” monster you control. If you control 2 or more “Dragonmaid” monsters: You can target 1 “Dragonmaid” card in your GY, except “Dragonmaid Welcome”; add it to your hand. You can only use this effect of “Dragonmaid Welcome” once per turn. I…SDragonoid GeneratorDragonoid Generator, Yu-Gi-Oh! card, SPELLCard shown: Dragonoid Generator · SPELLDragonoid GeneratorSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 “Dragonoid Token” (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summ…SDragoroarDragoroar, Yu-Gi-Oh! card, SPELLCard shown: Dragoroar · SPELLDragoroarSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.SDragunity Divine LanceDragunity Divine Lance, Yu-Gi-Oh! card, SPELLCard shown: Dragunity Divine Lance · SPELLDragunity Divine LanceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Dragunity” monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon “Dragunity” Tuner from your Deck to the monster equipped with this card as an Equip Spell. You can only use this effect of “Dragunity Div…SDragunity Divine WindDragunity Divine Wind, Yu-Gi-Oh! card, SPELLCard shown: Dragunity Divine Wind · SPELLDragunity Divine WindSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase: You can apply 1 of these effects, or if “Dragon Ravine” is in your GY, you can apply any of them, in sequence;<br>●Add 1 Dragon or Winged Beast monster from your GY to your hand.<br>●Special Summon 1 “Dragunity” monster from your hand, then you can equip 1 Dragon “Dragunity”…SDragunity DraftDragunity Draft, Yu-Gi-Oh! card, SPELLCard shown: Dragunity Draft · SPELLDragunity DraftSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can target 1 Level 4 or lower “Dragunity” monster in your GY; add it to your hand. If your “Dragunity” monster whose original Level is 5 or higher attacks, it is unaffected by your opponent’s card effects until the end of the Damage Step. You can only activate 1 “Dr…SDragunity GlowDragunity Glow, Yu-Gi-Oh! card, SPELLCard shown: Dragunity Glow · SPELLDragunity GlowSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 5 or higher “Dragunity” monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a “Dragunity” monster; Special Summon it in Defense Position. You can only use each effect of “Dragunity Glow” once…SDragunity WhirlwindDragunity Whirlwind, Yu-Gi-Oh! card, SPELLCard shown: Dragunity Whirlwind · SPELLDragunity WhirlwindSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf only your opponent controls a monster: You can Special Summon 1 “Dragunity” Tuner and 1 Winged Beast “Dragunity” monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you ca…SDramatic Snake-Eye ChaseDramatic Snake-Eye Chase, Yu-Gi-Oh! card, SPELLCard shown: Dramatic Snake-Eye Chase · SPELLDramatic Snake-Eye ChaseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPlace 1 “Diabellstar” monster from your hand, Deck, or GY face-up in its owner’s Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effec…SDrastic DrawDrastic Draw, Yu-Gi-Oh! card, SPELLCard shown: Drastic Draw · SPELLDrastic DrawSpellCARDSpellATTRIBUTESPELLRACE—Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 “Drastic Draw” per turn.SDraw MuscleDraw Muscle, Yu-Gi-Oh! card, SPELLCard shown: Draw Muscle · SPELLDraw MuscleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 “Draw Muscle” per turn.SDraw of FateDraw of Fate, Yu-Gi-Oh! card, SPELLCard shown: Draw of Fate · SPELLDraw of FateSpellCARDSpellATTRIBUTESPELLRACE—If your LP are lower than your opponent’s and your opponent controls a monster with the highest ATK on the field (even if it’s tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resol…SDream Mirror of ChaosDream Mirror of Chaos, Yu-Gi-Oh! card, SPELLCard shown: Dream Mirror of Chaos · SPELLDream Mirror of ChaosSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 “Dream Mirror” Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If “Dream Mirror of Joy” is in a Field Zone, you can also use monsters in your hand as Fusion Material. If “Dream Mirror of Terror” is in a Field Zone, you can also banish monsters fro…SDream Mirror of JoyDream Mirror of Joy, Yu-Gi-Oh! card, SPELLCard shown: Dream Mirror of Joy · SPELLDream Mirror of JoySpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring the End Phase: You can banish this card; activate 1 “Dream Mirror of Terror” directly from your hand or Deck. You can only use this effect of “Dream Mirror of Joy” once per turn. “Dream Mirror” monsters you control cannot be targeted by your opponent’s card effects, or their monsters’ attack…SDream Mirror of TerrorDream Mirror of Terror, Yu-Gi-Oh! card, SPELLCard shown: Dream Mirror of Terror · SPELLDream Mirror of TerrorSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring the End Phase: You can banish this card; activate 1 “Dream Mirror of Joy” directly from your hand or Deck. You can only use this effect of “Dream Mirror of Terror” once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only ap…SDream Mirror PhantasmsDream Mirror Phantasms, Yu-Gi-Oh! card, SPELLCard shown: Dream Mirror Phantasms · SPELLDream Mirror PhantasmsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Dream Mirror” monster from your Deck to your hand. If “Dream Mirror of Joy” is in a Field Zone, all monsters you control gain 500 ATK/DEF. If “Dream Mirror of Terror” is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only a…SDream Tower of Princess NemleriaDream Tower of Princess Nemleria, Yu-Gi-Oh! card, SPELLCard shown: Dream Tower of Princess Nemleria · SPELLDream Tower of Princess NemleriaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of “Drea…SDreamlandDreamland, Yu-Gi-Oh! card, SPELLCard shown: Dreamland · SPELLDreamlandSpellField spellCARDSpellATTRIBUTESPELLRACEFieldThis card can activate these effects depending on the monster card types on the field.<br>●Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card.<br>●Synchro: When a monster(s) is Normal or Special Summ…SDrytron AsterismDrytron Asterism, Yu-Gi-Oh! card, SPELLCard shown: Drytron Asterism · SPELLDrytron AsterismSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Target 1 “Drytron” monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, destroy that opponent’s monster. You can only activate 1 “Drytron Asterism” per…SDrytron EclipseDrytron Eclipse, Yu-Gi-Oh! card, SPELLCard shown: Drytron Eclipse · SPELLDrytron EclipseSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Drytron” monster in your GY; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Drytron” monster you control; it gains 2000 ATK until the end of your opponent’s turn. You can only use each effect…SDrytron FafnirDrytron Fafnir, Yu-Gi-Oh! card, SPELLCard shown: Drytron Fafnir · SPELLDrytron FafnirSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Drytron” Spell/Trap from your Deck to your hand, except “Drytron Fafnir”. The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a “Drytron” mon…SDrytron NovaDrytron Nova, Yu-Gi-Oh! card, SPELLCard shown: Drytron Nova · SPELLDrytron NovaSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Drytron” monster from your Deck, but destroy it during the End Phase. You can only activate 1 “Drytron Nova” per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card.SDual Avatar Defeating EvilDual Avatar Defeating Evil, Yu-Gi-Oh! card, SPELLCard shown: Dual Avatar Defeating Evil · SPELLDual Avatar Defeating EvilSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Dual Avatar” monster you control and 1 card your opponent controls; destroy them, then if you destroyed a “Dual Avatar” Fusion Monster you control by this effect, you can apply 1 of these effects.<br>●Draw 1 card.<br>●Banish 1 card from your opponent’s GY.<br>You can only activate 1 “Dual…SDual Avatar InvitationDual Avatar Invitation, Yu-Gi-Oh! card, SPELLCard shown: Dual Avatar Invitation · SPELLDual Avatar InvitationSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, and if you do, Special Summon as many “Dual Avatar Spirit Tokens” as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are des…SDualityDuality, Yu-Gi-Oh! card, SPELLCard shown: Duality · SPELLDualitySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle b…SDuel AcademyDuel Academy, Yu-Gi-Oh! card, SPELLCard shown: Duel Academy · SPELLDuel AcademySpellField spellCARDSpellATTRIBUTESPELLRACEFieldThis card gains these effects based on the Monster Types on the field.<br>●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.<br>●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you acti…SDuel Evolution – Assault ZoneDuel Evolution - Assault Zone, Yu-Gi-Oh! card, SPELLCard shown: Duel Evolution – Assault Zone · SPELLDuel Evolution – Assault ZoneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 monster that mentions “Assault Mode Activate” from your Deck or GY to your hand. “/Assault Mode” monsters cannot be destroyed by battle or your opponent’s card effects the turn they are Special Summoned. You can pay 2000 LP; once this turn, the Synchro Mon…SDuel TowerDuel Tower, Yu-Gi-Oh! card, SPELLCard shown: Duel Tower · SPELLDuel TowerSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAt the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly whil…SDuelist AllianceDuelist Alliance, Yu-Gi-Oh! card, SPELLCard shown: Duelist Alliance · SPELLDuelist AllianceSpellCARDSpellATTRIBUTESPELLRACE—If there is a card in the Pendulum Zone: Add 1 “Pendulum” Pendulum Monster or “Pendulum” Spell/Trap from your Deck to your hand. You can only activate 1 “Duelist Alliance” per turn.SDuelist GenesisDuelist Genesis, Yu-Gi-Oh! card, SPELLCard shown: Duelist Genesis · SPELLDuelist GenesisSpellCARDSpellATTRIBUTESPELLRACE—If you have a Tuner in your field or GY: Add 1 “Synchro” Spell/Trap from your Deck to your hand. You can only activate 1 “Duelist Genesis” per turn.SDueltainingDueltaining, Yu-Gi-Oh! card, SPELLCard shown: Dueltaining · SPELLDueltainingSpellField spellCARDSpellATTRIBUTESPELLRACEFieldFor each player, the first time they do each of the following per turn, they draw 2 cards.<br>●Special Summon 5 monsters with different Levels at the same time.<br>●1 monster they control battles 5 times.<br>●Activate a card or effect as Chain Link 5 or higher.<br>●Roll 1 six-sided die, or toss a c…SDunnell, the Noble Arms of LightDunnell, the Noble Arms of Light, Yu-Gi-Oh! card, SPELLCard shown: Dunnell, the Noble Arms of Light · SPELLDunnell, the Noble Arms of LightSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control. You can only control 1 “Dunnell, the Noble Arms of Light”. The equipped monster gains 500 ATK for each monster you control with a different name that mentions “Adventurer Token”. If this card is sent to the GY: You can target 1 “Adventurer Token” you control; eq…SDust BarrierDust Barrier, Yu-Gi-Oh! card, SPELLCard shown: Dust Barrier · SPELLDust BarrierSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousFace-up Normal Monsters on the field are unaffected by your opponent’s Spell Cards. This card is destroyed during your second Standby Phase after activation.SDwimmered PathDwimmered Path, Yu-Gi-Oh! card, SPELLCard shown: Dwimmered Path · SPELLDwimmered PathSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 “Dwimmered Path” per turn.SE – Emergency CallE - Emergency Call, Yu-Gi-Oh! card, SPELLCard shown: E – Emergency Call · SPELLE – Emergency CallSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Elemental HERO” monster from your Deck to your hand.SEarth ChantEarth Chant, Yu-Gi-Oh! card, SPELLCard shown: Earth Chant · SPELLEarth ChantSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.SEarthbound FusionEarthbound Fusion, Yu-Gi-Oh! card, SPELLCard shown: Earthbound Fusion · SPELLEarthbound FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou can only activate this card during the Main Phase, unless a card is in a Field Zone. Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your Main Phase, if a card is in a Field Zone: You can banish this card from your GY; Special…SEarthbound GeoglyphEarthbound Geoglyph, Yu-Gi-Oh! card, SPELLCard shown: Earthbound Geoglyph · SPELLEarthbound GeoglyphSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an “Earthbound Immortal” monster. If a Synchro Monster(s) is Special Summoned (ex…SEarthbound Immortal RevivalEarthbound Immortal Revival, Yu-Gi-Oh! card, SPELLCard shown: Earthbound Immortal Revival · SPELLEarthbound Immortal RevivalSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, then target 1 “Earthbound Immortal” monster and 1 Field Spell in your GY; add those targets to your hand.SEarthbound PrisonEarthbound Prison, Yu-Gi-Oh! card, SPELLCard shown: Earthbound Prison · SPELLEarthbound PrisonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.<br>●While this card is in the Field Zone, negate the effects of that face-up Effect Monster while it is on the field.<br>During your Main Phase, you can Normal Summon 1 “Earthbound” mon…SEarthbound WhirlwindEarthbound Whirlwind, Yu-Gi-Oh! card, SPELLCard shown: Earthbound Whirlwind · SPELLEarthbound WhirlwindSpellCARDSpellATTRIBUTESPELLRACE—If you control an “Earthbound Immortal” monster: Destroy all Spells and Traps your opponent controls.SEarthquakeEarthquake, Yu-Gi-Oh! card, SPELLCard shown: Earthquake · SPELLEarthquakeSpellCARDSpellATTRIBUTESPELLRACE—Change all face-up monsters on the field to Defense Position.SEarthshattering EventEarthshattering Event, Yu-Gi-Oh! card, SPELLCard shown: Earthshattering Event · SPELLEarthshattering EventSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a card(s) is sent from the Deck to the Graveyard: Target 1 card in either player’s Graveyard; shuffle it into the Deck, also neither player can send cards from the Deck to the Graveyard for the rest of this turn.SEbon SunEbon Sun, Yu-Gi-Oh! card, SPELLCard shown: Ebon Sun · SPELLEbon SunSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK. If a Spell/Trap(s) is discarded fro…SEcole de ZoneEcole de Zone, Yu-Gi-Oh! card, SPELLCard shown: Ecole de Zone · SPELLEcole de ZoneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 “Mask Token” (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. You can only…SEctoplasmerEctoplasmer, Yu-Gi-Oh! card, SPELLCard shown: Ectoplasmer · SPELLEctoplasmerSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during each player’s End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.SEctoplasmic FortificationEctoplasmic Fortification, Yu-Gi-Oh! card, SPELLCard shown: Ectoplasmic Fortification · SPELLEctoplasmic FortificationSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects;<br>●If you control no monsters: Add 1 Level 6 Zombie monster or 1 “Call of the Forgotten” from your Deck to your hand.<br>●Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of “Call of the Haunted” you control.<br>You can only activat…SEdge of the RingEdge of the Ring, Yu-Gi-Oh! card, SPELLCard shown: Edge of the Ring · SPELLEdge of the RingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your LP is lower than your opponent’s: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half of the original ATK of that monster, also, for the rest of this turn after this card resolves, your opponent takes no damage.SEgo BoostEgo Boost, Yu-Gi-Oh! card, SPELLCard shown: Ego Boost · SPELLEgo BoostSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.SEkibyo DrakmordEkibyo Drakmord, Yu-Gi-Oh! card, SPELLCard shown: Ekibyo Drakmord · SPELLEkibyo DrakmordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster cannot attack. Destroy the equipped monster at the end of its controller’s 2nd turn after this card is activated. At that time, this card is returned to the owner’s hand.SEl Shaddoll FusionEl Shaddoll Fusion, Yu-Gi-Oh! card, SPELLCard shown: El Shaddoll Fusion · SPELLEl Shaddoll FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 “El Shaddoll Fusion” per turn.SElborz, the Sacred Lands of SimorghElborz, the Sacred Lands of Simorgh, Yu-Gi-Oh! card, SPELLCard shown: Elborz, the Sacred Lands of Simorgh · SPELLElborz, the Sacred Lands of SimorghSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of “Elborz, the Sacred Lands of Simorgh” once per turn.<br>●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters…SEldlixir of Black AwakeningEldlixir of Black Awakening, Yu-Gi-Oh! card, SPELLCard shown: Eldlixir of Black Awakening · SPELLEldlixir of Black AwakeningSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no “Eldlich” monsters, you can only Special Summon “Eldlich” monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon, except Zombie monsters. You can banis…SEldlixir of White DestinyEldlixir of White Destiny, Yu-Gi-Oh! card, SPELLCard shown: Eldlixir of White Destiny · SPELLEldlixir of White DestinySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 Zombie monster from your hand or GY, but if you control no “Eldlich” monsters, you can only Special Summon “Eldlich” monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: Yo…SElectro-WhipElectro-Whip, Yu-Gi-Oh! card, SPELLCard shown: Electro-Whip · SPELLElectro-WhipSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.SElectromagnetic ShieldElectromagnetic Shield, Yu-Gi-Oh! card, SPELLCard shown: Electromagnetic Shield · SPELLElectromagnetic ShieldSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousLevel 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.SElegant EgotistElegant Egotist, Yu-Gi-Oh! card, SPELLCard shown: Elegant Egotist · SPELLElegant EgotistSpellCARDSpellATTRIBUTESPELLRACE—If “Harpie Lady” is on the field: Special Summon 1 “Harpie Lady” or “Harpie Lady Sisters” from your hand or Deck.SElf’s LightElf's Light, Yu-Gi-Oh! card, SPELLCard shown: Elf’s Light · SPELLElf’s LightSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.SElfnotes: A Plea for HelpElfnotes: A Plea for Help, Yu-Gi-Oh! card, SPELLCard shown: Elfnotes: A Plea for Help · SPELLElfnotes: A Plea for HelpSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target the monster in your center Main Monster Zone with card effects. This card gains the appropriate effects, based on the Attribute(s) of the monster in your center Main Monster Zone.<br>●FIRE or EARTH: If your Synchro Monster attacks a Defense Position monster, inflict pier…SElfnotes: Welcome HomeElfnotes: Welcome Home, Yu-Gi-Oh! card, SPELLCard shown: Elfnotes: Welcome Home · SPELLElfnotes: Welcome HomeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 “Elfnote” monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck f…SEmblem of Dragon DestroyerEmblem of Dragon Destroyer, Yu-Gi-Oh! card, SPELLCard shown: Emblem of Dragon Destroyer · SPELLEmblem of Dragon DestroyerSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Buster Blader” from your Deck or GY to your hand.SEmblem of the AwakeningEmblem of the Awakening, Yu-Gi-Oh! card, SPELLCard shown: Emblem of the Awakening · SPELLEmblem of the AwakeningSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Cú Chulainn the Awakened”. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.SEmblem of the Plunder PatrollEmblem of the Plunder Patroll, Yu-Gi-Oh! card, SPELLCard shown: Emblem of the Plunder Patroll · SPELLEmblem of the Plunder PatrollSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Plunder Patroll” monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take th…SEmblema OathEmblema Oath, Yu-Gi-Oh! card, SPELLCard shown: Emblema Oath · SPELLEmblema OathSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Place 1 “Centur-Ion” monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except “Centur-Ion” m…SEmblema SalvationEmblema Salvation, Yu-Gi-Oh! card, SPELLCard shown: Emblema Salvation · SPELLEmblema SalvationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 1 face-up “Centur-Ion” Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner’s control is destroyed or banished by an opponent’s activated effect: You can place 2 “Centur-Ion” monsters with different names from your hand…SEmergency AssistanceEmergency Assistance, Yu-Gi-Oh! card, SPELLCard shown: Emergency Assistance · SPELLEmergency AssistanceSpellCARDSpellATTRIBUTESPELLRACE—Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.SEmergency ProvisionsEmergency Provisions, Yu-Gi-Oh! card, SPELLCard shown: Emergency Provisions · SPELLEmergency ProvisionsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.SEmergency TeleportEmergency Teleport, Yu-Gi-Oh! card, SPELLCard shown: Emergency Teleport · SPELLEmergency TeleportSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.SEMERGENCY!EMERGENCY!, Yu-Gi-Oh! card, SPELLCard shown: EMERGENCY! · SPELLEMERGENCY!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play(This card is always treated as a “Rescue-ACE” card.)<br>Special Summon 1 “Rescue-ACE” monster from your Deck in Defense Position, then Tribute 1 “Rescue-ACE” monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 “Rescue-ACE” Trap in your GY;…SEmerging Emergency Rescute RescueEmerging Emergency Rescute Rescue, Yu-Gi-Oh! card, SPELLCard shown: Emerging Emergency Rescute Rescue · SPELLEmerging Emergency Rescute RescueSpellCARDSpellATTRIBUTESPELLRACE—If your LP is lower than your opponent’s: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 “Emerging Emergency Rescute Rescue” per turn.SEmpire of EndymionEmpire of Endymion, Yu-Gi-Oh! card, SPELLCard shown: Empire of Endymion · SPELLEmpire of EndymionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “Regulus, the Prince of Endymion” or 1 monster that mentions it from your Deck to your hand, then if your opponent controls a monster, you can Special Summon 1 Spellcaster monster from your hand. If a card(s) you control would be destroyed by battle or card effect…SEmpowermentEmpowerment, Yu-Gi-Oh! card, SPELLCard shown: Empowerment · SPELLEmpowermentSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 “Empowered Warrior” monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 “Ae…SEN – Engage Neo SpaceEN - Engage Neo Space, Yu-Gi-Oh! card, SPELLCard shown: EN – Engage Neo Space · SPELLEN – Engage Neo SpaceSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Neo-Spacian” monster and 1 “Elemental HERO” monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 “Neo-Spacian” monster or 1 Level 5 or higher “Elemental HERO” monster from your Deck, and if you do, add 1 “Polymerization” from your Deck or GY to your hand. If you Speci…SEN ShuffleEN Shuffle, Yu-Gi-Oh! card, SPELLCard shown: EN Shuffle · SPELLEN ShuffleSpellCARDSpellATTRIBUTESPELLRACE—Shuffle 1 “Elemental HERO” or “Neo-Spacian” monster you control into the Deck, and if you do, Special Summon 1 “Elemental HERO” or “Neo-Spacian” monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 “Elemental HERO” monster…SEN WaveEN Wave, Yu-Gi-Oh! card, SPELLCard shown: EN Wave · SPELLEN WaveSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf your “Elemental HERO” monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” from your Deck. If a “Neo-Spacian” monster or “Elemental HERO Neos” you control or in y…SEnchanting Fitting RoomEnchanting Fitting Room, Yu-Gi-Oh! card, SPELLCard shown: Enchanting Fitting Room · SPELLEnchanting Fitting RoomSpellCARDSpellATTRIBUTESPELLRACE—Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.SEnd of the WorldEnd of the World, Yu-Gi-Oh! card, SPELLCard shown: End of the World · SPELLEnd of the WorldSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Ruin, Queen of Oblivion” or “Demise, King of Armageddon”. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.SEndless BondEndless Bond, Yu-Gi-Oh! card, SPELLCard shown: Endless Bond · SPELLEndless BondSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous(This card is always treated as an “Xyz” card.)<br>When this card is activated: You can Special Summon 1 “Number 39: Utopia” from your GY, and if you do, it gains ATK equal to the combined ATK of all LIGHT “Utopia” and “Utopic” Xyz Monsters in your GY. When your attacking “Utopia” or “Utopic” Xyz M…SEndless Engine Argyro SystemEndless Engine Argyro System, Yu-Gi-Oh! card, SPELLCard shown: Endless Engine Argyro System · SPELLEndless Engine Argyro SystemSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Therion” card from your Deck to the GY. If this card is in your GY: You can target 1 “Therion” card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 “Endless Engine Argyro…SEndymion’s LabEndymion's Lab, Yu-Gi-Oh! card, SPELLCard shown: Endymion’s Lab · SPELLEndymion’s LabSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThis card’s name becomes “Magical Citadel of Endymion” while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spel…SEnemy ControllerEnemy Controller, Yu-Gi-Oh! card, SPELLCard shown: Enemy Controller · SPELLEnemy ControllerSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Target 1 face-up monster your opponent controls; change that target’s battle position.<br>●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.SEnneacraft ReleaseEnneacraft Release, Yu-Gi-Oh! card, SPELLCard shown: Enneacraft Release · SPELLEnneacraft ReleaseSpellCARDSpellATTRIBUTESPELLRACE—Place 1 “Enneacraft” Pendulum Monster from your Deck in your Pendulum Zone. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 face-up “Enneacraft” monster from your Extra Deck to your hand. You can only activate 1 “Enneacraft Release” per turn.SEnneacraft ResetEnneacraft Reset, Yu-Gi-Oh! card, SPELLCard shown: Enneacraft Reset · SPELLEnneacraft ResetSpellCARDSpellATTRIBUTESPELLRACE—Place 1 “Enneapolis” from your Deck or GY, face-up in your Field Zone, or if you control “Enneapolis”, you can negate the effects of face-up cards your opponent controls, up to the number of cards in your Pendulum Zones, instead. If your opponent activates a card or effect, while this card is in yo…SEnneacraft ReverthEnneacraft Reverth, Yu-Gi-Oh! card, SPELLCard shown: Enneacraft Reverth · SPELLEnneacraft ReverthSpellCARDSpellATTRIBUTESPELLRACE—Shuffle any number of “Enneacraft” Monster Cards from your hand and/or face-up field into the Deck/Extra Deck, then draw cards equal to the number shuffled. If your opponent Normal or Special Summons a monster(s), while this card is in your GY (except during the Damage Step): You can banish this ca…SEnneapolisEnneapolis, Yu-Gi-Oh! card, SPELLCard shown: Enneapolis · SPELLEnneapolisSpellField spellCARDSpellATTRIBUTESPELLRACEField(This card is always treated as an “Enneacraft” card.)<br>Once per turn, during the End Phase: Remove all E.C. Counters from your field, and if you do, your opponent takes 900 damage for each. You can only use each of the following effects of “Enneapolis” once per turn. You can target any number of…SEradicating AerosolEradicating Aerosol, Yu-Gi-Oh! card, SPELLCard shown: Eradicating Aerosol · SPELLEradicating AerosolSpellCARDSpellATTRIBUTESPELLRACE—Destroy all Insect monsters on the field.SESP AmplifierESP Amplifier, Yu-Gi-Oh! card, SPELLCard shown: ESP Amplifier · SPELLESP AmplifierSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAll face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.SEternal DroughtEternal Drought, Yu-Gi-Oh! card, SPELLCard shown: Eternal Drought · SPELLEternal DroughtSpellCARDSpellATTRIBUTESPELLRACE—Destroy all face-up Fish-Type monsters on the field.SEternal RestEternal Rest, Yu-Gi-Oh! card, SPELLCard shown: Eternal Rest · SPELLEternal RestSpellCARDSpellATTRIBUTESPELLRACE—Destroy all monsters equipped with Equip Cards.SEuler’s CircuitEuler's Circuit, Yu-Gi-Oh! card, SPELLCard shown: Euler’s Circuit · SPELLEuler’s CircuitSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent’s monsters cannot attack if you control 3 or more “Tindangle” monsters. Once per turn, during your Standby Phase: You can target 1 “Tindangle” monster you control; give control of it to your opponent. You can banish this card from your GY and discard 1 “Tindangle” card; add 1 “Euler’s…SEverlasting AlloyEverlasting Alloy, Yu-Gi-Oh! card, SPELLCard shown: Everlasting Alloy · SPELLEverlasting AlloySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control “Jinzo”: Activate 1 of these effects;<br>●All Machine monsters you currently control cannot be destroyed by your opponent’s card effects, until the end of this turn.<br>●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.SEverliving Underworld CannonEverliving Underworld Cannon, Yu-Gi-Oh! card, SPELLCard shown: Everliving Underworld Cannon · SPELLEverliving Underworld CannonSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent.SEvil AssaultEvil Assault, Yu-Gi-Oh! card, SPELLCard shown: Evil Assault · SPELLEvil AssaultSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; take 1 Level 4 or lower “Evil HERO” monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except “HERO” monsters. If this card is in your GY, except the turn…SEvil Eye AwakeningEvil Eye Awakening, Yu-Gi-Oh! card, SPELLCard shown: Evil Eye Awakening · SPELLEvil Eye AwakeningSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Evil Eye” monster from your hand or GY, or, if “Evil Eye of Selene” is in your Spell & Trap Zone, you can Special Summon 1 “Evil Eye” monster from your Deck instead. You can only activate 1 “Evil Eye Awakening” per turn.SEvil Eye ConfrontationEvil Eye Confrontation, Yu-Gi-Oh! card, SPELLCard shown: Evil Eye Confrontation · SPELLEvil Eye ConfrontationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control an “Evil Eye” monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and “Evil Eye of Selene” is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 “Evil Eye Confrontation” per turn.SEvil Eye Domain – PareidoliaEvil Eye Domain - Pareidolia, Yu-Gi-Oh! card, SPELLCard shown: Evil Eye Domain – Pareidolia · SPELLEvil Eye Domain – PareidoliaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Evil Eye” monster from your Deck to your hand. Once per turn, during damage calculation, if your “Evil Eye” monster is attacked, while “Evil Eye of Selene” is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflict…SEvil Eye of GorgoneioEvil Eye of Gorgoneio, Yu-Gi-Oh! card, SPELLCard shown: Evil Eye of Gorgoneio · SPELLEvil Eye of GorgoneioSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Evil Eye” monster. You can only activate 1 “Evil Eye of Gorgoneio” per turn. This card’s name becomes “Evil Eye of Selene” while in the Spell & Trap Zone. While your LP are lower than your opponent’s, the equipped monster gains ATK equal to the difference. You can banish this card…SEvil Eye of SeleneEvil Eye of Selene, Yu-Gi-Oh! card, SPELLCard shown: Evil Eye of Selene · SPELLEvil Eye of SeleneSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Evil Eye” monster. It cannot be destroyed by battle or your opponent’s card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster’s effect, or you activate another “Evil Eye” Spell/Trap Card: The equipped monster gains 500 ATK,…SEvil Eye ReemergenceEvil Eye Reemergence, Yu-Gi-Oh! card, SPELLCard shown: Evil Eye Reemergence · SPELLEvil Eye ReemergenceSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Familiar of the Evil Eye Token” (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if “Evil Eye of Selene” is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You…SEvil Eye ReposeEvil Eye Repose, Yu-Gi-Oh! card, SPELLCard shown: Evil Eye Repose · SPELLEvil Eye ReposeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen you activate this card: You can banish 1 “Evil Eye” card from your GY; draw 1 card. Once per turn, after damage calculation, if your “Evil Eye” monster equipped with “Evil Eye of Selene” attacked an opponent’s monster: You can banish that opponent’s monster. If this card in the Spell & Trap Zo…SEvil Eyes UnleashedEvil Eyes Unleashed, Yu-Gi-Oh! card, SPELLCard shown: Evil Eyes Unleashed · SPELLEvil Eyes UnleashedSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Evil Eye” monster and 1 “Evil Eye” Spell/Trap from your Deck to the GY; add 1 “Evil Eye” Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-“Evil Eye” card or effect, you lose 500 LP. If you Link Summon an “Evil Eye” Link Monster: You can ba…SEvil MindEvil Mind, Yu-Gi-Oh! card, SPELLCard shown: Evil Mind · SPELLEvil MindSpellCARDSpellATTRIBUTESPELLRACE—If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent’s GY;<br>●1+: Draw 1 card.<br>●4+: Add 1 “HERO” monster or 1 “Dark Fusion” from your Deck to your hand.<br>●10+: Add 1 “Polymerization” Spell or 1 “Fusion” Spell from your Deck to your hand…SEvo-DiversityEvo-Diversity, Yu-Gi-Oh! card, SPELLCard shown: Evo-Diversity · SPELLEvo-DiversitySpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Evoltile” or “Evolsaur” monster from your Deck to your hand. You can only activate 1 “Evo-Diversity” per turn.SEvo-ForceEvo-Force, Yu-Gi-Oh! card, SPELLCard shown: Evo-Force · SPELLEvo-ForceSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 “Evoltile” monster; Special Summon 1 “Evolsaur” monster from your Deck. (This is treated as a Special Summon by the effect of an “Evoltile” monster.)SEvo-KarmaEvo-Karma, Yu-Gi-Oh! card, SPELLCard shown: Evo-Karma · SPELLEvo-KarmaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a monster(s) is Special Summoned by the effect of an “Evoltile” monster you control, your opponent cannot activate cards or effects.SEvo-MiracleEvo-Miracle, Yu-Gi-Oh! card, SPELLCard shown: Evo-Miracle · SPELLEvo-MiracleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster that was Special Summoned by the effect of an “Evoltile” monster; this turn, it cannot be destroyed by battle or by card effects.SEvo-PriceEvo-Price, Yu-Gi-Oh! card, SPELLCard shown: Evo-Price · SPELLEvo-PriceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if a monster is Special Summoned by the effect of an “Evoltile” monster (except during the Damage Step): You can target 1 card on the field; destroy that target.SEvolution BurstEvolution Burst, Yu-Gi-Oh! card, SPELLCard shown: Evolution Burst · SPELLEvolution BurstSpellCARDSpellATTRIBUTESPELLRACE—If you control “Cyber Dragon”: Target 1 card your opponent controls; destroy that target. “Cyber Dragon” cannot attack the turn you activate this card.SEvolution End BurstEvolution End Burst, Yu-Gi-Oh! card, SPELLCard shown: Evolution End Burst · SPELLEvolution End BurstSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Overload Fusion” from your Deck to your hand. If you Fusion Summon a monster this turn with “Overload Fusion”, using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest…SExceptional ScheduleExceptional Schedule, Yu-Gi-Oh! card, SPELLCard shown: Exceptional Schedule · SPELLExceptional ScheduleSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Special Schedule” or “Urgent Schedule” from your Deck to your hand, then you can Special Summon 1 “Diagram Token” (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent’s field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send…SExchangeExchange, Yu-Gi-Oh! card, SPELLCard shown: Exchange · SPELLExchangeSpellCARDSpellATTRIBUTESPELLRACE—Both players reveal their hands and add 1 card from each other’s hand to their hand.SExecution of the ContractExecution of the Contract, Yu-Gi-Oh! card, SPELLCard shown: Execution of the Contract · SPELLExecution of the ContractSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster’s Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy…SExile of the WickedExile of the Wicked, Yu-Gi-Oh! card, SPELLCard shown: Exile of the Wicked · SPELLExile of the WickedSpellCARDSpellATTRIBUTESPELLRACE—Destroy all Fiend monsters on the field.SExosister ArmentExosister Arment, Yu-Gi-Oh! card, SPELLCard shown: Exosister Arment · SPELLExosister ArmentSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay 800 LP, then target 1 “Exosister” monster you control; Special Summon 1 “Exosister” Xyz Monster from your Extra Deck with a different name than the cards you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can on…SExosister BetrayalExosister Betrayal, Yu-Gi-Oh! card, SPELLCard shown: Exosister Betrayal · SPELLExosister BetrayalSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 2 “Exosister” monsters from your Deck to your hand, then discard 1 card. You can target 1 face-up monster you control; immediately after this effect resolves, Normal Summon 1 “Exosister” monster mentioned on that monster. If a monster(s) is sent to your opponent’s G…SExosister CarpedivemExosister Carpedivem, Yu-Gi-Oh! card, SPELLCard shown: Exosister Carpedivem · SPELLExosister CarpedivemSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousNeither player can target “Exosister” monsters you control with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of “Exosister Carpedivem” once per turn. If you Xyz Summon an “Exosister” monster: You can declare 1 card name; negate the activ…SExosister PaxExosister Pax, Yu-Gi-Oh! card, SPELLCard shown: Exosister Pax · SPELLExosister PaxSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Pay 800 LP; add 1 “Exosister” card from your Deck to your hand, except “Exosister Pax”, then, if you added a monster by this effect, you can Special Summon it if the other “Exosister” monster mentioned on it is on your field or in your GY. You can only activate 1 “Exosister P…SExtinguishing the AshenedExtinguishing the Ashened, Yu-Gi-Oh! card, SPELLCard shown: Extinguishing the Ashened · SPELLExtinguishing the AshenedSpellCARDSpellATTRIBUTESPELLRACE—Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summ…SExtra GateExtra Gate, Yu-Gi-Oh! card, SPELLCard shown: Extra Gate · SPELLExtra GateSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDeclare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card.SExtra NetExtra Net, Yu-Gi-Oh! card, SPELLCard shown: Extra Net · SPELLExtra NetSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect.<br>●Draw 1 card.SExtra PendulumExtra Pendulum, Yu-Gi-Oh! card, SPELLCard shown: Extra Pendulum · SPELLExtra PendulumSpellCARDSpellATTRIBUTESPELLRACE—During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your Extra Deck in addition to your Pendulum Summon. (You can only gain this effect once per turn.)SExtra-Foolish BurialExtra-Foolish Burial, Yu-Gi-Oh! card, SPELLCard shown: Extra-Foolish Burial · SPELLExtra-Foolish BurialSpellCARDSpellATTRIBUTESPELLRACE—Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 “Extra-Foolish Burial” per turn. You cannot Set Spells/Traps during the turn you activate this card.SEye of IllusionEye of Illusion, Yu-Gi-Oh! card, SPELLCard shown: Eye of Illusion · SPELLEye of IllusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control an Illusion or Spellcaster monster: Activate 1 of these effects;<br>●Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn.<br>●During your opponent’s turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase.<br>●When an o…SF.A. Circuit Grand PrixF.A. Circuit Grand Prix, Yu-Gi-Oh! card, SPELLCard shown: F.A. Circuit Grand Prix · SPELLF.A. Circuit Grand PrixSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the Levels of all “F.A.” monsters on the field by 2 during the Battle Phase only. Once per turn, when your “F.A.” monster destroys an opponent’s monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 “F.A.” card from your Deck…SF.A. City Grand PrixF.A. City Grand Prix, Yu-Gi-Oh! card, SPELLCard shown: F.A. City Grand Prix · SPELLF.A. City Grand PrixSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the Levels of all “F.A.” monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target “F.A.” monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 “F.A.” card from your Deck to your hand, exc…SF.A. DownforceF.A. Downforce, Yu-Gi-Oh! card, SPELLCard shown: F.A. Downforce · SPELLF.A. DownforceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “F.A.” monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “F.A.” monster you control; increase its Level by 2 until the end of this turn. You can…SF.A. Off-Road Grand PrixF.A. Off-Road Grand Prix, Yu-Gi-Oh! card, SPELLCard shown: F.A. Off-Road Grand Prix · SPELLF.A. Off-Road Grand PrixSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the Levels of all “F.A.” monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of “F.A. Off-Road Grand Prix” once per turn.<br>●When a “F.A.” monster you control is destroyed by battle: You can discard 1 random card from your opponent’s hand.…SF.A. Pit StopF.A. Pit Stop, Yu-Gi-Oh! card, SPELLCard shown: F.A. Pit Stop · SPELLF.A. Pit StopSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “F.A.” monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of “F.A. Pit Stop” in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “F.A.” monster in your GY; Special S…SF.A. Test RunF.A. Test Run, Yu-Gi-Oh! card, SPELLCard shown: F.A. Test Run · SPELLF.A. Test RunSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “F.A.” monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “F.A.”…SF.A. WinnersF.A. Winners, Yu-Gi-Oh! card, SPELLCard shown: F.A. Winners · SPELLF.A. WinnersSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you control a “F.A.” monster, this card cannot be destroyed by your opponent’s card effects. When your “F.A.” monster whose Level is at least 5 higher than its original Level battles an opponent’s monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You…SFA.I.ghting SpiritFA.I.ghting Spirit, Yu-Gi-Oh! card, SPELLCard shown: FA.I.ghting Spirit · SPELLFA.I.ghting SpiritSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “@Ignister” monster in your GY; Special Summon it. If an “@Ignister” monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your “@Ignister” monsters with 2300 or…SFabled Realm’s RevivalFabled Realm's Revival, Yu-Gi-Oh! card, SPELLCard shown: Fabled Realm’s Revival · SPELLFabled Realm’s RevivalSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm’s Revival”. Your opponent cannot activate cards or effects when you Synchro Summon a “Fabled” Synchro Monster. Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects;<br>●Dr…SFace Card FusionFace Card Fusion, Yu-Gi-Oh! card, SPELLCard shown: Face Card Fusion · SPELLFace Card FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight”, you can use 1 monster from your Deck as Fusion Material. You can only activate 1 “Face Card Fusion” per…SFactory of 100 MachinesFactory of 100 Machines, Yu-Gi-Oh! card, SPELLCard shown: Factory of 100 Machines · SPELLFactory of 100 MachinesSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayRemove from play all “Morphtronic” monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase.SFairy Meteor CrushFairy Meteor Crush, Yu-Gi-Oh! card, SPELLCard shown: Fairy Meteor Crush · SPELLFairy Meteor CrushSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.SFairy of the SpringFairy of the Spring, Yu-Gi-Oh! card, SPELLCard shown: Fairy of the Spring · SPELLFairy of the SpringSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.SFairy Tail BallFairy Tail Ball, Yu-Gi-Oh! card, SPELLCard shown: Fairy Tail Ball · SPELLFairy Tail BallSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Fairy Tail” monster or 1 “Fairy Tale Tails” from your Deck or banishment to your hand. Your “Fairy Tail” monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a “Fairy Tail” monster (except during the D…SFairy Tale Prologue: Journey’s DawnFairy Tale Prologue: Journey's Dawn, Yu-Gi-Oh! card, SPELLCard shown: Fairy Tale Prologue: Journey’s Dawn · SPELLFairy Tale Prologue: Journey’s DawnSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAny battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of “Fairy Tale Prologue: Journey’s Dawn” once per turn. During your Standby Phase: You can send this card from the Field Zone…SFairy Tale TailsFairy Tale Tails, Yu-Gi-Oh! card, SPELLCard shown: Fairy Tale Tails · SPELLFairy Tale TailsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of “Fairy Tale Tails” once per turn. The first time each turn you would take battle or effec…SFake HeroFake Hero, Yu-Gi-Oh! card, SPELLCard shown: Fake Hero · SPELLFake HeroSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Elemental HERO” monster from your hand, but it cannot attack, also return it to the hand during the End Phase.SFallen ParadiseFallen Paradise, Yu-Gi-Oh! card, SPELLCard shown: Fallen Paradise · SPELLFallen ParadiseSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent cannot target “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, “Raviel, Lord of Phantasms”, or “Armityle the Chaos Phantasm” in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent’s card effects while you control them. If yo…SFallen Paradise of the Sacred BeastsFallen Paradise of the Sacred Beasts, Yu-Gi-Oh! card, SPELLCard shown: Fallen Paradise of the Sacred Beasts · SPELLFallen Paradise of the Sacred BeastsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldUp to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 “Sacred Beast” monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your o…SFalling CurrentFalling Current, Yu-Gi-Oh! card, SPELLCard shown: Falling Current · SPELLFalling CurrentSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level.SFalling DownFalling Down, Yu-Gi-Oh! card, SPELLCard shown: Falling Down · SPELLFalling DownSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting an opponent’s monster; equip this card to it. Take control of it. Destroy this card unless you control an “Archfiend” card. During each of your opponent’s Standby Phases: You take 800 damage.SFandora, the Flying Fighting FurtressFandora, the Flying Fighting Furtress, Yu-Gi-Oh! card, SPELLCard shown: Fandora, the Flying Fighting Furtress · SPELLFandora, the Flying Fighting FurtressSpellField spellCARDSpellATTRIBUTESPELLRACEField(This card is always treated as a card “Fur Hire”.)<br>Monsters “Fur Hire” you control gain 300 ATK for each monster “Fur Hire” you control with a different name. You can only use each of the following effects of “Fandora, the Flying Fighting Furtress” once per turn. During your Main Phase: You can…SFandora, the Flying FurtressFandora, the Flying Furtress, Yu-Gi-Oh! card, SPELLCard shown: Fandora, the Flying Furtress · SPELLFandora, the Flying FurtressSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster “Fur Hire” from your Deck to your hand. If you control 5 or more monsters “Fur Hire” with different names: You can send this card from the Field Zone to the GY; destroy all cards your o…SFateful AdventureFateful Adventure, Yu-Gi-Oh! card, SPELLCard shown: Fateful Adventure · SPELLFateful AdventureSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of “Fateful Adventure” once per turn. During your Main Phase: You can add 1 monster that mentions “Adventurer Token” fro…SFaustian BargainFaustian Bargain, Yu-Gi-Oh! card, SPELLCard shown: Faustian Bargain · SPELLFaustian BargainSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.SFavorite HeroFavorite Hero, Yu-Gi-Oh! card, SPELLCard shown: Favorite Hero · SPELLFavorite HeroSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 5 or higher “HERO” monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or De…SFeast of the Wild LV5Feast of the Wild LV5, Yu-Gi-Oh! card, SPELLCard shown: Feast of the Wild LV5 · SPELLFeast of the Wild LV5SpellCARDSpellATTRIBUTESPELLRACE—Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.SFeather ShotFeather Shot, Yu-Gi-Oh! card, SPELLCard shown: Feather Shot · SPELLFeather ShotSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up “Elemental HERO Avian” you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.SFengsheng MirrorFengsheng Mirror, Yu-Gi-Oh! card, SPELLCard shown: Fengsheng Mirror · SPELLFengsheng MirrorSpellCARDSpellATTRIBUTESPELLRACE—Look at your opponent’s hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.SField BarrierField Barrier, Yu-Gi-Oh! card, SPELLCard shown: Field Barrier · SPELLField BarrierSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousField Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 “Field Barrier”.SFiend’s SanctuaryFiend's Sanctuary, Yu-Gi-Oh! card, SPELLCard shown: Fiend’s Sanctuary · SPELLFiend’s SanctuarySpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Metal Fiend Token” (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack, also the opponent takes any battle damage its controller would have taken from battles involving it. Once per turn, during its controller’s Standby Phase, they pay 1000 LP or destroy this Token.SFiendsmith’s SanctFiendsmith's Sanct, Yu-Gi-Oh! card, SPELLCard shown: Fiendsmith’s Sanct · SPELLFiendsmith’s SanctSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 “Fiendsmith Token” (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up “Fiendsmith” monster(s) y…SFiendsmith’s TractFiendsmith's Tract, Yu-Gi-Oh! card, SPELLCard shown: Fiendsmith’s Tract · SPELLFiendsmith’s TractSpellCARDSpellATTRIBUTESPELLRACE—Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 “Fiendsmith” Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of “Fiendsmith’s Tract” once per turn.SFifth HopeFifth Hope, Yu-Gi-Oh! card, SPELLCard shown: Fifth Hope · SPELLFifth HopeSpellCARDSpellATTRIBUTESPELLRACE—Target 5 “Elemental HERO” cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).SFifty Fifty?Fifty Fifty?, Yu-Gi-Oh! card, SPELLCard shown: Fifty Fifty? · SPELLFifty Fifty?SpellCARDSpellATTRIBUTESPELLRACE—Take 1 monster and 2 Traps from your Deck and reveal them, your opponent randomly picks 1 and you look at the remaining 2 to banish 1 Trap from it, then your opponent chooses 1 of these effects for you to apply.<br>●Reveal the card picked by your opponent, and if it was a monster, add it to your ha…SFighting Flame SwordFighting Flame Sword, Yu-Gi-Oh! card, SPELLCard shown: Fighting Flame Sword · SPELLFighting Flame SwordSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Add 1 card from your Deck to your hand that mentions “Flame Swordsman”, except “Fighting Flame Sword”.<br>●When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.<br>●When your opponent activates a car…SFighting SpiritFighting Spirit, Yu-Gi-Oh! card, SPELLCard shown: Fighting Spirit · SPELLFighting SpiritSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.SFilia DiabellFilia Diabell, Yu-Gi-Oh! card, SPELLCard shown: Filia Diabell · SPELLFilia DiabellSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 8 or higher “Diabell” monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all “Diabell” monsters you currently control gain 500 ATK. You can only use each effect of “Filia Diabell” on…SFinal Bringer of the End TimesFinal Bringer of the End Times, Yu-Gi-Oh! card, SPELLCard shown: Final Bringer of the End Times · SPELLFinal Bringer of the End TimesSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 “Final Bringer of the End Times” per turn.SFinal CountdownFinal Countdown, Yu-Gi-Oh! card, SPELLCard shown: Final Countdown · SPELLFinal CountdownSpellLimitedCARDSpellATTRIBUTESPELLRACE—Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.SFinal CrossFinal Cross, Yu-Gi-Oh! card, SPELLCard shown: Final Cross · SPELLFinal CrossSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with “Warrior”, “Synchron”, or “Stardust” in its original na…SFinal DestinyFinal Destiny, Yu-Gi-Oh! card, SPELLCard shown: Final Destiny · SPELLFinal DestinySpellCARDSpellATTRIBUTESPELLRACE—Discard 5 cards from your hand. Destroy all cards on the field.SFinal FlameFinal Flame, Yu-Gi-Oh! card, SPELLCard shown: Final Flame · SPELLFinal FlameSpellCARDSpellATTRIBUTESPELLRACE—Inflict 600 points of damage to your opponent’s Life Points.SFinal GestureFinal Gesture, Yu-Gi-Oh! card, SPELLCard shown: Final Gesture · SPELLFinal GestureSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.SFinal InzektionFinal Inzektion, Yu-Gi-Oh! card, SPELLCard shown: Final Inzektion · SPELLFinal InzektionSpellCARDSpellATTRIBUTESPELLRACE—Send 5 face-up “Inzektor” cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard.SFinal LightFinal Light, Yu-Gi-Oh! card, SPELLCard shown: Final Light · SPELLFinal LightSpellCARDSpellATTRIBUTESPELLRACE—Pay LP in multiples of 1000, then target 1 “Valkyrie” monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can o…SFinal Ritual of the AncientsFinal Ritual of the Ancients, Yu-Gi-Oh! card, SPELLCard shown: Final Ritual of the Ancients · SPELLFinal Ritual of the AncientsSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Reshef the Dark Being”. You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.SFinite CardsFinite Cards, Yu-Gi-Oh! card, SPELLCard shown: Finite Cards · SPELLFinite CardsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe hand size limit of each player becomes 3.SFire EjectionFire Ejection, Yu-Gi-Oh! card, SPELLCard shown: Fire Ejection · SPELLFire EjectionSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Pyro monster from your Deck to the GY, then, if you sent a “Volcanic” monster to the GY, you can apply 1 of these effects.<br>●Inflict damage to your opponent equal to its Level x 100.<br>●Special Summon 1 “Bomb Token” (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent’s field. Each time…SFire Formation – DomeiFire Formation - Domei, Yu-Gi-Oh! card, SPELLCard shown: Fire Formation – Domei · SPELLFire Formation – DomeiSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 “Fire Fist” monster in yo…SFire Formation – GyokkouFire Formation - Gyokkou, Yu-Gi-Oh! card, SPELLCard shown: Fire Formation – Gyokkou · SPELLFire Formation – GyokkouSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card’s activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior monsters you control gain 100 ATK.SFire Formation – IngenFire Formation - Ingen, Yu-Gi-Oh! card, SPELLCard shown: Fire Formation – Ingen · SPELLFire Formation – IngenSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 “Fire Fist” monster in your GY; add it to your hand.…SFire Formation – TenkiFire Formation - Tenki, Yu-Gi-Oh! card, SPELLCard shown: Fire Formation – Tenki · SPELLFire Formation – TenkiSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 “Fire Formation – Tenki” per turn.SFire Formation – TensuFire Formation - Tensu, Yu-Gi-Oh! card, SPELLCard shown: Fire Formation – Tensu · SPELLFire Formation – TensuSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.SFire Formation – YokoFire Formation - Yoko, Yu-Gi-Oh! card, SPELLCard shown: Fire Formation – Yoko · SPELLFire Formation – YokoSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior monsters you control gain 100 ATK.SFire Fortress atop Liang PeakFire Fortress atop Liang Peak, Yu-Gi-Oh! card, SPELLCard shown: Fire Fortress atop Liang Peak · SPELLFire Fortress atop Liang PeakSpellField spellCARDSpellATTRIBUTESPELLRACEField(This card is always treated as a “Fire Formation” card.)<br>Each time a “Fire Fist” monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects;<br>●2: If your Beast-Warrior monste…SFire King IslandFire King Island, Yu-Gi-Oh! card, SPELLCard shown: Fire King Island · SPELLFire King IslandSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf this face-up card in the Field Zone is sent to the GY or banished: Destroy all monsters you control. You can only use 1 of the following effects of “Fire King Island” per turn, and only once that turn.<br>●During your Main Phase: You can destroy 1 monster in your hand or field, and if you do, ad…SFire King SanctuaryFire King Sanctuary, Yu-Gi-Oh! card, SPELLCard shown: Fire King Sanctuary · SPELLFire King SanctuarySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can place 1 “Fire King Island” from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Sum…SFire King Sky BurnFire King Sky Burn, Yu-Gi-Oh! card, SPELLCard shown: Fire King Sky Burn · SPELLFire King Sky BurnSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget an equal number of “Fire King” monsters you control and cards your opponent controls; destroy them. If a “Fire King” card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 “Fire King Sky Burn” effect per turn, and only once th…SFire PrisonFire Prison, Yu-Gi-Oh! card, SPELLCard shown: Fire Prison · SPELLFire PrisonSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse L…SFire RecoveryFire Recovery, Yu-Gi-Oh! card, SPELLCard shown: Fire Recovery · SPELLFire RecoverySpellCARDSpellATTRIBUTESPELLRACE—Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use…SFires of DoomsdayFires of Doomsday, Yu-Gi-Oh! card, SPELLCard shown: Fires of Doomsday · SPELLFires of DoomsdaySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 2 “Doomsday Tokens” (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).SFirestorms Over AtlantisFirestorms Over Atlantis, Yu-Gi-Oh! card, SPELLCard shown: Firestorms Over Atlantis · SPELLFirestorms Over AtlantisSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects;<br>●Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.<br>●Destroy 1 FIRE monster in your hand, then you can draw 1 card.<br>If only your opponent controls a monster: You can banish this card from your GY, then target 1…SFirst Step Towards InfestationFirst Step Towards Infestation, Yu-Gi-Oh! card, SPELLCard shown: First Step Towards Infestation · SPELLFirst Step Towards InfestationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReturn 1 face-up Tribute Summoned “Steelswarm” monster you control to the hand; draw 1 card.SFirst Striker AdvantageFirst Striker Advantage, Yu-Gi-Oh! card, SPELLCard shown: First Striker Advantage · SPELLFirst Striker AdvantageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when an attack is declared involving your monster: You can roll a six-sided die and apply this effect to your monster based on the result, until the end of this turn. If both monsters were in the same column when this effect was activated, choose the effect instead of rolling.<br>●1…SFish and BidsFish and Bids, Yu-Gi-Oh! card, SPELLCard shown: Fish and Bids · SPELLFish and BidsSpellCARDSpellATTRIBUTESPELLRACE—At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect.<br>●Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn,…SFish and KicksFish and Kicks, Yu-Gi-Oh! card, SPELLCard shown: Fish and Kicks · SPELLFish and KicksSpellCARDSpellATTRIBUTESPELLRACE—If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.SFish and SwapsFish and Swaps, Yu-Gi-Oh! card, SPELLCard shown: Fish and Swaps · SPELLFish and SwapsSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.SFish SonarFish Sonar, Yu-Gi-Oh! card, SPELLCard shown: Fish Sonar · SPELLFish SonarSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 7 or lower monster from your Deck to your hand, that mentions “Umi”, or is a WATER Normal Monster, then if “Umi” is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 “Fish Sonar” per turn.SFissureFissure, Yu-Gi-Oh! card, SPELLCard shown: Fissure · SPELLFissureSpellCARDSpellATTRIBUTESPELLRACE—Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).SFist of FateFist of Fate, Yu-Gi-Oh! card, SPELLCard shown: Fist of Fate · SPELLFist of FateSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayThis card’s activation and effect cannot be negated. If you control a monster whose original name is “Obelisk the Tormentor”: Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are nega…SFive Star TwilightFive Star Twilight, Yu-Gi-Oh! card, SPELLCard shown: Five Star Twilight · SPELLFive Star TwilightSpellCARDSpellATTRIBUTESPELLRACE—If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 “Kuribah”, 1 “Kuribee”, 1 “Kuriboo”, 1 “Kuribeh”, and 1 “Kuriboh”) from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 “Five Star Twilight”…SFlame SwordsrealmFlame Swordsrealm, Yu-Gi-Oh! card, SPELLCard shown: Flame Swordsrealm · SPELLFlame SwordsrealmSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 “Flame Swordsman” from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster…SFlash FusionFlash Fusion, Yu-Gi-Oh! card, SPELLCard shown: Flash Fusion · SPELLFlash FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase.SFlash of HeraldryFlash of Heraldry, Yu-Gi-Oh! card, SPELLCard shown: Flash of Heraldry · SPELLFlash of HeraldrySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget any number of face-up monsters your opponent controls; those monsters’ names become “Unknown”. During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of “Flash of Her…SFlash of the Forbidden SpellFlash of the Forbidden Spell, Yu-Gi-Oh! card, SPELLCard shown: Flash of the Forbidden Spell · SPELLFlash of the Forbidden SpellSpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls monsters in all of their Main Monster Zones: Destroy all monsters your opponent controls.SFlavian – Colosseum of the Gladiator BeastsFlavian - Colosseum of the Gladiator Beasts, Yu-Gi-Oh! card, SPELLCard shown: Flavian – Colosseum of the Gladiator Beasts · SPELLFlavian – Colosseum of the Gladiator BeastsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can discard 1 card; add 1 “Gladiator Beast” monster from your Deck to your hand. When an opponent’s monster declares an attack: You can Special Summon 1 “Gladiator Beast” monster from your Deck, and it cannot be destroyed by battle. During the End Phase, if a “Gladiator Beast” monster was Speci…SFlawless Perfection of the TenyiFlawless Perfection of the Tenyi, Yu-Gi-Oh! card, SPELLCard shown: Flawless Perfection of the Tenyi · SPELLFlawless Perfection of the TenyiSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.SFleeting Flower of the MagicianFleeting Flower of the Magician, Yu-Gi-Oh! card, SPELLCard shown: Fleeting Flower of the Magician · SPELLFleeting Flower of the MagicianSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up Spell/Trap your opponent controls, or 1 Spell/Trap you control; destroy it, then if you targeted a card you control, you can apply 1 of these effects.<br>●Place 1 monster from your GY in your Spell & Trap Zone as a face-up Continuous Spell.<br>●Add 1 Equip or Continuous Spell from…SFleuret de FleurFleuret de Fleur, Yu-Gi-Oh! card, SPELLCard shown: Fleuret de Fleur · SPELLFleuret de FleurSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell &…SFlintFlint, Yu-Gi-Oh! card, SPELLCard shown: Flint · SPELLFlintSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.SFlint MissileFlint Missile, Yu-Gi-Oh! card, SPELLCard shown: Flint Missile · SPELLFlint MissileSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDestroy 1 monster equipped with “Flint”. You can return this card to your Deck instead of sending it to the Graveyard after it resolves.SFlock TogetherFlock Together, Yu-Gi-Oh! card, SPELLCard shown: Flock Together · SPELLFlock TogetherSpellCARDSpellATTRIBUTESPELLRACE—Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can banish this card from your GY; place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. You can only use 1 “Flock Together” effect per turn, and only once that turn. The tot…SFloowandereeze and the Advent of AdventureFloowandereeze and the Advent of Adventure, Yu-Gi-Oh! card, SPELLCard shown: Floowandereeze and the Advent of Adventure · SPELLFloowandereeze and the Advent of AdventureSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish 1 Winged Beast monster from your hand or face-up field; add 1 “Floowandereeze” monster or “Floowandereeze” Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 “Floowandereeze and the Advent of Adventure” per turn.SFloowandereeze and the Magnificent MapFloowandereeze and the Magnificent Map, Yu-Gi-Oh! card, SPELLCard shown: Floowandereeze and the Magnificent Map · SPELLFloowandereeze and the Magnificent MapSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase: You can reveal 1 Level 1 “Floowandereeze” monster in your hand and banish 1 “Floowandereeze” card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately af…SFloowandereeze and the Unexplored WindsFloowandereeze and the Unexplored Winds, Yu-Gi-Oh! card, SPELLCard shown: Floowandereeze and the Unexplored Winds · SPELLFloowandereeze and the Unexplored WindsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on th…SFlourishing FrolicFlourishing Frolic, Yu-Gi-Oh! card, SPELLCard shown: Flourishing Frolic · SPELLFlourishing FrolicSpellCARDSpellATTRIBUTESPELLRACE—Excavate cards from your Deck equal to the number of “Flourishing Frolic” in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 “…SFlower GatheringFlower Gathering, Yu-Gi-Oh! card, SPELLCard shown: Flower Gathering · SPELLFlower GatheringSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 4 “Flower Cardian” monsters with 100 ATK and different names from your Deck in Attack Position, but their effects are negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 “Flower Gathering” per turn. You cannot Normal or Special Summon other monsters du…SFlower StackingFlower Stacking, Yu-Gi-Oh! card, SPELLCard shown: Flower Stacking · SPELLFlower StackingSpellCARDSpellATTRIBUTESPELLRACE—Choose 3 “Flower Cardian” monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Flower Cardian” monster in your Graveyar…SFocused AquamirrorFocused Aquamirror, Yu-Gi-Oh! card, SPELLCard shown: Focused Aquamirror · SPELLFocused AquamirrorSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Gishki” monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 “Aquamirror” Spell/Trap directly from your Deck or GY, except “Focused Aquamirror”. You can only use this effect of “Focused Aquamirror” once…SFog ControlFog Control, Yu-Gi-Oh! card, SPELLCard shown: Fog Control · SPELLFog ControlSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 face-up “Cloudian” monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target.SFollow WindFollow Wind, Yu-Gi-Oh! card, SPELLCard shown: Follow Wind · SPELLFollow WindSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.SFoolish BurialFoolish Burial, Yu-Gi-Oh! card, SPELLCard shown: Foolish Burial · SPELLFoolish BurialSpellLimitedCARDSpellATTRIBUTESPELLRACE—Send 1 monster from your Deck to the GY.SFoolish Burial GoodsFoolish Burial Goods, Yu-Gi-Oh! card, SPELLCard shown: Foolish Burial Goods · SPELLFoolish Burial GoodsSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 “Foolish Burial Goods” per turn.SFoolish ReturnFoolish Return, Yu-Gi-Oh! card, SPELLCard shown: Foolish Return · SPELLFoolish ReturnSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 card in your opponent’s GY; shuffle it into the Deck.SForbidden Arts of the GishkiForbidden Arts of the Gishki, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Arts of the Gishki · SPELLForbidden Arts of the GishkiSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Gishki” Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Bat…SForbidden ChaliceForbidden Chalice, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Chalice · SPELLForbidden ChaliceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.SForbidden CrownForbidden Crown, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Crown · SPELLForbidden CrownSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayApply these effects to 1 face-up monster on the field, until the end of this turn.<br>●Negate its effects.<br>●Cannot attack.<br>●Cannot be destroyed by battle or card effects.<br>●Unaffected by activated card effects, except its own.<br>●Cannot be Tributed.<br>●Cannot be used as material for a Fus…SForbidden Dark Contract with the Swamp KingForbidden Dark Contract with the Swamp King, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Dark Contract with the Swamp King · SPELLForbidden Dark Contract with the Swamp KingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can Special Summon 1 “D/D/D” monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Sum…SForbidden DressForbidden Dress, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Dress · SPELLForbidden DressSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.SForbidden DropletForbidden Droplet, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Droplet · SPELLForbidden DropletSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card’s activation, your opponent cannot activate cards, or the effe…SForbidden LanceForbidden Lance, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Lance · SPELLForbidden LanceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.SForbidden ScriptureForbidden Scripture, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Scripture · SPELLForbidden ScriptureSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a monster battles an opponent’s monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster’s original ATK and DEF.SForbidden TrapezohedronForbidden Trapezohedron, Yu-Gi-Oh! card, SPELLCard shown: Forbidden Trapezohedron · SPELLForbidden TrapezohedronSpellCARDSpellATTRIBUTESPELLRACE—If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types.<br>●Fusion and Synchro: Special Summon 1 “Outer Entity” Xyz Monster from your Extra Deck, and if you do, attach this card to it as material.<br>●Synchro and Xyz: Special…SForestForest, Yu-Gi-Oh! card, SPELLCard shown: Forest · SPELLForestSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.SForest of Lost FlowersForest of Lost Flowers, Yu-Gi-Oh! card, SPELLCard shown: Forest of Lost Flowers · SPELLForest of Lost FlowersSpellField spellCARDSpellATTRIBUTESPELLRACEFieldMonsters you control equipped with “Starlit Papillon” are unaffected by your opponent’s activated effects. Once per turn, when your “Adventurer Token” destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can ad…SForge of the True DracosForge of the True Dracos, Yu-Gi-Oh! card, SPELLCard shown: Forge of the True Dracos · SPELLForge of the True DracosSpellCARDSpellATTRIBUTESPELLRACE—If a “Dracoslayer” monster, that is not a Pendulum Monster, and a “Dracoverlord” monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 “Dracoslayer” or “Dracoverlord” monster from your Deck, ignoring its Summoning conditions.SForm ChangeForm Change, Yu-Gi-Oh! card, SPELLCard shown: Form Change · SPELLForm ChangeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “HERO” Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 “Masked HERO” monster with the same Level as that monster’s original Level, but with a different name. (This Special Summon is treated as a Special Summon with “Mask Change”.)SFortissimoFortissimo, Yu-Gi-Oh! card, SPELLCard shown: Fortissimo · SPELLFortissimoSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can target 1 “Melodious” monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 “Melodious” Fusion Monster from your Extra Deck, using monsters you control as Fusion Materi…SFortissimo the Mobile FortressFortissimo the Mobile Fortress, Yu-Gi-Oh! card, SPELLCard shown: Fortissimo the Mobile Fortress · SPELLFortissimo the Mobile FortressSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can Special Summon 1 “Meklord Army” monster from your hand.SFortress Whale’s OathFortress Whale's Oath, Yu-Gi-Oh! card, SPELLCard shown: Fortress Whale’s Oath · SPELLFortress Whale’s OathSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Fortress Whale”. You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.SFortune Lady CallingFortune Lady Calling, Yu-Gi-Oh! card, SPELLCard shown: Fortune Lady Calling · SPELLFortune Lady CallingSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Fortune Lady” monster: Special Summon 1 “Fortune Lady” monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only ac…SFortune VisionFortune Vision, Yu-Gi-Oh! card, SPELLCard shown: Fortune Vision · SPELLFortune VisionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Fortune Lady” card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if…SFortune’s FutureFortune's Future, Yu-Gi-Oh! card, SPELLCard shown: Fortune’s Future · SPELLFortune’s FutureSpellCARDSpellATTRIBUTESPELLRACE—Target 1 of your banished “Fortune Lady” monsters; return it to the GY, then draw 2 cards.SFossil DigFossil Dig, Yu-Gi-Oh! card, SPELLCard shown: Fossil Dig · SPELLFossil DigSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.SFossil FusionFossil Fusion, Yu-Gi-Oh! card, SPELLCard shown: Fossil Fusion · SPELLFossil FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Fossil” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects…SFragrance StormFragrance Storm, Yu-Gi-Oh! card, SPELLCard shown: Fragrance Storm · SPELLFragrance StormSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Plant monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant monster, you can reveal it and draw 1 more card.SFreezing Chains of the Ice BarrierFreezing Chains of the Ice Barrier, Yu-Gi-Oh! card, SPELLCard shown: Freezing Chains of the Ice Barrier · SPELLFreezing Chains of the Ice BarrierSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can target 1 Level 4 or lower “Ice Barrier” monster in your GY; Special Summon it. While you control 3 or more “Ice Barrier” monsters, “Ice Barrier” monsters you control are unaffected by the activated effects of your opponent’s monsters that were Special Summoned f…SFrightfur FactoryFrightfur Factory, Yu-Gi-Oh! card, SPELLCard shown: Frightfur Factory · SPELLFrightfur FactorySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can banish 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Graveyard, except “Diffusion Wave-Motion”; Fusion Summon 1 “Frightfur” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyar…SFrightfur FusionFrightfur Fusion, Yu-Gi-Oh! card, SPELLCard shown: Frightfur Fusion · SPELLFrightfur FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Frightfur” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 “Frightfur Fusion” per turn.SFrightfur PatchworkFrightfur Patchwork, Yu-Gi-Oh! card, SPELLCard shown: Frightfur Patchwork · SPELLFrightfur PatchworkSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Edge Imp” monster and 1 “Polymerization” from your Deck to your hand. You can only activate 1 “Frightfur Patchwork” per turn.SFrightfur RebornFrightfur Reborn, Yu-Gi-Oh! card, SPELLCard shown: Frightfur Reborn · SPELLFrightfur RebornSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Frightfur” monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished “Fluffal” or “Frightfur” monsters; return it to the Graveyard.SFrightfur RepairFrightfur Repair, Yu-Gi-Oh! card, SPELLCard shown: Frightfur Repair · SPELLFrightfur RepairSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Frightfur” Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 “Fluffal” or “Edge Imp” monster from your GY. You can banish this card from your GY; Special Summon 1 “Fluffal” or “Edge Imp” monster from your hand. You can only use 1 “Frightfur Repair” effe…SFrightfur SanctuaryFrightfur Sanctuary, Yu-Gi-Oh! card, SPELLCard shown: Frightfur Sanctuary · SPELLFrightfur SanctuarySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by discarding 1 card and sending 2 “Frightfur” monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as “Frightfur” monsters. If this card is sent to the Graveyard: You can target 1 “Frightfur” Fusion Monster in your Graveyard; return it…SFrontline BaseFrontline Base, Yu-Gi-Oh! card, SPELLCard shown: Frontline Base · SPELLFrontline BaseSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.SFrost Blast of the MonarchsFrost Blast of the Monarchs, Yu-Gi-Oh! card, SPELLCard shown: Frost Blast of the Monarchs · SPELLFrost Blast of the MonarchsSpellCARDSpellATTRIBUTESPELLRACE—If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 “Monarch” Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it.SFrozen RoseFrozen Rose, Yu-Gi-Oh! card, SPELLCard shown: Frozen Rose · SPELLFrozen RoseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.<br>●Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.<br>●Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.<br>You can only activate 1 “F…SFuhma ShurikenFuhma Shuriken, Yu-Gi-Oh! card, SPELLCard shown: Fuhma Shuriken · SPELLFuhma ShurikenSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Ninja” monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent.SFulfillment of the ContractFulfillment of the Contract, Yu-Gi-Oh! card, SPELLCard shown: Fulfillment of the Contract · SPELLFulfillment of the ContractSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.SFull-Force StrikeFull-Force Strike, Yu-Gi-Oh! card, SPELLCard shown: Full-Force Strike · SPELLFull-Force StrikeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent’s monster, destroy that opponent’s monster after damage calculation.SFullmetalfoes FusionFullmetalfoes Fusion, Yu-Gi-Oh! card, SPELLCard shown: Fullmetalfoes Fusion · SPELLFullmetalfoes FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.SFury of FireFury of Fire, Yu-Gi-Oh! card, SPELLCard shown: Fury of Fire · SPELLFury of FireSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Salamangreat” card.)<br>Special Summon up to 2 “Salamangreat” monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the…SFury of Kairyu-ShinFury of Kairyu-Shin, Yu-Gi-Oh! card, SPELLCard shown: Fury of Kairyu-Shin · SPELLFury of Kairyu-ShinSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Torrential Tribute” from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of “Fury of Kairyu-Shin” once per turn.SFusion ArmamentFusion Armament, Yu-Gi-Oh! card, SPELLCard shown: Fusion Armament · SPELLFusion ArmamentSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent’s turn, it cannot attack and its effects (if any) are negated. You can only activate 1 “Fusion Armament” pe…SFusion ConscriptionFusion Conscription, Yu-Gi-Oh! card, SPELLCard shown: Fusion Conscription · SPELLFusion ConscriptionSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the a…SFusion DeploymentFusion Deployment, Yu-Gi-Oh! card, SPELLCard shown: Fusion Deployment · SPELLFusion DeploymentSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is mentioned on that monster, also you cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 “Fusion Depl…SFusion DestinyFusion Destiny, Yu-Gi-Oh! card, SPELLCard shown: Fusion Destiny · SPELLFusion DestinySpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a “Destiny HERO” monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon…SFusion DraftFusion Draft, Yu-Gi-Oh! card, SPELLCard shown: Fusion Draft · SPELLFusion DraftSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, then reveal 1 Fusion Monster in your Extra Deck; add 1 of the Fusion Materials whose names are mentioned on that revealed monster from your Deck or GY to your hand, except the discarded card, then you can add a second such card to your hand, if the first card added was a Normal Mons…

Frequently asked questions

How many spell cards cards are there?

The publisher’s own card database lists 948 cards under the SPELL attribute, and every one of them is on this page. Of those, 948 carry artwork published by the publisher.

Why is there no rarity on these tiles?

Because rarity in Yu-Gi-Oh! belongs to a printing, not to a card. The publisher’s card database indexes cards, and its card records carry attribute, Type, Level, ATK and DEF rather than a rarity. The same card can exist as a Common and as a Ghost Rare; those are two printings of one card, and the card is listed once here. The coloured dot therefore shows the card’s attribute, which is a property of the card itself.

Does this page list prices?

No. This page lists cards, not prices. A price printed here would be out of date by the time you read it, so there are none. Everything on this page is taken from the publisher’s own card database; nothing is estimated.

Sources

Sources and further reading
  1. The publisher — its own Yu-Gi-Oh! card database, for every card name, card category, attribute, Type line, Level, Rank, Link rating, ATK, DEF, Pendulum Scale, Forbidden & Limited status and printed card text on this page, and for the card artwork.
  2. The publisher — the same card database’s own search filters, for the attribute grouping used to split this index into pages.
  3. Our own Yu-Gi-Oh! index — used only to cross-link the articles that explain how the game works.

This page lists cards, and does not quote prices. Where the publisher has published nothing for a field, the field is left out rather than filled in. Card names, card text and artwork are the property of their respective rights holders, and this page is an independent collector’s index.

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