Every Yu-Gi-Oh! card the publisher lists under the Spell attribute — 948 cards — with the artwork the publisher has published for each, its category, its Type line, its Level or Rank, its ATK and DEF where it has them, its Forbidden & Limited status, and its own printed text.
This is one part of a 17-page index; the Yu-Gi-Oh! card list index holds the whole thing, and for how the game works rather than the cards, start at the Yu-Gi-Oh! card index.
Quick answer
CardSpicy’s Yu-Gi-Oh! card list covers the 948 cards the publisher’s own card database lists under the Spell attribute, split over 17 pages; this is one of them, and it gives each card’s Type line, Level or Rank, ATK and DEF, Forbidden & Limited status and its own printed text.
Every part of this list
- All attributes — the index for this list
- Dark monsters (part 1 of 3) — 862 cards
- Dark monsters (part 2 of 3) — 862 cards
- Dark monsters (part 3 of 3) — 860 cards
- Light monsters (part 1 of 2) — 966 cards
- Light monsters (part 2 of 2) — 965 cards
- Earth monsters (part 1 of 2) — 1010 cards
- Earth monsters (part 2 of 2) — 1009 cards
- Water monsters — 915 cards
- Fire monsters — 811 cards
- Wind monsters — 846 cards
- Divine monsters — 5 cards
- Spell cards (part 1 of 3) — 948 cards
- Spell cards (part 2 of 3) — 948 cards
- Spell cards (part 3 of 3) — 948 cards
- Trap cards (part 1 of 2) — 1032 cards
- Trap cards (part 2 of 2) — 1032 cards
How to read this list
Each tile is one card. The mark on the left is the card’s Level, Rank or Link rating as the publisher prints it — 4 for a Level 4, R4 for a Rank 4, L2 for a Link 2, and S or T for a Spell or a Trap, which have neither. The coloured dot is the card’s attribute, and the name beside it is the name printed on the card. Hover a tile, or focus it with the keyboard, and the panel gives the card’s artwork, its card category, its attribute, its Type line, its Level or Rank, its ATK and DEF where it has them, and the card’s own printed text.
The cards are grouped by attribute, and within an attribute they run in alphabetical order of name. Attribute is a property of the card itself, so a card appears here once. Rarity is deliberately not shown: rarity in this game belongs to a printing, not to a card, and the publisher’s own card database does not carry it per card. Where a card exists in several rarities, those are printings of the same card, and the card is listed once.
Spell cards (part 2 of 3) — 948 cards
Cards the publisher lists with the SPELL attribute. On the Forbidden & Limited list, Forbidden 10, Limited 17, Semi-limited 2, No longer on list 4, not on the list 915. They run below in alphabetical order of name.
Card shown: Fusion Gate · SPELLFusion GateSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.SFusion of Fire
Card shown: Fusion of Fire · SPELLFusion of FireSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Salamangreat” card.)<br>Fusion Summon 1 “Salamangreat” Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 “Fusion of Fire” per turn.SFusion Recovery
Card shown: Fusion Recovery · SPELLFusion RecoverySpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Polymerization” in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.SFusion Recycling Plant
Card shown: Fusion Recycling Plant · SPELLFusion Recycling PlantSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can discard 1 card; add 1 “Polymerization” from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand.SFusion Sage
Card shown: Fusion Sage · SPELLFusion SageSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Polymerization” from your Deck to your hand.SFusion Substitute
Card shown: Fusion Substitute · SPELLFusion SubstituteSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as “Polymerization”.)<br>Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.SFusion Sword Murasame Blade
Card shown: Fusion Sword Murasame Blade · SPELLFusion Sword Murasame BladeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.SFusion Tag
Card shown: Fusion Tag · SPELLFusion TagSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster’s name can be treated as the revealed Fusion Monster’s, if used as Fusion Material this turn.SFusion Weapon
Card shown: Fusion Weapon · SPELLFusion WeaponSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.SFuture Drive
Card shown: Future Drive · SPELLFuture DriveSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Utopic Future” Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.<br>●It can attack all monsters your opponent controls once each.<br>●If it battles an opponent’s monster, that monster’s effects are negated during the Damage Step…SFuture Fusion
Card shown: Future Fusion · SPELLFuture FusionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your 1st Standby Phase after this card’s activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card’s activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the sam…SFuture Glow
Card shown: Future Glow · SPELLFuture GlowSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.SFuture Silence
Card shown: Future Silence · SPELLFuture SilenceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAdd 1 monster that mentions “Shining Sarcophagus” from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled “Shining Sarcophagus” and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 “Future…SFuture Visions
Card shown: Future Visions · SPELLFuture VisionsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.SGadget Box
Card shown: Gadget Box · SPELLGadget BoxSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous(This card is always treated as a “Morphtronic” card.)<br>When this card is activated: Place 3 Morph Counters on it. Once per turn, during your Main Phase: You can remove 1 Morph Counter from your field, and if you do, Special Summon 1 “Gadget Box Token” (Machine/EARTH/Level 1/ATK 0/DEF 0). While t…SGagaga Academy Emergency Network
Card shown: Gagaga Academy Emergency Network · SPELLGagaga Academy Emergency NetworkSpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls a monster and you control no monsters: Special Summon 1 “Gagaga” monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 “Gagaga Academy Emergency Network” per turn.SGagaga Illusion
Card shown: Gagaga Illusion · SPELLGagaga IllusionSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Gagaga” monster: Target 1 monster in your GY; Special Summon it, then you can make its Level/Rank become equal to that of 1 “Gagaga” monster you control. If this card is in your GY, except the turn it was sent there: You can banish it; immediately after this effect resolves, Norma…SGagaga Utopic Tactics
Card shown: Gagaga Utopic Tactics · SPELLGagaga Utopic TacticsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“Utopia” and “Utopic” Xyz Monsters you control whose original Attribute is LIGHT cannot be destroyed by card effects, also your opponent cannot target them with card effects. You can only use each of the following effects of “Gagaga Utopic Tactics” once per turn. You can declare a Level from 1 to 1…SGagagaback
Card shown: Gagagaback · SPELLGagagabackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the turn a “Gagaga” monster you control was destroyed by battle and sent to the Graveyard: Special Summon from your Graveyard as many monsters as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effe…SGagagabolt
Card shown: Gagagabolt · SPELLGagagaboltSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Gagaga” monster: Target 1 card on the field; destroy that target.SGagagadraw
Card shown: Gagagadraw · SPELLGagagadrawSpellCARDSpellATTRIBUTESPELLRACE—Banish 3 “Gagaga” monsters from your Graveyard; draw 2 cards.SGagagarevenge
Card shown: Gagagarevenge · SPELLGagagarevengeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipTarget 1 “Gagaga” monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 30…SGagagatag
Card shown: Gagagatag · SPELLGagagatagSpellCARDSpellATTRIBUTESPELLRACE—All “Gagaga” monsters you currently control gain 500 ATK for each “Gagaga” monster you currently control, until your next Standby Phase. You can only activate 1 “Gagagatag” per turn.SGagagawind
Card shown: Gagagawind · SPELLGagagawindSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Gagaga” monster from your hand as a Level 4 monster.SGagaku-P.U.N.K. Crash Beat
Card shown: Gagaku-P.U.N.K. Crash Beat · SPELLGagaku-P.U.N.K. Crash BeatSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf your opponent activates a card or effect that targets your “P.U.N.K.” monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of “Gagaku-P.U.N.K. Crash Beat” once per turn. If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card…SGagaku-P.U.N.K. Wild Picking
Card shown: Gagaku-P.U.N.K. Wild Picking · SPELLGagaku-P.U.N.K. Wild PickingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAt the start of the Damage Step, if your “P.U.N.K.” monster battles an opponent’s monster: You can destroy that opponent’s monster. You can only use this effect of “Gagaku-P.U.N.K. Wild Picking” once per turn. If this card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect:…SGaia Power
Card shown: Gaia Power · SPELLGaia PowerSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.SGalactic Charity
Card shown: Galactic Charity · SPELLGalactic CharitySpellCARDSpellATTRIBUTESPELLRACE—If you control a “Galaxy” Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 “Galactic Charity” per turn.SGalaxy Cyclone
Card shown: Galaxy Cyclone · SPELLGalaxy CycloneSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of “Galaxy Cyclone” once per turn.SGalaxy Expedition
Card shown: Galaxy Expedition · SPELLGalaxy ExpeditionSpellCARDSpellATTRIBUTESPELLRACE—If you control a Level 5 or higher “Photon” or “Galaxy” monster: Special Summon 1 Level 5 or higher “Photon” or “Galaxy” monster from your Deck in Defense Position. You can only activate 1 “Galaxy Expedition” per turn.SGalaxy Hundred
Card shown: Galaxy Hundred · SPELLGalaxy HundredSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can send 1 “Photon” or “Galaxy” card from your Deck to the GY. If “Galaxy-Eyes Photon Dragon” is Special Summoned to your field (except during the Damage Step): You can look at your opponent’s Extra Deck, then you can apply 1 of these effects.<br>●Banish 1 monster f…SGalaxy Journey
Card shown: Galaxy Journey · SPELLGalaxy JourneySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of “Galaxy Journey…SGalaxy Queen’s Light
Card shown: Galaxy Queen’s Light · SPELLGalaxy Queen’s LightSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.SGalaxy Storm
Card shown: Galaxy Storm · SPELLGalaxy StormSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target.SGalaxy Trance
Card shown: Galaxy Trance · SPELLGalaxy TranceSpellCARDSpellATTRIBUTESPELLRACE—Pay 2000 LP, then target 1 “Photon” monster in your GY; Special Summon both it and 1 “Galaxy” monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster’s ATK become 2000, also their effects are negated. You can only activate 1 “Galaxy Trance” per turn. You c…SGalaxy Wave
Card shown: Galaxy Wave · SPELLGalaxy WaveSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time you Xyz Summon: Inflict 500 damage to your opponent.SGalaxy Zero
Card shown: Galaxy Zero · SPELLGalaxy ZeroSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipTarget 1 “Photon” or “Galaxy” monster in your GY; Special Summon it in Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed by battle or card effect during the Battle Phase, you can destroy this card instead. If this face-up card leaves the…SGalloping Gaia
Card shown: Galloping Gaia · SPELLGalloping GaiaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent cannot activate cards or effects during the Battle Phase while “Gaia the Dragon Champion” is in your Monster Zone. You can activate 1 of the following effects.<br>●You can reveal 1 “Gaia The Fierce Knight” monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand.…SGarma Sword Oath
Card shown: Garma Sword Oath · SPELLGarma Sword OathSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Garma Sword”. You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.SGateway of the Six
Card shown: Gateway of the Six · SPELLGateway of the SixSpellContinuous spell · LimitedCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Six Samurai” monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field, then activate 1 of these effects;<br>●2 Counters: Target 1 “Six Samurai” or “Shien” Effect Monster; that target gains 500 ATK until the end of…SGateway to Chaos
Card shown: Gateway to Chaos · SPELLGateway to ChaosSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Add 1 “Black Luster Soldier” Ritual Monster or 1 “Gaia The Fierce Knight” monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You c…SGateway to Dark World
Card shown: Gateway to Dark World · SPELLGateway to Dark WorldSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Dark World” monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set).SGather Your Mind
Card shown: Gather Your Mind · SPELLGather Your MindSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Gather Your Mind” card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 “Gather Your Mind” per turn.SGathering Light
Card shown: Gathering Light · SPELLGathering LightSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can banish 1 monster you control, and 1 Synchro Monster in your GY that is a “Power Tool” monster or Level 7 or 8 Dragon monster, then target 1 card your opponent controls; destroy it. Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchr…SGearbreed
Card shown: Gearbreed · SPELLGearbreedSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of…SGeargia Change
Card shown: Geargia Change · SPELLGeargia ChangeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 2 or more “Geargiano” monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 “Geargia Change” per turn.SGeartown
Card shown: Geartown · SPELLGeartownSpellField spellCARDSpellATTRIBUTESPELLRACEFieldBoth players can Normal Summon “Ancient Gear” monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 “Ancient Gear” monster from your hand, Deck, or GY.SGem-Knight Dispersion
Card shown: Gem-Knight Dispersion · SPELLGem-Knight DispersionSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects (but you can only use each effect of “Gem-Knight Dispersion” once per turn);<br>●Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock “Gem-Kn…SGem-Knight Fusion
Card shown: Gem-Knight Fusion · SPELLGem-Knight FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is in your GY: You can banish 1 “Gem-Knight” monster from your GY; add this card to your hand.SGemini Spark
Card shown: Gemini Spark · SPELLGemini SparkSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.SGeneraider Boss Loot
Card shown: Generaider Boss Loot · SPELLGeneraider Boss LootSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile you control a Token, your opponent’s monsters cannot target “Generaider” Effect Monsters for attacks. If a “Generaider” Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of “Generaider Boss Loot” once per turn.SGeneraider Boss Quest
Card shown: Generaider Boss Quest · SPELLGeneraider Boss QuestSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Generaider” monster in your hand, and if you do, add up to 2 “Generaider” Spells/Traps with different names from each other from your Deck to your hand, except “Generaider Boss Quest”. Then place the revealed card on the bottom of your Deck. You can only activate 1 “Generaider Boss Quest”…SGeneraider Boss Stage
Card shown: Generaider Boss Stage · SPELLGeneraider Boss StageSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, if a card(s) is added from the Main Deck to your opponent’s hand (except during the Damage Step): You can Special Summon 1 “Generaider” monster from your Deck in Defense Position. If you Special Summon a “Generaider” monster(s) during your opponent’s turn (except during the Damage St…SGeneralprobe
Card shown: Generalprobe · SPELLGeneralprobeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time an effect of a “Symphonic Warrior” card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of “Generalprobe” once per turn. You can remove 3 Symphonic Counters from your field; add 1 “Symphonic Warrior” monster fr…SGeneration Force
Card shown: Generation Force · SPELLGeneration ForceSpellCARDSpellATTRIBUTESPELLRACE—If you control an Xyz Monster: Add 1 “Xyz” card from your Deck to your hand.SGeneration Next
Card shown: Generation Next · SPELLGeneration NextSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your LP are lower than your opponent’s: Add to your hand, or Special Summon, 1 “Elemental HERO” monster, “Kuriboh” monster, or “Neo-Spacian” monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effec…SGerm Infection
Card shown: Germ Infection · SPELLGerm InfectionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.SGhost Fusion
Card shown: Ghost Fusion · SPELLGhost FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent’s, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 “Ghost Fusion” per turn.SGhost Meets Girl – A Mayakashi’s Manuscript
Card shown: Ghost Meets Girl – A Mayakashi’s Manuscript · SPELLGhost Meets Girl – A Mayakashi’s ManuscriptSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, excep…SGhost Meets Girl – A Shiranui’s Story
Card shown: Ghost Meets Girl – A Shiranui’s Story · SPELLGhost Meets Girl – A Shiranui’s StorySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 “Shiranui” monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 “Ghost Meets Gi…SGhostrick Mansion
Card shown: Ghostrick Mansion · SPELLGhostrick MansionSpellField spellCARDSpellATTRIBUTESPELLRACEFieldMonsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than “Ghostrick” monsters, is halved.SGhostrick Museum
Card shown: Ghostrick Museum · SPELLGhostrick MuseumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldMonsters you control, except “Ghostrick” monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damag…SGhostrick Parade
Card shown: Ghostrick Parade · SPELLGhostrick ParadeSpellField spellCARDSpellATTRIBUTESPELLRACEFieldMonsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent’s monster declares a direct attack: You can add 1 “Ghostrick” card from your Deck to your hand.SGhostrick Shot
Card shown: Ghostrick Shot · SPELLGhostrick ShotSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Ghostrick” monster from your hand or GY, then you can change 1 face-down “Ghostrick” monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 “Ghostrick” Xyz Monster you control; attach 1 “Ghostrick” card from your GY to that monster as…SGiant Ballgame
Card shown: Giant Ballgame · SPELLGiant BallgameSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster from your GY. You can reveal 1 Insect monster in your hand, then target 1 face-up monster your opponent controls, and 1 Insect monster you control with less ATK than the revealed m…SGiant Ballpark
Card shown: Giant Ballpark · SPELLGiant BallparkSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of mon…SGiant Trunade
Card shown: Giant Trunade · SPELLGiant TrunadeSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Return all Spell and Trap Cards on the field to the hand.SGift Exchange
Card shown: Gift Exchange · SPELLGift ExchangeSpellCARDSpellATTRIBUTESPELLRACE—Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.SGift of the Martyr
Card shown: Gift of the Martyr · SPELLGift of the MartyrSpellCARDSpellATTRIBUTESPELLRACE—Send 1 monster you control to the GY, then target 1 face-up monster you control; it gains ATK equal to the original ATK of the sent monster until the end of this turn.SGingerbread House
Card shown: Gingerbread House · SPELLGingerbread HouseSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your opponent’s Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card le…SGishki Aquamirror
Card shown: Gishki Aquamirror · SPELLGishki AquamirrorSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Gishki” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the GY into the Deck, then target 1 “Gishki” Ritual Monster i…SGishki Nekromirror
Card shown: Gishki Nekromirror · SPELLGishki NekromirrorSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Gishki” Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card,…SGishki Photomirror
Card shown: Gishki Photomirror · SPELLGishki PhotomirrorSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Gishki” Ritual Monster. You must also pay Life Points equal to the Level of the Ritual Summoned monster x 500 (when this card resolves).SGladiator Beast United
Card shown: Gladiator Beast United · SPELLGladiator Beast UnitedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a “Gladiator Beast” Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 “Gladiator Beast United”…SGladiator Beast’s Battle Archfiend Shield
Card shown: Gladiator Beast’s Battle Archfiend Shield · SPELLGladiator Beast’s Battle Archfiend ShieldSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Gladiator Beast” monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.SGladiator Beast’s Battle Gladius
Card shown: Gladiator Beast’s Battle Gladius · SPELLGladiator Beast’s Battle GladiusSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Gladiator Beast” monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.SGladiator Beast’s Battle Halberd
Card shown: Gladiator Beast’s Battle Halberd · SPELLGladiator Beast’s Battle HalberdSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Gladiator Beast” monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.SGladiator Beast’s Battle Manica
Card shown: Gladiator Beast’s Battle Manica · SPELLGladiator Beast’s Battle ManicaSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Gladiator Beast” monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.SGladiator Beast’s Comeback
Card shown: Gladiator Beast’s Comeback · SPELLGladiator Beast’s ComebackSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Gladiator Beast” monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.SGladiator Beast’s Respite
Card shown: Gladiator Beast’s Respite · SPELLGladiator Beast’s RespiteSpellCARDSpellATTRIBUTESPELLRACE—Shuffle 2 “Gladiator Beast” cards from your hand into the Deck, then draw 3 cards.SGladiator Proving Ground
Card shown: Gladiator Proving Ground · SPELLGladiator Proving GroundSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 4 or lower “Gladiator Beast” monster from your Deck to your hand.SGladiator Rejection
Card shown: Gladiator Rejection · SPELLGladiator RejectionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target “Gladiator Beast” monsters you control with card effects, except during the Battle Phase. If a “Gladiator Beast” monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 “Gladiator Beast” monster from your Deck with a d…SGladiator Taming
Card shown: Gladiator Taming · SPELLGladiator TamingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a face-up “Gladiator Beast” monster is on the field, activate 1 of these effects:<br>●Select 1 face-up monster your opponent controls, and change its battle position.<br>●Select 1 face-up “Gladiator Beast” monster your opponent controls, and take control of it until the End Phase.SGladiator’s Return
Card shown: Gladiator’s Return · SPELLGladiator’s ReturnSpellCARDSpellATTRIBUTESPELLRACE—Target 3 “Gladiator Beast” cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.SGlass Slippers
Card shown: Glass Slippers · SPELLGlass SlippersSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 “Prinzessin” you control; equip this card to that tar…SGlorious Numbers
Card shown: Glorious Numbers · SPELLGlorious NumbersSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Target 1 “Number” Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 “Number” Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of “Glorious Numbers” once p…SGlory of the Noble Knights
Card shown: Glory of the Noble Knights · SPELLGlory of the Noble KnightsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Noble Knight” monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 “Glory of the Noble Knights” per turn.SGlowing Crossbow
Card shown: Glowing Crossbow · SPELLGlowing CrossbowSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Blackwing” monster. It gains 500 ATK/DEF. You can only use each of the following effects of “Glowing Crossbow” once per turn.<br>●If the equipped monster destroys an opponent’s monster by battle: You can discard 1 random card from your opponent’s hand.<br>●If this card is sent to t…SGMX 55th Experiment Report
Card shown: GMX 55th Experiment Report · SPELLGMX 55th Experiment ReportSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 Dinosaur Fusion Monster from your Extra Deck using monsters from your hand or field. If your opponent controls a monster, you can also use 1 “GMX” monster in your Deck as material. During your Main Phase: You can banish this card from your GY; excavate the top cards of your Deck unt…SGMX Applied Experiment #55
Card shown: GMX Applied Experiment #55 · SPELLGMX Applied Experiment #55SpellCARDSpellATTRIBUTESPELLRACE—Excavate the top cards of your Deck until you have excavated a “GMX” monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 “GMX” Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can on…SGMX Lab #5
Card shown: GMX Lab #5 · SPELLGMX Lab #5SpellField spellCARDSpellATTRIBUTESPELLRACEFieldYour opponent cannot activate cards or effects when you Normal or Special Summon a “GMX” monster(s). During your Main Phase: You can Set 1 “GMX” Spell/Trap from your Deck, except “GMX Lab #5”, then place 1 card from your hand on top of the Deck. You can only use this effect of “GMX Lab #5” once per…SGoblin Biker Grand Bash
Card shown: Goblin Biker Grand Bash · SPELLGoblin Biker Grand BashSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“Goblin” monsters you control gain 300 ATK for each “Goblin” monster you control. During your Main Phase, you can Normal Summon 1 “Goblin” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 2 “Goblin” monsters you control, then activate 1 o…SGoblin Biker Grand Breakout
Card shown: Goblin Biker Grand Breakout · SPELLGoblin Biker Grand BreakoutSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 monster; Special Summon 1 “Goblin” monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from “Goblin” Xyz Monsters you control; all monsters your opponent currently controls lose…SGoblin Biker Grand Entrance
Card shown: Goblin Biker Grand Entrance · SPELLGoblin Biker Grand EntranceSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Goblin” monster from your Deck to your hand, then you can apply the following effect.<br>●Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower “Goblin” monster from your hand.<br>You can banish this card from your GY; detach 1 Xyz Material fr…SGoblin Circus
Card shown: Goblin Circus · SPELLGoblin CircusSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.SGoblin Thief
Card shown: Goblin Thief · SPELLGoblin ThiefSpellCARDSpellATTRIBUTESPELLRACE—Inflict 500 points of damage to your opponent’s Life Points and increase your Life Points by 500 points.SGoblin’s Secret Remedy
Card shown: Goblin’s Secret Remedy · SPELLGoblin’s Secret RemedySpellCARDSpellATTRIBUTESPELLRACE—Increase your Life Points by 600 points.SGoddess Skuld’s Oracle
Card shown: Goddess Skuld’s Oracle · SPELLGoddess Skuld’s OracleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Verdande’s Guidance” from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of the…SGoddess Urd’s Verdict
Card shown: Goddess Urd’s Verdict · SPELLGoddess Urd’s VerdictSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target “Valkyrie” monsters you control with card effects, also they cannot be destroyed by your opponent’s card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. O…SGoddess Verdande’s Guidance
Card shown: Goddess Verdande’s Guidance · SPELLGoddess Verdande’s GuidanceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: If all monsters you control are “Valkyrie” monsters (min. 1), you can add 1 “Goddess Urd’s Verdict” from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck and if it was the declar…SGogogo Talisman
Card shown: Gogogo Talisman · SPELLGogogo TalismanSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile you control 2 or more “Gogogo” monsters, you take no effect damage. Once per turn, when an attack is declared involving a “Gogogo” monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle.SGold Moon Coin
Card shown: Gold Moon Coin · SPELLGold Moon CoinSpellCARDSpellATTRIBUTESPELLRACE—Add 2 cards from your hand to your opponent’s hand, then draw 2 cards. You can only activate 1 “Gold Moon Coin” per turn.SGold Pride – Better Luck Next Time!
Card shown: Gold Pride – Better Luck Next Time! · SPELLGold Pride – Better Luck Next Time!SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Gold Pride” monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up “Gold Pride” monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can dra…SGold Pride – Pedal to the Metal!
Card shown: Gold Pride – Pedal to the Metal! · SPELLGold Pride – Pedal to the Metal!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Gold Pride” monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up “Gold Pride” monster(s) you control was destroyed by battle or card effect this turn: You…SGold Pride – That Came Out of Nowhere!
Card shown: Gold Pride – That Came Out of Nowhere! · SPELLGold Pride – That Came Out of Nowhere!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Gold Pride” monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 “Gold Pride – That Came Out of Nowhere!” per turn.SGold Pride – The Crowd Goes Wild!
Card shown: Gold Pride – The Crowd Goes Wild! · SPELLGold Pride – The Crowd Goes Wild!SpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Gold Pride” monster in your hand; add 1 “Gold Pride” monster with a different name from your Deck to your hand, then you can apply the following effect.<br>●Special Summon 1 “Gold Pride” monster from your hand, but lose LP equal to its original ATK.<br>You can only activate 1 “Gold Pride…SGold Sarcophagus
Card shown: Gold Sarcophagus · SPELLGold SarcophagusSpellLimitedCARDSpellATTRIBUTESPELLRACE—Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card’s activation, add that card to the hand.SGolden Bamboo Sword
Card shown: Golden Bamboo Sword · SPELLGolden Bamboo SwordSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Bamboo Sword” Equip Spell: Draw 2 cards.SGolden Castle of Stromberg
Card shown: Golden Castle of Stromberg · SPELLGolden Castle of StrombergSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card “Golden Castle of Stromberg” in its text…SGolden Gearbox
Card shown: Golden Gearbox · SPELLGolden GearboxSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 face-up “Karakuri” monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.SGolden Rule
Card shown: Golden Rule · SPELLGolden RuleSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquip(This card is always treated as a “Crystal” card.)<br>Place 2 “Crystal Beast” monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 “Crystal Beast” monster from your hand or GY with a different name than those cards, and if you do, equip it with this…SGood & Evil in the Burning Abyss
Card shown: Good & Evil in the Burning Abyss · SPELLGood & Evil in the Burning AbyssSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Malacoda, Netherlord of the Burning Abyss”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and se…SGordian Slicer
Card shown: Gordian Slicer · SPELLGordian SlicerSpellCARDSpellATTRIBUTESPELLRACE—This card’s activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.SGotterdammerung
Card shown: Gotterdammerung · SPELLGotterdammerungSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Aesir” monster you control; give control of that monster to your opponent. During your opponent’s next End Phase, destroy that monster, and if you do, banish all cards your opponent controls.SGottoms’ Second Call
Card shown: Gottoms’ Second Call · SPELLGottoms’ Second CallSpellCARDSpellATTRIBUTESPELLRACE—If you control an “X-Saber” Synchro Monster: You can target 2 “X-Saber” monsters in your GY; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 “Gottoms’ Second Call” per turn. You…SGouki Cage Match
Card shown: Gouki Cage Match · SPELLGouki Cage MatchSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Place 3 counters on this card. If your “Gouki” monster destroys an opponent’s monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many “Gouk…SGouki Face Turn
Card shown: Gouki Face Turn · SPELLGouki Face TurnSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Gouki” card you control and 1 “Gouki” monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 “Gouki Face Turn” per turn.SGouki Finishing Move
Card shown: Gouki Finishing Move · SPELLGouki Finishing MoveSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Gouki” Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attack…SGouki Gameface
Card shown: Gouki Gameface · SPELLGouki GamefaceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can Special Summon 1 Level 4 or lower EARTH monster (Warrior, Dinosaur, or Cyberse) from your hand in Defense Position. You can Tribute 1 Link-3 or higher “Gouki” monster; Special Summon 1 “Dinowrestler” or “G Golem” monster from your Deck or Extra Deck. You can onl…SGouki Re-Match
Card shown: Gouki Re-Match · SPELLGouki Re-MatchSpellCARDSpellATTRIBUTESPELLRACE—Target 2 “Gouki” monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 “Gouki Re-Match” per turn.SGraceful & Skull Dice
Card shown: Graceful & Skull Dice · SPELLGraceful & Skull DiceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayRoll a six-sided die twice, and apply these effects for the rest of this turn.<br>●All monsters you control that mention “Dark Time Wizard” gain ATK/DEF equal to the total x 200.<br>●All monsters your opponent controls lose ATK/DEF equal to the total x 200.<br>If your opponent Normal or Special Sum…SGraceful Charity
Card shown: Graceful Charity · SPELLGraceful CharitySpellForbiddenCARDSpellATTRIBUTESPELLRACE—Draw 3 cards, then discard 2 cards.SGraceful Dice
Card shown: Graceful Dice · SPELLGraceful DiceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayRoll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.SGrand Convergence
Card shown: Grand Convergence · SPELLGrand ConvergenceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control “Macro Cosmos”: Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.SGrand Spiritual Art – Ichirin
Card shown: Grand Spiritual Art – Ichirin · SPELLGrand Spiritual Art – IchirinSpellField spellCARDSpellATTRIBUTESPELLRACEFieldNegate your opponent’s first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, add 1 monster with the same Attribute but with 1500 ATK/200 DEF, from your Deck to your hand, and i…SGravedigger Ghoul
Card shown: Gravedigger Ghoul · SPELLGravedigger GhoulSpellCARDSpellATTRIBUTESPELLRACE—Target up to 2 monsters in your opponent’s Graveyard; banish them.SGravekeeper’s Inscription
Card shown: Gravekeeper’s Inscription · SPELLGravekeeper’s InscriptionSpellCARDSpellATTRIBUTESPELLRACE—At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent’s turn.<br>●Neither player can activate card effects in the GY.<br>●Neither player can banish cards from the GY.<br>●Neither player can Special Summon monsters from the GYs.SGravekeeper’s Servant
Card shown: Gravekeeper’s Servant · SPELLGravekeeper’s ServantSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousUnless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.SGravekeeper’s Stele
Card shown: Gravekeeper’s Stele · SPELLGravekeeper’s SteleSpellCARDSpellATTRIBUTESPELLRACE—Target 2 “Gravekeeper’s” monsters in your GY; add those targets to your hand. This effect cannot be negated by the effect of “Necrovalley”.SGravity Axe – Grarl
Card shown: Gravity Axe – Grarl · SPELLGravity Axe – GrarlSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.SGravity Balance
Card shown: Gravity Balance · SPELLGravity BalanceSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “G Golem” card.)<br>Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a “G Golem” monster(s) y…SGravity Blaster
Card shown: Gravity Blaster · SPELLGravity BlasterSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent’s monster, that monster’s effect is negated during…SGravity Lash
Card shown: Gravity Lash · SPELLGravity LashSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.SGraydle Impact
Card shown: Graydle Impact · SPELLGraydle ImpactSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 other “Graydle” card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 “Graydle” card from your Deck to your hand. You can only use 1 “Graydle Impact” effect per turn, and only once that turn.SGreat Sand Sea – Gold Golgonda
Card shown: Great Sand Sea – Gold Golgonda · SPELLGreat Sand Sea – Gold GolgondaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Springans” Xyz Monsters on the field gain 1000 ATK. You can only use each of the following effects of “Great Sand Sea – Gold Golgonda” once per turn. If you control no “Springans” Xyz Monsters: You can discard 1 “Springans” card; Special Summon 1 “Springans” Xyz Monster from your Extra Deck. I…SGreater Polymerization
Card shown: Greater Polymerization · SPELLGreater PolymerizationSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.<br>●This card cannot be destroyed by card effects.<br>●If this card attacks a Defense Position monster, inflict piercing battle damage.SGreed Grado
Card shown: Greed Grado · SPELLGreed GradoSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.SGrid Rod
Card shown: Grid Rod · SPELLGrid RodSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent’s card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyber…SGrief Tablet
Card shown: Grief Tablet · SPELLGrief TabletSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquip(This card is always treated as a “Wedju” card.)<br>The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 “Wedju” card from your Deck to your hand, except “Grief Tablet”. If this card is sent to the GY beca…SGround Collapse
Card shown: Ground Collapse · SPELLGround CollapseSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousSelect 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.SGround Xeno
Card shown: Ground Xeno · SPELLGround XenoSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of “Ground Xeno” o…SGryphon’s Feather Duster
Card shown: Gryphon’s Feather Duster · SPELLGryphon’s Feather DusterSpellCARDSpellATTRIBUTESPELLRACE—Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.SGuard Penalty
Card shown: Guard Penalty · SPELLGuard PenaltySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.SGuarded Treasure
Card shown: Guarded Treasure · SPELLGuarded TreasureSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.SGuardragon Reincarnation
Card shown: Guardragon Reincarnation · SPELLGuardragon ReincarnationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters, from your field or GY. You can only activate 1 “Guardragon Reincarnation” per turn.SGuardragon Shield
Card shown: Guardragon Shield · SPELLGuardragon ShieldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent’s turn. You can only use this effect of “Guardragon Shield” once per turn. Once per turn, if exactly 1 Dragon monster you con…SGuilt-Gripping Morganite
Card shown: Guilt-Gripping Morganite · SPELLGuilt-Gripping MorganiteSpellCARDSpellATTRIBUTESPELLRACE—For the rest of this Duel, apply the following effects.<br>●You cannot activate monster effects in the hand.<br>●You can Normal Summon Level 5 or higher monsters without Tributing.<br>●You do not pay LP to activate Spell/Trap Cards.<br>You can banish this card from your GY, then reveal 1 “Morganite…SGunkan Suship Catch-of-the-Day
Card shown: Gunkan Suship Catch-of-the-Day · SPELLGunkan Suship Catch-of-the-DaySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can reveal 1 “Gunkan Suship Shari” in your hand; place 1 counter on this card, and if you do, reveal 1 “Gunkan” Xyz Monster from your Extra Deck, and your opponent declares 1 “Gunkan” monster’s card name, except “Gunkan Suship Shari”, that is mentioned on any “Gunkan” Xyz Monster…SGunkan Sushipyard Seaside Supper Spot
Card shown: Gunkan Sushipyard Seaside Supper Spot · SPELLGunkan Sushipyard Seaside Supper SpotSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, if you Normal or Special Summon a “Gunkan” monster(s), even during the Damage Step: You can place 1 “Gunkan” card from your Deck on top of your Deck. Once per turn, if a face-up “Gunkan” monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opp…SGust Fan
Card shown: Gust Fan · SPELLGust FanSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.SGuts of Steel
Card shown: Guts of Steel · SPELLGuts of SteelSpellCARDSpellATTRIBUTESPELLRACE—Select 3 “Scrap” monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player’s side of the field, and remove the rest from play.SH – Heated Heart
Card shown: H – Heated Heart · SPELLH – Heated HeartSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.SH.E.R.O. Flash!
Card shown: H.E.R.O. Flash! · SPELLH.E.R.O. Flash!SpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects;<br>●If your “Elemental HERO” monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.<br>●Target cards your opponent controls, up to the number of “Elemental HERO” monsters you control; destroy those cards.<br>●Add to your h…SHalf Shut
Card shown: Half Shut · SPELLHalf ShutSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.SHallo-Ween!
Card shown: Hallo-Ween! · SPELLHallo-Ween!SpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Hallo, the Spirit of Tricks” or “Ween, the Spirit of Treats” from your Deck or GY to your hand.SHamburger Recipe
Card shown: Hamburger Recipe · SPELLHamburger RecipeSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Hungry Burger”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.SHammer Shot
Card shown: Hammer Shot · SPELLHammer ShotSpellCARDSpellATTRIBUTESPELLRACE—Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).SHand Destruction
Card shown: Hand Destruction · SPELLHand DestructionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayEach player sends 2 cards from their hand to the GY, then draws 2 cards.SHarmonic Oscillation
Card shown: Harmonic Oscillation · SPELLHarmonic OscillationSpellCARDSpellATTRIBUTESPELLRACE—If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon using their Pendulum Scales this turn, but only from the Extra Deck.SHarmonic Synchro Fusion
Card shown: Harmonic Synchro Fusion · SPELLHarmonic Synchro FusionSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Tuner and 1 non-Tuner from your face-up field to the GY; Special Summon both of the following monsters from your Extra Deck.<br>●1 Synchro Monster that could be Synchro Summoned using just those 2 monsters in the GY as material.<br>●1 Fusion Monster that could be Fusion Summoned using just t…SHarmonic Waves
Card shown: Harmonic Waves · SPELLHarmonic WavesSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster on the field; it becomes Level 4 until the End Phase.SHarpie Lady Phoenix Formation
Card shown: Harpie Lady Phoenix Formation · SPELLHarpie Lady Phoenix FormationSpellCARDSpellATTRIBUTESPELLRACE—If you control 3 or more “Harpie Lady” and/or “Harpie Lady Sisters”: Target as many monsters your opponent controls as possible, but not more than the total number of “Harpie Lady” and “Harpie Lady Sisters” you control; destroy those targets, and if you do, inflict damage to your opponent equal to…SHarpie’s Feather Duster
Card shown: Harpie’s Feather Duster · SPELLHarpie’s Feather DusterSpellLimitedCARDSpellATTRIBUTESPELLRACE—Destroy all Spells and Traps your opponent controls.SHarpie’s Feather Rest
Card shown: Harpie’s Feather Rest · SPELLHarpie’s Feather RestSpellCARDSpellATTRIBUTESPELLRACE—Target 3 “Harpie Lady” and/or “Harpie Lady Sisters” in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher “Harpie” monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon mo…SHarpies’ Hunting Ground
Card shown: Harpies’ Hunting Ground · SPELLHarpies’ Hunting GroundSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Winged Beast monsters on the field gain 200 ATK/DEF. If any “Harpie Lady” or “Harpie Lady Sisters” is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.SHazy Pillar
Card shown: Hazy Pillar · SPELLHazy PillarSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can Normal Summon “Hazy Flame” monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 “Hazy Flame” monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.SHeart of Clear Water
Card shown: Heart of Clear Water · SPELLHeart of Clear WaterSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf the equipped monster’s ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)SHeart of the Underdog
Card shown: Heart of the Underdog · SPELLHeart of the UnderdogSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.SHeat Wave
Card shown: Heat Wave · SPELLHeat WaveSpellCARDSpellATTRIBUTESPELLRACE—At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.SHeavenly Dragon Circle
Card shown: Heavenly Dragon Circle · SPELLHeavenly Dragon CircleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your G…SHeavenly Gate of the Mikanko
Card shown: Heavenly Gate of the Mikanko · SPELLHeavenly Gate of the MikankoSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your “Mikanko” monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the…SHeavy Forward
Card shown: Heavy Forward · SPELLHeavy ForwardSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Infinitrack” monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;<br>●Change its battle position.<br>●Attach this card to it as material.<br>You can only activate 1 “Heavy…SHeavy Interlock
Card shown: Heavy Interlock · SPELLHeavy InterlockSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Borreload Riot Dragon”. You must also Tribute monsters from your hand or field, and/or destroy “Rokket” monsters from your hand or face-up field, whose total Levels equal 8 or more. The monster Special Summoned by this effect cannot be destroyed by battle with a…SHeavy Metal Raiders
Card shown: Heavy Metal Raiders · SPELLHeavy Metal RaidersSpellField spellCARDSpellATTRIBUTESPELLRACEFieldThe first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you…SHeavy Polymerization
Card shown: Heavy Polymerization · SPELLHeavy PolymerizationSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the m…SHeavy Storm
Card shown: Heavy Storm · SPELLHeavy StormSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Destroy all Spell and Trap Cards on the field.SHecahands Tartaros
Card shown: Hecahands Tartaros · SPELLHecahands TartarosSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects (but you can only use each effect of “Hecahands Tartaros” once per turn);<br>●If you control a “Hecahands” monster: You can target 1 Spell/Trap your opponent controls; return it to the hand.<br>●Fusion Summon 1 “Hecahands” Fusion Monster from your Extra Deck, by banishin…SHerald of the Abyss
Card shown: Herald of the Abyss · SPELLHerald of the AbyssSpellCARDSpellATTRIBUTESPELLRACE—Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster’s name. You can onl…SHeraldry Reborn
Card shown: Heraldry Reborn · SPELLHeraldry RebornSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Heraldic Beast” monster in your GY; Special Summon it.SHerculean Power
Card shown: Herculean Power · SPELLHerculean PowerSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.SHere There Be Dragons
Card shown: Here There Be Dragons · SPELLHere There Be DragonsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Dragon Ruler” monster from your hand, GY, or banishment, then immediately after this effect resolves, you can Xyz Summon 1 “Dragon Ruler” Xyz Monster using only “Dragon Ruler” monsters you control. During your Main Phase: You can banish this card from your GY, then target any numb…SHeritage of the Chalice
Card shown: Heritage of the Chalice · SPELLHeritage of the ChaliceSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Noble Knight” monster or 1 “Noble Arms” card from your Deck or GY to your hand. If your “Noble Knight” monster equipped with a “Noble Arms” Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 “Heritage o…SHeritage of the Light
Card shown: Heritage of the Light · SPELLHeritage of the LightSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of “Heritage of the Light” once per turn.SHero Flash!!
Card shown: Hero Flash!! · SPELLHero Flash!!SpellCARDSpellATTRIBUTESPELLRACE—Banish “H – Heated Heart”, “E – Emergency Call”, “R – Righteous Justice” and “O – Oversoul” from your GY; Special Summon 1 “Elemental HERO” Normal Monster from your Deck. All “Elemental HERO” Normal Monsters you currently control can attack your opponent directly this turn.SHero Heart
Card shown: Hero Heart · SPELLHero HeartSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up “Elemental HERO” monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn’s Battle Phase.SHero Mask
Card shown: Hero Mask · SPELLHero MaskSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control; send 1 “Elemental HERO” monster from your Deck to the Graveyard, and if you do, that target’s name becomes the sent monster’s name, until the End Phase.SHERO’s Bond
Card shown: HERO’s Bond · SPELLHERO’s BondSpellCARDSpellATTRIBUTESPELLRACE—If there is a face-up “HERO” monster on the field: Special Summon 2 Level 4 or lower “Elemental HERO” monsters from your hand.SHeroic Call
Card shown: Heroic Call · SPELLHeroic CallSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-“Heroic” monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for eac…SHeroic Chance
Card shown: Heroic Chance · SPELLHeroic ChanceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up “Heroic” monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 “Heroic Chance” per turn.SHeroic Envoy
Card shown: Heroic Envoy · SPELLHeroic EnvoySpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Heroic” monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 “Heroic” card in your GY; add it to your hand. You can only use each effect of “Heroic Envoy” once per turn.SHexatellarknight
Card shown: Hexatellarknight · SPELLHexatellarknightSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach “tellarknight” Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a “tellarknight” Xyz Monster you control is targeted for an attack: You can send 1 “tellarknight” card from your hand to the Graveyard; negate that attack.SHey, Space Trunade!
Card shown: Hey, Space Trunade! · SPELLHey, Space Trunade!SpellCARDSpellATTRIBUTESPELLRACE—Return up to 2 cards from the field to the hand, then each player places cards from their hand on the bottom of their Deck, in any order, equal to the number returned to their hand. You can only activate 1 “Hey, Space Trunade!” per turn.SHey, Trunade!
Card shown: Hey, Trunade! · SPELLHey, Trunade!SpellCARDSpellATTRIBUTESPELLRACE—Return all Set Spells and Traps on the field to the hand.SHi-Speed Re-Level
Card shown: Hi-Speed Re-Level · SPELLHi-Speed Re-LevelSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 “Speedroid” monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster’s Level, and it gains ATK equal to that monster’s Level x 500.SHidden Armory
Card shown: Hidden Armory · SPELLHidden ArmorySpellCARDSpellATTRIBUTESPELLRACE—Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.SHidden Fangs of Revenge
Card shown: Hidden Fangs of Revenge · SPELLHidden Fangs of RevengeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayNeither player can activate cards or effects in response to this card’s activation. When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate that attack, then, if any Monster Cards were destroyed by this effect and sent to the GY, choose 1 and destroy as many monste…SHidden Springs of the Far East
Card shown: Hidden Springs of the Far East · SPELLHidden Springs of the Far EastSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.<br>●The Normal and Special Summons of their monsters cannot be negated.<br>●If they activate a Spell/Trap Card, or monster effect, that includes an…SHidden Temples of Necrovalley
Card shown: Hidden Temples of Necrovalley · SPELLHidden Temples of NecrovalleySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate only if both a “Gravekeeper’s” monster and “Necrovalley” are on the field. Neither player can Special Summon monsters, except “Gravekeeper’s” monsters. If either a “Gravekeeper’s” monster or “Necrovalley” is not on the field, destroy this card.SHidden Village of Ninjitsu Arts
Card shown: Hidden Village of Ninjitsu Arts · SPELLHidden Village of Ninjitsu ArtsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a “Ninja” monster is Summoned to your field (except during the Damage Step): You can target 1 “Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a “N…SHideout in the Sky, Coulomb
Card shown: Hideout in the Sky, Coulomb · SPELLHideout in the Sky, CoulombSpellField spellCARDSpellATTRIBUTESPELLRACEFieldMonsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. You can only use each of the following effects of “Hideout in the Sky, Coulomb” once per turn. During your Main Phase: You can Special Summon 1 “Mech Beast Token” (Machine/EARTH/Level 6/ATK 2000/DEF 2000) to y…SHieratic Seal of Convocation
Card shown: Hieratic Seal of Convocation · SPELLHieratic Seal of ConvocationSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Hieratic” monster from your Deck to your hand.SHieratic Seal of Creation
Card shown: Hieratic Seal of Creation · SPELLHieratic Seal of CreationSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 “Hieratic” Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then ta…SHieratic Seal of Supremacy
Card shown: Hieratic Seal of Supremacy · SPELLHieratic Seal of SupremacySpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Hieratic” monster from your hand.SHieroglyph Lithograph
Card shown: Hieroglyph Lithograph · SPELLHieroglyph LithographSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.SHigh Ritual Art
Card shown: High Ritual Art · SPELLHigh Ritual ArtSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent’s End Phase. You can only activat…SHinotama
Card shown: Hinotama · SPELLHinotamaSpellCARDSpellATTRIBUTESPELLRACE—Inflict 500 damage to your opponent.SHippo Carnival
Card shown: Hippo Carnival · SPELLHippo CarnivalSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 3 “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a “Hippo Token” is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target m…SHollow Giants
Card shown: Hollow Giants · SPELLHollow GiantsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this…SHorn of Light
Card shown: Horn of Light · SPELLHorn of LightSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIncrease the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.SHorn of the Unicorn
Card shown: Horn of the Unicorn · SPELLHorn of the UnicornSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.SHunting Horn
Card shown: Hunting Horn · SPELLHunting HornSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 EARTH Warrior Fusion Monster from your Extra Deck, using Warrior monsters from your hand or field, then if you activated this card during the Battle Phase, you can choose monsters your opponent controls, up to the number of materials used from the hand for this Fusion Summon, and th…SHydor, the Base of All Things
Card shown: Hydor, the Base of All Things · SPELLHydor, the Base of All ThingsSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster in either GY; destroy 1 WATER monster on the target’s owner’s field, and if you do, Special Summon that target to that field in Defense Position. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 WATER monster in either GY; destr…SHydro Pressure Cannon
Card shown: Hydro Pressure Cannon · SPELLHydro Pressure CannonSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 3 or lower WATER monster. If it destroys an opponent’s monster by battle, send 1 random card in your opponent’s hand to the Graveyard.SHymn of Light
Card shown: Hymn of Light · SPELLHymn of LightSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Saffira, Queen of Dragons”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.SHyper Galaxy
Card shown: Hyper Galaxy · SPELLHyper GalaxySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 monster with 2000 or more ATK, except “Galaxy-Eyes Photon Dragon”, then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 “Galaxy-Eyes Photon Dragon” from your hand, Deck, or GY. You can only activate 1 “Hyper Galaxy” per turn.SHyper Rank-Up-Magic Utopiforce
Card shown: Hyper Rank-Up-Magic Utopiforce · SPELLHyper Rank-Up-Magic UtopiforceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Rank 9 or lower “Utopia” Xyz Monster you control; Special Summon 1 Rank 10 or higher “Utopia” or “Utopic” Xyz Monster from your Extra Deck, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monst…SHypernova Burst
Card shown: Hypernova Burst · SPELLHypernova BurstSpellCARDSpellATTRIBUTESPELLRACE—Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 “Hypernova Burst” per turn.SHysteric Sign
Card shown: Hysteric Sign · SPELLHysteric SignSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “Elegant Egotist” from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 “Harpie” cards with different names from each other from your Deck to your hand. You can on…SIce Doll Mirror
Card shown: Ice Doll Mirror · SPELLIce Doll MirrorSpellCARDSpellATTRIBUTESPELLRACE—Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from…SIce Mirror
Card shown: Ice Mirror · SPELLIce MirrorSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you cannot Special Summon from the Extra Deck while you control that face-up Special Summoned monster.SIcejade Cenote Enion Cradle
Card shown: Icejade Cenote Enion Cradle · SPELLIcejade Cenote Enion CradleSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 of your “Icejade” monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters…SIcejade Cradle
Card shown: Icejade Cradle · SPELLIcejade CradleSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Icejade” monster from your Deck to your hand with a different name from the cards you control or in your GY.SIcejade Curse
Card shown: Icejade Curse · SPELLIcejade CurseSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile an “Icejade” monster and “Icejade Cenote Enion Cradle” are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your “Icejade” monster: You can target 1 of those destroyed monsters; inflict damage to…SIcejade Manifestation
Card shown: Icejade Manifestation · SPELLIcejade ManifestationSpellCARDSpellATTRIBUTESPELLRACE—If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 “Icejade” monster from your Deck, and either send it to the GY or Special Summon it. If a face-up “Icejade” monster you control leaves the field by an opponent’s card, except by being destroyed (and except d…SIgknight Reload
Card shown: Igknight Reload · SPELLIgknight ReloadSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 “Igknight Reload” per…SIgknights Unite
Card shown: Igknights Unite · SPELLIgknights UniteSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Igknight” card you control; destroy it, and if you do, Special Summon 1 “Igknight” monster from your Deck. You can only activate 1 “Igknights Unite” per turn.SIgnister A.I.Land
Card shown: Ignister A.I.Land · SPELLIgnister A.I.LandSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of “Ignister A.I.Land”, also you cannot Special Summon…SIgnition Phoenix
Card shown: Ignition Phoenix · SPELLIgnition PhoenixSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Igknight” monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 “Igknight” card you control; destroy it, and if you do, add 1 “Igknight” card from your Deck to your hand.SIllusion Balloons
Card shown: Illusion Balloons · SPELLIllusion BalloonsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated “Performapal” monster, also shuffle the rest back into your Deck.SIllusion Gate
Card shown: Illusion Gate · SPELLIllusion GateSpellCARDSpellATTRIBUTESPELLRACE—Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent’s GY to your field, ignoring its Summoning conditions. You can only apply this effect of “Illusion Gate” once per Duel.SIllusion Magic
Card shown: Illusion Magic · SPELLIllusion MagicSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Spellcaster monster; add up to 2 copies of “Dark Magician” from your Deck and/or GY to your hand. You can only activate 1 “Illusion Magic” per turn.SImpcantation Inception
Card shown: Impcantation Inception · SPELLImpcantation InceptionSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any Ritual Monster. You must also Tribute “Impcantation” monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 “Impcantation” card from your hand or fac…SImpcantation Thanatosis
Card shown: Impcantation Thanatosis · SPELLImpcantation ThanatosisSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can reveal 1 “Impcantation” monster in your hand and Special Summon 2 monsters with that monster’s name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage St…SImpenetrable Formation
Card shown: Impenetrable Formation · SPELLImpenetrable FormationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousSelect 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this ca…SImposter Shift
Card shown: Imposter Shift · SPELLImposter ShiftSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a monster effect that was activated on your opponent’s field by targeting a card(s) on the field resolves, if any of those targets are in a different column than that opponent’s monster, they can banish 1 card from their GY. If they did not, negate the activated effect. You can banish 1 monste…SIn Papa’s Footsteps
Card shown: In Papa’s Footsteps · SPELLIn Papa’s FootstepsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a card(s) is sent to the GY, except “In Papa’s Footsteps”: Banish up to 5 cards from your GY, face-down, then if 7 or more of your cards are currently banished face-down, your opponent banishes as many cards as possible from their GY (max. 5) face-down.SIncandescent Ordeal
Card shown: Incandescent Ordeal · SPELLIncandescent OrdealSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Legendary Flame Lord”. You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.SIncarnated Machine Angel
Card shown: Incarnated Machine Angel · SPELLIncarnated Machine AngelSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour “Cyber Angel” Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent’s card effect: You can Tribute 1 “Cyber Angel” Ritual Monster from your hand or field; Special Summon 1 “Cyber Angel” Ritual Monster from your hand. (This is treated as a Ritual Summon.)…SIncoming Machine!
Card shown: Incoming Machine! · SPELLIncoming Machine!SpellCARDSpellATTRIBUTESPELLRACE—Add 1 monster that mentions “Max Metalmorph” or 1 “Metalmorph” Trap from your Deck or GY to your hand. If you control a “Metalmorph” Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use thi…SIndomitable Gladiator Beast
Card shown: Indomitable Gladiator Beast · SPELLIndomitable Gladiator BeastSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget face-up “Gladiator Beast” monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 “Gladiator Beast” cards from your Graveyard to the Deck to return this card to your hand.SInfected Mail
Card shown: Infected Mail · SPELLInfected MailSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.SInfernal Punisher
Card shown: Infernal Punisher · SPELLInfernal PunisherSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects (but you can only use each effect of “Infernal Punisher” once per turn);<br>●Add 1 WATER Dinosaur monster from your Deck to your hand, then you can Special Summon it if your opponent controls a monster.<br>●Tribute 1 monster; Special Summon 1 Level 6 or higher FIRE monst…SInfernity Launcher
Card shown: Infernity Launcher · SPELLInfernity LauncherSpellContinuous spell · LimitedCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can send 1 “Infernity” monster from your hand to the GY. You can send this face-up card from the Spell & Trap Zone to the GY, then target up to 2 “Infernity” monsters in your GY; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.SInfernity Paranoia
Card shown: Infernity Paranoia · SPELLInfernity ParanoiaSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 DARK monster; Special Summon 1 “Infernity” monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Infernity” monster in your…SInferno Fire Blast
Card shown: Inferno Fire Blast · SPELLInferno Fire BlastSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Red-Eyes Black Dragon” in your Monster Zone; inflict damage to your opponent equal to the original ATK of that “Red-Eyes Black Dragon”. “Red-Eyes Black Dragon” cannot attack the turn you activate this card.SInferno of the Ashened
Card shown: Inferno of the Ashened · SPELLInferno of the AshenedSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can place 1 “Obsidim, the Ashened City” from your Deck, face-up in either Field Zone. You can target 1 face-up card your opponent controls and 1 Level 8 or higher DARK Pyro monster in your GY; send that card on the field to the GY, and if you do, Special Summon that…SInferno Reckless Summon
Card shown: Inferno Reckless Summon · SPELLInferno Reckless SummonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special…SInferno Tempest
Card shown: Inferno Tempest · SPELLInferno TempestSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player’s Deck and Graveyard from play.SInfestation Pandemic
Card shown: Infestation Pandemic · SPELLInfestation PandemicSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAll face-up “lswarm” monsters you currently control are unaffected by other Spell/Trap effects this turn.SInfinite Cards
Card shown: Infinite Cards · SPELLInfinite CardsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThere is no limit to the hand size for each player.SInsect Armor with Laser Cannon
Card shown: Insect Armor with Laser Cannon · SPELLInsect Armor with Laser CannonSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an Insect monster. It gains 700 ATK.SInsect Barrier
Card shown: Insect Barrier · SPELLInsect BarrierSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousInsect monsters your opponent controls cannot declare an attack.SInsect Imitation
Card shown: Insect Imitation · SPELLInsect ImitationSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster; Special Summon 1 Insect monster from your Deck whose Level is 1 higher than the Tributed monster had on the field.SInsect Invitation
Card shown: Insect Invitation · SPELLInsect InvitationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousFace-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of “Insect Invitation” once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this…SInsect Neglect
Card shown: Insect Neglect · SPELLInsect NeglectSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen your opponent’s monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.SInspection
Card shown: Inspection · SPELLInspectionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your opponent’s Standby Phase, you can randomly select 1 card in your opponent’s hand and look at it at the cost of 500 Life Points.SInstant Contact
Card shown: Instant Contact · SPELLInstant ContactSpellCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP; Special Summon 1 Level 7 or lower “Elemental HERO” or “Neo-Spacian” monster from your Extra Deck, ignoring its Summoning conditions. While “Elemental HERO Neos” is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the…SInstant Fusion
Card shown: Instant Fusion · SPELLInstant FusionSpellLimitedCARDSpellATTRIBUTESPELLRACE—Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 “Instant Fusion” per turn.SInstant Neo Space
Card shown: Instant Neo Space · SPELLInstant Neo SpaceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Fusion Monster that lists “Elemental HERO Neos” as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 “Elemental HERO Neos” from your hand, Deck, or GY.SIntercept Wave
Card shown: Intercept Wave · SPELLIntercept WaveSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAll Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase.SInterdimensional Matter Forwarder
Card shown: Interdimensional Matter Forwarder · SPELLInterdimensional Matter ForwarderSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 monster on the field; banish it, then return it to the field. If your opponent activates a card or effect: You can target 1 face-up monster on the field whose effects are negated; banish it, then return it to the field. Before resolving an opponent’s effect that targets this card o…SInterrupted Kaiju Slumber
Card shown: Interrupted Kaiju Slumber · SPELLInterrupted Kaiju SlumberSpellCARDSpellATTRIBUTESPELLRACE—Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 “Kaiju” monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to…SInto the Void
Card shown: Into the Void · SPELLInto the VoidSpellLimitedCARDSpellATTRIBUTESPELLRACE—If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.SInvigoration
Card shown: Invigoration · SPELLInvigorationSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipAn EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.SInvocation
Card shown: Invocation · SPELLInvocationSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an “Invoked” Fusion Monster this way, you can also banish monsters from your field and/or either player’s GY as material. If this card is in your GY: You can target 1 of your banished “Aleis…SInvocation – “Grail”
Card shown: Invocation – “Grail” · SPELLInvocation – “Grail”SpellCARDSpellATTRIBUTESPELLRACE—If you have an “Aleister” monster in your field, GY, or banishment: Activate 1 of these effects;<br>●Fusion Summon 1 “Invoked” Fusion Monster from your Extra Deck, by banishing 1 monster in your hand or field and 1 monster in your Deck as material.<br>●Fusion Summon 1 “Invoked” Fusion Monster from…SInvocation – “Sword”
Card shown: Invocation – “Sword” · SPELLInvocation – “Sword”SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an “Invoked” Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 “Aleister” monster or “Inv…SInzektor Axe – Zektahawk
Card shown: Inzektor Axe – Zektahawk · SPELLInzektor Axe – ZektahawkSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Inzektor” monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.SInzektor Crossbow – Zektarrow
Card shown: Inzektor Crossbow – Zektarrow · SPELLInzektor Crossbow – ZektarrowSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Inzektor” monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster’s effects.SInzektor Sword – Zektkaliber
Card shown: Inzektor Sword – Zektkaliber · SPELLInzektor Sword – ZektkaliberSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Inzektor” monster. It gains 800 ATK/DEF. If this face-up card on the field is sent to the GY: Target 1 “Inzektor” monster in your GY; add that target to your hand.SIron Cage
Card shown: Iron Cage · SPELLIron CageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Send 1 monster you control to the GY, or if “Golden Castle of Stromberg” is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card’s eff…SIron Call
Card shown: Iron Call · SPELLIron CallSpellCARDSpellATTRIBUTESPELLRACE—If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.SIron Core Armor
Card shown: Iron Core Armor · SPELLIron Core ArmorSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Koa’ki Meiru” monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster’s Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.SIron Core Immediate Disposal
Card shown: Iron Core Immediate Disposal · SPELLIron Core Immediate DisposalSpellCARDSpellATTRIBUTESPELLRACE—Select and send 1 “Iron Core of Koa’ki Meiru” from your Deck to your Graveyard.SIron Core of Koa’ki Meiru
Card shown: Iron Core of Koa’ki Meiru · SPELLIron Core of Koa’ki MeiruSpellCARDSpellATTRIBUTESPELLRACE—During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 “Koa’ki Meiru” monster from your hand to your Graveyard to add this card to your hand.SIron Core Specimen Lab
Card shown: Iron Core Specimen Lab · SPELLIron Core Specimen LabSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring each of your End Phases, destroy this card unless you reveal 1 “Iron Core of Koa’ki Meiru” in your hand. Each time a “Koa’ki Meiru” monster on the field is destroyed during the End Phase, its owner can add 1 “Koa’ki Meiru” monster from their Deck to their hand.SIron Draw
Card shown: Iron Draw · SPELLIron DrawSpellCARDSpellATTRIBUTESPELLRACE—If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 “Iron Draw” per turn.SJack-In-The-Hand
Card shown: Jack-In-The-Hand · SPELLJack-In-The-HandSpellCARDSpellATTRIBUTESPELLRACE—Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 “Jack-In-The-Hand” per turn.SJackpot 7
Card shown: Jackpot 7 · SPELLJackpot 7SpellCARDSpellATTRIBUTESPELLRACE—When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent’s card effect: Banish this card. If 3 of your “Jackpot 7” are currently banished, and were all banished by this effect, you win the Duel.SJade Insect Whistle
Card shown: Jade Insect Whistle · SPELLJade Insect WhistleSpellCARDSpellATTRIBUTESPELLRACE—Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck.SJam Breeding Machine
Card shown: Jam Breeding Machine · SPELLJam Breeding MachineSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your Standby Phase: Special Summon 1 “Slime Token” (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except “Slime Tokens” (but you can Set).SJar Robber
Card shown: Jar Robber · SPELLJar RobberSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou can only activate this card when “Pot of Greed” is activated. Negate the effect of the “Pot of Greed” and draw 1 card from your Deck.SJavelin Beetle Pact
Card shown: Javelin Beetle Pact · SPELLJavelin Beetle PactSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Javelin Beetle”. You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.SJewels of the Valiant
Card shown: Jewels of the Valiant · SPELLJewels of the ValiantSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of “Jewels of the V…SJJ “Kewl Tune”
Card shown: JJ “Kewl Tune” · SPELLJJ “Kewl Tune”SpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each “Kewl Tune Loudness War” you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your ha…SJoker’s Straight
Card shown: Joker’s Straight · SPELLJoker’s StraightSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, Special Summon 1 “Queen’s Knight” from your Deck, add 1 “King’s Knight” or “Jack’s Knight” from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, ex…SJunk Barrage
Card shown: Junk Barrage · SPELLJunk BarrageSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhen the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster’s ATK in the Graveyard.SJunk Box
Card shown: Junk Box · SPELLJunk BoxSpellCARDSpellATTRIBUTESPELLRACE—Select and Special Summon 1 Level 4 or lower “Morphtronic” monster from your Graveyard. Destroy it during the End Phase.SJunk Puppet
Card shown: Junk Puppet · SPELLJunk PuppetSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Gimmick Puppet” monster in your GY; Special Summon it. You can only activate 1 “Junk Puppet” per turn.SJunk Signal
Card shown: Junk Signal · SPELLJunk SignalSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters);<br>●Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is “Junk Warrior” or “Stardust Dragon”, or that mentio…SJurassic Power
Card shown: Jurassic Power · SPELLJurassic PowerSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll Dinosaur monsters you control gain 300 ATK. You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing. You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand. You can only use this effect of “…SJurassic World
Card shown: Jurassic World · SPELLJurassic WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Dinosaur monsters on the field gain 300 ATK/DEF.SJurrac Volcano
Card shown: Jurrac Volcano · SPELLJurrac VolcanoSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 “Jurrac” monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon…SK9-LC Release Restraint
Card shown: K9-LC Release Restraint · SPELLK9-LC Release RestraintSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “K9” Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 “K9” Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster). At the end of the Battle Phase, if your…SK9-X Forced Release
Card shown: K9-X Forced Release · SPELLK9-X Forced ReleaseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Target 1 “K9” Xyz Monster you control; Special Summon from your Extra Deck, 1 “K9” Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponen…SKahyoreigetsu
Card shown: Kahyoreigetsu · SPELLKahyoreigetsuSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSpecial Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the S…SKaiser Colosseum
Card shown: Kaiser Colosseum · SPELLKaiser ColosseumSpellContinuous spell · ForbiddenCARDSpellATTRIBUTESPELLRACEContinuousIf there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card’s controller. The cards that are already on the field before this c…SKaminote Blow
Card shown: Kaminote Blow · SPELLKaminote BlowSpellCARDSpellATTRIBUTESPELLRACE—Activate only if there is at least 1 face-up “Chu-Ske the Mouse Fighter”, “Monk Fighter”, or “Master Monk” on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.SKarakuri Anatomy
Card shown: Karakuri Anatomy · SPELLKarakuri AnatomySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a “Karakuri” monster’s battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.SKarakuri Cash Cache
Card shown: Karakuri Cash Cache · SPELLKarakuri Cash CacheSpellCARDSpellATTRIBUTESPELLRACE—Select 1 face-up “Karakuri” monster you control. Add 1 Level 4 or lower “Karakuri” monster from your Deck to your hand and change the battle position of the selected monster.SKarakuri Gama Oil
Card shown: Karakuri Gama Oil · SPELLKarakuri Gama OilSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 “Karakuri” monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up “Karakuri” monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can…SKarakuri Gold Dust
Card shown: Karakuri Gold Dust · SPELLKarakuri Gold DustSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only during the Battle Phase. Select 2 face-up “Karakuri” monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.SKarakuri Showdown Castle
Card shown: Karakuri Showdown Castle · SPELLKarakuri Showdown CastleSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen a face-up “Karakuri” monster you control selects an opponent’s face-up monster as an attack target, you can change the target’s battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher “Karakuri” monster in your Graveyard,…SKarma of the Destruction Swordsman
Card shown: Karma of the Destruction Swordsman · SPELLKarma of the Destruction SwordsmanSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget up to 3 monsters of the same Type in your opponent’s Graveyard; banish them, and if you do, 1 “Buster Blader” monster or 1 “Destruction Sword” monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can…SKashtira Akstra
Card shown: Kashtira Akstra · SPELLKashtira AkstraSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a face-up “Kashtira” Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 “Visas Starfrost” from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 “Vicious Astraloud” from your Extra Deck, ignoring its Summoning conditions. If this card is banished…SKashtira Birth
Card shown: Kashtira Birth · SPELLKashtira BirthSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz “Kashtira” monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a “Kashtira” monster: You can target 3 cards in your oppo…SKashtira Overlap
Card shown: Kashtira Overlap · SPELLKashtira OverlapSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a “Kashtira” monster: You can target 1 Effect Monster your opponent controls; nega…SKashtiratheosis
Card shown: Kashtiratheosis · SPELLKashtiratheosisSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Kashtira” monster you control; Special Summon 1 “Kashtira” monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished:…SKetu Dracotail
Card shown: Ketu Dracotail · SPELLKetu DracotailSpellLimitedCARDSpellATTRIBUTESPELLRACE—Add 1 “Dracotail” monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 “Ketu Dracotail” per turn.SKewl Tune Synchro
Card shown: Kewl Tune Synchro · SPELLKewl Tune SynchroSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAdd 1 “Kewl Tune” card from your Deck to your hand, except “Kewl Tune Synchro”, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 “Kewl Tu…SKing’s Sarcophagus
Card shown: King’s Sarcophagus · SPELLKing’s SarcophagusSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“Horus” monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 “Horus” monster from your Deck to the GY. You can only use this effect of “King’s Sarcophagus” up to four times per turn. Once per turn, at the start of the…SKishido Spirit
Card shown: Kishido Spirit · SPELLKishido SpiritSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousMonsters on your side of the field cannot be destroyed in a battle if the monsters’ ATK are equal.SKnight’s Title
Card shown: Knight’s Title · SPELLKnight’s TitleSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 face-up “Dark Magician”; Special Summon 1 “Dark Magician Knight” from your hand, Deck or Graveyard.SKoa’ki Meiru Initialize!
Card shown: Koa’ki Meiru Initialize! · SPELLKoa’ki Meiru Initialize!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 “Koa’ki Meiru” monster to add 1 “Iron Core of Koa’ki Meiru” from your Deck or Graveyard to your hand.SKoa’ki Ring
Card shown: Koa’ki Ring · SPELLKoa’ki RingSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Iron Core of Koa’ki Meiru” in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.SKozmo Lightsword
Card shown: Kozmo Lightsword · SPELLKozmo LightswordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Psychic-Type “Kozmo” monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay…SKozmotown
Card shown: Kozmotown · SPELLKozmotownSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can target 1 of your banished “Kozmo” monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of “Kozmo” monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards…SKuji-Kiri Curse
Card shown: Kuji-Kiri Curse · SPELLKuji-Kiri CurseSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 “Kuji-Kiri Curse” per turn.SKyoutou Waterfront
Card shown: Kyoutou Waterfront · SPELLKyoutou WaterfrontSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 “Kaiju” monster from your Deck to your hand. If this card would be destroyed by a card effect, you can…SLabrynth Labyrinth
Card shown: Labrynth Labyrinth · SPELLLabrynth LabyrinthSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you activate a Set “Welcome Labrynth” Normal Trap, you can add this additional effect to that card’s effect at resolution.<br>●Also after that, destroy 1 card on the field.<br>If you activate a non-“Labrynth” Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monste…SLabrynth Set-Up
Card shown: Labrynth Set-Up · SPELLLabrynth Set-UpSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 2 of your “Labrynth” Spells/Traps that are banished or in your GY, except “Labrynth Set-Up”; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-“Labrynth” Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activa…SLabyrinth Wall Shadow
Card shown: Labyrinth Wall Shadow · SPELLLabyrinth Wall ShadowSpellField spellCARDSpellATTRIBUTESPELLRACEFieldMonsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Con…SLair of Darkness
Card shown: Lair of Darkness · SPELLLair of DarknessSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many “Torment Tokens”…SLand Flipping
Card shown: Land Flipping · SPELLLand FlippingSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller’s GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 “L…SLandoise’s Luminous Moss
Card shown: Landoise’s Luminous Moss · SPELLLandoise’s Luminous MossSpellCARDSpellATTRIBUTESPELLRACE—Activate only if you control a face-up “Naturia” monster. The opponent’s Effect Monsters cannot activate their effects this turn.SLaser Cannon Armor
Card shown: Laser Cannon Armor · SPELLLaser Cannon ArmorSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an Insect monster. It gains 300 ATK/DEF.SLaser Qlip
Card shown: Laser Qlip · SPELLLaser QlipSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase, you can Normal Summon 1 “Qli” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of “Qli” monsters cannot be negated.SLast Chapter of the Noble Knights
Card shown: Last Chapter of the Noble Knights · SPELLLast Chapter of the Noble KnightsSpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls a monster and you control no monsters: You can target 1 “Noble Arms” Equip Spell Card and 1 appropriate “Noble Knight” monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 “L…SLast Day of Witch
Card shown: Last Day of Witch · SPELLLast Day of WitchSpellCARDSpellATTRIBUTESPELLRACE—Destroy all Spellcaster monsters on the field.SLast Hope of Nephthys
Card shown: Last Hope of Nephthys · SPELLLast Hope of NephthysSpellCARDSpellATTRIBUTESPELLRACE—Target 1 other “Nephthys” card you control and 1 card your opponent controls; destroy them. You can only activate 1 “Last Hope of Nephthys” per turn.SLast Will
Card shown: Last Will · SPELLLast WillSpellForbiddenCARDSpellATTRIBUTESPELLRACE—If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.SLaw of the Cosmos
Card shown: Law of the Cosmos · SPELLLaw of the CosmosSpellCARDSpellATTRIBUTESPELLRACE—Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 “Jinzo” from your Deck. If they did not, add 1 “Jinzo”, or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 “Law of the Cosmos” per turn.SLayer 19 “Sudden Incursion! Super Quantum Black!!”
Card shown: Layer 19 “Sudden Incursion! Super Quantum Black!!” · SPELLLayer 19 “Sudden Incursion! Super Quantum Black!!”SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects (but you can only use each effect of “Layer 19 “Sudden Incursion! Super Quantum Black!!”” once per turn);<br>●Target 1 Attack Position monster on the field; change it to Defense Position.<br>●If you control a “Super Quant” monster: Special Summon 1 “Super Quant” monster…SLedger of Legerdemain
Card shown: Ledger of Legerdemain · SPELLLedger of LegerdemainSpellCARDSpellATTRIBUTESPELLRACE—Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card’s activation, add all 3 cards to your hand. You can only activate 1 “Ledger of Legerdemain” per turn.SLeeching the Light
Card shown: Leeching the Light · SPELLLeeching the LightSpellCARDSpellATTRIBUTESPELLRACE—Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.SLeft Arm Offering
Card shown: Left Arm Offering · SPELLLeft Arm OfferingSpellCARDSpellATTRIBUTESPELLRACE—If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.SLegacy of a HERO
Card shown: Legacy of a HERO · SPELLLegacy of a HEROSpellCARDSpellATTRIBUTESPELLRACE—Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a “HERO” monster as Material; draw 3 cards. You can only activate 1 “Legacy of a HERO” per turn.SLegacy of the Duelist
Card shown: Legacy of the Duelist · SPELLLegacy of the DuelistSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from their hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. Du…SLegend of Heart
Card shown: Legend of Heart · SPELLLegend of HeartSpellCARDSpellATTRIBUTESPELLRACE—Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 “Legendary Dragon” Spells with different names from your hand and/or GY, and if you do, Special Summon that many “Legendary Knight” monsters with different names from your hand, Deck, and/or GY. You can only activate 1 “Legend of Heart” per…SLegendary Black Belt
Card shown: Legendary Black Belt · SPELLLegendary Black BeltSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Chu-Ske the Mouse Fighter”, “Monk Fighter”, or “Master Monk”. When the equipped monster destroys your opponent’s monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.SLegendary Ebon Steed
Card shown: Legendary Ebon Steed · SPELLLegendary Ebon SteedSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Six Samurai” monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.SLegendary Sword
Card shown: Legendary Sword · SPELLLegendary SwordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior monster. It gains 300 ATK/DEF.SLegendary Wind-Up Key
Card shown: Legendary Wind-Up Key · SPELLLegendary Wind-Up KeySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayChange all face-up “Wind-Up” monsters you control to face-down Defense Position.SLemuria, the Forgotten City
Card shown: Lemuria, the Forgotten City · SPELLLemuria, the Forgotten CitySpellField spellCARDSpellATTRIBUTESPELLRACEField(This card is always treated as “Umi”.)<br>All WATER monsters gain 200 ATK/DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the end of this turn.SLeodrake’s Mane
Card shown: Leodrake’s Mane · SPELLLeodrake’s ManeSpellCARDSpellATTRIBUTESPELLRACE—Select 1 face-up “Naturia” monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.SLet’s Go Together
Card shown: Let’s Go Together · SPELLLet’s Go TogetherSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you have no “Let’s Go Together” in your face-up field, GY, nor banishment: Banish 7 cards from the top of your Deck, face-down; make your opponent banish 7 cards from their Extra Deck and/or top of their Deck, face-down, and they must declare how many are banished from each beforehand.SLev Shaddoll Fusion
Card shown: Lev Shaddoll Fusion · SPELLLev Shaddoll FusionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Send 1 Fusion Monster from your Extra Deck to the GY. You can Tribute 1 Fusion Monster; Special Summon 1 “Shaddoll” Fusion Monster with a different Attribute from your Extra Deck (this is treated as a Fusion Summon), but its ATK becomes 0. You can only use each effect o…SLevel Down!?
Card shown: Level Down!? · SPELLLevel Down!?SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySelect 1 face-up “LV” monster on the field to activate this card. Return the selected card to its owner’s Deck and Special Summon 1 monster from the owner’s Graveyard to their side of the field with the same name but lower “LV” (ignoring the Summoning conditions).SLevel Lifter
Card shown: Level Lifter · SPELLLevel LifterSpellCARDSpellATTRIBUTESPELLRACE—Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card.SLevel Limit – Area B
Card shown: Level Limit – Area B · SPELLLevel Limit – Area BSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousChange all face-up Level 4 or higher monsters to Defense Position.SLevel Modulation
Card shown: Level Modulation · SPELLLevel ModulationSpellCARDSpellATTRIBUTESPELLRACE—Your opponent draws 2 cards. Special Summon 1 “LV” monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.SLevel Tuning
Card shown: Level Tuning · SPELLLevel TuningSpellCARDSpellATTRIBUTESPELLRACE—Reduce the Level of all face-up monsters you control by 1, until the End Phase.SLevel Up!
Card shown: Level Up! · SPELLLevel Up!SpellCARDSpellATTRIBUTESPELLRACE—Send 1 face-up “LV” monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster’s text, ignoring its Summoning conditions.SLibromancer Bonded
Card shown: Libromancer Bonded · SPELLLibromancer BondedSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Libromancer” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon “Libromancer Fireburst” with this effect, using “Libromancer Fir…SLibromancer First Appearance
Card shown: Libromancer First Appearance · SPELLLibromancer First AppearanceSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Libromancer” monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 “Libromancer” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Leve…SLibromancer Origin Story
Card shown: Libromancer Origin Story · SPELLLibromancer Origin StorySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can Set 1 “Libromancer” Spell/Trap directly from your Deck, except “Libromancer Origin Story”. “Libromancer” Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): Yo…SLibromancer Realized
Card shown: Libromancer Realized · SPELLLibromancer RealizedSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can reveal 1 “Libromancer” Ritual Monster in your hand: Special Summon 1 “Fire Token” (Cyberse/FIRE/ATK 0/DEF 0) with the same Level as the revealed monster. While you control that Token, you cannot Special Summon monsters, except “Libromancer” monsters. You can only use this effect of “Libroma…SLife Extreme
Card shown: Life Extreme · SPELLLife ExtremeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an EARTH Synchro Monster. If the equipped monster battles an opponent’s monster, the opponent’s monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster’s battle position is changed (except during the Damage Step): You can target 1 card on the field; des…SLife Hack
Card shown: Life Hack · SPELLLife HackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster’s ATK becomes equal to your opponent’s current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any d…SLight and Darkness Ritual
Card shown: Light and Darkness Ritual · SPELLLight and Darkness RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon “Magician of Dark Chaos – Black Chaos” or “Black Luster Soldier – Soldier of Light and Darkness”. You must also Tribute monsters from your hand or field, and/or banish monsters from your GY, whose total Levels equal or exceed its Level. If this card is in your…SLight Barrier
Card shown: Light Barrier · SPELLLight BarrierSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn, during your Standby Phase: Toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase.<br>●When you Summon an “Arcana Force” monster, choose which effect to apply without tossing a coin.<br>●If your “Arcana Force” monster destroys an opponent…SLight Force
Card shown: Light Force · SPELLLight ForceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your Standby Phase, if “Light Barrier” is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase.<br>●Fairy monsters you control gain 300 ATK/DEF.<br>●You can discard 1 card; add 2 “Arcana Force” monsters with different n…SLight Laser
Card shown: Light Laser · SPELLLight LaserSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step.SLight of Redemption
Card shown: Light of Redemption · SPELLLight of RedemptionSpellCARDSpellATTRIBUTESPELLRACE—Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.SLight of the Branded
Card shown: Light of the Branded · SPELLLight of the BrandedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 “Fallen of Albaz” from your GY to your field and 1 monster from your opponent’s GY to their field. You can only activate 1 “Light of the Branded” per turn.SLight Wing Shield
Card shown: Light Wing Shield · SPELLLight Wing ShieldSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen a monster’s attack is negated: Activate 1 of these effects;<br>●It becomes the End Phase of this turn.<br>●Target 1 “Utopia” Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn.<br>If a “Utopia” Xyz Monster you control would detach exactly 1 Xyz Material…SLighten the Load
Card shown: Lighten the Load · SPELLLighten the LoadSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.SLightning Blade
Card shown: Lightning Blade · SPELLLightning BladeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.SLightning Storm
Card shown: Lightning Storm · SPELLLightning StormSpellCARDSpellATTRIBUTESPELLRACE—If you control no face-up cards: Activate 1 of these effects;<br>●Destroy all Attack Position monsters your opponent controls.<br>●Destroy all Spells and Traps your opponent controls.<br>You can only activate 1 “Lightning Storm” per turn.SLightning Vortex
Card shown: Lightning Vortex · SPELLLightning VortexSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; destroy all face-up monsters your opponent controls.SLightsworn Sabre
Card shown: Lightsworn Sabre · SPELLLightsworn SabreSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Lightsworn” monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 “Lightsworn” monster you control; equip this card to that target.SLightsworn Sanctuary
Card shown: Lightsworn Sanctuary · SPELLLightsworn SanctuarySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can send 1 “Lightsworn” monster from your hand to the Graveyard, then target 1 other “Lightsworn” monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a “Lightsworn” card(s) you control…SLightwave Tuning
Card shown: Lightwave Tuning · SPELLLightwave TuningSpellCARDSpellATTRIBUTESPELLRACE—Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.SLike the Diabell
Card shown: Like the Diabell · SPELLLike the DiabellSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY. You can only use each…SLil-la Rap
Card shown: Lil-la Rap · SPELLLil-la RapSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of “Lil-la Rap” once per Chain.SLimit Overdrive
Card shown: Limit Overdrive · SPELLLimit OverdriveSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReturn 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 “Limit Overdr…SLimiter Removal
Card shown: Limiter Removal · SPELLLimiter RemovalSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDouble the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.SLinear Accelerator Cannon
Card shown: Linear Accelerator Cannon · SPELLLinear Accelerator CannonSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster and inflict damage to your opponent equal to half that monster’s original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.SLink Back
Card shown: Link Back · SPELLLink BackSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 “Link Back” per turn.SLink Bound
Card shown: Link Bound · SPELLLink BoundSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 “Link Bound” per turn.SLink Burst
Card shown: Link Burst · SPELLLink BurstSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 “Link Burst” per turn.SLink Hole
Card shown: Link Hole · SPELLLink HoleSpellCARDSpellATTRIBUTESPELLRACE—If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 “Link Hole” per turn.SLink into the VRAINS!
Card shown: Link into the VRAINS! · SPELLLink into the VRAINS!SpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a mo…SLink Party
Card shown: Link Party · SPELLLink PartySpellCARDSpellATTRIBUTESPELLRACE—Apply this effect depending on the number of different original Attributes of the Link Monsters on the field.<br>●1: All Link Monsters you control gain 500 ATK.<br>●2: All Link Monsters your opponent controls lose 1000 ATK.<br>●3: Gain 1500 LP.<br>●4: Inflict 2000 damage to your opponent.<br>●5: Sp…SLitmus Doom Ritual
Card shown: Litmus Doom Ritual · SPELLLitmus Doom RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Litmus Doom Swordsman”. You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both it and this card from the GY into the Deck, then draw…SLive☆Twin Channel
Card shown: Live☆Twin Channel · SPELLLive☆Twin ChannelSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen a monster declares an attack: You can Tribute 1 “Ki-sikil” monster or 1 “Lil-la” monster; negate that attack. During the End Phase: You can target 1 “Ki-sikil” monster or 1 “Lil-la” monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instea…SLive☆Twin Home
Card shown: Live☆Twin Home · SPELLLive☆Twin HomeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card; Special Summon 1 “Ki-sikil” monster or 1 “Lil-la” monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except “Evil★Twin” monsters. You can only activate 1 “Live☆Twin Home” per turn.SLive☆Twin Sunny’s Snitch
Card shown: Live☆Twin Sunny’s Snitch · SPELLLive☆Twin Sunny’s SnitchSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Live☆Twin” monster from your Deck to your hand. While you control an “Evil★Twin” monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 “Live☆Tw…SLiving Fossil
Card shown: Living Fossil · SPELLLiving FossilSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, a…SLost World
Card shown: Lost World · SPELLLost WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 “Jurraegg Token” (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent’s field in Defense Position. Whil…SLucky Cloud
Card shown: Lucky Cloud · SPELLLucky CloudSpellCARDSpellATTRIBUTESPELLRACE—During the End Phase, if you Summoned 2 or more “Cloudian” monsters with the same name this turn, draw 2 cards.SLucky Iron Axe
Card shown: Lucky Iron Axe · SPELLLucky Iron AxeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent’s card effect and sent to your Graveyard: Draw 1 card.SLucky Loan
Card shown: Lucky Loan · SPELLLucky LoanSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Fortune Fairy” monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster’s, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can onl…SLullaby of Obedience
Card shown: Lullaby of Obedience · SPELLLullaby of ObedienceSpellCARDSpellATTRIBUTESPELLRACE—Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied.<br>●The declared monster is added to the hand of the player who activated this card.<br>●The player who activated this ca…SLuminous Dragon Ritual
Card shown: Luminous Dragon Ritual · SPELLLuminous Dragon RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Paladin of Photon Dragon”. You must also Tribute monsters from your hand or field whose total Levels equal exactly 4. You can banish this card from your Graveyard; banish monsters from your Graveyard whose total Levels equal exactly 4, and Special Summon 1 “Palad…SLuminous Spark
Card shown: Luminous Spark · SPELLLuminous SparkSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.SLuna Light Perfume
Card shown: Luna Light Perfume · SPELLLuna Light PerfumeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Lunalight” monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 “Lunalight” monster from your Deck to your hand.SLunalight Fusion
Card shown: Lunalight Fusion · SPELLLunalight FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Lunalight” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 “Lunalight” monster in your Deck or Extra Deck as material. You can only activat…SLunalight Masquerade
Card shown: Lunalight Masquerade · SPELLLunalight MasqueradeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase, if this card was activated this turn: You can send 1 “Lunalight” monster from your Deck to the GY. If you Fusion Summon a “Lunalight” monster: You can add 1 “Polymerization” from your GY or banishment to your hand, then you can discard 1 card, and if you do, once, if you Fus…SLyrilusc – Bird Call
Card shown: Lyrilusc – Bird Call · SPELLLyrilusc – Bird CallSpellCARDSpellATTRIBUTESPELLRACE—Take 1 “Lyrilusc” monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 “Lyrilusc” monster with a different name from your hand. You can only activate 1 “Lyrilusc – Bird Call” per turn.SLyrilusc – Bird Sanctuary
Card shown: Lyrilusc – Bird Sanctuary · SPELLLyrilusc – Bird SanctuarySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of “Lyrilusc – Bird Sanctuary” once per tu…SLyrilusc – Bird Strike
Card shown: Lyrilusc – Bird Strike · SPELLLyrilusc – Bird StrikeSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Lyrilusc” monster: Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 “Lyrilusc – Bird Strike” per turn.SMachina Armored Unit
Card shown: Machina Armored Unit · SPELLMachina Armored UnitSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.SMachina Defense Perimeter
Card shown: Machina Defense Perimeter · SPELLMachina Defense PerimeterSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile you control a Level 7 or higher Machine monster, your opponent’s monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You ca…SMachina Redeployment
Card shown: Machina Redeployment · SPELLMachina RedeploymentSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects.<br>●Discard 1 card; add 2 “Machina” monsters with different names from each other from your Deck to your hand.<br>●Discard 1 “Machina” card; add 2 “Machina” cards with different names from each other from your Deck to your hand, except “Machina Redeployment”.<br>You can…SMachine Angel Absolute Ritual
Card shown: Machine Angel Absolute Ritual · SPELLMachine Angel Absolute RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Cyber Angel” Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.SMachine Angel Ritual
Card shown: Machine Angel Ritual · SPELLMachine Angel RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Cyber Angel” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while t…SMachine Assembly Line
Card shown: Machine Assembly Line · SPELLMachine Assembly LineSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll Machine monsters on the field gain 200 ATK. Each time a face-up Machine monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the GY, then target 1 Machine monster in your GY whose Level is less than or equal to the number o…SMachine Conversion Factory
Card shown: Machine Conversion Factory · SPELLMachine Conversion FactorySpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Machine monster. It gains 300 ATK/DEF.SMachine Duplication
Card shown: Machine Duplication · SPELLMachine DuplicationSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.SMade to Order Mermaid Outfit Outfitter
Card shown: Made to Order Mermaid Outfit Outfitter · SPELLMade to Order Mermaid Outfit OutfitterSpellCARDSpellATTRIBUTESPELLRACE—Target 1 card in your opponent’s GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 “Made to Order Mermaid Outfit Outfitter” per turn.SMadolche Chateau
Card shown: Madolche Chateau · SPELLMadolche ChateauSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Shuffle all “Madolche” monsters in your GY into the Deck. All “Madolche” monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a “Madolche” monster, you can add it to your hand instead.SMadolche Salon
Card shown: Madolche Salon · SPELLMadolche SalonSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase, you can Normal Summon 1 “Madolche” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another “Madolche” card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 “Madolche” S…SMadolche Ticket
Card shown: Madolche Ticket · SPELLMadolche TicketSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a “Madolche” card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 “Madolche” monster from your Deck to your hand. If you control a face-up Fairy-Type “Madolche” monster, you can Special Summon the monster from your Deck in face-up Attac…SMage Power
Card shown: Mage Power · SPELLMage PowerSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 500 ATK/DEF for each Spell/Trap you control.SMagellanica, the Deep Sea City
Card shown: Magellanica, the Deep Sea City · SPELLMagellanica, the Deep Sea CitySpellField spellCARDSpellATTRIBUTESPELLRACEField(This card’s name is always treated as “Umi”.)<br>When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). O…SMagia Magic – Thunder of Judgment
Card shown: Magia Magic – Thunder of Judgment · SPELLMagia Magic – Thunder of JudgmentSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Magistus” and “Endymion” card.)<br>Send 1 other face-up “Magistus” card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of “Magia Magic – Thunder of Judgment” once per turn);<br>…SMagic Formula
Card shown: Magic Formula · SPELLMagic FormulaSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Dark Magician” or “Dark Magician Girl”. It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.SMagic Gate of Miracles
Card shown: Magic Gate of Miracles · SPELLMagic Gate of MiraclesSpellCARDSpellATTRIBUTESPELLRACE—If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle.SMagic Planter
Card shown: Magic Planter · SPELLMagic PlanterSpellCARDSpellATTRIBUTESPELLRACE—Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.SMagic Reflector
Card shown: Magic Reflector · SPELLMagic ReflectorSpellCARDSpellATTRIBUTESPELLRACE—Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.SMagic Triangle of the Ice Barrier
Card shown: Magic Triangle of the Ice Barrier · SPELLMagic Triangle of the Ice BarrierSpellCARDSpellATTRIBUTESPELLRACE—Reveal 3 “Ice Barrier” monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 “Ice Barrier” monster from your hand.SMagical Blast
Card shown: Magical Blast · SPELLMagical BlastSpellCARDSpellATTRIBUTESPELLRACE—Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.SMagical Citadel of Endymion
Card shown: Magical Citadel of Endymion · SPELLMagical Citadel of EndymionSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can…SMagical Contract Door
Card shown: Magical Contract Door · SPELLMagical Contract DoorSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Spell Card from your hand to your opponent’s hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.SMagical Dimension
Card shown: Magical Dimension · SPELLMagical DimensionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.SMagical Labyrinth
Card shown: Magical Labyrinth · SPELLMagical LabyrinthSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Labyrinth Wall”. You can Tribute the equipped monster; Special Summon “Wall Shadow” from your Deck.SMagical Mallet
Card shown: Magical Mallet · SPELLMagical MalletSpellCARDSpellATTRIBUTESPELLRACE—Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.SMagical Meltdown
Card shown: Magical Meltdown · SPELLMagical MeltdownSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Aleister the Invoker” from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent’s cards and effects cannot activate when a monster is Fusion Summ…SMagical Mid-Breaker Field
Card shown: Magical Mid-Breaker Field · SPELLMagical Mid-Breaker FieldSpellField spell · LimitedCARDSpellATTRIBUTESPELLRACEFieldActivate this card at the start of your Main Phase 1 or 2. During each player’s Main Phase 1, monsters on the field cannot be destroyed by their opponent’s card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.SMagical Musket – Cross-Domination
Card shown: Magical Musket – Cross-Domination · SPELLMagical Musket – Cross-DominationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a “Magical Musket” monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 “Magical Musket – Cross-Domination” per turn.SMagical Musket – Steady Hands
Card shown: Magical Musket – Steady Hands · SPELLMagical Musket – Steady HandsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Magical Musket” monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 “Magical Musket – Steady Hands” per turn.SMagical Spring
Card shown: Magical Spring · SPELLMagical SpringSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDraw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent’s next turn after this card resolves, Spell/Trap Cards your opponent controls can…SMagical Star Illusion
Card shown: Magical Star Illusion · SPELLMagical Star IllusionSpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn.SMagical Stone Excavation
Card shown: Magical Stone Excavation · SPELLMagical Stone ExcavationSpellCARDSpellATTRIBUTESPELLRACE—Discard 2 cards, then target 1 Spell in your GY; add it to your hand.SMagicalized Duston Mop
Card shown: Magicalized Duston Mop · SPELLMagicalized Duston MopSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only control 1 “Magicalized Duston Mop”. The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by an opponent’s card effect and sent to your Graveyard: You can add 1 “Duston” monster from your Deck to…SMagicalized Fusion
Card shown: Magicalized Fusion · SPELLMagicalized FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing its materials from your field or GY. You can only activate 1 “Magicalized Fusion” per turn.SMagician’s Left Hand
Card shown: Magician’s Left Hand · SPELLMagician’s Left HandSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousNegate the effect of your opponent’s first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.SMagician’s Restage
Card shown: Magician’s Restage · SPELLMagician’s RestageSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 “Magician” Continuous Spell from your Deck to your hand, except “Magician’s Restage”.SMagician’s Right Hand
Card shown: Magician’s Right Hand · SPELLMagician’s Right HandSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousNegate the effect of your opponent’s first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.SMagician’s Salvation
Card shown: Magician’s Salvation · SPELLMagician’s SalvationSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can Set 1 “Eternal Soul” directly from your Deck. If you Normal or Special Summon “Dark Magician” or “Dark Magician Girl” (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 “Dark Magician” or “Dark Magician Girl” from your GY, with…SMagicians Unite
Card shown: Magicians Unite · SPELLMagicians UniteSpellCARDSpellATTRIBUTESPELLRACE—If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.SMagikey Battle
Card shown: Magikey Battle · SPELLMagikey BattleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Normal Monster, 1 “Magikey” monster, or 1 “Magikey Maftea” in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent’s card or effect activation, Normal Monsters and “Magikey” monsters you control (except Tokens) are unaffected by that opponent’s ca…SMagikey Maftea
Card shown: Magikey Maftea · SPELLMagikey MafteaSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 “Magikey” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal M…SMagikey World
Card shown: Magikey World · SPELLMagikey WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Magikey” monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 “Magikey Maftea” from your Deck to you…SMagistus Invocation
Card shown: Magistus Invocation · SPELLMagistus InvocationSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a “Magistus” Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a “Magistus” monster. You can only a…SMagistus Theurgy
Card shown: Magistus Theurgy · SPELLMagistus TheurgySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Magistus” monster you control; equip it with 1 “Magistus” monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each “Magistus” Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-“Magistus” Fusion, Synchro, Xyz,…SMagistus Vritra
Card shown: Magistus Vritra · SPELLMagistus VritraSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 4 or lower “Magistus” monster in your GY; Special Summon it. If a “Magistus” card(s) in your Spell & Trap Zone would be destroyed by your opponent’s card effect, you can banish this card from your GY instead. You can only use each effect of “Magistus Vritra” once per turn.SMagnet Bonding
Card shown: Magnet Bonding · SPELLMagnet BondingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Activate 1 of these effects (but you can only use each effect of “Magnet Bonding” once per turn);<br>●Add 1 “Conduction Warrior Linear Magnum Plus Minus” or 1 Level 4 or lower “Magnet Warrior” monster from your Deck to your hand.<br>●Add 1 Level 8 “Magna Warrior” monster from…SMagnet Circle LV2
Card shown: Magnet Circle LV2 · SPELLMagnet Circle LV2SpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 Level 2 or lower Machine monster from your hand.SMagnet Induction
Card shown: Magnet Induction · SPELLMagnet InductionSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Magnet Warrior” monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower “Magnet Warrior” monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, “Magnet Warrior” and “Magna Warrior” mon…SMagnet Reverse
Card shown: Magnet Reverse · SPELLMagnet ReverseSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.SMagnetic Field
Card shown: Magnetic Field · SPELLMagnetic FieldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower “Magnet Warrior” monster in your GY; Special Summon it. You can only use this effect of “Magnetic Field” once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battle…SMagnificent Machine Angel
Card shown: Magnificent Machine Angel · SPELLMagnificent Machine AngelSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 “Cyber Angel” Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent’s monster that was Special Summoned from the Extra…SMagnum Shield
Card shown: Magnum Shield · SPELLMagnum ShieldSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior-Type monster. Apply this effect, depending on its battle position.<br>●Attack Position: It gains ATK equal to its original DEF.<br>●Defense Position: It gains DEF equal to its original ATK.SMajespecter Cyclone
Card shown: Majespecter Cyclone · SPELLMajespecter CycloneSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 WIND Spellcaster monster, then target 1 monster your opponent controls; destroy it.SMajespecter Sonics
Card shown: Majespecter Sonics · SPELLMajespecter SonicsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Majespecter” monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved.SMajespecter Storm
Card shown: Majespecter Storm · SPELLMajespecter StormSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck.SMajespecter Wind
Card shown: Majespecter Wind · SPELLMajespecter WindSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen you activate this card, you can also Tribute 1 WIND Spellcaster monster; Special Summon 1 “Majespecter” monster from your hand or GY, or if you Tributed a monster at activation, you can Special Summon 1 “Majespecter” monster from your Deck instead. You can only activate 1 “Majespecter Wind” pe…SMajestic Absorption
Card shown: Majestic Absorption · SPELLMajestic AbsorptionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Stardust Dragon”, or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects;<br>●Equip 1 face-up monster your opponent controls to that target.<br>●It can attack directly this turn.<br>●This turn, each time it destroys an opponent’s monster by battle, infli…SMajesty with Eyes of Blue
Card shown: Majesty with Eyes of Blue · SPELLMajesty with Eyes of BlueSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 “Blue-Eyes” monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 “Majesty with Eyes of Blue” per turn.SMajesty’s Pegasus
Card shown: Majesty’s Pegasus · SPELLMajesty’s PegasusSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Majespecter” monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower “Majespecter” monster from your Deck. You can only use this effect of “Majesty’s Pegasus” once per turn.SMakiu, the Magical Mist
Card shown: Makiu, the Magical Mist · SPELLMakiu, the Magical MistSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Summoned Skull”, or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.SMalefic Divide
Card shown: Malefic Divide · SPELLMalefic DivideSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Malefic” monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.SMalefic Selector
Card shown: Malefic Selector · SPELLMalefic SelectorSpellCARDSpellATTRIBUTESPELLRACE—Banish 2 “Malefic” cards from your GY; add 2 “Malefic” cards from your Deck to your hand, except “Malefic Selector”, with different names from each other and from the banished cards. You can only activate 1 “Malefic Selector” per turn.SMalefic Territory
Card shown: Malefic Territory · SPELLMalefic TerritorySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can activate 1 “Malefic World” from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The “Malefic” monster effect, “There can only be 1 face-up “Malefic” monster on the field” becomes “There ca…SMalefic World
Card shown: Malefic World · SPELLMalefic WorldSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhile this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 “Malefic” cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.SMalevolent Nuzzler
Card shown: Malevolent Nuzzler · SPELLMalevolent NuzzlerSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.SMalice Dispersion
Card shown: Malice Dispersion · SPELLMalice DispersionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card; destroy all face-up Continuous Traps on the field.SMaliss in the Mirror
Card shown: Maliss in the Mirror · SPELLMaliss in the MirrorSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster your opponent controls; banish 1 “Maliss” monster from your hand or face-up field, and if you do, negate that monster’s effects until the end of this turn. If this card is banished: You can target 1 “Maliss” card in your GY; banish it, and if you do, add 1 “Maliss” card of…SMaliss in Underground
Card shown: Maliss in Underground · SPELLMaliss in UndergroundSpellField spell · Semi-limitedCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can banish 1 “Maliss” card from your hand, Deck, or GY. While 3 or more of your “Maliss” Traps with different names are banished, “Maliss” Link Monsters you control gain 3000 ATK. While you control a “Maliss” Link Monster, your opponent’s monsters can only target “M…SMannadium Abscission
Card shown: Mannadium Abscission · SPELLMannadium AbscissionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster you control; destroy it, and if you do, add 1 “Peaceful Planet Calarium” from your Deck to your hand, or, if you control “Peaceful Planet Calarium”, you can add 1 “Mannadium” Spell/Trap instead, except “Mannadium Abscission”. You can banish this card from your GY; Special Summon 1…SMannadium Imaginings
Card shown: Mannadium Imaginings · SPELLMannadium ImaginingsSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 “Mannadium” monster or “Visas Starfrost” in your hand; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 monster you control with 1500 ATK/2100 DEF; treat it as a Tuner until the end of this turn. You can only use…SMansion of the Dreadful Dolls
Card shown: Mansion of the Dreadful Dolls · SPELLMansion of the Dreadful DollsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Gimmick Puppet” monster from your Deck to your hand. “Gimmick Puppet” monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent’s monsters, except their Xyz Monsters. Once per turn: You can detach 1 m…SMarch of the Dark Brigade
Card shown: March of the Dark Brigade · SPELLMarch of the Dark BrigadeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Lightsworn” monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 “March of the Dark Brigade” per turn.SMarch of the Monarchs
Card shown: March of the Monarchs · SPELLMarch of the MonarchsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousTribute Summoned monsters you control cannot be destroyed by card effects, also neither player can target them with card effects. You cannot Special Summon monsters from the Extra Deck.SMarch Towards Ragnarok
Card shown: March Towards Ragnarok · SPELLMarch Towards RagnarokSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Aesir” monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps.SMargin Trading
Card shown: Margin Trading · SPELLMargin TradingSpellCARDSpellATTRIBUTESPELLRACE—Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent’s Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 “Margin Trading” per turn.SMarincess Battle Ocean
Card shown: Marincess Battle Ocean · SPELLMarincess Battle OceanSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Marincess” monsters you control gain 200 ATK, also each one gains 600 ATK for each “Marincess” card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects. When you Link S…SMarincess Dive
Card shown: Marincess Dive · SPELLMarincess DiveSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.<br>●Target 1 non-Link “Marincess” monster in your GY; Special Summon it.<br>●If “Marincess Battle Ocean” is in your Field Zone: Special Summon 1 “Marin…SMark of the Rose
Card shown: Mark of the Rose · SPELLMark of the RoseSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card’s effect until your next Standby Phase.SMarshmallon Glasses
Card shown: Marshmallon Glasses · SPELLMarshmallon GlassesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile “Marshmallon” is in your Monster Zone, your opponent cannot target monsters other than “Marshmallon” for attacks.SMask Change
Card shown: Mask Change · SPELLMask ChangeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “HERO” monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 “Masked HERO” monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).SMask Change II
Card shown: Mask Change II · SPELLMask Change IISpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDiscard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 “Masked HERO” monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had wh…SMask Charge
Card shown: Mask Charge · SPELLMask ChargeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “HERO” monster and 1 “Change” Quick-Play Spell Card in your Graveyard; add them to your hand.SMask of Brutality
Card shown: Mask of Brutality · SPELLMask of BrutalitySpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.SMask of Dispel
Card shown: Mask of Dispel · SPELLMask of DispelSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousSelect 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.SMask of the Accursed
Card shown: Mask of the Accursed · SPELLMask of the AccursedSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.SMass Driver
Card shown: Mass Driver · SPELLMass DriverSpellContinuous spell · ForbiddenCARDSpellATTRIBUTESPELLRACEContinuousTribute 1 monster on your side of the field to inflict 400 points of damage to your opponent’s Life Points.SMateriactor Annulus
Card shown: Materiactor Annulus · SPELLMateriactor AnnulusSpellCARDSpellATTRIBUTESPELLRACE—Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 “Materiactor Annulus” per turn.SMateriactor Meltdown
Card shown: Materiactor Meltdown · SPELLMateriactor MeltdownSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated “Materiactor” card to your hand, also place the rest on top of the Deck in any order, then you can add 1 card attached to a Rank 3 Xyz Monster you control to the hand. You can only use this…SMateriactor Meltthrough
Card shown: Materiactor Meltthrough · SPELLMateriactor MeltthroughSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Excavate the top 6 cards of your Deck, then place them on top of the Deck in any order. Once per turn: You can pay 1500 LP; Special Summon 1 “Materiactor” Xyz Monster from your Extra Deck, by using 1 Level 3 Normal Monster you control as material (this is treated as an…SMaterialization
Card shown: Materialization · SPELLMaterializationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up Monster Card in any Spell & Trap Zone, then activate 1 of these effects;<br>●Special Summon it to its owner’s field.<br>●Return it to the hand.<br>●Destroy it, then you can destroy 1 monster on the field with an equal or lower Level.<br>You can only activate 1 “Materialization” per…SMathmech Billionblade Nayuta
Card shown: Mathmech Billionblade Nayuta · SPELLMathmech Billionblade NayutaSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Cyberse monster. If the equipped monster battles an opponent’s monster, during damage calculation: You can send 1 “Mathmech” monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster’s ATK, until the end of this turn (even if this card leaves the fie…SMathmech Equation
Card shown: Mathmech Equation · SPELLMathmech EquationSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Mathmech” monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 “Mathmech Equation” per turn.SMature Chronicle
Card shown: Mature Chronicle · SPELLMature ChronicleSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a monster(s) is Special Summoned that is a “Yubel” monster or mentions “Yubel”, place 1 Chronicle Counter on this card. You can remove Chronicle Counters from your field to activate 1 of these effects;<br>●1: Special Summon 1 “Yubel” from your GY.<br>●2: Add 1 of your banished cards to yo…SMausoleum of the Emperor
Card shown: Mausoleum of the Emperor · SPELLMausoleum of the EmperorSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring the Main Phase: The turn player can activate these effect(s).<br>●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.<br>●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your…SMausoleum of White
Card shown: Mausoleum of White · SPELLMausoleum of WhiteSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted…SMayakashi Return
Card shown: Mayakashi Return · SPELLMayakashi ReturnSpellCARDSpellATTRIBUTESPELLRACE—Take 1 “Mayakashi” card from your Deck, except “Mayakashi Return”, and either add it to your hand or send it to the GY. You can only activate 1 “Mayakashi Return” per turn.SMayakashi Winter
Card shown: Mayakashi Winter · SPELLMayakashi WinterSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousMonsters your opponent controls lose 100 ATK/DEF for each “Mayakashi” monster with a different name in your GY. You can only use 1 of the following effects of “Mayakashi Winter” per turn, and only once that turn.<br>●Send this card and 1 “Mayakashi” monster you control to the GY; draw 1 card.<br>●B…SMayhem Fur Hire
Card shown: Mayhem Fur Hire · SPELLMayhem Fur HireSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position. You can only activate 1 “Mayhem Fur Hire” per turn.SMedallion of the Ice Barrier
Card shown: Medallion of the Ice Barrier · SPELLMedallion of the Ice BarrierSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Ice Barrier” monster from your Deck to your hand.SMega Ton Magical Cannon
Card shown: Mega Ton Magical Cannon · SPELLMega Ton Magical CannonSpellCARDSpellATTRIBUTESPELLRACE—Remove 10 Spell Counters from your field; destroy all cards your opponent controls.SMegalith Anastasis
Card shown: Megalith Anastasis · SPELLMegalith AnastasisSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can discard 1 card; add 2 “Megalith” monsters (1 Level 4 or lower and 1 Level 8 or higher) from your Deck to your hand. You can only use this effect of “Megalith Anastasis” once per turn. Once per turn, if you Ritual Summon a “Megalith” monster (except during the Damage Step): You can activate…SMegalith Portal
Card shown: Megalith Portal · SPELLMegalith PortalSpellField spellCARDSpellATTRIBUTESPELLRACEFieldThe first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a “Megalith” monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of “Megalith Portal” on…SMegalith Unformed
Card shown: Megalith Unformed · SPELLMegalith UnformedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn.<br>●Ritual Summon 1 “Megalith” Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equa…SMegamorph
Card shown: Megamorph · SPELLMegamorphSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhile your LP is lower than your opponent’s, the equipped monster’s ATK becomes double its original ATK. While your LP is higher, the equipped monster’s ATK becomes half its original ATK.SMegaroid City
Card shown: Megaroid City · SPELLMegaroid CitySpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can target 1 other card you control; destroy it, and if you do, add 1 “roid” card from your Deck to your hand. During damage calculation, if your “roid” monster battles: You can send 1 “roid” monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the d…SMeklord Assembly
Card shown: Meklord Assembly · SPELLMeklord AssemblySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Meklord” monster from your Deck to your hand. You can only activate 1 “Meklord Assembly” per turn. You can only use each of the following effects of “Meklord Assembly” once per turn.<br>●You can discard 1 card, then target 1 monster you control; destroy i…SMeklord Deflection
Card shown: Meklord Deflection · SPELLMeklord DeflectionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Meklord” monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all “Meklord” monsters you currently control. If a “Meklord” monster(s) you control wo…SMeklord Fortress
Card shown: Meklord Fortress · SPELLMeklord FortressSpellField spellCARDSpellATTRIBUTESPELLRACEFieldNeither player can target “Meklord Emperor” monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 “Meklord Emperor” monster from your Deck to your hand.SMelffy Footsteps
Card shown: Melffy Footsteps · SPELLMelffy FootstepsSpellCARDSpellATTRIBUTESPELLRACE—Add up to 4 “Melffy” monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 “Melffy” cards in your GY, except “Melffy Footsteps”; add 1 of them to your hand, and if you do, place the other on the bo…SMelffy Hide-and-Seek
Card shown: Melffy Hide-and-Seek · SPELLMelffy Hide-and-SeekSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousThe first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of “Melffy Hide-and-Seek” once per turn.SMelffy Staring Contest
Card shown: Melffy Staring Contest · SPELLMelffy Staring ContestSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can reveal 1 Beast monster in your hand; add 1 “Melffy” monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of “Melffy Staring Contest” once per turn. At the start of your opponent’s Battle Phase…SMelffy Tag
Card shown: Melffy Tag · SPELLMelffy TagSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Melffy” monster in your GY; Special Summon it. You can only activate 1 “Melffy Tag” per turn.SMelodious Concerto
Card shown: Melodious Concerto · SPELLMelodious ConcertoSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. If a “Melodious” Fusion Monster(s) is sent to your GY while this card is in your GY, even during the Damage Step: You can place this card on the bottom of your Deck, then draw 1 c…SMementomictlan
Card shown: Mementomictlan · SPELLMementomictlanSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf your “Memento” monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 “Memento” monster with a lower Level from your hand or GY.…SMementotlan Bone Back
Card shown: Mementotlan Bone Back · SPELLMementotlan Bone BackSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a face-up “Memento” monster(s) you control leaves the field because of an opponent’s card: Special Summon 1 “Mementoal Tecuhtlica – Combined Creation” from your hand or Deck, ignoring its Summoning conditions. If your opponent moves a “Memento” monster(s) out of your GY, while this card is in yo…SMementotlan Bone Party
Card shown: Mementotlan Bone Party · SPELLMementotlan Bone PartySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDestroy 1 “Memento” monster in your hand or face-up field, take 1 “Memento” monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 “Memento” monster you contr…SMementotlan Fusion
Card shown: Mementotlan Fusion · SPELLMementotlan FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a “Memento” monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also shuffle “Memento” monsters from your GY into the Dec…SMemories of Hope
Card shown: Memories of Hope · SPELLMemories of HopeSpellCARDSpellATTRIBUTESPELLRACE—Draw cards equal to the number of “Number” Xyz Monsters with different names you control. You can only activate 1 “Memories of Hope” per turn.SMerciful Machine Angel
Card shown: Merciful Machine Angel · SPELLMerciful Machine AngelSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 “Cyber Angel” Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 “Merciful Machine Angel”…SMesmeric Control
Card shown: Mesmeric Control · SPELLMesmeric ControlSpellCARDSpellATTRIBUTESPELLRACE—Your opponent cannot change the battle positions of monsters during their next turn.SMessage in a Bottle
Card shown: Message in a Bottle · SPELLMessage in a BottleSpellCARDSpellATTRIBUTESPELLRACE—Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK’s become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other mon…SMessenger of Peace
Card shown: Messenger of Peace · SPELLMessenger of PeaceSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousMonsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.SMetalfoes Fusion
Card shown: Metalfoes Fusion · SPELLMetalfoes FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of “Metalfoes Fusion” once per turn.SMetalsilver Armor
Card shown: Metalsilver Armor · SPELLMetalsilver ArmorSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipAs long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.SMetaltronus
Card shown: Metaltronus · SPELLMetaltronusSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster’s effects, also, after that, if these monsters hav…SMetamorformation
Card shown: Metamorformation · SPELLMetamorformationSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Metalfoes” monsters you control gain 300 ATK and DEF. While a “Metalfoes” card is in your Pendulum Zone, “Metalfoes” monsters you control, except Effect Monsters, are unaffected by your opponent’s card effects.SMetamorphosis
Card shown: Metamorphosis · SPELLMetamorphosisSpellNo longer on listCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.SMetaphys Factor
Card shown: Metaphys Factor · SPELLMetaphys FactorSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach turn, 1 Level 5 or higher “Metaphys” monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your “Metaphys” monsters’ effect activations.SMeteonis Drytron
Card shown: Meteonis Drytron · SPELLMeteonis DrytronSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 “Drytron” monster you control;…SMeteor of Destruction
Card shown: Meteor of Destruction · SPELLMeteor of DestructionSpellCARDSpellATTRIBUTESPELLRACE—If your opponent’s Life Points are higher than 3000: Inflict 1000 damage to your opponent.SMikanko Dance – Mayowashidori
Card shown: Mikanko Dance – Mayowashidori · SPELLMikanko Dance – MayowashidoriSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster cannot be destroyed by card effects. You can only use each of the following effects of “Mikanko Dance – Mayowashidori” once per turn. At the end of the Damage Step, if your “Mikanko” monster battled: You can target 1 card on the field; return it to the hand. If this card is in…SMikanko Fire Dance
Card shown: Mikanko Fire Dance · SPELLMikanko Fire DanceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSpecial Summon 1 “Mikanko” monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent’s GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 “Mikanko Fire Danc…SMikanko Kagura
Card shown: Mikanko Kagura · SPELLMikanko KaguraSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Mikanko” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.<br>●Destroy cards your opponent controls up to t…SMikanko Purification Dance
Card shown: Mikanko Purification Dance · SPELLMikanko Purification DanceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Mikanko” monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent’s field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only…SMikanko Reflection Rondo
Card shown: Mikanko Reflection Rondo · SPELLMikanko Reflection RondoSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an opponent’s monster. While you control a “Mikanko” monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 “Mika…SMikanko Shinbu – Noble Twins
Card shown: Mikanko Shinbu – Noble Twins · SPELLMikanko Shinbu – Noble TwinsSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Mikanko” card from your Deck to the GY, except “Mikanko Shinbu – Noble Twins”, then you can Set 1 “Mikanko” Spell/Trap from your Deck, except “Mikanko Shinbu – Noble Twins”. You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except “Mikanko” mo…SMikanko Water Arabesque
Card shown: Mikanko Water Arabesque · SPELLMikanko Water ArabesqueSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 “Mikanko” monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped…SMillennium Ankh
Card shown: Millennium Ankh · SPELLMillennium AnkhSpellCARDSpellATTRIBUTESPELLRACE—Show 5 “Forbidden One” Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 “The Unstoppable Exodia Incarnate” from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except “Exodia” Monster Cards whose original Levels are 10 or higher, and…SMillennium Revelation
Card shown: Millennium Revelation · SPELLMillennium RevelationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can send 1 Divine-Beast monster from your hand to the GY; add 1 “Monster Reborn” from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon “The Winged Dragon of Ra” from your GY with “Monster Reborn”, ignoring its Summoning conditions. During…SMillion-Century Ice Prison
Card shown: Million-Century Ice Prison · SPELLMillion-Century Ice PrisonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase, if a monster(s) you control leaves the field by an opponent’s monster effect, except by being destroyed: Activate 1 of these effects;<br>●End the Main Phase.<br>●Skip Main Phase 1 of your opponent’s next turn.<br>You can only activate 1 “Million-Century Ice Prison” per turn.SMimicat
Card shown: Mimicat · SPELLMimicatSpellCARDSpellATTRIBUTESPELLRACE—If you control “Toon World” and a Toon monster: Target 1 card in your opponent’s GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 “Mimicat” per turn.SMimiclay
Card shown: Mimiclay · SPELLMimiclaySpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 “Mimiclay” per turn.SMimighoul Charm
Card shown: Mimighoul Charm · SPELLMimighoul CharmSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per Chain, during the Main Phase, if a “Mimighoul” monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent’s Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects…SMimighoul Dungeon
Card shown: Mimighoul Dungeon · SPELLMimighoul DungeonSpellField spellCARDSpellATTRIBUTESPELLRACEField“Mimighoul” monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You…SMimighoul Fork
Card shown: Mimighoul Fork · SPELLMimighoul ForkSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.<br>●Change it to face-up Attack or Defense Position.<br>●Send it to the GY, then its owner draws 2 cards.<br>You can banish this card from your GY; add 1 “Mimighoul Fork”…SMimighoul Maker
Card shown: Mimighoul Maker · SPELLMimighoul MakerSpellCARDSpellATTRIBUTESPELLRACE—Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 “Mimighoul” monster from your hand. If your opponent Special Summons a…SMind Control
Card shown: Mind Control · SPELLMind ControlSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.SMind Pollutant
Card shown: Mind Pollutant · SPELLMind PollutantSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.SMind Trust
Card shown: Mind Trust · SPELLMind TrustSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster’s.SMind Wipe
Card shown: Mind Wipe · SPELLMind WipeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.SMini-Guts
Card shown: Mini-Guts · SPELLMini-GutsSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase. This turn, when it is destroyed by battle and sent to their GY: Inflict damage to your opponent equal to its original ATK in the GY.SMiracle Contact
Card shown: Miracle Contact · SPELLMiracle ContactSpellCARDSpellATTRIBUTESPELLRACE—Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are mentioned on an “Elemental HERO” Fusion Monster that mentions “Elemental HERO Neos” as material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.SMiracle Dig
Card shown: Miracle Dig · SPELLMiracle DigSpellCARDSpellATTRIBUTESPELLRACE—If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.SMiracle Fertilizer
Card shown: Miracle Fertilizer · SPELLMiracle FertilizerSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.SMiracle Fusion
Card shown: Miracle Fusion · SPELLMiracle FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.SMiracle Rupture
Card shown: Miracle Rupture · SPELLMiracle RuptureSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if “Fossil Fusion” is in your GY, draw 1 card. You can only activate 1 “Miracle Rupture” per turn.SMiracle Stone
Card shown: Miracle Stone · SPELLMiracle StoneSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can only control 1 “Miracle Stone”. All Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster you control with different names. Once per turn, when an attack is declared involving your “Fortune Fairy” monster: You can draw 1 card.SMiracle Synchro Fusion
Card shown: Miracle Synchro Fusion · SPELLMiracle Synchro FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent’s card effect and sent to your GY: Draw 1 card.SMiraculous Rebirth
Card shown: Miraculous Rebirth · SPELLMiraculous RebirthSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only as Chain Link 4 or higher. Select 1 monster from either player’s Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.SMirage of Nightmare
Card shown: Mirage of Nightmare · SPELLMirage of NightmareSpellContinuous spell · No longer on listCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your opponent’s Standby Phase: Draw until you have 4 cards in your hand. If you do, once during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).SMirage Tube
Card shown: Mirage Tube · SPELLMirage TubeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayThis card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.SMirror of the Ice Barrier
Card shown: Mirror of the Ice Barrier · SPELLMirror of the Ice BarrierSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent’s activated monster effect, apply the following effects, based on where the cards were banished from.<br>●Hand: Banish up to 2 random cards from your opponent’s hand.<br>●Field: Banish up to 2 cards…SMirror of Yata
Card shown: Mirror of Yata · SPELLMirror of YataSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.SMischief of the Time Goddess
Card shown: Mischief of the Time Goddess · SPELLMischief of the Time GoddessSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayNeither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, s…SMischief of the Wolves
Card shown: Mischief of the Wolves · SPELLMischief of the WolvesSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayApply these effects in sequence.<br>●Reduce the Levels of all monsters your opponent controls by 2.<br>●Increase the Levels of all monsters you control by 2.<br>During your Main Phase, if this card is in the GY because it was sent there this turn: You can target 1 face-up card you control; destroy…SMisfortune
Card shown: Misfortune · SPELLMisfortuneSpellCARDSpellATTRIBUTESPELLRACE—Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster’s original ATK. Your monsters cannot attack this turn.SMist Body
Card shown: Mist Body · SPELLMist BodySpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster cannot be destroyed by battle.SMistaken Accusation
Card shown: Mistaken Accusation · SPELLMistaken AccusationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 “Mistaken Accusation” per turn.SMistaken Arrest
Card shown: Mistaken Arrest · SPELLMistaken ArrestSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayUntil the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.SMitsurugi Magatama
Card shown: Mitsurugi Magatama · SPELLMitsurugi MagatamaSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Activate 1 of these effects;<br>●Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it.<br>●Ritual Summon 1 “Mitsurugi” Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level.<br>You can…SMitsurugi Mirror
Card shown: Mitsurugi Mirror · SPELLMitsurugi MirrorSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If “Ame no Murakumo no Mitsurugi”, “Futsu no Mitama no Mitsurugi”, or “Ame no Ha…SMitsurugi Prayers
Card shown: Mitsurugi Prayers · SPELLMitsurugi PrayersSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence.<br>●Add 1 “Mitsurugi” monster from your Deck to your hand.<br>●Take 800 damage, then you can Speci…SMitsurugi Ritual
Card shown: Mitsurugi Ritual · SPELLMitsurugi RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of “Mitsurugi Ritual” once per turn);<br>●Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels…SMitsurugi Sacred Boundary
Card shown: Mitsurugi Sacred Boundary · SPELLMitsurugi Sacred BoundarySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target “Mitsurugi” Ritual Monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can target 4 “Mitsurugi” cards in your GY, except “Mitsurugi Sacred Boundary”; shuffle them into the Deck, then if your opponent controls a monster, make…SMokey Mokey Smackdown
Card shown: Mokey Mokey Smackdown · SPELLMokey Mokey SmackdownSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a face-up Fairy monster you control is destroyed while you control “Mokey Mokey”, until the end of this turn the ATK of each “Mokey Mokey” you control will become 3000.SMolten Conduction Field
Card shown: Molten Conduction Field · SPELLMolten Conduction FieldSpellCARDSpellATTRIBUTESPELLRACE—Send 2 “Laval” monsters from your Deck to the GY.SMolten Destruction
Card shown: Molten Destruction · SPELLMolten DestructionSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.SMolting Escape
Card shown: Molting Escape · SPELLMolting EscapeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.SMonster Gate
Card shown: Monster Gate · SPELLMonster GateSpellLimitedCARDSpellATTRIBUTESPELLRACE—Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.SMonster Reborn
Card shown: Monster Reborn · SPELLMonster RebornSpellLimitedCARDSpellATTRIBUTESPELLRACE—Target 1 monster in either GY; Special Summon it.SMonster Reborn Reborn
Card shown: Monster Reborn Reborn · SPELLMonster Reborn RebornSpellCARDSpellATTRIBUTESPELLRACE—Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 “Monster Reborn Reborn” per turn.SMonster Recovery
Card shown: Monster Recovery · SPELLMonster RecoverySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a c…SMonster Reincarnation
Card shown: Monster Reincarnation · SPELLMonster ReincarnationSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card, then target 1 monster in your GY; add it to your hand.SMonster Slots
Card shown: Monster Slots · SPELLMonster SlotsSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it.SMoon Mirror Shield
Card shown: Moon Mirror Shield · SPELLMoon Mirror ShieldSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf the equipped monster battles your opponent’s monster, during damage calculation: The equipped monster’s ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent’s battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay…SMooyan Curry
Card shown: Mooyan Curry · SPELLMooyan CurrySpellCARDSpellATTRIBUTESPELLRACE—Choose 1 player; that player gains 200 Life Points.SMorale Boost
Card shown: Morale Boost · SPELLMorale BoostSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.SMoray of Avarice
Card shown: Moray of Avarice · SPELLMoray of AvariceSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 “Moray of Avarice” per turn.SMoray of Greed
Card shown: Moray of Greed · SPELLMoray of GreedSpellCARDSpellATTRIBUTESPELLRACE—Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.SMordschlag
Card shown: Mordschlag · SPELLMordschlagSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent’s activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent’s Special Summoned monster: That opponent’s monster loses ATK/DEF equal to the equipped…SMorphtronic Accelerator
Card shown: Morphtronic Accelerator · SPELLMorphtronic AcceleratorSpellCARDSpellATTRIBUTESPELLRACE—Return 1 “Morphtronic” monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.SMorphtronic Converter
Card shown: Morphtronic Converter · SPELLMorphtronic ConverterSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Machine monster you control; apply the following effect depending on its battle position.<br>●Attack Position: Special Summon 1 “Morphtronic” monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck.<br>●Defense Position:…SMorphtronic Cord
Card shown: Morphtronic Cord · SPELLMorphtronic CordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Morphtronic” monster. Each time the equipped monster’s battle position is changed, destroy 1 Spell or Trap Card on the field.SMorphtronic Engine
Card shown: Morphtronic Engine · SPELLMorphtronic EngineSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 3 “Morphtronic” monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card’s activation, destroy this card, and take damage equal to the original ATK of the equipped monster.SMorphtronic Map
Card shown: Morphtronic Map · SPELLMorphtronic MapSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a monster’s battle position is changed, place 1 Morph Counter on this card. All “Morphtronic” monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 “Morphtronic” monster from your Graveyard.SMorphtronic Repair Unit
Card shown: Morphtronic Repair Unit · SPELLMorphtronic Repair UnitSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipSend 1 “Morphtronic” monster from your hand to the Graveyard and select 1 “Morphtronic” monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped…SMorphtronic Rusty Engine
Card shown: Morphtronic Rusty Engine · SPELLMorphtronic Rusty EngineSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Morphtronic” monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.SMound of the Bound Creator
Card shown: Mound of the Bound Creator · SPELLMound of the Bound CreatorSpellField spellCARDSpellATTRIBUTESPELLRACEFieldLevel 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect a…SMount Sylvania
Card shown: Mount Sylvania · SPELLMount SylvaniaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 “Sylvan” card from your Deck and place it on top of the Deck. You can only use this effect of “Mount Sylvania” once per turn. Once per turn, during your opponent’s End Phase: You can e…SMountain
Card shown: Mountain · SPELLMountainSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.SMulti-Universe
Card shown: Multi-Universe · SPELLMulti-UniverseSpellField spellCARDSpellATTRIBUTESPELLRACEFieldActivate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of “Multi-Universe” once per turn. If a card(s) i…SMultiplication of Ants
Card shown: Multiplication of Ants · SPELLMultiplication of AntsSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 Insect monster; Special Summon 2 “Army Ant Tokens” (Insect/EARTH/Level 4/ATK 500/DEF 1200). These Tokens cannot be Tributed for a Tribute Summon.SMultiply
Card shown: Multiply · SPELLMultiplySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 face-up “Kuriboh”; Special Summon as many “Kuriboh Tokens” (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.SMurmur of the Forest
Card shown: Murmur of the Forest · SPELLMurmur of the ForestSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand.SMustering of the Dark Scorpions
Card shown: Mustering of the Dark Scorpions · SPELLMustering of the Dark ScorpionsSpellCARDSpellATTRIBUTESPELLRACE—If you control a face-up “Don Zaloog”: You can Special Summon any number of “Dark Scorpion” monsters from your hand, but only 1 copy of each.SMutamorphosis
Card shown: Mutamorphosis · SPELLMutamorphosisSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster from your Deck with the same Level as the Tributed monster’s original Level, but return it to the hand during the End Phase. You can only activate 1 “Mutamorphosis” per turn.SMutiny in the Sky
Card shown: Mutiny in the Sky · SPELLMutiny in the SkySpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only…SMy Body as a Shield
Card shown: My Body as a Shield · SPELLMy Body as a ShieldSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayWhen your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.SMy Friend Purrely
Card shown: My Friend Purrely · SPELLMy Friend PurrelySpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can pay 500 LP; reveal 3 “Purrely” cards from your Deck, except “My Friend Purrely”, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up “Purrely” Xyz Monster(s) you control leaves the field because of an opponent’s card, even durin…SMysterious Triangle
Card shown: Mysterious Triangle · SPELLMysterious TriangleSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDestroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 “Alien” monster from your Deck. Destroy it during the End Phase.SMystic Box
Card shown: Mystic Box · SPELLMystic BoxSpellCARDSpellATTRIBUTESPELLRACE—Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.SMystic Mine
Card shown: Mystic Mine · SPELLMystic MineSpellField spell · ForbiddenCARDSpellATTRIBUTESPELLRACEFieldIf your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the s…SMystic Plasma Zone
Card shown: Mystic Plasma Zone · SPELLMystic Plasma ZoneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIncrease the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.SMystical Cards of Light
Card shown: Mystical Cards of Light · SPELLMystical Cards of LightSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another “Mystical Cards of Light”, you can draw 2 cards instead of 1 for your normal draw.SMystical Moon
Card shown: Mystical Moon · SPELLMystical MoonSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.SMystical Space Typhoon
Card shown: Mystical Space Typhoon · SPELLMystical Space TyphoonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Spell/Trap on the field; destroy that target.SMystical Wind Typhoon
Card shown: Mystical Wind Typhoon · SPELLMystical Wind TyphoonSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.SMystik Wok
Card shown: Mystik Wok · SPELLMystik WokSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 monster. Select either its ATK or DEF and gain that many Life Points.SMythical Bestiary
Card shown: Mythical Bestiary · SPELLMythical BestiarySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner’s possession is destroyed by an opponent’s card effect: You can Special Summon 1 monster from your Deck that you…SMythical Institution
Card shown: Mythical Institution · SPELLMythical InstitutionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a face-up “Mythical Beast” Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a L…SMyutant Blast
Card shown: Myutant Blast · SPELLMyutant BlastSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Level 8 or higher “Myutant” monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent’s Special Summoned monster: You can banish that opponent’s monster. While this card is equipped to a monster: You can banish this card; send the monster this…SMyutant Evolution Lab
Card shown: Myutant Evolution Lab · SPELLMyutant Evolution LabSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can Special Summon 1 of your Level 4 or lower “Myutant” monsters from your hand or that is banished. “Myutant” monsters you control gain 100 ATK for each of your banished “Myutant” cards with different names. Once per turn, during your Main Phase: You can place 1 “M…SMyutant Fusion
Card shown: Myutant Fusion · SPELLMyutant FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Myutant” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 “Myutant F…SNadir Servant
Card shown: Nadir Servant · SPELLNadir ServantSpellCARDSpellATTRIBUTESPELLRACE—Send 1 monster from your Extra Deck to the GY, then add 1 “Dogmatika” monster or “Fallen of Albaz” from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra De…SNagel’s Protection
Card shown: Nagel’s Protection · SPELLNagel’s ProtectionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuous“Tindangle” monsters in your Main Monster Zones cannot be destroyed by battle or your opponent’s card effects. Once per turn, if your “Tindangle” monster inflicts battle damage to your opponent, the damage is doubled. You can banish this card from your GY and discard 1 “Tindangle” card; add 1 “Nage…SNatural Tune
Card shown: Natural Tune · SPELLNatural TuneSpellCARDSpellATTRIBUTESPELLRACE—Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.SNaturia Blessing
Card shown: Naturia Blessing · SPELLNaturia BlessingSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Special Summon 1 “Naturia” monster from your hand or GY.<br>●Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a “Naturia” monster.<br>●Fusion Summon 1 Fusion Monster from your Extra Deck, usi…SNaturia Forest
Card shown: Naturia Forest · SPELLNaturia ForestSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower “Naturia” monster from your Deck to your hand.SNecklace of Command
Card shown: Necklace of Command · SPELLNecklace of CommandSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipWhen a monster you control that’s equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:<br>●Draw 1 card. OR<br>●Discard 1 random card from your opponent’s hand.SNecroid Synchro
Card shown: Necroid Synchro · SPELLNecroid SynchroSpellCARDSpellATTRIBUTESPELLRACE—Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 “Stardust” Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)SNecroquip Prism
Card shown: Necroquip Prism · SPELLNecroquip PrismSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monste…SNecrovalley
Card shown: Necrovalley · SPELLNecrovalleySpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll “Gravekeeper’s” monsters on the field gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.SNecrovalley Throne
Card shown: Necrovalley Throne · SPELLNecrovalley ThroneSpellCARDSpellATTRIBUTESPELLRACE—Activate 1 of these effects.<br>●Add 1 “Gravekeeper’s” monster from your Deck to your hand.<br>●Immediately after this effect resolves, Normal Summon 1 “Gravekeeper’s” monster.<br>You can only activate 1 “Necrovalley Throne” per turn.SNekroz Cycle
Card shown: Nekroz Cycle · SPELLNekroz CycleSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any “Nekroz” Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 “Nekroz” Ritual Monster from your hand or GY whose Level equals the total Levels of those monsters. You can only use this effect of “Nekroz Cycle” once per turn. If you…SNekroz Divinemirror
Card shown: Nekroz Divinemirror · SPELLNekroz DivinemirrorSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Ritual Summon 1 “Nekroz” Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending “Nekroz” monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card an…SNekroz Kaleidoscope
Card shown: Nekroz Kaleidoscope · SPELLNekroz KaleidoscopeSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any number of “Nekroz” Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of “Nekroz” monsters whose total Levels equal the Level of that monster. You can only…SNekroz Mirror
Card shown: Nekroz Mirror · SPELLNekroz MirrorSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualCan be used to Ritual Summon any “Nekroz” Ritual Monster. Tribute monsters from your hand or field, and/or banish “Nekroz” monsters from your GY, then Ritual Summon 1 “Nekroz” Ritual Monster from your hand whose Level equals the total Levels of those monsters. You can only use this effect of “Nekro…SNemeses Adrastea
Card shown: Nemeses Adrastea · SPELLNemeses AdrasteaSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 of your “Nemeses” monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 “Nemeses Adrastea” per turn.SNeo Space
Card shown: Neo Space · SPELLNeo SpaceSpellField spellCARDSpellATTRIBUTESPELLRACEField“Elemental HERO Neos” and all Fusion Monsters that mention “Elemental HERO Neos” as Fusion Material gain 500 ATK. Fusion Monsters that mention “Elemental HERO Neos” as Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.SNeos Force
Card shown: Neos Force · SPELLNeos ForceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to “Elemental HERO Neos”. It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.SNeos Fusion
Card shown: Neos Fusion · SPELLNeos FusionSpellCARDSpellATTRIBUTESPELLRACE—Send from your hand, Deck, or field to the GY, the Fusion Materials that are mentioned on a Fusion Monster that mentions exactly 2 monsters as material, including “Elemental HERO Neos”, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You cannot Speci…SNephe Shaddoll Fusion
Card shown: Nephe Shaddoll Fusion · SPELLNephe Shaddoll FusionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by declaring 1 Attribute. Equip only to a “Shaddoll” monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster.…SNeutron Blast
Card shown: Neutron Blast · SPELLNeutron BlastSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Fusion Summoned “Blue-Eyes Ultimate Dragon” you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent’s cards and effects cannot be activated until the end of the Damage Step.SNew Frontier
Card shown: New Frontier · SPELLNew FrontierSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can activate 1 of these effects;<br>●Add 1 “Fallen of Albaz”, or 1 monster that mentions it, from your Deck to your hand.<br>●Special Summon 1 “Fallen of Albaz”, or 1 monster…SNew World – Amritara
Card shown: New World – Amritara · SPELLNew World – AmritaraSpellField spellCARDSpellATTRIBUTESPELLRACEFieldActivate only while “Visas Starfrost” is on the field. Once per turn, if a monster(s) you control is destroyed by battle or card effect, and sent to the GY or banished: You can activate 1 of these effects;<br>●Special Summon 1 of those monsters in Defense Position.<br>●1 Tuner on the field gains AT…SNEX
Card shown: NEX · SPELLNEXSpellCARDSpellATTRIBUTESPELLRACE—Send 1 face-up “Neo-Spacian” monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck.SNight Beam
Card shown: Night Beam · SPELLNight BeamSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card’s activation.SNight Flight
Card shown: Night Flight · SPELLNight FlightSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card’s name.SNightmare Hands
Card shown: Nightmare Hands · SPELLNightmare HandsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent’s GY; Special Summon it to your field, but banish it during the End Phase of the next turn. Yo…SNightmare Pain
Card shown: Nightmare Pain · SPELLNightmare PainSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 “Yubel”, or 1 card that mentions it, from your Deck to your hand, except “Nightmare Pain”. You can only use this effect of “Nightmare Pain” once per turn. While you control a “Yubel” monster,…SNightmare Throne
Card shown: Nightmare Throne · SPELLNightmare ThroneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up “Yubel” monster(s) you control leaves the field by card effect: You can add to your hand 1 “Yubel” monster from your Deck, GY, or banish…SNightmare’s Steelcage
Card shown: Nightmare’s Steelcage · SPELLNightmare’s SteelcageSpellCARDSpellATTRIBUTESPELLRACE—This card remains on the field for 2 of your opponent’s turns. While this card is face-up on the field, no monsters can attack.SNinjitsu Art Notebook
Card shown: Ninjitsu Art Notebook · SPELLNinjitsu Art NotebookSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can send 1 “Ninja” monster from your hand to the GY; Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck, except “Ninjitsu Art Notebook”.SNinjitsu Art Notebook of Mystery
Card shown: Ninjitsu Art Notebook of Mystery · SPELLNinjitsu Art Notebook of MysterySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your opponent controls a card: You can Set up to 1 “Ninja” monster, and up to 1 “Ninjitsu Art” Spell/Trap, except “Ninjitsu Art Notebook of Mystery”. These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-u…SNinjitsu Art of Mosquito Marching
Card shown: Ninjitsu Art of Mosquito Marching · SPELLNinjitsu Art of Mosquito MarchingSpellCARDSpellATTRIBUTESPELLRACE—Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control “Number 2: Ninja Shadow Mosquito”: You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control;…SNinjitsu Art Tool – Iron Digger
Card shown: Ninjitsu Art Tool – Iron Digger · SPELLNinjitsu Art Tool – Iron DiggerSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 500 ATK, also it is treated as a “Ninja” monster. You can only use each of the following effects of “Ninjitsu Art Tool – Iron Digger” once per turn. You can banish 1 “Ninja” monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the f…SNitro Unit
Card shown: Nitro Unit · SPELLNitro UnitSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster on your opponent’s side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.SNoble Arms – Arfeudutyr
Card shown: Noble Arms – Arfeudutyr · SPELLNoble Arms – ArfeudutyrSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only control 1 “Noble Arms – Arfeudutyr”. Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the…SNoble Arms – Caliburn
Card shown: Noble Arms – Caliburn · SPELLNoble Arms – CaliburnSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only control 1 “Noble Arms – Caliburn”. Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type “Noble Knight” monster you control; equip this card to…SNoble Arms – Clarent
Card shown: Noble Arms – Clarent · SPELLNoble Arms – ClarentSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior monster. You can only control 1 “Noble Arms – Clarent”. Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior “Noble Knight” monster you control; equi…SNoble Arms – Excaliburn
Card shown: Noble Arms – Excaliburn · SPELLNoble Arms – ExcaliburnSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Noble Knight” monster. It cannot be targeted by an opponent’s card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Noble Knight” Xyz Monster you control; Special Summon from your Extra Deck…SNoble Arms – Gallatin
Card shown: Noble Arms – Gallatin · SPELLNoble Arms – GallatinSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only control 1 “Noble Arms – Gallatin”. Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type “Noble Knight” monster you control;…SNoble Arms Museum
Card shown: Noble Arms Museum · SPELLNoble Arms MuseumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 “Noble Arms” card from your Deck to your hand, except “Noble Arms Museum”. Once per turn, if the previous effect was applied this turn: You can target 1 “Noble Knight” Monster Card in your Spell & Trap Zon…SNoble Arms of Destiny
Card shown: Noble Arms of Destiny · SPELLNoble Arms of DestinySpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only control 1 face-up “Noble Arms of Destiny”. Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type “Noble Knight”…SNoble Knights of the Round Table
Card shown: Noble Knights of the Round Table · SPELLNoble Knights of the Round TableSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your End Phase: You can activate each of these effects up to once per turn, depending on the total number of “Noble Knight” cards with different names in your GY and/or you control;<br>●3+: Send 1 “Noble Knight” card from your Deck to the GY.<br>●6+: Special Summon 1 “Noble Knight” monster f…SNobleman of Crossout
Card shown: Nobleman of Crossout · SPELLNobleman of CrossoutSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster’s name.SNobleman of Extermination
Card shown: Nobleman of Extermination · SPELLNobleman of ExterminationSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card’s name.SNon-Spellcasting Area
Card shown: Non-Spellcasting Area · SPELLNon-Spellcasting AreaSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.SNordic Relic Draupnir
Card shown: Nordic Relic Draupnir · SPELLNordic Relic DraupnirSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an “Aesir” or “Nordic” monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 “Nordic Relic” card from your Deck to your hand.SNordic Relic Hlidskjalf
Card shown: Nordic Relic Hlidskjalf · SPELLNordic Relic HlidskjalfSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Nordic” monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except “Aesir” monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 “Nordic” monster from your Deck to your hand, then shuffle 1 card from your…SNouvelles Recipe Book “Recettes de Nouvellez”
Card shown: Nouvelles Recipe Book “Recettes de Nouvellez” · SPELLNouvelles Recipe Book “Recettes de Nouvellez”SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhile you control a “Nouvelles” Monster Card, all face-up monsters your opponent controls are changed to Attack Position. Each time a monster(s) is Tributed by a Ritual Monster’s effect, your opponent pays 850 LP. Once per turn, if you Special Summon a Ritual Monster(s) (except during the Damage St…SNouvelles Restaurant “At Table”
Card shown: Nouvelles Restaurant “At Table” · SPELLNouvelles Restaurant “At Table”SpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Recipe” card from your Deck or GY to your hand. Once per turn: You can place 1 Ritual Monster from your hand on the bottom of the Deck; draw 1 card. Once per turn, during your End Phase: You can target 2 cards in your GY, including a “Recipe” card; place…SNovox’s Prayer
Card shown: Novox’s Prayer · SPELLNovox’s PrayerSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Skull Guardian”. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.SNumbers Eveil
Card shown: Numbers Eveil · SPELLNumbers EveilSpellCARDSpellATTRIBUTESPELLRACE—If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 “Number” Xyz Monsters from your Extra Deck with different Ranks, plus a 5th “Number” Xyz Monster whose “Number” value in its name equals the combined “Number” values of the 4 other monsters, Special…SNumbers Last Hope
Card shown: Numbers Last Hope · SPELLNumbers Last HopeSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Galaxy-Eyes” card.)<br>Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 “Number” Xyz Monster using only those 2 monsters, also for the rest of this turn a…SNumeron Calling
Card shown: Numeron Calling · SPELLNumeron CallingSpellCARDSpellATTRIBUTESPELLRACE—If “Numeron Network” is in your Field Zone and you control no monsters: Special Summon up to 4 “Numeron Gate” Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.SNumeron Chaos Ritual
Card shown: Numeron Chaos Ritual · SPELLNumeron Chaos RitualSpellCARDSpellATTRIBUTESPELLRACE—If a face-up “Number C1: Numeron Chaos Gate Sunya” you control was destroyed by a monster effect this turn: You can target 1 of your “Numeron Network”, and 4 of your “Number” Xyz Monsters, that are banished or in your GY; Special Summon 1 “Number C1000: Numerounius” from the Extra Deck that becomes…SNumeron Creation
Card shown: Numeron Creation · SPELLNumeron CreationSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Galaxy-Eyes” card.)<br>If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are on the field: Special Summon 1 “Number” Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material. You can only apply this effect of “N…SNumeron Network
Card shown: Numeron Network · SPELLNumeron NetworkSpellField spellCARDSpellATTRIBUTESPELLRACEFieldDuring your Main Phase, send 1 “Numeron” Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated. You can only use this effect of “Numeron Network” once per turn. “Numeron” Xyz Monsters you control can acti…SNumeron Storm
Card shown: Numeron Storm · SPELLNumeron StormSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Numerounius” monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.SO – Oversoul
Card shown: O – Oversoul · SPELLO – OversoulSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Elemental HERO” Normal Monster in your GY; Special Summon that target.SObedience Schooled
Card shown: Obedience Schooled · SPELLObedience SchooledSpellLimitedCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but their effects are negated, also they are destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except Beast monsters.SObliterate!!! Blaze
Card shown: Obliterate!!! Blaze · SPELLObliterate!!! BlazeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayOne Level 10 or higher monster on the field with “Exodia” in its original name gains these effects.<br>●You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 “Forbidden One” monsters from your hand and/or Deck to this card as Equip Spells that each give…SObsidim, the Ashened City
Card shown: Obsidim, the Ashened City · SPELLObsidim, the Ashened CitySpellField spellCARDSpellATTRIBUTESPELLRACEFieldFace-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of “Obsidim, the Ashened City” once per turn. During your End Phase: You can target 1 “Obsidim, the Ashened City” in your GY; place it on the bottom of your Dec…SOcean of Regeneration
Card shown: Ocean of Regeneration · SPELLOcean of RegenerationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of “Ocean of Regeneration” once per turn.SOdd-Eyes Advent
Card shown: Odd-Eyes Advent · SPELLOdd-Eyes AdventSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control n…SOdd-Eyes Fusion
Card shown: Odd-Eyes Fusion · SPELLOdd-Eyes FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 “Odd-Eyes” monsters in your Extra Deck as Fusion Materials. You can only activat…SOfferings to the Doomed
Card shown: Offerings to the Doomed · SPELLOfferings to the DoomedSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.SOgdoadic Daybreak
Card shown: Ogdoadic Daybreak · SPELLOgdoadic DaybreakSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 “Ogdoadic Token” (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck,…SOgdoadic Origin
Card shown: Ogdoadic Origin · SPELLOgdoadic OriginSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a face-up Reptile monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent’s card effect: You can send cards from the top of your opponent’s Deck to th…SOgdoadic Serpent Strike
Card shown: Ogdoadic Serpent Strike · SPELLOgdoadic Serpent StrikeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent’s GY: You can send 1 Reptile monster from your Deck to the GY. Yo…SOgdoadic Water Lily
Card shown: Ogdoadic Water Lily · SPELLOgdoadic Water LilySpellCARDSpellATTRIBUTESPELLRACE—Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 “Ogdoadic Water Lily” per turn.SOil
Card shown: Oil · SPELLOilSpellCARDSpellATTRIBUTESPELLRACE—Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate 1 “Oil” per turn.SOjama Country
Card shown: Ojama Country · SPELLOjama CountrySpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can send 1 “Ojama” card from your hand to the GY; Special Summon 1 “Ojama” monster from your GY. While you control an “Ojama” monster, switch the original ATK/DEF of all monsters on the field.SOjama Delta Hurricane!!
Card shown: Ojama Delta Hurricane!! · SPELLOjama Delta Hurricane!!SpellCARDSpellATTRIBUTESPELLRACE—If you control “Ojama Green”, “Ojama Yellow”, and “Ojama Black”: Destroy all cards your opponent controls.SOjamagic
Card shown: Ojamagic · SPELLOjamagicSpellCARDSpellATTRIBUTESPELLRACE—If this card is sent from the hand or field to the GY: Add 1 each of “Ojama Green”, “Ojama Yellow”, and “Ojama Black” from your Deck to your hand.SOjamassimilation
Card shown: Ojamassimilation · SPELLOjamassimilationSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of “Ojama” monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to…SOjamatch
Card shown: Ojamatch · SPELLOjamatchSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySend 1 “Ojama” card from your hand or face-up field to the GY; add to your hand, 1 “Ojama” monster with a different name, and 1 “Armed Dragon” monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can…SOjamuscle
Card shown: Ojamuscle · SPELLOjamuscleSpellCARDSpellATTRIBUTESPELLRACE—(This card is always treated as a “Ojama” card.)<br>Select 1 face-up “Ojama King”. Destroy all “Ojama” monsters on the field, except the selected “Ojama King”. It gains 1000 ATK for each monster destroyed this way.SOld Mind
Card shown: Old Mind · SPELLOld MindSpellCARDSpellATTRIBUTESPELLRACE—Look at 1 random card in your opponent’s hand, then apply 1 of the following effects.<br>●Discard both that opponent’s card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent’s hand, and if you do, draw 1 card.<br>●Lose 1000 LP.<…SOmega Goggles
Card shown: Omega Goggles · SPELLOmega GogglesSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control. Once per turn, you can look at 1 random card in your opponent’s hand. The equipped monster cannot attack the turn you activate this effect.SOn Your Mark, Get Set, DUEL!
Card shown: On Your Mark, Get Set, DUEL! · SPELLOn Your Mark, Get Set, DUEL!SpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: If you control no other cards, you can add 1 “Synchron” monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 card…SOnce Upon a Fairy Tail
Card shown: Once Upon a Fairy Tail · SPELLOnce Upon a Fairy TailSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon up to 1 LIGHT “Fairy Tail” monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it ca…SOne Day of Peace
Card shown: One Day of Peace · SPELLOne Day of PeaceSpellLimitedCARDSpellATTRIBUTESPELLRACE—Each player draws 1 card, and neither player takes damage until the end of the opponent’s next turn.SOne for One
Card shown: One for One · SPELLOne for OneSpellLimitedCARDSpellATTRIBUTESPELLRACE—Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.SOne-Kuri-Way
Card shown: One-Kuri-Way · SPELLOne-Kuri-WaySpellCARDSpellATTRIBUTESPELLRACE—Target 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner’s field. You can only activate 1 “One-Kuri-Way” per turn.SOne-Shot Wand
Card shown: One-Shot Wand · SPELLOne-Shot WandSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.SOne-Time Passcode
Card shown: One-Time Passcode · SPELLOne-Time PasscodeSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Security Token” (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 “One-Time Passcode” per turn.SOni-Gami Combo
Card shown: Oni-Gami Combo · SPELLOni-Gami ComboSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.SOnomatopaira
Card shown: Onomatopaira · SPELLOnomatopairaSpellCARDSpellATTRIBUTESPELLRACE—You can only activate 1 “Onomatopaira” per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category).<br>●1 “Zubaba” monster<br>●1 “Gagaga” monster<br>●1 “Gogogo” monster<br>●1 “Dododo” monsterSOnomatopia
Card shown: Onomatopia · SPELLOnomatopiaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldEach time a “Utopia” monster(s) is Special Summoned to your field, place 1 Hi-Five the Sky Counter on this card. Monsters you control gain 200 ATK/DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 “Zubaba”, “…SOnomatopickup
Card shown: Onomatopickup · SPELLOnomatopickupSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can add 1 “Onomat” card from your Deck to your hand, except “Onomatopickup”. You can target 1 “Zubaba”, “Gagaga”, “Gogogo”, or “Dododo” monster you control; all monsters you currently control become that monster’s Level until the end of this turn (even if this card…SOnslaught of the Fire Kings
Card shown: Onslaught of the Fire Kings · SPELLOnslaught of the Fire KingsSpellCARDSpellATTRIBUTESPELLRACE—If only your opponent controls a monster: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck, but its effects are negated, also destroy it during the End Phase. You can only activate 1 “Onslaught of the Fire Kings” per turn.SOokazi
Card shown: Ookazi · SPELLOokaziSpellCARDSpellATTRIBUTESPELLRACE—Inflict 800 points of damage to your opponent’s Life Points.SOpening of the Spirit Gates
Card shown: Opening of the Spirit Gates · SPELLOpening of the Spirit GatesSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms”, OR 1 monster that mentions any of those cards, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from…SOpti-Camouflage Armor
Card shown: Opti-Camouflage Armor · SPELLOpti-Camouflage ArmorSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipYou can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent’s Life Points directly.SOracle of the Herald
Card shown: Oracle of the Herald · SPELLOracle of the HeraldSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Herald of Ultimateness”. You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card’s activation.SOracle of Zefra
Card shown: Oracle of Zefra · SPELLOracle of ZefraSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Add 1 “Zefra” monster from your Deck to your hand. When you Ritual Summon using a “Zefra” monster, or Special Summon using a “Zefra” monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect:<br>●Ritual: Shuffle 1 mo…SOrb of Yasaka
Card shown: Orb of Yasaka · SPELLOrb of YasakaSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Spirit monster. When it destroys an opponent’s monster by battle and sends it to the Graveyard, gain Life Points equal to that monster’s original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.SOrcustrated Babel
Card shown: Orcustrated Babel · SPELLOrcustrated BabelSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can activate the effects of “Orcust” monsters in your GY, or of Link Monsters you control with “Orcust” in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this ca…SOrcustrated Einsatz
Card shown: Orcustrated Einsatz · SPELLOrcustrated EinsatzSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 “Orcust” or “World Legacy” monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of “Orcustrated Einsatz” once per turn.SOrcustrated Return
Card shown: Orcustrated Return · SPELLOrcustrated ReturnSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Orcust” or “World Legacy” monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 “Orcustrated Return” per turn.SOrder to Charge
Card shown: Order to Charge · SPELLOrder to ChargeSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls.SOrichalcos Sword of Sealing
Card shown: Orichalcos Sword of Sealing · SPELLOrichalcos Sword of SealingSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster’s effects are negated. You can only use the following effect of “Orichalcos Sword of Sealing” once per turn. If you control a card in your Field Zone: You can target 1 Effect Monster you control; that Effect Monster gains this effect until the end of your opponent’s turn.<br>●O…SOriginal Bamboo Sword
Card shown: Original Bamboo Sword · SPELLOriginal Bamboo SwordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 “Bamboo Sword” Equip Spell from your Deck to 1 face-up monster on the field, except “Origina…SOriginal Sinful Spoils – Snake-Eye
Card shown: Original Sinful Spoils – Snake-Eye · SPELLOriginal Sinful Spoils – Snake-EyeSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 “Snake-Eye” or “Diabellstar” monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monste…SOstinato
Card shown: Ostinato · SPELLOstinatoSpellCARDSpellATTRIBUTESPELLRACE—If you control no monsters: Fusion Summon 1 “Melodious” Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the materials that were used for its Fus…SOtherworld – The “A” Zone
Card shown: Otherworld – The “A” Zone · SPELLOtherworld – The “A” ZoneSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf your opponent’s monster battles an “Alien” monster you control, the opponent’s monster loses 300 ATK and DEF during damage calculation only.SOut of the Blue
Card shown: Out of the Blue · SPELLOut of the BlueSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDestroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.SOutrigger Extension
Card shown: Outrigger Extension · SPELLOutrigger ExtensionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYour opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 “Infinitrack” Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Sp…SOver Destiny
Card shown: Over Destiny · SPELLOver DestinySpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Destiny HERO” monster in your GY; Special Summon 1 “Destiny HERO” monster from your Deck whose Level is less than or equal to half of that target’s Level, but destroy it during the End Phase of this turn.SOver Fusion
Card shown: Over Fusion · SPELLOver FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; reveal 1 “Elemental HERO”, “Neo-Spacian”, or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster’s name can be treated as the revealed monster’s if used as Fusion Material this turn. Send the revealed monster to the GY if you have “E…SOver Tuning
Card shown: Over Tuning · SPELLOver TuningSpellCARDSpellATTRIBUTESPELLRACE—If you control a Tuner: Special Summon 1 Tuner from your hand, Deck, or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Synchro Monsters. You can only activate 1 “Over Tuning” per turn.SOverdone Burial
Card shown: Overdone Burial · SPELLOverdone BurialSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster’s original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 “Overdone Burial” per turn.SOverexaggeration
Card shown: Overexaggeration · SPELLOverexaggerationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAt the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects;<br>●Change the attacking monster to Defense Position.<br>●Return the attack target monster to the hand.<br>●Destroy both battling monsters.<br>You can only activate 1 “Overexaggeration” per turn.SOverlay Capture
Card shown: Overlay Capture · SPELLOverlay CaptureSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Xyz Monster your opponent controls that has Xyz Material and 1 face-up Xyz Monster you control; detach all Xyz Materials from the opponent’s monster, and if you do, attach this card to your monster as an Xyz Material.SOverlay Network
Card shown: Overlay Network · SPELLOverlay NetworkSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can activate 1 of the following effects.<br>●Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz…SOverlay Regen
Card shown: Overlay Regen · SPELLOverlay RegenSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Xyz Monster on the field; attach this card to it as material.SOverload Fusion
Card shown: Overload Fusion · SPELLOverload FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.SOverload Future Fusion
Card shown: Overload Future Fusion · SPELLOverload Future FusionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can activate 1 of these effects (but you can only use each effect of “Overload Future Fusion” once per turn);<br>●Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor…SOverpowering Eye
Card shown: Overpowering Eye · SPELLOverpowering EyeSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.SOwner’s Seal
Card shown: Owner’s Seal · SPELLOwner’s SealSpellCARDSpellATTRIBUTESPELLRACE—Return control of all monsters on the field to their owners.SP.U.N.K. JAM Extreme Session
Card shown: P.U.N.K. JAM Extreme Session · SPELLP.U.N.K. JAM Extreme SessionSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can banish 1 “P.U.N.K.” card from your GY; Special Summon 1 “P.U.N.K.” monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of “P.U.N.K. JAM Extreme Session” twice per turn.SPacifis, the Phantasm City
Card shown: Pacifis, the Phantasm City · SPELLPacifis, the Phantasm CitySpellField spellCARDSpellATTRIBUTESPELLRACEField(This card’s name is always treated as “Umi”.)<br>You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card’s effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 “Phanta…SPacket Swap
Card shown: Packet Swap · SPELLPacket SwapSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 “Packet Swap” per turn.SPainful Choice
Card shown: Painful Choice · SPELLPainful ChoiceSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.SPainful Decision
Card shown: Painful Decision · SPELLPainful DecisionSpellCARDSpellATTRIBUTESPELLRACE—Send 1 Level 4 or lower Normal Monster from your Deck to the GY, and if you do, add 1 monster with the same name from your Deck to your hand. You can only activate 1 “Painful Decision” per turn.SPainful Return
Card shown: Painful Return · SPELLPainful ReturnSpellCARDSpellATTRIBUTESPELLRACE—Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.SPair Bear Scare!!
Card shown: Pair Bear Scare!! · SPELLPair Bear Scare!!SpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYour opponent can reveal 1 “Pair Bear Scare!!” in their hand or Deck, and if they do, each player gains 2000 LP. If they do not, you destroy 1 monster your opponent controls. If this card is sent from the field to the GY: Add this card to your opponent’s hand. You can only use this effect of “Pair…SPalace of the Elemental Lords
Card shown: Palace of the Elemental Lords · SPELLPalace of the Elemental LordsSpellField spellCARDSpellATTRIBUTESPELLRACEFieldAll monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 “Elementsaber” monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an “Elementsaber”…SPandemonium
Card shown: Pandemonium · SPELLPandemoniumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldNeither player has to pay LP during the Standby Phase for “Archfiend” monsters. When an “Archfiend” monster is destroyed and sent to the GY, except by battle: Its owner can add 1 “Archfiend” monster from their Deck to their hand with a lower Level than the destroyed card.SPantheism of the Monarchs
Card shown: Pantheism of the Monarchs · SPELLPantheism of the MonarchsSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Monarch” Spell/Trap from your hand to the GY; draw 2 cards. You can banish this card from your GY; reveal 3 “Monarch” Spells/Traps from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of “Pantheism of…SParallel Panzer
Card shown: Parallel Panzer · SPELLParallel PanzerSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller’s field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of “P…SParallel Teleport
Card shown: Parallel Teleport · SPELLParallel TeleportSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 1 Psychic monster with a Level; Special Summon 1 Level 7 or lower Psychic monster from your Deck or Extra Deck, then if the original Level of the Tributed monster is different from that of the Special Summoned monster on the field, you lose LP equal to the difference x 1000. You cannot Spec…SParallel Twister
Card shown: Parallel Twister · SPELLParallel TwisterSpellCARDSpellATTRIBUTESPELLRACE—Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.SParallel World Fusion
Card shown: Parallel World Fusion · SPELLParallel World FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card’s effect, during the turn you activate this card.SParalyzing Chain
Card shown: Paralyzing Chain · SPELLParalyzing ChainSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a card(s) is sent from your opponent’s Deck to the Graveyard by a card effect, inflict 300 damage to your opponent.SParalyzing Potion
Card shown: Paralyzing Potion · SPELLParalyzing PotionSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipA non Machine-Type monster equipped with this card cannot attack.SParametalfoes Fusion
Card shown: Parametalfoes Fusion · SPELLParametalfoes FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 “Parametalfoes Fusion” per turn.SParasomnia Pillow
Card shown: Parasomnia Pillow · SPELLParasomnia PillowSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipDuring the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: Special Summon 1 “Parasomnia Token” (Level 1/ATK ?/DEF 0) with the equipped monster’s original Type, Attribute, and ATK, then equip this card to…SParticle Fusion
Card shown: Particle Fusion · SPELLParticle FusionSpellCARDSpellATTRIBUTESPELLRACE—Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a “Gem-Knight” Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard…SPeaceful Planet Calarium
Card shown: Peaceful Planet Calarium · SPELLPeaceful Planet CalariumSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Mannadium” monster or 1 “Visas Starfrost” from the Deck to your hand. LIGHT monsters you control gain 100 ATK for each Tuner you control and in your GY. If a face-up Tuner(s) you control is destroyed by battle or card effect: You can target 1 of those mon…SPeeking Goblin
Card shown: Peeking Goblin · SPELLPeeking GoblinSpellCARDSpellATTRIBUTESPELLRACE—Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.SPegasus Wing
Card shown: Pegasus Wing · SPELLPegasus WingSpellCARDSpellATTRIBUTESPELLRACE—If you have a Union monster in your GY: Target any number of “Valkyrie” monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.SPendulum Call
Card shown: Pendulum Call · SPELLPendulum CallSpellCARDSpellATTRIBUTESPELLRACE—Discard 1 card; add 2 “Magician” Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent’s next turn after this card resolves, “Magician” cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 “Pendulum Call” per tu…SPendulum Evolution
Card shown: Pendulum Evolution · SPELLPendulum EvolutionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name, from your Deck to your hand. During your Main Phase, if you Special Summoned a Pendulum Monster from the face-down Extra Deck this turn, you can: Immediately after this effect…SPendulum Fusion
Card shown: Pendulum Fusion · SPELLPendulum FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 “Pendulum Fusion” per turn.SPendulum Halt
Card shown: Pendulum Halt · SPELLPendulum HaltSpellCARDSpellATTRIBUTESPELLRACE—If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.SPendulum Impenetrable
Card shown: Pendulum Impenetrable · SPELLPendulum ImpenetrableSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayThis turn, cards in Pendulum Zones cannot be destroyed by your opponent’s card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones.SPendulum Paradox
Card shown: Pendulum Paradox · SPELLPendulum ParadoxSpellCARDSpellATTRIBUTESPELLRACE—Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 “Pendulum Paradox” per turn.SPendulum Pendant
Card shown: Pendulum Pendant · SPELLPendulum PendantSpellCARDSpellATTRIBUTESPELLRACE—Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 “Pendulum Pe…SPendulum Rising
Card shown: Pendulum Rising · SPELLPendulum RisingSpellCARDSpellATTRIBUTESPELLRACE—Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster’s original Level, but destroy it during the End Phase. You can only activate 1 “Pendulum Rising” per turn.SPendulum Shift
Card shown: Pendulum Shift · SPELLPendulum ShiftSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 card in either player’s Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.SPendulum Storm
Card shown: Pendulum Storm · SPELLPendulum StormSpellCARDSpellATTRIBUTESPELLRACE—Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls.SPendulum Transfer
Card shown: Pendulum Transfer · SPELLPendulum TransferSpellCARDSpellATTRIBUTESPELLRACE—Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 “Pendulum Transfer” per turn.SPendulum Treasure
Card shown: Pendulum Treasure · SPELLPendulum TreasureSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 “Pendulum Treasure” per turn.SPendulum Xyz
Card shown: Pendulum Xyz · SPELLPendulum XyzSpellCARDSpellATTRIBUTESPELLRACE—Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster’s. You can only a…SPenetration Fusion
Card shown: Penetration Fusion · SPELLPenetration FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a monster(s) was destroyed by battle this turn: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, and if you do, it gains this effect.<br>●(Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 500 ATK.<br>You can…SPenguin Sword
Card shown: Penguin Sword · SPELLPenguin SwordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Penguin” monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a “Penguin” card’s effect and returns to the hand or is bani…SPerfect Sync – A-Un
Card shown: Perfect Sync – A-Un · SPELLPerfect Sync – A-UnSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Dual Avatar” monster from your Deck to your hand. If you control a “Dual Avatar” Effect Monster: You can Special Summon 1 “Dual Avatar Spirit Token” (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the r…SPerform Puppet
Card shown: Perform Puppet · SPELLPerform PuppetSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can banish 1 “Gimmick Puppet” monster from your GY; all monsters you currently control become that banished monster’s Level, until the end of this turn (even if this card leaves the field). If a face-up “Gimmick Puppet” monster(s) you control is destroyed by battle or an opponent’s card effect…SPerformance Hurricane
Card shown: Performance Hurricane · SPELLPerformance HurricaneSpellCARDSpellATTRIBUTESPELLRACE—Target cards your opponent controls, up to the number of “Performapal” monsters you control; return them to the hand. You can only activate 1 “Performance Hurricane” per turn.SPerformapal Dramatic Theater
Card shown: Performapal Dramatic Theater · SPELLPerformapal Dramatic TheaterSpellField spellCARDSpellATTRIBUTESPELLRACEFieldMonsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 “Performapal” monsters with different Types: You can Special Summon 1 “Odd-Eyes” monster from your hand, Deck, or Graveyard.SPerformapal Popperup
Card shown: Performapal Popperup · SPELLPerformapal PopperupSpellCARDSpellATTRIBUTESPELLRACE—Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are “Performapal” monsters, “Magician” Pendulum Monsters, and/or “Odd-Eyes” monsters, each with a Level between the Pendulum Scales of t…SPerformapal Recasting
Card shown: Performapal Recasting · SPELLPerformapal RecastingSpellCARDSpellATTRIBUTESPELLRACE—Reveal any number of “Performapal” monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 “Performapal Recasting” per turn.SPestilence
Card shown: Pestilence · SPELLPestilenceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.SPhalanx Pike
Card shown: Phalanx Pike · SPELLPhalanx PikeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipThe equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.SPhantasm Spiral Crash
Card shown: Phantasm Spiral Crash · SPELLPhantasm Spiral CrashSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 “Phantasm Spiral Dragon” from your hand, Deck, or Graveyard, and e…SPhantasm Spiral Grip
Card shown: Phantasm Spiral Grip · SPELLPhantasm Spiral GripSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent’s monster by battle: You can Special Summon 1 “Phantasm Spiral Dragon” from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this e…SPhantasm Spiral Wave
Card shown: Phantasm Spiral Wave · SPELLPhantasm Spiral WaveSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 “Phantasm Spiral Dragon” from your hand, Deck, or Graveyard, and equip it with t…SPhantasmal Martyrs
Card shown: Phantasmal Martyrs · SPELLPhantasmal MartyrsSpellCARDSpellATTRIBUTESPELLRACE—While you have at least 2 other cards in your hand, and control “Uria, Lord of Searing Flames” or “Hamon, Lord of Striking Thunder”: Send your entire hand to the GY; Special Summon 3 “Phantasmal Martyr Tokens” (Fiend/DARK/Level 1/ATK 0/DEF 0) in Attack Position.SPhantom Knights’ Rank-Up-Magic Force
Card shown: Phantom Knights’ Rank-Up-Magic Force · SPELLPhantom Knights’ Rank-Up-Magic ForceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 “The Phantom Knights”, “Raidraptor”, or “Xyz Dragon” Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monster…SPhantom Knights’ Spear
Card shown: Phantom Knights’ Spear · SPELLPhantom Knights’ SpearSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time your opponent activates a card or effect that targets a “The Phantom Knights” monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent’s card effect, you can banish this card from y…SPhoenix Gearblade
Card shown: Phoenix Gearblade · SPELLPhoenix GearbladeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banish…SPhoton Booster
Card shown: Photon Booster · SPELLPhoton BoosterSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn.SPhoton Generator Unit
Card shown: Photon Generator Unit · SPELLPhoton Generator UnitSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTribute 2 “Cyber Dragons”. Special Summon 1 “Cyber Laser Dragon” from your hand, Deck, or Graveyard.SPhoton Hand
Card shown: Photon Hand · SPELLPhoton HandSpellCARDSpellATTRIBUTESPELLRACE—If you control a “Photon” or “Galaxy” monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control “Galaxy-Eyes Photon Dragon” at activation, you can only target an Xyz Monster. You can only activate 1 “Photon Hand” per turn.SPhoton Lead
Card shown: Photon Lead · SPELLPhoton LeadSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.SPhoton Sanctuary
Card shown: Photon Sanctuary · SPELLPhoton SanctuarySpellCARDSpellATTRIBUTESPELLRACE—Special Summon 2 “Photon Tokens” (Thunder/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material. You cannot Summon other monsters the turn you activate this card, except LIGHT monsters.SPhoton Stream of Destruction
Card shown: Photon Stream of Destruction · SPELLPhoton Stream of DestructionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a “Galaxy-Eyes” monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control “Galaxy-Eyes Photon Dragon”.SPhoton Trident
Card shown: Photon Trident · SPELLPhoton TridentSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up “Photon” monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that…SPhoton Veil
Card shown: Photon Veil · SPELLPhoton VeilSpellCARDSpellATTRIBUTESPELLRACE—Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.SPianissimo
Card shown: Pianissimo · SPELLPianissimoSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster you control; this turn, that face-up monster’s original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects.SPiercing the Darkness
Card shown: Piercing the Darkness · SPELLPiercing the DarknessSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent’s monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was…SPig Iron vs. Pen Peg
Card shown: Pig Iron vs. Pen Peg · SPELLPig Iron vs. Pen PegSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 face-up monster on the field; if that monster’s ATK, DEF, or Level is higher than its original value, it becomes its original value, then pay LP in multiples of 100 (min. 100, max. 1000). During your Main Phase, if both players have the same LP and this card is in your GY: You can Set this…SPinpoint Landing
Card shown: Pinpoint Landing · SPELLPinpoint LandingSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf exactly 1 monster is Special Summoned, from the hand to your field (except during the Damage Step): You can draw 1 card. You can only use this effect of “Pinpoint Landing” once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.SPiri Reis Map
Card shown: Piri Reis Map · SPELLPiri Reis MapSpellCARDSpellATTRIBUTESPELLRACE—At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card resolves, you cannot activate the added monster’s effects, or the effects of cards with its name, until you Normal…SPlay of the Tistina
Card shown: Play of the Tistina · SPELLPlay of the TistinaSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Tistina” monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only activate 1 “Play of the Tistina” per turn.SPlay the Diabell
Card shown: Play the Diabell · SPELLPlay the DiabellSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 “Diabell” monster from your hand or GY.…SPlunder Patroll Shipshape Ships Shipping
Card shown: Plunder Patroll Shipshape Ships Shipping · SPELLPlunder Patroll Shipshape Ships ShippingSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 “Plunder Patroll” monster you control; equip 1 “Emblem of the Plunder Patroll”, or 1 “Plunder Patroll” monster, from your Deck t…SPlunder Patroll Shipyarrrd
Card shown: Plunder Patroll Shipyarrrd · SPELLPlunder Patroll ShipyarrrdSpellField spellCARDSpellATTRIBUTESPELLRACEField“Plunder Patroll” monsters you control gain 500 ATK for each “Plunder Patroll” card in your Spell & Trap Zone. You can only use each of the following effects of “Plunder Patroll Shipyarrrd” once per turn.<br>●You can discard 1 card; add 1 “Plunder Patroll” card from your Deck to your hand, except “…SPlundered Power Patron Plane – Vidolia
Card shown: Plundered Power Patron Plane – Vidolia · SPELLPlundered Power Patron Plane – VidoliaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldYou can reveal 1 “Power Patron” monster in your Extra Deck; banish (face-down) 1 card from your hand, then add to your hand or Special Summon, 1 monster from your Deck that mentions that revealed monster’s name (except in its once-per-turn restriction clause). You can only use this effect of “Plund…SPoison Chain
Card shown: Poison Chain · SPELLPoison ChainSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring the End Phase of your turn, if you did not attack, you can make your opponent send cards equal to the number of face-up “Iron Chain” monsters you control from the top of their Deck to the Graveyard.SPoison Fangs
Card shown: Poison Fangs · SPELLPoison FangsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousEach time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.SPoison of the Old Man
Card shown: Poison of the Old Man · SPELLPoison of the Old ManSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Gain 1200 LP.<br>●Inflict 800 damage to your opponent.SPoisonous Winds
Card shown: Poisonous Winds · SPELLPoisonous WindsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.SPolymerization
Card shown: Polymerization · SPELLPolymerizationSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.SPop-Up
Card shown: Pop-Up · SPELLPop-UpSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 “Pop-Up” per turn.SPossessed Destiny
Card shown: Possessed Destiny · SPELLPossessed DestinySpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up monster on the field; Special Summon 1 “Charmer” or “Familiar-Possessed” monster with the same Attribute from your hand, Deck, or GY in face-up Attack Position or face-down Defense Position, then you can change that target to face-down Defense Position. You can banish this card fro…SPot of Acquisitiveness
Card shown: Pot of Acquisitiveness · SPELLPot of AcquisitivenessSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 “Pot of Acquisitiveness” per turn.SPot of Avarice
Card shown: Pot of Avarice · SPELLPot of AvariceSpellCARDSpellATTRIBUTESPELLRACE—Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.SPot of Benevolence
Card shown: Pot of Benevolence · SPELLPot of BenevolenceSpellCARDSpellATTRIBUTESPELLRACE—Select 2 cards from the Graveyard(s), and shuffle them into their owner’s Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 “Pot of Benevolence” per turn.SPot of Desires
Card shown: Pot of Desires · SPELLPot of DesiresSpellCARDSpellATTRIBUTESPELLRACE—Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 “Pot of Desires” per turn.SPot of Dichotomy
Card shown: Pot of Dichotomy · SPELLPot of DichotomySpellCARDSpellATTRIBUTESPELLRACE—At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.SPot of Duality
Card shown: Pot of Duality · SPELLPot of DualitySpellCARDSpellATTRIBUTESPELLRACE—Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 “Pot of Duality” per turn. You cannot Special Summon during the turn you activate this card.SPot of Extravagance
Card shown: Pot of Extravagance · SPELLPot of ExtravaganceSpellCARDSpellATTRIBUTESPELLRACE—At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.SPot of Generosity
Card shown: Pot of Generosity · SPELLPot of GenerositySpellCARDSpellATTRIBUTESPELLRACE—Return 2 cards from your hand to your Deck. Then shuffle your Deck.SPot of Greed
Card shown: Pot of Greed · SPELLPot of GreedSpellForbiddenCARDSpellATTRIBUTESPELLRACE—Draw 2 cards.SPot of Prosperity
Card shown: Pot of Prosperity · SPELLPot of ProsperitySpellLimitedCARDSpellATTRIBUTESPELLRACE—Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on…SPot of Riches
Card shown: Pot of Riches · SPELLPot of RichesSpellCARDSpellATTRIBUTESPELLRACE—Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 “Pot of Riches” per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.SPot of Sloth
Card shown: Pot of Sloth · SPELLPot of SlothSpellCARDSpellATTRIBUTESPELLRACE—Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your hand on the bottom of the Deck in any order, equal to the number you drew -1. For the rest of this turn after this card resolves, you cannot activate “Pot of Sloth”.SPower Bond
Card shown: Power Bond · SPELLPower BondSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time…SPower Capsule
Card shown: Power Capsule · SPELLPower CapsuleSpellCARDSpellATTRIBUTESPELLRACE—Select 1 face-up “Victory Viper XX03” you control to activate this card. Select 1 effect of “Victory Viper XX03”, and apply it as this card’s effect.SPower Filter
Card shown: Power Filter · SPELLPower FilterSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousNeither player can Special Summon monsters with 1000 or less ATK.SPower of Kaishin
Card shown: Power of Kaishin · SPELLPower of KaishinSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to an Aqua monster. It gains 300 ATK/DEF.SPower of the Guardians
Card shown: Power of the Guardians · SPELLPower of the GuardiansSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.SPower Pickaxe
Card shown: Power Pickaxe · SPELLPower PickaxeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipOnce per turn, you can select and remove from play 1 monster in your opponent’s Graveyard whose Level is less than or equal to the equipped monster’s, and have the equipped monster gain 500 ATK until the End Phase.SPrank-Kids Pandemonium
Card shown: Prank-Kids Pandemonium · SPELLPrank-Kids PandemoniumSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Main Phase: Fusion Summon 1 “Prank-Kids” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except “Prank-Kids” monsters.SPrank-Kids Place
Card shown: Prank-Kids Place · SPELLPrank-Kids PlaceSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Prank-Kids” monster from your Deck to your hand. Once per turn, if you Fusion Summon a “Prank-Kids” Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if…SPrank-Kids Pranks
Card shown: Prank-Kids Pranks · SPELLPrank-Kids PranksSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousYou can discard 1 “Prank-Kids” card; Special Summon 1 “Prank-Kids Token” (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 “Prank-Kids” cards in your GY, except “Prank-Kids Pranks”; shuffle all 3 into the Deck, then draw 1 card. You can only use eac…SPrayers of the Voiceless Voice
Card shown: Prayers of the Voiceless Voice · SPELLPrayers of the Voiceless VoiceSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent’s card effect (except du…SPre-Preparation of Rites
Card shown: Pre-Preparation of Rites · SPELLPre-Preparation of RitesSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 “Pre-Preparation of Rites” per turn.SPrecious Cards from Beyond
Card shown: Precious Cards from Beyond · SPELLPrecious Cards from BeyondSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.SPredaplast
Card shown: Predaplast · SPELLPredaplastSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReveal any number of “Predap” cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your “Predaplant” mo…SPredaponics
Card shown: Predaponics · SPELLPredaponicsSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn: You can Special Summon 1 Level 4 or lower “Predaplant” monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.SPredapractice
Card shown: Predapractice · SPELLPredapracticeSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “Predaplant” monster from your hand, then add 1 “Predap” card from your Deck to your hand, except “Predapractice”, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 “Preda…SPredaprime Fusion
Card shown: Predaprime Fusion · SPELLPredaprime FusionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a “Predaplant” monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 “Predaprime Fusion” per turn.SPredaprimitive
Card shown: Predaprimitive · SPELLPredaprimitiveSpellCARDSpellATTRIBUTESPELLRACE—Send 1 “Predap” card from your Deck to the GY, except “Predaprimitive”; add 1 “Polymerization” Spell or “Fusion” Spell from your Deck to your hand, also you cannot Special Summon for the rest of this turn after this card resolves, except Plant or Dragon monsters. If a monster(s) is Special Summoned…SPredapruning
Card shown: Predapruning · SPELLPredapruningSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipActivate this card by targeting 1 “Predaplant” monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.SPrediction Ritual
Card shown: Prediction Ritual · SPELLPrediction RitualSpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Prediction Princess Tarotrei”. You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “Prediction Princess” mons…SPremature Burial
Card shown: Premature Burial · SPELLPremature BurialSpellEquip spell · No longer on listCARDSpellATTRIBUTESPELLRACEEquipActivate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.SPreparation of Rites
Card shown: Preparation of Rites · SPELLPreparation of RitesSpellCARDSpellATTRIBUTESPELLRACE—Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.SPressured Planet Wraitsoth
Card shown: Pressured Planet Wraitsoth · SPELLPressured Planet WraitsothSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Kashtira” monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a “Kashtira Shangri-Ira” you control activates an effect (except during the Damage Step): You can target 1 card on the field…SPrevention Star
Card shown: Prevention Star · SPELLPrevention StarSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard…SPride of the Weak
Card shown: Pride of the Weak · SPELLPride of the WeakSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a Level 2 or lower monster you control destroys an opponent’s monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.SPrima Light
Card shown: Prima Light · SPELLPrima LightSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayActivate 1 of these effects;<br>●Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.<br>●During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.<br>During your Main Phase: You can banis…SPrimal Cry
Card shown: Primal Cry · SPELLPrimal CrySpellRitual spellCARDSpellATTRIBUTESPELLRACERitualThis card is used to Ritual Summon “Vennu, Bright Bird of Divinity”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there fro…SPrimal Seed
Card shown: Primal Seed · SPELLPrimal SeedSpellCARDSpellATTRIBUTESPELLRACE—If there is a “Black Luster Soldier – Envoy of the Beginning” or “Chaos Emperor Dragon – Envoy of the End” on the field: Target 2 of your banished cards; add both those targets to your hand.SPrimeval Planet Perlereino
Card shown: Primeval Planet Perlereino · SPELLPrimeval Planet PerlereinoSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Tearlaments” monster or 1 “Visas Starfrost” from your Deck to your hand. Fusion Monsters and “Tearlaments” monsters you control gain 500 ATK. If a “Tearlaments” monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during th…SPrimite Drillbeam
Card shown: Primite Drillbeam · SPELLPrimite DrillbeamSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayReveal 1 “Primite” card, or 1 Normal Monster, in your hand, except “Primite Drillbeam” (or if you control a Normal Monster or a Level 5 or higher “Primite” monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, a…SPrimite Fusion
Card shown: Primite Fusion · SPELLPrimite FusionSpellCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher “Primite” monster from your Deck or GY to your hand. You can only u…SPrimite Lordly Lode
Card shown: Primite Lordly Lode · SPELLPrimite Lordly LodeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: Add 1 “Primite” card from your Deck to your hand, except “Primite Lordly Lode”. You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned…SPrimite Roar
Card shown: Primite Roar · SPELLPrimite RoarSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayPay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and “Primite” monsters you control cannot be destroyed by battle (until the end of your opponent’s turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Po…SPrimitive Planet Reichphobia
Card shown: Primitive Planet Reichphobia · SPELLPrimitive Planet ReichphobiaSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: You can add 1 “Scareclaw” monster or “Visas Starfrost” from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your oppon…SPrimordial Soup
Card shown: Primordial Soup · SPELLPrimordial SoupSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during your Main Phase: You can shuffle up to 2 “Evolsaur” monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up “Primordial Soup”.SProhibited Power Patron Portal – Terminus
Card shown: Prohibited Power Patron Portal – Terminus · SPELLProhibited Power Patron Portal – TerminusSpellLimitedCARDSpellATTRIBUTESPELLRACE—Send 1 “Power Patron” monster from your Deck/Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with “Power Patron” monsters. At the start of the Damage Step, if your “Power Patron” monster battl…SProhibition
Card shown: Prohibition · SPELLProhibitionSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).SProhibitive Power Patron Purview – Vilaea
Card shown: Prohibitive Power Patron Purview – Vilaea · SPELLProhibitive Power Patron Purview – VilaeaSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayShow 1 “Nerva the Power Patron of Creation”, 1 “Jupiter the Power Patron of Destruction”, and 1 “Junora the Power Patron of Tuning” from your Extra Deck, face-up Monster Zone, and/or GY, and if you do, your opponent cannot activate cards or effects in response to the activation of your “Power Patro…SPromotion
Card shown: Promotion · SPELLPromotionSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Level 3 or lower EARTH Warrior monster you control; send it to the GY, and if you do, Special Summon 1 Level 4 or higher EARTH Warrior monster from your Deck, then, if you control a “Puppet” monster that was originally an EARTH Warrior, that Special Summoned monster gains ATK/DEF equal to…SPseudo Space
Card shown: Pseudo Space · SPELLPseudo SpaceSpellField spellCARDSpellATTRIBUTESPELLRACEFieldOnce per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card’s name becomes that card’s original name, and replace this effect with that card’s original effects.SPsi-Impulse
Card shown: Psi-Impulse · SPELLPsi-ImpulseSpellCARDSpellATTRIBUTESPELLRACE—Tribute 1 Psychic-Type monster. Return all cards in your opponent’s hand to the Deck. Then, they draw 3 cards.SPsi-Station
Card shown: Psi-Station · SPELLPsi-StationSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)SPSY-Frame Circuit
Card shown: PSY-Frame Circuit · SPELLPSY-Frame CircuitSpellField spellCARDSpellATTRIBUTESPELLRACEFieldIf a “PSY-Frame” monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only “PSY-Frame” monsters you control. At the start of the Damage Step, if a “PSY-Frame” monster you co…SPsychic Arsenal
Card shown: Psychic Arsenal · SPELLPsychic ArsenalSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute, but a higher Level, from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each o…SPsychic Blade
Card shown: Psychic Blade · SPELLPsychic BladeSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipPay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 “Psychic Blade” per turn.SPsychic Eraser Laser
Card shown: Psychic Eraser Laser · SPELLPsychic Eraser LaserSpellCARDSpellATTRIBUTESPELLRACE—Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 “Psychic Eraser Laser” per turn.SPsychic Feel Zone
Card shown: Psychic Feel Zone · SPELLPsychic Feel ZoneSpellCARDSpellATTRIBUTESPELLRACE—Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.SPsychic Fervor
Card shown: Psychic Fervor · SPELLPsychic FervorSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster’s ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 “Psychic Fervor” per turn.SPsychic Path
Card shown: Psychic Path · SPELLPsychic PathSpellCARDSpellATTRIBUTESPELLRACE—Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.SPsychic Sword
Card shown: Psychic Sword · SPELLPsychic SwordSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Psychic-Type monster. While your LP is lower than your opponent’s, the equipped monster gains ATK equal to the difference (max. 2000).SPsychic Wave
Card shown: Psychic Wave · SPELLPsychic WaveSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf you control a Machine monster: Send 1 “Jinzo” from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 “Jinzo” monster from…SPsychokinesis
Card shown: Psychokinesis · SPELLPsychokinesisSpellCARDSpellATTRIBUTESPELLRACE—If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.SPuppet Ritual
Card shown: Puppet Ritual · SPELLPuppet RitualSpellCARDSpellATTRIBUTESPELLRACE—If your opponent’s Life Points are at least 2000 higher than yours: You can target 2 Level 8 “Gimmick Puppet” monsters in your Graveyard; Special Summon those targets. You can only activate 1 “Puppet Ritual” per turn. You cannot conduct your Battle Phase the turn you activate this card.SPurrely Delicious Memory
Card shown: Purrely Delicious Memory · SPELLPurrely Delicious MemorySpellQuick-Play spell · No longer on listCARDSpellATTRIBUTESPELLRACEQuick-PlayChoose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect.<br>●Discard 1 card, and if you do, Special Summon 1 Level 1 “Purrely” monster from your Deck.<br>A “Purrely” Xyz Monster that has this…SPurrely Happy Memory
Card shown: Purrely Happy Memory · SPELLPurrely Happy MemorySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayChoose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect.<br>●Discard 1 card, and if you do, Special Summon 1 Level 1 “Purrely” monster from your Deck.<br>…SPurrely Pretty Memory
Card shown: Purrely Pretty Memory · SPELLPurrely Pretty MemorySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayEach player gains 1000 LP, then you can apply the following effect.<br>●Discard 1 card, and if you do, Special Summon 1 Level 1 “Purrely” monster from your Deck.<br>A “Purrely” Xyz Monster that has this card as material gains the following effect.<br>●Once per turn: You can send 1 other card you co…SPurrely Sleepy Memory
Card shown: Purrely Sleepy Memory · SPELLPurrely Sleepy MemorySpellQuick-Play spell · Semi-limitedCARDSpellATTRIBUTESPELLRACEQuick-PlayThe next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect.<br>●Discard 1 card, and if you do, Special Summon 1 Level 1 “Purrely” monster from your Deck.<br>A “Purrely” Xyz Monster that has this card as material gains the following effect.…SPyramid Energy
Card shown: Pyramid Energy · SPELLPyramid EnergySpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayYou can select and activate 1 of the following effects:<br>●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.<br>●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Pha…SPyramid of Wonders
Card shown: Pyramid of Wonders · SPELLPyramid of WondersSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousAll Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.SQuarantine
Card shown: Quarantine · SPELLQuarantineSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousOnce per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position.SQuestion
Card shown: Question · SPELLQuestionSpellCARDSpellATTRIBUTESPELLRACE—When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side o…SQuick Booster
Card shown: Quick Booster · SPELLQuick BoosterSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Quick-Play Spell in your GY, except “Quick Booster”; shuffle that target into the Deck. If this card you control is destroyed by your opponent’s card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except “Quick Booster”.SQuick Charger
Card shown: Quick Charger · SPELLQuick ChargerSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAdd 2 Level 4 or lower “Batteryman” monsters from your Graveyard to your hand.SQuick Launch
Card shown: Quick Launch · SPELLQuick LaunchSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlaySpecial Summon 1 “Rokket” monster from your Deck, but it cannot attack, also destroy it during the End Phase.SQuiet Life
Card shown: Quiet Life · SPELLQuiet LifeSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousActivate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.SQuill Pen of Gulldos
Card shown: Quill Pen of Gulldos · SPELLQuill Pen of GulldosSpellCARDSpellATTRIBUTESPELLRACE—Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck, and if you do, return the other to the hand.SR – Righteous Justice
Card shown: R – Righteous Justice · SPELLR – Righteous JusticeSpellCARDSpellATTRIBUTESPELLRACE—Destroy Spells/Traps on the field equal to the number of “Elemental HERO” cards you control.SR.B. Funk Dock
Card shown: R.B. Funk Dock · SPELLR.B. Funk DockSpellField spellCARDSpellATTRIBUTESPELLRACEFieldWhen this card is activated: Add 1 “R.B.” card from your Deck to your hand, except “R.B. Funk Dock”. Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up “R.B.” monster(s) you control leaves the field by card effect (except during the Damage…SR.B. Operation Test
Card shown: R.B. Operation Test · SPELLR.B. Operation TestSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousWhen this card is activated: You can target 1 Level 3 or higher “R.B.” monster in your GY; Special Summon it. You can target any number of “R.B.” monsters you control; gain LP equal to their combined original ATK, and if you do, return them to the hand/Extra Deck, then you can Special Summon 1 “R.B…SR.B. Stage Landing
Card shown: R.B. Stage Landing · SPELLR.B. Stage LandingSpellCARDSpellATTRIBUTESPELLRACE—Special Summon 1 “R.B.” monster from your Deck/Extra Deck with a different name than the cards you control. If an “R.B.” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you acti…SRadiant Typhoon Ascendance
Card shown: Radiant Typhoon Ascendance · SPELLRadiant Typhoon AscendanceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf this card is destroyed by the effect of “Mystical Space Typhoon”: You can Set this card. Activate 1 of these effects (but you can only use each of these effects of “Radiant Typhoon Ascendance” once per turn);<br>●Special Summon 1 Level 6 or lower “Radiant Typhoon” monster from your GY.<br>●Add 1…SRadiant Typhoon Chant
Card shown: Radiant Typhoon Chant · SPELLRadiant Typhoon ChantSpellQuick-Play spell · LimitedCARDSpellATTRIBUTESPELLRACEQuick-PlayIf this card is destroyed by the effect of “Mystical Space Typhoon”: You can Set this card. Activate 1 of these effects (but you can only use each of these effects of “Radiant Typhoon Chant” once per turn);<br>●Add 1 Level 4 or lower “Radiant Typhoon” monster from your Deck to your hand.<br>●Add 1…SRadiant Typhoon Manifestation
Card shown: Radiant Typhoon Manifestation · SPELLRadiant Typhoon ManifestationSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf this card is destroyed by the effect of “Mystical Space Typhoon”: You can Set this card. Activate 1 of these effects (but you can only use each of these effects of “Radiant Typhoon Manifestation” once per turn);<br>●Send 1 “Radiant Typhoon” monster from your Deck to the GY.<br>●Add 1 “Mystical S…SRadiant Typhoon Vision
Card shown: Radiant Typhoon Vision · SPELLRadiant Typhoon VisionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf this card is destroyed by the effect of “Mystical Space Typhoon”: You can Set this card. Activate 1 of these effects (but you can only use each of these effects of “Radiant Typhoon Vision” once per turn);<br>●Draw 2 cards, then if you have a “Radiant Typhoon” card or a Quick-Play Spell in your h…SRage of Kairyu-Shin
Card shown: Rage of Kairyu-Shin · SPELLRage of Kairyu-ShinSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf “Umi” is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 “Rage of Kairyu-Shin” pe…SRage with Eyes of Blue
Card shown: Rage with Eyes of Blue · SPELLRage with Eyes of BlueSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayBanish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of “Blue-Eyes White Dragon” from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except “Blue-Eyes White Dragon”.SRagged Records of Rites
Card shown: Ragged Records of Rites · SPELLRagged Records of RitesSpellCARDSpellATTRIBUTESPELLRACE—Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Spell’s name. If a face-up Ritual Monster(s) you control leaves the field by card effect while this card is in your GY, and you do not control any face-up monsters, other than R…SRaging Mad Plants
Card shown: Raging Mad Plants · SPELLRaging Mad PlantsSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayAll Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.SRagnaraika Bloom
Card shown: Ragnaraika Bloom · SPELLRagnaraika BloomSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousInsect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects;<br>●Add 1 “Ragnaraika” monster from your Deck to your hand, then discard 1 card.<br>●Special Summon 1 of your “Ragna…SRahu Dracotail
Card shown: Rahu Dracotail · SPELLRahu DracotailSpellLimitedCARDSpellATTRIBUTESPELLRACE—Fusion Summon 1 “Dracotail” monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 “Rahu Dracotail” per turn.SRaidraptor – Call
Card shown: Raidraptor – Call · SPELLRaidraptor – CallSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Raidraptor” monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 “Raidraptor – Call” per turn. You cannot Special Summon monsters during the turn you activate this card, except “Ra…SRaidraptor – Nest
Card shown: Raidraptor – Nest · SPELLRaidraptor – NestSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf you control 2 or more “Raidraptor” monsters: You can add 1 “Raidraptor” monster from your Deck or GY to your hand. You can only use this effect of “Raidraptor – Nest” once per turn.SRaidraptor – Roost
Card shown: Raidraptor – Roost · SPELLRaidraptor – RoostSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousIf a “Raidraptor” monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 “Raidraptor” Spell/Trap from your Deck to your hand, except “Raidraptor – Roost”. You can target 3 of your “Raidraptor” monsters that are banished and/or in your GY; pla…SRaigeki
Card shown: Raigeki · SPELLRaigekiSpellCARDSpellATTRIBUTESPELLRACE—Destroy all monsters your opponent controls.SRaimei
Card shown: Raimei · SPELLRaimeiSpellCARDSpellATTRIBUTESPELLRACE—Decrease your opponent’s Life Points by 300 points.SRain of Mercy
Card shown: Rain of Mercy · SPELLRain of MercySpellCARDSpellATTRIBUTESPELLRACE—Increase the Life Points of both players by 1000 points.SRainbow Bridge
Card shown: Rainbow Bridge · SPELLRainbow BridgeSpellCARDSpellATTRIBUTESPELLRACE—Add 1 “Crystal” Spell/Trap from your Deck to your hand.SRainbow Bridge Bifrost
Card shown: Rainbow Bridge Bifrost · SPELLRainbow Bridge BifrostSpellCARDSpellATTRIBUTESPELLRACE—(This card is not treated as a “Rainbow Bridge” card.)<br>Banish 3 Level 10 or higher monsters from your Extra Deck, including a LIGHT Synchro Monster; add 1 Field Spell from your Deck to your hand. You can only activate 1 “Rainbow Bridge Bifrost” per turn.SRainbow Bridge of the Heart
Card shown: Rainbow Bridge of the Heart · SPELLRainbow Bridge of the HeartSpellContinuous spellCARDSpellATTRIBUTESPELLRACEContinuousDuring your Main Phase, you can Normal Summon 1 “Crystal Beast” monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of “Rainbow Bridge of the Heart” once per turn. During your Main Phase: You can destroy 1 “Cr…SRainbow Refraction
Card shown: Rainbow Refraction · SPELLRainbow RefractionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a monster(s) you control whose original name is “Rainbow Dragon” or “Rainbow Dark Dragon” activated its effect this turn: Special Summon any number of “Crystal Beast” monsters with different names from your Deck.SRainbow Veil
Card shown: Rainbow Veil · SPELLRainbow VeilSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipIf the equipped monster battles an opponent’s monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.SRaise Body Heat
Card shown: Raise Body Heat · SPELLRaise Body HeatSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a Dinosaur monster. It gains 300 ATK/DEF.SRank-Down-Magic Numeron Fall
Card shown: Rank-Down-Magic Numeron Fall · SPELLRank-Down-Magic Numeron FallSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Utopia” monster you control; Special Summon from your Extra Deck, 1 “Utopia” monster with a lower Rank than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned m…SRank-Up-Magic – The Seventh One
Card shown: Rank-Up-Magic – The Seventh One · SPELLRank-Up-Magic – The Seventh OneSpellCARDSpellATTRIBUTESPELLRACE—To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 “Number” monster that has a number between “101”…SRank-Up-Magic Admiration of the Thousands
Card shown: Rank-Up-Magic Admiration of the Thousands · SPELLRank-Up-Magic Admiration of the ThousandsSpellCARDSpellATTRIBUTESPELLRACE—Target 1 or more Xyz Monsters in each GY, all of the same Rank; Special Summon from your Extra Deck, 1 “Number C” or “CXyz” monster that is 1 Rank higher than those monsters, and attach those monsters to it as material. You cannot Special Summon other monsters during the turn you activate this card…SRank-Up-Magic Argent Chaos Force
Card shown: Rank-Up-Magic Argent Chaos Force · SPELLRank-Up-Magic Argent Chaos ForceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 “Number C” or “CXyz” monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Ra…SRank-Up-Magic Astral Force
Card shown: Rank-Up-Magic Astral Force · SPELLRank-Up-Magic Astral ForceSpellCARDSpellATTRIBUTESPELLRACE—Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to th…SRank-Up-Magic Barian’s Force
Card shown: Rank-Up-Magic Barian’s Force · SPELLRank-Up-Magic Barian’s ForceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 “Number C” or “CXyz” monster with the same Type as that monster you control but 1 Rank higher, by using it as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then, if possib…SRank-Up-Magic Cipher Ascension
Card shown: Rank-Up-Magic Cipher Ascension · SPELLRank-Up-Magic Cipher AscensionSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayDuring either player’s Main Phase: Target 1 “Cipher” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Cipher” Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to tha…SRank-Up-Magic Doom Double Force
Card shown: Rank-Up-Magic Doom Double Force · SPELLRank-Up-Magic Doom Double ForceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Raidraptor” Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz S…SRank-Up-Magic Limited Barian’s Force
Card shown: Rank-Up-Magic Limited Barian’s Force · SPELLRank-Up-Magic Limited Barian’s ForceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Number C” monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials…SRank-Up-Magic Magical Force
Card shown: Rank-Up-Magic Magical Force · SPELLRank-Up-Magic Magical ForceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but negate its effects), then Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using it as material, and if you do, attach this card to the Summoned monster (this is treated as an Xyz Summon). You can onl…SRank-Up-Magic Numeron Force
Card shown: Rank-Up-Magic Numeron Force · SPELLRank-Up-Magic Numeron ForceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 “Number C” monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Mate…SRank-Up-Magic Quick Chaos
Card shown: Rank-Up-Magic Quick Chaos · SPELLRank-Up-Magic Quick ChaosSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayTarget 1 “Number” Xyz Monster you control, except a “Number C” monster; Special Summon from your Extra Deck, 1 “Number C” monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Sum…SRank-Up-Magic Raid Force
Card shown: Rank-Up-Magic Raid Force · SPELLRank-Up-Magic Raid ForceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 “Raidraptor” monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials o…SRank-Up-Magic Raptor’s Force
Card shown: Rank-Up-Magic Raptor’s Force · SPELLRank-Up-Magic Raptor’s ForceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayIf a “Raidraptor” Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 “Raidraptor” Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 “Raidraptor” monster that is 1 Rank higher than that monster, by using it as t…SRank-Up-Magic Revolution Force
Card shown: Rank-Up-Magic Revolution Force · SPELLRank-Up-Magic Revolution ForceSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-Play●During your turn: Target 1 “Raidraptor” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Raidraptor” monster that is 1 Rank higher than that target, by using that target as the Xyz Material.<br>●During your opponent’s turn: Target 1 Xyz Monster your opponent controls with no Xyz Ma…SRank-Up-Magic Skip Force
Card shown: Rank-Up-Magic Skip Force · SPELLRank-Up-Magic Skip ForceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 “Raidraptor” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Raidraptor” monster that is 2 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase, except th…SRank-Up-Magic Soul Shave Force
Card shown: Rank-Up-Magic Soul Shave Force · SPELLRank-Up-Magic Soul Shave ForceSpellCARDSpellATTRIBUTESPELLRACE—Pay half your LP, then target 1 “Raidraptor” Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)SRank-Up-Magic Zexal Force
Card shown: Rank-Up-Magic Zexal Force · SPELLRank-Up-Magic Zexal ForceSpellCARDSpellATTRIBUTESPELLRACE—Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Utopia” or “ZW -” monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 “ZW -” or “ZS -” monster from your Deck and place it on top of your Deck. (This is treated as an Xy…SRapid Trigger
Card shown: Rapid Trigger · SPELLRapid TriggerSpellQuick-Play spellCARDSpellATTRIBUTESPELLRACEQuick-PlayFusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can onl…SRaptor Wing Strike
Card shown: Raptor Wing Strike · SPELLRaptor Wing StrikeSpellCARDSpellATTRIBUTESPELLRACE—Shuffle 1 “Blackwing” monster you control into the Main Deck; add 1 “Blackwing” monster from your Deck to your hand.SRaptor’s Ultimate Mace
Card shown: Raptor’s Ultimate Mace · SPELLRaptor’s Ultimate MaceSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipEquip only to a “Raidraptor” monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 “Rank-Up-Magic” Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.SRare Value
Card shown: Rare Value · SPELLRare ValueSpellCARDSpellATTRIBUTESPELLRACE—If you control 2 or more “Crystal Beast” cards in your Spell & Trap Zone: Your opponent chooses 1 “Crystal Beast” card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.SRaregold Armor
Card shown: Raregold Armor · SPELLRaregold ArmorSpellEquip spellCARDSpellATTRIBUTESPELLRACEEquipAs long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.Frequently asked questions
How many spell cards cards are there?
The publisher’s own card database lists 948 cards under the SPELL attribute, and every one of them is on this page. Of those, 948 carry artwork published by the publisher.
Why is there no rarity on these tiles?
Because rarity in Yu-Gi-Oh! belongs to a printing, not to a card. The publisher’s card database indexes cards, and its card records carry attribute, Type, Level, ATK and DEF rather than a rarity. The same card can exist as a Common and as a Ghost Rare; those are two printings of one card, and the card is listed once here. The coloured dot therefore shows the card’s attribute, which is a property of the card itself.
Does this page list prices?
No. This page lists cards, not prices. A price printed here would be out of date by the time you read it, so there are none. Everything on this page is taken from the publisher’s own card database; nothing is estimated.
Sources
Sources and further reading
- The publisher — its own Yu-Gi-Oh! card database, for every card name, card category, attribute, Type line, Level, Rank, Link rating, ATK, DEF, Pendulum Scale, Forbidden & Limited status and printed card text on this page, and for the card artwork.
- The publisher — the same card database’s own search filters, for the attribute grouping used to split this index into pages.
- Our own Yu-Gi-Oh! index — used only to cross-link the articles that explain how the game works.
This page lists cards, and does not quote prices. Where the publisher has published nothing for a field, the field is left out rather than filled in. Card names, card text and artwork are the property of their respective rights holders, and this page is an independent collector’s index.
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